Action-Adventure, Open World, Third-Person Shooter, First-Person Shooter, Heist
Engine
Void Engine (Modified id Tech 5)
RAGE (Rockstar Advanced Game Engine) with Euphoria and Bullet Physics
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Ratings & Price
Content Rating
Mature 17+
Mature 17+
Avg. User Rating
4.6 / 5.0
4.7 / 5.0
Current Price (USD)
$39.99
$29.99
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Key Specs
Quick Highlights
Perspective: First-Person
Multiplayer: None (Single-Player Only)
Setting: Dunwall (Empire of the Isles) & Karnaca (Serkonos)
Platforms: PC (Windows), PlayStation 4, Xbox One
Unique Feature: Play as Emily or Corvo with Unique Powers, Deep Stealth & Combat Systems, Choice-Driven Narrative & Chaos System, Intricate Sandbox Level Design, 'Play Your Way' Philosophy.
Perspective: Third-Person (Default), First-Person (Optional since PS4/XB1/PC versions)
Multiplayer: Grand Theft Auto Online (Persistent Open World, Co-op Heists & Missions, PvP Modes, Businesses, Extensive Customization)
Setting: Los Santos & Blaine County, San Andreas (Fictionalized Southern California)
Platforms: PC, PlayStation 3, PlayStation 4, PlayStation 5, Xbox 360, Xbox One, Xbox Series X|S
Unique Feature: Three Playable Protagonists (Switchable), Complex Heist Missions, Detailed Open World Satire, Extensive Vehicle Customization, Robust Online Component (GTA Online).
sports_esports
Gameplay & Mechanics
Companions/Followers
None (Persistent AI Combat Companions): Dishonored 2 is primarily a solo experience for the chosen protagonist (Emily or Corvo). While they interact with many allies who provide support from their base (The Dreadful Wale) or during specific scripted story moments, there are no persistent AI companions that follow the player and actively participate in general combat or stealth throughout missions.
Meagan Foster / Billie Lurk (Narrative & Transport): As the captain of The Dreadful Wale, Meagan Foster provides transportation between major mission locations and serves as a key ally offering intel, support, and her own perspective on events. She does not accompany the player directly into mission areas as a combatant.
Human
Anton Sokolov (Intel & Support): Once rescued, Sokolov resides on The Dreadful Wale and provides valuable information, insights into targets, and technological assistance. He does not join in active missions.
Human
Supernatural Summons (Corvo's Devouring Swarm, Emily's Doppelganger - Temporary): Some supernatural powers allow for the summoning of temporary allies. Corvo can summon a swarm of rats to attack or distract enemies. Emily can create a shadowy doppelganger of herself to fight alongside her or create a diversion. These are player-controlled abilities, not independent companions.
Rats / Shadowy Construct
Playable Protagonists (Michael, Franklin, Trevor): Players can switch between the three protagonists nearly at any time when not on a mission. During certain missions, two or all three protagonists work together, with the player switching between them to perform specific roles or utilize their unique special abilities (Michael's bullet time, Franklin's driving slow-mo, Trevor's rage mode).
Human
Chop (Franklin's Dog): Franklin's pet dog. Chop can accompany Franklin on walks, play fetch, and can be used to track down targets or find collectibles using the iFruit app (companion app functionality). He can also attack enemies if commanded or if Franklin is attacked.
Canis familiaris (Rottweiler)
Heist Crew Members (Temporary AI): For major heists, players select a crew (gunman, driver, hacker) from a pool of available NPCs. Each crew member has a skill level and takes a percentage cut of the heist's score. Their performance depends on their skill; less skilled members are cheaper but might make mistakes. Using them on heists can improve their skills for future jobs.
Human
Other Gang Members / Associates (Contextual AI): Characters like Lamar Davis, Ron Jakowski, Wade Hebert, and members of The Families or Trevor Philips Industries often accompany the protagonists on specific missions, providing combat support and dialogue. They are AI-controlled and mission-specific.
Human
Key Collectibles
Runes: Carved pieces of whalebone infused with Void energy. Found hidden throughout all levels, often requiring powers or clever exploration to reach. Used to unlock and upgrade supernatural powers for both Emily and Corvo.
Bonecharms (Standard, Corrupted, Black): Small trinkets made of bone or other materials that provide passive buffs or unique abilities when equipped (e.g., faster movement, quieter footsteps, chance to regain health on kills). Standard Bonecharms have positive effects. Corrupted Bonecharms offer powerful benefits but also come with a negative side effect. Black Bonecharms are rarer and typically stronger versions of standard charms. Can be crafted with the right skill.
Blueprints: Schematics found in levels, often in workshops, safes, or restricted areas. Unlocking a blueprint makes new upgrades for weapons (sword, pistol, crossbow) and gadgets (mines, grenades, rewire tools) available for purchase at Black Market shops.
Paintings (Sokolov & Delilah Paintings): Collectible works of art created by Anton Sokolov or Delilah Copperspoon. Finding all of them in a playthrough unlocks an achievement/trophy and can be displayed in the Dreadful Wale. They also provide Coin when collected.
Audiographs: Recordings that play back conversations or messages, providing lore, story details, or clues. Found in various locations.
Notes, Books, Letters & Journals: Readable documents scattered throughout the world. They provide extensive backstory on the characters, locations, history of the Isles, political situations, an d the lore surrounding the Void and The Outsider.
Outsider Shrines: Small shrines dedicated to The Outsider, often hidden. Interacting with them usually yields two Runes and sometimes a short interaction or vision related to The Outsider.
Spaceship Parts: 50 glowing alien spacecraft parts scattered across San Andreas. Collecting all of them for the 'Omega' stranger mission rewards Franklin with a unique dune buggy, the Space Docker.
