FromSoftware Proprietary Engine (Elden Ring derived)
Unreal Engine 4
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Ratings & Price
Content Rating
Rating Pending (Expected M - Mature 17+ by ESRB /
M (Mature 17+) - ESRB Descriptors: Intense Violenc
Avg. User Rating
4.1 / 5.0
4.0 / 5.0
Current Price (USD)
$39.99
$59.99
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Key Specs
Quick Highlights
Perspective: Third-Person
Multiplayer: Up to 3-Player Online Co-op PvE (Also playable solo)
Setting: Limveld (A new, ever-shifting land in the ELDEN RING universe)
Platforms: PlayStation 4, PlayStation 5, Windows PC (Steam), Xbox One, Xbox Series X/S
Unique Feature: Standalone Elden Ring spin-off with a co-op roguelike structure, session-based gameplay in an ever-shifting world, unique Nightfarer characters with distinct abilities, and challenging multi-stage boss encounters.
Perspective: First-Person
Multiplayer: Up to 4-player Online Co-op, LAN Co-op, Cross-Platform Multiplayer (most platforms)
Platforms: PC (Windows, macOS), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Google Stadia, Nintendo Switch (Ultimate Edition)
Unique Feature: Bazillions of procedurally generated guns, four distinct Vault Hunter classes with deep skill trees, signature cel-shaded art style and humor, multi-planet exploration, robust co-op gameplay.
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Gameplay & Mechanics
Companions/Followers
Other Players (Nightfarers): In the primary 3-player online co-op mode, two other human players join as their chosen Nightfarers. Teamwork, communication, and synergizing unique character abilities are crucial for survival and success against Limveld's challenges and bosses. Players can revive downed teammates.
Varies (Human-like character classes)
FL4K's Pets (Skag, Spiderant, Jabber): FL4K, the Beastmaster, can choose one of three loyal pets to fight alongside them. Each pet has unique abilities, attacks, and can be upgraded through FL4K's skill trees. Pets can draw aggro, deal damage, and provide buffs. They are a core part of FL4K's gameplay.
Various alien creatures
Moze's Iron Bear: Moze, the Gunner, can summon her bipedal Iron Bear mech as an Action Skill. Iron Bear is equipped with customizable heavy weapons on each arm (e.g., miniguns, grenade launchers, railguns, flamethrowers, melee fists) and provides significant firepower and protection for a limited time.
Mech Suit
Zane's SNTNL Drone & Digi-Clone: Zane, the Operative, can deploy a SNTNL combat drone that flies around attacking enemies with machine guns or rockets. He can also deploy a Digi-Clone of himself that distracts enemies and fires at them; Zane can swap places with his clone. These are Action Skills with cooldowns.
Robotic Drone / Holographic Clone
Co-op Player Characters (Vault Hunters): In co-operative multiplayer, other players join as their chosen Vault Hunters, each with their own unique skills and abilities, acting as active companions.
Human/Siren/Robot
Key Collectibles
Relics: Earned from completing expeditions (both successful and unsuccessful) in Limveld. Used for permanent character customization and upgrades, forming a core part of the roguelike progression between runs.
Murk: In-game currency earned by finishing expeditions or selling off Relics. Used to purchase Garbs (skins) and potentially other cosmetic items.
Runes (In-Run Currency/Power-ups - Conceptual): Collected during an expedition in Limveld. Likely used to level up at Sites of Grace within a run or purchase temporary boons and items relevant to the current session.
Items for Remembrance Quests: Specific items or objectives related to each Nightfarer's 'Remembrance quests,' which delve into their individual narratives. Completing these quests unlocks unique 'Remembrance' Garbs.
Typhon Logs & Dead Drops: Audio logs left by the first Vault Hunter, Typhon DeLeon, detailing his adventures and discoveries. Finding all three logs in a zone reveals the location of a Typhon Dead Drop, a hidden loot cache.
Eridian Writings: Ancient alien texts scattered across the planets. After acquiring an Eridian Analyzer, players can decipher these writings to gain XP and Eridium, and uncover more lore about the Eridians and Vaults.
Dead Claptraps: Parts from deceased Claptrap units that can be salvaged to help Claptrap build a new friend. Each part provides Eridium.
Crew Challenges (Various Types): A category of collectibles and repeatable activities specific to different NPCs and planets. Includes:
- **Legendary Hunts:** (Sir Hammerlock) Defeating unique, powerful creatures.
- **Targets of Opportunity:** (Zer0) Assassinating specific high-value targets.
- **Crimson Radio:** (Moxxi) Sabotaging Children of the Vault propaganda towers.
- **Hijack Target:** (Ellie) Stealing specific vehicle parts to unlock them for the Catch-A-Ride system.
Red Chests: Special chests containing higher-quality loot, often found in hidden areas or at the end of dungeons/challenges.
Vault Symbols & Eridium Piles: Hidden Vault symbols that can be found, and destructible Eridium crystal piles that yield Eridium currency (used for cosmetics and end-game purchases).
