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FINAL FANTASY RESONANCE vs Dishonored
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 22, 2026 | Oct 9, 2012 |
| Developer | |
| Square Enix, LANCARSE Ltd. | Arkane Studios |
| Publisher | |
| Square Enix | Bethesda Softworks |
| Genre(s) | |
| Turn-Based JRPG, HD-2D Tactical Adventure | Stealth Action-Adventure, Immersive Sim |
| Engine | |
| Unreal Engine 5 (HD-2D) | Unreal Engine 3 (Heavily Modified) |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $49.99 | $19.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Collectibles | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression combines traditional character leveling with an intricate Sphere-Grid-style Skill Board known as the Crystal Grid. Characters earn Resonance Points in battle to unlock specialized stat increases, passive masteries, and signature battle techniques. Rain excels in fiery swordplay, protective party cover mechanics, and morale leadership buffs; Lasswell specializes in ice-infused katana iaido strikes and high-crit evasive stances; Fina commands restorative White Magic, cleansing esuna spells, and celestial archery. Furthermore, players can equip and customize 'Visions' to grant party members cross-class abilities, legendary limit breaks, and elemental affinities. |
Corvo gains supernatural powers like Blink (teleportation), Dark Vision, Bend Time, Devouring Swarm, and Possession. These powers are unlocked and upgraded using Runes found in the world. Bonecharms provide passive buffs. Weapons and gadgets like the pistol, crossbow, grenades, and rewire tools can be upgraded using money at Piero Joplin's workshop. |
| public World & Exploration | |
| World & Level Design | |
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The game features an interconnected world map spanning seven massive continental regions across Lapis. Players traverse classic overworld routes connecting bustling towns (such as the Town of Mitra, the Royal Capital Grandshelt, and the floating mechanical city of Industrial City Dilmagia) with sprawling multi-screen wilderness dungeons, subterranean cavern systems, ancient elemental shrines, and treacherous mountain passes. Each town offers interactive NPC dialogues, hidden alleyway chests, quest-giving guilds, weapon synthesis shops, and inn resting stations. |
The game features distinct, large, and intricately designed mission levels rather than a single continuous open world. Key locations in Dunwall include Dunwall Tower, the Hound Pits Pub (hub area), Kaldwin's Bridge, Boyle Estate, and the Flooded District. Each level offers multiple pathways and secrets. |
| Playable Vehicles | |
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| Notable Fauna/Mounts | |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game is purely designed as a dedicated single-player narrative JRPG. However, it incorporates asynchronous online features via the Farplane Guild Hall, where players can register their customized Vision avatars and browse leaderboards for the speedrun Boss Gauntlet and Deep Dungeon trials. |
Strictly a single-player experience. No co-op or competitive multiplayer. |
| extension Editions & DLC | |
| Available Editions | |
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Square Enix is launching three editions of FINAL FANTASY RESONANCE on October 22, 2026: The Standard Edition ($49.99 USD) includes the base game. The Digital Deluxe Edition ($59.99 USD) includes the base game, the Magitek & Grimoire Deluxe Pack (Magitek Armor Chocobo Key skin, Archwitch's Grimoire, Mastery Ring, and consumable survival bundles). The physical Square Enix Store exclusive Collector's Edition ($209.99 USD) includes the game, Digital Deluxe code, premium high-gloss acrylic block art set featuring Rain, Lasswell, and Fina, an original Noriyasu Agematsu soundtrack selection CD, and an embossed Collector's Goods Box. |
**Standard Edition:** Base game. **Game of the Year (GOTY) Edition / Definitive Edition:** Base game + all DLC (Dunwall City Trials, The Knife of Dunwall, The Brigmore Witches, Void Walker's Arsenal). |
| Post-Launch Content / DLC | |