Letter Scraps: 50 hidden scraps of a letter written by Leonora Johnson's killer. Finding all scraps reveals the killer's identity and unlocks a final confrontation mission for Franklin.
Hidden Packages (Underwater): 12 packages containing money, often found in underwater wrecks or hidden locations. Requires scuba gear or a submersible to reach some.
Nuclear Waste Barrels (GTA Online related, but accessible in Story Mode with Trackify): 30 barrels of toxic waste in the waters around San Andreas. Collecting them with a submersible for a specific property (Sonar Collections Dock) yields money.
Stunt Jumps: 50 specific ramps or environmental features designed for spectacular vehicle jumps. Completing them successfully (landing in a designated zone) contributes to 100% completion.
Under the Bridge Challenges: Fly an aircraft under 50 specific bridges throughout San Andreas.
Knife Flight Challenges: Fly an aircraft sideways between 15 specific narrow gaps between buildings.
Epsilon Tracts (Kifflom!): 10 religious tracts related to the Epsilon Program cult. Collecting them is part of Michael's Epsilon Program stranger mission storyline.
Monkey Mosaics (Enhanced Version PC/PS4/XB1+): 50 monkey street art mosaics to photograph as part of a stranger mission, unlocking monkey outfits and a special vehicle.
Key Themes
Revenge & Justice
Power & Corruption
Choice & Consequence
Stealth vs. Chaos
Supernatural Abilities
Intrigue & Conspiracy
Oppression & Rebellion
Family Legacy
Industrial Revolution & Decay (Karnaca)
The Outsider & The Void
Crime & Heists
The American Dream (Corrupted)
Satire of Modern Society
Friendship & Betrayal
Family Dysfunction
Celebrity Culture
Government Corruption
Violence
Mid-Life Crisis
Ambition
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Combat & Gear
Weapons Overview
Folding Blade (Sword): Primary Melee
The protagonist's primary melee weapon. Used for lethal combat, parrying, and assassinations. Can be upgraded for damage and other properties.
A flintlock-style pistol for ranged combat. Can be upgraded for damage, accuracy, magazine size, and equipped with different ammo types (standard, explosive bullets). Silenced variants available for stealth.
A versatile ranged weapon. Standard bolts for lethal takedowns. Sleep Darts for non-lethal incapacitation. Incendiary Bolts for fire damage. Stinging Bolts for distraction. Can be upgraded for accuracy, reload speed, and scope.
Standard fragmentation grenades for area damage. Sticky Grenades adhere to surfaces or enemies before detonating. Upgradable for blast radius or damage.
Mines (Springrazor, Stun Mine, Howling Bolt - if considered mine-like): Deployable Trap
Springrazors are lethal traps that shred enemies. Stun Mines incapacitate enemies non-lethally with an electrical charge. Howling Bolts (crossbow ammo) can disorient groups. Mines can be upgraded for effectiveness.
Many of Corvo's and Emily's supernatural powers have direct offensive applications, serving as powerful magical 'weapons' alongside their conventional arsenal.
The Rewire Tool allows players to hack and reprogram enemy security systems (Walls of Light, Arc Pylons, Watchtowers) to turn them against foes or disable them.
Pistols: Sidearm (Semi-Auto, Automatic)
Variety of handguns including the Pistol, Combat Pistol, AP Pistol (fully automatic), SNS Pistol, Heavy Pistol, Pistol .50. Customizable with suppressors, extended magazines, flashlights, and tints. Some usable while driving.
Submachine Guns (SMGs): Automatic (Close to Medium Range)
Includes the Micro SMG, SMG, Assault SMG, Combat PDW, Gusenberg Sweeper. High rate of fire, effective in close quarters and from vehicles. Customizable.
Assault Rifles: Automatic/Semi-Auto (Versatile)
Staple rifles like the Carbine Rifle, Assault Rifle, Special Carbine, Bullpup Rifle, Advanced Rifle. Good all-rounders, customizable with scopes, grips, suppressors, extended mags, etc. Many have Mk II variants in GTA Online with further upgrades.
Shotguns: Close Quarters (High Damage)
Pump Shotgun, Sawed-Off Shotgun, Assault Shotgun (fully automatic), Bullpup Shotgun, Heavy Shotgun. Devastating at close range. Some have Mk II variants.
Sniper Rifles: Long Range (Precision)
Sniper Rifle, Heavy Sniper (can damage vehicles). Customizable with advanced scopes, suppressors. Heavy Sniper Mk II can use explosive/incendiary rounds in GTA Online.
Machine Guns (LMGs): Automatic (Suppressive Fire)
MG, Combat MG. Large magazine capacity for sustained fire. Combat MG Mk II offers significant upgrades in GTA Online.
Heavy Weapons: Explosive/High Power
Grenade Launcher, RPG, Minigun, Homing Launcher, Railgun (PC/PS4/XB1+), Compact Grenade Launcher. Used for anti-vehicle, anti-personnel (area effect), or heavy destruction.
Melee Weapons: Close Quarters (Silent/Brutal)
Fists, Knife, Nightstick, Baseball Bat, Crowbar, Golf Club, Hammer, Axe, Machete, Switchblade, Pool Cue, Pipe Wrench, Broken Bottle, Knuckle Dusters, etc. Wide variety for silent takedowns or brawling.
Throwables: Tactical/Explosive/Utility
Grenades, Sticky Bombs (C4), Proximity Mines, Pipe Bombs, Molotov Cocktails, Tear Gas, Jerry Can (can be ignited).
Special & GTA Online Weapons: Unique/Advanced
Many additional weapons have been added to GTA Online over time, including futuristic weapons (Widowmaker, Unholy Hellbringer), Marksman Rifle, Compact Rifle, Double Action Revolver, Navy Revolver, Stone Hatchet, and numerous Mk II weapon variants with specialized ammo types (FMJ, armor-piercing, incendiary, explosive, hollow point).
