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Elden Ring: Nightreign vs Of Peaks and Tides
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| May 30, 2025 | Mar 19, 2026 |
| Developer | |
| FromSoftware | CyancookGames |
| Publisher | |
| Bandai Namco Entertainment | CyancookGames |
| Genre(s) | |
| Cooperative Survival Roguelike Action-RPG | Open World, Survival, Crafting, Action RPG, Adventure |
| Engine | |
| Proprietary Engine | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ | M (Mature 17+) |
| Avg. User Rating | |
| 4.8 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $69.99 | $59.99 |
| tune Key Specs | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Nightreign completely overhauls the traditional 'Soulsborne' leveling system, replacing the blank-slate protagonist with ten bespoke 'Nightfarers.' Each class possesses fixed attributes and a triad of unique abilities: a Passive Ability, a short-cooldown Character Skill, and a potent, combat-charged Ultimate Art. Progression is divided into two distinct economies: run-based power and permanent account progression. Run-based power involves gathering Tiers 1-5 Smithing Stones to upgrade armaments from Common to Legendary rarities across 33 different weapon classes. Permanent account progression utilizes the 'Relic' and 'Vessel' systems. Players extract 'Marks' from their Expeditions to permanently upgrade Relics—which provide passive buffs and elemental affinities—up to a +3 value at the Small Jar Bazaar in the Roundtable Hold. The addition of Depths Relics in the late-2026 update further expanded this system, unlocking three specialized slots to maximize synergistic builds for the game’s hyper-lethal Everdark Sovereigns mode. |
Progression revolves around survival, crafting, and building. Players forage for resources to craft everything from simple tools to 'roaring engines of war'. There is no traditional skill tree mentioned; instead, progression is tied to what the player builds and the creatures they tame. |
| public World & Exploration | |
| World & Level Design | |
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Unlike the vast, meticulously handcrafted and static open world of the original Lands Between, Nightreign introduces a procedural, ever-shifting cartographic system called 'Limveld.' Limveld is a deeply corrupted, temporally distorted manifestation of Limgrave. The map's size dynamically fluctuates due to a survival-genre 'shrinking zone' mechanic, where the lethal Primordial Night continuously encroaches on the edges, funneling players toward randomized Points of Interest like Forges, Blacksmith villages, and toxic Swamps. Furthermore, the map experiences catastrophic 'Shifting Earth' events—massive, bespoke dungeons such as the Great Hollow that violently erupt or phase into existence mid-run. These localized regions drastically alter the topography, creating high-risk, high-reward zones filled with localized environmental hazards, unique elemental curses (Fire, Magic, Lightning, Holy), and top-tier loot. This procedural framework guarantees that no two Expeditions are geographically identical, forcing players to prioritize navigation and risk-management under strict time constraints. |
The game features a vast, seamless open world with diverse biomes, including lush valleys and rugged peaks. Exploration is a key pillar, with traversal possible by land, sea, and air via tamed winged creatures. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Elden Ring: Nightreign fundamentally subverts the traditional FromSoftware multiplayer model by excising invasions and competitive PvP entirely, focusing exclusively on a highly integrated three-player cooperative survival mode. The core 'Expedition' loop challenges a squad of up to three 'Nightfarers' to survive a grueling three-day temporal cycle within the procedurally generated, constantly shrinking map of Limveld. This mode operates on deep class synergy and micro-management of resources. Players must coordinate class abilities—such as the Guardian’s protective domes, the Duchess’s group invisibility, and the Ironeye’s long-range revives—to survive aggressive field bosses and the catastrophic Shifting Earth map deformations. The game also features the 'Everdark Sovereigns' mode, an ultra-hardcore, zero-margin-for-error endgame variant where the team is pitted against the primary Nightlords in their most lethal, mechanically complex phases immediately upon encounter. In both modes, seamless voice communication and strategic alignment of elemental damage types are mandatory for squad survival. |
The game can be played solo or with companions in online co-operative multiplayer. |
| extension Editions & DLC | |
| Available Editions | |
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Elden Ring: Nightreign launched across multiple console generations and PC ecosystems with a highly stratified retail offering tailored for both newcomers and hardcore collectors. The Standard Edition provides the base game and cooperative functionality. The Deluxe Edition caters to fans of the franchise's rich lore and aesthetics, including the base game alongside a comprehensive digital artbook and a meticulously curated mini-soundtrack featuring atmospheric arrangements from the game’s procedural zones. The crown jewel of the launch was the highly sought-after Collector's Edition, which was strictly limited to the PlayStation ecosystem. This premium physical bundle featured a breathtaking 25cm high-quality resin statue of the Wylder class executing a dynamic pose, a massive hardcover artbook containing developer insights into the shift toward procedural design, an exclusive steelbook case, and all digital Deluxe content. In August 2026, the Elden Ring: Tarnished Edition was released, serving as a definitive bundle that ported the fully patched game and The Forsaken Hollows expansion to the Nintendo Switch 2. |
