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Dishonored 2 vs Watch Dogs: Legion

info General Information
Release Date
Nov 11, 2016 Oct 29, 2020
Developer
Arkane Studios Ubisoft Toronto, Ubisoft Montreal, Ubisoft Paris, Ubisoft Bucharest, Ubisoft Kyiv, Ubisoft Reflections
Publisher
Bethesda Softworks Ubisoft
Genre(s)
Action-Adventure, Stealth, Immersive Sim, First-Person Action-Adventure, Open World, Third-Person Shooter, Stealth, Hacking
Engine
Void Engine (Modified id Tech 5) Disrupt Engine (Modified AnvilNext)
stars Ratings & Price
Content Rating
Mature 17+ Mature 17+
Avg. User Rating
4.6 / 5.0 3.5 / 5.0
Current Price (USD)
$39.99 $59.99
tune Key Specs
Quick Highlights
  • Perspective: First-Person
  • Multiplayer: None (Single-Player Only)
  • Setting: Dunwall (Empire of the Isles) & Karnaca (Serkonos)
  • Platforms: PC (Windows), PlayStation 4, Xbox One
  • Unique Feature: Play as Emily or Corvo with Unique Powers, Deep Stealth & Combat Systems, Choice-Driven Narrative & Chaos System, Intricate Sandbox Level Design, 'Play Your Way' Philosophy.
  • Perspective: Third-Person
  • Multiplayer: Watch Dogs: Legion Online (Co-op Missions, Tactical Ops, PvP Modes, Free Roam)
  • Setting: Near-Future Dystopian London, UK
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Google Stadia, Amazon Luna
  • Unique Feature: 'Play As Anyone' System (Recruit any NPC), Detailed London Recreation, Diverse Operative Skills & Gadgets, Hacking Integrated into all Gameplay Pillars.
sports_esports Gameplay & Mechanics
Companions/Followers
  • None (Persistent AI Combat Companions): Dishonored 2 is primarily a solo experience for the chosen protagonist (Emily or Corvo). While they interact with many allies who provide support from their base (The Dreadful Wale) or during specific scripted story moments, there are no persistent AI companions that follow the player and actively participate in general combat or stealth throughout missions.
  • Meagan Foster / Billie Lurk (Narrative & Transport): As the captain of The Dreadful Wale, Meagan Foster provides transportation between major mission locations and serves as a key ally offering intel, support, and her own perspective on events. She does not accompany the player directly into mission areas as a combatant.
    Human
  • Anton Sokolov (Intel & Support): Once rescued, Sokolov resides on The Dreadful Wale and provides valuable information, insights into targets, and technological assistance. He does not join in active missions.
    Human
  • Supernatural Summons (Corvo's Devouring Swarm, Emily's Doppelganger - Temporary): Some supernatural powers allow for the summoning of temporary allies. Corvo can summon a swarm of rats to attack or distract enemies. Emily can create a shadowy doppelganger of herself to fight alongside her or create a diversion. These are player-controlled abilities, not independent companions.
    Rats / Shadowy Construct
  • DedSec Operatives (Player Controlled): The core gameplay revolves around switching between recruited DedSec operatives. While not AI companions in the traditional sense, the player effectively has a team. In online co-op, other players' operatives act as companions.
    Human (Various)
  • Spider-Bot (Infiltrator/Combat): A deployable gadget that can be remotely controlled to infiltrate areas, perform stealth takedowns, hack terminals, and (if upgraded to combat variant) engage enemies. Essential for reconnaissance and accessing small vents.
    Robot (Small Drone)
  • Drones (CT-Drone, Cargo Drone, News Drone, Riot Drone - Hackable/Summonable): Various drones populate London. DedSec can hack them to use for surveillance, distraction, or combat (e.g., turning an Albion CT-Drone against its owners). Certain operatives (like Construction Worker) can summon specific drones (Cargo Drone for riding/transport).
    Robot (Aerial Drone)
  • Bagley (AI): Serves as DedSec's mission handler and tech support, providing intel, sarcastic commentary, and coordinating operations. Not a physical companion but a constant presence via comms.
    Artificial Intelligence
Key Collectibles
  • Runes: Carved pieces of whalebone infused with Void energy. Found hidden throughout all levels, often requiring powers or clever exploration to reach. Used to unlock and upgrade supernatural powers for both Emily and Corvo.
  • Bonecharms (Standard, Corrupted, Black): Small trinkets made of bone or other materials that provide passive buffs or unique abilities when equipped (e.g., faster movement, quieter footsteps, chance to regain health on kills). Standard Bonecharms have positive effects. Corrupted Bonecharms offer powerful benefits but also come with a negative side effect. Black Bonecharms are rarer and typically stronger versions of standard charms. Can be crafted with the right skill.
  • Blueprints: Schematics found in levels, often in workshops, safes, or restricted areas. Unlocking a blueprint makes new upgrades for weapons (sword, pistol, crossbow) and gadgets (mines, grenades, rewire tools) available for purchase at Black Market shops.
  • Paintings (Sokolov & Delilah Paintings): Collectible works of art created by Anton Sokolov or Delilah Copperspoon. Finding all of them in a playthrough unlocks an achievement/trophy and can be displayed in the Dreadful Wale. They also provide Coin when collected.
  • Audiographs: Recordings that play back conversations or messages, providing lore, story details, or clues. Found in various locations.
  • Notes, Books, Letters & Journals: Readable documents scattered throughout the world. They provide extensive backstory on the characters, locations, history of the Isles, political situations, an d the lore surrounding the Void and The Outsider.
  • Outsider Shrines: Small shrines dedicated to The Outsider, often hidden. Interacting with them usually yields two Runes and sometimes a short interaction or vision related to The Outsider.
  • Tech Points: Found throughout London in restricted areas, on rooftops, or as mission rewards. Used to upgrade DedSec's universal tech gadgets (e.g., Spider-Bot abilities, AR Cloak duration) and hacking skills.
  • Audio Logs & Text Files (Data): Found on computers, phones, and data pads across the city. Provide lore about the world, characters, factions (Albion, Clan Kelley, DedSec, Zero-Day), and insight into the dystopian state of London.
  • Masks: Hidden in distinctive parcel boxes throughout London, often requiring parkour or puzzle-solving to reach. Unlocks cosmetic masks for operatives to wear.
  • ETO Caches (In-game Currency): Small stashes of ETO (the in-game currency) hidden in various locations, often in safes or less accessible areas.
  • Relics (Drink, Darts, Paste-Up locations for Borough Uprising): Activities required to complete borough uprisings, such as playing darts in a pub, drinking at a specific bar, or putting up DedSec propaganda posters. Not traditional collectibles but contribute to area liberation.
Key Themes
  • Revenge & Justice
  • Power & Corruption
  • Choice & Consequence
  • Stealth vs. Chaos
  • Supernatural Abilities
  • Intrigue & Conspiracy
  • Oppression & Rebellion
  • Family Legacy
  • Industrial Revolution & Decay (Karnaca)
  • The Outsider & The Void
  • Dystopian Future
  • Surveillance State
  • Resistance & Rebellion
  • Hacking & Cyber Warfare
  • Artificial Intelligence
  • Authoritarianism
  • Social Commentary
  • Individuality vs. Conformity
  • The Power of the People
  • Near-Future London
colorize Combat & Gear
Weapons Overview
  • Folding Blade (Sword): Primary Melee