Armor / Gear Sets
Protagonist's Attire (Corvo's Coat & Mask, Emily's Outfit): The primary outfits worn by Corvo and Emily. While visually distinct, they do not offer direct stat-based armor values that can be swapped or upgraded in the traditional RPG sense. Protection is based on player skill, health upgrades (via Runes for Enhancements), and potentially some Bonecharm effects.
Bonecharms (Defensive Perks): While not armor pieces, many Bonecharms provide defensive benefits, such as increased health, faster mana regeneration (for powers), reduced damage from specific sources, or a chance to deflect projectiles. These are equipped in limited slots.
Character Enhancements (Via Runes): Players can spend Runes on passive Character Enhancements that improve survivability, such as increasing maximum health, mana, or improving stealth, effectively acting as character-level 'armor' upgrades.
No Traditional Armor System: Dishonored 2 does not feature a system where players loot or craft different pieces of armor (helmets, chest plates, etc.) with varying defense stats. The focus is on powers, gadgets, stealth, and combat skill rather than gear-based damage mitigation through swappable armor items.
Body Armor Vests: Purchasable from Ammu-Nation stores in various strengths (Super Light, Light, Standard, Heavy, Super Heavy). Provides a blue armor bar over the health bar that absorbs damage. Does not visually change character model significantly beyond a subtle vest outline under clothing for some types. Needs to be replenished after taking damage.
Bulletproof Helmets (GTA Online): In GTA Online, certain helmets offer a degree of protection against headshots, though this functionality has varied with updates. Primarily cosmetic in Story Mode.
Clothing Layers (Implied Protection): While not a direct armor stat, wearing more layers of clothing (e.g., jackets over shirts) is sometimes perceived by players to offer minuscule, unquantified damage resistance, though this is not an official mechanic. Primarily for cosmetic and role-playing purposes.
Outfits/Customization
Corvo Attano's Attire: Corvo wears his signature long, dark coat and iconic assassin mask. While the player doesn't customize individual clothing pieces for Corvo, his outfit is a distinct and recognizable part of his character design throughout the game.
Emily Kaldwin's Attire: Emily wears a more practical, royal-but-functional outfit suitable for stealth and combat, including a fitted jacket, trousers, and often a scarf or bandana covering her lower face. Like Corvo, her primary outfit is fixed for her playable role, though it might have subtle variations or appear different in flashbacks/formals.
No Direct Clothing Customization System: Dishonored 2 does not feature a system where players can collect and equip different clothing items or armor pieces to change stats or appearance beyond the default outfits of the chosen protagonist. Character progression is through powers, enhancements, bonecharms, and weapon/gadget upgrades.
Tops (Shirts, T-Shirts, Jackets, Hoodies, Vests, etc.): A vast selection of upper body wear available in different styles, colors, and brands from various clothing stores (Binco, Suburban, Ponsonbys, Discount Store).
Bottoms (Pants, Jeans, Shorts, Trackpants, etc.): Wide range of lower body wear, including different fits, materials, and colors.
Shoes (Sneakers, Boots, Dress Shoes, Sandals, etc.): Extensive footwear options to match any outfit, from casual to formal.
Accessories (Hats, Glasses, Watches, Chains, Earrings, Masks, Gloves, Scarves, Ties): Numerous accessories to personalize each protagonist's look. Masks are particularly important for heists and anonymity.
Outfits (Suits, Tuxedos, Casual Sets, Workwear, etc.): Pre-set outfits available for purchase, often for specific occasions or roles (e.g., business suits, security uniforms, biker leathers).
Haircuts & Beards: Players can visit barbershops to change each protagonist's hairstyle and facial hair (for Michael and Trevor, Franklin has limited facial hair options). Hair and beards grow over time for Michael and Trevor if not maintained.
Tattoos: Tattoo parlors offer a wide selection of tattoos that can be applied to various parts of the protagonists' bodies.
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Progression & Upgrades
Skills & Progression
N/A
Each of the three protagonists has unique special abilities: Michael can slow down time in combat (like bullet time); Franklin can slow down time while driving; Trevor can enter a rage mode, dealing more damage and taking less. Player stats (Stamina, Shooting, Strength, Stealth, Flying, Driving, Lung Capacity) improve through repeated use of related actions. Weapons can be customized with attachments (scopes, suppressors, extended mags, grips, tints). Vehicles can be extensively modified at Los Santos Customs shops (performance upgrades, cosmetic changes). Properties can be purchased to generate income and provide safe houses.
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World & Exploration
World & Level Design
N/A
The game world is one of the largest and most detailed ever created by Rockstar. Los Santos is a vast, meticulously crafted urban metropolis with diverse districts (Vinewood, Downtown, Rockford Hills, South Los Santos). Blaine County offers contrasting environments like the Alamo Sea (Salton Sea analogue), Mount Chiliad, Sandy Shores (desert town), Paleto Bay (coastal town), and dense forests. The map is filled with activities, landmarks, and dynamic events.
Playable Vehicles
The Dreadful Wale (Player Hub / Boat): Watercraft / Mobile Base
A stolen ship captained by Meagan Foster (Billie Lurk). It serves as the player's mobile hub between missions in Karnaca. Onboard, players can interact with allies like Sokolov and Meagan, review mission briefings, and display collected paintings. It is used for travel between major coastal districts of Karnaca but is not directly piloted by the player in an open sea.
Carriages (Environmental / Scripted): Horse-Drawn Land Vehicle
Carriages are present in some city environments like Dunwall and Karnaca, primarily as environmental elements or part of scripted sequences. The player does not freely drive or control them for general traversal.
Skiffs / Small Boats (Environmental / Scripted): Minor Watercraft
Small boats or skiffs might be used for very short, scripted traversal sequences within a level or found as environmental details in Karnaca's docks, but are not general-purpose player-controlled vehicles.
