Select Games to Compare
Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.
Escape the Backrooms vs Borderlands 3
| close | close |
|---|---|
| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 23, 2025 | Sep 13, 2019 |
| Developer | |
| Fancy Games, Blackbird Interactive | Gearbox Software (additional development by Gearbox Studio Quebec) |
| Publisher | |
| Secret Mode | 2K Games |
| Genre(s) | |
| Co-Op Survival Horror, Action, Indie, Exploration, Puzzle | Action RPG, Looter Shooter, First-Person Shooter, Co-op |
| Engine | |
| Unreal Engine | Unreal Engine 4 |
| stars Ratings & Price | |
| Content Rating | |
| Teen | M (Mature 17+) - ESRB Descriptors: Intense Violenc |
| Avg. User Rating | |
| 4.4 / 5.0 | 4.0 / 5.0 |
| Current Price (USD) | |
| $9.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
|
|
| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
|
|
| Key Collectibles | |
|
|
| Key Themes | |
|
|
| colorize Combat & Gear | |
| Weapons Overview | |
|
|
| Armor / Gear Sets | |
|
|
| Outfits/Customization | |
|
|
| trending_up Progression & Upgrades | |
| Skills & Progression | |
|
As a pure survival horror game, Escape the Backrooms does not feature traditional skill trees or character upgrades. The core progression relies entirely on player knowledge, situational awareness, and resource management. Players must learn the specific behaviors of different entities to survive—such as knowing to maintain eye contact with certain monsters or using the flashlight to temporarily stun Hounds. Finding and conserving essential survival items like Almond Water for sanity and health, or Moth Jelly for a temporary stamina boost, is the only way to gain an advantage. |
N/A |
| public World & Exploration | |
| World & Level Design | |
|
The game features an expansive campaign encompassing over 30 distinct levels based on popular internet creepypasta lore. Notable regions include 'Level 0' (the iconic yellow, buzzing wallpaper maze), 'Level 1' (a dim, concrete Habitable Zone), 'Level 2' (claustrophobic Pipe Dreams), 'Level 5' (the Terror Hotel), 'Level 37' (the serene but unnerving Poolrooms), and 'Level !' (a chaotic, red-lit hospital hallway where players must sprint continuously). Each region has completely different geometry, ambient lighting, and unique escape requirements. |
N/A |
| Playable Vehicles | |
|
|
| Notable Fauna/Mounts | |
|
N/A |
| book Story & Characters | |
| Main Characters | |
|
|
| Example Missions | |
|
|
| people Multiplayer | |
| Multiplayer Details | |
|
The game is built primarily around its 1-4 player online co-op mode. Cooperative play fundamentally changes the dynamic; players must share limited resources, solve multi-step puzzles, and use proximity voice chat to stay connected. The game brutally punishes groups that split up, as entities will easily pick off isolated wanderers. The terror is amplified when a teammate's voice suddenly cuts out down a dark hallway, leaving the remaining players guessing their fate. |
N/A |
| extension Editions & DLC | |
| Available Editions | |
|
Escape the Backrooms initially launched into Early Access on Steam on August 11, 2022, developed by Fancy Games and Blackbird Interactive, and published by Secret Mode. Following continuous massive content updates, the game reached its official 1.0 release on October 23, 2025. Leveraging its viral popularity, it subsequently launched on current-generation consoles, including the PlayStation 5 and Xbox Series X/S, ensuring a massive, active player base across multiple ecosystems. |
N/A |
| Post-Launch Content / DLC | |
|
Fancy Games operates on a model of delivering massive, free content updates rather than paid DLC. Since its initial Early Access launch, the game has more than tripled its content, adding numerous new floors, entities, VR support, and entirely new game modes. The developers actively monitor community feedback and popular creepypasta lore to integrate highly requested levels, continually refreshing the scare factor for returning players. |
N/A |
| help_outline FAQ | |
| Frequently Asked Questions | |
|
|
| build Technical Details | |
| Graphics & Visual Fidelity | |
|
