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FINAL FANTASY RESONANCE vs ENDLESS Legend 2
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 22, 2026 | Sep 17, 2026 |
| Developer | |
| Square Enix, LANCARSE Ltd. | AMPLITUDE Studios |
| Publisher | |
| Square Enix | Hooded Horse |
| Genre(s) | |
| Turn-Based JRPG, HD-2D Tactical Adventure | 4X Turn-Based Strategy / Fantasy 4X |
| Engine | |
| Unreal Engine 5 (HD-2D) | Unity Engine (Custom Amplitude 4X Architecture) |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Teen |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.1 / 5.0 |
| Current Price (USD) | |
| $49.99 | $49.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression combines traditional character leveling with an intricate Sphere-Grid-style Skill Board known as the Crystal Grid. Characters earn Resonance Points in battle to unlock specialized stat increases, passive masteries, and signature battle techniques. Rain excels in fiery swordplay, protective party cover mechanics, and morale leadership buffs; Lasswell specializes in ice-infused katana iaido strikes and high-crit evasive stances; Fina commands restorative White Magic, cleansing esuna spells, and celestial archery. Furthermore, players can equip and customize 'Visions' to grant party members cross-class abilities, legendary limit breaks, and elemental affinities. |
Deep progression mechanics divided between Faction Technology Eras (Era I through Era V) and Hero Character Skill Trees. Technologies unlock advanced city districts, military unit classes, luxury exploitation facilities, and Dust manipulation rites. Heroes feature four specialized skill paths: Commander (army combat buffs), Governor (provincial FIDS production bonuses), Explorer (ruin excavation and movement), and Faction-Specific Affinity (unlocking unique racial powers such as Coral Inoculation or Dust Transmutation). |
| public World & Exploration | |
| World & Level Design | |
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The game features an interconnected world map spanning seven massive continental regions across Lapis. Players traverse classic overworld routes connecting bustling towns (such as the Town of Mitra, the Royal Capital Grandshelt, and the floating mechanical city of Industrial City Dilmagia) with sprawling multi-screen wilderness dungeons, subterranean cavern systems, ancient elemental shrines, and treacherous mountain passes. Each town offers interactive NPC dialogues, hidden alleyway chests, quest-giving guilds, weapon synthesis shops, and inn resting stations. |
Procedurally generated hexagonal planetscapes ranging from Tiny duels (2 players) to Huge continents (8 players). Maps are partitioned into distinct climatic regions: Coral Reef Basins, Basalt Volcanic Ridges, Sunken Endless Grottos, and Verdant Inland Prairies. The revolutionary Tidefall mechanic dynamically alters planetary geography mid-campaign, causing ocean levels to permanently or periodically recede, exposing brand-new landmasses, natural chokepoints, resource nodes, and minor faction ruins. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game is purely designed as a dedicated single-player narrative JRPG. However, it incorporates asynchronous online features via the Farplane Guild Hall, where players can register their customized Vision avatars and browse leaderboards for the speedrun Boss Gauntlet and Deep Dungeon trials. |
Online turn-based multiplayer supporting up to 8 players in simultaneous or sequential turn modes. Includes private lobby hosting, global matchmaking, ranked ladders, custom map seed sharing, and AI hot-join substitution for dropped players. |
| extension Editions & DLC | |
| Available Editions | |
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Square Enix is launching three editions of FINAL FANTASY RESONANCE on October 22, 2026: The Standard Edition ($49.99 USD) includes the base game. The Digital Deluxe Edition ($59.99 USD) includes the base game, the Magitek & Grimoire Deluxe Pack (Magitek Armor Chocobo Key skin, Archwitch's Grimoire, Mastery Ring, and consumable survival bundles). The physical Square Enix Store exclusive Collector's Edition ($209.99 USD) includes the game, Digital Deluxe code, premium high-gloss acrylic block art set featuring Rain, Lasswell, and Fina, an original Noriyasu Agematsu soundtrack selection CD, and an embossed Collector's Goods Box. |
1) Standard Edition ($49.99 / launch promo $24.99): Full 1.0 game including all launch factions, multiplayer, and modding tools. 2) Supporter Pack ($9.99): Exclusive cosmetic faction skins, alternate hero portraits, digital artbook showcasing concept designs of Saiadha, and the complete official digital soundtrack composed by Arnaud Roy (FlybyNo). |
| Post-Launch Content / DLC | |
