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Dragon's Dogma 2: Dark Arisen vs Dying Light 2 Stay Human
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 9, 2026 | Feb 4, 2022 |
| Developer | |
| Capcom | Techland |
| Publisher | |
| Capcom | Techland Publishing |
| Genre(s) | |
| Action-RPG | Action RPG, Open World, Survival Horror, Parkour, First-Person |
| Engine | |
| RE Engine | C-Engine (Techland's in-house engine) |
| stars Ratings & Price | |
| Content Rating | |
| M (Mature) | Mature 17+ |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.0 / 5.0 |
| Current Price (USD) | |
| $49.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Title Update 3.2 introduced a paradigm shift in combat by expanding the active weapon skill slots from four to six, fundamentally altering the tactical flexibility of every vocation. Players no longer have to sacrifice utility for damage; Mages can carry multiple elemental boons alongside healing, while Warfarers can maintain their Rearmament skill while accessing five distinct offensive arts. The expansion further deepens this with the Relic Expedition Cycle. Slaying enemies in Norgan yields 'Unidentified Relics' that, when appraised by Jiera using Rift Crystals, can roll with 'Custom Skill EX' properties. These innate modifiers drastically alter vocation abilities, flashing dark-red in combat and encouraging an addictive, loot-driven grind as players seek mathematically superior gear to tackle the endgame. |
Aiden has two main skill trees: Combat (unlocking new melee moves, weapon proficiency, and toughness) and Parkour (unlocking advanced traversal abilities like wall runs, slides, and improved jumps). Skill points are earned by performing combat actions and parkour maneuvers respectively. Inhibitors, found in GRE containers, are used to upgrade Health and Stamina, which also gate access to higher-tier skills. Crafting allows Aiden to create weapon mods, consumables (medkits, boosters), and throwable items using scavenged resources. Blueprints for crafting are found or earned. |
| public World & Exploration | |
| World & Level Design | |
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The new region of Norgan is meticulously crafted, representing approximately one-quarter of the landmass of the base game's Vermund. However, this smaller footprint is deceptive, as the topography is incredibly dense, focusing heavily on vertical exploration, claustrophobic ice caverns, and bespoke dungeon instances. As players ascend the frozen peaks, the bright snowfields give way to darker, isolated environments fraught with undead horrors and sudden blizzards that disable the minimap. Furthermore, the expansion integrates 12 'Lost Rites' dungeons into Vermund and Battahl. These claustrophobic gauntlets challenge high-level players with glowing purple boss variants and legendary loot, ensuring that both the new Norgan region and the base game map provide dozens of hours of rich, highly replayable content. |
The City of Villedor is significantly larger than Harran from the first game, divided into two main districts: Old Villedor (a more classic European-style area with smaller buildings, easier for early parkour) and the Central Loop (a modern downtown area with skyscrapers, requiring advanced parkour tools like the grappling hook and paraglider). There are also surrounding areas, GRE Quarantines, and Dark Hollows. The map is dense with verticality, encouraging rooftop traversal. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Dragon's Dogma 2: Dark Arisen eschews traditional synchronous multiplayer in favor of its signature Pawn system, a highly advanced form of asynchronous cooperative play. Players create a main Pawn that exists simultaneously in their game and the global 'Rift'. Other Arisens can hire these Pawns, and the AI companions learn from these excursions—gaining quest knowledge, discovering weakness triggers for new enemies like the Fallen Dragon, and warning players of environmental hazards like destructible frozen lakes. TU 3.2 vastly improved Pawn AI, allowing them to catch falling players, prioritize ranged threats, and execute synergistic attacks. The Dragonsplague mechanic adds a layer of viral asynchronous risk and reward, creating a constantly evolving community ecosystem without the need for direct player-to-player matchmaking. |
Features a 4-player online cooperative mode, allowing players to experience the entire main story campaign and most side activities together. Players can join a host's game, and progression is largely tied to the host, though players retain their character progression and inventory. Co-op enhances combat and exploration with team tactics. |
| extension Editions & DLC | |
| Available Editions | |
