Select Games to Compare
Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.
Gang of Frogs vs The Division 2: Echoes of Central Park
| close | close |
|---|---|
| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jan 15, 2027 | Nov 3, 2026 |
| Developer | |
| Aska Studios | Massive Entertainment |
| Publisher | |
| Megabit, Aska Studios | Ubisoft |
| Genre(s) | |
| Third-Person Shooter, Co-op Looter Shooter, Roguelite, Deckbuilder, Action | Action RPG, Third-Person Looter Shooter, MMO |
| Engine | |
| Unreal Engine | Snowdrop Engine |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $29.99 | $29.99 |
| tune Key Specs | |
| Quick Highlights | |
|
|
| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
|
|
| Key Collectibles | |
|
|
| Key Themes | |
|
|
| colorize Combat & Gear | |
| Weapons Overview | |
|
|
| Armor / Gear Sets | |
|
|
| Outfits/Customization | |
|
|
| trending_up Progression & Upgrades | |
| Skills & Progression | |
|
Progression in Gang of Frogs merges third-person shooter mechanics with deckbuilding rogue-lite meta-systems. In combat, frogs utilize an agile move set including high-vertical frog leaps, wall-climbing, and a multi-purpose tongue grapple that can pull in airborne insect pests, snatch distant health flies, or fling explosive barrels. After clearing combat sectors, players choose one of three distinct exit gateways: Bono's Menya Cart (restoring health and purchasing temporary stat broths), Gunther's Emporium (purchasing and drafting ancient military cards for their persistent deck), or a Weapon Chamber (unlocking new gun drops and weapon perks). Cards grant game-changing passive modifiers, such as bouncing plasma projectiles, venom-infused tongue strikes, and chain-lightning leap landings. |
Introduces three new SHD Tech skill variants tailored for jungle-like warfare: the Chem-Sprayer Defoliant variant that clears dense blinding vegetation while corroding hostile armor, the Acoustic Sensor Drone which tracks concealed targets through thick brush and unmasks stalking Hunters, and the Tactical Barricade Deployer offering mobile directional high-cover in open parkland. Companion synergy skill trees also allow players to command AI companions to lay down suppressive fire, execute synchronized sniper takedowns, or erect defensive shields. |
| public World & Exploration | |
| World & Level Design | |
|
The game features procedurally assembled, hand-crafted planetary sectors connected via the Leviathan's solar navigation chart. Notable biomes include the Spore Marshes of Fungalia (dense neon wetlands covered in colossal glowing toadstools and spring-loaded jumping mushrooms), the Sunken Clockwork Necropolis (an 18th-century baroque alien ruin filled with brass gears, hydraulic traps, and forgotten cyber-tombs), the Basalt Canyons of Tartarus (a jagged volcanic wasteland plagued by burrowing insectoid larvae), and the Imperial Star-Citadel (a gleaming fortress of the galactic elite laden with armored turrets, laser barriers, and high-value vault chambers). |
The expansion covers an expansive, dense open-world recreation of Central Park divided into distinct sectors: The Southern Reservoir & Perimeter Wall, Bethesda Terrace Overgrowth, The Great Lawn Burial Trenches, The Ramble Wilderness, and the Belvedere Castle Command Outpost. The environment features claustrophobic natural foliage, submerged pathways, makeshift mass morgues, and fortified survivor barricades, radically contrasting the urban concrete corridors of Washington D.C. and Lower Manhattan. |
| Playable Vehicles | |
|
|
| Notable Fauna/Mounts | |
|
|
| book Story & Characters | |
| Main Characters | |
|
|
| Example Missions | |
|
|
| people Multiplayer | |
| Multiplayer Details | |
|
Features drop-in/drop-out cooperative PvE for 1 to 4 players with seamless peer-to-peer and dedicated server matchmaking. Players can run missions solo with dynamically scaled enemy density or squad up with friends to combine complementary deck synergies (such as tanky frontline brawlers paired with long-range marksman frogs). In co-op, downed teammates can be revived by surviving squad members reaching the inter-level vendor chambers, ensuring runs stay fast-paced and collaborative. |
Features 1-4 player co-op campaign progression, seamless matchmaking for the post-campaign Central Park free-roam zone, 8-player Incursion encounters set within the abandoned underground transit lines beneath the park, and an extraction-based contaminated Dark Zone pocket located on the eastern perimeter. |
| extension Editions & DLC | |
| Available Editions | |
|
Gang of Frogs launches initially in Steam Early Access at an introductory price of $24.99 USD ($29.99 regular retail price upon 1.0 release), granting full access to all procedural biomes, co-op multiplayer, and community playtests. A planned 'First Mate Supporter Edition' ($39.99 USD) includes the base game, exclusive 18th-century pirate captain cosmetics (Tricorne hats, golden eyepatch, and brocade pirate coats), the full digital synthwave-baroque soundtrack composed by Icelandic indie artists, and a digital concept art booklet showcasing early frog character designs. |