Powered by Unreal Engine, the game meticulously recreates the unsettling atmosphere of liminal spaces. The graphics lean heavily into a photorealistic but intentionally generic aesthetic—dirty yellow carpets, mismatched wallpaper, and sterile office tiles. The lighting engine utilizes stark contrasts, casting deep, terrifying shadows and blinding, sickly fluorescent glows. The post-processing includes a pervasive VHS grain and subtle chromatic aberration to make the player feel as though they are viewing cursed, lost footage. |
N/A |
| Audio & Soundtrack | |
|
Sound design is the primary vehicle for horror in Escape the Backrooms. The ambiance is intentionally oppressive, utilizing the iconic, maddening hum of fluorescent lights in Level 0, dripping water in the Pipe Dreams, and the eerie, echoing silence of the Poolrooms. Entities have distinct, terrifying audio profiles—from the rapid, wet footsteps of a Skin Stealer to the aggressive growls of a Hound. Proximity voice chat inherently adds a layer of realism, muffling players' voices as they walk into other rooms. |
N/A |
| User Interface (UI/UX) | |
|
To maximize immersion, the User Interface is almost non-existent. There are no health bars, stamina meters, or mini-maps. Players must visually inspect their surroundings and rely on auditory cues (like heavy breathing) to gauge their stamina. A subtle VHS static effect borders the screen, enhancing the found-footage aesthetic, which intensifies when an entity is nearby, acting as an organic, panic-inducing threat indicator. |
N/A |
| Accessibility Options | |
|
The game incorporates standard accessibility settings, including adjustable field of view (FOV), custom volume controls balancing master audio with voice chat, and remappable keybindings. However, given its nature as a hardcore survival horror game heavily reliant on auditory cues and rapid visual identification of entities in the dark, it can be extremely challenging for hearing or visually impaired players. |
N/A |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target)) CPU: Modern 6-core processors provide excellent headroom for smooth AI behavior and uninterrupted network rendering across 4-player lobbies. CPU (Laptop): Ensures locked frame rates and zero audio latency during chaotic proxy-chat communication. GPU: Delivers the graphical horsepower needed for maxed-out volumetric lighting and high-resolution liminal textures. GPU (Laptop): Excellent balance of power and thermals to run the game flawlessly on a laptop display. RAM: Prevents micro-stutters during heavy texture streaming across massive levels like the Poolrooms. Storage: NVMe SSD recommended. | |
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): Nvidia GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 25 GB available space | — |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-60 FPS Target)) CPU: A minimum of four physical cores is officially required to handle the background level streaming and co-op network logic. CPU (Laptop): Entry-level quad-core mobile CPUs will handle the physics and audio, but expect occasional dips when multiple entities are rendering simultaneously. GPU: The official minimum allows for older graphics cards, provided they support DX11 feature levels to render the essential liminal lighting. GPU (Laptop): Sufficient to push 1080p graphics smoothly, though turning down shadow resolution is advised. RAM: Bare minimum required to load the Unreal Engine map data into memory without crashing. Storage: SATA SSD highly recommended. | |
memoryCPU: Quad-core Intel or AMD 2.5 GHz or superior developer_boardGPU: Any DirectX 11 or 12 compatible card laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 8 GB saveStorage (Tier): 25 GB available space | — |
| 1080p (Full HD) - Minimum (Target: 1080p, Low settings, ~30-60 FPS) (Low Preset.) CPU: Minimum desktop CPU. CPU (Laptop): Estimated laptop CPU. Performance depends on specific model's cooling and power limits. GPU: Minimum desktop GPU with 2GB VRAM. GPU (Laptop): Targets playable framerates at 720p-1080p Low. **2GB VRAM is an absolute minimum and might struggle; 4GB VRAM is strongly recommended for laptops.** Performance varies greatly by TGP. RAM: Minimum RAM requirement (dual-channel highly recommended if using 8GB or more). | |
