Select Games to Compare
Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.
Dragon's Dogma 2: Dark Arisen vs The Witcher 3: Wild Hunt
| close | close |
|---|---|
| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 9, 2026 | May 19, 2015 |
| Developer | |
| Capcom | CD Projekt Red |
| Publisher | |
| Capcom | CD Projekt (Poland), Warner Bros. Interactive Entertainment (NA), Bandai Namco Entertainment (Europe & other regions) |
| Genre(s) | |
| Action-RPG | Action RPG, Open World, Fantasy, Third-Person |
| Engine | |
| RE Engine | REDengine 3 (with SpeedTree, Umbra 3, PhysX, etc.) |
| stars Ratings & Price | |
| Content Rating | |
| M (Mature) | Mature 17+ |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.9 / 5.0 |
| Current Price (USD) | |
| $49.99 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
|
|
| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
|
|
| Key Collectibles | |
|
|
| Key Themes | |
|
|
| colorize Combat & Gear | |
| Weapons Overview | |
|
|
| Armor / Gear Sets | |
|
|
| Outfits/Customization | |
|
|
| trending_up Progression & Upgrades | |
| Skills & Progression | |
|
Title Update 3.2 introduced a paradigm shift in combat by expanding the active weapon skill slots from four to six, fundamentally altering the tactical flexibility of every vocation. Players no longer have to sacrifice utility for damage; Mages can carry multiple elemental boons alongside healing, while Warfarers can maintain their Rearmament skill while accessing five distinct offensive arts. The expansion further deepens this with the Relic Expedition Cycle. Slaying enemies in Norgan yields 'Unidentified Relics' that, when appraised by Jiera using Rift Crystals, can roll with 'Custom Skill EX' properties. These innate modifiers drastically alter vocation abilities, flashing dark-red in combat and encouraging an addictive, loot-driven grind as players seek mathematically superior gear to tackle the endgame. |
N/A |
| public World & Exploration | |
| World & Level Design | |
|
The new region of Norgan is meticulously crafted, representing approximately one-quarter of the landmass of the base game's Vermund. However, this smaller footprint is deceptive, as the topography is incredibly dense, focusing heavily on vertical exploration, claustrophobic ice caverns, and bespoke dungeon instances. As players ascend the frozen peaks, the bright snowfields give way to darker, isolated environments fraught with undead horrors and sudden blizzards that disable the minimap. Furthermore, the expansion integrates 12 'Lost Rites' dungeons into Vermund and Battahl. These claustrophobic gauntlets challenge high-level players with glowing purple boss variants and legendary loot, ensuring that both the new Norgan region and the base game map provide dozens of hours of rich, highly replayable content. |
The game features several large, distinct open-world regions rather than one single contiguous map. These include: White Orchard (prologue area), Velen & Novigrad (a massive combined region of swamps, forests, battlefields, and the large city of Novigrad), Skellige Isles (an archipelago of mountainous, Viking-inspired islands), Kaer Morhen (a smaller mountainous region with the Witcher keep), and later through DLCs, Toussaint (a vibrant, fairy-tale duchy). The total landmass is estimated to be very large (e.g., Velen/Novigrad alone is often cited as over 100 sq km, with Skellige adding another significant portion). Each region is densely packed with quests, points of interest, monster nests, and hidden treasures. |
| Playable Vehicles | |
|
|
| Notable Fauna/Mounts | |
|
N/A |
| book Story & Characters | |
| Main Characters | |
|
|
| Example Missions | |
|
|
| people Multiplayer | |
| Multiplayer Details | |
|
Dragon's Dogma 2: Dark Arisen eschews traditional synchronous multiplayer in favor of its signature Pawn system, a highly advanced form of asynchronous cooperative play. Players create a main Pawn that exists simultaneously in their game and the global 'Rift'. Other Arisens can hire these Pawns, and the AI companions learn from these excursions—gaining quest knowledge, discovering weakness triggers for new enemies like the Fallen Dragon, and warning players of environmental hazards like destructible frozen lakes. TU 3.2 vastly improved Pawn AI, allowing them to catch falling players, prioritize ranged threats, and execute synergistic attacks. The Dragonsplague mechanic adds a layer of viral asynchronous risk and reward, creating a constantly evolving community ecosystem without the need for direct player-to-player matchmaking. |