Corvo's Blink (short-range teleportation) and Emily's Far Reach (tendril-like grapple for pulling or moving) are their primary means of advanced traversal, allowing them to quickly navigate vertical spaces, cross gaps, and access hidden areas. These powers effectively replace the need for many conventional vehicles within the dense, multi-layered levels.
An enormous variety of cars representing numerous real-world inspired designs across all classes. Extensively customizable at Los Santos Customs shops (performance, armor, paint, wheels, body kits, etc.).
Motorcycles (Street, Chopper, Dirt Bike, Sport Bike, ATV): Land Vehicle (Two/Four Wheeled)
A wide range of motorcycles and ATVs for fast and agile traversal. Also customizable.
Aircraft (Planes, Helicopters, Jets): Air Vehicle
Includes propeller planes (Duster, Mallard), private jets (Luxor, Shamal), fighter jets (P-996 LAZER, Hydra VTOL in GTA Online), various helicopters (Maverick, Buzzard Attack Chopper, Cargobob, Annihilator), and blimps. Storable in hangars.
Various watercraft for navigating oceans, rivers, and lakes. Includes fast speedboats, fishing boats, personal watercraft (Seashark), and even a submersible for underwater exploration. Storable in marinas.
Bicycles (BMX, Cruiser, Mountain Bike, Road Bike): Land Vehicle (Pedal)
Various types of bicycles for leisurely travel or stunt riding. Can be used to improve stamina.
Includes large semi-trucks (with trailers), buses, taxis, tow trucks, garbage trucks, fire trucks, ambulances, police cars. Many can be driven by the player.
Military Vehicles (GTA Online Focused, some in Story Mode): Land/Air Vehicle (Armored/Weaponized)
Tanks (Rhino), armored personnel carriers (Insurgent, Barracks), weaponized aircraft (Hydra, Savage), and various other weaponized vehicles heavily featured in GTA Online updates, with limited appearances or accessibility in Story Mode without mods.
Collectible that, when consumed by a protagonist in Story Mode, causes a hallucination where they transform into a random animal (bird, dog, cougar, fish, etc.) temporarily.
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Story & Characters
Main Characters
Corvo Attano: Protagonist / Royal Protector & Spymaster
One of the two playable characters. The protagonist of the first Dishonored. Now older, he seeks to restore his daughter Emily to the throne after she is usurped. Wields his signature supernatural powers (Blink, Bend Time, Devouring Swarm, etc.) gifted by The Outsider.
Emily Kaldwin: Protagonist / Empress of the Isles
One of the two playable characters. Daughter of Corvo Attano and the late Empress Jessamine Kaldwin. After being dethroned by Delilah, she embarks on a quest to reclaim her empire, developing her own unique set of supernatural powers (Far Reach, Domino, Mesmerize, etc.) from The Outsider.
Delilah Copperspoon (Claimant to the Throne): Main Antagonist / Powerful Witch
The primary antagonist. A powerful witch with a deep connection to the Void and a claim to the throne of the Empire, asserting she is Jessamine Kaldwin's half-sister. She leads a coven of witches and orchestrated the coup against Emily.
The Outsider: Enigmatic Void Entity / Power Granter
A mysterious, god-like being from the Void who observes and occasionally intervenes in human affairs by granting supernatural powers to individuals he finds 'interesting,' like Corvo and Emily. His motives are ambiguous.
Meagan Foster / Billie Lurk: Ally / Captain of the Dreadful Wale
The captain of the ship 'The Dreadful Wale,' which serves as the player's mobile base. She aids the protagonist in their journey to Karnaca. She has a mysterious past and her own connections to characters from the Dishonored universe (revealed to be Billie Lurk from DLCs of the first game).
Anton Sokolov: Ally / Natural Philosopher & Inventor
A brilliant inventor and artist from the first game, now elderly. He is captured by Kirin Jindosh and becomes a key ally once rescued, providing insights and technological assistance.
Kirin Jindosh: Antagonist / Grand Inventor to the Duke
A sociopathic genius inventor responsible for creating the deadly Clockwork Soldiers. He resides in the intricate Clockwork Mansion and is a key ally of Duke Abele and Delilah.
Duke Luca Abele of Serkonos: Antagonist / Corrupt Ruler
The tyrannical and decadent Duke of Serkonos, ruling from Karnaca's Grand Palace. He is a key supporter of Delilah's coup.
Breanna Ashworth (Curator of the Royal Conservatory): Antagonist / Witch Coven Leader
The head of Delilah's coven of witches, based in Karnaca's Royal Conservatory. She draws power from occult artifacts and is a formidable supernatural threat.
Aramis Stilton (Former Mine Baron): Key NPC / Figure in a Time Anomaly
A former mine owner whose mind was shattered by witnessing The Outsider during a séance. His dilapidated manor exists in two timelines (past and present), which the player navigates using a special timepiece.
Paolo (Leader of the Howlers) & Vice Overseer Byrne (Leader of the Overseers in Karnaca): Faction Leaders / Optional Targets
Leaders of two rival factions in Karnaca's Dust District. The player can choose to ally with one, eliminate both, or find alternative solutions to their conflict.
A brilliant but tortured alchemist at the Addermire Institute who, under duress or manipulation, becomes the serial killer known as the Crown Killer. The player can choose to cure her or kill her.
Michael De Santa (Townley): Protagonist
A former successful bank robber in his 40s, living under a FIB witness protection deal in a luxury mansion in Rockford Hills. He is married to Amanda and has two teenage children, Tracey and Jimmy, with whom he has a dysfunctional relationship. Bored with his retired life, he is drawn back into crime.
