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Gallipoli vs Delta Force
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Aug 20, 2026 | Jan 20, 2025 |
| Developer | |
| BlackMill Games | TiMi Studio Group (Team Jade) |
| Publisher | |
| BlackMill Games | TiMi Studio Group, Garena |
| Genre(s) | |
| Tactical First-Person Shooter | First-Person Shooter, Tactical Shooter, Multiplayer, Action |
| Engine | |
| Unity | Unreal Engine 4 (Multiplayer), Unreal Engine 5 (Campaign) |
| stars Ratings & Price | |
| Content Rating | |
| Mature (M) | M (Mature 17+) |
| Avg. User Rating | |
| 4.2 / 5.0 | 3.5 / 5.0 |
| Current Price (USD) | |
| $29.99 | Free |
| tune Key Specs | |
| Quick Highlights | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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The game features a highly robust 20-level progression system for each of its 10 historically grounded classes. Players do not operate as lone wolves but within five-player squads. Progressing a class unlocks specific perks, equipment, and two distinct 'Kits' (subclasses) that allow for deep role specialization. Upon reaching level 20, players can engage in a Prestige system featuring Bronze, Silver, and Gold tiers. Crucially, weapons feature independent progression tracks; leveling up a specific rifle unlocks handling perks like increased reload speeds or reduced stamina drain. Sighted variants are tracked separately from iron-sight variants, ensuring that players who dedicate time to mastering the distinct handling quirks of each early 20th-century firearm are tangibly rewarded through mechanical battlefield advantages. |
Players choose from a roster of Operators, each with unique skills and abilities based on their class. There is an 'insane' amount of weapon customization, allowing players to level up guns, unlock numerous attachments, and 'tune' them for specific stats. Player rank and a seasonal Battle Pass provide further progression and unlocks. |
| public World & Exploration | |
| World & Level Design | |
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At launch, Gallipoli features five meticulously researched maps based on real-world locations that strictly dictate the combat flow. 'Anzac Cove' is a grueling vertical assault up Plugge's Plateau, offering defenders massive geographical advantages. 'V Beach / Cape Helles' features a cinematic amphibious assault where attackers deploy from the infamous grounded SS River Clyde. 'Ctesiphon' is a multi-stage desert map marked by ancient ruins and ending in wetlands perfect for snipers. 'Kut Al Amara' provides dense urban and riverine warfare, descending into brutal room-to-room clearing that forces tight infantry combat. Finally, the 'Sinai and Palestine Campaign' map is a vast, arid desert environment recreating historical crossings where sparse cover necessitates the use of lingering dust clouds from explosives to conceal troop movements. Each region is uniquely designed to challenge players' tactical adaptability. |
The game features large-scale maps for its 64-player 'Warfare' mode, designed for combined-arms battles across land, sea, and air. The 'Operations' extraction mode also takes place on large maps. The 'Black Hawk Down' campaign consists of eight or so linear, tactical missions set across Somalia. |
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| book Story & Characters | |
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| Multiplayer Details | |
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The defining structural change in Gallipoli is the introduction of 'Expedition Mode,' a 50-player (25v25) mode that completely replaces the rigid, linear frontline mechanics of previous titles. Expedition Mode is built around a progressive sector-capture system, driven by a dynamic 'Momentum' mechanic. Attackers must secure objectives rapidly to maintain their offensive drive; stalling drains momentum, forcing defenders to act as a friction force rather than purely seeking kills. This tempo-driven design encourages attackers to pursue secondary tactical opportunities—such as destroying embedded mortars or neutralizing forward spawn points—to regain lost momentum. The battles organically fluctuate between periods of careful, methodical positioning and sudden, chaotic close-quarters trench sweeps, elevating the psychological pacing and strategic depth of the multiplayer experience. |
The game is divided into three main modes: 1) Warfare: 64-player large-scale PvP with vehicles. 2) Operations: A squad-based extraction shooter (PvPvE). 3) Black Hawk Down: A tactical single-player and 4-player co-op campaign (co-op currently PC-only). |
| extension Editions & DLC | |
| Available Editions | |
