Select Games to Compare

search close
search close

Select up to 2 games to compare side-by-side.

Dishonored 2 vs DEATHLOOP

info General Information
Release Date
Nov 11, 2016 Sep 14, 2021
Developer
Arkane Studios Arkane Lyon
Publisher
Bethesda Softworks Bethesda Softworks
Genre(s)
Action-Adventure, Stealth, Immersive Sim, First-Person Action-Adventure, Immersive Sim, First-Person Shooter, Stealth, Time Loop
Engine
Void Engine (Modified id Tech 5) Void Engine (Modified id Tech)
stars Ratings & Price
Content Rating
Mature 17+ Mature 17+
Avg. User Rating
4.6 / 5.0 4.4 / 5.0
Current Price (USD)
$39.99 $59.99
tune Key Specs
Quick Highlights
  • Perspective: First-Person
  • Multiplayer: None (Single-Player Only)
  • Setting: Dunwall (Empire of the Isles) & Karnaca (Serkonos)
  • Platforms: PC (Windows), PlayStation 4, Xbox One
  • Unique Feature: Play as Emily or Corvo with Unique Powers, Deep Stealth & Combat Systems, Choice-Driven Narrative & Chaos System, Intricate Sandbox Level Design, 'Play Your Way' Philosophy.
  • Perspective: First-Person
  • Multiplayer: Asymmetrical PvP (Colt vs. Julianna)
  • Setting: Blackreef Island (Subarctic, Alternate 1960s)
  • Platforms: PC (Windows), PlayStation 5, Xbox Series X|S (added later)
  • Unique Feature: Time Loop Assassination Puzzle, Playable Antagonist (Julianna), Supernatural Slabs & Trinkets System, Stylish 1960s Psychedelic Aesthetic, Immersive Sim Design.
sports_esports Gameplay & Mechanics
Companions/Followers
  • None (Persistent AI Combat Companions): Dishonored 2 is primarily a solo experience for the chosen protagonist (Emily or Corvo). While they interact with many allies who provide support from their base (The Dreadful Wale) or during specific scripted story moments, there are no persistent AI companions that follow the player and actively participate in general combat or stealth throughout missions.
  • Meagan Foster / Billie Lurk (Narrative & Transport): As the captain of The Dreadful Wale, Meagan Foster provides transportation between major mission locations and serves as a key ally offering intel, support, and her own perspective on events. She does not accompany the player directly into mission areas as a combatant.
    Human
  • Anton Sokolov (Intel & Support): Once rescued, Sokolov resides on The Dreadful Wale and provides valuable information, insights into targets, and technological assistance. He does not join in active missions.
    Human
  • Supernatural Summons (Corvo's Devouring Swarm, Emily's Doppelganger - Temporary): Some supernatural powers allow for the summoning of temporary allies. Corvo can summon a swarm of rats to attack or distract enemies. Emily can create a shadowy doppelganger of herself to fight alongside her or create a diversion. These are player-controlled abilities, not independent companions.
    Rats / Shadowy Construct
  • None (Gameplay - Colt's Perspective): Colt Vahn operates as a lone assassin throughout his attempts to break the loop. He does not have any AI companions that follow him or assist in combat during his playthrough.
  • Julianna Blake (Via Radio Comms & Invasions): While primarily an antagonist, Julianna is a constant presence via radio, engaging in witty, taunting, and sometimes informative banter with Colt. When she invades (as AI or another player), she acts as a direct, intelligent adversary, but not a companion.
    Human (Visionary)
  • Themselves (Multiple Wenjies): Dr. Wenjie Evans has multiple versions of herself existing simultaneously in her lab due to time loop experiments. While these are all 'Wenjie' and act as enemies, they can sometimes interact with each other or be manipulated by Colt, creating a unique dynamic unlike traditional companions.
    Human (Visionary Clones)
Key Collectibles
  • Runes: Carved pieces of whalebone infused with Void energy. Found hidden throughout all levels, often requiring powers or clever exploration to reach. Used to unlock and upgrade supernatural powers for both Emily and Corvo.
