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Dying Light 2 Stay Human vs Cyberpunk 2077

info General Information
Release Date
Feb 4, 2022 Dec 10, 2020
Developer
Techland CD Projekt Red
Publisher
Techland Publishing CD Projekt
Genre(s)
Action RPG, Open World, Survival Horror, Parkour, First-Person Action RPG, Open World, Sci-Fi, Cyberpunk, First-Person
Engine
C-Engine (Techland's in-house engine) REDengine 4
stars Ratings & Price
Content Rating
Mature 17+ Mature 17+
Avg. User Rating
4.0 / 5.0 4.2 / 5.0
Current Price (USD)
$59.99 $59.99
tune Key Specs
Quick Highlights
  • Perspective: First-Person
  • Multiplayer: Cooperative (4 players online for entire campaign)
  • Setting: Villedor ('The City'), Post-Apocalyptic Europe, 20+ years after Harran Virus outbreak
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch (Cloud Version)
  • Unique Feature: Advanced Parkour System, Day/Night Cycle Impacting Gameplay, Branching Narrative with Faction Choices, Melee-Focused Combat, Infection Management.
  • Perspective: First-Person (Third-Person while driving and in photo mode/some cutscenes)
  • Multiplayer: None (Single-Player Only)
  • Setting: Night City, Free State of Northern California, Year 2077
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Google Stadia (discontinued)
  • Unique Feature: Deep Character Customization & Lifepaths, Extensive Cyberware System, Branching Narrative with Meaningful Choices, Johnny Silverhand (Keanu Reeves), Dense Vertical City Design, Braindance Investigations.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Co-op Players (Online): Up to 3 other players can join the host's game in online co-op. They control their own Aiden characters with their respective progression. Teammates can revive each other, combine combat efforts, and assist in completing quests and exploring The City. Loot is generally instanced or shared fairly.
    Human (Other Players' Aidens)
  • Story-Specific AI Companions (Temporary): During certain main story missions or side quests, key NPC characters will temporarily accompany Aiden, providing combat support and unique dialogue. They are AI-controlled and their presence is scripted for those specific mission segments. They are not persistent, commandable companions.
    Human (Key NPCs like Lawan, Hakon)
  • Johnny Silverhand (Digital Ghost): Resides in V's head due to the Relic biochip. Provides constant commentary, opinions, and guidance (often unsolicited). During specific story moments or side jobs ('Chippin' In'), V can allow Johnny to temporarily take control of their body, leading to unique interactions and gameplay segments where Johnny's combat style is emphasized.
    Digital Construct / Human (Formerly)
  • Jackie Welles (Temporary): V's initial mercenary partner. Fights alongside V in early game missions, providing combat support with his dual pistols and aggressive style. His presence is limited to the prologue and first act.
    Human
  • Story-Specific AI Companions (Panam, Judy, River, Takemura, etc.): During their respective questlines, key characters like Panam Palmer, Judy Alvarez, River Ward, Goro Takemura, and others will accompany V on missions, providing combat support, unique dialogue, and specialized skills (e.g., Panam's driving and sniper skills, Judy's tech/braindance expertise). They are AI-controlled and their presence is scripted for those missions.
    Human
  • Summoned Drones/Turrets (Tech Perks & Cyberware): Through certain tech perks or cyberware, V might be able to deploy small combat drones or turrets that act as temporary AI companions, attacking nearby enemies.
    Robotic
  • Pets (Cat 'Nibbles', Iguana): V can adopt a cat (Nibbles) and hatch an iguana in their apartment. They are non-combat companions, primarily adding a touch of domesticity and life to V's living space.
    Felis catus / Iguanidae
Key Collectibles
  • Inhibitors (GRE Crates): Found in GRE Quarantine Buildings, Military Convoys, Airdrops, and other high-risk locations. Essential for upgrading Aiden's maximum Health and Stamina, which in turn unlocks access to higher-tier Combat and Parkour skills.
  • Mementos (Notes, Recordings, Dog Tags, Newspapers, etc.): Lore items scattered throughout Villedor that provide backstory about the world, The Fall, key characters, and the daily struggles of survivors. Found in buildings, safe zones, and quest locations.
  • Graffiti Tags (Street Art): Collectible pieces of street art created by various artists in The City. Often found in hard-to-reach parkour locations, requiring skilled traversal to find and collect.
  • Tapes (Music & Story): Audio tapes that can be played on Aiden's cassette player. Some are music tracks, while others contain story segments, interviews, or personal logs providing more lore.
  • Blueprints: Recipes for crafting weapon mods, consumables (medkits, boosters), throwables, and arrows/bolts. Found in the world, as quest rewards, or purchased from Craftmasters.
  • Iconic Weapons: Unique named weapons with special abilities, stats, and often unique visual designs. Obtained from specific enemies, as quest rewards, or found in hidden locations. Can be upgraded.
  • Tarot Card Graffiti (Mystical Murals): 20 (base game) + 2 (Phantom Liberty) large, glowing tarot card murals painted on walls throughout Night City and Dogtown. Finding them is part of the 'Fool on the Hill' side job and they are narrated by Misty, tying into themes of fate and V's journey.
  • Cyberpsycho Sightings (Mini-Bosses): 17 individuals who have succumbed to cyberpsychosis. Regina Jones tasks V with neutralizing them (lethally or non-lethally) for study. Each encounter is a unique mini-boss fight.
  • NCPD Scanner Hustles (Reported Crimes): Numerous dynamic events marked on the map, including Assaults in Progress, Reported Crimes, and Organized Crime Activities. Completing them by neutralizing criminals and looting evidence provides XP, street cred, and money.
  • Shards (Lore & Skill Shards): Data shards containing text logs, audio recordings, or even software that grants a free Perk Point or levels up a skill. Found extensively throughout Night City, providing lore and character progression.
  • Johnny Silverhand's Belongings (Car, Gun, Clothing Items): Various iconic items that belonged to Johnny Silverhand can be found or acquired by V, allowing them to partially adopt his look and use his signature gear. Part of the 'Chippin' In' side job line.
  • Vehicles (Purchasable & Stealable): While not 'collectibles' in the traditional sense, acquiring a garage full of diverse vehicles (cars, motorcycles) by purchasing them from Fixers or finding/stealing unique ones is a major side activity for many players.
Key Themes
  • Post-Apocalypse
  • Zombie Outbreak
  • Survival
  • Moral Choices & Consequences
  • Faction Warfare
  • Parkour & Freedom of Movement
  • Hope vs. Despair
  • Humanity's Struggle
  • Infection & Transformation
  • Scavenging & Crafting
  • Cyberpunk
  • Transhumanism
  • Corporate Power & Dystopia
  • Megacities
  • Identity & Self
  • Immortality
  • Rebellion
  • Artificial Intelligence
  • Inequality
  • The Price of Fame
  • Loss & Memory
  • Cybernetics
colorize Combat & Gear
Weapons Overview
  • Melee Weapons (One-Handed & Two-Handed): Various (Axes, Maces, Swords, Machetes, Hammers, Knives, Pipes, Bats, Knuckledusters)
    The primary combat tools. Weapons have rarity tiers (Common to Artifact), durability, and can be enhanced with craftable mods (e.g., adding elemental damage like fire/shock, increasing impact, critical chance, or durability). Different weapon types have varying attack speeds, damage, and special properties (e.g., blunt weapons good against armor, slashing against unarmored).
  • Bows & Crossbows: Ranged (Silent, Precision)
    Silent ranged weapons ideal for stealth and taking out enemies from a distance. Various arrow/bolt types can be crafted (standard, fire, shock, explosive, poison, UV). The PK Crossbow is a powerful late-game reward.