    The protagonist's primary melee weapon. Used for lethal combat, parrying, and assassinations. Can be upgraded for damage and other properties.
  • Pistol (Standard & Silenced Variants): Firearm (Sidearm)
    A flintlock-style pistol for ranged combat. Can be upgraded for damage, accuracy, magazine size, and equipped with different ammo types (standard, explosive bullets). Silenced variants available for stealth.
  • Crossbow (Standard, Sleep, Incendiary, Stinging Bolts): Ranged (Silent/Utility)
    A versatile ranged weapon. Standard bolts for lethal takedowns. Sleep Darts for non-lethal incapacitation. Incendiary Bolts for fire damage. Stinging Bolts for distraction. Can be upgraded for accuracy, reload speed, and scope.
  • Grenades (Fragmentation, Sticky): Throwable Explosive
    Standard fragmentation grenades for area damage. Sticky Grenades adhere to surfaces or enemies before detonating. Upgradable for blast radius or damage.
  • Mines (Springrazor, Stun Mine, Howling Bolt - if considered mine-like): Deployable Trap
    Springrazors are lethal traps that shred enemies. Stun Mines incapacitate enemies non-lethally with an electrical charge. Howling Bolts (crossbow ammo) can disorient groups. Mines can be upgraded for effectiveness.
  • Supernatural Powers (Offensive - e.g., Devouring Swarm, Windblast, Shadow Kill, Doppelganger attack): Magical Abilities
    Many of Corvo's and Emily's supernatural powers have direct offensive applications, serving as powerful magical 'weapons' alongside their conventional arsenal.
  • Gadgets (Rewire Tool): Utility/Environmental Weapon
    The Rewire Tool allows players to hack and reprogram enemy security systems (Walls of Light, Arc Pylons, Watchtowers) to turn them against foes or disable them.
  • Lethal Firearms (Pistols, SMGs, Assault Rifles, Shotguns, LMGs, Grenade Launchers): Conventional Ballistic & Explosive
    A wide variety of standard firearms. Each operative class or specific recruit might have a preference or unique access to certain types (e.g., Spies get silenced pistols, Hitmen get Desert Eagles). Some weapons are DedSec issue, others are Albion or Clan Kelley specific.
  • Non-Lethal Weapons (Shock Weapons): Stun/Disruptive
    Weapons designed to incapacitate rather than kill, such as shock pistols, shock shotguns, and shock SMGs. Useful for players wanting a less lethal playthrough or for recruiting operatives who might be injured by lethal force.
  • DedSec Unique Weapons (e.g., LTL 68P DedSec SMG, DedSec Grenade Launcher): Faction Specific
    Special DedSec-themed versions of weapons, often with non-lethal variants or unique properties, unlocked through tech upgrades or as operative perks.
  • Melee Weapons (Batons, Wrenches, Fists): Close Quarters Combat
    Operatives can engage in melee combat. Some operatives are more proficient or have unique melee weapons/takedowns (e.g., Bare Knuckle Fighter, Construction Worker with Sledgehammer/Wrench).
  • Gadgets (Spider-Bot, AR Cloak, Electro-Fist, Missile Drone, etc.): Tactical/Hacking/Utility
    A wide array of deployable gadgets unlocked via Tech Points. These include various types of Spider-Bots (Infiltrator, Combat), an augmented reality cloak for temporary invisibility, shock traps, electro-fist for powerful melee, and more. Operatives can equip two gadgets.
  • Operative-Specific Weapons/Abilities (e.g., Spy Watch, Nail Gun, Berserker's Shockwave): Unique Character Perk
    Many operative archetypes come with unique inherent weapons or special abilities that cannot be unequipped or changed (e.g., Spy's silenced pistol & car, Construction Worker's nail gun, Anarchist's smoke grenade).
Armor / Gear Sets
  • Protagonist's Attire (Corvo's Coat & Mask, Emily's Outfit): The primary outfits worn by Corvo and Emily. While visually distinct, they do not offer direct stat-based armor values that can be swapped or upgraded in the traditional RPG sense. Protection is based on player skill, health upgrades (via Runes for Enhancements), and potentially some Bonecharm effects.
  • Bonecharms (Defensive Perks): While not armor pieces, many Bonecharms provide defensive benefits, such as increased health, faster mana regeneration (for powers), reduced damage from specific sources, or a chance to deflect projectiles. These are equipped in limited slots.
  • Character Enhancements (Via Runes): Players can spend Runes on passive Character Enhancements that improve survivability, such as increasing maximum health, mana, or improving stealth, effectively acting as character-level 'armor' upgrades.
  • No Traditional Armor System: Dishonored 2 does not feature a system where players loot or craft different pieces of armor (helmets, chest plates, etc.) with varying defense stats. The focus is on powers, gadgets, stealth, and combat skill rather than gear-based damage mitigation through swappable armor items.
  • Operative Traits (e.g., 'Tough Drunk', 'Physically Fit'): Individual operatives may possess traits that grant them inherent damage resistance or increased health (e.g., 'Tough Drunk' takes less damage while intoxicated, 'Physically Fit' might have more health). This is not traditional armor but contributes to survivability.
  • Gadgets (e.g., Riot Shield Drone - Hypothetical/Similar to existing tech): While no direct wearable armor is equipped, certain gadgets or operative abilities might provide temporary defensive bonuses or shields (e.g., a construction worker's cargo drone could be used as cover, or a specialized drone might project a temporary shield).
  • Clothing (Cosmetic): Clothing choices are primarily cosmetic and do not offer direct armor or damage reduction values. Operatives might appear more 'armored' based on their profession (e.g., an Albion soldier recruit), but this is visual.
Outfits/Customization
  • Corvo Attano's Attire: Corvo wears his signature long, dark coat and iconic assassin mask. While the player doesn't customize individual clothing pieces for Corvo, his outfit is a distinct and recognizable part of his character design throughout the game.
  • Emily Kaldwin's Attire: Emily wears a more practical, royal-but-functional outfit suitable for stealth and combat, including a fitted jacket, trousers, and often a scarf or bandana covering her lower face. Like Corvo, her primary outfit is fixed for her playable role, though it might have subtle variations or appear different in flashbacks/formals.
  • No Direct Clothing Customization System: Dishonored 2 does not feature a system where players can collect and equip different clothing items or armor pieces to change stats or appearance beyond the default outfits of the chosen protagonist. Character progression is through powers, enhancements, bonecharms, and weapon/gadget upgrades.
  • Tops, Bottoms, Outerwear, Headwear, Eyewear, Masks, Gloves, Footwear: Extensive clothing customization for each operative. Players can purchase a wide variety of items from numerous clothing shops scattered around London, reflecting diverse London street styles, subcultures, and professional attire. Items include jackets, hoodies, t-shirts, trousers, skirts, shoes, hats, glasses, etc. Masks are a key cosmetic, with many unique designs to find or buy.
  • Full Outfits: Some pre-set outfits are available, often tied to specific operative archetypes (e.g., Albion uniform for an Albion recruit, construction gear for a worker) or purchasable as cosmetic sets.
  • Weapon Skins & Vehicle Skins: Players can apply various skins and paint jobs to their DedSec weapons and owned vehicles for further personalization. Unlocked through progression, challenges, or store purchases.
public World & Exploration
World & Level Design
N/A