  • Bonecharms (Standard, Corrupted, Black): Small trinkets made of bone or other materials that provide passive buffs or unique abilities when equipped (e.g., faster movement, quieter footsteps, chance to regain health on kills). Standard Bonecharms have positive effects. Corrupted Bonecharms offer powerful benefits but also come with a negative side effect. Black Bonecharms are rarer and typically stronger versions of standard charms. Can be crafted with the right skill.
  • Blueprints: Schematics found in levels, often in workshops, safes, or restricted areas. Unlocking a blueprint makes new upgrades for weapons (sword, pistol, crossbow) and gadgets (mines, grenades, rewire tools) available for purchase at Black Market shops.
  • Paintings (Sokolov & Delilah Paintings): Collectible works of art created by Anton Sokolov or Delilah Copperspoon. Finding all of them in a playthrough unlocks an achievement/trophy and can be displayed in the Dreadful Wale. They also provide Coin when collected.
  • Audiographs: Recordings that play back conversations or messages, providing lore, story details, or clues. Found in various locations.
  • Notes, Books, Letters & Journals: Readable documents scattered throughout the world. They provide extensive backstory on the characters, locations, history of the Isles, political situations, an d the lore surrounding the Void and The Outsider.
  • Outsider Shrines: Small shrines dedicated to The Outsider, often hidden. Interacting with them usually yields two Runes and sometimes a short interaction or vision related to The Outsider.
  • Slabs & Slab Upgrades: Slabs (supernatural powers) are initially acquired by assassinating the Visionary who possesses them. Slab Upgrades are earned by defeating that Visionary again in subsequent loops, or by defeating an invading Julianna who is using that Slab. These upgrades enhance the functionality of each Slab (e.g., Shift can be upgraded to allow hovering or reaching further).
  • Trinkets (Character & Weapon): Found throughout Blackreef in containers, on Eternalists, or as rewards for completing small objectives or puzzles. Character Trinkets provide passive buffs to Colt (e.g., increased health, double jump, faster movement). Weapon Trinkets enhance firearms (e.g., faster reload, increased accuracy, silenced shots, elemental bullets).
  • Residuum: A shimmering energy resource collected from glowing objects, downed Visionaries, or by sacrificing unwanted Infused gear. Used at the end of each time period (Morning, Noon, Afternoon, Evening) to 'Infuse' weapons, Slabs, and Trinkets, allowing them to be carried over to the next loop. Essential for permanent progression.
  • Documents (Notes, Letters, Schematics, Audiologs): Readable or listenable lore items found throughout all districts. They provide crucial backstory on the AEON Program, the Visionaries, Colt's past, Julianna's motivations, the nature of the time loop, and clues for assassinating targets or solving puzzles. Key to unraveling Blackreef's mystery.
  • Weapon & Gear Tiers (Common, Rare, Epic - Indicated by color): Weapons and some Trinkets can be found in different rarity tiers, with higher tiers often having more perk slots or better base stats. Colt will typically seek out higher-tier versions of his preferred gear.
  • Leads & Discoveries (Visionary Leads, Arsenal Leads): Information gathered by Colt that is tracked in his menu. Visionary Leads provide clues about targets' schedules, weaknesses, and how to manipulate events to line them up for assassination. Arsenal Leads point towards unique weapons or powerful Slabs/Trinkets.
Key Themes
  • Revenge & Justice
  • Power & Corruption
  • Choice & Consequence
  • Stealth vs. Chaos
  • Supernatural Abilities
  • Intrigue & Conspiracy
  • Oppression & Rebellion
  • Family Legacy
  • Industrial Revolution & Decay (Karnaca)
  • The Outsider & The Void
  • Time Loop & Repetition
  • Breaking Cycles
  • Assassination & Espionage
  • Investigation & Puzzle Solving
  • Rivalry & Pursuit
  • Existentialism & Memory
  • 1960s Psychedelic Aesthetic
  • Free Will vs. Determinism
  • Secrets & Conspiracies
  • Supernatural Powers
colorize Combat & Gear
Weapons Overview
  • Folding Blade (Sword): Primary Melee
    The protagonist's primary melee weapon. Used for lethal combat, parrying, and assassinations. Can be upgraded for damage and other properties.
