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Fall Guys: Ultimate Knockout vs Death Stranding 2: On the Beach(PS)

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info General Information
Release Date
Aug 4, 2020 Jun 26, 2025
Developer
Mediatonic Kojima Productions (Additional work by Guerrilla Games)
Publisher
Epic Games Sony Interactive Entertainment
Genre(s)
Action, Platformer, Battle Royale, Party Game, Casual Action-Adventure, Strand Game
Engine
Unity Decima
stars Ratings & Price
Content Rating
Everyone M (Mature 17+) - ESRB Descriptors: Violence, Blood
Avg. User Rating
4.2 / 5.0 4.0 / 5.0
Current Price (USD)
Free $69.00
tune Key Specs
Quick Highlights
  • Platforms: PC (Epic Games Store, Steam), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS
  • Release Date: 2020-08-04
  • Perspective: Third-Person
  • Multiplayer: Single-player with asynchronous multiplayer ('Social Strand System')
  • Setting: Beyond the UCA, Post-Apocalyptic World
  • Platforms: PlayStation 5
  • Unique Feature: Evolution of the 'Strand Game' genre, expanding the Chiral Network to new continents, new traversal methods like monorails, dynamic environmental events, a mobile ship base (Drawbridge).
sports_esports Gameplay & Mechanics
Companions/Followers
  • Pegwin (Waddling Penguin Familiar): Waddles erratically around obstacle arenas; holding onto Pegwin generates continuous team points in Pegwin Pursuit.
    Autonomous Robotic Familiar
  • Pink Bean Plushie (Back Bling): Rides strapped to your contestant's back, bouncing joyfully with every jump, dive, and ragdoll tumble.
    Plush Companion
  • Dollman (Puppet): A mysterious talking puppet that accompanies Fragile. Its abilities are unknown, but it appears to be an active character that can interact with the environment and Sam, potentially offering advice or unique combat/traversal support.
    Automaton / Puppet
  • Various AI & Human Allies: Sam will work alongside Fragile and other members of Drawbridge. While not persistent field companions, these characters will provide support, objectives, and narrative context from the DHV Magellan base.
    Human, AI
  • Online Players (Asynchronous): Through the Social Strand System, players act as indirect companions to one another. You can see the structures, vehicles, lost cargo, and signs left by other players, and contribute to collaborative building projects like roads and monorails. You can also request supplies from or deliver supplies to other players.
    Human (Player Avatars)
Key Collectibles
  • The Blunderdome Crown: Awarded for winning the final round of a show; progresses the lifetime Crown Rank to unlock exclusive golden cosmetic sets.
  • Crown Shards: Earned by completing daily, weekly, and marathon challenges or winning Squad matches; 60 shards automatically forge into one Crown.
  • Show-Bucks & Kudos Currency: Earned through the seasonal Fame Pass progression or purchased in the store; redeemed for legendary crossover skins, emotes, and celebrations.
  • Memory Chips: A returning collectible. These chips contain fragments of lore, music, and data from the pre-Stranding world, found hidden throughout the game's vast environments.
  • Drawbridge Documents & Logs: New lore collectibles related to the Drawbridge organization, its members, the DHV Magellan, and the mission to expand the Chiral Network to new continents.
  • Prepper Lost Cargo: Parcels belonging to specific preppers or facilities found randomly in the world. Returning this lost cargo to its rightful owner increases the connection level with that facility, unlocking new gear and customization options.
  • Exotic Flora & Fauna Samples (Speculative): With the expansion to new continents like Australia, players may be tasked with collecting samples of unique, mutated, or Chiral-affected wildlife and plants for research purposes.
Key Themes
  • Party Royale
  • Slapstick Physics
  • Game Show
  • Obstacle Course
  • Colorful Cartoon
  • Platforming
  • Battle Royale
  • Family Friendly
  • Human Connection vs. Isolation
  • Post-Apocalyptic
  • Sci-Fi
  • Otherworldly Threats
  • Saving Humanity
  • Consequence of Connection
  • Transcontinental Journey
  • Legacy
  • Climate Change
  • Artificial Intelligence
colorize Combat & Gear
Weapons Overview
  • The Grab Mechanic: Physical Interception Maneuver
    The quintessential trolling and tactical mechanic used to pull, hold, or disrupt rival beans, briefly halting their momentum near dangerous drop-offs.
  • Blast Ball Bomb: Throwable Explosive Physics Hazard