The Witcher 3: Wild Hunt is a purely single-player experience. There are no multiplayer modes. |
| extension Editions & DLC | |
| Available Editions | |
|
Capcom strategically restructured the commercial rollout of Dragon's Dogma 2 alongside the Dark Arisen expansion to foster community goodwill. The highly controversial Deluxe Edition, criticized for its perceived pay-for-convenience microtransactions (such as Rift Crystals and fast travel items), was permanently delisted from digital storefronts in June 2026. The base game received a permanent price reduction to $39.99 on PC. The standalone Dark Arisen expansion is priced at $29.99 across all platforms, while a comprehensive Full Bundle—including the base game, expansion, and nostalgic audio tracks—is available for $49.99. Physical retail copies, especially in regions like India, offer the 'Norgan Fashion Set - Northern Attire' as a pre-order bonus, ensuring accessible entry points for both new players and returning veterans. |
Available in Standard Edition. A Collector's Edition included a Geralt vs. Griffin statue, SteelBook, artbook, medallion, map. Later, a Game of the Year Edition (or Complete Edition) was released, bundling the base game with both major expansions ('Hearts of Stone' and 'Blood and Wine') and all free DLCs. The Next-Gen Update (Patch 4.0) was a free upgrade for existing owners on PC, PS5, and Xbox Series X|S. |
| Post-Launch Content / DLC | |
|
The roadmap leading to Dark Arisen was defined by sweeping quality-of-life improvements. Title Update 3.1 eradicated major friction points by introducing the Eternal Ferrystone for infinite fast travel. Title Update 3.2 modernized the save system, expanding to three slots per account and reforming the much-feared Dragonsplague into a high-risk, high-reward tactical buff where infected Pawns gain massive DPS boosts. The DLC itself introduces the Relic Expedition Cycle, a continuous extraction-style gameplay loop. Cosmetic add-ons remain available for $2.99, but all substantial mechanical features, including the 12 Lost Rites dungeons, the entirely new Norgan region, the six-slot skill expansion, and total AI rewrites, are bundled into the comprehensive Dark Arisen expansion, marking a massive evolution for the title. |
CD Projekt Red released 16 free DLCs (cosmetic items, small quests, New Game+). Two major paid expansions were released: 'Hearts of Stone' (a lengthy, dark, and story-focused adventure with new characters and a compelling narrative) and 'Blood and Wine' (a massive expansion set in the new region of Toussaint, with a new main storyline, numerous side quests, new monsters, gear, and a player home vineyard). Both expansions are critically acclaimed. |
| help_outline FAQ | |
| Frequently Asked Questions | |
|
|
| build Technical Details | |
| Graphics & Visual Fidelity | |
|
Powered by the heavily optimized RE Engine, Dark Arisen pushes technical boundaries across all hardware. On PC, the integration of DLSS 4.5 Ray Reconstruction and DLSS 5 Neural Rendering vastly improves VRAM efficiency and Ray-Traced Global Illumination. The PlayStation 5 Pro patch leverages PSSR to upscale native 1440p or 1080p images to 4K, allowing for up to 105fps in Performance Mode on VRR displays, though some temporal instability and shimmering exist on intricate armor meshes. The dynamic weather system is visually staggering; blizzards accumulate snow dynamically, and destructible ice environments react realistically to heavy attacks. Remarkably, the Nintendo Switch 2 version maintains feature parity, utilizing DLSS Super Resolution to output a stable, visually rich 30fps handheld experience without compromising enemy density. |
Powered by REDengine 3, The Witcher 3 was renowned for its stunning visuals at launch, showcasing vast, detailed landscapes, realistic weather systems, and expressive character models. The Next-Gen Update (Patch 4.0) significantly enhanced visuals on PC and current-gen consoles, adding ray-traced global illumination and ambient occlusion, improved screen space reflections, higher resolution textures, and denser environments, making it visually competitive with modern titles. |
| Audio & Soundtrack | |
|