  • Pistol (Standard & Silenced Variants): Firearm (Sidearm)
    A flintlock-style pistol for ranged combat. Can be upgraded for damage, accuracy, magazine size, and equipped with different ammo types (standard, explosive bullets). Silenced variants available for stealth.
  • Crossbow (Standard, Sleep, Incendiary, Stinging Bolts): Ranged (Silent/Utility)
    A versatile ranged weapon. Standard bolts for lethal takedowns. Sleep Darts for non-lethal incapacitation. Incendiary Bolts for fire damage. Stinging Bolts for distraction. Can be upgraded for accuracy, reload speed, and scope.
  • Grenades (Fragmentation, Sticky): Throwable Explosive
    Standard fragmentation grenades for area damage. Sticky Grenades adhere to surfaces or enemies before detonating. Upgradable for blast radius or damage.
  • Mines (Springrazor, Stun Mine, Howling Bolt - if considered mine-like): Deployable Trap
    Springrazors are lethal traps that shred enemies. Stun Mines incapacitate enemies non-lethally with an electrical charge. Howling Bolts (crossbow ammo) can disorient groups. Mines can be upgraded for effectiveness.
  • Supernatural Powers (Offensive - e.g., Devouring Swarm, Windblast, Shadow Kill, Doppelganger attack): Magical Abilities
    Many of Corvo's and Emily's supernatural powers have direct offensive applications, serving as powerful magical 'weapons' alongside their conventional arsenal.
  • Gadgets (Rewire Tool): Utility/Environmental Weapon
    The Rewire Tool allows players to hack and reprogram enemy security systems (Walls of Light, Arc Pylons, Watchtowers) to turn them against foes or disable them.
  • Pistols (PT-6 'Spiker', Tribunal, .44 Karat Fourpounder - Unique): Handgun (Nailgun, Semi-Auto, Revolver)
    Includes a silent nailgun (Spiker), standard semi-auto pistols, and powerful revolvers. Customizable with Trinkets.
  • Submachine Guns (LIMP-10, MG-1 'Pepper Mill'): Automatic (Close to Medium Range)
    Rapid-firing weapons for close-quarters combat. The Pepper Mill is a heavier SMG/LMG hybrid. Customizable with Trinkets.
  • Shotguns (Strelak 50-50, Vopat Trencher): Close Quarters (High Damage)
    Pump-action and automatic shotguns for devastating close-range damage. Customizable with Trinkets.
  • Rifles (Rapier, Sepulchra Breteira - Unique Sniper): Semi-Auto / Bolt-Action (Medium to Long Range)
    Includes versatile semi-auto rifles and the powerful Sepulchra Breteira sniper rifle. Customizable with Trinkets.
  • Unique Weapons (Constancy Automatic, HALPS Prototype, Strelak Verso, Heritage Gun, etc.): Legendary/Special
    Special named weapons with unique properties, appearances, and often powerful pre-set perks or functionalities (e.g., Strelak Verso transforms between dual pistols and an SMG, HALPS Prototype is a laser cannon). Acquired through specific quests, puzzles, or by killing Visionaries.
  • Machete: Primary Melee
    Colt's default and always-equipped melee weapon. Used for stealth takedowns, breaking objects, and close-quarters combat. Can be infused for temporary buffs.
  • Grenades (Frag, Proximity): Throwable Explosive
    Standard fragmentation grenades and proximity-triggered mines for area denial and dealing with groups.
  • Hackamajig: Utility Tool (Hacking)
    Colt's device for hacking security systems, turrets, sensors, and distracting enemies. Can be upgraded via Trinkets.
  • Slab Powers (Shift, Aether, Karnesis, Nexus, Havoc, Fugue): Supernatural Abilities
    Powerful abilities acquired from Visionaries. Shift (teleport), Aether (invisibility), Karnesis (telekinesis), Nexus (links enemies), Havoc (damage/defense buff), Fugue (confuses enemies). Each has multiple upgrades.
Armor / Gear Sets
  • Protagonist's Attire (Corvo's Coat & Mask, Emily's Outfit): The primary outfits worn by Corvo and Emily. While visually distinct, they do not offer direct stat-based armor values that can be swapped or upgraded in the traditional RPG sense. Protection is based on player skill, health upgrades (via Runes for Enhancements), and potentially some Bonecharm effects.
