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ENDLESS Legend 2 vs Kingmakers
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 17, 2026 | Mar 1, 2027 |
| Developer | |
| AMPLITUDE Studios | Redemption Road Games |
| Publisher | |
| Hooded Horse | tinyBuild |
| Genre(s) | |
| 4X Turn-Based Strategy / Fantasy 4X | Action-Strategy Hybrid / Third-Person Shooter / RTS |
| Engine | |
| Unity Engine (Custom Amplitude 4X Architecture) | Unreal Engine 4 (with Custom C++ ECS) |
| stars Ratings & Price | |
| Content Rating | |
| Teen | M for Mature |
| Avg. User Rating | |
| 4.1 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $49.99 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Deep progression mechanics divided between Faction Technology Eras (Era I through Era V) and Hero Character Skill Trees. Technologies unlock advanced city districts, military unit classes, luxury exploitation facilities, and Dust manipulation rites. Heroes feature four specialized skill paths: Commander (army combat buffs), Governor (provincial FIDS production bonuses), Explorer (ruin excavation and movement), and Faction-Specific Affinity (unlocking unique racial powers such as Coral Inoculation or Dust Transmutation). |
Progression is handled via an intricate in-game tech tree tab interface. Earning resources from eliminating enemies and capturing territory allows players to requisition high-tier technological upgrades. This ranges from unlocking specific ballistic attachments (like drum magazines and shotgun chokes) to calling in heavy armored vehicles and orbital airstrikes. All upgrades are strictly tied to gameplay progression with zero microtransactions. |
| public World & Exploration | |
| World & Level Design | |
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Procedurally generated hexagonal planetscapes ranging from Tiny duels (2 players) to Huge continents (8 players). Maps are partitioned into distinct climatic regions: Coral Reef Basins, Basalt Volcanic Ridges, Sunken Endless Grottos, and Verdant Inland Prairies. The revolutionary Tidefall mechanic dynamically alters planetary geography mid-campaign, causing ocean levels to permanently or periodically recede, exposing brand-new landmasses, natural chokepoints, resource nodes, and minor faction ruins. |
The game features expansive topographic biomes representing the varied terrain of 15th-century Wales and England. Players will navigate through dense historical woodlands, wide-open rural plains suited for cavalry and tank engagements, and massive, multi-tiered stone fortresses meticulously designed for complex destructible siege scenarios. |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Online turn-based multiplayer supporting up to 8 players in simultaneous or sequential turn modes. Includes private lobby hosting, global matchmaking, ranked ladders, custom map seed sharing, and AI hot-join substitution for dropped players. |
Kingmakers features an incredibly robust online cooperative suite supporting up to four simultaneous players. Uniquely, guest players do not just serve as extra guns; each player acts as a distinct tactical commander with full control over their own individualized army legion, allowing for brilliantly complex, synchronized pincer attacks and overlapping artillery barrages on a massive scale. |
| extension Editions & DLC | |
| Available Editions | |
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1) Standard Edition ($49.99 / launch promo $24.99): Full 1.0 game including all launch factions, multiplayer, and modding tools. 2) Supporter Pack ($9.99): Exclusive cosmetic faction skins, alternate hero portraits, digital artbook showcasing concept designs of Saiadha, and the complete official digital soundtrack composed by Arnaud Roy (FlybyNo). |
The game employs a premium box-price model, estimated around $39.99 USD or ₹1,897 - ₹2,500 INR in regional markets. A Standard Edition grants full access to the 10-15 hour campaign, Horde Mode, and 4-player cooperative suite. Currently, no digital deluxe or microtransaction-heavy editions are planned, aligning with the studio's commitment to core gameplay purity. |
| Post-Launch Content / DLC | |
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Amplitude Studios and publisher Hooded Horse have committed to extensive post-launch support guided by the Games2Gether community platform. Post-launch plans include periodic balance patches, seasonal community challenges, minor faction expansion packs, and major paid DLCs introducing returning Endless races and new oceanic naval mechanics. |
While the immediate focus is a stable Early Access and 1.0 launch, the modular nature of the custom ECS engine allows for massive post-launch expansions, including new historical eras, deeper tech tree branches, and expanded Horde Mode maps. The transmedia Netflix cinematic adaptation may also synergize with future DLC. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Rendered in a vibrant stylized fantasy aesthetic, featuring dynamic volumetric clouds, rich terrain elevation shaders, shifting coastal waters during Tidefall events, distinct cultural architecture for each empire, and animated hex-grid combat boards. |