Features a detailed and faithful recreation of central London, divided into several iconic boroughs like City of Westminster, Camden, Islington & Hackney, Lambeth, Southwark, Tower Hamlets, and City of London. Each borough has its distinct architecture, landmarks (e.g., Buckingham Palace, Tower of London, Piccadilly Circus), and atmosphere. The map is dense with activities, collectibles, and opportunities for emergent gameplay.

Playable Vehicles
  • The Dreadful Wale (Player Hub / Boat): Watercraft / Mobile Base
    A stolen ship captained by Meagan Foster (Billie Lurk). It serves as the player's mobile hub between missions in Karnaca. Onboard, players can interact with allies like Sokolov and Meagan, review mission briefings, and display collected paintings. It is used for travel between major coastal districts of Karnaca but is not directly piloted by the player in an open sea.
  • Carriages (Environmental / Scripted): Horse-Drawn Land Vehicle
    Carriages are present in some city environments like Dunwall and Karnaca, primarily as environmental elements or part of scripted sequences. The player does not freely drive or control them for general traversal.
  • Skiffs / Small Boats (Environmental / Scripted): Minor Watercraft
    Small boats or skiffs might be used for very short, scripted traversal sequences within a level or found as environmental details in Karnaca's docks, but are not general-purpose player-controlled vehicles.
  • Traversal Powers (Blink / Far Reach - Primary Movement): Supernatural Locomotion
    Corvo's Blink (short-range teleportation) and Emily's Far Reach (tendril-like grapple for pulling or moving) are their primary means of advanced traversal, allowing them to quickly navigate vertical spaces, cross gaps, and access hidden areas. These powers effectively replace the need for many conventional vehicles within the dense, multi-layered levels.
  • Cars (Compact, Saloon, Sports, Super, Off-Road, Utility, Emergency, Taxi, Bus): Land Vehicle (Wheeled)
    A vast array of vehicles reflecting London's traffic. Includes iconic British cars (Minis, black cabs, double-decker buses), sports cars, everyday vehicles, and specialized service/emergency vehicles. All are hackable (distract, steer, explode) and drivable. Some operatives have personal unique vehicles.
  • Motorcycles & Scooters: Land Vehicle (Two-Wheeled)
    Various motorcycles and scooters for agile urban traversal. Also hackable and drivable.
  • Drones (Cargo, CT-Drones, News Drones, Riot Drones, Parcel Drones): Aerial Vehicle (Unmanned)
    Numerous types of drones populate London's skies. Cargo drones can be hijacked and ridden for aerial access. CT-Drones (Albion) and Riot Drones are often hostile but can be hacked or disabled. News and Parcel drones serve civilian functions but can be interacted with.
  • Boats (Speedboats, Patrol Boats, Workboats): Watercraft
    Various boats for navigating the River Thames and other waterways. Can be hijacked and driven.
  • Unique Operative Vehicles (e.g., Spy Car, Getaway Car): Personalized Land Vehicle
    Certain operative archetypes (like Spy or Getaway Driver) come with their own unique, often modified or weaponized, personal vehicle that they can summon.
  • London Underground (Fast Travel): Mass Transit System
    Tube stations across London serve as fast travel points once discovered, allowing players to quickly move between different boroughs.
book Story & Characters
Main Characters
  • Corvo Attano: Protagonist / Royal Protector & Spymaster
    One of the two playable characters. The protagonist of the first Dishonored. Now older, he seeks to restore his daughter Emily to the throne after she is usurped. Wields his signature supernatural powers (Blink, Bend Time, Devouring Swarm, etc.) gifted by The Outsider.
  • Emily Kaldwin: Protagonist / Empress of the Isles
    One of the two playable characters. Daughter of Corvo Attano and the late Empress Jessamine Kaldwin. After being dethroned by Delilah, she embarks on a quest to reclaim her empire, developing her own unique set of supernatural powers (Far Reach, Domino, Mesmerize, etc.) from The Outsider.
  • Delilah Copperspoon (Claimant to the Throne): Main Antagonist / Powerful Witch
    The primary antagonist. A powerful witch with a deep connection to the Void and a claim to the throne of the Empire, asserting she is Jessamine Kaldwin's half-sister. She leads a coven of witches and orchestrated the coup against Emily.
  • The Outsider: Enigmatic Void Entity / Power Granter
    A mysterious, god-like being from the Void who observes and occasionally intervenes in human affairs by granting supernatural powers to individuals he finds 'interesting,' like Corvo and Emily. His motives are ambiguous.
  • Meagan Foster / Billie Lurk: Ally / Captain of the Dreadful Wale
    The captain of the ship 'The Dreadful Wale,' which serves as the player's mobile base. She aids the protagonist in their journey to Karnaca. She has a mysterious past and her own connections to characters from the Dishonored universe (revealed to be Billie Lurk from DLCs of the first game).
  • Anton Sokolov: Ally / Natural Philosopher & Inventor
    A brilliant inventor and artist from the first game, now elderly. He is captured by Kirin Jindosh and becomes a key ally once rescued, providing insights and technological assistance.
  • Kirin Jindosh: Antagonist / Grand Inventor to the Duke
    A sociopathic genius inventor responsible for creating the deadly Clockwork Soldiers. He resides in the intricate Clockwork Mansion and is a key ally of Duke Abele and Delilah.
  • Duke Luca Abele of Serkonos: Antagonist / Corrupt Ruler
    The tyrannical and decadent Duke of Serkonos, ruling from Karnaca's Grand Palace. He is a key supporter of Delilah's coup.
  • Breanna Ashworth (Curator of the Royal Conservatory): Antagonist / Witch Coven Leader
    The head of Delilah's coven of witches, based in Karnaca's Royal Conservatory. She draws power from occult artifacts and is a formidable supernatural threat.
  • Aramis Stilton (Former Mine Baron): Key NPC / Figure in a Time Anomaly
    A former mine owner whose mind was shattered by witnessing The Outsider during a séance. His dilapidated manor exists in two timelines (past and present), which the player navigates using a special timepiece.
  • Paolo (Leader of the Howlers) & Vice Overseer Byrne (Leader of the Overseers in Karnaca): Faction Leaders / Optional Targets
    Leaders of two rival factions in Karnaca's Dust District. The player can choose to ally with one, eliminate both, or find alternative solutions to their conflict.
  • Hypatia / The Crown Killer (Dr. Alexandria Hypatia): Antagonist (Initially) / Victim / Scientist
