Multiplayer: Free-to-Play (Arena 4v4, Big Team Battle 12v12, Ranked, Custom Games, Forge)
Setting: Zeta Halo (Installation 07), Year 2560
Platforms: PC (Windows), Xbox One, Xbox Series X|S
Unique Feature: Grappleshot Traversal & Combat, Semi-Open World Campaign on Zeta Halo, Free-to-Play Multiplayer with Seasonal Content, Forge Mode (Extensive Map/Mode Editor).
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Gameplay & Mechanics
Companions/Followers
Temporary AI Allies (Rakyat Warriors): During certain missions, outpost liberations, or if Jason helps Rakyat patrols, they will fight alongside him. They are not controllable and their effectiveness varies. Far Cry 3 does not feature persistent, commandable companions like in later titles (e.g., Guns for Hire or Fangs for Hire).
Human
Co-op Campaign Teammates (Online): In the separate 4-player online cooperative campaign, players team up as four distinct characters (Callum, Leonard, Mikhail, Tisha) each with some unique dialogue, but functionally similar gameplay abilities based on shared progression within co-op.
Human (Player Characters)
The Weapon (UNSC AI - CTN 0452-9): Master Chief's primary companion throughout the campaign. She interfaces with Forerunner and UNSC systems, provides tactical information, mission objectives, backstory, and emotional support. She can hack terminals, open doors, analyze data, and her developing relationship with Chief is a core narrative element. Not a direct combatant but crucial for progression and understanding the world.
Artificial Intelligence
Echo-216 ('The Pilot' - Fernando Esparza): Rescues Master Chief and pilots the Pelican dropship, serving as his primary means of transport between major landmasses on Zeta Halo (though not directly controllable by the player for free flight). He provides emotional commentary, narrative exposition, and represents the perspective of an ordinary human caught in the conflict. He does not participate directly in combat with Chief.
Human (UNSC Contractor)
UNSC Marines (Rescued Squads / FOB Support): Master Chief can rescue squads of captured UNSC Marines across Zeta Halo. Once rescued, they may assist in local skirmishes or can be called in as AI fireteam support (with varying weapon loadouts based on Valor progression) when Chief assaults Banished outposts or requests aid at a Forward Operating Base (FOB). Their effectiveness varies, but they can provide covering fire and draw enemy attention.
Human (UNSC Soldiers)
Key Collectibles
Relics (Spider, Heron, Shark, Boar Statues): Small, ancient idols hidden throughout the Rook Islands in caves, underwater, or remote locations. Each relic type corresponds to a Tatau skill tree. Collecting them grants XP, and finding all of certain types can unlock Signature Weapons.
Letters of the Lost: Notes written by Japanese soldiers who were stranded on the Rook Islands during World War II. They tell a grim story of their survival attempts and descent into madness. Collecting them provides lore and XP.
Memory Cards: SD cards dropped by deceased tourists or pirates. Collecting them unlocks data logs (audio or text) that offer small, often dark or humorous, vignettes about other people's experiences on the islands. Grants XP.
Spartan Cores: Found in distinct silver UNSC or Banished crates scattered across Zeta Halo, often in hidden areas or as rewards for minor encounters. Used by Master Chief to upgrade his five core pieces of equipment: Grappleshot, Shield Core, Threat Sensor, Drop Wall, and Thruster.
Mjolnir Armor Lockers: Green UNSC lockers found throughout Zeta Halo. Each locker contains a unique cosmetic item (e.g., armor coating, emblem, weapon charm, AI color, stance) for use in Halo Infinite's multiplayer customization.
UNSC Audio Logs: Data pads left behind by UNSC personnel before or during the Banished attack. These provide personal stories, tactical information, and lore about the UNSC's final stand on Zeta Halo and the events leading up to Master Chief's arrival.
Banished Audio Logs: Data pads from Banished forces (Grunts, Brutes, Elites, Escharum himself). These offer insight into Banished culture, their motivations for being on Zeta Halo, internal conflicts, and their perspective on the war and Master Chief.
Forerunner Artifacts (Rings / Archives): Mysterious Forerunner structures or data archives found across Zeta Halo. Interacting with them provides glimpses into Forerunner history, their conflict with the Flood and The Endless, and the purpose of the Halo rings. Unlocks entries in the Database.
Skulls: Well-hidden collectibles, a staple of the Halo series. Each Skull, when activated for a new playthrough or mission replay, enables a gameplay modifier that typically increases difficulty or adds a humorous effect (e.g., Grunts explode into confetti, enemies have more health, no HUD).
Propaganda Towers (Banished): Banished communication towers broadcasting propaganda across Zeta Halo. Destroying these towers (by disabling their power source) silences the broadcasts, earns Valor, and reveals nearby points of interest. Not a traditional 'collectible' but a clearable map icon.
Key Themes
Descent into Madness
Survival
Revenge
The Savage Nature of Man
Tribalism
Drug Culture
Colonialism (Implied)
Freedom vs. Captivity
The Price of Power
Insanity
Hope & Perseverance
The Legacy of Cortana
AI & Rampancy
Ancient Mysteries (Forerunners
The Endless)
Humanity's Struggle for Survival
Warfare Against The Banished
Redemption
The Burden of a Hero
Found Family (Chief
Weapon
Pilot)
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Combat & Gear
Weapons Overview
Pistols: Sidearm (Semi-Auto, Revolver)
Includes models like the 1911, .44 Magnum, D50, and the flare gun. Customizable with suppressors, sights, and extended magazines. Essential backup weapons.
High rate-of-fire weapons like the Skorpion, A2000 (P90), Vector .45 ACP, MP5. Effective in close-quarters combat, customizable.
Assault Rifles: Automatic/Semi-Auto (Versatile)
Staple weapons like the AK-47, P416 (HK416), STG-90 (SIG SG 550), ACE (Galil ACE), F1 (FAMAS). Good all-rounders for various engagement distances.
Shotguns: Close Quarters (High Damage)
Includes pump-action (M133) and semi-auto (SPAS-12) shotguns. Devastating at close range.
Sniper Rifles: Long Range (Precision)
Bolt-action (SVD, M-700) and semi-auto (.Z93) sniper rifles for taking out targets from a distance. Customizable with high-powered scopes and suppressors.
Weapons like the PKM, U100 (Ultimax 100), MKG. Large magazine capacity for sustained fire, good against groups or vehicles.