Key Themes
Cooperative Survival
Roguelike Progression
Elden Ring Universe
Overcoming Nightly Threats
Teamwork & Synergy
High Stakes Combat
Session-Based Adventure
Dark Fantasy
Procedural Generation Elements
Loot & Mayhem
Dark Humor
Cults & Propaganda
Space Exploration & Multiple Planets
Corporate Greed (Weapon Manufacturers)
Found Family
Cel-Shaded Art Style
Over-the-Top Action
Satire
Anarchy
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Combat & Gear
Weapons Overview
Nightfarer Unique Weapons: Varies by Character (Melee, Ranged, Magical)
Each of the eight playable Nightfarers (e.g., Duchess, Ironeye, Raider, Recluse) starts with and specializes in unique signature weapons and abilities. These are core to their individual playstyles and team synergies.
Expedition Found Weapons: Varies (Swords, Axes, Bows, Staffs, etc.)
During expeditions in Limveld, players can find or be rewarded with a variety of weapons, some familiar from the Elden Ring universe and potentially new ones. The availability and types of these weapons can fluctuate with each session due to the roguelike nature of the game.
While specific mechanics aren't fully detailed, the 'Relics' collected from runs are used for permanent character customization and upgrades. This could imply enhancing or unlocking new properties for the Nightfarers' inherent weapons or weapon types.
Elemental Damage Weapons (Implied for characters like Recluse): Magical / Infused Melee or Ranged
Characters like the Recluse, described as an element-wielding mage, will likely utilize weapons or abilities that deal various forms of elemental damage.
The core of Borderlands: 'bazillions' of guns with randomly generated parts, stats, elemental effects (Incendiary, Shock, Corrosive, Cryo, Radiation), and special properties. Guns come in different rarities (Common to Legendary/Pearlescent). Anointed gear grants powerful bonuses tied to Action Skill usage.
Each manufacturer has unique traits: **Jakobs** (high critical damage, ricocheting bullets, old-west aesthetic), **Maliwan** (elemental damage focus, charge-up times, dual elements), **Tediore** (guns are thrown like grenades when reloaded, then digistruct a new one), **Hyperion** (accuracy increases with sustained fire, deployable weapon shields when aiming), **Torgue** (explosive projectiles, sticky mode), **Dahl** (alternate fire modes - burst, full-auto, semi-auto), **Vladof** (high fire rate, under-barrel attachments like rockets/shotguns), **Atlas** (tracker tags for homing bullets), **COV (Children of the Vault)** ('infinite' ammo with overheat mechanic instead of traditional reloads).
Grenade Mods: Throwable Explosive/Utility
Various grenade mods with diverse effects, including singularities, MIRVs (multiple explosions), transfusions (health stealing), elemental damage, and utility effects like teleportation or enemy grouping.
Shields: Defensive Gear
Provide a regenerating energy shield that absorbs damage before health is affected. Shields have various capacities, recharge rates, recharge delays, and can have special properties like elemental resistance/nova bursts, damage boosting, or health regeneration.
Class Mods: Character Augment Gear
Equippable items specific to each Vault Hunter class. They provide boosts to specific skills (even allowing skills to be over-leveled) and often grant passive stat increases or unique class-specific perks.
Artifacts: Utility Gear
Provide powerful passive bonuses, often affecting movement (like enabling slam or slide anointments), elemental damage, melee damage, or providing unique utility effects like health regeneration or loot quality improvements.
Armor / Gear Sets
Nightfarer Default Garbs: Each of the eight Nightfarers starts with a unique default outfit (Garb) that defines their visual appearance and character archetype. These are likely fixed in terms of base stats for the character.
Unlockable Garbs (Skins): Players can unlock or purchase various cosmetic skins, known as 'Garbs,' for each Nightfarer. Examples include 'Dawn,' 'Darkness,' and character-specific 'Remembrance' skins (unlocked via quests). Other themed skins like 'Abysswalker' or 'Lion Knight' for Wylder, or 'Sunlight Knight' for Guardian, are also available. These are primarily cosmetic and purchased with 'Murk' currency earned from expeditions or by selling relics.
Relic Effects (Gameplay Modifiers): While not 'armor' in the traditional sense, Relics collected during or after runs provide permanent character upgrades and customization. These can affect survivability, damage output, or ability effectiveness, functioning similarly to how armor perks or set bonuses might work in other RPGs.
Shields: Primary defensive gear. Shields have varying capacities, recharge rates, recharge delays, and can possess special properties from different manufacturers (e.g., Pangolin - high capacity; Anshin - elemental resistance; Hyperion - amp damage on depletion). Legendary and unique shields offer powerful, build-defining effects.
Class Mods: Class-specific items that grant points to skills in the Vault Hunter's skill trees (potentially pushing them beyond their normal maximum) and provide additional passive stat bonuses or unique perks that synergize with specific builds.
Artifacts: Equippable Eridian artifacts that provide significant passive bonuses and unique effects. These can include elemental damage boosts, improved slide/slam mechanics, increased luck, health regeneration effects, or anointments that trigger on action skill use or other conditions.