Audio design in Dark Arisen is a masterclass in atmospheric tension and mechanical feedback. As players ascend Norgan, the sweeping orchestral scores of Vermund are replaced by desolate, haunting ambient tracks that invoke survival horror. Music dynamically shifts during blizzards, where visibility is zero and players must rely entirely on directional audio and Pawn voice lines to detect approaching Aethon harpies or Norgan Giants. The expansion also features returning nostalgic audio tracks from the original 2013 Dark Arisen. Combat sound effects have been tightened; the new hitstop adjustments on heavy Warrior swings sound incredibly visceral, and the ominous, pulsating audio cue of a Pawn entering the critical stages of the reworked Dragonsplague provides crucial auditory feedback for tactical management. |
Original score composed by Marcin Przybyłowicz and Mikołaj Stroiński, featuring a blend of orchestral arrangements, Slavic folk music influences, and haunting ambient tracks. The soundtrack, particularly tracks like 'The Wolven Storm (Priscilla's Song)' and various battle themes, is highly praised. Sound design is immersive, with distinct monster sounds, environmental ambiances reflecting different regions, and impactful combat effects. |
| User Interface (UI/UX) | |
|
The user interface in Dark Arisen has received crucial modernizations, directly addressing massive community feedback. The most significant overhaul arrived with the expanded save system, which now clearly displays the exact date and time of the last save across three distinct character slots, providing a vital safety net against irreversible progress loss. In combat, the UI seamlessly accommodates the new six-slot skill system without cluttering the screen. Environmentally, the UI interacts dynamically with the world; during Norgan's intense blizzards, the minimap is completely disabled, forcing players to rely on their HUD-less surroundings, landmarks, and auditory cues from their Pawns. Additionally, menus for appraising Relics at Jiera's shop are streamlined, quickly showing stat variances and Custom Skill EX modifiers. |
Features a customizable HUD displaying health, stamina, toxicity, equipped Signs, and a mini-map. A radial menu allows quick selection of Signs, potions, bombs, and pocket items. Inventory, character (skills, gear), alchemy, crafting, journal, and world map are accessed through a comprehensive menu system. The Bestiary provides information on monsters and their weaknesses. |
| Accessibility Options | |
|
Kento Kinoshita’s direction fundamentally reorganized the game's accessibility, dismantling the intentional friction that alienated some players. The inclusion of the Eternal Ferrystone grants infinite fast travel, completely eliminating the exhausting backtracking of the base game. The expansion from one to three save slots ensures that catastrophic mistakes do not erase hundreds of hours of gameplay. Mechanically, the introduction of the 'Dragonsbaulk Draught' allows players to instantly cure the Dragonsplague, turning a punishing town-wiping mechanic into a manageable feature. Additionally, the 'Guardian' Pawn specialization automates camp defense and oxcart protection, and the widening of parry windows and reduction in hitstop animations make the complex, physics-driven combat significantly more approachable for players who struggle with punishing timing restrictions. |
The original release had limited accessibility options. The Next-Gen Update and subsequent patches improved this, adding features like customizable subtitles (size, background), options for font size, HUD scaling, control remapping (PC), options to reduce camera motion/head bob, and gameplay settings like auto-looting and alternative QTE inputs. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Original - 1080p ~30 FPS, Low/Medium Preset) (Low to Medium Preset (Original Game)) CPU: Minimum desktop CPU for original release. CPU (Laptop): Estimated laptop CPU. Modern i3/Ryzen 3 sufficient for original. GPU: Minimum desktop GPU for original release. GPU (Laptop): Estimated laptop GPUs for original release. RAM: Minimum RAM for original release. Storage: HDD minimum for original. | |
| — | memoryCPU: Intel CPU Core i5-2500K 3.3GHz or AMD CPU Phenom II X4 940 developer_boardGPU: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870 laptop_macCPU (L): Intel Core i5-4200M / AMD A10-5750M equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 765M / AMD Radeon R9 M270X or better. **Modern integrated graphics could handle original low settings. An RTX 3050 Mobile or RTX 4050 Mobile would easily max out original settings and run Next-Gen medium/high.** layersRAM: 6 GB saveStorage (Tier): 50 GB HDD |