Standard Expansion ($29.99): Includes the full Echoes of Central Park campaign, new endgame patrol zone, and access to new gear sets. Pre-order Edition: Awards the exclusive cosmetic New York Purifier Mask and the 'Overgrowth' weapon skin bundle. Complete Agent Bundle ($59.99): Bundles The Division 2 base game, Warlords of New York expansion, and Echoes of Central Park, along with a Level 40 character boost. |
| Post-Launch Content / DLC | |
|
Aska Studios and Megabit have outlined an ambitious Early Access development roadmap driven by active community playtests. Planned content updates include new planetary biomes (such as floating gas-giant cloud cities and frozen imperial mining asteroids), the introduction of new specialized frog clone archetypes, additional vendor questlines aboard the Leviathan, community challenge gauntlets with weekly mutators, and continuous expansions to the military tech card pool. |
Integrates into Year 8 of The Division 2 live service roadmap. Followed by Season 4 narrative manhunts, the upcoming standalone 'Survivors' survival-mode expansion, and the 'Red Horizon' incursions. Post-launch updates will add Master-difficulty Legendary missions set inside Central Park's underground tunnels and seasonal Leagues. |
| help_outline FAQ | |
| Frequently Asked Questions | |
|
|
| build Technical Details | |
| Graphics & Visual Fidelity | |
|
Crafted in Unreal Engine, Gang of Frogs showcases a colorful, stylized comic-book aesthetic reminiscent of 90s Saturday morning cartoons crossed with high-fidelity modern lighting. Detailed cell-shaded character models, expressive amphibious facial animations, volumetric nebula skies, fluid ragdoll insect physics, and vibrant neon muzzle flashes make every skirmish visually lively and distinct. |
Enhanced Snowdrop Engine visuals showcasing advanced dynamic foliage interaction, procedural wind buffeting, deep mud and water terrain deformation, multi-source volumetric fog, and real-time global illumination bouncing off dense wet tree canopies and ruined urban structures. |
| Audio & Soundtrack | |
|
The soundscape is a captivating blend of sea-shanty melodies, baroque harpsichords, and pulsing modern electronic synth basslines that intensify dynamically during boss encounters. Combat audio packs visceral satisfaction: resonant metallic gun clacks, squelchy bug explosions, comical frog croaks, and distinct audio cues when spotting high-value gold flies or activating legendary card abilities. Full English voice acting enriches Captain Hank, vendor banter, and the quirky battle cries of cloned mercenary frogs. |
Dynamic atmospheric audio design composed of eerie ambient wilderness noises, unsettling wind howls through hollow monument structures, and synthetic industrial percussion that spikes dynamically when Hunters or rogue factions initiate ambushes. Full 3D spatial audio support via Dolby Atmos and Sony Tempest 3D. |
| User Interface (UI/UX) | |
|
The game features a stylish, diagetic retro-cyberpunk HUD inspired by antique nautical brass instruments and green-phosphor radar screens. It displays dynamic reticles that expand based on weapon recoil, an intuitive radial deck-hand display showing currently drawn active combat cards, quick-ping navigational markers for squad coordination, and clear status trackers for squad health, tongue cooldowns, and collected gold coins. |
Overhauled HUD elements including improved companion status cards displaying ammunition, current tactical role, and cooldown timers. Features expanded minimap terrain elevation contours to navigate rolling topography, customizable compass markers, and streamlined loot inspection filtering directly from the field. |
| Accessibility Options | |
|
Aska Studios has integrated comprehensive accessibility options: full keyboard and mouse remapping alongside customizable gamepad layouts with adjustable stick deadzones, toggleable aim assist and tongue auto-targeting, scalable UI text and subtitles, multiple high-contrast colorblind modes (Protanopia, Deuteranopia, Tritanopia), an arachnophobia/insect-fear filter that softens bug silhouettes, and independent sliders for screenshake and motion blur. |
Comprehensive accessibility options including customizable colorblind presets (Protanopia, Deuteranopia, Tritanopia), full text-to-speech and speech-to-text chat narration, aim-assist strength tuning, camera shake toggles, high-contrast UI mode, and complete button remapping on controllers and keyboards. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target)) CPU: Octa-core processor ensuring zero micro-stutter during dense bug swarm encounters and multi-player ability combos. CPU (Laptop): High-performance mobile CPU sustaining locked 60+ FPS during chaotic 4-player extraction firefights. GPU: Mid-tier graphics cards providing locked 60+ FPS at 1080p with high-res textures and volumetric fog. GPU (Laptop): Delivers smooth 75-90 FPS performance on 1080p high-refresh gaming laptops. RAM: Optimal memory bandwidth preventing frame drops during rapid level transitions and intense explosion effects. Storage: Fast solid-state drive eliminating map loading delays and texture pop-in. | |