Details on different game editions have not yet been announced. A playable demo will be available for the first time at Gamescom 2025. |
| Post-Launch Content / DLC | |
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FromSoftware's commitment to supporting Nightreign post-launch fundamentally transformed the endgame ecosystem. The title received continuous updates throughout 2025, culminating in the critically acclaimed expansion, 'The Forsaken Hollows,' released on December 4, 2025. This massive injection of content introduced the Great Hollow Shifting Earth event, two brand-new playable Nightfarers (The Scholar and The Undertaker), and an expanded roster of brutal Nightlord bosses, including Weapon-Bequeathed Harmonia and Traitorous Straghess. Furthermore, it integrated beloved legacy bosses like Artorias and the Divine Beast Dancing Lion into the procedural map pool. In June 2025, the developers deployed the 'Everdark Sovereigns' initiative, a hyper-lethal difficulty tier where bosses spawn immediately in aggressive subsequent phases with entirely new mechanical behaviors. Most recently, the August 2026 'Deep of Night' update accompanying the Tarnished Edition introduced Depths Relics, allowing players to utilize three additional relic slots to create game-breaking synergies required to survive the game's ultimate procedural challenges. |
Plans for post-launch content or DLC have not yet been announced by CyancookGames. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built upon the proprietary engine that powered Elden Ring and Shadow of the Erdtree, Nightreign utilizes its visual fidelity to emphasize the horrific corruption of the Primordial Night. The procedural map of Limveld is draped in a perpetual, oppressive twilight, violently contrasted by the brilliant, high-contrast visual effects of the Nightfarers' abilities—such as the Executor's blood-red slashes, the Recluse's glowing elemental residues, and the Guardian's blinding Holy incantations. The game features heavily detailed character models for all ten classes and horrific, imaginative designs for the Nightlords, ranging from the multi-headed Gladius to the ethereal, geometric Maris. While the game does support basic ray tracing on high-end hardware, its most impressive visual achievement is the seamless rendering of the 'Shifting Earth' events. Massive dungeons and towering geographical structures violently erupt from the ground in real-time, requiring immense graphical processing to calculate localized lighting changes, environmental destruction, and dense particle effects without relying on native AI upscaling technologies. |
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| Audio & Soundtrack | |
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The auditory experience of Nightreign is a masterclass in atmospheric tension, perfectly matching the apocalyptic tone of the Primordial Night. The sound design is deeply interwoven with gameplay mechanics; the encroaching darkness emits a low, oppressive hum that gradually increases in pitch and volume, serving as an audio cue that the playable zone is shrinking. The musical score, crafted by FromSoftware's veteran composers, shifts dynamically based on the procedural nature of the map. Exploring safe zones like the Small Jar Bazaar is accompanied by melancholic, subdued strings, while encountering a catastrophic Shifting Earth event triggers a sudden, violent crescendo of brass and choral chants. Each of the ten Nightlords possesses a distinct, multi-phased orchestral theme that evolves dramatically as the boss transitions through their mechanical phases. The mini-soundtrack included in the Deluxe Edition highlights these atmospheric arrangements, capturing the desperate, adrenaline-fueled struggle of the Nightfarers against the cosmic darkness. |
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| User Interface (UI/UX) | |
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The User Interface in Nightreign is heavily streamlined to accommodate the frantic, timer-based nature of its survival roguelike mechanics. Unlike the expansive, slower-paced menus of the base game, Nightreign prioritizes immediate readability of squad health, cooldown timers, and the encroaching Primordial Night tracker. The HUD features distinct, stylized icons for the three unique Nightfarer abilities (Passive, Skill, Ultimate Art), tracking the combat-charge state of the Ultimate Art to allow for quick team coordination. Inventory management is relegated to a simplified grid optimized for quick crafting and weapon upgrading during brief respites at localized Forges. A vital UI addition is the Journal menu, accessed primarily in the Roundtable Hold, which allows players to actively track and toggle their character-specific 'Remembrance' quests. This specific toggle is crucial, as the multiplayer networking code relies on the UI state of the host's Journal to determine which narrative progression flags are loaded into the procedural Limveld map during an Expedition. |
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| Accessibility Options | |
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Nightreign incorporates a variety of systemic and design-oriented features that enhance accessibility without compromising the punishing difficulty inherent to the developer's pedigree. The hero-shooter class system itself acts as a profound accessibility tool; players who struggle with parrying or dodging can select the Guardian for immense passive defense, or the Revenant, whose necromancy automatically summons AI allies to manage crowd control. The cooperative structure ensures that less experienced players can be anchored by veterans, with mechanics like the Ironeye's cross-map revive significantly reducing the friction of permanent death during an Expedition. Visually, the UI allows for colorblind adjustments, highly readable cooldown trackers, and distinct audio-visual cues that telegraph devastating boss attacks. The implementation of the Relic system allows players to heavily stack passive defensive buffs and health regeneration over time, providing an organic, grindable pathway to overcome mechanical skill checks that would otherwise halt progression entirely. |