  • Throwables: Tactical/Explosive/Utility
    Craftable items like Molotov Cocktails, DIY Grenades, UV Bars (temporary UV light source), Decoys (to distract infected), Mines, C4, Throwing Knives.
  • Gear & Consumables (Boosters): Utility/Buffs
    Boosters provide temporary enhancements to combat, parkour, health regeneration, or resistances. Medkits are essential for healing. Craftable using herbs and other resources.
  • UV Flashlight: Defensive Tool
    An essential tool, especially at night. Its UV light weakens and repels Volatiles and other light-sensitive infected, creating temporary safe opportunities. Can be upgraded for intensity and duration.
  • Firearms (Limited): Ranged (Ballistic - Rare)
    While the game is primarily melee-focused due to ammo scarcity in The City, some limited firearms like makeshift pistols or shotguns (e.g., 'Boomstick') can be found or crafted, but ammo is extremely rare and they are generally less sustainable than melee or bows.
  • Power Weapons: Conventional Firearms (Ricochet)
    Standard firearms (pistols, SMGs, rifles, shotguns, LMGs) that fire conventional bullets. Bullets can ricochet off surfaces, allowing for trick shots. Most common weapon type, highly customizable with scopes, muzzles, and mods.
  • Tech Weapons: Electromagnetic Firearms (Charge & Penetrate)
    Advanced firearms that can be charged up to fire powerful projectiles capable of penetrating cover and hitting enemies behind walls. Often have a distinct visual and sound design. Require Technical Ability attribute for full potential.
  • Smart Weapons: Guided Projectile Firearms (Homing)
    Futuristic firearms that fire self-guided projectiles that can track and home in on tagged enemies, even around cover. Require a Smart Link cyberware implant in V's hands to use effectively. Often tied to Intelligence attribute.
  • Melee Weapons (Blades & Blunt): Close Quarters Combat (Various)
    Includes katanas, knives, machetes, baseball bats, crowbars, hammers, and unique iconic melee weapons. Combat style varies from fast slashes to heavy stunning blows. Can be modded.
  • Cyberware Weapons (Arm Implants): Cybernetic Melee/Ranged
    Powerful weapons integrated directly into V's cybernetic arms: Mantis Blades (extendable arm blades for lethal melee), Gorilla Arms (enhance strength for blunt melee and ripping open doors/turrets), Monowire (a charged fiber optic whip for slicing enemies), Projectile Launch System (fires various explosive or non-lethal projectiles).
  • Throwables (Grenades): Explosive/Utility
    Various types of grenades including Fragmentation, EMP, Incendiary, Recon (tags enemies), and Biohazard. Used for area denial, crowd control, or specific tactical advantages.
  • Iconic Weapons: Unique Named Variants
    Special, named versions of existing weapons (Power, Tech, Smart, Melee) with unique appearances, enhanced stats, and often special properties or effects. Found as quest rewards, looted from specific enemies, or crafted from specs. Highly sought after.
Armor / Gear Sets
  • Gear Pieces (Head, Chest, Gloves, Bracers, Pants, Shoes): Players equip six pieces of gear, each belonging to a specific class (Tank, Brawler, Medic, Ranger) that provides bonuses tailored to that playstyle (e.g., Tank gear offers more damage resistance, Brawler gear more melee damage). Gear has rarity tiers (Common to Artifact) and provides stats like armor, damage resistance, and specific perks (e.g., +% damage at night, reduced stamina cost for parkour). Gear can be found, bought, or earned as quest rewards.
  • Cosmetic Outfits (Transmog): A transmogrification system allows players to change the appearance of their equipped gear to look like any other gear piece they have collected, without altering its stats. Many full cosmetic outfits are also available through events, DLC, or store purchases.
  • Outer Clothing (Jackets, Coats, Vests): Provides Armor rating, which contributes to damage reduction. Can have mod slots for adding passive bonuses (e.g., increased critical chance, resistance to specific damage types, reduced recoil). Style varies greatly.
  • Inner Clothing (Shirts, Tops, Bodysuits): Provides Armor rating and potentially mod slots. Contributes to overall look and protection.
  • Headwear (Hats, Helmets, Glasses, Masks, Kerchiefs): Provides Armor rating and often mod slots. Glasses/visors can sometimes offer minor UI enhancements or zoom capabilities through mods. Masks used for anonymity or aesthetic.
  • Facewear (Masks, Cybernetic Faceplates): Provides Armor and sometimes unique perks or mod slots. Cybernetic faceplates are more integrated.
  • Legwear (Pants, Skirts, Shorts): Provides Armor rating and can have mod slots.
  • Footwear (Boots, Shoes, Sneakers): Provides Armor rating and sometimes mod slots for perks like quieter movement or reduced fall damage.
  • Special Outfits / Full Body Sets: Complete outfits (e.g., corpo suit, netrunner suit, nomad gear) that provide an overall Armor rating and sometimes set bonuses or unique appearances. Some are iconic or tied to specific factions/quests.
  • Subdermal Armor (Cyberware): A type of cyberware implant that directly increases V's base Armor rating. Multiple tiers available for increasing damage resistance.
Outfits/Customization
  • Gear Sets (Tank, Brawler, Medic, Ranger): Players equip six pieces of gear (Head, Torso, Gloves, Wrists, Legs, Feet). Each piece belongs to a class (Tank, Brawler, Medic, Ranger) providing specific gameplay bonuses (e.g., damage reduction, melee damage, healing effectiveness, ranged damage). Gear has visual variety based on its class, rarity, and faction origin (PK, Survivor, Renegade aesthetic). A transmog system allows players to change equipped gear's appearance to any owned style.
  • Cosmetic Outfits & Skins: Full cosmetic outfits that change Aiden's entire appearance without affecting stats are available through game progression, events, DLC, or store purchases (e.g., Nightrunner outfit, Peacekeeper outfit, various themed bundles).
  • Weapon Charms: Small cosmetic charms that can be attached to melee weapons for personalization.
  • Outerwear (Jackets, Coats, Vests): Extensive selection of jackets (biker, bomber, trench coats, armored vests, etc.) in various styles (corpo, nomad, streetkid, netrunner) and materials. Offers Armor and mod slots.
  • Innerwear (Shirts, T-Shirts, Tank Tops, Bodysuits): Wide variety of shirts and tops, from casual to formal, often reflecting different subcultures of Night City. Provides Armor and mod slots.
  • Headwear (Hats, Caps, Helmets, Bandanas, Headbands, Visors): Large assortment of headgear. Helmets offer more protection. Visors and some cybernetic headwear can have unique properties or mod slots.
  • Facewear (Glasses, Goggles, Masks, Cybernetic Optics): Includes sunglasses, protective goggles, gas masks, decorative masks, and cybernetic eye/face implants. Can offer Armor and mod slots.
  • Legwear (Pants, Trousers, Skirts, Shorts, Leggings): Diverse options for lower body clothing, including jeans, cargo pants, corporate slacks, tactical pants, and more. Provides Armor and mod slots.
  • Footwear (Boots, Sneakers, High Heels, Sandals): Variety of shoes to match different styles, from heavy combat boots to stylish sneakers or formal shoes. Offers Armor and sometimes mod slots for perks like quieter movement.
  • Special Outfits / Full Body Sets (Netrunner Suit, Corpo Suit, Nomad Gear, Hazmat Suit, etc.): Complete, pre-designed outfits that often provide a cohesive look and good Armor. Some are tied to specific factions, professions, or quests. Can have multiple mod slots.
  • Wardrobe & Transmog System (Post 1.6 Update): Players can save created outfits in their apartment wardrobe and use a transmogrification system to apply the appearance of any owned clothing item to their equipped gear, allowing for optimal stats with desired aesthetics.
trending_up Progression & Upgrades
Skills & Progression