    A brilliant but tortured alchemist at the Addermire Institute who, under duress or manipulation, becomes the serial killer known as the Crown Killer. The player can choose to cure her or kill her.
  • Playable Operatives (Various): Protagonist (Player-Recruited DedSec Members)
    Any NPC in London can potentially be recruited. Each comes with a unique name, appearance, voice, backstory, daily schedule, and a set of perks/abilities (e.g., faster hacking, specific weapon proficiency, unique vehicle access, combat bonuses, negative traits like 'Doomed' or 'Low Mobility').
  • Sabine Brandt: DedSec Leader / Key Ally
    One of the last original DedSec London members after the Zero-Day attacks. She guides the player in rebuilding the resistance and serves as a primary mission handler.
  • Bagley: DedSec AI Companion / Mission Handler
    A sarcastic and witty AI that assists DedSec with hacking, intel, and mission coordination. Provides much of the game's humor and exposition.
  • Nigel Cass: Main Antagonist / CEO of Albion
    The ruthless CEO of Albion, the private military corporation that has taken over London's security. He is a primary antagonist, seeking total control through technological dominance.
  • Mary Kelley: Main Antagonist / Leader of Clan Kelley
    The sadistic leader of Clan Kelley, an organized crime syndicate involved in human trafficking, organ harvesting, and dark web activities. A major antagonist.
  • Zero-Day: Main Antagonist (Mysterious Entity)
    The enigmatic individual or group responsible for the bombings that framed DedSec. Uncovering their identity and motives is a central plotline.
  • Aiden Pearce (DLC Playable Character): Returning Protagonist (Watch Dogs 1)
    The protagonist of the first Watch Dogs game, returns as a playable character in the 'Bloodline' DLC and can be recruited into the main campaign's DedSec team.
  • Wrench (DLC Playable Character): Returning Character (Watch Dogs 2)
    A popular anarchist hacker from Watch Dogs 2, returns as a playable character in the 'Bloodline' DLC and can be recruited into the main campaign's DedSec team.
  • Darcy Clarkson (DLC Playable Character): Crossover Character (Assassin's Creed)
    A modern-day member of the Assassin Brotherhood, added as a free post-launch operative, bringing Assassin skills and gadgets to DedSec.
  • Mina Sidhu (DLC Playable Character): Unique Operative
    A former test subject who gained mind-control abilities (Omini Project). Added as part of the Season Pass.
Example Missions
  • Main Missions (Dunwall & Karnaca Chapters)
    A series of story-driven missions that take the player from the coup in Dunwall to various districts of Karnaca as they hunt down Delilah's allies and seek a way to defeat her and reclaim the throne. Each mission is set in a large, sandbox-style level with a primary target and multiple objectives (e.g., 'A Long Day in Dunwall', 'Edge of the World', 'The Good Doctor', 'The Clockwork Mansion', 'The Royal Conservatory', 'Dust District', 'A Crack in the Slab', 'The Grand Palace', 'Death to the Empress').
  • Target Elimination (Lethal or Non-Lethal)
    Each main mission typically focuses on eliminating a key target allied with Delilah. Players can choose to kill the target directly or discover and execute a more complex, non-lethal method to neutralize them (e.g., stripping their powers, exposing their crimes, trapping them in their own machinations).
  • Side Objectives & Exploration
    Within each mission level, there are numerous optional objectives, hidden areas, safes to crack, civilian requests, and lore items (audiographs, notes, books) to discover. Completing these can provide extra coin, Runes, Bonecharms, Blueprints, or a deeper understanding of the world and characters.
  • Black Market Shop Visits
    Locate Black Market shops hidden within mission levels to purchase ammunition, health/mana elixirs, grenades, mines, weapon/gadget upgrades (using collected Blueprints and coin), and sometimes unique items or information.
  • Collecting Runes & Bonecharms
    Seek out and collect Runes (to unlock/upgrade powers) and Bonecharms (for passive buffs) using The Heart (Corvo) or Void Gaze (Emily) to sense their location. These are often hidden in well-guarded or hard-to-reach places.
  • New Game Plus
    After completing the game, players can start a New Game Plus playthrough, retaining all previously unlocked powers, Runes, and Bonecharm traits. A key feature of NG+ is the ability to select powers from both Emily's and Corvo's skill trees, regardless of the chosen character.
  • Main Story Campaign (Rebuilding DedSec & Uncovering Zero-Day)
    A series of narrative missions focused on rebuilding DedSec London after the Zero-Day bombings, recruiting new members, destabilizing the control of Albion and Clan Kelley over the city, and ultimately investigating and confronting the mysterious Zero-Day entity.
  • Borough Uprising Missions
    Each of London's boroughs is under oppressive control. Completing a series of specific destabilization activities within a borough (e.g., rescuing prisoners, destroying propaganda, sabotaging Albion equipment) culminates in a unique liberation mission. Completing this frees the borough and unlocks a skilled operative with unique abilities related to that borough.
  • Operative Recruitment Missions
    After profiling an NPC and marking them as a potential recruit, players often need to complete a short mission tailored to that NPC's problems or needs to convince them to join DedSec (e.g., clearing their debt, finding a lost item, exposing a corrupt employer).
  • Side Missions & Activities
    Various optional tasks and activities found throughout London, such as parcel delivery missions (Parcel Fox), bare-knuckle fighting leagues, kick-up (football juggling) challenges, and disrupting specific Albion or Clan Kelley operations not tied to borough uprisings.
  • Online Co-op Missions (Watch Dogs: Legion Online)
    Narrative-driven cooperative missions designed for 2-4 players, often involving multi-stage objectives, teamwork, and unique challenges separate from the single-player campaign.
  • Tactical Ops (Watch Dogs: Legion Online)
    Challenging, end-game 4-player cooperative missions requiring high levels of coordination, communication, and skilled use of operative abilities and gadgets to overcome difficult scenarios with multiple complex objectives.
  • Bloodline Story Expansion (DLC)
    A separate story campaign set before the events of the main game, starring Aiden Pearce and Wrench as they undertake a new mission in London. Features its own narrative, missions, and progression.
people Multiplayer
Multiplayer Details