    A ticking, bouncing explosive sphere that players can pick up and chuck at groups of competitors to launch them off platforms into elimination slime.
  • The Diving Body Slam: Momentum Lunge Maneuver
    An airborne dive that propels the bean forward, used to headbutt soccer balls into goals or cross qualification finish lines in photo-finishes.
  • Big Yeetus Mallet: Environmental Kinetic Launcher
    A gigantic motorized rubber hammer that rotates continuously, sending any bean that touches its head hurtling hundreds of feet through the air.
  • Golden Tail: Objective Item / Contestable Target
    A fluffy, shimmering raccoon tail worn in Tail Tag and Royal Fumble that must be protected or snatched from opponents before time expires.
  • Bola Gun: Non-Lethal Ranged Weapon
    A returning weapon that fires tethered bolas to incapacitate human enemies without killing them.
  • Anti-BT Handgun: Specialized Sidearm
    A handgun that fires projectiles infused with Sam's blood, effective against Beached Things (BTs).
  • Assault Rifle: Lethal Ranged Weapon
    A standard firearm for use against human hostiles, with both lethal and potentially non-lethal ammunition types.
  • Grenades (Hematic, Stun, etc.): Throwable Utility / Weapon
    Various grenades, including Hematic Grenades made from Sam's blood to combat BTs, and Stun Grenades for incapacitating human foes.
  • Delivery Equipment (Ladders, Ropes, PCCs): Traversal & Construction Tools
    Essential tools for navigating the world. Portable Chiral Constructors (PCCs) are expected to be expanded to build more complex structures like monorails, in addition to bridges, generators, and shelters.
  • Higgs's Battle Guitar: Antagonist Weapon (Unique)
    The antagonist Higgs is shown wielding a custom guitar that appears to function as an electric weapon, firing bolts of energy.
Armor / Gear Sets
  • Golden Knight Armor Set: Prestige Level Maximum, Flex Rating 100%; an opulent full suit of gold plate armor unlocked exclusively at Crown Rank 50.
  • Inflatable Arm Floaties & Helmet: Buoyancy Aesthetics +50%, Impact Cushioning; cheerful inflatable pool gear worn by clumsy beans diving into water obstacles.
  • Cyberpunk Neon Battle Suit: Luminescent Visibility +80%; futuristic neon-lined bodysuit featuring glowing LED visors and metallic shoulder pads.
  • Drawbridge Delivery Suit: Sam's new standard suit provided by the Drawbridge organization. It will likely feature upgradeable slots for battery power, support skeleton attachments, and cargo capacity.
  • Support Skeletons (Power, Speed, All-Terrain): Exoskeletons that enhance Sam's physical abilities. Power Skeletons increase carrying capacity, Speed Skeletons increase running speed, and All-Terrain Skeletons improve stability on difficult ground. New 'Boost' skeletons are also shown.
  • Battle Suit (Speculative): A new 'Battle' skeleton frame is hinted at, suggesting a combat-focused exoskeleton that may provide increased damage resistance and weapon stability.
  • Cosmetic Customization: Players can expect to customize the color and decals of Sam's suit, backpack, and private room aboard the DHV Magellan, similar to the first game.
Outfits/Customization
  • Classic Two-Tone Polka Dot Pattern: Playful geometric skin texture paired with customizable primary and secondary pastel color palettes.
  • Sonic the Hedgehog Costume: Officially licensed blue hedgehog upper and lower suit complete with red running sneakers and white gloves.
  • Spooky Ghost Costume & Faceplate: Floating translucent bedsheet shroud with glowing spectral eyes designed for Halloween Blunderdome events.
  • Drawbridge Delivery Suit: The primary suit worn by Sam. Players will likely be able to customize its color, apply decals, and attach various functional equipment like extra battery packs, grenade pouches, and stabilizers.
  • Support Skeletons: Various exoskeletons (Power, Speed, All-Terrain, Battle, Boost) that attach to Sam's suit, altering his appearance and providing significant gameplay benefits. Not directly customizable but different types can be equipped.
  • Cosmetic Items (Hats, Sunglasses): Players can customize Sam's headwear with various items like hats and sunglasses, many of which are unlocked by completing specific deliveries or strengthening connections with preppers.
  • Backpack Customization: The backpack can be customized with additional pouches, stabilizers, and potentially cosmetic accessories to personalize its look and function.
trending_up Progression & Upgrades
Skills & Progression