Outfits/Customization
Nightfarer Garbs (Skins): Each of the eight playable Nightfarers has a default Garb (outfit). Additional cosmetic Garbs can be unlocked or purchased with 'Murk' (in-game currency earned from expeditions or selling Relics). These include 'Dawn' and 'Darkness' variants for each character, unique 'Remembrance' skins unlocked by completing character-specific quests, and other themed skins (e.g., Wylder - Abysswalker, Lion Knight; Guardian - Sunlight Knight; Ironeye - Ringfinger; Duchess - Black Leather; Raider - Catarina; Revenant - The Sister in the Painting; Recluse - Heretic Sorcerer; Executor - Sable Church).
Vault Hunter Heads: Unlockable and purchasable cosmetic heads that change the appearance of the player character's head. A wide variety of styles are available, from serious to outlandish.
Vault Hunter Skins: Cosmetic skins that alter the color scheme and patterns of the Vault Hunter's default outfit. Can be unlocked through gameplay, purchased, or obtained via special events and DLCs (e.g., Multiverse Final Form & Disciples of the Vault Cosmetic Packs).
Weapon Skins: Cosmetic skins that can be applied to weapons to change their appearance without affecting stats. Examples include the Butt Stallion weapon skin or Gold Weapon Skins Pack (pre-order/deluxe bonuses).
Weapon Trinkets: Small cosmetic charms that can be attached to weapons for personalization.
ECHO Device Skins: Cosmetic skins to change the appearance of the player's ECHO communication device.
Room Decorations (Sanctuary III): Players can find and place various decorations in their personal quarters aboard the Sanctuary III spaceship.
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World & Exploration
Playable Vehicles
None Expected
Based on the Elden Ring universe and the described gameplay focusing on on-foot exploration, combat, and boss battles within session-based maps, controllable player vehicles are not an expected feature.
Outrunner: Light Buggy / All-Terrain Vehicle
A fast and versatile two-seater buggy, a staple of the Borderlands series. Customizable with different chassis, weapons (machine guns, rockets), armor, wheels, and paint jobs via the Catch-A-Ride system.
Technical: Armed Truck / Utility Vehicle
A heavier, more durable vehicle often equipped with a rear-mounted turret. Can carry more passengers. Also customizable with various weapons and parts.
Cyclone: Monowheel Combat Vehicle
A fast, agile single-wheel vehicle capable of strafing and high speeds. Offers unique offensive capabilities and maneuverability. Customizable with different weapon systems and mods.
Vehicles used by enemy factions like the Children of the Vault. Often ramshackle, heavily armed, and can be commandeered by the player. Some can be scanned at a Catch-A-Ride to unlock their parts for player vehicle customization.
Unique hover-capable wheels found in 'Moxxi's Heist of the Handsome Jackpot' DLC, allowing vehicles to float over certain surfaces.
Jetbeast (DLC - Bounty of Blood): Customizable Hoverbike
A heavily armed and customizable hoverbike introduced in the 'Bounty of Blood' DLC, used for traversing the plains of Gehenna.
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Story & Characters
Main Characters
Wylder: Playable Nightfarer
One of the eight playable Nightfarers. Specific abilities and lore to be discovered through gameplay and Remembrance quests. Unlockable skins include Abysswalker and Lion Knight.
Guardian: Playable Nightfarer
One of the eight playable Nightfarers. Specific abilities and lore to be discovered through gameplay and Remembrance quests. Unlockable skins include Sunlight Knight and Wayfarer.
Ironeye: Playable Nightfarer (Archer Archetype)
One of the first four revealed Nightfarers. Described as 'Swift and unwavering, let your arrows bring death. May your aim be true, and cut through the darkness.' Specializes in ranged combat. Unlockable skins include Ringfinger and Sellsword.
Duchess: Playable Nightfarer (Assassin Archetype)
One of the first four revealed Nightfarers. Described as 'A blade, unrelenting and unseen, hidden in the night. The Duchess' foes are vanquished in the flick of a second hand.' Suggests a fast, stealthy melee character. Unlockable skins include Black Leather and Wraith.
Raider: Playable Nightfarer (Warrior Archetype)
One of the first four revealed Nightfarers. Described as one who 'Stand resolute in the chaos of battle. A heart that knows no fear shall carve a path through the Night's tide.' Suggests a durable frontline fighter. Unlockable skins include Rock-like and Catarina.
Revenant: Playable Nightfarer
One of the eight playable Nightfarers. Specific abilities and lore to be discovered through gameplay and Remembrance quests. Unlockable skins include The Sister in the Painting and Dragon School.
Recluse: Playable Nightfarer (Mage Archetype)
One of the first four revealed Nightfarers. An element-wielding mage described as using 'Ancient powers, gifted by none, claimed from all.' Unlockable skins include Heretic Sorcerer and Emerald Fate.
Executor: Playable Nightfarer
One of the eight playable Nightfarers. Specific abilities and lore to be discovered through gameplay and Remembrance quests. Unlockable skins include Sable Church.
New, never-before-seen major bosses that players must confront on the third day of a successful expedition. Defeating a Nightlord is the ultimate goal of each run.