Dishonored 2 is a purely single-player experience. There are no multiplayer modes.

N/A
extension Editions & DLC
Available Editions

Available in Standard Edition and a Collector's Edition. The Collector's Edition included a replica of Corvo Attano's mask and stand, Emily Kaldwin's ring replica, a propaganda poster, a SteelBook case, and the 'Imperial Assassin's Pack' digital items (bonecharms, lore book, in-game currency). Pre-orders often included Dishonored: Definitive Edition.

Available in Standard, Gold, Ultimate, and Collector's Editions. Gold Edition included the Season Pass (Bloodline story expansion, 4 unique heroes including Aiden Pearce and Wrench, extra DedSec missions, car skin). Ultimate Edition included Gold content plus the Ultimate Pack (3 additional characters, masks, and 4 weeks VIP status for in-game currency boost). Collector's Edition included physical items like a DedSec Coronet Mask replica, SteelBook, posters, and all Ultimate Edition digital content.

Post-Launch Content / DLC

A standalone expansion/sequel, 'Dishonored: Death of the Outsider' (starring Billie Lurk), was released in 2017. For Dishonored 2 itself, a significant free update added a New Game Plus mode (allowing players to access both Emily's and Corvo's powers in a single playthrough) and custom difficulty settings.

Major post-launch content included the 'Bloodline' story expansion (starring Aiden Pearce from Watch Dogs 1 and Wrench from Watch Dogs 2), new playable hero characters (Mina Sidhu with mind control, Darcy Clarkson from Assassin's Creed), new online modes (Tactical Ops, Spiderbot Arena, Invasion PvP), free roam activities for online, and various cosmetic packs and operative unlocks. Ongoing support with seasonal events and smaller updates.

help_outline FAQ
Frequently Asked Questions
  • Q: Can I play as both Emily and Corvo in one playthrough of Dishonored 2?
    A: In the initial playthrough, you choose to play as either Emily Kaldwin or Corvo Attano for the entire campaign. However, after completing the game once, a New Game Plus mode is unlocked which allows you to start a new game with access to all powers from both Emily and Corvo, regardless of which character you choose to play as.
  • Q: What is the Chaos system in Dishonored 2?
    A: The Chaos system tracks the player's actions throughout the game, primarily how many people they kill. A Low Chaos playthrough (minimal kills, non-lethal takedowns) results in a more optimistic world state, fewer hostile enemies like Bloodflies, and a more hopeful ending. A High Chaos playthrough (many kills) leads to a darker world, more Bloodflies and guards, more pessimistic dialogue, and a bleaker ending. Specific character fates can also be affected.
  • Q: Are there non-lethal options for all main targets?
    A: Yes, a core design philosophy of Dishonored 2 is player choice. Every main assassination target in the game has a non-lethal elimination method, often more complex or requiring more investigation to discover and execute than a straightforward lethal approach. Choosing non-lethal methods contributes to Low Chaos.
  • Q: What is Karnaca?
    A: Karnaca is the primary setting for most of Dishonored 2. It's a coastal city in Serkonos, known as the 'Jewel of the South.' It has a distinct visual style inspired by southern European and Mediterranean cities, characterized by its sunny climate (though often plagued by dust storms due to silver mining), wind turbines, grand architecture, and significant problems with Bloodfly infestations and political corruption under Duke Abele.
  • Q: Can I play Dishonored 2 without using any supernatural powers?
    A: Yes, at the beginning of the game, when The Outsider offers powers, the player can choose to refuse them. This enables a 'No Powers' playthrough, which is a significantly more challenging experience relying purely on stealth, gadgets, combat skills, and environmental awareness. There is an achievement/trophy for completing the game this way.
  • Q: What is the 'Void Engine'?
    A: The Void Engine is Arkane Studios' proprietary game engine used for Dishonored 2 and Dishonored: Death of the Outsider. It is a heavily modified version of id Software's id Tech 5 engine, tailored to support Arkane's signature immersive sim gameplay, detailed environments, and distinct art style.
  • Q: What does 'Play As Anyone' mean in Watch Dogs: Legion?
    A: It means that nearly every non-player character (NPC) you see in the game's open world of London can be profiled, recruited, and become a fully playable member of your DedSec resistance. Each character has their own unique combination of skills, traits, weapons, and even daily schedules.
  • Q: Is there a main protagonist, or do you only play as recruited operatives?
    A: There isn't a single, fixed main protagonist in the traditional sense for the base game. You build your team from the citizens of London. However, the 'Bloodline' DLC features Aiden Pearce (from Watch Dogs 1) and Wrench (from Watch Dogs 2) as central playable protagonists for that specific story.
  • Q: Can my operatives permanently die?
    A: The game offers a 'Permadeath' option. If enabled, when an operative is critically injured (e.g., 'killed' in combat), they are permanently lost from your team. If disabled (default), operatives are instead arrested or hospitalized for a period, becoming temporarily unavailable.
  • Q: How does hacking work in Watch Dogs: Legion?
    A: Hacking is a core mechanic. Players can hack a wide variety of objects and systems: security cameras, drones, vehicles (distract, steer, weaponize), turrets, people's phones (distract, attract), environmental traps (explode junction boxes, raise bollards), and more. Advanced hacks are unlocked via Tech Point upgrades.
  • Q: Is Watch Dogs: Legion Online still active?
    A: Yes, Watch Dogs: Legion Online is active, allowing players to team up for co-op missions, Tactical Ops, engage in PvP modes like Spiderbot Arena, or explore London in free roam with friends. Content updates have slowed, but servers remain online.
build Technical Details
Graphics & Visual Fidelity