Fall Guys strips away complex RPG statistics in favor of intuitive, masterable physics verbs: Run, Jump, Dive, and Grab. True skill mastery involves exploiting momentum mechanics: chaining jump-dives off spinning conveyor belts to gain forward velocity, sliding down slime-coated slopes to bypass obstacles, mantling ledges, grabbing tails or balls, and strategically holding or nudging opponents into incoming obstacles. Metagame progression is entirely cosmetic via seasonal Fame Passes, leveling up Crown Ranks, and accumulating Kudos and Show-Bucks to unlock eccentric costumes, patterns, color schemes, faceplates, emotes, and theatrical celebration victory animations.

N/A
public World & Exploration
World & Level Design

The game features an extensive rotating library of over 80 vibrant mini-game arenas categorized into distinct round archetypes: Races (such as Door Dash, The Whirlygig, Slime Climb, Dizzy Heights, and Treetop Tumble), Survival Arenas (such as Hex-A-Gone, Jump Club, Roll Out, and Snowball Survival), Team Games (such as Fall Ball, Team Tail Tag, Hoarders, and Basketfall), Logic Challenges (such as Perfect Match and Sum Fruit), Hunt Rounds (such as Tail Tag, Hoopsie Daisy, and Bounce Party), and high-tension Finals (such as Fall Mountain, Jump Showdown, Hex-A-Terrestrial, Royal Fumble, and Blast Ball). In addition, the integrated 'Fall Guys Creative' mode provides access to thousands of community-crafted custom obstacle courses.

The game expands beyond the United States to new continents, with Australia confirmed as a key location. The primary base of operations is the 'DHV Magellan,' a massive, mobile, submersible ship that acts as a forward operating base for 'Drawbridge.' The world will feature incredibly varied environments, from desolate wastelands to new, uncharted territories, posing unique navigational challenges.