Aiden has two main skill trees: Combat (unlocking new melee moves, weapon proficiency, and toughness) and Parkour (unlocking advanced traversal abilities like wall runs, slides, and improved jumps). Skill points are earned by performing combat actions and parkour maneuvers respectively. Inhibitors, found in GRE containers, are used to upgrade Health and Stamina, which also gate access to higher-tier skills. Crafting allows Aiden to create weapon mods, consumables (medkits, boosters), and throwable items using scavenged resources. Blueprints for crafting are found or earned.

N/A
public World & Exploration
World & Level Design

The City of Villedor is significantly larger than Harran from the first game, divided into two main districts: Old Villedor (a more classic European-style area with smaller buildings, easier for early parkour) and the Central Loop (a modern downtown area with skyscrapers, requiring advanced parkour tools like the grappling hook and paraglider). There are also surrounding areas, GRE Quarantines, and Dark Hollows. The map is dense with verticality, encouraging rooftop traversal.

Night City is a vast and incredibly dense urban open world, divided into six main districts: Watson (run-down, industrial, diverse), Westbrook (upscale, Japantown, corporate plazas), City Center (corporate heart, skyscrapers), Heywood (residential, diverse socio-economic areas, Valentinos turf), Santo Domingo (industrial, working-class, 6th Street turf), and Pacifica (once a resort district, now impoverished and dangerous, Voodoo Boys turf). The surrounding Badlands (desert outskirts) are also explorable. The city is known for its verticality and intricate layout.