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Square Enix has announced that the main game is a complete standalone narrative experience without microtransactions or gacha mechanics. Post-launch updates will include free quality-of-life patches, boss rush challenge modes in the Farplane Coliseum, and optional cosmetic sprite palettes. The Squire Kickstart Pack and Magitek & Grimoire Deluxe Pack items will also be available for individual purchase post-launch. |
Amplitude Studios and publisher Hooded Horse have committed to extensive post-launch support guided by the Games2Gether community platform. Post-launch plans include periodic balance patches, seasonal community challenges, minor faction expansion packs, and major paid DLCs introducing returning Endless races and new oceanic naval mechanics. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by Unreal Engine 5, RESONANCE pushes the boundaries of Square Enix's proprietary HD-2D visual style. Breathtaking hand-crafted pixel art character sprites and monsters are placed within rich, three-dimensional dioramas featuring dynamic depth of field, realistic water reflections, ray-traced ambient lighting, and particle-dense magical spells. |
Rendered in a vibrant stylized fantasy aesthetic, featuring dynamic volumetric clouds, rich terrain elevation shaders, shifting coastal waters during Tidefall events, distinct cultural architecture for each empire, and animated hex-grid combat boards. |
| Audio & Soundtrack | |
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The musical score is composed and arranged by renowned maestro Noriyasu Agematsu (Elements Garden), revitalizing classic Brave Exvius orchestral melodies with brand-new live orchestral recordings and rock-infused battle themes. The game features full dual-audio voice acting in English and Japanese, with stellar performances bringing Rain, Lasswell, Fina, and the Veritas council to life. |
An evocative, atmospheric original soundtrack composed by long-time Amplitude collaborator Arnaud Roy (FlybyNo). Blending haunting vocal hymns, traditional acoustic instruments, and futuristic ambient synthesis, accompanied by punchy orchestral brass during tactical battles. |
| User Interface (UI/UX) | |
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Features an elegant, modern JRPG interface tailored for both high-resolution modern displays and handheld screens. The combat HUD features dynamic turn order indicators, clear stagger/break progress gauges for enemies, quick-command radial menus for Vision summons, and tactical vulnerability highlights. Full keyboard, mouse, and game controller navigation is supported with customizable button bindings. |
Amplitude's signature vector-minimalist UI with smooth tactical zoom. Players can seamlessly pull back from micro-level district management to a parchment-styled strategic world atlas. Features clear FIDS resource tooltips, intuitive diplomatic wheel menus, and comprehensive battle timeline indicators. |
| Accessibility Options | |
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Offers 12 distinct accessibility toggles, including customizable difficulty modes (Story, Normal, Tactical), battle speed acceleration (up to 3x speed), optional auto-battle automation for grinding, extensive text size scaling, high-contrast UI modes, screen shake reduction, and full controller remapping across all platforms. |
Includes comprehensive colorblind accessibility presets (Protanopia, Deuteranopia, Tritanopia), scalable UI elements (up to 200%), fully rebindable keyboard and gamepad controls, turn-timer pauses in tactical engagements, and high-contrast text rendering. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High/Ultra Preset, 1080p (60+ FPS)) CPU: Six-core processing ensures perfectly smooth battle transitions and particle effects during complex Vision summons. CPU (Laptop): Performance-tier mobile CPUs delivering locked 60+ FPS throughput. GPU: Effortlessly runs all post-processing, screen-space reflections, and depth-of-field filters at max settings. GPU (Laptop): Modern mobile architecture providing flawless fidelity with whisper-quiet acoustics. RAM: Ideal memory pool for swift multitasking and hitch-free streaming. Storage: Virtually eliminates world-map and battle-transition load screens. | |