Familiar FromSoftware Foes: Antagonists / Bosses
The game features terrifying bosses from Elden Ring and other prior FromSoftware titles, reimagined for the co-op roguelike experience in Limveld.
Amara (The Siren): Playable Vault Hunter
A renowned hero from Partali, Amara is a powerful Siren who can summon ethereal fists to pummel her enemies. Her action skills focus on elemental damage, crowd control, and melee combat (Phasegrasp, Phaseslam, Phasecast).
FL4K (The Beastmaster): Playable Vault Hunter
An emergent AI robot on a quest of self-discovery, accompanied by one of three loyal pets (Skag, Spiderant, Jabber) that assist in combat. FL4K excels at critical hits, stealth (Fade Away), and commanding their beasts (Gamma Burst, Rakk Attack!).
Moze (The Gunner): Playable Vault Hunter
A former Vladof soldier who can digistruct and pilot her heavily armed Iron Bear mech. Moze's skill trees allow customization of Iron Bear's weaponry (miniguns, grenade launchers, railguns, etc.) and focus on explosives, shields, or infinite ammo.
Zane Flynt (The Operative): Playable Vault Hunter
A semi-retired corporate hitman from the Flynt family. Zane utilizes various gadgets like a SNTNL drone, a Digi-Clone, and a deployable Barrier. He is unique in his ability to equip two Action Skills simultaneously by sacrificing his grenade slot.
Tyreen Calypso: Main Antagonist / Siren
One of the Calypso Twins and a powerful Siren. She leads the Children of the Vault cult with her brother Troy, seeking to absorb the power of Vaults across the galaxy. Known for her live-streaming persona and ability to leech power.
Troy Calypso: Main Antagonist / 'God-King'
Tyreen's twin brother and co-leader of the Children of the Vault. He was born conjoined to Tyreen and possesses some Siren-like powers by siphoning her energy. He is ambitious and seeks to prove himself.
Lilith (The Firehawk): NPC / Leader of the Crimson Raiders / Siren
A returning character from previous Borderlands games and a powerful Siren. She leads the Crimson Raiders in their fight against the Calypso Twins and commands the starship Sanctuary III.
The famously annoying but occasionally helpful Claptrap unit, a series staple. Provides introductory guidance and comic relief.
Patricia Tannis: NPC / Scientist & Eridian Expert
A brilliant but socially awkward scientist specializing in Eridian technology and Vault lore. She plays a key role in understanding the Vaults and the Calypsos' plans.
Ellie: NPC / Mechanic
Moxxi's daughter and a skilled mechanic responsible for the Catch-A-Ride vehicle system on Sanctuary III and various planets.
Marcus Kincaid: NPC / Arms Dealer
The owner of Marcus Munitions, the primary weapon vending machines throughout the Borderlands universe.
Example Missions
Expeditions into Limveld
The core gameplay loop. Players undertake session-based expeditions into the procedurally influenced land of Limveld. Each expedition spans a three day-and-night cycle. Objectives include surviving enemy encounters, gathering resources (weapons, Runes, Relics), defeating mini-bosses or end-of-day bosses, finding Sites of Grace to level up, and ultimately confronting a powerful Nightlord boss on the third day to complete the run.
Nightlord Confrontations
The climax of each successful three-day expedition. Players must defeat one of several unique and challenging Nightlord bosses. These are new, never-before-seen bosses designed for this game.
Remembrance Quests
Character-specific quests for each Nightfarer that delve into their individual backstories and lore within this parallel Elden Ring universe. Completing these quests unlocks unique 'Remembrance' Garbs (skins) for the respective characters.
Relic Collection & Permanent Progression
An overarching objective across multiple expeditions. Players collect Relics from their runs (whether successful or not) which are used to permanently upgrade and customize their chosen Nightfarers, improving their chances in future expeditions.
Cooperative Challenges & Boss Gauntlets
Many encounters, including familiar bosses from past FromSoftware games and new threats, are designed as co-op challenges that test the team's synergy, communication, and combat skills.
Main Story Campaign
A series of narrative quests following the new Vault Hunters as they join the Crimson Raiders to stop the Calypso Twins and their Children of the Vault cult from opening The Great Vault and gaining ultimate power. This journey spans multiple planets.
Side Missions
Numerous optional quests found on each planet, offered by various NPCs. These often involve unique stories, characters, and rewards, expanding the lore and providing XP and loot.
Crew Challenges
A set of planet-specific collectible and combat challenges issued by various crew members of Sanctuary III (e.g., Sir Hammerlock's Legendary Hunts, Zer0's Targets of Opportunity, Moxxi's Crimson Radio sabotage, Ellie's Hijack Targets, Claptrap's Dead Claptrap parts, Typhon DeLeon's Logs and Dead Drops). Completing these provides Eridium, XP, and contributes to area completion.
Proving Grounds (Eridian Trials)
End-game timed dungeon-like instances unlocked by finding Eridian Writings. Players fight through waves of enemies and a final boss within a time limit to earn high-quality loot. Different Proving Grounds offer unique challenges.