Playable Vehicles
  • Paraglider: Personal Traversal Gear (Aerial)
    An essential tool unlocked progression, allowing Aiden to glide from high places, cover large distances quickly, and navigate the verticality of the Central Loop. Can be upgraded for better maneuverability and features like a UV light attachment.
  • Grappling Hook: Personal Traversal Gear (Utility)
    A versatile tool used to swing across gaps, pull Aiden towards anchor points, and aid in climbing. It functions more like a physics-based swing rather than a point-and-zip line in some games. Upgradable for range and functionality.
  • Traversal on Foot (Parkour): Player Locomotion
    The primary mode of movement. Dying Light 2 features an advanced and fluid parkour system, allowing Aiden to run, jump, climb, slide, wall-run, and use various environmental elements to navigate The City's rooftops and streets with agility.
  • Cars (Economy, Executive, Sport, Hypercar, Heavy Duty, Utility): Land Vehicle (Wheeled)
    A vast selection of cars across numerous fictional manufacturers and classes, reflecting Night City's diverse automotive landscape. Vehicles can be purchased, stolen, or awarded. Extensive visual customization is limited, but performance varies. Some vehicles feature mounted weapons (added post-2.0/Phantom Liberty).
  • Motorcycles (Street, Sport, Chopper): Land Vehicle (Two-Wheeled)
    Various motorcycles for fast and agile urban traversal, including iconic bikes like Jackie's Arch or the Kusanagi Yaiba. Offer a different driving experience and allow V to use one-handed weapons while riding.
  • Trucks & Vans (Industrial, Commercial): Land Vehicle (Wheeled - Heavy)
    Larger vehicles like pickup trucks, vans, semi-trucks, and industrial vehicles. Slower but more durable. Some can be used for specific missions or carrying large items.
  • Armored Vehicles & Weaponized Vehicles (Post 2.0 / Phantom Liberty): Land Vehicle (Combat Focused)
    Certain vehicles, especially those added or enhanced with later updates and the Phantom Liberty expansion, come equipped with mounted machine guns, rocket launchers, or other offensive capabilities, enabling vehicle combat.
  • AVs (Aerodynes - NPC/Mission Specific): Aerial Vehicle (Flying Car - Primarily NPC)
    Flying vehicles (AVs) are a common sight in Night City's skies, used by corporations, law enforcement, and the wealthy. While V cannot freely pilot them in the base game, they feature prominently in cutscenes and specific mission sequences. Some limited player control might occur in scripted events.
  • Public Transit (NCART Metro - Fast Travel): Mass Transit System
    The Night City Area Rapid Transit (NCART) system features metro stations across the city. Initially just fast travel points, later updates allowed players to actually ride the metro trains and look out at the city.
Notable Fauna/Mounts
  • Infected Humans (Various Stages & Types - Virals, Biters, Goons, Demolishers, Volatiles, etc.): Homo sapiens infectus (Harran Virus)
    Primary Antagonistic Force, Ranging from common fodder to elite/boss-level threats.
  • Dogs (Feral/Infected - Howlers): Canis familiaris (Infected)
    Hostile, Howlers alert other infected to Aiden's presence.
  • Rats & Crows: Rodentia / Corvidae
    Ambient wildlife, can sometimes indicate nearby loot or danger, generally non-hostile but can be startled.
  • Deer (Mentioned/Implied in hunting for resources, but not live interactive animals typically): Cervidae
    Primarily a source for crafting resources (leather, bones) through looting or specific contexts rather than live hunting encounters in the city.
  • Cats (Domestic): Felis catus
    Ambient Domesticated/Stray Wildlife. V can adopt a cat named Nibbles.
  • Dogs (Domestic / Stray): Canis familiaris
    Ambient Domesticated/Stray Wildlife. Less common than cats in interactive roles.
  • Pigeons & Other Birds: Aves (Various)
    Ambient Urban Wildlife, contribute to city atmosphere.
  • Rats & Cockroaches: Rodentia / Blattodea
    Ambient Urban Wildlife, found in run-down areas, adding to grim atmosphere.
  • Iguana (Pet): Iguanidae
    V can acquire an Iguana egg and hatch it as a pet for their apartment.
  • Fish (Aquarium): Pisces (Various Ornamental)
    Decorative, can be found in some environments or as part of V's apartment customization.
book Story & Characters
Main Characters
  • Aiden Caldwell: Protagonist (Pilgrim)
    An infected survivor with exceptional parkour and combat abilities. He travels to The City searching for his sister, Mia, from whom he was separated during GRE experiments as a child. Aiden is resourceful, determined, and his choices shape the fate of Villedor.
  • Lawan: Ally / Potential Romantic Interest
    A strong, independent, and cynical survivor in The City, driven by a desire for revenge against Colonel Waltz. She becomes a crucial ally to Aiden and is skilled in combat and parkour. Voiced and motion-captured by Rosario Dawson.
  • Hakon: Ally / Nightrunner
    An experienced Nightrunner who helps Aiden navigate The City early in his journey. He is knowledgeable about survival and the city's factions but has his own hidden agenda and complex allegiances.
  • Colonel Lucas Waltz: Main Antagonist (Former GRE Scientist / Renegade Leader)
    A brilliant but ruthless scientist formerly with the GRE, now the leader of the Renegades. He is obsessed with finding a cure for his own condition and is connected to Aiden and Mia's past experiments. He possesses superhuman abilities due to self-experimentation.
  • Frank Marwey: Supporting Character / Former Nightrunner Leader
    The former leader of the Nightrunners, now a disillusioned and alcoholic owner of the Fish Eye Canteen. He possesses valuable information and contacts within The City.
  • Major Jack Matt: Faction Leader (Peacekeepers)
    The stern and militaristic commander of the Peacekeepers in the Central Loop. He seeks to impose order and security through strict control and military might.
  • Sophie: Faction Figure (Survivors - Old Villedor)
    A key figure among the Survivors in the Bazaar in Old Villedor, trying to protect her community. Her brother, Barney, often causes trouble.
  • Carl: Faction Figure (Survivors - Central Loop)
    One of the leaders of the Survivors faction operating from the PK Floating Fortress in the Central Loop, advocating for a more communal and less authoritarian approach.
  • Various other supporting characters: Quest Givers, Faction Members, Survivors
    Numerous other characters populate The City, offering quests, information, and representing the diverse struggles of those living in the post-apocalypse.
  • V (Valerie/Vincent): Protagonist (Mercenary)
    The player-customizable protagonist. V's background (Lifepath: Nomad, Streetkid, Corpo) influences early story and dialogue options. After a heist gone wrong, V's consciousness is intertwined with Johnny Silverhand's due to the Relic biochip, leading to a desperate search for a cure.
  • Johnny Silverhand: Deuteragonist / Digital Ghost / Rockerboy Legend
    A charismatic and rebellious iconic rockerboy and anarchist who died decades before 2077. His digital ghost is imprinted on the Relic biochip and becomes a constant presence in V's mind, offering cynical commentary, guidance, and sometimes taking control. Portrayed and voiced by Keanu Reeves.