| 1080p (Full HD) - Minimum (30 FPS) (Low / Medium Custom) CPU: Baseline required to handle basic enemy AI and open-world physics calculations. CPU (Laptop): High core count mobile CPUs needed to match desktop processing floor. GPU: Provides enough VRAM for low-resolution textures and baseline lighting. GPU (Laptop): Modern mobile architectures necessary to output equivalent rasterization. RAM: Mandatory minimum for background asset caching and OS operations. Storage: SATA SSD acceptable, but NVMe preferred for traversal. | |
memoryCPU: Intel Core i5-10600 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GTX 1070 / AMD RX 5500 XT (8GB VRAM) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA RTX 3050 Ti (95W) / AMD RX 6600M layersRAM: 16 GB saveStorage (Tier): 60 GB SSD | — |
| 1080p (Full HD) - Recommended (Original - 1080p ~60 FPS, High Preset) (High Preset (Original Game)) CPU: Recommended desktop CPU for original release 1080p High. CPU (Laptop): Estimated mid-range laptop CPUs for original. GPU: Recommended desktop GPU for original 1080p High. GPU (Laptop): Estimated performance laptop GPUs for original. RAM: Recommended RAM for original release. Storage: SSD recommended for original. | |
| — | memoryCPU: Intel CPU Core i7-3770 3.4GHz or AMD CPU FX-8350 4GHz developer_boardGPU: NVIDIA GeForce GTX 770 or AMD Radeon R9 290 laptop_macCPU (L): Intel Core i7-4700HQ / AMD Ryzen 5 1600 (Laptop equivalent) or better laptop_windowsGPU (L): NVIDIA GeForce GTX 970M / GTX 1050 Ti Mobile or AMD Radeon RX 470 Mobile. **An RTX 3060 Mobile or RTX 4060 Mobile will run original maxed out at high FPS and handle Next-Gen High settings well.** layersRAM: 8 GB saveStorage (Tier): 50 GB SSD |
| 1440p (QHD/2K) - Recommended (60 FPS) (High) CPU: Required for smooth framerates in dense urban hubs like Vernworth. CPU (Laptop): Top-tier mobile processors required to prevent severe CPU bottlenecking. GPU: Handles the increased pixel count and advanced volumetric lighting. GPU (Laptop): High-wattage variants required for 1440p upscaling via DLSS/FSR. RAM: Adequate for high settings without memory paging issues. Storage: Required for high-resolution texture streaming. | |
memoryCPU: Intel Core i7-10700 / AMD Ryzen 5 3600X developer_boardGPU: NVIDIA RTX 3070 / AMD RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 9 6900HX laptop_windowsGPU (L): NVIDIA RTX 3080 (130W) / RTX 4070 Laptop layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD | — |
| 2160p (UHD/4K) - Ultra / RT ON (30+ FPS) (Maximum with Ray Tracing) CPU: Overcoming the RE engine CPU limit requires brute force, especially 3D V-Cache. CPU (Laptop): Absolute top-end desktop-replacement CPUs required for 4K calculations. GPU: Massive VRAM and RT cores needed for global illumination and 4K output. GPU (Laptop): Only the highest-end mobile silicon can sustain 4K with Ray Tracing in this engine. RAM: Ensures zero micro-stuttering during intense magical combat and blizzards. Storage: Provides maximum throughput for seamless open-world streaming. | |
memoryCPU: Intel Core i9-13900K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA RTX 2080 Ti / AMD RX 6800 (RTX 4080 recommended for 60fps) laptop_macCPU (L): Intel Core i9-13980HX laptop_windowsGPU (L): NVIDIA RTX 4090 Laptop (175W) layersRAM: 32 GB saveStorage (Tier): 60 GB Gen 4 NVMe SSD | — |
| save Overall Storage | |
| Spec: 60+ GB NVMe SSD Note: Crucial for asset streaming, minimizing pop-in, and fast loading between regions and Lost Rites dungeons. Type: NVMe | Spec: Approx. 50 GB available space (SSD Recommended). Size may increase with DLCs and HD Texture mods. Note: An SSD is highly recommended for faster loading times and smoother world traversal. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 (64-bit) / Windows 11 Explanation: Required for DirectX 12 Ultimate compatibility and advanced memory management. | Spec: Windows 7, Windows 8/8.1, Windows 10 (64-bit) Explanation: 64-bit OS required. Windows 10/11 64-bit recommended for Next-Gen Update features like ray tracing (DX12). |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Essential for RE Engine's advanced rendering features and Ray-Traced Global Illumination. | Spec: DirectX 11 (Original), DirectX 12 (for Ray Tracing in Next-Gen Update) Explanation: DX11 for base game, DX12 required for ray tracing features. |
| info_outline Other Game Notes | |
|
|
| build Optimization Details | |
|
|
| laptop Laptop Considerations | |
|
|
info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Dragon's Dogma 2: Dark Arisen Specifically
For The Witcher 3: Wild Hunt Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.