Launchers: Explosive (Anti-Vehicle/Crowd Control)
RPG-7 rocket launcher and GL-94 grenade launcher. Effective against vehicles and enemy encampments.
Bows (Recurve Bow): Silent Ranged
A powerful and silent weapon. Can use standard, fire, or explosive arrows, which are craftable. Ideal for stealthy approaches and hunting.
Signature Weapons: Unique Pre-Modded
Special, enhanced versions of standard weapons with unique names, appearances, and superior stats (e.g., The Shredder, The Bull, AMR, Shadow). Unlocked by completing specific objectives like liberating radio towers or finding relics.
Melee Weapons: Close Quarters (Takedowns)
Primarily the Machete for standard melee attacks and a variety of brutal takedown animations. Throwing knives are also available.
Standard UNSC firearms. Assault Rifle for general use, Battle Rifle for mid-range precision, Commando for versatile auto/semi-auto fire, Bulldog shotgun for close quarters, Sniper Rifle for long range, Sidekick pistol as a reliable backup.
UNSC Power Weapons (M41 SPNKr Rocket Launcher, Skewer, Hydra): Human Heavy/Explosive Firearms
SPNKr for anti-vehicle/large groups. Skewer is a Banished anti-vehicle spike launcher adopted by UNSC. Hydra fires lock-on micro-missiles.
Energy-based weapons favored by the Banished. Pulse Carbine fires tracking plasma bolts. Plasma Pistol can charge an EMP shot. Ravager fires bouncing AoE plasma. Stalker Rifle is a mid-to-long range precision plasma weapon.
Banished Power Weapons (Gravity Hammer, Energy Sword, Shock Rifle, Disruptor, Mangler): Covenant/Banished Heavy/Special Weapons
Gravity Hammer for devastating melee AoE. Energy Sword for lethal melee lunges. Shock Rifle fires an electrical beam that can chain between targets. Disruptor deals damage over time with shock. Mangler is a powerful spike-firing revolver.
Forerunner/Sentinel Weapons (Heatwave, Sentinel Beam, Cindershot): Alien Energy Weapons (Hardlight/Incendiary)
Advanced Forerunner or Sentinel technology. Heatwave fires ricocheting hardlight projectiles (horizontal or vertical spread). Sentinel Beam is a continuous laser. Cindershot launches bouncing explosive projectiles.
Player-activated abilities with cooldowns. Grappleshot for traversal/combat. Threat Sensor reveals enemies. Drop Wall provides temporary cover. Thruster for quick directional dashes. Repulsor (MP) deflects projectiles/pushes enemies.
Armor / Gear Sets
Crafted Gear Upgrades (Capacity): Jason Brody does not equip traditional armor pieces for direct damage reduction. Instead, he crafts upgrades to his equipment using animal skins obtained from hunting. This includes: Weapon Holsters (to carry more weapons), Ammo Pouches (for specific ammo types), Wallet (to carry more money), Loot Rucksack, Syringe Kit, Grenade Pouch, Molotov Pouch, C4 Pouch, Mine Pouch, and Arrow Quiver. These upgrades are crucial for increasing combat readiness and carrying capacity.
Body Armor (Consumable): Players can purchase Body Armor from shops or find it in the environment. This provides an additional, non-regenerating health bar (typically blue) that absorbs damage before Jason's actual health. It needs to be replenished after taking damage. It's a crucial consumable for survivability in tougher fights.
Mjolnir Powered Assault Armor (Mark VI [GEN3] - Master Chief's Suit): Master Chief's advanced powered armor. Provides energy shielding (recharges), health (underneath shields), and integrates his equipment (Grappleshot, Shield Core, Threat Sensor, Drop Wall, Thruster). Shield strength can be upgraded using Spartan Cores. Does not have swappable armor pieces for stat changes in campaign; visual customization is for multiplayer.
Shield Core Upgrades: Using Spartan Cores, Master Chief can upgrade his Mjolnir armor's shield generator, increasing the total number of shield segments (effectively more shield health) and potentially shield recharge rate or resilience.
Multiplayer Armor Customization (Cores, Helmets, Chests, Shoulders, Knees, Visors, Coatings, Emblems, etc.): In Halo Infinite's free-to-play multiplayer, players can extensively customize their Spartan's appearance. Armor is based on 'Cores' (e.g., Mark VII, Mark V [B], Yoroi, Rakshasa, Eaglestrike) which act as a base. Players then equip various helmets, chest pieces, shoulder pads, knee pads, visors, apply armor coatings (color schemes), and emblems. These are primarily cosmetic and do not affect gameplay stats, promoting a balanced playing field.
Outfits/Customization
Default Outfit: Jason Brody wears a consistent outfit throughout most of the game (a t-shirt, cargo pants). His physical appearance, particularly the Tatau (tattoos) on his arm, evolves as he gains skills, visually representing his progression and transformation into a warrior. There are no significant clothing customization options for Jason in the main campaign.
Multiplayer/Co-op Outfits: In the competitive multiplayer and cooperative campaign modes, players could customize their character's appearance with different outfits, headgear, and body paint, unlocked through progression or DLC packs.
Master Chief's Mjolnir Armor (Mark VI GEN3): In the single-player campaign, Master Chief's Mjolnir armor has a fixed appearance reflecting its latest generation. There are no options to change its visual design or color scheme within the campaign itself. Upgrades are functional (Shield Core, Equipment) rather than cosmetic.
Multiplayer Spartan Armor Customization: Halo Infinite's free-to-play multiplayer features an extensive armor customization system. Players customize their personal Spartan using:
- **Armor Cores:** Base armor models (e.g., Mark VII, Mark V [B] from Reach, Yoroi samurai-themed, Rakshasa, Eaglestrike).
- **Helmets:** Various helmet designs for each core.
- **Visors:** Different colors and patterns for the helmet's visor.
- **Chest Attachments:** Additional armor plating or gear for the chest.
- **Shoulder Pads:** Left and right shoulder armor pieces.
- **Knee Pads:** Protective gear for the knees.
- **Gloves:** Different glove designs.
- **Wrist Attachments:** Utility items or cosmetic pieces for the wrist.
- **Utility/Hip Attachments:** Pouches or gear attached to the hip/thigh.
- **Armor Coatings:** Overall color schemes and material finishes for the armor.