  • Jackie Welles: Ally / V's Best Friend & Merc Partner
    V's initial partner in crime and close friend. A loyal and ambitious mercenary dreaming of hitting the major leagues in Night City. His fate is a significant early plot point.
  • Judy Alvarez: Ally / Braindance Technician / Potential Romantic Interest
    A skilled braindance technician and member of the Moxes gang. She becomes a key ally to V, helping with investigations and dealing with personal struggles. A potential romantic interest for female V.
  • Panam Palmer: Ally / Nomad (Aldecaldos) / Potential Romantic Interest
    A fiercely independent former member of the Aldecaldos nomad clan. She enlists V's help for various operations in the Badlands and becomes a crucial ally. A potential romantic interest for male V.
  • River Ward: Ally / NCPD Detective / Potential Romantic Interest
    An NCPD detective who seeks V's help in solving a personal case. He is principled but often disillusioned with the system. A potential romantic interest for female V.
  • Kerry Eurodyne: Ally / Rockerboy / Potential Romantic Interest
    Johnny Silverhand's former bandmate from Samurai. Now an older, established musician struggling with his legacy and new challenges. A potential romantic interest for male V.
  • Viktor Vektor: Ally / Ripperdoc
    A skilled and trustworthy Ripperdoc who serves as V's primary cyberware installer and medical contact. A fatherly figure to V.
  • Misty Olszewski: Ally / Esoteric Shop Owner
    Owner of Misty's Esoterica, Jackie's girlfriend, and a friend to V. She provides spiritual guidance and tarot readings.
  • Goro Takemura: Ally / Former Arasaka Bodyguard
    The loyal former bodyguard of Saburo Arasaka. After Saburo's death, he seeks V's help to uncover the truth and bring justice, becoming an unlikely ally.
  • Adam Smasher: Antagonist / Arasaka Cyborg Enforcer
    A monstrous, almost fully cybernetic Arasaka enforcer. A legendary and terrifying figure in Night City, responsible for Johnny Silverhand's death. Serves as a major recurring threat.
  • Yorinobu Arasaka: Antagonist / Heir to Arasaka Corporation
    Saburo Arasaka's rebellious son and the current head of the Arasaka Corporation after his father's demise. His actions are central to the main conflict.
  • Fixers (Dexter DeShawn, Rogue Amendiares, Wakako Okada, Mr. Hands, etc.): Quest Givers / Information Brokers
    Influential figures in Night City's underworld who provide V with gigs (jobs), contracts, and information. Each fixer controls a specific territory or type of operation.
Example Missions
  • Main Story Quests (Aiden's Search for Mia)
    A series of narrative-driven missions that follow Aiden Caldwell's journey to find his sister Mia, unravel his past with the GRE experiments, and navigate the faction conflicts within Villedor. These missions involve critical choices that shape the city and its inhabitants.
  • Side Quests (Citizen Requests & Stories)
    Numerous optional quests given by various NPCs throughout The City. These offer diverse scenarios, from helping survivors with personal problems and investigating mysteries to undertaking dangerous tasks for factions or individuals. They provide XP, rewards, and further insight into the world.
  • Facility Assignment Missions (Water Towers & Electrical Stations)
    Key missions where Aiden must secure and assign control of vital city infrastructure (Water Towers, Electrical Stations) to either the Peacekeepers or the Survivors. This choice permanently alters the zone, adding faction-specific parkour aids (e.g., PK traps, Survivor ziplines/airbags) and changing NPC presence.
  • GRE Anomaly Fights (Revenants)
    Night-time boss encounters against powerful, unique infected called Revenants found at specific GRE Anomaly sites. Defeating them rewards Combat XP, valuable loot, and often Inhibitors.
  • GRE Quarantine Buildings & Dark Hollows
    Daytime-infested or night-time high-risk indoor locations that contain valuable loot, crafting materials, and Inhibitors. GRE Quarantines are multi-level challenges, while Dark Hollows are smaller but often guarded by Volatiles at night.
  • Windmills & Metro Stations (Safe Zone Activation)
    Activate windmills by completing parkour challenges to power them up, creating new Survivor safe zones. Clear out infected and restore power to Metro Stations to unlock them as fast travel points and larger safe zones.
  • Airdrops & Military Convoys
    Locate and loot valuable supplies from GRE airdrops (often on rooftops or in dangerous areas) and abandoned military convoys. These contain high-tier gear, crafting parts, and Inhibitors.
  • Parkour Challenges & Combat Challenges
    Timed challenges that test Aiden's parkour skills (reaching checkpoints within a time limit) or combat abilities (defeating waves of enemies). Award medals and XP based on performance.
  • Story DLC Missions (e.g., 'Bloody Ties')
    Self-contained narrative expansions with new storylines, characters, locations, and rewards. 'Bloody Ties' focuses on a brutal arena tournament.
  • Main Jobs (Primary Story Campaign)
    A series of core narrative missions that drive V's central quest to find a cure for the Relic biochip and deal with Johnny Silverhand's engram. These involve high-stakes heists, corporate espionage, confrontations with major antagonists, and exploring the deepest secrets of Night City and the Arasaka Corporation.
  • Side Jobs (Character Arcs & Major Side Stories)
    Extensive, multi-part optional questlines that delve deeper into the stories of key supporting characters like Panam Palmer, Judy Alvarez, River Ward, Kerry Eurodyne, and Johnny Silverhand himself. These often involve significant choices and can lead to romances or impact V's relationships and potential endings.
  • Gigs (Fixer Contracts)
    Smaller, contract-based jobs provided by Night City's Fixers. These are categorized into types like Mercenary Work (e.g., neutralize target, sabotage), SOS: Merc Needed (rescue missions), Thievery (steal an item), Agent Saboteur, Gun for Hire, and Search and Recover. They offer money, street cred, and experience.
  • NCPD Scanner Hustles (Assault in Progress, Reported Crime, Organized Crime Activity)
    Dynamic events marked on the map indicating ongoing criminal activity. V can intervene to neutralize criminals and often find lootable evidence or containers. Contributes to clearing out district crime.
  • Cyberpsycho Sightings
    Regina Jones tasks V with locating and neutralizing (preferably non-lethally) 17 individuals who have succumbed to cyberpsychosis. Each encounter is a unique mini-boss fight requiring different tactics.
  • Vehicle Contracts (Post 2.0 Update)
    Missions from El Capitan involving stealing specific vehicles within a time limit, often involving combat or evading pursuit.
  • Braindance Investigations
    Specific missions where V uses a Braindance device to analyze recorded memories, scrubbing through visual, audio, and thermal layers to find clues and solve mysteries. A key investigative tool.
  • Phantom Liberty Main Jobs & Gigs (Expansion)
    A new main storyline and set of gigs within the Dogtown district, involving espionage, political intrigue, and working with NUSA agent Solomon Reed and netrunner Songbird to save the NUSA President.
people Multiplayer
Multiplayer Details