Playable Vehicles
  • Hoverboard Heroes Skiff: Automated Floating Transit Platform
    A floating mechanical barge that glides across a hazardous obstacle course, requiring players to jump off, clear hazards, and land back on the deck.
  • Giant Rolling Cannonball / Snowball: Dynamic Kinetic Obstacle
    Colossal boulders and icy snowballs hurled down obstacle ramps that players can bounce off or use to launch themselves over barriers.
  • DHV Magellan: Mobile Base of Operations / Submersible Ship
    The massive, submersible ship for the Drawbridge organization. It serves as Sam's primary hub for mission prep, customization, and travel between continents. It is not directly piloted by the player in an open-world sense.
  • Reverse Trike (Upgraded): Motorcycle / Trike
    Sam's signature fast-travel vehicle returns with likely upgrades for better battery life, durability, and cargo capacity. Ideal for navigating varied terrain quickly.
  • Trucks (Upgraded): Cargo Vehicle
    Larger vehicles for transporting significant amounts of cargo. New models are expected to handle more extreme weather and terrain degradation.
  • Monorail System: Infrastructure / Traversal System
    A new constructible infrastructure. Players can build monorail lines between key outposts, providing a safe and efficient new method of transportation for Sam and his cargo.
  • Floating Carrier: Cargo Transport / Traversal Aid
    A returning piece of equipment. A levitating carrier that can be tethered behind Sam to carry extra cargo or be used as a personal hoverboard for descending slopes.
Notable Fauna/Mounts
  • The Pigeon Bean: Avian Mascot Suit
    One of the most iconic and infamous early troll costumes, notorious for griefing players at the finish line.
  • The Majestic Dinosaur: Prehistoric Mascot Suit
    A colorful T-Rex costume worn by beans stomping through obstacle courses.
  • Pegwin (Penguin Prop): Small Squeaking Penguin Familiar
    A waddling robot penguin in rounds like Pegwin Pursuit and Pegwin Pool Party that players must chase down, pick up, and carry to score points.
  • The Golden Wolf: Legendary Canine Avatar
    An elite gold-clad wolf costume representing extreme mastery and hundreds of lifetime Crown victories.
N/A
book Story & Characters
Main Characters
  • The Fall Guy (The Bean): Contestant / Protagonist
    The lovable, wobbly six-foot-tall jellybean protagonist competing against dozens of rivals in pursuit of the golden Crown.
  • The Hot Dog Guy: Fan-Favorite Mascot
    A beloved sausage-in-a-bun costume that became the unofficial face of early Blunderdome viral clips and esports tournaments.
  • The Blunderdome Announcer (Showrunner): Omnipresent Voice / Authority
    The unseen, eccentric game show coordinator who designs the death-defying obstacle courses and oversees contestant eliminations.
  • Sam Porter Bridges: Protagonist
    The returning hero. A legendary porter with DOOMS and the ability to repatriate. He is recruited by the civilian organization 'Drawbridge' to expand the Chiral Network across the globe. Voiced by Norman Reedus.
  • Fragile: Ally / Leader of Drawbridge
    A key returning ally who now seems to lead the Drawbridge organization from their mobile ship base, the DHV Magellan. She travels with a new puppet-like companion. Voiced by Léa Seydoux.
  • Higgs Monaghan: Main Antagonist
    The primary antagonist from the first game returns, seemingly revived. He has a new dramatic appearance inspired by rock stars and leads a faction of cyborg combatants, wielding a battle guitar as a weapon. Voiced by Troy Baker.
  • Dollman (Puppet Companion): Companion / Enigmatic Figure
    A mysterious, ventriloquist-dummy-like puppet that accompanies Fragile. It can speak and move independently, adding to the surreal nature of the world. Its true purpose is unknown.
  • Lucy (Character name unconfirmed): New Character
    A new character portrayed by Elle Fanning. Her exact role is unknown, but she appears to be a key figure in Sam's new journey.
  • George Miller (Cameo Character): New Character
    The acclaimed film director makes an appearance as a character model, likely the head of a specific Bridges unit.
Example Missions
  • Conquer Slime Climb: Vertical Survival Race
    Navigate conveyor belts, dodge hydraulic punch walls, and traverse slippery balance beams before the rising pink slime claims you.
  • The Hex-A-Gone Stand-Off: Final Elimination Showdown
    Outlast rival beans by carefully pacing single-tile leaps across disappearing hexagonal platforms suspended high above the void.
  • Sprint for the Crown on Fall Mountain: Championship Crown Sprint
    Sprint uphill dodging rolling boulders and rotating turnstiles, timing your jump to grab the floating Crown for the ultimate victory.
  • Main Quests (Expanding the Chiral Network)
    A series of main story orders that guide the player through the game's narrative. This involves delivering critical cargo, establishing new connections for the Chiral Network across new continents, investigating new environmental and enemy threats, and confronting Higgs.
  • Standard Orders (Side Quests)
    Optional delivery missions players can take on from various facilities and preppers. Completing them increases connection levels with facilities, unlocking new gear, materials, and customization options. These orders often test delivery skills under various conditions (e.g., time limits, cargo fragility).
  • Infrastructure Construction
    Using Portable Chiral Constructors (PCCs) to build structures like bridges, generators, safehouses, and the new monorail system. These missions are self-directed and contribute to making traversal easier for both the player and others in the network.
  • Boss Encounters
    Confronting and defeating massive otherworldly creatures (BTs) or powerful human/cyborg adversaries like Higgs and his faction. These encounters often require unique strategies, weapons, and use of the environment.
people Multiplayer
Multiplayer Details