Developed on Arkane's Void Engine (a modified id Tech 5), Dishonored 2 features a distinct 'painterly' art style with stylized character models and richly detailed environments. Karnaca's design is inspired by southern European coastal cities, showcasing vibrant colors mixed with industrial decay and dust storms. The game is known for its intricate level architecture and environmental storytelling.

Powered by an updated version of the Disrupt engine, the game offers a detailed and vibrant recreation of London. It features impressive reflections (especially with ray tracing), realistic weather effects, dense crowds and traffic, and detailed character models. Ray-traced reflections are a key visual feature on supported hardware, significantly enhancing the look of London's glass and rain-slicked streets.

Audio & Soundtrack

Original score composed by Daniel Licht, featuring atmospheric and often melancholic orchestral pieces that reflect the game's dark, industrial, and supernatural themes. Sound design is crucial for stealth gameplay, with distinct audio cues for enemy patrols, awareness levels, traps, and power usage. Voice acting from a notable cast (e.g., Rosario Dawson, Sam Rockwell, Vincent D'Onofrio, Pedro Pascal) brings characters to life.

Original score composed by Stephen Barton and additional music by various artists, blending electronic, grime, and orchestral elements to reflect near-future London's atmosphere. Features in-game radio stations with a diverse selection of licensed tracks across multiple genres. Sound design emphasizes a technologically advanced city with drone hums, AR sounds, and distinct weapon/hacking effects.

User Interface (UI/UX)

Features a first-person HUD displaying health (red) and mana (blue) bars, equipped powers/gadgets, and contextual prompts. A radial menu is used for selecting powers and weapons. The Heart (Corvo) or Void Gaze (Emily - conceptual equivalent for finding Runes/Bonecharms) helps locate collectibles. Journal tracks quests, lore, and targets. Chaos level is subtly indicated by world state and ending outcomes rather than a persistent UI element.

Features a futuristic, AR-overlay style HUD displaying a mini-map, objective markers, hackable objects, and operative-specific abilities. The phone interface is used for mission selection, team management, map, and accessing DedSec tech. The 'Deep Profiler' allows players to scan any NPC to learn their schedule, connections, and potential recruitment viability.

Accessibility Options

Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist strength, options to adjust UI element size, colorblind modes, and various gameplay toggles for difficulty and visual comfort (e.g., reducing head bob).