Features a 4-player online cooperative mode, allowing players to experience the entire main story campaign and most side activities together. Players can join a host's game, and progression is largely tied to the host, though players retain their character progression and inventory. Co-op enhances combat and exploration with team tactics.

A standalone multiplayer game set in the Cyberpunk universe was once in development but was later canceled. Cyberpunk 2077 itself is a single-player experience with no multiplayer modes.

extension Editions & DLC
Available Editions

Available in Standard, Deluxe, and Ultimate Editions. Deluxe Edition included digital artbook, soundtrack, exclusive weapon charms, wallpapers, comic, and the first story DLC ('Bloody Ties'). Ultimate Edition included all Deluxe content, plus the second story DLC (yet to be released as of mid-2024), 2h Night XP Boost, crafting items, and two more outfit/weapon skin packs. A Collector's Edition with physical items was also available.

Available in Standard Edition. A Collector's Edition was released with numerous physical items (V statue, artbook, SteelBook, world compendium, postcards, map, etc.). The game later received a major 2.0 update and the 'Phantom Liberty' expansion, which can be purchased separately or as part of a bundle. An 'Ultimate Edition' bundling the base game and Phantom Liberty was also released.

Post-Launch Content / DLC

Techland has committed to 5+ years of post-launch support. The first story DLC, 'Bloody Ties' (arena combat themed), has been released. A second major story DLC is planned. Numerous free updates have added new content, features (like transmog, new parkour challenges, graphics options), seasonal events, and cosmetic packs (Chapter Agents, skin bundles).

The game received numerous patches and significant free updates (like the 2.0 update which overhauled perks, cyberware, AI, and police systems). One major paid story expansion, 'Phantom Liberty,' was released, adding a new district (Dogtown), storyline, characters, weapons, and abilities. CD Projekt Red has stated Phantom Liberty is the only planned major expansion.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Dying Light 2 a direct sequel to the first Dying Light?
    A: Yes, Dying Light 2 Stay Human is set approximately 20 years after the events of the original Dying Light and its 'The Following' expansion. While it features a new protagonist (Aiden) and setting (The City of Villedor), it exists in the same universe and references past events and characters like Spike.
  • Q: How important are choices in Dying Light 2?
    A: Choices are a significant gameplay mechanic. Aiden's decisions during main quests and some side quests can have major consequences, affecting faction control over city districts (which changes the environment with faction-specific parkour tools or traps), the fate of characters, and the overall narrative outcome. The game features multiple ending variations.
  • Q: What is the Day/Night cycle like?
    A: The Day/Night cycle is a core feature. Daytime is generally safer for exploration and completing objectives, with fewer aggressive infected. Night-time is extremely dangerous, with more powerful infected like Volatiles roaming the streets. However, night offers increased XP gain and access to specific locations (like Dark Hollows and Forsaken Stores) that contain valuable loot but are heavily infested during the day.
  • Q: How does the infection mechanic work for Aiden?
    A: Aiden is infected with the Harran Virus. He wears a biomarker that tracks his immunity levels. When in darkness or away from UV light sources for too long, his immunity drops, and if it reaches zero, he will turn into a Viral. Players must manage this by using UV lamps, UV shrooms, inhibitors, or returning to safe zones before turning.
  • Q: Are there firearms in Dying Light 2?
    A: The base game is heavily focused on melee combat and bows due to a story premise that firearms and ammunition became extremely scarce after The Fall. While some makeshift firearms like the 'Boomstick' (a craftable shotgun) exist, and more traditional firearms were added in later updates (like the 'Firearms Update' in early 2024), melee remains the primary combat style.
  • Q: What are Lifepaths in Cyberpunk 2077, and how do they affect the game?
    A: At the start of the game, players choose one of three Lifepaths for V: Nomad, Streetkid, or Corpo. This choice determines V's starting prologue mission, some unique dialogue options throughout the game that reflect their background, and occasionally offers unique ways to approach or resolve certain quests.
  • Q: Is Cyberpunk 2077 fixed now after its troubled launch?
    A: Cyberpunk 2077 received numerous significant patches and updates (notably Patch 1.5, 1.6, and the major 2.0 Update) that addressed many of the bugs, performance issues, and missing features present at launch. The game is now considered to be in a much-improved state, especially on PC and current-gen consoles, though performance can still be demanding.
  • Q: Can I customize my character's appearance after starting the game?
    A: Yes, after Patch 1.5, players can change V's appearance (hair, makeup, piercings, some cyberware visuals) at mirrors in their apartments or at Ripperdocs. Initial body type and voice cannot be changed post-character creation.
  • Q: What is Braindance (BD)?
    A: Braindance is an in-universe technology that allows users to experience recorded memories and emotions of another person. V uses BDs for investigative purposes, analyzing recordings in an editing mode to find clues by scanning visual, audio, and thermal layers.
  • Q: Does Cyberpunk 2077 have multiple endings?
    A: Yes, Cyberpunk 2077 features multiple significantly different endings for the main story, influenced by choices made throughout the game, particularly in the final act and V's relationships with key characters. The Phantom Liberty expansion also has its own set of branching endings that can impact the base game's conclusion.
  • Q: What is Phantom Liberty?
    A: Phantom Liberty is the only major paid expansion for Cyberpunk 2077. It's a spy-thriller story that introduces a new district (Dogtown), new characters (including Solomon Reed played by Idris Elba and Songbird), new quests, weapons, cyberware, and abilities. It integrates into the main game but also offers a new potential ending path.
build Technical Details
Graphics & Visual Fidelity

Powered by Techland's C-Engine, the game showcases a detailed and dilapidated urban environment. It features advanced lighting, dense geometry, volumetric fog, and detailed character/infected models. Ray tracing options (Global Illumination, Shadows, Reflections, Ambient Occlusion) are available on PC and current-gen consoles, significantly enhancing visual fidelity but also being very demanding.

Powered by REDengine 4, Cyberpunk 2077 showcases a visually stunning and incredibly dense Night City, renowned for its neon-drenched streets, towering skyscrapers, detailed interiors, and diverse character designs. It features advanced global illumination, reflections, and particle effects. Ray tracing (including Path Tracing in 'Overdrive Mode' on high-end PCs) significantly enhances visual fidelity with realistic lighting, shadows, and reflections, but is extremely demanding.

Audio & Soundtrack

Original score composed by Olivier Deriviere, featuring a dynamic system that adapts the music to gameplay intensity and player actions (e.g., during parkour sequences or intense combat). Sound design emphasizes visceral melee impacts, distinct infected vocalizations, and the atmospheric tension of night-time exploration. The Biomarker's ticking sound adds to the infection mechanic's urgency.

Original score composed by Marcin Przybyłowicz, P. T. Adamczyk, and Paul Leonard-Morgan, featuring a blend of electronic, industrial, synthwave, and rock elements reflecting Night City's atmosphere. Features an extensive list of licensed tracks from various artists (real and fictional in-universe bands like Samurai, fronted by Johnny Silverhand) across multiple in-game radio stations covering diverse genres. Sound design emphasizes futuristic tech, distinct weapon sounds, and the cacophony of a bustling, dangerous city.

User Interface (UI/UX)

First-person HUD displaying health, stamina, infection timer (biomarker), equipped weapon/tool, and objective markers. A compass aids navigation. Crafting and inventory menus are accessible. Skill trees are visually represented. The day-night cycle and infection status are prominent UI elements.