- **Armor Emblems:** Decals that can be applied to armor pieces.
- **Armor Effects:** Special visual effects like flames or energy auras (often from events or store).
- **Mythic Effect Sets:** Themed sets that can change helmet, armor, and death effects.
These are unlocked through the Battle Pass, in-game events, challenges, or purchased from the store. They are purely cosmetic.
Weapon Coatings & Charms (Multiplayer): In multiplayer, players can apply cosmetic coatings (skins) to their weapons and attach small weapon charms for personalization.
Vehicle Coatings & Emblems (Multiplayer): Multiplayer vehicles can also be customized with different paint jobs (coatings) and emblems.
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Progression & Upgrades
Skills & Progression
Jason Brody's progression is tied to the Tatau, a series of mystical tattoos that expand as he gains experience and unlocks skills. Skills are divided into three trees: The Heron (long-range combat, mobility, stealth), The Shark (assault tactics, takedowns, health), and The Spider (survival, crafting, hunting). Skill points are earned by gaining XP from missions, liberating outposts, hunting, and finding collectibles. Crafting is vital for upgrading gear capacity (weapon holsters, ammo pouches, loot rucksacks, syringe kits, etc.) using animal skins hunted from the islands' diverse wildlife. Syringes can also be crafted from plants to provide healing or temporary combat buffs.
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World & Exploration
World & Level Design
The Rook Islands consist of two main islands: the North Island and the South Island. The North Island, where the game primarily begins, is controlled by Vaas's pirates and is characterized by lush jungles, beaches, and pirate outposts. The South Island, unlocked later, is controlled by Hoyt Volker's private military company and features more rugged terrain, savannahs, and heavily fortified bases. The total map size is substantial, offering diverse environments for exploration and combat.
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Playable Vehicles
Land Vehicles (Cars, Trucks, Jeeps, ATVs): Ground Vehicle
A variety of land vehicles including civilian cars (like sedans and hatchbacks), rugged pickup trucks, open-top jeeps (some with mounted machine guns), and agile ATVs/quad bikes. Used for traversing the islands' road networks and off-road terrain.
Watercraft (Patrol Boats, Jet Skis, Inflatable Rafts): Water Vehicle
Used for navigating the waters surrounding and within the Rook Islands. Includes armed patrol boats, fast jet skis for quick traversal, and basic inflatable rafts.
Aircraft (Hang Gliders): Air Vehicle (Light/Gliding)
Hang gliders are found at specific elevated locations across the islands. They allow Jason to glide silently over large distances, useful for stealthy infiltration or quick descents from mountains.
Wingsuit: Personal Traversal (Gliding)
Unlocked via the skill tree, the Wingsuit allows Jason to perform high-speed glides after jumping from significant heights (cliffs, radio towers, hang gliders). Essential for rapid traversal and accessing remote areas. Requires a parachute (also an unlock) for safe landings.
Ziplines: Fixed Traversal
Found throughout the Rook Islands, ziplines allow for quick descents between elevated points or across gaps.
The iconic UNSC ground vehicle. Standard variant has a chain gun turret. Rocket Hog variant has rocket launchers. Gauss Hog variant has a powerful Gauss cannon. Fast and versatile for traversing Zeta Halo. Can be called in at FOBs.
A fast and agile ATV, primarily for quick transport of one or two Spartans. No inherent weaponry but passengers can fire their own weapons. Can be called in at FOBs.
UNSC Scorpion (M808 Main Battle Tank): Main Battle Tank
A heavily armored and powerfully armed UNSC tank. Features a main cannon and a coaxial machine gun. Slow but devastating. Can be called in at FOBs (later in Valor progression).
A Mongoose variant equipped with front-mounted grenade launchers, providing light offensive capabilities.
UNSC Wasp (AV-49 VTOL): Vertical Take-Off and Landing Air Vehicle
A nimble UNSC aerial vehicle equipped with machine guns and missiles. Excellent for air support and traversing large vertical distances or across islands on Zeta Halo. Can be called in at FOBs (later in Valor progression).
UNSC Pelican (D77-TC / D79-TC - Primarily for Transport/Support): Dropship / Gunship (AI Controlled for Player)
The Pelican piloted by Echo-216 serves as Master Chief's primary means of fast travel between major discovered locations/FOBs and for specific mission deployments/extractions. Not directly pilotable by the player in free roam campaign.
Hostile (Dogs, Rabid Dogs, some Snakes) or Neutral/Prey, Hunting Resource (Skins, Feathers for crafting various gear upgrades).
Special Animals (Golden Tiger, Undying Bear, One Horn Buffalo, Black Panther, White Belly Tapir, Yellow Neck Cassowary, Maneater Shark, Blood Komodo): Rare Variants
Targets for 'Path of the Hunter' side quests, provide unique skins for crafting top-tier gear upgrades.
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Story & Characters
Main Characters
Jason Brody: Protagonist
An American tourist on vacation with his friends and brothers who gets captured by pirates. Initially an ordinary young man, he is forced to adapt and become a warrior to survive, rescue his friends, and exact revenge. His journey explores his descent into violence and potential madness as he embraces the Rakyat's ways and the power of the Tatau.
The psychopathic, charismatic, and unpredictable leader of the pirates on the North Island. He is Citra's brother. Vaas is known for his iconic 'Definition of Insanity' monologue and serves as Jason's primary tormentor in the early to mid-game. Voiced by Michael Mando.
Hoyt Volker: Main Antagonist / Human Trafficker & Drug Lord
A cold, calculating, and ruthless South African warlord who controls the South Island. He runs a vast operation involving slavery, drug trafficking, and commands a well-equipped private military. He is the ultimate target of Jason's revenge.
Citra Talugmai: Rakyat Leader / Potential Ally & Antagonist
The enigmatic and beautiful priestess leader of the indigenous Rakyat tribe and Vaas's sister. She sees potential in Jason and guides him through the trials of the Tatau, grooming him to be the ultimate warrior for her cause. Her motives are complex and manipulative.
Dennis Rogers: Ally / Rakyat Mentor
A Liberian immigrant who has integrated into the Rakyat tribe. He rescues Jason after his initial escape and serves as his first guide and mentor, teaching him basic survival skills and introducing him to the Rakyat's customs and Citra.
Dr. Alec Earnhardt: Ally (Eccentric Doctor)
An eccentric, drug-addicted doctor living on the islands who provides shelter and medical aid to Jason and his friends. He has a tragic past and offers philosophical, albeit often drug-fueled, insights.