  • Bonecharms (Defensive Perks): While not armor pieces, many Bonecharms provide defensive benefits, such as increased health, faster mana regeneration (for powers), reduced damage from specific sources, or a chance to deflect projectiles. These are equipped in limited slots.
  • Character Enhancements (Via Runes): Players can spend Runes on passive Character Enhancements that improve survivability, such as increasing maximum health, mana, or improving stealth, effectively acting as character-level 'armor' upgrades.
  • No Traditional Armor System: Dishonored 2 does not feature a system where players loot or craft different pieces of armor (helmets, chest plates, etc.) with varying defense stats. The focus is on powers, gadgets, stealth, and combat skill rather than gear-based damage mitigation through swappable armor items.
  • No Traditional Armor System: Colt Vahn does not equip different pieces of armor with varying defensive stats. His survivability is primarily determined by his base health, which can be increased by specific Character Trinkets, and his skill in using Slabs (like Havoc for damage reduction or Aether for invisibility), stealth, and combat.
  • Character Trinkets (Defensive Perks): Colt can equip a limited number of Character Trinkets that provide passive buffs. Some of these offer defensive benefits, such as increased maximum health, faster health regeneration, damage resistance, or reduced damage from specific sources (e.g., falls, explosions). These function as his primary 'armor' system.
  • Slab Abilities (Defensive Uses): Certain Slabs, like Havoc (which absorbs damage and unleashes it), Aether (invisibility for evasion), or Shift (for quick escapes), provide significant defensive capabilities when used effectively.
  • Reprise Ability: Colt has a built-in 'Reprise' ability that allows him to die twice within a single district/time period before the loop fully resets for that district attempt. This acts as a form of extra lives or resilience.
Outfits/Customization
  • Corvo Attano's Attire: Corvo wears his signature long, dark coat and iconic assassin mask. While the player doesn't customize individual clothing pieces for Corvo, his outfit is a distinct and recognizable part of his character design throughout the game.
  • Emily Kaldwin's Attire: Emily wears a more practical, royal-but-functional outfit suitable for stealth and combat, including a fitted jacket, trousers, and often a scarf or bandana covering her lower face. Like Corvo, her primary outfit is fixed for her playable role, though it might have subtle variations or appear different in flashbacks/formals.
  • No Direct Clothing Customization System: Dishonored 2 does not feature a system where players can collect and equip different clothing items or armor pieces to change stats or appearance beyond the default outfits of the chosen protagonist. Character progression is through powers, enhancements, bonecharms, and weapon/gadget upgrades.
  • Colt Vahn's Attire (Default & Unlockable Skins): Colt has a signature default outfit (leather jacket, turtleneck). Players can unlock additional cosmetic skins for Colt through game progression, special editions (e.g., 'Party Crasher' skin), or updates. These change his appearance but offer no gameplay advantages.
  • Julianna Blake's Attire (Default & Unlockable Skins): Julianna also has a default outfit and can unlock additional cosmetic skins for when she is player-controlled in the 'Protect the Loop' mode (e.g., 'Sharp Shooter' skin).
  • Weapon Skins (Limited): Some unique or Deluxe Edition weapons come with specific skins. A broader weapon skin customization system is not a primary feature, though Trinkets can sometimes alter weapon appearance slightly or add visual effects.
public World & Exploration
Playable Vehicles
  • The Dreadful Wale (Player Hub / Boat): Watercraft / Mobile Base
    A stolen ship captained by Meagan Foster (Billie Lurk). It serves as the player's mobile hub between missions in Karnaca. Onboard, players can interact with allies like Sokolov and Meagan, review mission briefings, and display collected paintings. It is used for travel between major coastal districts of Karnaca but is not directly piloted by the player in an open sea.
  • Carriages (Environmental / Scripted): Horse-Drawn Land Vehicle
    Carriages are present in some city environments like Dunwall and Karnaca, primarily as environmental elements or part of scripted sequences. The player does not freely drive or control them for general traversal.
  • Skiffs / Small Boats (Environmental / Scripted): Minor Watercraft
    Small boats or skiffs might be used for very short, scripted traversal sequences within a level or found as environmental details in Karnaca's docks, but are not general-purpose player-controlled vehicles.