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Square Enix has announced that the main game is a complete standalone narrative experience without microtransactions or gacha mechanics. Post-launch updates will include free quality-of-life patches, boss rush challenge modes in the Farplane Coliseum, and optional cosmetic sprite palettes. The Squire Kickstart Pack and Magitek & Grimoire Deluxe Pack items will also be available for individual purchase post-launch. |
**Dunwall City Trials:** Challenge maps. **The Knife of Dunwall:** Story DLC playing as the assassin Daud. **The Brigmore Witches:** Continues Daud's story. **Void Walker's Arsenal:** Pre-order bonus pack with additional bonecharms and resources. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by Unreal Engine 5, RESONANCE pushes the boundaries of Square Enix's proprietary HD-2D visual style. Breathtaking hand-crafted pixel art character sprites and monsters are placed within rich, three-dimensional dioramas featuring dynamic depth of field, realistic water reflections, ray-traced ambient lighting, and particle-dense magical spells. |
Utilizing a heavily modified Unreal Engine 3, Dishonored features a distinct 'whalepunk' art style characterized by exaggerated Victorian-era architecture, industrial elements powered by whale oil, and painterly textures. The game is known for its strong art direction and atmosphere rather than raw graphical fidelity by modern standards. |
| Audio & Soundtrack | |
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The musical score is composed and arranged by renowned maestro Noriyasu Agematsu (Elements Garden), revitalizing classic Brave Exvius orchestral melodies with brand-new live orchestral recordings and rock-infused battle themes. The game features full dual-audio voice acting in English and Japanese, with stellar performances bringing Rain, Lasswell, Fina, and the Veritas council to life. |
Score by Daniel Licht, creating a dark, atmospheric, and memorable soundtrack. Sound design is crucial for stealth, providing auditory cues for guard patrols and environmental hazards. Features iconic voice acting, including Stephen Russell as Corvo (though Corvo is mostly silent). |
| User Interface (UI/UX) | |
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Features an elegant, modern JRPG interface tailored for both high-resolution modern displays and handheld screens. The combat HUD features dynamic turn order indicators, clear stagger/break progress gauges for enemies, quick-command radial menus for Vision summons, and tactical vulnerability highlights. Full keyboard, mouse, and game controller navigation is supported with customizable button bindings. |
Relatively minimalist HUD with health/mana indicators, objective markers, and a quick-access wheel for powers and gadgets. Contextual prompts for interactions. |
| Accessibility Options | |
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Offers 12 distinct accessibility toggles, including customizable difficulty modes (Story, Normal, Tactical), battle speed acceleration (up to 3x speed), optional auto-battle automation for grinding, extensive text size scaling, high-contrast UI modes, screen shake reduction, and full controller remapping across all platforms. |
Standard for its time: Subtitle options, remappable controls (PC), adjustable difficulty. Less comprehensive than modern titles but functional. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 720p (HD) - Minimum (720p @ ~30 FPS - Official) (Low Preset, 720p Resolution) CPU: Official Arkane minimum desktop CPU. Very old dual-core processors. CPU (Laptop): Period-appropriate laptop equivalent: Older mobile dual-core CPUs. GPU: Official Arkane minimum desktop GPU. DirectX 9.0c compatible card with 512MB+ VRAM (768MB recommended). GPU (Laptop): Period-appropriate laptop equivalent: Mobile GPUs capable of low settings at 720p. RAM: Minimum RAM required. 4GB was recommended for a smoother experience. Storage: HDD works, SSD improves loading. | |