Sam Becker: Ally / Undercover Agent
A German-born, American-raised CIA operative working undercover within Hoyt Volker's private military. He befriends Jason and provides crucial intelligence and assistance in infiltrating Hoyt's operations on the South Island.
Buck Hughes: Minor Antagonist / Mercenary
A sadistic Australian mercenary working for Hoyt, known for his depraved tastes. Jason is forced to deal with him to rescue one of his friends.
Liza Snow, Oliver Carswell, Keith Ramsay, Daisy Lee, Riley Brody, Grant Brody: Supporting Characters / Hostages
The group of friends and Jason's brothers who were captured alongside him. Rescuing them is Jason's primary motivation for much of the game. Their reactions to Jason's transformation are a key part of the story.
The legendary Spartan hero. After being defeated by Escharum and presumed lost, he is rescued and embarks on a mission to stop the Banished on Zeta Halo and uncover the secrets of The Endless, while grappling with the legacy of Cortana.
The Weapon (UNSC AI - Serial Number CTN 0452-9): Ally / AI Companion
A new 'smart' AI created as a copy of Cortana, designed to infiltrate Zeta Halo's systems and capture Cortana for deletion. She becomes Master Chief's primary AI companion, providing tactical information, hacking assistance, and undergoing significant character development.
Echo-216 (Fernando Esparza - 'The Pilot'): Ally / UNSC Pelican Pilot
A civilian UNSC contractor pilot who rescues Master Chief. Initially terrified and wanting to escape Zeta Halo, he becomes a reluctant but crucial ally, providing transportation and emotional grounding for the Chief.
Escharum: Main Antagonist / War Chief of the Banished on Zeta Halo
The aging but still formidable Jiralhanae (Brute) War Chief leading the Banished forces on Installation 07. He is Atriox's mentor and seeks a glorious final battle against Master Chief, viewing him as a worthy adversary.
The Harbinger: Antagonist / Emissary of The Endless
A mysterious and powerful alien entity allied with the Banished. She seeks to unleash The Endless, an ancient species imprisoned by the Forerunners on Zeta Halo. Serves as a major antagonist with unique abilities.
Atriox (Mentioned / Flashbacks - Leader of The Banished): Overarching Antagonist Figure
The supreme leader of the Banished. While not directly fought in the main campaign, his presence and past actions (defeating Cortana, taking Zeta Halo) are a driving force behind the conflict. Appears in logs and cutscenes.
An elite Sangheili (Elite) Blademaster serving Escharum, known for his stealth, cybernetic enhancements, and prowess in hunting Spartans. A recurring boss character.
High-ranking Banished officers that Master Chief confronts as mini-bosses or key targets during the campaign. Each has unique weaponry and combat styles.
Cortana (Flashbacks / Echoes): Former AI Companion / Antagonist (Halo 5) / Key Lore Figure
Master Chief's former AI partner. Her actions in Halo 5 and her subsequent destruction by Atriox are central to the backstory and The Weapon's creation. She appears through flashbacks and data echoes.
Various UNSC Marines & Survivors: Allies (Contextual)
Scattered UNSC Marine forces that Master Chief can rescue on Zeta Halo. Once rescued, they may assist in local skirmishes or can be called in as support at liberated FOBs.
Example Missions
Main Story Campaign (Jason Brody's Journey)
A series of narrative missions following Jason Brody's transformation from a captured tourist to a hardened warrior. Objectives include rescuing his kidnapped friends, allying with the Rakyat tribe, confronting Vaas Montenegro and his pirates, and eventually taking on Hoyt Volker and his private military to dismantle their operations on the Rook Islands.
Radio Tower Activation
Climb and activate dilapidated radio towers scattered across the Rook Islands. Activating a tower de-jammers a section of the world map, revealing nearby points of interest, collectibles, and outposts. It also makes weapons from the local gun shops available for free.
Outpost Liberation
Clear out pirate or privateer controlled outposts. This involves eliminating all enemies within the outpost, ideally stealthily for bonus XP. Liberating an outpost turns it into a Rakyat safe zone, unlocks fast travel, provides new side missions, and reduces enemy presence in the surrounding area. Outposts can be reset via game options to be replayed.
Path of the Hunter Quests
Side missions that task Jason with hunting specific, often rare or dangerous, animals using a designated weapon (e.g., hunt a Golden Tiger with a bow). Completing these quests rewards Jason with unique animal skins required to craft the highest-tier gear upgrades.
Wanted Dead Quests
Bounty hunting missions where Jason must track down and eliminate specific pirate or privateer leaders using a designated weapon (often a Machete for a stealth kill). Provides XP and money.
Story of the Rakyat (Trials of the Rakyat)
Side missions given by Citra or other Rakyat members that often involve spiritual trials, tests of skill, or tasks related to Rakyat traditions. These can reward unique skills or insights into the local culture.
Supply Drop Quests
Timed vehicle-based missions where Jason must race to a designated location to collect a supply drop before time runs out, often navigating difficult terrain and avoiding enemies.
Cooperative Campaign Missions (Online)
A separate 6-chapter story campaign for up to 4 players online, following four new characters (Callum, Leonard, Mikhail, Tisha) as they seek revenge on their former ship captain. Missions involve objective-based combat scenarios.
Main Story Missions (Campaign)
A series of linear narrative missions that advance the primary storyline of Master Chief fighting the Banished on Zeta Halo, uncovering the mystery of The Endless, and his evolving relationship with 'The Weapon' and 'The Pilot'. These missions often take place in specific Forerunner structures, Banished fortresses, or unique environmental set pieces within the larger open world zones.
Forward Operating Base (FOB) Liberation
Capture Banished-controlled Forward Operating Bases scattered across Zeta Halo. This typically involves defeating all Banished forces at the location. Liberating a FOB reveals nearby points of interest on the Tac-Map (world map), provides a fast travel point, and allows Chief to spend Valor to call in weapons, vehicles, and Marine support.
Banished Outpost Destruction
Assault and destroy larger Banished facilities and strongholds (distinct from FOBs). These often involve multiple objectives like sabotaging key structures, eliminating commanders, or rescuing captured UNSC personnel. Rewards Valor and clears a significant Banished presence from an area.