The game features several core multiplayer matchmaking playlists: Solo Show (the classic battle royale where 32-60 beans compete in individual heats), Duos Show (2-player cooperative qualifying where points are pooled), Squads Show (4-player team royale where teammates qualify together and share Crown victories), Limited-Time Shows (specialized event modes focusing on specific minigame types like Jump Showdown or Slime Climb), and Custom Lobbies (private matches supporting up to 60 players and custom rulesets for community tournaments).

The game expands on the 'Social Strand System' from the first game, where players' actions (like building structures, leaving signs, or contributing to infrastructure) asynchronously affect other players' worlds. It is primarily a single-player experience with these indirect multiplayer elements. Direct co-op is not a feature.

extension Editions & DLC
Available Editions

Fall Guys is completely free-to-play across all platforms (PC via Epic Games Store, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and mobile). The base game grants full access to all gameplay modes, rotating shows, and Fall Guys Creative tools. Optional monetized offerings include seasonal Fame Passes (granting tiered rewards of exclusive costumes, emotes, and Show-Bucks) and collaborative crossover skin bundles from iconic gaming and entertainment franchises (such as Sonic the Hedgehog, DOOM, Godzilla, SpongeBob SquarePants, Destiny 2, and Teenage Mutant Ninja Turtles).

Multiple editions are available at launch: Standard Edition, Digital Deluxe Edition (includes 48-hour early access, gold-colored skeleton gear, early unlock of Machine Gun with MP Bullets, cosmetic patches), and a physical Collector's Edition (includes Deluxe content, 15-inch Magellan Man statue, 3-inch Dollman figurine, art cards, and more).

Post-Launch Content / DLC

Since its record-shattering launch, Mediatonic and Epic Games have evolved Fall Guys through regular seasonal updates introducing new mechanics, obstacles (anti-gravity zones, wormholes, punch walls, and water slides), and limited-time events (such as Hex-A-Gravity, Clan of Kraken, and Glitch Shows). The addition of 'Fall Guys Creative' revolutionized the game by empowering the community to design, test, and publish custom rounds directly into official playlist rotations.

Details on post-launch content have not been announced at launch. Given Hideo Kojima's history, any potential DLC would likely be a significant story expansion rather than minor content packs. The game will receive standard patches and updates.

help_outline FAQ
Frequently Asked Questions
  • Q: What is Fall Guys: Ultimate Knockout?
    A: Fall Guys: Ultimate Knockout is a free-to-play massively multiplayer party royale platformer developed by Mediatonic and published by Epic Games, where up to 60 players race through chaotic obstacle courses.
  • Q: Is Fall Guys free to play?
    A: Yes, Fall Guys is completely free to play across PC (Epic Games Store), PlayStation, Xbox, Nintendo Switch, and mobile platforms.
  • Q: Does Fall Guys support crossplay and cross-progression?
    A: Yes, full crossplay and cross-progression are supported across all platforms using an Epic Games account.
  • Q: What is Fall Guys Creative?
    A: Fall Guys Creative is an in-game level editor that allows players to design, build, test, and share custom obstacle course rounds with the global community.
  • Q: How many players compete in a match of Fall Guys?
    A: Standard matches traditionally feature up to 60 players (often tuned to 32 or 40 players in recent seasons) competing across multiple elimination rounds until one winner claims the Crown.
  • Q: When is Death Stranding 2: On the Beach released?
    A: Death Stranding 2: On the Beach was released on June 26, 2025, exclusively for the PlayStation 5.
  • Q: Is this a direct sequel to the first Death Stranding?
    A: Yes, it is a direct sequel continuing the story of Sam Porter Bridges after the events of the first game.
  • Q: Who is developing the game?
    A: The game is developed by Kojima Productions, the studio founded by Hideo Kojima, with continued collaboration on the Decima engine from Guerrilla Games.
  • Q: Will Death Stranding 2 be on PC?
    A: The game is launching as a PlayStation 5 exclusive. A PC version has not been officially announced, but it is anticipated to be released at a later date, similar to the original game.
  • Q: What is the 'Social Strand System'?
    A: It is an asynchronous multiplayer system where players inhabit their own single-player worlds but can see and use structures, equipment, and signs left behind by other players. This creates a sense of indirect collaboration and connection.
  • Q: Who are the new actors joining the cast?
    A: New cast members include Elle Fanning, Shioli Kutsuna, and acclaimed film director George Miller in a modeled role. Troy Baker and Léa Seydoux return to reprise their roles as Higgs and Fragile, respectively.
build Technical Details
Graphics & Visual Fidelity