Features a diegetic first-person HUD integrated into V's optical implants, displaying health, ammo, mini-map, objectives, and contextual hacking prompts. The inventory, character (skills, cyberware), journal, and map are accessed through a menu system. Braindances offer a unique investigative UI. Extensive use of in-world UIs on screens and advertisements.

Accessibility Options

Offers a range of accessibility options: customizable controls (key remapping on PC), subtitle customization (size, background, speaker names), colorblind modes, options to change QTEs from taps to holds, aim assist, adjustable FOV (PC), motion blur toggle, head bob toggle, and various audio/visual cues.

Offers a robust suite of accessibility options, including extensive subtitle customization (size, background, speaker names), control remapping (full on PC), aim assist options, options to reduce camera motion and screen effects, colorblind modes, UI scaling, options for hold vs. toggle for actions, and various gameplay difficulty modifiers.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - RT High (1080p ~60 FPS, RT Ultra Preset, DLSS/FSR Quality/Balanced) (Ray Tracing Ultra Preset, DLSS/FSR Quality or Balanced)
CPU: CPU for 1080p/60FPS with Ultra RT.
CPU (Laptop): Top-tier laptop CPUs.
GPU: Desktop GPU for 1080p/60FPS with Ultra RT.
GPU (Laptop): Flagship RT capable laptop GPUs. 12GB+ VRAM crucial, DLSS vital.
RAM: 20GB RAM minimum, 32GB recommended for Ultra RT.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i9-12900 or AMD Ryzen 9 7900X
developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4070 Ti (12GB)
laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP).
layersRAM: 20 GB
saveStorage (Tier): 70 GB NVMe SSD
1080p (Full HD) - Recommended RT (1080p ~60 FPS, High RT Preset) (Ray Tracing High Preset (likely with DLSS/FSR Quality/Performance))
CPU: CPU for 1080p/60FPS with RT.
CPU (Laptop): High-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS with High RT.
GPU (Laptop): High-end RT capable laptop GPUs. 8GB+ VRAM crucial, upscaling vital.
RAM: 16GB RAM required.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more stable high RT experience.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF)
CPU: Recommended desktop CPU for 1080p/60FPS without RT.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High without RT.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 6600M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB SSD
memoryCPU: Intel Core i7-12700 or AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) or Intel Arc A770
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. **Modern Intel Core i7/i9 HX-series / AMD Ryzen 7/9 HS/HX-series with high clock speeds are ideal.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would offer a more consistent 60 FPS+ at 1080p High.**
layersRAM: 16 GB
saveStorage (Tier): 70 GB NVMe SSD
1080p (Full HD) - RT Minimum (1080p ~30 FPS, RT Low Preset, DLSS/FSR Balanced) (Ray Tracing Low Preset, DLSS/FSR Balanced)
CPU: CPU for 1080p/30FPS with basic RT.
CPU (Laptop): High-end laptop CPU.
GPU: Minimum desktop GPU for 1080p/30FPS with basic RT (AMD needs higher tier for RT).
GPU (Laptop): RT capable laptop GPUs. DLSS/FSR essential.
RAM: 16GB RAM required.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-9700 or AMD Ryzen 5 5600
developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) / RTX 3060 (8GB) or AMD Radeon RX 6800 XT (16GB)
laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 5800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Mobile or RTX 4070 Mobile would be significantly better for RT.**
layersRAM: 16 GB
saveStorage (Tier): 70 GB NVMe SSD
1080p (Full HD) - Minimum RT (1080p ~30 FPS, Low RT Preset) (Ray Tracing Low Preset (likely with DLSS/FSR Quality/Balanced))
CPU: CPU for 1080p/30FPS with RT.
CPU (Laptop): Mid-to-high range laptop CPU.
GPU: Minimum desktop GPU for 1080p/30FPS with RT.
GPU (Laptop): Entry-level RT capable laptop GPUs. Upscaling essential.
RAM: 16GB RAM required.
Storage: SSD required.
memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / RTX 4050 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile would be significantly better for RT.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB SSD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset, No Ray Tracing) (Low Preset, Ray Tracing OFF)
CPU: Minimum desktop CPU for 1080p at lower settings without RT.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended.
GPU: Minimum desktop GPU for 1080p at lower settings without RT.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum.
RAM: Minimum RAM requirement.
Storage: HDD is absolute minimum, expect long load times.
memoryCPU: Intel Core i3-9100 or AMD Ryzen 3 2300X
developer_boardGPU: NVIDIA GeForce GTX 1050 Ti (4GB) or AMD Radeon RX 560 (4GB)
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Low/Medium.**
layersRAM: 8 GB
saveStorage (Tier): 60 GB HDD
memoryCPU: Intel Core i7-6700 or AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (8GB) or Intel Arc A380
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB) / RTX 3050 Ti Mobile (4GB, High TGP). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) would be a much better entry point for stable 1080p Low/Medium.**
layersRAM: 12 GB
saveStorage (Tier): 70 GB SSD
1440p (QHD/2K) - RT Ultra (1440p ~60 FPS, RT Ultra Preset, DLSS/FSR Balanced/Performance) (Ray Tracing Ultra Preset, DLSS/FSR Balanced or Performance)
CPU: Desktop CPU for 1440p/60FPS with Ultra RT.
CPU (Laptop): Flagship laptop CPUs.
GPU: Desktop GPU for 1440p/60FPS with Ultra RT.
GPU (Laptop): Flagship laptop GPUs needed. 12GB+ VRAM essential, DLSS critical.
RAM: 32GB RAM strongly recommended.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-12900 or AMD Ryzen 9 7900X
developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4080 (16GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP).
layersRAM: 20 GB
saveStorage (Tier): 70 GB NVMe SSD
1440p (QHD/2K) - High RT (1440p ~60 FPS, High RT Preset with DLSS/FSR Performance) (Ray Tracing High Preset, DLSS/FSR Performance)
CPU: Desktop CPU for 1440p/60FPS with RT.
CPU (Laptop): Top-tier laptop CPUs.
GPU: Desktop GPU for 1440p/60FPS with High RT.
GPU (Laptop): Flagship laptop GPUs needed. 12GB+ VRAM essential.
RAM: 32GB RAM strongly recommended.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-11700K or AMD Ryzen 9 5900X
developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4070 Ti (12GB)
laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HX or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. Even then, fine-tuning settings and upscaling will be essential.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
2160p (UHD/4K) - RT Overdrive (Path Tracing) (Targeting ~60 FPS, DLSS Performance/Ultra Performance with Frame Generation) (Ray Tracing: Overdrive Preset, DLSS Performance/Ultra Performance + Frame Generation (DLSS 3.5))
CPU: Flagship desktop CPU for attempting RT Overdrive.
CPU (Laptop): Absolute flagship laptop CPUs essential.
GPU: The most powerful desktop GPU, heavily reliant on DLSS 3.5 for playable Overdrive mode.