High-Value Target (HVT) Elimination
Track down and eliminate specific named Banished leaders or elite warriors designated as High-Value Targets. These are optional mini-boss encounters found in the open world, often with unique weapon variants or abilities. Defeating them rewards Valor and unlocks their modified weapon at FOBs.
UNSC Marine Rescue
Locate and rescue squads of UNSC Marines captured by the Banished or pinned down by enemy forces. Successfully rescuing them rewards Valor and often adds those Marines as temporary AI allies in the immediate vicinity or to FOB garrisons.
Propaganda Tower Destruction
Find and destroy Banished propaganda towers broadcasting messages across Zeta Halo. This involves disabling their power source, often requiring some platforming or combat. Rewards Valor.
Exploring Forerunner Structures & Archives
Discover and investigate ancient Forerunner installations, spires, and data archives to uncover lore about Zeta Halo, the Forerunners, the Flood, and The Endless. Often involves light puzzle-solving or navigating complex environments.
Systematically explore Zeta Halo to find all hidden collectibles. Spartan Cores for suit upgrades, Mjolnir Lockers for multiplayer cosmetics, Audio Logs for lore, and Skulls for gameplay modifiers.
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Multiplayer
Multiplayer Details
1. Cooperative Campaign (4 Players): A distinct story campaign following four new characters (Callum, Leonard, Mikhail, Tisha) seeking revenge against their former captain who sold them into slavery. 2. Competitive Multiplayer (up to 14 players): Featured modes like Team Deathmatch, Domination, Firestorm (capture points and ignite enemy fuel depots), and Transmission (capture radio transmitters). Players could use battle cries for temporary team buffs. A Map Editor was also included, allowing players to create and share their own multiplayer maps.
Halo Infinite's free-to-play multiplayer offers a wide range of modes: Arena (4v4 competitive modes like Slayer, Capture the Flag, Oddball, King of the Hill on smaller maps), Big Team Battle (12v12 objective-based modes like Slayer, CTF, Total Control, Stockpile on larger maps with vehicles), Ranked Arena, Bot Bootcamp (vs AI), Custom Games, and limited-time event playlists. Forge mode allows for extensive user-created maps and game modes.
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Editions & DLC
Available Editions
Far Cry 3 had several editions: Standard Edition, The Lost Expeditions Edition (included 2 bonus missions and a Japanese Type 10 flare gun), Insane Edition (Collector's Edition with a Vaas Wahine bobblehead, survival guide, digital content including 'Monkey Business' pack, Lost Expeditions, Hunter Pack, Warrior Pack, Predator Pack). Far Cry 3 Classic Edition was later released for PS4/Xbox One and given free to Far Cry 5 Season Pass holders, featuring enhanced graphics for consoles.
The Halo Infinite Campaign was sold as a standalone purchase or included with Xbox Game Pass. The Multiplayer component is free-to-play. A Collector's Edition was available with physical items like a SteelBook case, art prints, plasma pistol bottle opener, and in-game bonuses. Various cosmetic bundles are sold in the multiplayer store.
Post-Launch Content / DLC
DLC included the 'Monkey Business' pack (4 missions with Hurk and unique monkeys), 'The Lost Expeditions' (2 missions), and various 'Warrior,' 'Hunter,' and 'Predator' packs which offered unique weapons, animal skins for crafting, or multiplayer content. A free 'High Tides' co-op DLC added two new chapters to the cooperative campaign.
The multiplayer component has received ongoing support through seasonal content updates, including new maps, modes, weapons, armor customization, battle passes, and limited-time events. Campaign co-op (up to 4 players online) and Forge mode (map editor) were added in major post-launch updates. No major paid story expansions for the campaign have been released as of mid-2024, but 343i has mentioned future 'story drops'.
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FAQ
Frequently Asked Questions
Q: Is Far Cry 3 considered one of the best in the series? A: Yes, Far Cry 3 is widely acclaimed and often cited as one of the best games in the Far Cry series, and even one of the best open-world FPS games of its generation. It's particularly praised for its compelling story, iconic villain (Vaas Montenegro), lush open world, and engaging gameplay mechanics.
Q: What is the 'Definition of Insanity' speech? A: It's a famous monologue delivered by Vaas Montenegro in Far Cry 3. In it, Vaas defines insanity as 'doing the exact... same fucking thing... over and over again expecting... shit to change.' This speech has become iconic in video game culture.
Q: Can I play the main story of Far Cry 3 in co-op? A: No, Jason Brody's main single-player campaign is a solo experience. Far Cry 3 features a separate 4-player online cooperative campaign with its own unique story and characters that runs parallel to Jason's.
Q: How does crafting work in Far Cry 3? A: Crafting is essential for progression. Players hunt animals to collect their skins, which are then used to craft upgrades for gear like weapon holsters (to carry more weapons), ammo pouches, wallets (to carry more money), syringe kits, and more. Plants are also gathered to craft syringes for healing or temporary combat buffs (e.g., enhanced senses, fire resistance).
Q: What is the Tatau? A: The Tatau is a mystical set of tattoos that Jason Brody receives from the Rakyat tribe. As Jason gains experience and completes missions, new parts of the Tatau are inked onto his arm, visually representing his unlocked skills and his transformation into a warrior. Each segment of the tattoo corresponds to a skill in one of the three skill trees (Heron, Shark, Spider).
Q: Is Halo Infinite's campaign open world? A: Halo Infinite's campaign features a 'semi-open world' or 'wide-linear' design for a large portion of Zeta Halo. Players can freely explore large, interconnected regions, tackle main missions, and engage in numerous side activities like liberating FOBs, destroying Banished strongholds, and hunting High-Value Targets. However, it's not a fully seamless single open world; progression to new major landmasses is often tied to story advancement.
Q: Is Halo Infinite's multiplayer free-to-play? A: Yes, the multiplayer component of Halo Infinite is entirely free-to-play on Xbox consoles and PC. The campaign is a separate purchase or included with Xbox Game Pass.
Q: What is the Grappleshot? A: The Grappleshot is a new piece of equipment for Master Chief in Halo Infinite. It's a wrist-mounted grappling hook that allows him to quickly pull himself towards surfaces, enemies, or objects. It can be used for traversal, stunning unshielded enemies, grabbing weapons or fusion coils, and even hijacking vehicles. It can be upgraded with Spartan Cores.