Offers a comprehensive suite of accessibility options, including extensive control remapping, aim assist customization, subtitle options (size, background, speaker names, captions for important sounds), colorblind modes, options to change hold QTEs to toggles, adjustable text size, HUD scaling, and audio/visual cues for various gameplay elements.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Ray Tracing Recommended (1080p ~60 FPS, Very High Preset, Ray Tracing High, DX12) (Very High Preset, Ray Tracing High, DirectX 12 (DLSS Quality/Performance recommended))
CPU: CPU for 1080p/60FPS with High RT.
CPU (Laptop): High-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS with High RT. DLSS recommended.
GPU (Laptop): High-end RT capable laptop GPUs. 8GB VRAM crucial, DLSS vital.
RAM: 16GB RAM required.
Storage: NVMe SSD strongly recommended, includes HD Texture Pack.
memoryCPU: Intel Core i7-9700 or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB)
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, Max TGP) / RTX 4060 Mobile (8GB, Max TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide a more stable high RT experience.**
layersRAM: 16 GB
saveStorage (Tier): 65 GB NVMe SSD (45GB base + 20GB HD Textures)
1080p (Full HD) - Ray Tracing Minimum (1080p ~30 FPS, High Preset, Ray Tracing Medium, DX12) (High Preset, Ray Tracing Medium, DirectX 12 (DLSS Quality/Balanced recommended))
CPU: CPU for 1080p/30FPS with Medium RT.
CPU (Laptop): Mid-to-high range laptop CPU.
GPU: Minimum desktop GPU for 1080p/30FPS with Medium RT. DLSS highly recommended.
GPU (Laptop): Entry-level RT capable laptop GPUs. Upscaling (DLSS) essential. 6GB VRAM minimum.
RAM: 16GB RAM required.
Storage: SSD required.
memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600
developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3050 Ti Mobile (4GB, will struggle, DLSS Perf. needed) / RTX 3060 Mobile (6GB, lower TGP). **An RTX 3060 Mobile (High TGP) or RTX 4050 Mobile (6GB, High TGP) is a better entry for RT.**
layersRAM: 16 GB
saveStorage (Tier): 45 GB SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset)
CPU: Recommended desktop CPU for 1080p/60FPS High settings.
CPU (Laptop): Estimated mid-range laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM recommended.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-4770 or AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, DX11, No Ray Tracing) (High Preset, Ray Tracing OFF, DirectX 11)
CPU: Recommended desktop CPU for 1080p/60FPS High without RT.
CPU (Laptop): Estimated mid-range laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High without RT. 6GB+ VRAM recommended.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB VRAM crucial for High settings.
RAM: Ubisoft lists 8GB, but 16GB RAM strongly recommended for smoother 60 FPS High experience.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-4790 or AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 480 (8GB)
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 7 3750H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB, High TGP) / RTX 3050 Ti Mobile (4GB, may struggle on High) or AMD Radeon RX 5600M (6GB). **An RTX 3060 Mobile (6GB, High TGP) or RX 6600M is a good target.**
layersRAM: 8 GB
saveStorage (Tier): 45 GB SSD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset, DX11, No Ray Tracing) (Low Preset, Ray Tracing OFF, DirectX 11)
CPU: Minimum desktop CPU for 1080p at lower settings without RT.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i3/Ryzen 3 H-series might struggle.
GPU: Minimum desktop GPU for 1080p at lower settings without RT. 4GB VRAM is essential.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum.
RAM: Minimum RAM requirement, dual-channel strongly advised.
Storage: HDD is absolute minimum, expect long load times. SSD highly recommended.
memoryCPU: Intel Core i5-4460 or AMD Ryzen 5 1400
developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) / NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon R9 290X (4GB) / AMD Radeon RX 470 (4GB)
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M (4GB).
layersRAM: 8 GB
saveStorage (Tier): 45 GB HDD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series better.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 3-4GB VRAM preferable even at low.
RAM: Minimum RAM requirement.
Storage: HDD absolute minimum, SSD highly recommended.
memoryCPU: Intel Core i5-2400 or AMD FX-8320
developer_boardGPU: NVIDIA GeForce GTX 660 (2GB) or AMD Radeon HD 7970 (3GB)
laptop_macCPU (L): Intel Core i5-6300HQ / AMD Ryzen 3 1300U equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 960M (2GB) / GTX 1050 Mobile (2GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
layersRAM: 8 GB
saveStorage (Tier): 60 GB HDD (SSD Strongly Recommended)
1440p (QHD/2K) - Ray Tracing Recommended (1440p ~60 FPS, Very High Preset, Ray Tracing High, DX12) (Very High Preset, Ray Tracing High, DirectX 12, DLSS Performance)
CPU: Desktop CPU for 1440p/60FPS with High RT.
CPU (Laptop): High-end laptop CPUs.
GPU: Desktop GPU for 1440p/60FPS with High RT. DLSS essential.
GPU (Laptop): Flagship tier laptop GPUs needed. 8GB+ VRAM essential (10GB+ ideal), DLSS Performance likely required.
RAM: 16GB RAM essential.
Storage: NVMe SSD required, includes HD Texture Pack.
memoryCPU: Intel Core i5-9600K or AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 9 5900HX or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (8GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile (12GB, Max TGP) is highly recommended for a smoother experience.**
layersRAM: 16 GB
saveStorage (Tier): 65 GB NVMe SSD (45GB base + 20GB HD Textures)
1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, Very High Preset) (Very High Preset)
CPU: CPU for 1440p/60FPS Very High.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1440p/60FPS Very High.
GPU (Laptop): High-end laptop GPUs. 8GB VRAM critical.
RAM: 16GB RAM essential, 32GB beneficial.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-6700K or AMD Ryzen 7 2700X
developer_boardGPU: NVIDIA GeForce GTX 1080 (8GB) / RTX 2070 (8GB) or AMD Radeon RX Vega 64 (8GB) / RX 5700 XT (8GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H or better. **Modern i7/Ryzen 7 H/HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 2080 Mobile (8GB) / RTX 3070 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4060 Mobile (High TGP) would provide excellent performance.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
1440p (QHD/2K) - Recommended (1440p ~60 FPS, High Preset, DX11, No Ray Tracing) (High Preset, Ray Tracing OFF, DirectX 11)
CPU: Recommended desktop CPU for 1440p/60FPS High without RT.
CPU (Laptop): Estimated high-end laptop CPUs.
GPU: Recommended desktop GPU for 1440p/60FPS High without RT. 8GB+ VRAM ideal.
GPU (Laptop): Upper mid-range to high-end laptop GPUs. 8GB+ VRAM strongly recommended.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended. Consider space for HD Textures.
memoryCPU: Intel Core i7-7700K or AMD Ryzen 5 2600X
developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB) / NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 5700XT (8GB) / AMD Radeon RX 6700 (10GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB, High TGP) / RTX 3060 Mobile (6GB, High TGP, may need medium settings) / RTX 4060 Mobile (8GB, High TGP) or AMD Radeon RX 6700M (10GB). **An RTX 3070 Mobile or RX 6800M is a good target.**
layersRAM: 16 GB
saveStorage (Tier): 45 GB SSD (65GB SSD if using HD Textures)
2160p (UHD/4K) - Ray Tracing Ultra (2160p/4K ~60 FPS, Ultra Preset, Ray Tracing Ultra, DX12) (Ultra Preset, Ray Tracing Ultra, DirectX 12, DLSS Performance/Ultra Performance)