| — | memoryCPU: Dual core @ 3.0 GHz or better (e.g., Intel Core 2 Duo E8400 / AMD Athlon 64 X2 6000+) developer_boardGPU: NVIDIA GeForce GTX 460 (768MB VRAM) / ATI Radeon HD 5850 (768MB VRAM) laptop_macCPU (L): Intel Core 2 Duo T7500 / AMD Turion 64 X2 TL-60 laptop_windowsGPU (L): NVIDIA GeForce GT 555M / ATI Mobility Radeon HD 5770 layersRAM: 3 GB saveStorage (Tier): 9 GB HDD |
| 1080p (Full HD) - Recommended (High/Ultra Preset, 1080p (60+ FPS)) CPU: Six-core processing ensures perfectly smooth battle transitions and particle effects during complex Vision summons. CPU (Laptop): Performance-tier mobile CPUs delivering locked 60+ FPS throughput. GPU: Effortlessly runs all post-processing, screen-space reflections, and depth-of-field filters at max settings. GPU (Laptop): Modern mobile architecture providing flawless fidelity with whisper-quiet acoustics. RAM: Ideal memory pool for swift multitasking and hitch-free streaming. Storage: Virtually eliminates world-map and battle-transition load screens. | |
memoryCPU: AMD Ryzen 5 2500X / Intel Core i5-10400 developer_boardGPU: AMD Radeon RX 5500 XT (8GB) / NVIDIA GeForce GTX 1660 Super (6GB) / Intel Arc A750 laptop_macCPU (L): AMD Ryzen 5 4600H / Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile (6GB) / AMD Radeon RX 6600M layersRAM: 16 GB saveStorage (Tier): 15 GB NVMe SSD | — |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (30-60 FPS)) CPU: Quad-core desktop CPU capable of managing turn-based state logic and 2D sprite animations. CPU (Laptop): Standard low-voltage quad-core mobile processors easily drive stable 1080p combat. GPU: Entry-level desktop GPU offering sufficient VRAM for high-definition sprite atlases and post-processing shaders. GPU (Laptop): Entry-level mobile GPU capable of maintaining consistent frame pacing. RAM: Adequate memory for background audio buffers and HD-2D environment maps. Storage: Standard drive speeds are sufficient for zoning into dungeons and towns. | |
memoryCPU: AMD Ryzen 3 2300X / Intel Core i3-8100 developer_boardGPU: AMD Radeon RX 6400 / Intel Arc A580 / NVIDIA GeForce GTX 1650 (4GB) laptop_macCPU (L): AMD Ryzen 3 3300U / Intel Core i5-8250U laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) / AMD Radeon RX 5500M layersRAM: 8 GB saveStorage (Tier): 15 GB HDD / SATA SSD | — |
| 1080p (Full HD) - Recommended (1080p @ ~60 FPS - Official) (High Preset, 1080p Resolution) CPU: Official Arkane recommended desktop CPU. Older quad-core processors. CPU (Laptop): Period-appropriate laptop equivalent: Early mobile quad-core i5s or higher-end APUs. GPU: Official Arkane recommended desktop GPU for 1080p High. GPU (Laptop): Period-appropriate: Mid-range mobile GPUs from 2012-2013. Modern Baseline: An RTX 3050 Mobile is extreme overkill and will achieve hundreds of FPS. Even modern high-end integrated graphics can run this game very well at 1080p. RAM: Recommended for a smoother experience at high settings. Storage: SSD recommended for optimal performance. | |
| — | memoryCPU: Quad core @ 2.4 GHz or better (e.g., Intel Core i5-750 / AMD Phenom II X4 955) developer_boardGPU: NVIDIA GeForce GTX 560 (1GB VRAM) / ATI Radeon HD 6950 (1GB VRAM) laptop_macCPU (L): Intel Core i5-2410M / AMD A8-3500M laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce GTX 670M / AMD Radeon HD 7870M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / Integrated Graphics like Intel Iris Xe (G7 96EU) or AMD Radeon 680M. layersRAM: 4 GB saveStorage (Tier): 9 GB SSD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (120+ FPS)) CPU: High IPC processor maintaining locked ultra-high refresh rates in bustling hubs. CPU (Laptop): Premium mobile silicon guaranteeing fluid frame pacing on native 1440p panels. GPU: Ample VRAM capacity for supersampling and crisp 1440p pixel presentation. GPU (Laptop): Drives native QHD gaming laptop displays with exceptional responsiveness. RAM: Prevents any micro-stutter during intense multi-summon battle sequences. Storage: Ultra-fast asset decompression for immediate gameplay flow. | |
memoryCPU: AMD Ryzen 5 5600 / Intel Core i5-12400F developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 6700 (10GB) laptop_macCPU (L): AMD Ryzen 7 6800H / Intel Core i7-12700H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile (75W+) layersRAM: 16 GB saveStorage (Tier): 15 GB NVMe SSD | — |
