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DOOM Eternal vs DEATHLOOP
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 20, 2020 | Sep 14, 2021 |
| Developer | |
| id Software | Arkane Lyon |
| Publisher | |
| Bethesda Softworks | Bethesda Softworks |
| Genre(s) | |
| First-Person Shooter, Action, Platformer | Action-Adventure, Immersive Sim, First-Person Shooter, Stealth, Time Loop |
| Engine | |
| id Tech 7 | Void Engine (Modified id Tech) |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ | Mature 17+ |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.4 / 5.0 |
| Current Price (USD) | |
| $39.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| public World & Exploration | |
| Playable Vehicles | |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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1. BATTLEMODE (2v1 PvP): An asymmetrical mode where two player-controlled demons team up against one fully-loaded Doom Slayer. Each demon has unique abilities and summons. 2. Invasion Mode (Canceled): A planned mode where players could invade another's campaign as a demon, which was ultimately canceled. Horde Mode was added as a single-player wave-based survival mode. |
1. Protect the Loop (Online PvP): Players can choose to invade another player's game (who is playing as Colt) as Julianna Blake. Julianna's objective is to hunt down and kill Colt, protecting the time loop. She has her own progression, loadouts, and abilities. This mode can also be set to 'Friends Only' or 'Offline' (where Julianna is AI-controlled). 2. Single-Player Campaign (as Colt): The primary mode where players control Colt Vahn, attempting to assassinate the eight Visionaries and break the time loop, while also being hunted by an AI or player-controlled Julianna. |
| extension Editions & DLC | |
| Available Editions | |
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Available in Standard Edition and Deluxe Edition. Deluxe Edition included the Year One Pass (The Ancient Gods - Part One & Part Two DLCs), Demonic Slayer Skin, and Classic Weapon Sound Pack. A Collector's Edition included a wearable Doom Slayer Helmet replica, SteelBook, lore book, lithograph, and all Deluxe Edition digital content. |
Available in Standard Edition and Deluxe Edition. Deluxe Edition included unique weapons (Transtar Trencher, Eat The Rich Tribunal, .44 Karat Fourpounder), character skins ('Party Crasher' Colt, 'Sharp Shooter' Julianna), and original soundtrack selections. Pre-order bonuses often included additional cosmetic items or trinkets. |
| Post-Launch Content / DLC | |
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The main post-launch content was the two-part story expansion 'The Ancient Gods - Part One' and 'The Ancient Gods - Part Two,' which continue the Doom Slayer's story after the main campaign. Numerous free updates added Master Levels (remixed, harder campaign levels), new BATTLEMODE arenas and demons, cosmetic skins, and quality-of-life improvements like Horde Mode. |
A major free update, 'GOLDENLOOP,' was released, adding a new powerful weapon (HALPS Prototype), a new ability (Fugue Slab - makes enemies confused), new enemy types (Paint-Bomber Eternalist), an extended ending, new Trinkets, and cross-play for PvP. No major paid story expansions have been released. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by id Tech 7, DOOM Eternal boasts incredible visual fidelity and performance. It features highly detailed environments, gruesome demon designs, spectacular particle effects, and smooth, fast-paced animations. The engine is known for its ability to handle intense action at high framerates. Ray-traced reflections were added post-launch, enhancing visual quality on supported hardware. |
Developed on Arkane's Void Engine, DEATHLOOP features a striking art style inspired by 1960s aesthetics, with bold colors, psychedelic patterns, and retro-futuristic designs. Blackreef's districts are visually distinct and detailed. The game uses stylized character models and environments, focusing on artistic direction over photorealism, though with high technical fidelity. |
| Audio & Soundtrack | |
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Iconic heavy metal soundtrack composed by Mick Gordon (main game) and Andrew Hulshult & David Levy (DLCs). The music is dynamic, intensifying with combat and perfectly complementing the aggressive gameplay. Sound design is visceral, with powerful weapon effects, distinct demonic roars, and satisfying feedback for Glory Kills and resource pickups. |
Original score composed by Tom Salta, with contributions from other artists like Sencit Music and Erich Talaba. Features a distinctive soundtrack blending 1960s spy thriller themes, psychedelic rock, jazz, and electronic elements, creating a unique and memorable audio identity. In-game licensed tracks also feature. Sound design is crucial for detecting enemies, environmental cues, and the distinct sounds of Slabs and special weapons. |