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BlackMill Games utilizes a highly consumer-friendly monetization model. The base game is priced at a competitive $29.99, which includes all gameplay-affecting items, maps, and weapons. Players can opt for the British Empire or Ottoman Empire Editions ($39.99 and $44.99 respectively), which bundle the base game with faction-specific cosmetic DLCs. The post-launch revenue is driven entirely by historically authentic cosmetic bundles. Players can purchase standalone passes like the First Expedition Bundle ($19.99), which includes the Sunburnt, Conscript, Light Horse, and Ordered to Die packs, or the upcoming Second Expedition Bundle ($24.99). These packs focus on modular customization slots, allowing players to mix and match historically accurate uniforms, headgear, and accessories, reflecting the reality of unreliable supply lines in the Middle Eastern theater. |
The core multiplayer experience (Warfare and Operations) is free-to-play. The 'Black Hawk Down' single-player and co-op campaign is a separate, premium purchase. Console players receive exclusive login rewards and Battle Pass boost events at launch. |
| Post-Launch Content / DLC | |
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BlackMill Games has committed to an aggressive, multi-year roadmap spanning several thematic 'Expeditions.' The first major free content update, Ali Al Muntar, arrives on October 1, 2026, introducing mobile armor (tanks) to the series for the first time. This map features claustrophobic combat in dense cactus farmlands during the Second Battle of Gaza. Additionally, this update delivers four new free weapons, proximity voice chat, and dynamic time-of-day/weather presets. Future roadmap entries tease expansions covering the Battle of Chunuk-Bair, the New Zealand involvement, the Caucasus front against Russia, and the eventual inclusion of French forces. Paid post-launch content consists exclusively of cosmetic subfaction packs, ensuring that the community is never fractured by paywalls for gameplay-critical maps or weaponry. |
The game follows a seasonal model with a Battle Pass for cosmetic rewards. Post-launch content, such as new Operators, weapons, and maps, is expected with each new season. An 'Arknights' collaboration event was available at launch. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Operating on the Unity engine, Gallipoli delivers a visually punishing and authentic depiction of the Middle Eastern front. The graphical fidelity heavily emphasizes environmental physics and dynamic lighting. Artillery and mortar strikes generate voluminous, lingering clouds of dust and sand that not only look spectacular but physically alter the battlefield by providing temporary visual concealment. The game accurately renders the harsh, blinding light of the Sinai desert and the claustrophobic shadows of Kut Al Amara's urban ruins. Character models feature highly detailed, modular uniforms that reflect the scavenged, sun-bleached reality of the theater. To ensure players can experience this fidelity at high frame rates, the developers integrated NVIDIA DLSS 4, AMD FSR 3/4, and Intel XeSS 3 upscaling technologies. |
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| Audio & Soundtrack | |
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Audio design is a critical gameplay pillar in Gallipoli, functioning as both an immersive tool and a vital survival mechanism. The game features a harrowing, dynamic soundscape where the crack of supersonic bullets and the concussive blasts of incoming artillery actively inform player positioning. Suppression is deeply tied to audio; close calls muffle the environment, replicating auditory exclusion under extreme panic. The weaponry has been meticulously recorded to reflect authentic historical acoustics, allowing veteran players to identify the distinct mechanical cycle of an enemy Mauser 1903 versus a friendly SMLE Mk.III. The musical score is solemn and period-appropriate, utilizing regional instrumentation to reflect the Middle Eastern theater, evoking the tragic scale of the conflict rather than glorifying the combat. |
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| User Interface (UI/UX) | |
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The User Interface in Gallipoli is designed to be highly immersive and unobtrusive, catering to the hardcore simulation nature of the game while retaining necessary accessibility. The HUD is heavily minimalist, removing arcade-style hit markers and health bars in favor of subtle visual and audio cues. Suppression is communicated through severe screen shake, weapon sway, and blurred peripheral vision rather than UI overlays. The squad command wheel allows Officers to intuitively call in artillery strikes or issue orders without breaking combat flow. Furthermore, the UI includes robust accessibility options, allowing players to adjust text size, customize volume controls, and balance stereo/surround sound. It strictly avoids clutter, ensuring the player's focus remains entirely on the physical environment and the lethal sightlines of the battlefield. |