Circles of Slaughter
Wave-based survival arenas where players fight increasingly difficult hordes of enemies. Completing all rounds yields significant XP and loot. Examples include Cistern of Slaughter, Slaughter Shaft, Slaughterstar 3000.
DLC Campaign Missions
Each of the four main story DLCs (Moxxi's Heist of the Handsome Jackpot, Guns, Love, and Tentacles, Bounty of Blood, Psycho Krieg and the Fantastic Fustercluck) features its own new campaign with unique storylines, locations, enemies, and bosses.
Arms Race (Designer's Cut DLC)
A roguelike game mode where players start with no gear in a new zone (Stormblind Complex), scavenge for weapons, and fight to extract high-quality loot before being killed by enemies or an encroaching storm (Murdercane).
Ava's Murder Mysteries (Director's Cut DLC)
A series of story-driven side missions where players help Ava investigate potentially paranormal happenings and uncover a conspiracy across multiple planets.
Hemovorous the Invincible (Director's Cut DLC)
A challenging end-game raid boss encounter, requiring Eridium to access. Defeating this massive Varkid offers some of the best loot in the game.
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Multiplayer
Multiplayer Details
The primary mode is 3-player online co-op PvE. Players team up to survive expeditions, synergizing the unique abilities of their chosen Nightfarers. The game can be attempted solo, but it is designed with co-op in mind, with mechanics like reviving downed teammates and bosses with large health pools suited for multiple players. Matchmaking is available.
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Editions & DLC
Available Editions
Available in several editions: Standard Edition (base game, physical on PS/Xbox). Deluxe Edition (digital - includes base game, 'Additional DLC' featuring characters/bosses due Q4 2025, Digital Artbook & Mini Soundtrack). Seekers Edition (physical for PS/Xbox - includes Deluxe Edition content in a Steelbook). Collector's Edition (physical for PS/Xbox/PC - includes base game, Steelbook, DLC code, 8 Nightfarer Cards, Digital Soundtrack, ~25cm Wylder statue, and a 40-page hardcover Artbook). All editions include priority access to an in-game gesture.
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Post-Launch Content / DLC
An 'Additional DLC' pack featuring new playable characters and bosses is confirmed and included in the Deluxe Edition, scheduled for release by Q4 2025. This DLC will also be available for separate purchase. Future updates or DLCs beyond this are possible, as hinted by the evolving nature of the game.
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FAQ
Frequently Asked Questions
Q: What is ELDEN RING NIGHTREIGN? A: ELDEN RING NIGHTREIGN is a standalone multiplayer co-op action survival game set in the ELDEN RING universe. It's a spin-off with roguelike mechanics, where players team up as 'Nightfarers' to survive expeditions in the ever-shifting land of Limveld and defeat powerful Nightlord bosses.
Q: When was ELDEN RING NIGHTREIGN released? A: It was released worldwide on May 29/30, 2025, for PlayStation 4, PlayStation 5, Windows PC (Steam), Xbox One, and Xbox Series X/S.
Q: Is ELDEN RING NIGHTREIGN a DLC for Elden Ring? A: No, it is a standalone game and does not require the base Elden Ring game to play. It is described as a spin-off and prequel set in an alternate past.
Q: How many players can play ELDEN RING NIGHTREIGN together? A: The game is designed for up to 3-player online co-op. While it can be attempted solo, it is balanced and intended for a team of three Nightfarers.
Q: What is the gameplay loop like? A: Players choose a Nightfarer and embark on expeditions into Limveld, which last a three day-and-night cycle. Each day involves exploration, combat, looting, and leveling up. At the end of each day (and particularly the third day), players face challenging bosses. The map and encounters shift with each new expedition (run). Unsuccessful runs still provide Relics for permanent progression.
Q: Are there different characters to play as? A: Yes, there are eight unique playable characters called Nightfarers, each with their own distinct abilities, weapons, and playstyles (e.g., Duchess, Ironeye, Raider, Recluse). More characters are planned as DLC.
Q: Is ELDEN RING NIGHTREIGN a live-service game? A: No, despite its multiplayer focus and planned DLC, FromSoftware and Bandai Namco have indicated it is not positioned as a live-service game in the typical sense.
Q: When was Borderlands 3 released? A: Borderlands 3 was initially released on September 13, 2019, for PlayStation 4, Xbox One, and PC (via Epic Games Store), with a Steam release for PC on March 13, 2020. It later came to other platforms like Stadia, PS5, Xbox Series X/S, and Nintendo Switch.
Q: Who are the playable characters in Borderlands 3? A: There are four playable Vault Hunters: Amara the Siren, FL4K the Beastmaster, Moze the Gunner, and Zane the Operative. Each has three unique skill trees and multiple Action Skills.
Q: Who are the main villains in Borderlands 3? A: The main antagonists are the Calypso Twins, Troy and Tyreen, who lead the Children of the Vault (COV) cult and seek to harness the power of the Great Vault.