Q: Does Halo Infinite have campaign co-op? A: Yes, online campaign co-op for up to 4 players was added to Halo Infinite in a post-launch update. Players can experience the main story together, with shared progression for the host.
Q: What is Forge mode in Halo Infinite? A: Forge is a powerful map and game mode editor that allows players to create and share their own custom Halo experiences. It was added to Halo Infinite in a major post-launch update, offering extensive tools for building unique environments, scripting game logic, and designing new modes.
Q: Who are The Banished? A: The Banished are a mercenary faction, primarily composed of Jiralhanae (Brutes), but also including other former Covenant species like Sangheili, Unggoy, and Kig-Yar. They splintered from the Covenant Empire and are led by Atriox (though Escharum leads their forces on Zeta Halo in Infinite). They are known for their brutal tactics and salvaged, heavily modified weaponry.
Q: What are Spartan Cores used for? A: Spartan Cores are collectibles found in the Halo Infinite campaign. They are used to upgrade Master Chief's five equipment abilities: Grappleshot (e.g., reduced cooldown, electrification), Shield Core (e.g., increased shield strength), Threat Sensor (e.g., increased radius), Drop Wall (e.g., increased strength), and Thruster (e.g., reduced cooldown).
build
Technical Details
Graphics & Visual Fidelity
Powered by the Dunia Engine 2, Far Cry 3 was praised for its stunning visuals at the time of release, depicting lush tropical jungles, vibrant coral reefs, sandy beaches, and detailed character models. It featured advanced lighting, water effects, and dense foliage. DirectX 11 support on PC allowed for enhanced features like HDAO (High Definition Ambient Occlusion) and MSAA (Multisample Anti-Aliasing).
Developed on the new Slipspace Engine, Halo Infinite showcases detailed environments on Zeta Halo, from lush forests and Forerunner structures to Banished fortifications. It features dynamic lighting, weather effects, and detailed character/weapon models. While the initial campaign visuals received mixed reactions, subsequent updates and the multiplayer's art style have been generally well-received. Ray tracing for sun shadows was added to PC and Xbox Series X post-launch.
Audio & Soundtrack
The original score by Brian Tyler features a mix of orchestral, electronic, and tribal elements, reflecting the game's tropical setting and Jason's psychological transformation. The licensed track 'Make It Bun Dem' by Skrillex & Damian Marley is famously used in the 'Kick the Hornet's Nest' mission. Sound design effectively captures the dense jungle atmosphere, wildlife sounds, and intense combat audio. Vaas Montenegro's voice acting by Michael Mando is iconic and widely praised.
Original score composed by Gareth Coker, Curtis Schweitzer, and Joel Corelitz, featuring a blend of classic Halo orchestral themes with new, more atmospheric and emotional pieces that reflect the open-world setting and narrative tone. Sound design includes iconic Halo weapon sounds, distinct alien vocalizations (Banished taunts, Grunt screams), vehicle effects, and immersive environmental audio. The classic Halo 'monk chant' theme is prominently featured.
User Interface (UI/UX)
Standard first-person HUD with a mini-map, health (regenerating segments), ammo count, and objective markers. The Tatau on Jason's arm visually represents his skill progression. A radial menu is used for weapon selection and syringe use. The world map allows for waypoint placement and tracking of discovered locations and collectibles.
Classic Halo first-person HUD displaying shields, health (when shields are down), ammo count, grenade count, equipped weapon, and radar (motion tracker). Objective markers and threat indicators are present. Menus for multiplayer customization, campaign map (Tac-Map), upgrades, and database (lore) are accessible. The Tac-Map in campaign is crucial for navigating Zeta Halo.
Accessibility Options
Accessibility options were more limited compared to modern titles but included subtitle display, customizable controls (key remapping, sensitivity), and aim assist. The game's design, with clear objective markers and a mini-map, aided general playability.
Offers a range of accessibility options, including full controller and keyboard/mouse remapping, extensive subtitle and caption customization (size, background, speaker names), colorblind modes, options for aim assist strength, options to change hold actions to toggles, UI narration, text-to-speech and speech-to-text for chat, and various visual/audio adjustments.
1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS)(High Preset, 1080p resolution, Ray Tracing Low/Medium (if enabled))
CPU: Official recommended desktop CPU for a good 1080p/High experience.
CPU (Laptop): Estimated mid-to-high range laptop CPUs for solid 1080p performance.
GPU: Official recommended desktop GPU for 1080p High settings. 8GB VRAM is important.
GPU (Laptop): Performance-focused laptop GPUs. Ensure high TGP for RTX 30/40 series. RTX 50 series mention is speculative.
RAM: 16GB RAM is recommended for a smoother experience at high settings.
Storage: SSD is strongly recommended for this tier.
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memoryCPU: AMD Ryzen 7 3700X or Intel Core i7-9700K
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050/5060 Laptop GPU would comfortably handle this).
layersRAM: 16 GB
saveStorage (Tier): 50 GB SSD
1080p (Full HD) - Minimum (Targets 1080p, Low/Medium settings)(Low/Medium Preset, 1080p resolution, Ray Tracing OFF (or low if supported by GPU))
CPU: Official minimum desktop CPU for Halo Infinite.
CPU (Laptop): Estimated laptop CPU equivalent for minimum playability. Modern 4-core/8-thread or 6-core CPUs are preferable.
GPU: Official minimum desktop GPU. 4GB VRAM is essential.
GPU (Laptop): Estimated laptop GPUs. Ensure TGP allows performance comparable to desktop counterparts. RTX 50 series mention is speculative.
RAM: 8GB RAM is the minimum. Dual-channel configuration improves performance.
Storage: HDD is absolute minimum; expect long load times. SSD is highly recommended.
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memoryCPU: AMD Ryzen 5 1600 or Intel Core i5-4440
developer_boardGPU: AMD Radeon RX 570 (4GB) or NVIDIA GeForce GTX 1050 Ti (4GB)
laptop_macCPU (L): AMD Ryzen 5 2500U / Intel Core i5-8250U (for very low settings) or Ryzen 5 3550H / Intel Core i5-9300H for a more stable experience.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure adequate TGP), RTX 4050 Laptop GPU (6GB). (A hypothetical future entry-level RTX 50 series laptop GPU would also significantly exceed this).
CPU: Recommended desktop CPU for 1080p.
CPU (Laptop): Estimated mid-range laptop CPUs for smoother 1080p gameplay.