Franklin Clinton: Protagonist
A young African-American man in his 20s from South Los Santos, working as a repo man for a luxury car dealership. He aspires to escape the gangbanging lifestyle and make something of himself, seeing an opportunity when he meets Michael.
Trevor Philips: Protagonist
A psychopathic, violent, and unpredictable Canadian former bank robber and Michael's ex-partner, now living in a trailer in Sandy Shores, Blaine County. He runs Trevor Philips Industries, dealing in drugs and weapons. Known for his extreme temper and loyalty to those he considers friends.
Lester Crest: Supporting Character / Heist Planner
A brilliant but physically disabled criminal mastermind and hacker. He plans many of the major heists for Michael, Franklin, and Trevor, and provides them with intel and assassination contracts (for Franklin).
Lamar Davis: Supporting Character / Franklin's Best Friend
Franklin's best friend and fellow member of The Families street gang. He is charismatic but often reckless and gets Franklin into trouble. Provides comic relief and several mission lines.
Dave Norton: Supporting Character / Corrupt FIB Agent
An FIB agent who made the deal with Michael for his witness protection. He frequently uses Michael for his own corrupt schemes and to advance his career.
Steve Haines: Antagonist / Corrupt FIB Agent
Dave Norton's superior at the FIB, even more corrupt and ambitious. He forces Michael, Franklin, and Trevor to carry out dangerous operations to undermine the IAA (GTA's CIA analogue).
Devin Weston: Antagonist / Billionaire Magnate
A narcissistic and powerful billionaire investor who initially hires the protagonists but later becomes a major antagonist, double-crossing them.
Amanda De Santa, Tracey De Santa, Jimmy De Santa: Supporting Characters / Michael's Family
Michael's estranged wife and two spoiled, problematic children. Their dysfunctional family life is a major source of Michael's stress and a recurring theme.
Ron Jakowski & Wade Hebert: Supporting Characters / Trevor's Associates
Ron is Trevor's paranoid, conspiracy theorist neighbor and business associate. Wade is a dim-witted but loyal follower of Trevor.
Various Heist Crew Members (Packie McReary, Chef, gunman, drivers, hackers): Recruitable NPCs
For major heists, players can recruit various specialists with different skill levels and cut percentages. Using them improves their skills for future heists. Some are familiar faces from past GTA games.
Example Missions
Main Missions (Dunwall & Karnaca Chapters)
A series of story-driven missions that take the player from the coup in Dunwall to various districts of Karnaca as they hunt down Delilah's allies and seek a way to defeat her and reclaim the throne. Each mission is set in a large, sandbox-style level with a primary target and multiple objectives (e.g., 'A Long Day in Dunwall', 'Edge of the World', 'The Good Doctor', 'The Clockwork Mansion', 'The Royal Conservatory', 'Dust District', 'A Crack in the Slab', 'The Grand Palace', 'Death to the Empress').
Target Elimination (Lethal or Non-Lethal)
Each main mission typically focuses on eliminating a key target allied with Delilah. Players can choose to kill the target directly or discover and execute a more complex, non-lethal method to neutralize them (e.g., stripping their powers, exposing their crimes, trapping them in their own machinations).
Side Objectives & Exploration
Within each mission level, there are numerous optional objectives, hidden areas, safes to crack, civilian requests, and lore items (audiographs, notes, books) to discover. Completing these can provide extra coin, Runes, Bonecharms, Blueprints, or a deeper understanding of the world and characters.
Black Market Shop Visits
Locate Black Market shops hidden within mission levels to purchase ammunition, health/mana elixirs, grenades, mines, weapon/gadget upgrades (using collected Blueprints and coin), and sometimes unique items or information.
Collecting Runes & Bonecharms
Seek out and collect Runes (to unlock/upgrade powers) and Bonecharms (for passive buffs) using The Heart (Corvo) or Void Gaze (Emily) to sense their location. These are often hidden in well-guarded or hard-to-reach places.
New Game Plus
After completing the game, players can start a New Game Plus playthrough, retaining all previously unlocked powers, Runes, and Bonecharm traits. A key feature of NG+ is the ability to select powers from both Emily's and Corvo's skill trees, regardless of the chosen character.
Story Missions (Michael, Franklin, Trevor)
A long series of interconnected missions that advance the main narrative, involving each of the three protagonists individually and often together. These range from character introductions and personal storylines to elaborate heists, assassinations, and confrontations with rival factions and law enforcement.
Heist Missions (Setup & Finale)
Major multi-part missions that are central to the game. Players plan the heist by choosing an approach (e.g., 'Subtle' or 'Obvious'), selecting a crew with varying skills and cut percentages, completing prerequisite setup missions (e.g., acquiring getaway vehicles, equipment), and then executing the main heist finale.
Strangers and Freaks Missions
Optional side missions initiated by unique, often eccentric, 'Stranger' characters encountered throughout the world. Each stranger offers a distinct storyline or series of tasks for one or more of the protagonists (e.g., Tonya's towing missions for Franklin, Maude's bounty hunting for Trevor, Epsilon Program for Michael).
Assassination Missions (Lester for Franklin)
A series of missions given to Franklin by Lester Crest, where Franklin must assassinate specific corporate targets. These missions can significantly impact the in-game stock market, allowing players to earn large amounts of money by investing before and after the assassinations.
Random Events
Dynamic, unscripted events that occur as players explore Los Santos and Blaine County. These can include stopping muggings, helping stranded motorists, participating in impromptu street races, finding lost items, or dealing with altercations. Completing these often rewards small amounts of cash or stat increases.
Property Management Missions
After purchasing certain businesses (e.g., Los Santos Customs, Taxi Co., Sonar Collections Dock), players may receive occasional missions or tasks related to managing that property, which can generate weekly income.
Various recreational activities available throughout the world. Participating and succeeding in these can improve character stats, earn money, or contribute to 100% game completion.