Q: Does Borderlands 3 have multiplayer? A: Yes, Borderlands 3 supports up to 4-player online co-operative multiplayer. It also features local split-screen co-op on consoles. Cross-platform play is supported across PC (Steam/Epic), Xbox, PlayStation, and Mac.
Q: What is Mayhem Mode in Borderlands 3? A: Mayhem Mode is an end-game feature that significantly increases game difficulty by applying random modifiers to enemies and gameplay, while also increasing loot quality and XP gain. There are multiple Mayhem levels (1-11 with Mayhem 2.0 update).
Q: How many planets can you visit in Borderlands 3? A: Players can travel to multiple planets beyond Pandora, including Promethea, Athenas, Eden-6, and Nekrotafeyo, using the Sanctuary III starship as a mobile base.
Q: What kind of DLC does Borderlands 3 have? A: Borderlands 3 has two Season Passes. Season Pass 1 includes four major story campaign add-ons. Season Pass 2 includes the Designer's Cut (Arms Race mode, 4th skill tree for each Vault Hunter) and the Director's Cut (new raid boss, Ava's murder mystery quests, behind-the-scenes content, Vault Cards).
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Technical Details
Graphics & Visual Fidelity
Utilizes the Elden Ring engine and assets, providing high-fidelity graphics and familiar art style. Limveld features diverse biomes that can change per session. Emphasis on atmospheric effects related to the encroaching night and the designs of new Nightlord bosses and familiar FromSoftware foes.
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Audio & Soundtrack
Composers include Shoi Miyazawa, Tai Tomisawa, Soma Tanizaki, Yoshikazu Takayama, and Yuka Kitamura. The soundtrack is expected to align with the dark fantasy atmosphere of the Elden Ring universe, enhancing the tension and epic scale of boss battles.
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User Interface (UI/UX)
Features a minimap with various points of interest. Inventory and character stat management are described as being kept simple to maintain a fast pace. Focus is on co-op information and environmental cues.
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Accessibility Options
Specific accessibility features are not detailed in the provided snippets but are expected to include FromSoftware's standard offerings such as subtitle customization and control remapping. Given the co-op nature, clear visual and audio cues for team actions would be important.
1080p (Full HD) - Recommended (Targets 1080p, Medium/High settings, ~60 FPS)(Medium/High Preset, 1080p resolution, aiming for 60 FPS (game might be capped at 60 FPS).)
CPU: Official recommended desktop CPU for a good 1080p/60FPS experience.
CPU (Laptop): Estimated mid-range laptop CPUs for solid 1080p/60FPS performance.
GPU: Official recommended desktop GPU for 1080p High settings, targeting 60 FPS. Requires 8GB VRAM.
GPU (Laptop): Good laptop GPUs for 1080p High at 60 FPS. Ensure adequate TGP. (A hypothetical future RTX 5050 Laptop GPU would comfortably manage this).
RAM: 16GB RAM is officially recommended. Dual-channel configuration improves performance.
Storage: SSD is strongly recommended for this tier.
memoryCPU: Intel Core i5-11500 or AMD Ryzen 5 5600
CPU: Official minimum desktop CPU for ELDEN RING NIGHTREIGN.
CPU (Laptop): Estimated laptop CPU for minimum playability. Modern 4-core/8-thread or 6-core CPUs are suitable.
GPU: Official minimum desktop GPU. Requires 3-4GB VRAM.
GPU (Laptop): Estimated laptop GPUs for minimum settings. Performance varies with TGP. (Hypothetical future entry-level RTX 50 series laptop GPUs would easily exceed this).
RAM: 12GB RAM is the official minimum requirement.
Storage: SSD highly recommended for better loading.
memoryCPU: Intel Core i5-10600 or AMD Ryzen 5 5500
CPU: Minimum desktop CPU.
CPU (Laptop): Estimated laptop CPU. Performance depends on specific model's cooling and power limits.
GPU: Minimum desktop GPU with 2GB VRAM.
GPU (Laptop): Targets playable framerates at 720p-1080p Low. **2GB VRAM is an absolute minimum and might struggle; 4GB VRAM is strongly recommended for laptops.** Performance varies greatly by TGP.
RAM: Minimum RAM requirement (dual-channel highly recommended if using 8GB or more).
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memoryCPU: AMD FX-8350 or Intel Core i5-3570
developer_boardGPU: AMD Radeon HD 7970 (2GB) or NVIDIA GeForce GTX 680 (2GB)
laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 5 2500U or newer equivalent mobile CPUs with at least 4 cores/threads.
laptop_windowsGPU (L): NVIDIA GeForce GTX 960M (2GB/4GB), NVIDIA GeForce GTX 1050 Mobile (2GB/4GB); OR AMD Radeon R9 M385X (4GB). A GTX 1650 Laptop (4GB) would be a more comfortable modern minimum.
layersRAM: 6 GB
saveStorage (Tier): 75 GB available space (SSD Recommended)
1440p (QHD/2K) - High (Targets 1440p, High settings, ~60 FPS)(High Preset, 1440p resolution, aiming for 60 FPS (game might be capped at 60 FPS).)
CPU: Strong desktop CPU for achieving smooth 60 FPS at 1440p.