Developed in Unity, Fall Guys boasts an instantly recognizable cartoon aesthetic characterized by vibrant candy colors, soft lighting, and squishy physics. Environments are constructed from glossy inflatable rubber, foam mats, spinning plastic turntables, and swirling pink slime. Costumes showcase varied tactile shaders—from furry plush fabric and shimmering sequins to polished metallic robot plating—accompanied by dynamic confetti and water-splash particle effects.

Developed using the Decima engine and built for the PlayStation 5, the game showcases exceptional technical achievement and visual fidelity. Features include photorealistic character models (using advanced performance capture), incredibly detailed and vast environments, and dynamic weather and environmental effects. Reports from launch day mention instantaneous loading times.

Audio & Soundtrack

The soundtrack, composed by Jukio Kallio and Daniel Hagström, is an infectious fusion of chiptune, synth-funk, and bouncy electronic pop that perfectly mirrors the game's joyful pandemonium. Audio effects are legendary: the high-pitched squeaks and 'woo-woo' chirps of stumbling beans, rubbery squeaks upon bouncing off trampolines, comical horn blasts, and the grand triumphant choir and brass fanfare upon clinching the Crown.

The soundtrack is co-composed by Ludvig Forssell, who scored the original game, and French artist Woodkid, who contributed a new original song. The score will continue to feature a blend of atmospheric synth and licensed music to create the series' signature melancholic and awe-inspiring tone.

User Interface (UI/UX)

The user interface radiates bright, bubblegum candy-pop energy. Menus feature rounded, oversized buttons, cheerful pastel gradients, and animated bean character displays. Post-round qualification screens feature the iconic vertical grid where eliminated contestants hilariously plummet through floor hatches. In-game, a clean minimalist top-bar displays the current qualification count, remaining timer, and team scores.

The UI is expected to be an evolution of the first game's diegetic interface, with information presented through Sam's cuff links and equipment. New elements will support the enhanced combat/stealth options, skill trees, and companion management.

Accessibility Options

Mediatonic implemented thoughtful accessibility features: full controller remapping and mouse sensitivity sliders, customizable camera auto-follow behaviors to reduce motion discomfort, toggleable player name tags to reduce visual clutter, adjustable audio sliders for music, SFX, and bean voices, colorblind-friendly team markings (differentiating pink, blue, red, and yellow squads), and cross-platform text and voice chat safety filters.