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| Accessibility Options | |
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Despite its status as a hardcore military simulation, BlackMill Games has made significant strides in accessibility. Gallipoli features a comprehensive suite of options designed to assist players without compromising the game's lethal mechanics. These include highly adjustable text sizing for menus and subtitles, custom volume controls to dampen the game's intensely loud artillery without losing tactical audio cues, and precise stereo and surround sound balancing. A highly requested 'keyboard-only' option ensures the title remains playable for those with mobility impairments by removing the reliance on quick-time events during melee or specialized interactions. The development team is also actively engaging with the community to refine Field of View (FOV) sliders and colorblind filters, ensuring the game is as inclusive as possible. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Targets 1080p, Low settings, ~30-60 FPS) (Low Preset, 1080p resolution. This tier aims for a baseline playable framerate.) CPU: Official minimum desktop CPU requirement. These are very old processors, making the game highly accessible. CPU (Laptop): Estimated entry-level laptop CPUs for minimum playability. GPU: Official minimum desktop GPUs. These cards are over a decade old, indicating excellent optimization for older hardware. GPU (Laptop): Estimated laptop GPUs for minimum settings. An RTX 3050 or better will provide a vastly superior experience. RAM: 8GB RAM is the official minimum requirement. Storage: An HDD is technically sufficient for the minimum spec, but an SSD is recommended. | |
| — | memoryCPU: Intel Core i3-4150 or AMD FX-6300 developer_boardGPU: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870 laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U or better. laptop_windowsGPU (L): NVIDIA GeForce MX450, RTX 3050 Laptop (4GB), RTX 4050 Laptop (6GB). (Future-proof: RTX 5050 Laptop) layersRAM: 8 GB saveStorage (Tier): 60 GB HDD |
| 1080p (Full HD) - Recommended (High Settings, 60 FPS) CPU: High single-core performance ensures stable frame pacing during intense combat and artillery strikes. CPU (Laptop): Robust 8-core mobile CPUs to prevent bottlenecking. GPU: Allows for high fidelity textures, complex dust physics, and stable frame rates. GPU (Laptop): Requires a high TGP mobile GPU to match desktop 2070 performance. RAM: Optimal memory footprint for standard gameplay. Storage: Ensures near-instant load times. | |
memoryCPU: Intel Core i5-11600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 2070 / RX 6600 XT (8GB VRAM) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA RTX 3060 Mobile (115W+) layersRAM: 16 GB saveStorage (Tier): 30 GB NVMe SSD | — |
| 1080p (Full HD) - Minimum (Low-Medium Settings, 60 FPS) CPU: Baseline 4-core/6-core processors to handle 50-player networking and ballistics. CPU (Laptop): Equivalent mobile processors that can maintain base physics calculations. GPU: Entry-level GPUs capable of rendering large maps at low to medium details. GPU (Laptop): Provides comparable performance to desktop minimums for 1080p output. RAM: Strict minimum required to prevent page-filing during massive 50-player matches. Storage: Prevents asset streaming stutter. | |
memoryCPU: Intel Core i5-7400 / AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GTX 1660 Super / RX 5600 XT (6GB VRAM) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GTX 1660 Ti Mobile layersRAM: 16 GB saveStorage (Tier): 30 GB SSD | — |
| 1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60+ FPS) (High Preset, 1080p resolution, aiming for a consistent 60 FPS or higher.) CPU: Official recommended desktop CPU for a solid 60 FPS experience. CPU (Laptop): A modest mobile CPU is sufficient to maintain a stable framerate. GPU: Official recommended desktop GPUs for a high-quality 1080p experience. GPU (Laptop): Good laptop GPUs for a solid 1080p experience. An RTX 3050 Ti or better will comfortably run the game at high settings. RAM: 16GB RAM is officially recommended. Storage: An SSD is recommended for this tier to ensure fast loading. | |