CPU (Laptop): High-performance laptop CPUs beneficial for consistent 1440p gameplay.
GPU: Desktop GPU capable of delivering a solid 1440p/60FPS experience at high settings. 8GB VRAM essential.
GPU (Laptop): Strong laptop GPUs for 1440p/60 FPS. Max TGP versions are important. (A hypothetical future RTX 5060 Laptop GPU would perform well here).
RAM: 16GB RAM is recommended for smooth 1440p gaming.
Storage: NVMe SSD recommended for the best loading times at 1440p.
1440p (QHD/2K) - Recommended (Target: 1440p High settings OR 1080p Ultra settings, ~60 FPS)(High/Ultra Preset.)
CPU: Recommended desktop CPU.
CPU (Laptop): Recommended laptop CPU for a smooth 1080p Ultra or 1440p High experience.
GPU: Recommended desktop GPU for 1440p High / 1080p Ultra.
GPU (Laptop): Targets ~60 FPS at 1080p Ultra or 1440p High. **Ensure adequate TGP for NVIDIA cards.** 6GB VRAM minimum, 8GB VRAM strongly recommended for laptops at this tier.
RAM: 16GB RAM in dual-channel strongly recommended for optimal performance.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Max-Q (8GB), NVIDIA GeForce RTX 2060 Laptop (6GB, High TGP), NVIDIA GeForce RTX 3060 Laptop (6GB, Medium to High TGP); OR AMD Radeon RX 5600M (6GB), RX 5700M (8GB), RX 6600M (8GB).
layersRAM: 16 GB
saveStorage (Tier): 75 GB available space (SSD Recommended)
2160p (UHD/4K) - 4K High Settings (Targets 2160p/4K, Medium/High settings, ~60 FPS)(Medium/High Preset, 2160p (4K) resolution, aiming for 60 FPS (game might be capped at 60 FPS, internal scaler might be needed).)
CPU: Capable desktop CPU to support 4K gaming in ELDEN RING NIGHTREIGN without significant bottlenecks.
CPU (Laptop): High-end laptop CPUs to pair with capable GPUs for 4K.
GPU: Desktop GPUs capable of running ELDEN RING NIGHTREIGN at 4K Medium/High settings aiming for 60 FPS. 8GB+ VRAM essential, 12GB+ preferred.
GPU (Laptop): High-end laptop GPUs from RTX 30/40 series can achieve 4K in this title, potentially with some settings adjustments. (A hypothetical future RTX 5070 Laptop GPU would provide a very strong 4K experience).
RAM: 16GB RAM is generally sufficient, but 32GB offers more headroom for 4K.
Storage: A fast NVMe SSD is recommended for the best 4K gaming experience.
Spec: 30 GB available space (SSD Recommended) Note: An SSD is recommended for faster loading times, though not listed as strictly mandatory in all initial spec lists. Ensure at least 30 GB of free disk space. This is considerably smaller than the main Elden Ring game. Type: SSD
Spec: 75 GB available space (SSD Recommended) Note: An SSD is recommended for faster load times and smoother overall gameplay experience. Type: SSD
desktop_windows Operating System
Spec: Windows 10 (64-bit) for Minimum, Windows 11 (64-bit) for Recommended and above Explanation: A 64-bit version of Windows 10 is required for minimum playability. Windows 11 is listed for recommended and is generally advised for newer titles and hardware as of May 2025.
Spec: Windows 7/10 (latest service pack) Explanation: A 64-bit version of Windows 7, 8.1, 10, or 11 with the latest service packs is required.
gamepad DirectX Version
Spec: DirectX 12 Explanation: DirectX 12 is required as per official specifications. Ray tracing support is not explicitly mentioned in the initial official specs for this spin-off; if present, it would require compatible hardware and likely significantly higher specs.
N/A
info_outline Other Game Notes
OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for ELDEN RING NIGHTREIGN (Released May 2025). This information is based on official PC specifications found for this standalone co-op roguelike spin-off from FromSoftware, adapted to the requested JSON structure. Laptop GPU mentions for RTX 50 series are speculative as of May 2025. The game may have a 60 FPS cap on PC based on initial reports.
Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, which is dependent on TGP (Total Graphics Power) and cooling. ELDEN RING NIGHTREIGN's official specs are relatively modest, so many modern gaming laptops should perform well, but ensuring good TGP and cooling will optimize the experience.
Laptop Consideration: G P U T G P: Sufficient TGP for the laptop GPU will help achieve consistent framerates, especially if aiming for the higher end of performance targets.
Laptop Consideration: Cooling Thermals: Good cooling is beneficial for maintaining stable performance during potentially long roguelike runs or co-op sessions.
Laptop Consideration: C P U Power Limits: Adequate CPU power ensures smooth gameplay, though the listed specs suggest it might be less CPU-intensive than the main Elden Ring game.
Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended for optimal performance and reduced latency, which can be beneficial in an action RPG.