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Capcom strategically restructured the commercial rollout of Dragon's Dogma 2 alongside the Dark Arisen expansion to foster community goodwill. The highly controversial Deluxe Edition, criticized for its perceived pay-for-convenience microtransactions (such as Rift Crystals and fast travel items), was permanently delisted from digital storefronts in June 2026. The base game received a permanent price reduction to $39.99 on PC. The standalone Dark Arisen expansion is priced at $29.99 across all platforms, while a comprehensive Full Bundle—including the base game, expansion, and nostalgic audio tracks—is available for $49.99. Physical retail copies, especially in regions like India, offer the 'Norgan Fashion Set - Northern Attire' as a pre-order bonus, ensuring accessible entry points for both new players and returning veterans. |
Available in Standard, Deluxe, and Ultimate Editions. Deluxe Edition included digital artbook, soundtrack, exclusive weapon charms, wallpapers, comic, and the first story DLC ('Bloody Ties'). Ultimate Edition included all Deluxe content, plus the second story DLC (yet to be released as of mid-2024), 2h Night XP Boost, crafting items, and two more outfit/weapon skin packs. A Collector's Edition with physical items was also available. |
| Post-Launch Content / DLC | |
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The roadmap leading to Dark Arisen was defined by sweeping quality-of-life improvements. Title Update 3.1 eradicated major friction points by introducing the Eternal Ferrystone for infinite fast travel. Title Update 3.2 modernized the save system, expanding to three slots per account and reforming the much-feared Dragonsplague into a high-risk, high-reward tactical buff where infected Pawns gain massive DPS boosts. The DLC itself introduces the Relic Expedition Cycle, a continuous extraction-style gameplay loop. Cosmetic add-ons remain available for $2.99, but all substantial mechanical features, including the 12 Lost Rites dungeons, the entirely new Norgan region, the six-slot skill expansion, and total AI rewrites, are bundled into the comprehensive Dark Arisen expansion, marking a massive evolution for the title. |
Techland has committed to 5+ years of post-launch support. The first story DLC, 'Bloody Ties' (arena combat themed), has been released. A second major story DLC is planned. Numerous free updates have added new content, features (like transmog, new parkour challenges, graphics options), seasonal events, and cosmetic packs (Chapter Agents, skin bundles). |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by the heavily optimized RE Engine, Dark Arisen pushes technical boundaries across all hardware. On PC, the integration of DLSS 4.5 Ray Reconstruction and DLSS 5 Neural Rendering vastly improves VRAM efficiency and Ray-Traced Global Illumination. The PlayStation 5 Pro patch leverages PSSR to upscale native 1440p or 1080p images to 4K, allowing for up to 105fps in Performance Mode on VRR displays, though some temporal instability and shimmering exist on intricate armor meshes. The dynamic weather system is visually staggering; blizzards accumulate snow dynamically, and destructible ice environments react realistically to heavy attacks. Remarkably, the Nintendo Switch 2 version maintains feature parity, utilizing DLSS Super Resolution to output a stable, visually rich 30fps handheld experience without compromising enemy density. |
Powered by Techland's C-Engine, the game showcases a detailed and dilapidated urban environment. It features advanced lighting, dense geometry, volumetric fog, and detailed character/infected models. Ray tracing options (Global Illumination, Shadows, Reflections, Ambient Occlusion) are available on PC and current-gen consoles, significantly enhancing visual fidelity but also being very demanding. |
| Audio & Soundtrack | |
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Audio design in Dark Arisen is a masterclass in atmospheric tension and mechanical feedback. As players ascend Norgan, the sweeping orchestral scores of Vermund are replaced by desolate, haunting ambient tracks that invoke survival horror. Music dynamically shifts during blizzards, where visibility is zero and players must rely entirely on directional audio and Pawn voice lines to detect approaching Aethon harpies or Norgan Giants. The expansion also features returning nostalgic audio tracks from the original 2013 Dark Arisen. Combat sound effects have been tightened; the new hitstop adjustments on heavy Warrior swings sound incredibly visceral, and the ominous, pulsating audio cue of a Pawn entering the critical stages of the reworked Dragonsplague provides crucial auditory feedback for tactical management. |
Original score composed by Olivier Deriviere, featuring a dynamic system that adapts the music to gameplay intensity and player actions (e.g., during parkour sequences or intense combat). Sound design emphasizes visceral melee impacts, distinct infected vocalizations, and the atmospheric tension of night-time exploration. The Biomarker's ticking sound adds to the infection mechanic's urgency. |
| User Interface (UI/UX) | |