Bail Bond Missions (Trevor & Maude)
Trevor can undertake bounty hunting missions for Maude Eccles, tracking down and capturing bail jumpers in Blaine County, either dead or alive (alive yields a higher reward).
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Multiplayer
Multiplayer Details
Dishonored 2 is a purely single-player experience. There are no multiplayer modes.
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Editions & DLC
Available Editions
Available in Standard Edition and a Collector's Edition. The Collector's Edition included a replica of Corvo Attano's mask and stand, Emily Kaldwin's ring replica, a propaganda poster, a SteelBook case, and the 'Imperial Assassin's Pack' digital items (bonecharms, lore book, in-game currency). Pre-orders often included Dishonored: Definitive Edition.
Originally released on PS3/Xbox 360. Later enhanced versions released for PC, PS4, and Xbox One, and further enhanced versions for PS5 and Xbox Series X|S. Various editions included: Standard, Special Edition (SteelBook, blueprint map, stunt plane trials, bonus outfits, tattoos, special ability boost, additional weapons), Collector's Edition (Special Edition content + security deposit bag, GTA V cap, characters for GTA Online). The Premium Online Edition bundles the base game with the Criminal Enterprise Starter Pack for GTA Online.
Post-Launch Content / DLC
A standalone expansion/sequel, 'Dishonored: Death of the Outsider' (starring Billie Lurk), was released in 2017. For Dishonored 2 itself, a significant free update added a New Game Plus mode (allowing players to access both Emily's and Corvo's powers in a single playthrough) and custom difficulty settings.
The primary post-launch support has been for Grand Theft Auto Online, which has received a massive amount of free content updates over the years. These include new heists, businesses (CEO, Biker, Gunrunning, Nightclub, Arcade, etc.), vehicles, weapons, clothing, game modes, properties, and story-driven contact missions. No single-player story DLC was released for GTA V.
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FAQ
Frequently Asked Questions
Q: Can I play as both Emily and Corvo in one playthrough of Dishonored 2? A: In the initial playthrough, you choose to play as either Emily Kaldwin or Corvo Attano for the entire campaign. However, after completing the game once, a New Game Plus mode is unlocked which allows you to start a new game with access to all powers from both Emily and Corvo, regardless of which character you choose to play as.
Q: What is the Chaos system in Dishonored 2? A: The Chaos system tracks the player's actions throughout the game, primarily how many people they kill. A Low Chaos playthrough (minimal kills, non-lethal takedowns) results in a more optimistic world state, fewer hostile enemies like Bloodflies, and a more hopeful ending. A High Chaos playthrough (many kills) leads to a darker world, more Bloodflies and guards, more pessimistic dialogue, and a bleaker ending. Specific character fates can also be affected.
Q: Are there non-lethal options for all main targets? A: Yes, a core design philosophy of Dishonored 2 is player choice. Every main assassination target in the game has a non-lethal elimination method, often more complex or requiring more investigation to discover and execute than a straightforward lethal approach. Choosing non-lethal methods contributes to Low Chaos.
Q: What is Karnaca? A: Karnaca is the primary setting for most of Dishonored 2. It's a coastal city in Serkonos, known as the 'Jewel of the South.' It has a distinct visual style inspired by southern European and Mediterranean cities, characterized by its sunny climate (though often plagued by dust storms due to silver mining), wind turbines, grand architecture, and significant problems with Bloodfly infestations and political corruption under Duke Abele.
Q: Can I play Dishonored 2 without using any supernatural powers? A: Yes, at the beginning of the game, when The Outsider offers powers, the player can choose to refuse them. This enables a 'No Powers' playthrough, which is a significantly more challenging experience relying purely on stealth, gadgets, combat skills, and environmental awareness. There is an achievement/trophy for completing the game this way.
Q: What is the 'Void Engine'? A: The Void Engine is Arkane Studios' proprietary game engine used for Dishonored 2 and Dishonored: Death of the Outsider. It is a heavily modified version of id Software's id Tech 5 engine, tailored to support Arkane's signature immersive sim gameplay, detailed environments, and distinct art style.
Q: How many playable characters are in GTA V? A: There are three playable protagonists in the main story mode: Michael De Santa, Franklin Clinton, and Trevor Philips. Players can switch between them freely outside of missions.
Q: Is GTA V's Los Santos the same as in GTA: San Andreas? A: Yes, Grand Theft Auto V is set in a reimagined, high-definition version of Los Santos and the surrounding state of San Andreas, which was first featured in Grand Theft Auto: San Andreas (2004). Many landmarks and areas are inspired by the older game but are significantly more detailed and expanded.
Q: What are Heists in GTA V Story Mode? A: Heists are complex, multi-stage missions that form the core of GTA V's storyline. They involve planning, choosing an approach (e.g., stealthy or aggressive), selecting a crew of specialists (gunman, driver, hacker), and executing the robbery. The success and payout of heists can be affected by player choices and crew skill.
Q: Can I play GTA V in first-person mode? A: Yes, the enhanced versions of GTA V (PC, PS4, Xbox One, and newer consoles) include a fully implemented first-person mode, allowing players to experience the entire game from this perspective. This mode can be toggled on or off at any time.
Q: Is Grand Theft Auto Online free if I own GTA V? A: Yes, Grand Theft Auto Online is included with the purchase of Grand Theft Auto V. However, it requires an internet connection and, on consoles, may require a subscription to PlayStation Plus or Xbox Game Pass Core/Ultimate for online play.
Q: Are there cheat codes in GTA V? A: Yes, Grand Theft Auto V features a variety of cheat codes for the single-player story mode that can be entered using button combinations (on consoles) or by typing them (on PC). Cheats can spawn vehicles, grant invincibility, change weather, etc., but using them typically disables achievements/trophies for that play session.
build
Technical Details
Graphics & Visual Fidelity
Developed on Arkane's Void Engine (a modified id Tech 5), Dishonored 2 features a distinct 'painterly' art style with stylized character models and richly detailed environments. Karnaca's design is inspired by southern European coastal cities, showcasing vibrant colors mixed with industrial decay and dust storms. The game is known for its intricate level architecture and environmental storytelling.