| User Interface (UI/UX) | |
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Fast-paced and clear HUD displaying health, armor, ammo, Rad Suit/Oxygen levels, Equipment Launcher charges, Blood Punch/Flame Belch cooldowns, and available Chainsaw pips. Weapon wheel for selection. Codex entries provide extensive lore. Brightly colored pickups (health, ammo, armor) are easily identifiable in combat. |
Features a stylish, 1960s-inspired HUD displaying health, power (for Slabs), equipped weapons/Slabs, and objective markers. A leads system helps track clues and Visionary movements across districts and times of day. Menus for loadouts, Slabs, Trinkets, discoveries, and objectives are accessible. Colt's inner monologue and interactions with Julianna provide constant narrative and guidance. |
| Accessibility Options | |
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Includes a range of accessibility options: customizable controls (full remapping on PC), subtitle customization (size, background, speaker names), colorblind modes (Protanopia, Deuteranopia, Tritanopia), options to reduce camera shake and motion blur, adjustable UI opacity, and options for hit marker visuals and sound cues. |
Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist strength, adjustable UI element size, colorblind modes, options to reduce head bob/motion blur, and various gameplay toggles for difficulty and HUD elements. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p/60FPS High settings. CPU (Laptop): Estimated mid-range to high-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6-8GB VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-9700K @ 3.60GHz or AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High 60FPS.** layersRAM: 16 GB saveStorage (Tier): 30 GB SSD |
| 1080p (Full HD) - Minimum (1080p ~60 FPS, Low Video Settings, Ray Tracing ON) (Low Preset, Ray Tracing ON (Hardware RT support mandatory), Target 1080p @ 60 FPS) CPU: A modern 8-core/16-thread CPU from the specified generations or newer is the baseline. Game performance can be CPU-bound in certain situations. CPU (Laptop): Estimated laptop CPU class. Performance will vary based on specific SKU, power limits, and cooling. Ensure it meets the 8-core/16-thread guidance. GPU: Minimum desktop GPU requires hardware ray tracing support and 8GB of VRAM. These GPUs represent the entry point for 1080p/60FPS at low settings. GPU (Laptop): Estimated laptop GPUs. Hardware ray tracing capability and at least 8GB VRAM are essential. Performance heavily depends on TGP and cooling. RAM: 16GB of system RAM is the minimum requirement, dual-channel configuration is strongly recommended for optimal performance. Storage: NVMe SSD is mandatory for installation and gameplay. | |
memoryCPU: AMD Ryzen 7 3700X (Zen 2, 8 cores/16 threads @3.2GHz or better) or Intel Core i7-10700K (10th Gen, 8 cores/16 threads @3.2GHz or better) developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB VRAM) or AMD Radeon RX 6600 (8GB VRAM) laptop_macCPU (L): AMD Ryzen 7 4800H/HS series or Intel Core i7-10870H/10875H series equivalent or better (8-core/16-thread mobile CPUs). laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Super Mobile (Full TGP), RTX 3050 Ti Mobile (8GB VRAM if available, may struggle) / RTX 4050 Mobile (6GB, may be borderline, 8GB variant preferred) or AMD Radeon RX 6600M (8GB). layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD | — |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset) CPU: Minimum desktop CPU for lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 H-series recommended. GPU: Minimum desktop GPU for lower settings. GPU (Laptop): Estimated laptop GPUs. 6GB VRAM is a practical minimum due to texture detail. RAM: Minimum RAM requirement. Storage: HDD absolute minimum, SSD highly recommended. | |
| — | memoryCPU: Intel Core i5-8400 @ 2.80GHz or AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (6GB) / GTX 1650 Ti Mobile (4GB). **An RTX 3050 Mobile would be a better starting point for a smoother experience.** layersRAM: 12 GB saveStorage (Tier): 30 GB HDD (SSD Strongly Recommended) |
| 1440p (QHD/2K) - Recommended (1440p ~60 FPS, High Video Settings, Ray Tracing ON) (High Preset, Ray Tracing ON, Target 1440p @ 60 FPS) CPU: Recommended desktop CPU for a solid 1440p/60FPS experience with high settings. Strong multi-core performance needed. CPU (Laptop): High-performance laptop CPUs. Ensure good cooling and power delivery to maintain boost clocks for these demanding processors. GPU: Recommended desktop GPU for 1440p/60FPS at high settings. 10GB+ VRAM is specified as ideal for this target. GPU (Laptop): High-end laptop GPUs with substantial VRAM (10GB+ ideally) and high TGP are needed for 1440p high settings. Upscaling will be beneficial. RAM: 32GB of system RAM is recommended for a smoother experience at higher settings and resolutions, especially with background applications. Storage: NVMe SSD is mandatory. More available space on a larger capacity drive (e.g., 512GB+) might offer more consistent performance as drives fill up. | |