GPU: Recommended desktop GPU for 1080p high settings with DX11.
GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p.
RAM: Recommended RAM for smoother performance (8GB standard for modern gaming).
Storage: SSD strongly recommended.
memoryCPU: Intel Core i3-530 @ 2.9 GHz or AMD Phenom II X2 565 @ 3.4 GHz or better
developer_boardGPU: NVIDIA GeForce GTX 560 Ti (1GB) or AMD Radeon HD 7850 (1GB) or better
laptop_macCPU (L): Intel Core i5-480M / AMD Phenom II X4 N930 or better. **Modern laptop CPUs like Intel Core i3 10th gen+ / AMD Ryzen 3 2000 series+ are vastly superior.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 480M / GTX 570M / AMD Radeon HD 6970M equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050 Mobile, RTX 4050 Mobile, and above will achieve extremely high framerates at 1080p/1440p Ultra.**
CPU: Minimum desktop CPU for playable framerates.
CPU (Laptop): Estimated laptop CPU equivalent for minimum performance. Any modern laptop CPU will far exceed this.
GPU: Minimum desktop GPU for DX9.
GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Modern GPUs are orders of magnitude faster.
RAM: Minimum RAM requirement.
Storage: HDD is minimum.
memoryCPU: Intel Core 2 Duo E6700 @ 2.6 GHz or AMD Athlon 64 X2 6000+ @ 3.0 GHz
developer_boardGPU: NVIDIA GeForce 8800GTX (512MB) or AMD Radeon HD 2900 PRO (512MB)
laptop_macCPU (L): Intel Core i3-330M / AMD Turion II P520 equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GT 330M / AMD Mobility Radeon HD 4650 equivalent or better. **Any modern integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or entry-level dedicated GPU (RTX 3050 Mobile, etc.) will run this game at high settings 1080p effortlessly.**
layersRAM: 2 GB
saveStorage (Tier): 15 GB HDD
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1440p (QHD/2K) - High (Targets 1440p, High/Ultra settings, ~60 FPS)(High/Ultra Preset, 1440p resolution, Ray Tracing Medium/High (if enabled))
CPU: Strong desktop CPU for 1440p gaming, ensuring smooth framerates.
CPU (Laptop): High-performance laptop CPUs needed to avoid bottlenecks at 1440p.
GPU: Desktop GPU capable of delivering a solid 1440p experience at high settings. 8GB+ VRAM essential, 12GB+ ideal.
GPU (Laptop): Upper mid-range to high-end laptop GPUs. Max TGP versions are crucial. RTX 50 series mention is speculative.
RAM: 16GB is generally fine, but 32GB is recommended for very high settings, ray tracing, and multitasking.
Storage: NVMe SSD recommended for best loading and streaming performance at 1440p.
CPU: High-end desktop CPU for max settings at launch.
CPU (Laptop): Estimated higher-end laptop CPUs.
GPU: High-end desktop GPU for ultra settings at launch.
GPU (Laptop): Estimated high-end laptop GPUs.
RAM: 8GB RAM recommended.
Storage: SSD recommended for this tier.
memoryCPU: Intel Core i7-870 @ 2.93 GHz or AMD FX-4150 @ 3.8 GHz or better
developer_boardGPU: NVIDIA GeForce GTX 670 (2GB) / GTX 760 (2GB) or AMD Radeon HD 7970 (3GB) / R9 280X (3GB) or better
laptop_macCPU (L): Intel Core i7-2630QM or better. **Any modern mid-range or high-end laptop CPU will not bottleneck this game.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 680M / GTX 780M / AMD Radeon HD 8970M equivalent or better. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will run this game at 1440p Ultra settings with very high framerates.**
layersRAM: 8 GB
saveStorage (Tier): 15 GB SSD.
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2160p (UHD/4K) - Ultra (Targets 2160p/4K, High/Ultra settings, ~60 FPS with potential upscaling)(High/Ultra Preset, 2160p (4K) resolution (Upscaling like FSR may be needed for 60FPS), Ray Tracing Medium/High)
CPU: High-end desktop CPU to support 4K gaming and minimize bottlenecks.
CPU (Laptop): Flagship laptop CPUs required for attempting 4K on a laptop.
GPU: Top-tier desktop GPUs. 12GB+ VRAM is critical, 16GB+ ideal for 4K Ultra. Significant GPU power needed, especially with ray tracing.
GPU (Laptop): The most powerful current (RTX 40 series) laptop GPUs are needed; even then, 4K Ultra at 60FPS might require compromises or upscaling. Hypothetical RTX 50 series laptop GPUs are speculative for future improvements.
RAM: 32GB RAM is strongly recommended for a smooth 4K gaming experience, especially with high texture settings and ray tracing.
Storage: A fast NVMe SSD (PCIe Gen4 or better) is highly recommended to handle the demands of 4K textures and fast loading.
2160p (UHD/4K) - Ultra 4K (DX11, High/Ultra Preset, Likely 30-60 FPS with modern high-end)(High/Ultra Preset, DirectX 11)
CPU: Modern CPU recommendation for 4K, GPU will be the main factor.
CPU (Laptop): Estimated top-tier laptop CPUs for 4K.
GPU: Modern GPU recommendation for 4K. Game is not demanding for current high-end cards.
GPU (Laptop): Modern high-end laptop GPUs offer excellent 4K performance for this title.
RAM: 16GB RAM strongly recommended for 4K.
Storage: SSD required for optimal 4K experience.
memoryCPU: Intel Core i7-4770K @ 3.5 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or better (Modern equivalent)
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) / AMD Radeon RX Vega 56 (8GB) or better (Modern equivalent for good 4K)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 1700 (Desktop equivalent in laptop) or better. **Modern high-performance laptop CPUs (Intel Core i7/i9 H/HX-series, AMD Ryzen 7/9 HS/HX-series) are more than adequate.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile/RTX 4060 Mobile can provide a good 4K experience with some tweaked settings.**
layersRAM: 8 GB
saveStorage (Tier): 15 GB SSD.