Utilizes the RAGE engine to deliver a highly detailed and realistic depiction of Los Santos and Blaine County. The game is known for its impressive draw distances, detailed textures, advanced lighting and shadow effects, realistic weather systems, and convincing character animations. Enhanced versions on PC, PS4/Xbox One, and PS5/Xbox Series X|S introduced higher resolutions, improved textures, denser traffic/pedestrians, and features like ray tracing on the latest consoles/PC.
Audio & Soundtrack
Original score composed by Daniel Licht, featuring atmospheric and often melancholic orchestral pieces that reflect the game's dark, industrial, and supernatural themes. Sound design is crucial for stealth gameplay, with distinct audio cues for enemy patrols, awareness levels, traps, and power usage. Voice acting from a notable cast (e.g., Rosario Dawson, Sam Rockwell, Vincent D'Onofrio, Pedro Pascal) brings characters to life.
Features an extensive and diverse soundtrack across multiple in-game radio stations covering genres like rock, pop, hip-hop, country, electronic, reggae, Latin, and talk radio. Original score by Tangerine Dream, Woody Jackson, The Alchemist, and Oh No, which dynamically adapts to gameplay. Sound design is incredibly detailed, with distinct vehicle engine sounds, weapon effects, character dialogue, and ambient city/countryside noise creating an immersive soundscape.
User Interface (UI/UX)
Features a first-person HUD displaying health (red) and mana (blue) bars, equipped powers/gadgets, and contextual prompts. A radial menu is used for selecting powers and weapons. The Heart (Corvo) or Void Gaze (Emily - conceptual equivalent for finding Runes/Bonecharms) helps locate collectibles. Journal tracks quests, lore, and targets. Chaos level is subtly indicated by world state and ending outcomes rather than a persistent UI element.
Features a clean and functional HUD displaying a mini-map (with GPS), health, armor, ammo, and wanted level. A weapon wheel allows for quick selection. The in-game smartphone is used for contacts, missions, internet browsing, and accessing GTA Online. Each protagonist has a unique phone interface. Third-person and first-person views offer slightly different UI presentations.
Accessibility Options
Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist strength, options to adjust UI element size, colorblind modes, and various gameplay toggles for difficulty and visual comfort (e.g., reducing head bob).
Includes options for customizable controls, subtitle display (size, background), aim assist options (full, partial, free aim), options to skip difficult mission sections after multiple failures (in story mode), colorblind-friendly HUD elements, and audio balancing. First-person mode can also aid some players.
1080p (Full HD) - Minimum (1080p ~30 FPS, Low/Medium Preset)(Low to Medium Preset)
CPU: Minimum desktop CPU for playable framerates.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i3/Ryzen 3 or better recommended.
GPU: Minimum desktop GPU.
GPU (Laptop): Estimated laptop GPUs. Game is less demanding by today's standards for these settings.
RAM: Minimum RAM requirement.
Storage: HDD is absolute minimum, expect long load times.
laptop_windowsGPU (L): NVIDIA GeForce GT 540M / AMD Radeon HD 6570M or better. **Any modern integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or entry-level dedicated GPU (RTX 3050 Mobile, etc.) will run this game at 1080p Medium/High comfortably.**
layersRAM: 4 GB
saveStorage (Tier): 72 GB HDD (Current installs often need more)
laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series better.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 3-4GB VRAM preferable even at low.
RAM: Minimum RAM requirement.
Storage: HDD absolute minimum, SSD highly recommended.
memoryCPU: Intel Core i5-2400 or AMD FX-8320
developer_boardGPU: NVIDIA GeForce GTX 660 (2GB) or AMD Radeon HD 7970 (3GB)
laptop_windowsGPU (L): NVIDIA GeForce GTX 960M (2GB) / GTX 1050 Mobile (2GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
CPU: Recommended desktop CPU for 1080p at 60 FPS.
CPU (Laptop): Estimated mid-range laptop CPUs.
GPU: Recommended desktop GPU for 1080p at 60 FPS on High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 2GB VRAM is bare minimum, 4GB+ better.
RAM: Recommended RAM for smoother performance.
Storage: SSD strongly recommended.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2080 Mobile (8GB) / RTX 3070 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4060 Mobile (High TGP) would provide excellent performance.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
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1440p (QHD/2K) - High (1440p ~60 FPS, High/Very High Preset with Optimized Settings)(High/Very High Preset (Optimized, DLSS potentially useful))
CPU: Desktop CPU for 1440p at 60 FPS.
CPU (Laptop): Estimated high-end laptop CPUs.
GPU: Desktop GPU for 1440p at 60 FPS.
GPU (Laptop): Estimated high-performance laptop GPUs. 6GB+ VRAM essential, 8GB+ preferable.
RAM: 16GB RAM recommended for smoother experience.
Storage: NVMe SSD strongly recommended.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 6600M/6700S. **An RTX 3070 Mobile or RTX 4060 Mobile provides a very smooth 1440p High experience.**
layersRAM: 16 GB
saveStorage (Tier): 72 GB NVMe SSD (Current installs often need more)
2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, Ultra Preset, Upscaling potentially needed)(Ultra Preset (Upscaling may be needed for consistent 60 FPS))
CPU: Flagship CPU for attempting 4K/60FPS Ultra.
CPU (Laptop): Top-tier laptop CPUs for 4K.
GPU: Flagship desktop GPU for 4K Ultra, may require some setting tweaks or upscaling.
GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM essential.