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The user interface in Dark Arisen has received crucial modernizations, directly addressing massive community feedback. The most significant overhaul arrived with the expanded save system, which now clearly displays the exact date and time of the last save across three distinct character slots, providing a vital safety net against irreversible progress loss. In combat, the UI seamlessly accommodates the new six-slot skill system without cluttering the screen. Environmentally, the UI interacts dynamically with the world; during Norgan's intense blizzards, the minimap is completely disabled, forcing players to rely on their HUD-less surroundings, landmarks, and auditory cues from their Pawns. Additionally, menus for appraising Relics at Jiera's shop are streamlined, quickly showing stat variances and Custom Skill EX modifiers. |
First-person HUD displaying health, stamina, infection timer (biomarker), equipped weapon/tool, and objective markers. A compass aids navigation. Crafting and inventory menus are accessible. Skill trees are visually represented. The day-night cycle and infection status are prominent UI elements. |
| Accessibility Options | |
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Kento Kinoshita’s direction fundamentally reorganized the game's accessibility, dismantling the intentional friction that alienated some players. The inclusion of the Eternal Ferrystone grants infinite fast travel, completely eliminating the exhausting backtracking of the base game. The expansion from one to three save slots ensures that catastrophic mistakes do not erase hundreds of hours of gameplay. Mechanically, the introduction of the 'Dragonsbaulk Draught' allows players to instantly cure the Dragonsplague, turning a punishing town-wiping mechanic into a manageable feature. Additionally, the 'Guardian' Pawn specialization automates camp defense and oxcart protection, and the widening of parry windows and reduction in hitstop animations make the complex, physics-driven combat significantly more approachable for players who struggle with punishing timing restrictions. |
Offers a range of accessibility options: customizable controls (key remapping on PC), subtitle customization (size, background, speaker names), colorblind modes, options to change QTEs from taps to holds, aim assist, adjustable FOV (PC), motion blur toggle, head bob toggle, and various audio/visual cues. |
| video_library Media Links | |
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| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended RT (1080p ~60 FPS, High RT Preset) (Ray Tracing High Preset (likely with DLSS/FSR Quality/Performance)) CPU: CPU for 1080p/60FPS with RT. CPU (Laptop): High-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS with High RT. GPU (Laptop): High-end RT capable laptop GPUs. 8GB+ VRAM crucial, upscaling vital. RAM: 16GB RAM required. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more stable high RT experience.** layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| 1080p (Full HD) - Minimum RT (1080p ~30 FPS, Low RT Preset) (Ray Tracing Low Preset (likely with DLSS/FSR Quality/Balanced)) CPU: CPU for 1080p/30FPS with RT. CPU (Laptop): Mid-to-high range laptop CPU. GPU: Minimum desktop GPU for 1080p/30FPS with RT. GPU (Laptop): Entry-level RT capable laptop GPUs. Upscaling essential. RAM: 16GB RAM required. Storage: SSD required. | |
| — | memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / RTX 4050 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile would be significantly better for RT.** layersRAM: 16 GB saveStorage (Tier): 60 GB SSD |
| 1080p (Full HD) - Minimum (30 FPS) (Low / Medium Custom) CPU: Baseline required to handle basic enemy AI and open-world physics calculations. CPU (Laptop): High core count mobile CPUs needed to match desktop processing floor. GPU: Provides enough VRAM for low-resolution textures and baseline lighting. GPU (Laptop): Modern mobile architectures necessary to output equivalent rasterization. RAM: Mandatory minimum for background asset caching and OS operations. Storage: SATA SSD acceptable, but NVMe preferred for traversal. | |
memoryCPU: Intel Core i5-10600 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GTX 1070 / AMD RX 5500 XT (8GB VRAM) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA RTX 3050 Ti (95W) / AMD RX 6600M layersRAM: 16 GB saveStorage (Tier): 60 GB SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF) CPU: Recommended desktop CPU for 1080p/60FPS without RT. CPU (Laptop): Estimated mid-range to high-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High without RT. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 6600M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.** layersRAM: 16 GB saveStorage (Tier): 60 GB SSD |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset, No Ray Tracing) (Low Preset, Ray Tracing OFF) CPU: Minimum desktop CPU for 1080p at lower settings without RT. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended. GPU: Minimum desktop GPU for 1080p at lower settings without RT. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum. RAM: Minimum RAM requirement. Storage: HDD is absolute minimum, expect long load times. | |