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save Overall Storage
Spec: 15 GB available space (SSD Recommended for modern play). Note: SSD is recommended for faster load times. Type: SSD
Spec: 50 GB available space (SSD Highly Recommended, NVMe for best experience) Note: An SSD is strongly recommended for all tiers for faster loading times and smoother texture streaming. An NVMe SSD is ideal for the best performance. Required space may increase with updates. Type: NVMe
desktop_windows Operating System
Spec: Windows XP (SP3), Windows Vista (SP2), Windows 7 (SP1), Windows 8 (Both 32-bit & 64-bit) Explanation: Original release supported older OS. Windows 10/11 64-bit recommended for modern hardware and the Classic Edition.
Spec: Windows 10 (October 2018 Update or newer) or Windows 11 (64-bit versions only) Explanation: A 64-bit version of Windows 10 (RS5/1809 or later) or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 9.0c (DirectX 11 supported & recommended for best visuals) Explanation: DirectX 9.0c is minimum, with DX11 features available for enhanced graphics.
Spec: DirectX 12 Ultimate Explanation: DirectX 12 is required. DX12 Ultimate support is beneficial for features like ray tracing (e.g., for sun shadows, ambient occlusion) and Variable Rate Shading (VRS).
info_outline Other Game Notes
Official system requirements from Ubisoft (as of game launch). Performance can vary depending on specific hardware, settings, and background applications. An SSD is recommended for optimal performance on modern systems. Far Cry 3 Classic Edition (released later) has similar requirements but may be better optimized for modern OS.
Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable. Performance on laptops is also heavily influenced by cooling and the GPU's Total Graphics Power (TGP). The estimated laptop specs below are approximate and reflect performance tiers for the game's original release period. **Modern laptop GPUs (NVIDIA RTX 30-series, RTX 40-series, and newer AMD equivalents) will vastly exceed these original recommendations and provide an exceptional experience at high resolutions and settings.**
Laptop Consideration: G P U T G P: Higher TGP in a laptop GPU generally correlates with better sustained performance.
Laptop Consideration: Cooling Thermals: Good cooling is essential to prevent thermal throttling during demanding gameplay.
Laptop Consideration: C P U Power Limits: Laptops with higher CPU power limits can maintain boost clocks longer.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch (if available) or ensuring the dedicated GPU is prioritized over integrated graphics (via NVIDIA Control Panel/AMD Software) is recommended for optimal framerates.
Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality, Ambient Occlusion (HDAO/HBAO), Anti-Aliasing (MSAA on DX11 can be demanding), Water Quality, Post FX, and Geometry Detail heavily impact performance.
Game Name: Far Cry 3
OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for Halo Infinite. This information is based on official minimum/recommended specs and common hardware targets for higher resolutions, adapted to the provided JSON structure. Laptop GPU mentions for RTX 50 series are speculative as of May 2025.
Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, which is heavily dependent on TGP (Total Graphics Power) and cooling. Halo Infinite can be demanding, especially at higher settings and with ray tracing enabled.
Laptop Consideration: G P U T G P: Maximum TGP for the laptop GPU is critical for achieving target framerates.
Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance and to prevent thermal throttling during extended Halo Infinite sessions.
Laptop Consideration: C P U Power Limits: High sustained CPU power limits are beneficial, especially for maintaining stable minimum framerates.
Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance by reducing latency and ensuring the dedicated GPU drives the display directly.
Optimization Detail: Upscaling Tech: Supports AMD FidelityFX Super Resolution (FSR 2.2 reported). Features an in-game dynamic resolution scaler ('Minimum Framerate' setting). Support for other technologies like DLSS or XeSS is not officially confirmed but could be implemented by this date.
Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality (especially Ray-Traced Sun Shadows), Ambient Occlusion, Geometry Detail, Reflections, Volumetric Fog, and Anti-Aliasing significantly impact performance. Using the dynamic resolution scaler or FSR is recommended for balancing visual quality and framerates, especially at higher resolutions or with ray tracing.
Game Name: Halo Infinite
build Optimization Details
Key Settings Impact: Texture Quality, Shadow Quality, Ambient Occlusion (HDAO/HBAO), Anti-Aliasing (MSAA on DX11 can be demanding), Water Quality, Post FX, and Geometry Detail heavily impact performance.
Upscaling Tech: Supports AMD FidelityFX Super Resolution (FSR 2.2 reported). Features an in-game dynamic resolution scaler ('Minimum Framerate' setting). Support for other technologies like DLSS or XeSS is not officially confirmed but could be implemented by this date.
Key Settings Impact: Texture Quality, Shadow Quality (especially Ray-Traced Sun Shadows), Ambient Occlusion, Geometry Detail, Reflections, Volumetric Fog, and Anti-Aliasing significantly impact performance. Using the dynamic resolution scaler or FSR is recommended for balancing visual quality and framerates, especially at higher resolutions or with ray tracing.
laptop Laptop Considerations
G P U T G P: Higher TGP in a laptop GPU generally correlates with better sustained performance.
Cooling Thermals: Good cooling is essential to prevent thermal throttling during demanding gameplay.
C P U Power Limits: Laptops with higher CPU power limits can maintain boost clocks longer.
M U X Switch Optimus: Using a MUX switch (if available) or ensuring the dedicated GPU is prioritized over integrated graphics (via NVIDIA Control Panel/AMD Software) is recommended for optimal framerates.
G P U T G P: Maximum TGP for the laptop GPU is critical for achieving target framerates.
Cooling Thermals: Robust cooling is essential for sustained performance and to prevent thermal throttling during extended Halo Infinite sessions.
C P U Power Limits: High sustained CPU power limits are beneficial, especially for maintaining stable minimum framerates.
M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance by reducing latency and ensuring the dedicated GPU drives the display directly.
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
memoryIntel Core i7-12700H
developer_boardNVIDIA GeForce RTX 3070
layers32GB DDR4-3200MHz
track_changesTarget GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
track_changesTarget GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
track_changesTarget GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
memoryIntel Core i7-12700H
developer_boardNVIDIA GeForce RTX 3070
layers32GB DDR4-3200MHz
track_changesTarget GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
track_changesTarget GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
track_changesTarget GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
memoryIntel Core i9-12900H
developer_boardNVIDIA GeForce RTX 3070 Ti
layers16GB DDR5-4800MHz
track_changesTarget GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
track_changesTarget GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
track_changesTarget GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
track_changesTarget GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
track_changesTarget GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
memoryAMD Ryzen 9 5900HS
developer_boardNVIDIA GeForce RTX 3080
layers16GB DDR4-3200MHz
track_changesTarget GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
track_changesTarget GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.