RAM: 32GB RAM highly recommended for 4K Ultra.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 3800X
laptop_macCPU (L): Intel Core i9-10980HK / AMD Ryzen 9 5900HS or better. **Modern flagship Intel/AMD HX series (e.g., 13900HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
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2160p (UHD/4K) - Ultra (2160p/4K ~30-60 FPS, Medium/High Preset with DLSS Balanced/Performance)(Medium/High Preset, DLSS Balanced/Performance (Native 4K High/Ultra 60FPS is very demanding))
CPU: Desktop CPU recommendation for 4K.
CPU (Laptop): High-end to top-tier laptop CPUs required.
GPU: Desktop GPU recommendation for a playable 4K experience, likely requiring DLSS.
GPU (Laptop): High-end to flagship laptop GPUs essential. 8GB VRAM is absolute minimum for 4K, 12GB+ strongly preferred.
RAM: 16GB minimum, 32GB strongly recommended for 4K.
Storage: NVMe SSD required.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP) or AMD Radeon RX 6800M/6850M XT. **An RTX 3080 Mobile (16GB) / RTX 4080 Mobile (12GB) or higher is needed for a better 4K experience, heavily relying on DLSS. Even an RTX 4090 Mobile may need DLSS for Ultra 60FPS. A hypothetical next-gen flagship (RTX 50-series) would be the target for improved native 4K.**
layersRAM: 16 GB
saveStorage (Tier): 72 GB NVMe SSD (Current installs often need more)
save Overall Storage
Spec: 60 GB available space (SSD Recommended). Note: An SSD is highly recommended for faster loading times between large levels. Type: SSD
Spec: 72 GB available space (SSD Recommended). Initial release was smaller, but updates and GTA Online have increased the size. 90GB+ often cited for current installs. Note: An SSD is highly recommended for faster loading and texture streaming, especially in GTA Online. Type: SSD
desktop_windows Operating System
Spec: Windows 7/8/10 (64-bit versions) Explanation: 64-bit Windows 7 or newer is required. Windows 10/11 64-bit recommended for best performance.
Spec: Windows Vista SP2, Windows 7 SP1, Windows 8/8.1, Windows 10 (64-bit) Explanation: 64-bit OS required. Windows 10/11 64-bit recommended for best compatibility and performance.
gamepad DirectX Version
Spec: DirectX 11 Explanation: DirectX 11 API is required.
Spec: DirectX 10, 10.1, 11 Explanation: DirectX 10 compatible card minimum; DX11 recommended for best visuals.
info_outline Other Game Notes
Official PC system requirements from Arkane Studios/Bethesda. Performance can vary depending on specific hardware, settings, areas in-game (especially detailed city districts), and background applications. An SSD is recommended for optimal loading times.
Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and good cooling. **Dishonored 2 can be demanding, particularly at higher settings or resolutions, due to its detailed environments and complex AI.**
Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance.
Laptop Consideration: C P U Power Limits: A decent CPU is needed for AI pathfinding and complex level interactions.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
Optimization Detail: Upscaling Tech: NVIDIA Ansel support for screenshots. No native widespread upscaling tech like DLSS/FSR in original release, but this could vary with patches or PC driver features.
Official system requirements from Rockstar Games (PC version). Performance can vary depending on specific hardware, settings, and background applications. An SSD is strongly recommended for optimal performance, especially for faster loading in both Story Mode and GTA Online.
Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are critical. **While an older title, maxing out GTA V on PC at high resolutions still requires decent hardware, especially with advanced graphics settings and mods.**
Laptop Consideration: G P U T G P: Good TGP is important for consistent performance.
Laptop Consideration: Cooling Thermals: Adequate cooling is necessary to prevent throttling during extended play sessions.
Laptop Consideration: C P U Power Limits: Decent sustained CPU power helps with the open world's demands.
Laptop Consideration: R A M Speed Dual Channel: Dual-channel RAM can provide a noticeable performance uplift.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended for optimal framerates.
Optimization Detail: Upscaling Tech: NVIDIA DLSS support was added in a later PC update. AMD FSR is not officially supported but might be achievable via mods.
Optimization Detail: Key Settings Impact: MSAA (very demanding), Grass Quality, Reflection Quality, Shadow Quality, Post FX (Depth of Field, Motion Blur), Extended Distance Scaling, and advanced graphics settings like High Resolution Shadows and High Detail Streaming While Flying significantly impact performance.
Game Name: Grand Theft Auto V
build Optimization Details
Upscaling Tech: NVIDIA Ansel support for screenshots. No native widespread upscaling tech like DLSS/FSR in original release, but this could vary with patches or PC driver features.
Key Settings Impact: Texture Quality, View Distance, Shadow Quality, Anti-Aliasing, Decal Quality, Water Quality, and Post-Processing effects heavily impact performance.
Upscaling Tech: NVIDIA DLSS support was added in a later PC update. AMD FSR is not officially supported but might be achievable via mods.
Key Settings Impact: MSAA (very demanding), Grass Quality, Reflection Quality, Shadow Quality, Post FX (Depth of Field, Motion Blur), Extended Distance Scaling, and advanced graphics settings like High Resolution Shadows and High Detail Streaming While Flying significantly impact performance.
laptop Laptop Considerations
G P U T G P: Good TGP is important for consistent framerates.
Cooling Thermals: Robust cooling is essential for sustained performance.
C P U Power Limits: A decent CPU is needed for AI pathfinding and complex level interactions.
R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
G P U T G P: Good TGP is important for consistent performance.
Cooling Thermals: Adequate cooling is necessary to prevent throttling during extended play sessions.
C P U Power Limits: Decent sustained CPU power helps with the open world's demands.
R A M Speed Dual Channel: Dual-channel RAM can provide a noticeable performance uplift.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended for optimal framerates.
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.