| 1440p (QHD/2K) - Enthusiast (1440p @ 60+ FPS) (Ultra/Max Preset, 1440p Resolution) CPU: High-end CPUs from the era, or any modern CPU. CPU (Laptop): Period-appropriate laptop equivalent: Higher-end mobile CPUs. Any modern mobile CPU is more than enough. GPU: Desktop GPUs providing a very smooth 1440p experience. GPU (Laptop): Period-appropriate: Strong mobile GPUs from 2014. Modern Baseline: An RTX 3050 Mobile will max this out at 1440p with extremely high FPS. High-end integrated graphics are also very capable here. RAM: Recommended for 1440p gaming for smooth performance. Storage: A fast SSD is beneficial for quick loading. | |
| — | memoryCPU: Intel Core i7-2600K / AMD FX-8350 developer_boardGPU: NVIDIA GeForce GTX 770 (2GB VRAM) / AMD Radeon R9 280X (3GB VRAM) laptop_macCPU (L): Intel Core i7-3630QM / AMD Ryzen 3 2200U (or any modern mobile CPU) laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce GTX 870M / AMD Radeon R9 M295X. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / Integrated Graphics like Intel Iris Xe (G7 96EU) or AMD Radeon 680M. layersRAM: 8 GB saveStorage (Tier): 9 GB SSD (NVMe if available) |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (120 FPS)) CPU: Top-tier desktop computing ensuring zero CPU overhead at 4K resolution. CPU (Laptop): Desktop-replacement class processor powering high-end external 4K monitors. GPU: Massive compute overhead allowing for flawless native 4K rendering at 120 FPS. GPU (Laptop): Delivers desktop-equivalent 4K graphical output at maximum fidelity. RAM: Optimized memory architecture for high-bandwidth 4K frame buffers. Storage: Top-tier read speeds providing instantaneous game boots and chapter transitions. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-13700K developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): AMD Ryzen 9 7945HX / Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W) layersRAM: 16 GB saveStorage (Tier): 15 GB Gen4 NVMe SSD | — |
| 2160p (UHD/4K) - 4K Target (60+ FPS with modern hardware) (Ultra/Max Preset, 2160p (4K) Resolution) CPU: Any decent modern CPU will handle this game at 4K without issues. CPU (Laptop): Modern mid-range or higher mobile CPUs. GPU: Desktop GPUs that can comfortably run Dishonored at 4K max settings. GPU (Laptop): Period-appropriate: Top-tier mobile GPU of its time. Modern Baseline: An RTX 3050 Mobile or RX 6600M will run this game at 4K maxed out with very high FPS. RAM: 8GB is fine for the game, 16GB better for modern systems. Storage: Fast NVMe SSD for minimal loading. | |
| — | memoryCPU: Intel Core i7-4770K / AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 970 (4GB VRAM) / AMD Radeon R9 390 (8GB VRAM) (or GTX 1060 / RX 580) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H (or any modern H-series mobile CPU) laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce GTX 980M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / AMD Radeon RX 6600M (8GB). layersRAM: 8 GB saveStorage (Tier): 9 GB SSD (NVMe Recommended) |
| save Overall Storage | |
| Spec: 15 GB available space Note: Accommodates high-resolution sprite sheets, pre-rendered spell cinematics, and uncompressed dual-audio tracks (English & Japanese). Type: Unknown | Spec: 9 GB available HDD space (SSD Recommended for faster loading) Note: Small install size by modern standards. SSD improves level load times. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 11 (64-bit) Explanation: Requires a 64-bit operating system for modern DirectX 12 shader compiler runtime. | Spec: Windows Vista / Windows 7 (32-bit or 64-bit) Explanation: Officially supports older Windows versions. Runs perfectly on Windows 8, 10, and 11. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Utilizes DX12 API for dynamic volumetric lighting and particle depth composition. | Spec: DirectX 9.0c Explanation: Dishonored utilizes DirectX 9.0c for rendering. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For FINAL FANTASY RESONANCE Specifically
For Dishonored Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.