Built on a heavily modified Unreal Engine 4 architecture, Kingmakers achieves an unprecedented scale of visual fidelity and combat simulation. The core graphical achievement lies in its proprietary multi-threaded Entity Component System (ECS), which allows the engine to render thousands of fully autonomous soldiers on-screen simultaneously without catastrophic CPU bottlenecks or frame-rate drops. The visuals are dynamically enhanced by a bespoke procedural animation system that calculates impacts based on mass and momentum, ensuring every explosion, cavalry charge, and high-caliber gunshot feels viscerally authentic. Despite the immense on-screen unit count, the game features high-quality textures, robust destructible environments during intense castle sieges, and accurately modeled modern ballistics juxtaposed against intricate 15th-century armor designs. |
| Audio & Soundtrack | |
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An evocative, atmospheric original soundtrack composed by long-time Amplitude collaborator Arnaud Roy (FlybyNo). Blending haunting vocal hymns, traditional acoustic instruments, and futuristic ambient synthesis, accompanied by punchy orchestral brass during tactical battles. |
The game features a sweeping, cinematic score orchestrated by a high-profile consortium including Inon Zur (Fallout, Dragon Age), Sergey Eybog, and Dmitry V. Silantiev. This majestic soundtrack is sharply contrasted by intense, visceral combat audio featuring distinct ballistic profiles for firearms and intricate, multi-layered tactical audio feedback for RTS command alerts. |
| User Interface (UI/UX) | |
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Amplitude's signature vector-minimalist UI with smooth tactical zoom. Players can seamlessly pull back from micro-level district management to a parchment-styled strategic world atlas. Features clear FIDS resource tooltips, intuitive diplomatic wheel menus, and comprehensive battle timeline indicators. |
The user interface in Kingmakers has undergone a massive evolution during closed testing, transitioning from an overwhelming StarCraft II-style micro-management system to a highly fluid, tab-based navigation layout heavily inspired by Command & Conquer: Red Alert 2. This crucial redesign allows players to instantaneously swap between direct third-person combat and an overhead, isometric macro-strategy view. In the heat of battle, players can swiftly requisition modern firearms, deploy orbital strikes, and command entire legions of medieval infantry using intuitive spatial markers without breaking the visceral momentum of the firefight. The UI also seamlessly incorporates a specialized tech tree tab for base building and settlement management, ensuring that both the RTS economy and the TPS action remain highly accessible and cleanly presented. |
| Accessibility Options | |
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Includes comprehensive colorblind accessibility presets (Protanopia, Deuteranopia, Tritanopia), scalable UI elements (up to 200%), fully rebindable keyboard and gamepad controls, turn-timer pauses in tactical engagements, and high-contrast text rendering. |
Includes full controller support optimized for Steam Deck, UI scaling options, subtitle toggles, and difficulty scaling to assist players who may find the high-intensity micro-management of the RTS mechanics overwhelming alongside the active third-person shooting. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Settings, 1080p Target 60fps+ (Official Steam Recommended Specification)) CPU: Official Steam recommended requirement. Provides fast single-core clocks and hyperthreading for swift turn calculations. CPU (Laptop): High-performance 8-core mobile processors capable of keeping turn times under 5 seconds even on huge maps. GPU: Official Steam recommended requirement. Provides 8GB VRAM to render full-resolution textures, high-quality water shaders, and tactical battlefield effects. GPU (Laptop): Modern mid-range mobile GPU ensuring flawless 60fps visual delivery at 1080p high settings. RAM: Official Steam recommended memory. Prevents page-file swapping during late-game military skirmishes. Storage: Solid-state drive recommended to accelerate asset loading when switching between parchment zoom and tactical battlefield views. | |
memoryCPU: Intel® Core™ i7-6700 (quad-core) / AMD® Ryzen™ 5 1500X (quad-core) developer_boardGPU: NVIDIA® GeForce® GTX 1070 (8 GB) / AMD® Radeon™ RX 5700 XT (8 GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (80W-95W TGP) layersRAM: 12 GB saveStorage (Tier): 20 GB available space (SSD Recommended) | memoryCPU: Intel Core i7 (10th Generation) or AMD Ryzen 7 5800X developer_boardGPU: Nvidia GeForce RTX 3070 or AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-11800H or Ryzen 7 5800H laptop_windowsGPU (L): Nvidia RTX 3070 Mobile (115W+ TGP) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD |
| 1080p (Full HD) - Minimum (Low/Medium Settings, 1080p Target 30-45fps (Official Steam Minimum Specification)) CPU: Official Steam minimum requirement. Capable of handling baseline turn simulations and low-density early-game maps. CPU (Laptop): Mobile 4-core / 6-core processors with sufficient IPC for early-to-mid game turn resolution. GPU: Official Steam minimum requirement. Provides the required 4GB VRAM to render strategic hex meshes and animated tactical units. GPU (Laptop): Entry-level mobile GPU capable of maintaining smooth 1080p performance at medium graphical fidelity. RAM: Official Steam minimum requirement. Sufficient system memory for standard map sizes. Storage: Official Steam minimum storage space requirement. | |