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| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 720p (HD) - Minimum (Official - Target: 720p, 30 FPS, Low Preset) (Low Preset.) CPU: The official minimum CPU required to play the game. CPU (Laptop): A modern mid-range laptop CPU is needed for minimum playability. GPU: Official minimum desktop GPU, notable for its very high VRAM requirement. GPU (Laptop): A powerful laptop GPU is needed even for minimum settings due to the VRAM demand. RAM: A substantial 32GB RAM is the official minimum requirement. Storage: An HDD is supported, but an SSD is strongly recommended. | |
| — | memoryCPU: Intel Core i5-10400 or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 7600 XT (16GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 5 5600H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB) or RTX 4060 Laptop (8GB). layersRAM: 32 GB saveStorage (Tier): 150 GB HDD (SSD Preferred) |
| 1080p (Full HD) - Minimum (Low-Medium Preset, 30-60 FPS) CPU: Minimum processing power required for the shrinking-map mechanic and procedural algorithms. CPU (Laptop): Mobile CPUs require robust cooling to handle the continuous procedural load. GPU: Entry-level desktop graphics to run the game at minimum visual fidelity. GPU (Laptop): Adequate VRAM and power to maintain smooth gameplay at 1080p. RAM: Minimum memory to hold procedural maps and cooperative player state data. Storage: Base game size before expansions. | |
memoryCPU: Intel Core i5-10600 / AMD Ryzen 5 5500 developer_boardGPU: NVIDIA GTX 1060 (3GB) / AMD RX 580 (4GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA RTX 3050 Ti (85W+) layersRAM: 12 GB saveStorage (Tier): 60 GB Available Space | — |
| 1080p (Full HD) - Recommended (Official - Target: 1080p, 60 FPS, Medium Preset) (Medium Preset, with Frame Generation enabled.) CPU: The official recommended desktop CPU for a smooth 1080p/60FPS experience. CPU (Laptop): A high-performance laptop CPU is recommended for this tier. GPU: Official recommended desktop GPU for 1080p Medium settings at 60 FPS. GPU (Laptop): A high-end laptop GPU is needed for a high-quality 1080p experience. RAM: 32GB RAM is officially recommended for optimal performance. Storage: An SSD is highly recommended for this tier. | |
| — | memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 5700X3D developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Laptop (8GB, High TGP) or RTX 3080 Ti Laptop (16GB). layersRAM: 32 GB saveStorage (Tier): 150 GB SSD |
| 1440p (QHD/2K) - Recommended (High Preset, 60 FPS, Ray Tracing OFF) CPU: Ideal core count to handle networking code alongside map generation without stutter. CPU (Laptop): High-end laptop CPUs are required for consistent framerates at this resolution. GPU: Disabling ray tracing is advised on these mid-range cards to maintain a locked 60fps at 1440p. GPU (Laptop): High TGP required to ensure 1440p resolution scaling doesn't crash frame times. RAM: Optimal for smooth loading of the Shifting Earth events. Storage: Includes base game plus the Forsaken Hollows expansion. | |
memoryCPU: Intel Core i5-11600 / AMD Ryzen 5 5600 developer_boardGPU: NVIDIA RTX 4070 / AMD RX 7800 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 9 6900HX laptop_windowsGPU (L): NVIDIA RTX 4070 Mobile (140W) layersRAM: 16 GB saveStorage (Tier): 150 GB (Gen 3/4 NVMe SSD) | — |
| 2160p (UHD/4K) - Enthusiast (Ultra Preset, 60+ FPS, Ray Tracing ON) CPU: Bleeding-edge CPUs guarantee zero bottlenecking during extreme multiplayer boss encounters. CPU (Laptop): Desktop replacement class CPUs needed for absolute peak performance. GPU: Required to brute-force 4K resolution and Ray Tracing since the game lacks native DLSS/FSR upscaling. GPU (Laptop): Maximal mobile power limit to handle native 4K rendering without upscalers. RAM: Future-proof memory standard to handle ultra-resolution textures and rapid loading. Storage: Ultra-fast SSD is non-negotiable for seamless high-res texture streaming. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 9 9900X3D developer_boardGPU: NVIDIA RTX 4090 / 5070 Ti / AMD RX 9070 XT laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX3D laptop_windowsGPU (L): NVIDIA RTX 5080/4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 150 GB (Gen 4/5 NVMe SSD) | — |
| save Overall Storage | |
| Spec: 60 - 150 GB PCIe Gen 4/5 NVMe SSD Note: NVMe SSD is critical to mitigate hitching and traversal stutter during dynamic Shifting Earth events. Type: NVMe | Spec: 150 GB available space (SSD Preferred) Note: The game requires 150 GB of storage. An SSD is preferred for better performance, though an HDD is supported for minimum settings. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / 11 (64-bit) Explanation: Required for DirectX 12 API and modern memory allocation. | Spec: Windows 10 / 11 (64-bit Required) Explanation: A modern 64-bit OS is a firm requirement. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Mandatory for engine rendering; basic ray tracing is supported but heavy on performance. | Spec: Version 12 Explanation: DirectX 12 is required. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
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info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.