GPU (Laptop): The absolute best laptop GPU, and it will be pushed to its limits. Path Tracing is exceptionally demanding.
RAM: 32GB RAM essential for RT Overdrive.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D
developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB)
laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (if available). **The most powerful laptop CPUs available.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will struggle significantly with RT Overdrive at 4K and will need aggressive DLSS settings including Frame Generation. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent with strong RT) would be needed for a truly comfortable experience. (Highly Speculative)**
layersRAM: 24 GB
saveStorage (Tier): 70 GB NVMe SSD
2160p (UHD/4K) - Ultra RT (2160p/4K ~60 FPS, Medium/High RT Preset with DLSS/FSR Ultra Performance) (Ray Tracing Medium/High, DLSS/FSR Ultra Performance)
CPU: Desktop CPU for 4K/60FPS with RT.
CPU (Laptop): Flagship laptop CPUs absolute necessity.
GPU: Top-tier desktop GPU for attempting 4K/60FPS with RT, heavily reliant on upscaling.
GPU (Laptop): The absolute best laptop GPU available, and will still struggle without aggressive upscaling and optimized RT settings.
RAM: 32GB RAM essential.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 7900X
developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Achieving stable 4K/60FPS with high ray tracing settings on a laptop is extremely challenging. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be required for a more comfortable experience at this level. (Highly Speculative)**
layersRAM: 32 GB
saveStorage (Tier): 60 GB NVMe SSD
save Overall Storage
Spec: 60 GB available space (SSD Recommended).
Note: An NVMe SSD is recommended for the best experience due to asset streaming and fast loading.
Type: SSD
Spec: 70 GB available space (SSD Required). Phantom Liberty DLC adds approx. 33GB.
Note: An NVMe SSD is strongly recommended for the best experience due to asset streaming, fast loading, and to mitigate texture pop-in.
Type: SSD
desktop_windows Operating System
Spec: Windows 7 (No longer officially supported post-launch updates), Windows 10, Windows 11 (64-bit versions only)
Explanation: 64-bit Windows 10 or Windows 11 is recommended for ongoing support and best performance.
Spec: 64-bit Windows 10
Explanation: 64-bit Windows 10 or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 11 (DirectX 12 recommended for ray tracing and potentially better performance on compatible hardware)
Explanation: DX11 is minimum, DX12 offers advanced features.
Spec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • Official system requirements from Techland. Performance can vary significantly depending on specific hardware, settings, areas in-game (especially dense city areas), and background applications. An SSD is strongly recommended.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are extremely critical. **Dying Light 2 is a demanding title, especially with ray tracing enabled. High-end laptop hardware is necessary for higher settings and resolutions.**
  • Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
  • Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits will perform better.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS, AMD FSR (1.0 and 2.0), and Intel XeSS.
  • Optimization Detail: Key Settings Impact: Ray Tracing Quality (Global Illumination, Shadows, Reflections, Ambient Occlusion), Shadow Quality, Contact Shadows, Fog Quality, Particle Quality, and Texture Quality heavily impact performance. Using upscaling is highly recommended for higher settings/resolutions, especially with ray tracing.
  • Game Name: Dying Light 2 Stay Human
  • Official system requirements from CD Projekt Red (updated post-2.0 patch and Phantom Liberty). Performance can vary significantly depending on specific hardware, settings, areas in-game (especially dense city centers), and background applications. An SSD is MANDATORY. The game is very demanding, especially with Path Tracing (Overdrive Mode).
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are extremely critical. **Cyberpunk 2077 is one of the most graphically and CPU intensive games, particularly with advanced ray tracing. High-end, modern laptop hardware is essential for an enjoyable experience at higher settings.**
  • Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
  • Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling, especially during prolonged sessions.
  • Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits and good single-core performance will perform better.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred) significantly benefits performance, especially with high CPU load.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS (including Super Resolution, Ray Reconstruction, and Frame Generation - DLSS 3/3.5), AMD FSR 2.1, and Intel XeSS 1.1.
  • Optimization Detail: Key Settings Impact: Ray Tracing (Reflections, Sun Shadows, Local Shadows, Global Illumination, Path Tracing/Overdrive Mode), Screen Space Reflections Quality, Volumetric Fog Resolution, Crowd Density, Texture Quality, and Level of Detail (LOD) heavily impact performance. Using upscaling is highly recommended for higher settings/resolutions, especially with any form of ray tracing.
  • Game Name: Cyberpunk 2077
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS, AMD FSR (1.0 and 2.0), and Intel XeSS.
  • Key Settings Impact: Ray Tracing Quality (Global Illumination, Shadows, Reflections, Ambient Occlusion), Shadow Quality, Contact Shadows, Fog Quality, Particle Quality, and Texture Quality heavily impact performance. Using upscaling is highly recommended for higher settings/resolutions, especially with ray tracing.
  • Upscaling Tech: Supports NVIDIA DLSS (including Super Resolution, Ray Reconstruction, and Frame Generation - DLSS 3/3.5), AMD FSR 2.1, and Intel XeSS 1.1.
  • Key Settings Impact: Ray Tracing (Reflections, Sun Shadows, Local Shadows, Global Illumination, Path Tracing/Overdrive Mode), Screen Space Reflections Quality, Volumetric Fog Resolution, Crowd Density, Texture Quality, and Level of Detail (LOD) heavily impact performance. Using upscaling is highly recommended for higher settings/resolutions, especially with any form of ray tracing.
laptop Laptop Considerations
  • G P U T G P: Maximum TGP is crucial for performance.
  • Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • C P U Power Limits: Laptops with sustained high CPU power limits will perform better.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • G P U T G P: Maximum TGP is crucial for performance.
  • Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling, especially during prolonged sessions.
  • C P U Power Limits: Laptops with sustained high CPU power limits and good single-core performance will perform better.
  • R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred) significantly benefits performance, especially with high CPU load.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

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