memoryCPU: AMD Ryzen 7 5700X (Zen 3, 8 cores/16 threads @3.2GHz or better) or Intel Core i7-12700K (12th Gen, 8 P-cores + 4 E-cores / 20 threads @3.2GHz relevant core speed or better) developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB VRAM) or AMD Radeon RX 6800 (16GB VRAM, though 10GB+ target from Bethesda) laptop_macCPU (L): AMD Ryzen 7 5800H/HS series or Intel Core i7-12700H series equivalent or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (High TGP, 8GB/10GB/16GB variants) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M (12GB) / RX 6850M XT (12GB). layersRAM: 32 GB saveStorage (Tier): 100 GB NVMe SSD | — |
| 2160p (UHD/4K) - Ultra 4K (2160p/4K ~60 FPS, Ultra Video Settings, Ray Tracing ON) (Ultra Preset, Ray Tracing ON, Target 2160p @ 60 FPS (Upscaling likely essential)) CPU: While the official CPU spec is the same as 'Recommended', for a consistent 4K/60FPS Ultra experience, a high-end modern CPU (e.g., Ryzen 7 5800X3D/7800X3D, Intel Core i7-13700K/i9-12900K or newer) is advisable. CPU (Laptop): Flagship tier laptop CPUs are necessary to avoid bottlenecks for 4K gaming, paired with top-tier mobile GPUs. GPU: Top-tier desktop GPUs with 16GB+ VRAM are required for attempting 4K/60FPS on Ultra settings. Heavy reliance on DLSS/FSR Performance/Ultra Performance modes is expected. GPU (Laptop): The absolute best laptop GPUs available. Will heavily rely on aggressive DLSS/FSR (Performance/Ultra Performance modes) and potentially some settings compromises for a stable 4K/60FPS experience. Max TGP and excellent cooling are critical. RAM: 32GB RAM is essential for 4K gaming with Ultra settings to handle large textures and assets smoothly. Storage: NVMe SSD is mandatory. A high-speed Gen4 or Gen5 NVMe SSD could offer marginal benefits at this tier for loading and texture streaming. | |
memoryCPU: AMD Ryzen 7 5700X (Zen 3) or Intel Core i7-12700K (12th Gen) or better (Same as Recommended CPU, but higher frequency variants or newer generations like Ryzen 7000/Intel 13th/14th Gen would be beneficial) developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB VRAM) or AMD Radeon RX 7900 XT (20GB VRAM) / RX 7900 XTX (24GB VRAM) laptop_macCPU (L): AMD Ryzen 9 5900HX/HS series / Ryzen 7 6800H series or Intel Core i9-12900H/HK series / Core i7-13700H series equivalent or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). layersRAM: 32 GB saveStorage (Tier): 100 GB NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (Estimated 2160p/4K ~60 FPS, Ultra Preset, Upscaling Needed) (Ultra Preset, Upscaling (FSR Performance/Balanced or equivalent)) CPU: CPU for 4K/60FPS Ultra. CPU (Laptop): Top-tier laptop CPU. GPU: Desktop GPU for 4K/60FPS Ultra. Upscaling essential. GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM critical, upscaling vital. RAM: 32GB RAM essential for smoother 4K Ultra. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-10900K or AMD Ryzen 9 3900X/5900X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 9 5900HS or better. **Modern i9/Ryzen 9 H/HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. A hypothetical next-gen flagship (RTX 50-series) would provide a more comfortable native-like 4K experience. (Highly Speculative)** layersRAM: 16 GB saveStorage (Tier): 30 GB NVMe SSD |
| save Overall Storage | |
Spec: 100 GB available space (NVMe SSD Mandatory). Some official sources specify a 512GB or higher capacity NVMe SSD, with 100GB free. Note: An NVMe SSD is required for all settings tiers. This is likely due to the fast asset streaming demands of the idTech 8 engine, large game environments, and to minimize loading times. Ensure at least 100GB of free space on an NVMe drive. Type: NVMe | Spec: 30 GB available space (SSD Recommended). Note: An SSD is highly recommended for faster loading times between districts and restarting loops. Type: SSD |
| desktop_windows Operating System | |
Spec: Windows 10 (64-bit versions only, latest update recommended) or Windows 11 (64-bit) Explanation: A 64-bit version of Windows 10 (latest update) or Windows 11 is required. Keeping the OS updated is recommended for best performance and compatibility. | Spec: Windows 10 version 1909 or higher (64-bit) Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required. |
| gamepad DirectX Version | |
Spec: DirectX 12 Ultimate or Vulkan (with hardware ray tracing support) Explanation: Hardware-accelerated ray tracing is a minimum requirement for DOOM: The Dark Ages, necessitating a modern graphics API like DirectX 12 Ultimate or Vulkan with the appropriate ray tracing extensions. Ensure drivers are up to date. | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For DEATHLOOP Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.