| — | memoryCPU: Intel Core i3-9100 or AMD Ryzen 3 2300X developer_boardGPU: NVIDIA GeForce GTX 1050 Ti (4GB) or AMD Radeon RX 560 (4GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Low/Medium.** layersRAM: 8 GB saveStorage (Tier): 60 GB HDD |
| 1440p (QHD/2K) - High RT (1440p ~60 FPS, High RT Preset with DLSS/FSR Performance) (Ray Tracing High Preset, DLSS/FSR Performance) CPU: Desktop CPU for 1440p/60FPS with RT. CPU (Laptop): Top-tier laptop CPUs. GPU: Desktop GPU for 1440p/60FPS with High RT. GPU (Laptop): Flagship laptop GPUs needed. 12GB+ VRAM essential. RAM: 32GB RAM strongly recommended. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-11700K or AMD Ryzen 9 5900X developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4070 Ti (12GB) laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HX or better laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. Even then, fine-tuning settings and upscaling will be essential.** layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| 1440p (QHD/2K) - Recommended (60 FPS) (High) CPU: Required for smooth framerates in dense urban hubs like Vernworth. CPU (Laptop): Top-tier mobile processors required to prevent severe CPU bottlenecking. GPU: Handles the increased pixel count and advanced volumetric lighting. GPU (Laptop): High-wattage variants required for 1440p upscaling via DLSS/FSR. RAM: Adequate for high settings without memory paging issues. Storage: Required for high-resolution texture streaming. | |
memoryCPU: Intel Core i7-10700 / AMD Ryzen 5 3600X developer_boardGPU: NVIDIA RTX 3070 / AMD RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 9 6900HX laptop_windowsGPU (L): NVIDIA RTX 3080 (130W) / RTX 4070 Laptop layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD | — |
| 2160p (UHD/4K) - Ultra / RT ON (30+ FPS) (Maximum with Ray Tracing) CPU: Overcoming the RE engine CPU limit requires brute force, especially 3D V-Cache. CPU (Laptop): Absolute top-end desktop-replacement CPUs required for 4K calculations. GPU: Massive VRAM and RT cores needed for global illumination and 4K output. GPU (Laptop): Only the highest-end mobile silicon can sustain 4K with Ray Tracing in this engine. RAM: Ensures zero micro-stuttering during intense magical combat and blizzards. Storage: Provides maximum throughput for seamless open-world streaming. | |
memoryCPU: Intel Core i9-13900K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA RTX 2080 Ti / AMD RX 6800 (RTX 4080 recommended for 60fps) laptop_macCPU (L): Intel Core i9-13980HX laptop_windowsGPU (L): NVIDIA RTX 4090 Laptop (175W) layersRAM: 32 GB saveStorage (Tier): 60 GB Gen 4 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra RT (2160p/4K ~60 FPS, Medium/High RT Preset with DLSS/FSR Ultra Performance) (Ray Tracing Medium/High, DLSS/FSR Ultra Performance) CPU: Desktop CPU for 4K/60FPS with RT. CPU (Laptop): Flagship laptop CPUs absolute necessity. GPU: Top-tier desktop GPU for attempting 4K/60FPS with RT, heavily reliant on upscaling. GPU (Laptop): The absolute best laptop GPU available, and will still struggle without aggressive upscaling and optimized RT settings. RAM: 32GB RAM essential. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 7900X developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Achieving stable 4K/60FPS with high ray tracing settings on a laptop is extremely challenging. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be required for a more comfortable experience at this level. (Highly Speculative)** layersRAM: 32 GB saveStorage (Tier): 60 GB NVMe SSD |
| save Overall Storage | |
| Spec: 60+ GB NVMe SSD Note: Crucial for asset streaming, minimizing pop-in, and fast loading between regions and Lost Rites dungeons. Type: NVMe | Spec: 60 GB available space (SSD Recommended). Note: An NVMe SSD is recommended for the best experience due to asset streaming and fast loading. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 (64-bit) / Windows 11 Explanation: Required for DirectX 12 Ultimate compatibility and advanced memory management. | Spec: Windows 7 (No longer officially supported post-launch updates), Windows 10, Windows 11 (64-bit versions only) Explanation: 64-bit Windows 10 or Windows 11 is recommended for ongoing support and best performance. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Essential for RE Engine's advanced rendering features and Ray-Traced Global Illumination. | Spec: DirectX 11 (DirectX 12 recommended for ray tracing and potentially better performance on compatible hardware) Explanation: DX11 is minimum, DX12 offers advanced features. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Dragon's Dogma 2: Dark Arisen Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.