Following the first game and modern PlayStation standards, it is expected to include a comprehensive suite of accessibility options, including extensive subtitle customization, control remapping, audio cues, and various assists for traversal and combat.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p (60-120 FPS Target))
CPU: Modern 6-core processors delivering locked 60+ FPS during intense 60-player obstacle scrambles.
CPU (Laptop): Capable 4/6-core mobile processor maintaining fluid 60-90 FPS in all round types.
GPU: Solid mid-range desktop graphics cards running maximum graphical settings at locked 60-120 FPS.
GPU (Laptop): Easily maintains locked 60-75 FPS on 1080p high-refresh laptop screens.
RAM: Ensures completely stutter-free performance and swift lobby transitions.
Storage: Fast solid-state storage ensures near-instantaneous round transitions.
memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 2600
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) / RTX 3050 Mobile (4GB, 50W+)
layersRAM: 8 GB
saveStorage (Tier): 2 GB available space (SATA SSD)
—
1080p (Full HD) - Minimum (Low Preset, 1080p (30-45 FPS Target))
CPU: Baseline multi-core desktop processors capable of managing basic character ragdoll physics and network sync.
CPU (Laptop): Dual-core mobile processor providing playable 30-40 FPS on modest settings.
GPU: Official minimum dedicated graphics card with 2GB VRAM delivering stable 1080p output.
GPU (Laptop): Entry-level mobile graphics capable of sustaining 35-45 FPS at 720p/1080p with low settings.
RAM: Official minimum system memory required to prevent paging hitches in crowded starting lobbies.
Storage: Sufficient capacity for the core game files and seasonal asset updates.
memoryCPU: Intel Core i5-2300 / AMD FX-6300 or equivalent
developer_boardGPU: NVIDIA GeForce GTX 660 (2GB) / AMD Radeon HD 7950 (3GB)
laptop_macCPU (L): Intel Core i5-7200U / AMD Ryzen 3 2200U
laptop_windowsGPU (L): NVIDIA GeForce MX150 / MX250 (2GB) / Intel Iris Xe Graphics
layersRAM: 8 GB
saveStorage (Tier): 2 GB available space (SATA HDD / SSD)
—
1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (120-144+ FPS Target))
CPU: High single-core IPC processor driving ultra-high refresh rate displays with zero frame dips.
CPU (Laptop): 8-core high-performance mobile CPU delivering locked 120+ FPS on QHD panels.
GPU: Effortlessly powers crisp 1440p resolution with maximum shadow rendering and anti-aliasing.
GPU (Laptop): Maintains locked 100-144 FPS on native 1440p mobile gaming displays.
RAM: Ample system memory for smooth multitasking and zero background hitching.
Storage: Ultra-fast read speeds guaranteeing instantaneous loading times into qualifying rounds.
memoryCPU: Intel Core i5-11600K / AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (85W+) / RTX 4060 Mobile (80W+)
layersRAM: 16 GB
saveStorage (Tier): 2 GB NVMe M.2 SSD
—
2160p (UHD/4K) - Ultra (Max Ultra Preset, 4K (120-144+ FPS Target))
CPU: Class-leading gaming CPU driving native 4K high refresh rate gaming monitors with zero bottlenecks.
CPU (Laptop): Desktop-replacement mobile processor delivering uncompromised 4K external display output.
GPU: High-end 4K graphics rendering vibrant candy textures, sharp specular highlights, and fluid physics in razor-sharp 4K.
GPU (Laptop): Flagship mobile GPUs running locked 4K at 120+ FPS with supreme graphical fidelity.
RAM: Ultra-fast memory bandwidth eliminating all hardware bottlenecks.
Storage: Peak NVMe transfer speeds ensuring instantaneous game launch and arena loads.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (140W+) / RTX 4090 Mobile (175W)
layersRAM: 16 GB
saveStorage (Tier): 2 GB PCIe Gen4 NVMe SSD
—
save Overall Storage
Spec: 2 GB available space (SSD or HDD)
Note: Compact installation footprint allowing rapid download times and quick loading into Blunderdome lobbies.
Type: SSD
N/A
desktop_windows Operating System
Spec: Windows 10 / Windows 11 (64-bit only)
Explanation: Requires a modern 64-bit operating system supporting Epic Online Services and Easy Anti-Cheat integration.
N/A
gamepad DirectX Version
Spec: DirectX Version 11
Explanation: Utilizes DirectX 11 for broad graphics hardware compatibility, reliable shader pipelines, and low overhead.
N/A
info_outline Other Game Notes
  • Built in the Unity engine utilizing physics-based ragdoll interactions, dynamic obstacle collisions, and smooth network replication for up to 60 concurrent players per match. Runs efficiently across a wide spectrum of PC hardware, but a stable broadband internet connection and dedicated graphics card are recommended to maintain low input lag and a locked 60 FPS refresh rate.
  • Laptop Performance Note: While Fall Guys features stylized cartoon visuals, rendering dozens of physics-simulated beans colliding simultaneously in open arenas creates steady demands on mobile CPU threads and integrated/discrete GPUs. Standard ultrabooks and budget gaming laptops should maintain at least 45W to 65W TGP to prevent thermal throttling and ensure fluid 60 FPS jumping and diving inputs.
  • Laptop Consideration: G P U T G P: A mobile GPU running at 50W-65W+ TGP is more than sufficient to render maxed visual settings at 1080p 60-120 FPS.
  • Laptop Consideration: Cooling Thermals: The game's continuous physics simulation keeps both CPU and GPU active; ensure laptop air intakes are clear of fabric to prevent unnecessary fan noise.
  • Laptop Consideration: C P U Power Limits: Set Windows power mode to Balanced or High Performance to avoid clock fluctuations during chaotic 60-player opening race rounds.
  • Laptop Consideration: M U X Switch Optimus: Running through a discrete GPU mode via internal MUX switch minimizes display latency, giving players a competitive edge in precision diving and jumping on disappearing platforms.
  • Optimization Detail: Upscaling Tech: Native resolution scaling and dynamic temporal anti-aliasing.
  • Optimization Detail: Key Settings Impact: Shadow Quality, Ambient Occlusion, and Anti-Aliasing have the largest impact on low-end hardware performance.
  • Game Name: Fall Guys: Ultimate Knockout
  • The following are the requirements and performance targets for playing Death Stranding 2: On the Beach on the PlayStation 5 console, its exclusive launch platform.
  • Game Name: Death Stranding 2: On the Beach(PS)
build Optimization Details
  • Upscaling Tech: Native resolution scaling and dynamic temporal anti-aliasing.
  • Key Settings Impact: Shadow Quality, Ambient Occlusion, and Anti-Aliasing have the largest impact on low-end hardware performance.
N/A
laptop Laptop Considerations
  • G P U T G P: A mobile GPU running at 50W-65W+ TGP is more than sufficient to render maxed visual settings at 1080p 60-120 FPS.
  • Cooling Thermals: The game's continuous physics simulation keeps both CPU and GPU active; ensure laptop air intakes are clear of fabric to prevent unnecessary fan noise.
  • C P U Power Limits: Set Windows power mode to Balanced or High Performance to avoid clock fluctuations during chaotic 60-player opening race rounds.
  • M U X Switch Optimus: Running through a discrete GPU mode via internal MUX switch minimizes display latency, giving players a competitive edge in precision diving and jumping on disappearing platforms.
N/A