| — | memoryCPU: AMD FX-8350 or Intel Core i5-3570 developer_boardGPU: AMD Radeon HD 7970 (2GB) or NVIDIA GeForce GTX 680 (2GB) laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 5 2500U or newer equivalent mobile CPUs with at least 4 cores/threads. laptop_windowsGPU (L): NVIDIA GeForce GTX 960M (2GB/4GB), NVIDIA GeForce GTX 1050 Mobile (2GB/4GB); OR AMD Radeon R9 M385X (4GB). A GTX 1650 Laptop (4GB) would be a more comfortable modern minimum. layersRAM: 6 GB saveStorage (Tier): 75 GB available space (SSD Recommended) |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target)) CPU: Modern mid-to-high end CPUs will comfortably feed frames to the GPU without bottlenecking. CPU (Laptop): Powers complex dynamic lighting while maintaining consistent frametimes. GPU: Handles the increased pixel count seamlessly while maintaining detailed shadows and intense post-processing filters. GPU (Laptop): Provides necessary VRAM (8GB+) and compute overhead for 1440p rendering on portable panels. RAM: Mandatory for handling higher resolution texture caches. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): Nvidia GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 25 GB available space | — |
| 1440p (QHD/2K) - Recommended (Target: 1440p High settings OR 1080p Ultra settings, ~60 FPS) (High/Ultra Preset.) CPU: Recommended desktop CPU. CPU (Laptop): Recommended laptop CPU for a smooth 1080p Ultra or 1440p High experience. GPU: Recommended desktop GPU for 1440p High / 1080p Ultra. GPU (Laptop): Targets ~60 FPS at 1080p Ultra or 1440p High. **Ensure adequate TGP for NVIDIA cards.** 6GB VRAM minimum, 8GB VRAM strongly recommended for laptops at this tier. RAM: 16GB RAM in dual-channel strongly recommended for optimal performance. | |
| — | memoryCPU: AMD Ryzen 5 2600 or Intel Core i7-4770 developer_boardGPU: AMD Radeon RX 590 (8GB) or NVIDIA GeForce GTX 1060 (6GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600H or newer performance mobile CPUs (e.g., Intel Core i7 H-series 9th gen+, AMD Ryzen 7 H-series 4000+). laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Max-Q (8GB), NVIDIA GeForce RTX 2060 Laptop (6GB, High TGP), NVIDIA GeForce RTX 3060 Laptop (6GB, Medium to High TGP); OR AMD Radeon RX 5600M (6GB), RX 5700M (8GB), RX 6600M (8GB). layersRAM: 16 GB saveStorage (Tier): 75 GB available space (SSD Recommended) |
| 2160p (UHD/4K) - Ultra (Ultra Preset, 4K (60 FPS Target)) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Powers the grueling 4K resolution, ensuring the VHS grain and atmospheric fog look incredibly sharp. GPU (Laptop): Required to maintain a stable 60 FPS at 4K for smooth survival gameplay. RAM: Optimizes system stability and ensures background applications don't interfere. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): Nvidia GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 25 GB available space | — |
| save Overall Storage | |
Spec: 25 GB available space Note: An SSD is highly recommended to eliminate texture pop-in and prevent deadly loading hitches when running through transition zones across the 30+ levels. Type: Unknown | Spec: 75 GB available space (SSD Recommended) Note: An SSD is recommended for faster load times and smoother overall gameplay experience. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: A 64-bit operating system is strictly required for modern memory management to handle the large environmental textures and network syncing. | Spec: Windows 7/10 (latest service pack) Explanation: A 64-bit version of Windows 7, 8.1, 10, or 11 with the latest service packs is required. |
| gamepad DirectX Version | |
| Spec: Version 11 Explanation: DirectX 11 is utilized for broad hardware compatibility, offering a good balance of performance and visual fidelity for the lighting systems. | N/A |
| info_outline Other Game Notes | |
|
|
| build Optimization Details | |
|
|
| laptop Laptop Considerations | |
|
|
info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Escape the Backrooms Specifically
For Borderlands 3 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.