| — | memoryCPU: Intel Core i5-6500 or AMD Ryzen 5 1500X developer_boardGPU: NVIDIA GeForce GTX 1060 (5GB) or AMD Radeon RX 5500 XT laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB), RTX 3050 Ti Laptop (4GB), RTX 4050 Laptop (6GB). (Future-proof: RTX 5050 Laptop) layersRAM: 16 GB saveStorage (Tier): 60 GB SSD |
| 1440p (QHD/2K) - Recommended (High Settings, 60+ FPS (with Upscaling)) CPU: Advanced processing power required to manage increased draw calls at higher resolutions. CPU (Laptop): Top-tier mobile processors for sustained frame delivery. GPU: Necessary VRAM and rasterization power for 1440p; highly recommended to use DLSS/FSR. GPU (Laptop): Provides the required pixel pushing power for 1440p displays. RAM: Recommended for power users to ensure absolute stability and overhead for background tasks. Storage: Fast storage is non-negotiable at this tier. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 9 6900HX laptop_windowsGPU (L): NVIDIA RTX 3070 Ti Mobile / RTX 4060 Mobile layersRAM: 32 GB saveStorage (Tier): 30 GB NVMe SSD | — |
| 1440p (QHD/2K) - High / Competitive (Targets 1440p, High settings, ~60+ FPS) (High Preset, 1440p resolution, aiming for high refresh rate gameplay. Upscaling (DLSS/FSR Quality) is recommended.) CPU: Official CPU recommendation for 1440p gameplay. CPU (Laptop): A strong mobile CPU is beneficial for a consistent 1440p experience. GPU: Official GPU recommendation for 1440p gameplay. GPU (Laptop): A high-TGP RTX 3060 or any RTX 4060 Laptop is an excellent target for 1440p. A future RTX 5060 Laptop would offer an even smoother experience. RAM: 16GB RAM is highly recommended for smooth 1440p gaming. Storage: A fast NVMe SSD is recommended for the best loading times and performance at 1440p. | |
| — | memoryCPU: Intel Core i7-8700K or AMD Ryzen 5 5500 developer_boardGPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 5700 XT laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB), RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop) layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Ultra Settings, 60 FPS (DLSS/FSR Quality Required)) CPU: The highest tier of processing to ensure zero bottlenecks at 4K. CPU (Laptop): Enthusiast-class laptop processors. GPU: Uncompromised 4K performance, allowing all graphical bells and whistles while maintaining high frames. GPU (Laptop): The only mobile GPUs capable of sustaining 4K resolution in complex unity environments. RAM: Essential for 4K texture caching and multitasking. Storage: Maximizes asset streaming efficiency. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile / RTX 4090 Mobile layersRAM: 32 GB saveStorage (Tier): 30 GB Gen 4 NVMe SSD | — |
| 2160p (UHD/4K) - 4K Ultra Settings (Targets 2160p/4K, High/Ultra settings, ~60+ FPS) (High/Ultra Preset, 2160p (4K) resolution, aiming for 60 FPS or higher. Upscaling (DLSS/FSR Performance) is recommended.) CPU: Official CPU recommendation for 4K gameplay. CPU (Laptop): The highest-end laptop CPUs are needed to pair with flagship GPUs for the most stable 4K experience possible. GPU: Official GPU recommendation for 4K gameplay. GPU (Laptop): Flagship laptop GPUs are required for a playable 4K experience, but users should still expect to rely on upscaling for a consistent 60 FPS. RAM: 32GB of fast RAM is officially recommended to provide sufficient headroom and minimize stuttering at 4K. Storage: A fast NVMe SSD is highly recommended for the best 4K gaming experience. | |
| — | memoryCPU: Intel Core i9-12900K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Laptop (16GB), RTX 4080 Laptop (12GB), RTX 4090 Laptop (16GB). (Future-proof: RTX 5080 Laptop) layersRAM: 32 GB saveStorage (Tier): 60 GB NVMe SSD |
| save Overall Storage | |
Spec: 30 GB available space (SSD highly recommended) Note: An SSD is virtually mandatory to handle the game's heavy texture streaming for modular uniforms and vast environments without stuttering. Type: SSD | Spec: 60 GB available space (SSD Recommended) Note: The game requires 60 GB of storage space. An SSD is recommended for faster loading times into matches and for the operating system in general. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-Bit Explanation: Required to support the game's memory addressing and DirectX 11 API efficiently. | Spec: Windows 10 / Windows 11 (64-bit Required) Explanation: A 64-bit version of Windows 10 is the minimum requirement. Windows 11 is fully supported. |
| gamepad DirectX Version | |
| Spec: Version 11 Explanation: The Unity engine utilizes DX11 for advanced rendering, particle effects, and lighting. | Spec: DirectX 12 Explanation: The official requirement is DirectX 12. The game is built on Unreal Engine 5 and relies on the DX12 API for its rendering features. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Gallipoli Specifically
For Delta Force Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.