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce MX150 / MX250 (2GB) / Intel Iris Xe Graphics
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce MX150 / MX250 (2GB) / Intel Iris Xe Graphics
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce MX150 / MX250 (2GB) / Intel Iris Xe Graphics
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB) / RTX 3050 Mobile (4GB, 50W+)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (85W+) / RTX 4060 Mobile (80W+)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (85W+) / RTX 4060 Mobile (80W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (85W+) / RTX 4060 Mobile (80W+)
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (140W+) / RTX 4090 Mobile (175W)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (140W+) / RTX 4090 Mobile (175W)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (140W+) / RTX 4090 Mobile (175W)

For Fall Guys: Ultimate Knockout Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) / AMD Radeon HD 7950 (3GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) / AMD Radeon HD 7950 (3GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) / AMD Radeon HD 7950 (3GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) / AMD Radeon HD 7950 (3GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) / AMD Radeon HD 7950 (3GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) / AMD Radeon HD 7950 (3GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) / AMD Radeon HD 7950 (3GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) / AMD Radeon HD 7950 (3GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) / AMD Radeon HD 7950 (3GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) / AMD Radeon HD 7950 (3GB)
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 6700 XT (12GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 6700 XT (12GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 6700 XT (12GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 6700 XT (12GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 6700 XT (12GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 6700 XT (12GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 6700 XT (12GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 6700 XT (12GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 6700 XT (12GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 6700 XT (12GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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