CPU: Desktop CPU for 4K/60FPS with Ultra RT. (Modern equivalents like i7-12700K/Ryzen 7 5800X3D or newer would be better).
CPU (Laptop): Flagship laptop CPUs absolute necessity.
GPU: Top-tier desktop GPU required for attempting 4K/60FPS with Ultra RT, heavily reliant on DLSS.
GPU (Laptop): The absolute best laptop GPUs available, will heavily rely on aggressive DLSS (Performance/Ultra Performance) and potentially some settings compromises for stable 4K/60FPS with Ultra RT.
RAM: 16GB RAM is Ubisoft's spec, but 32GB is strongly recommended for 4K Ultra RT.
Storage: NVMe SSD required, includes HD Texture Pack.
memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB). (Ubisoft lists RTX 3080 for 4K Ultra RT. An RTX 3090 / RTX 4080 / RTX 4090 would be far more suitable for a consistent 60 FPS).
laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better (e.g. i9-13900HX / Ryzen 9 7945HX)
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP).
layersRAM: 16 GB
saveStorage (Tier): 65 GB NVMe SSD (45GB base + 20GB HD Textures)
2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, Ultra Preset, Upscaling potentially needed) (Ultra Preset (Upscaling may be needed for consistent 60 FPS))
CPU: Flagship CPU for attempting 4K/60FPS Ultra.
CPU (Laptop): Top-tier laptop CPUs for 4K.
GPU: Flagship desktop GPU for 4K Ultra, may require some setting tweaks or upscaling.
GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM essential.
RAM: 32GB RAM highly recommended for 4K Ultra.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 3800X
developer_boardGPU: NVIDIA GeForce RTX 2080 Ti (11GB) / RTX 3080 (10GB) or AMD Radeon RX 6800 XT (16GB) / RX 7800 XT (16GB)
laptop_macCPU (L): Intel Core i9-10980HK / AMD Ryzen 9 5900HS or better. **Modern flagship Intel/AMD HX series (e.g., 13900HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
2160p (UHD/4K) - Recommended (2160p/4K ~60 FPS, Ultra Preset, DX11, No Ray Tracing) (Ultra Preset, Ray Tracing OFF, DirectX 11)
CPU: Recommended desktop CPU for 4K/60FPS Ultra without RT.
CPU (Laptop): High-end to flagship laptop CPUs required.
GPU: Recommended desktop GPU for 4K/60FPS Ultra without RT. 8GB+ VRAM essential, 10GB+ ideal.
GPU (Laptop): Flagship laptop GPUs needed. Significant VRAM is key for 4K Ultra.
RAM: 16GB RAM strongly recommended, 32GB could offer more stability at 4K.
Storage: NVMe SSD strongly recommended, assumes HD Texture Pack for Ultra.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 2080 Ti (11GB) / NVIDIA GeForce RTX 3070 (8GB)
laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better (e.g., i7-12700H / Ryzen 7 6800H)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (8GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile (12GB) or RTX 4090 Mobile (16GB) is highly recommended for stable 4K Ultra.**
layersRAM: 16 GB
saveStorage (Tier): 65 GB NVMe SSD (45GB base + 20GB HD Textures)
save Overall Storage
Spec: 60 GB available space (SSD Recommended).
Note: An SSD is highly recommended for faster loading times between large levels.
Type: SSD
Spec: 45 GB available space (SSD Recommended). An additional 20 GB is required for the optional HD Texture Pack.
Note: An NVMe SSD is recommended for the best experience due to asset streaming and fast loading, especially with the HD Texture Pack which is often targeted by higher presets.
Type: SSD
desktop_windows Operating System
Spec: Windows 7/8/10 (64-bit versions)
Explanation: 64-bit Windows 7 or newer is required. Windows 10/11 64-bit recommended for best performance.
Spec: Windows 10 (20H1 version or newer, 64-bit versions only) or Windows 11 (64-bit)
Explanation: 64-bit Windows 10 (latest updates) or Windows 11 is required for ongoing support and best performance.
gamepad DirectX Version
Spec: DirectX 11
Explanation: DirectX 11 API is required.
Spec: DirectX 11 (DirectX 12 required for Ray Tracing and potentially better performance on compatible hardware)
Explanation: DX11 is minimum. DX12 is required for ray tracing features and offers potential performance benefits.
info_outline Other Game Notes
  • Official PC system requirements from Arkane Studios/Bethesda. Performance can vary depending on specific hardware, settings, areas in-game (especially detailed city districts), and background applications. An SSD is recommended for optimal loading times.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and good cooling. **Dishonored 2 can be demanding, particularly at higher settings or resolutions, due to its detailed environments and complex AI.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance.
  • Laptop Consideration: C P U Power Limits: A decent CPU is needed for AI pathfinding and complex level interactions.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: NVIDIA Ansel support for screenshots. No native widespread upscaling tech like DLSS/FSR in original release, but this could vary with patches or PC driver features.
  • Optimization Detail: Key Settings Impact: Texture Quality, View Distance, Shadow Quality, Anti-Aliasing, Decal Quality, Water Quality, and Post-Processing effects heavily impact performance.
  • Game Name: Dishonored 2
  • Official system requirements from Ubisoft. Performance can vary significantly depending on specific hardware, settings, areas in-game (especially dense city areas), and background applications. An SSD is strongly recommended.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are extremely critical. **Watch Dogs: Legion is a demanding title, especially with ray tracing enabled. High-end laptop hardware is necessary for higher settings and resolutions.**
  • Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
  • Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits will perform better.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS (version 2.0+).
  • Optimization Detail: Key Settings Impact: Ray Tracing Quality (Reflections), Shadow Quality, Geometry Detail, Environment Detail, and Texture Quality heavily impact performance. Using DLSS is highly recommended for higher settings/resolutions, especially with ray tracing.
  • Game Name: Watch Dogs: Legion
build Optimization Details
  • Upscaling Tech: NVIDIA Ansel support for screenshots. No native widespread upscaling tech like DLSS/FSR in original release, but this could vary with patches or PC driver features.
  • Key Settings Impact: Texture Quality, View Distance, Shadow Quality, Anti-Aliasing, Decal Quality, Water Quality, and Post-Processing effects heavily impact performance.
  • Upscaling Tech: Supports NVIDIA DLSS (version 2.0+).
  • Key Settings Impact: Ray Tracing Quality (Reflections), Shadow Quality, Geometry Detail, Environment Detail, and Texture Quality heavily impact performance. Using DLSS is highly recommended for higher settings/resolutions, especially with ray tracing.
laptop Laptop Considerations
  • G P U T G P: Good TGP is important for consistent framerates.
  • Cooling Thermals: Robust cooling is essential for sustained performance.
  • C P U Power Limits: A decent CPU is needed for AI pathfinding and complex level interactions.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • G P U T G P: Maximum TGP is crucial for performance.
  • Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • C P U Power Limits: Laptops with sustained high CPU power limits will perform better.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)

For Dishonored 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB)
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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