Optimization Detail: Upscaling Tech: Official support for DLSS, FSR, or XeSS is not explicitly detailed in the initial Steam specifications. The game may feature an internal resolution scaler. Players might rely on driver-level upscaling if available and needed. Reports suggest a potential 60 FPS cap; if true, higher framerate targets would not be achievable without unofficial modifications.
Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality, Effects Detail, Anti-Aliasing, Ambient Occlusion, and Foliage Detail will likely impact performance. Given its roguelike nature with potentially procedurally generated elements, performance might vary between runs.
Game Name: ELDEN RING NIGHTREIGN
Official PC system requirements for 'Borderlands 3' (released in 2019). An SSD is recommended for better loading times and texture streaming, especially with higher settings. The game supports DirectX 11 and DirectX 12.
Laptop Performance Note: Borderlands 3 can be played on a variety of gaming laptops. Laptop GPUs and CPUs perform differently than their desktop counterparts due to Total Graphics Power (TGP) and thermal constraints. The estimations below reflect hardware from around the game's release period or slightly newer equivalents for a good experience. **Always check specific laptop model reviews for performance benchmarks, especially TGP and cooling.**
Laptop Consideration: G P U T G P Impact: The TGP of a laptop GPU significantly affects its performance. Higher TGP values for the same GPU model generally lead to better framerates.
Laptop Consideration: Advanced Cooling Thermals: Good cooling is crucial for laptops to sustain performance during long gaming sessions and avoid thermal throttling, which can reduce framerates.
Laptop Consideration: C P U Performance Sustain: A capable mobile CPU is needed to handle the game's demands, especially in busy areas or during intense combat, without bottlenecking the GPU.
Laptop Consideration: R A M Configuration Speed: 6GB is absolute minimum, but 16GB in dual-channel configuration is strongly recommended for a much smoother experience and to prevent stuttering, especially when many enemies or effects are on screen.
Laptop Consideration: Display Panel G P U Pairing: Match your laptop's GPU power to its display resolution (typically 1080p for this era of requirements) and aim for a refresh rate the GPU can consistently support (e.g., 60Hz or higher).
Laptop Consideration: Driver Updates O S Optimization: Using up-to-date GPU drivers and ensuring your OS (Windows) is optimized for gaming can improve stability and performance.
Optimization Detail: A P I Choice: Offers DirectX 11 and DirectX 12 renderers. DX12 may offer better performance on some newer hardware but DX11 can be more stable on older systems.
Optimization Detail: Key Settings Impact: Resolution, Texture Streaming, Material Quality, Shadows, Draw Distance, Volumetric Fog, Screen Space Reflections, and Anti-Aliasing options (FXAA, Temporal AA) are key settings affecting performance.
Game Name: Borderlands 3
build Optimization Details
Upscaling Tech: Official support for DLSS, FSR, or XeSS is not explicitly detailed in the initial Steam specifications. The game may feature an internal resolution scaler. Players might rely on driver-level upscaling if available and needed. Reports suggest a potential 60 FPS cap; if true, higher framerate targets would not be achievable without unofficial modifications.
Key Settings Impact: Texture Quality, Shadow Quality, Effects Detail, Anti-Aliasing, Ambient Occlusion, and Foliage Detail will likely impact performance. Given its roguelike nature with potentially procedurally generated elements, performance might vary between runs.
A P I Choice: Offers DirectX 11 and DirectX 12 renderers. DX12 may offer better performance on some newer hardware but DX11 can be more stable on older systems.
Key Settings Impact: Resolution, Texture Streaming, Material Quality, Shadows, Draw Distance, Volumetric Fog, Screen Space Reflections, and Anti-Aliasing options (FXAA, Temporal AA) are key settings affecting performance.
laptop Laptop Considerations
G P U T G P: Sufficient TGP for the laptop GPU will help achieve consistent framerates, especially if aiming for the higher end of performance targets.
Cooling Thermals: Good cooling is beneficial for maintaining stable performance during potentially long roguelike runs or co-op sessions.
C P U Power Limits: Adequate CPU power ensures smooth gameplay, though the listed specs suggest it might be less CPU-intensive than the main Elden Ring game.
M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended for optimal performance and reduced latency, which can be beneficial in an action RPG.
G P U T G P Impact: The TGP of a laptop GPU significantly affects its performance. Higher TGP values for the same GPU model generally lead to better framerates.
Advanced Cooling Thermals: Good cooling is crucial for laptops to sustain performance during long gaming sessions and avoid thermal throttling, which can reduce framerates.
C P U Performance Sustain: A capable mobile CPU is needed to handle the game's demands, especially in busy areas or during intense combat, without bottlenecking the GPU.
R A M Configuration Speed: 6GB is absolute minimum, but 16GB in dual-channel configuration is strongly recommended for a much smoother experience and to prevent stuttering, especially when many enemies or effects are on screen.
Display Panel G P U Pairing: Match your laptop's GPU power to its display resolution (typically 1080p for this era of requirements) and aim for a refresh rate the GPU can consistently support (e.g., 60Hz or higher).
Driver Updates O S Optimization: Using up-to-date GPU drivers and ensuring your OS (Windows) is optimized for gaming can improve stability and performance.
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.