memoryCPU: Intel® Core™ i5-4430 (quad-core) / AMD® FX-Series™ FX-8350 (quad-core) developer_boardGPU: NVIDIA® GeForce® GTX 960 (4 GB) / AMD® Radeon™ RX 5500 XT (8 GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (50W TGP) layersRAM: 8 GB saveStorage (Tier): 20 GB available space | memoryCPU: Intel Core i5 (10th Generation) or Ryzen 5 equivalent developer_boardGPU: Nvidia GeForce RTX 2060 (6 GB VRAM) laptop_macCPU (L): Intel Core i5-10300H or AMD Ryzen 5 4600H laptop_windowsGPU (L): Nvidia RTX 2060 Mobile (Max-P) layersRAM: 8 GB saveStorage (Tier): 50 GB SSD |
| 1440p (QHD/2K) - Recommended (High (60 FPS)) CPU: The massive L3 cache on X3D processors is specifically advantageous for the game's heavy memory access patterns. CPU (Laptop): Robust multi-core performance for complex physics rendering at higher resolutions. GPU: Delivers the raw pixel fill rate needed for dense 1440p visuals while rendering thousands of units. GPU (Laptop): Essential for driving high-resolution textures across expansive maps. RAM: Required for fast memory bandwidth to feed the demanding CPU algorithms. Storage: Rapid asset loading. | |
| — | memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D developer_boardGPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i7-12700H laptop_windowsGPU (L): Nvidia RTX 3080 Mobile (150W TGP) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD |
| 1440p (QHD/2K) - Enthusiast (Ultra Settings, 1440p Target 75-100fps) CPU: Modern high-IPC 6-core desktop processors that process simultaneous AI turns seamlessly. CPU (Laptop): Enthusiast mobile processors delivering exceptional multi-core performance for massive map seeds. GPU: Substantial rasterization performance for crisp 1440p resolution, high MSAA/TAA, and maximum water reflection fidelity. GPU (Laptop): Effortlessly handles 1440p displays with high frame stability during full-scale army clashes. RAM: Optimal memory bandwidth for caching unit models, procedural world maps, and dynamic audio stems. Storage: PCIe NVMe storage ensures instantaneous savegame serialization and rapid sector generation. | |
memoryCPU: AMD Ryzen 5 5600X / Intel Core i5-12400F developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8 GB) / AMD Radeon RX 6700 XT (12 GB) laptop_macCPU (L): AMD Ryzen 7 6800H / Intel Core i7-12700H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile (105W-140W TGP) layersRAM: 16 GB saveStorage (Tier): 20 GB available space (NVMe SSD Recommended) | — |
| 2160p (UHD/4K) - Ultra (Max Settings, Native 4K Target 60fps+) CPU: Flagship multi-core processors delivering maximum IPC to maintain high framerates at extreme 4K visual densities. CPU (Laptop): Desktop-replacement class mobile silicon capable of handling maximum AI factions and largest map scales without slowdown. GPU: High-bandwidth GPUs engineered to drive native 3840x2160 rendering with uncompressed high-resolution textures and complex post-processing. GPU (Laptop): Top-tier mobile flagship GPUs driving native 4K external gaming displays with complete visual fidelity. RAM: Substantial RAM pool ensures fluid multitasking and background OS stability during marathon gaming sessions. Storage: High-throughput solid-state storage guarantees instantaneous turn loads and zero micro-stutter. | |
memoryCPU: AMD Ryzen 7 7700X / Intel Core i7-13700K developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12 GB) / AMD Radeon RX 7800 XT (16 GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile (150W-175W TGP) layersRAM: 32 GB saveStorage (Tier): 20 GB available space (NVMe PCIe 4.0 SSD) | — |
| 2160p (UHD/4K) - Enthusiast (Ultra (60 FPS)) CPU: Top-tier processing to ensure no bottleneck occurs when pushing maximum army sizes at 4K. CPU (Laptop): Desktop-class mobile processor required to sustain high-end AI calculations. GPU: Required to handle the immense VRAM and rasterization demands of 4K rendering with thousands of moving entities. GPU (Laptop): Maximum mobile graphics power necessary for 4K resolutions. RAM: Provides immense bandwidth and capacity for flawless execution of the macro-strategy sandbox. Storage: Maximum streaming performance. | |
| — | memoryCPU: Intel Core i9-13900K or AMD Ryzen 7 7800X3D developer_boardGPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): Nvidia RTX 4080 Mobile (175W TGP) layersRAM: 32 GB saveStorage (Tier): 50 GB Gen4 NVMe SSD |
| save Overall Storage | |
Spec: 20 GB available space (SSD Recommended) Note: 20 GB of storage space is required; installing on an NVMe/SATA SSD significantly reduces game initialization and save file loading times. Type: SSD | Spec: 50 GB NVMe SSD Note: High-speed SSD is crucial for streaming in high-fidelity textures and procedural animation sets instantly during camera perspective shifts. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows® 10 / Windows® 11 (64-bit) Explanation: Modern 64-bit Windows operating systems are required for low-level memory allocation and DirectX 11/12 runtime support. | Spec: Windows 10 (64-bit) Explanation: Mandatory for 64-bit memory addressing to handle massive contiguous memory blocks required by the custom Entity Component System. |
| gamepad DirectX Version | |
| Spec: DirectX Version 11 (DirectX 12 Recommended) Explanation: DirectX 11 provides baseline compatibility, while DirectX 12 enhances multi-core CPU driver dispatch for complex unit rendering. | Spec: DirectX 12 Explanation: Required for optimal multi-threading and draw-call distribution in Unreal Engine 4 when rendering thousands of simultaneous actors. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
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info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.