memoryCPU: AMD Ryzen 5 2500X / Intel Core i5-10400 developer_boardGPU: AMD Radeon RX 5500 XT (8GB) / NVIDIA GeForce GTX 1660 Super (6GB) / Intel Arc A750 laptop_macCPU (L): AMD Ryzen 5 4600H / Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile (6GB) / AMD Radeon RX 6600M layersRAM: 16 GB saveStorage (Tier): 15 GB NVMe SSD | memoryCPU: Intel® Core™ i7-6700 (quad-core) / AMD® Ryzen™ 5 1500X (quad-core) developer_boardGPU: NVIDIA® GeForce® GTX 1070 (8 GB) / AMD® Radeon™ RX 5700 XT (8 GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (80W-95W TGP) layersRAM: 12 GB saveStorage (Tier): 20 GB available space (SSD Recommended) |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (30-60 FPS)) CPU: Quad-core desktop CPU capable of managing turn-based state logic and 2D sprite animations. CPU (Laptop): Standard low-voltage quad-core mobile processors easily drive stable 1080p combat. GPU: Entry-level desktop GPU offering sufficient VRAM for high-definition sprite atlases and post-processing shaders. GPU (Laptop): Entry-level mobile GPU capable of maintaining consistent frame pacing. RAM: Adequate memory for background audio buffers and HD-2D environment maps. Storage: Standard drive speeds are sufficient for zoning into dungeons and towns. | |
memoryCPU: AMD Ryzen 3 2300X / Intel Core i3-8100 developer_boardGPU: AMD Radeon RX 6400 / Intel Arc A580 / NVIDIA GeForce GTX 1650 (4GB) laptop_macCPU (L): AMD Ryzen 3 3300U / Intel Core i5-8250U laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) / AMD Radeon RX 5500M layersRAM: 8 GB saveStorage (Tier): 15 GB HDD / SATA SSD | memoryCPU: Intel® Core™ i5-4430 (quad-core) / AMD® FX-Series™ FX-8350 (quad-core) developer_boardGPU: NVIDIA® GeForce® GTX 960 (4 GB) / AMD® Radeon™ RX 5500 XT (8 GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (50W TGP) layersRAM: 8 GB saveStorage (Tier): 20 GB available space |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (120+ FPS)) CPU: High IPC processor maintaining locked ultra-high refresh rates in bustling hubs. CPU (Laptop): Premium mobile silicon guaranteeing fluid frame pacing on native 1440p panels. GPU: Ample VRAM capacity for supersampling and crisp 1440p pixel presentation. GPU (Laptop): Drives native QHD gaming laptop displays with exceptional responsiveness. RAM: Prevents any micro-stutter during intense multi-summon battle sequences. Storage: Ultra-fast asset decompression for immediate gameplay flow. | |
memoryCPU: AMD Ryzen 5 5600 / Intel Core i5-12400F developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 6700 (10GB) laptop_macCPU (L): AMD Ryzen 7 6800H / Intel Core i7-12700H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile (75W+) layersRAM: 16 GB saveStorage (Tier): 15 GB NVMe SSD | memoryCPU: AMD Ryzen 5 5600X / Intel Core i5-12400F developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8 GB) / AMD Radeon RX 6700 XT (12 GB) laptop_macCPU (L): AMD Ryzen 7 6800H / Intel Core i7-12700H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile (105W-140W TGP) layersRAM: 16 GB saveStorage (Tier): 20 GB available space (NVMe SSD Recommended) |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (120 FPS)) CPU: Top-tier desktop computing ensuring zero CPU overhead at 4K resolution. CPU (Laptop): Desktop-replacement class processor powering high-end external 4K monitors. GPU: Massive compute overhead allowing for flawless native 4K rendering at 120 FPS. GPU (Laptop): Delivers desktop-equivalent 4K graphical output at maximum fidelity. RAM: Optimized memory architecture for high-bandwidth 4K frame buffers. Storage: Top-tier read speeds providing instantaneous game boots and chapter transitions. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-13700K developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): AMD Ryzen 9 7945HX / Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W) layersRAM: 16 GB saveStorage (Tier): 15 GB Gen4 NVMe SSD | memoryCPU: AMD Ryzen 7 7700X / Intel Core i7-13700K developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12 GB) / AMD Radeon RX 7800 XT (16 GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile (150W-175W TGP) layersRAM: 32 GB saveStorage (Tier): 20 GB available space (NVMe PCIe 4.0 SSD) |
| save Overall Storage | |
| Spec: 15 GB available space Note: Accommodates high-resolution sprite sheets, pre-rendered spell cinematics, and uncompressed dual-audio tracks (English & Japanese). Type: Unknown | Spec: 20 GB available space (SSD Recommended) Note: 20 GB of storage space is required; installing on an NVMe/SATA SSD significantly reduces game initialization and save file loading times. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 11 (64-bit) Explanation: Requires a 64-bit operating system for modern DirectX 12 shader compiler runtime. | Spec: Windows® 10 / Windows® 11 (64-bit) Explanation: Modern 64-bit Windows operating systems are required for low-level memory allocation and DirectX 11/12 runtime support. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Utilizes DX12 API for dynamic volumetric lighting and particle depth composition. | Spec: DirectX Version 11 (DirectX 12 Recommended) Explanation: DirectX 11 provides baseline compatibility, while DirectX 12 enhances multi-core CPU driver dispatch for complex unit rendering. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For FINAL FANTASY RESONANCE Specifically
For ENDLESS Legend 2 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.