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB) / AMD Radeon RX 6600 XT (8GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (85W+) / RTX 4050 Mobile (75W+) layersRAM: 16 GB saveStorage (Tier): 20 GB NVMe M.2 SSD | memoryCPU: AMD Ryzen 5 3600X / Intel Core i7-8700K developer_boardGPU: AMD Radeon RX 5700 XT / NVIDIA GeForce RTX 2060 (6GB) / RTX 3060 (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (95W+ TGP) / RTX 4050 Mobile (75W+) layersRAM: 16 GB saveStorage (Tier): 120 GB NVMe SSD |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (45-60 FPS Target with FSR Quality)) CPU: Capable 6-core processor handling base enemy swarm pathfinding, ragdoll physics, and cooperative netcode synchronization. CPU (Laptop): Entry-level gaming laptop CPU maintaining playable frame rates during solo and 2-player runs. GPU: Official Steam baseline GPU delivering steady 1080p rendering on standard settings. GPU (Laptop): Maintains 45-60 FPS on 1080p laptop panels with temporal upscaling enabled. RAM: Baseline system memory capacity required to run level assets and sound banks. Storage: Adequate drive space for base game installation and upcoming Early Access updates. | |
memoryCPU: Intel Core i5-9600 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1070 Ti (8GB) / AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 8 GB saveStorage (Tier): 20 GB available space (HDD/SATA SSD) | memoryCPU: AMD Ryzen 3 1200 / Intel Core i5-4460 developer_boardGPU: AMD Radeon R9 280X / NVIDIA GeForce GTX 1060 (6GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Ti Mobile (60W) / RTX 3050 Mobile (4GB) layersRAM: 8 GB saveStorage (Tier): 120 GB SSD |
| 1440p (QHD/2K) - Enthusiast (Epic/Ultra Preset, 1440p (90-120 FPS Target)) CPU: Large-cache desktop CPU guaranteeing maximum frame pacing consistency across all procedurally generated ruins. CPU (Laptop): Enthusiast mobile processor maintaining over 90 FPS during intense 4-player co-op raids. GPU: Powers crisp 1440p resolution with maximum particle density, advanced lighting, and high-fidelity screen-space reflections. GPU (Laptop): Maintains locked 90+ FPS on QHD 1440p laptop displays. RAM: Abundant system memory ensuring seamless multitasking and zero texture swapping. Storage: Near-instantaneous loading times when deploying from the Leviathan to planetary surfaces. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (125W+) / RTX 4070 Mobile (105W+) layersRAM: 16 GB saveStorage (Tier): 20 GB PCIe Gen4 NVMe M.2 SSD | memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i7-12700K developer_boardGPU: AMD Radeon RX 6800 XT / NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+ TGP) / RTX 3080 Mobile (130W+) layersRAM: 32 GB saveStorage (Tier): 120 GB PCIe 4.0 NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Epic Preset, 4K (60-120 FPS with FSR/DLSS Quality)) CPU: Class-leading gaming processor delivering peak frame throughput for extreme 4K gaming setups. CPU (Laptop): Desktop-replacement mobile CPU capable of driving 4K external displays with rock-solid stability. GPU: Renders lush alien biomes, sparkling solar sails, and intricate frog attire in razor-sharp 4K Ultra HD. GPU (Laptop): High-end mobile workstation/gaming GPU delivering locked 4K 60-90 FPS with upscaling enabled. RAM: Ultra-fast memory bandwidth eliminating any performance bottlenecks. Storage: Top-tier solid-state storage offering instantaneous level loading and asset streaming. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W+) / RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 20 GB PCIe Gen4/Gen5 NVMe SSD | memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i9-13900K / i9-14900K developer_boardGPU: AMD Radeon RX 7900 XTX / NVIDIA GeForce RTX 4080 / RTX 4090 (24GB) laptop_macCPU (L): Intel Core i9-13980HX / i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W+ TGP) / RTX 4090 Mobile (175W TGP) layersRAM: 32 GB saveStorage (Tier): 120 GB High-Speed NVMe M.2 SSD |
| save Overall Storage | |
| Spec: 20 GB available space (SSD Recommended) Note: Solid State Drive drastically cuts load times between the Leviathan flagship hub and planetary excursion sectors. Type: SSD | Spec: 120 GB available space on NVMe SSD Note: High-speed SSD mandatory for seamless background streaming of dense Central Park assets and zero-load transitions. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit / Windows 11 64-bit Explanation: Requires a 64-bit Windows operating system supporting DirectX 12 graphics pipelines and multi-threaded CPU task scheduling. | Spec: Windows 10 / Windows 11 (64-bit, latest service packs) Explanation: Requires modern 64-bit architecture with DirectX 12 WDDM 2.7+ driver support. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Utilizes DirectX 12 for efficient GPU draw calls, dynamic lighting, and particle effect simulation across chaotic combat arenas. | Spec: DirectX 12 Explanation: Native DirectX 12 renderer optimized for low-level asynchronous compute and multi-threading. |
| info_outline Other Game Notes | |
|
|
| build Optimization Details | |
|
|
| laptop Laptop Considerations | |
|
|
info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Gang of Frogs Specifically
For The Division 2: Echoes of Central Park Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.