  • Traversal Powers (Blink / Far Reach - Primary Movement): Supernatural Locomotion
    Corvo's Blink (short-range teleportation) and Emily's Far Reach (tendril-like grapple for pulling or moving) are their primary means of advanced traversal, allowing them to quickly navigate vertical spaces, cross gaps, and access hidden areas. These powers effectively replace the need for many conventional vehicles within the dense, multi-layered levels.
  • No Player-Controlled Vehicles (General Traversal)
    Colt Vahn primarily traverses the districts of Blackreef on foot, utilizing his parkour-like agility and supernatural Slab abilities (like Shift for teleportation). There are no player-drivable cars, bikes, or other traditional vehicles for general exploration within the districts.
  • Tunnels / Access Points (Between Districts & Time Periods): Map Transition Mechanic
    Colt travels between the four main districts (Updaam, Karl's Bay, Fristad Rock, The Complex) and advances the time of day (Morning, Noon, Afternoon, Evening) by returning to his underground tunnels/bunker and selecting his next destination and time slot from a map interface. This transition involves a loading screen and is how the 'loop' progresses from one segment to the next.
  • Contextual Traversal Aids (e.g., Ramps for Sliding, Cranes, Rooftops): Environmental Elements
    Levels are designed with verticality and interconnectedness, featuring environmental elements like ramps for sliding, rooftops for parkour, cranes, or other structures that Colt can interact with or use to his advantage for traversal and stealthy approaches.
book Story & Characters
Main Characters
  • Corvo Attano: Protagonist / Royal Protector & Spymaster
    One of the two playable characters. The protagonist of the first Dishonored. Now older, he seeks to restore his daughter Emily to the throne after she is usurped. Wields his signature supernatural powers (Blink, Bend Time, Devouring Swarm, etc.) gifted by The Outsider.
  • Emily Kaldwin: Protagonist / Empress of the Isles
    One of the two playable characters. Daughter of Corvo Attano and the late Empress Jessamine Kaldwin. After being dethroned by Delilah, she embarks on a quest to reclaim her empire, developing her own unique set of supernatural powers (Far Reach, Domino, Mesmerize, etc.) from The Outsider.
  • Delilah Copperspoon (Claimant to the Throne): Main Antagonist / Powerful Witch
    The primary antagonist. A powerful witch with a deep connection to the Void and a claim to the throne of the Empire, asserting she is Jessamine Kaldwin's half-sister. She leads a coven of witches and orchestrated the coup against Emily.
  • The Outsider: Enigmatic Void Entity / Power Granter
    A mysterious, god-like being from the Void who observes and occasionally intervenes in human affairs by granting supernatural powers to individuals he finds 'interesting,' like Corvo and Emily. His motives are ambiguous.
  • Meagan Foster / Billie Lurk: Ally / Captain of the Dreadful Wale
    The captain of the ship 'The Dreadful Wale,' which serves as the player's mobile base. She aids the protagonist in their journey to Karnaca. She has a mysterious past and her own connections to characters from the Dishonored universe (revealed to be Billie Lurk from DLCs of the first game).
  • Anton Sokolov: Ally / Natural Philosopher & Inventor
    A brilliant inventor and artist from the first game, now elderly. He is captured by Kirin Jindosh and becomes a key ally once rescued, providing insights and technological assistance.
  • Kirin Jindosh: Antagonist / Grand Inventor to the Duke
    A sociopathic genius inventor responsible for creating the deadly Clockwork Soldiers. He resides in the intricate Clockwork Mansion and is a key ally of Duke Abele and Delilah.
  • Duke Luca Abele of Serkonos: Antagonist / Corrupt Ruler
    The tyrannical and decadent Duke of Serkonos, ruling from Karnaca's Grand Palace. He is a key supporter of Delilah's coup.
  • Breanna Ashworth (Curator of the Royal Conservatory): Antagonist / Witch Coven Leader
    The head of Delilah's coven of witches, based in Karnaca's Royal Conservatory. She draws power from occult artifacts and is a formidable supernatural threat.
  • Aramis Stilton (Former Mine Baron): Key NPC / Figure in a Time Anomaly
    A former mine owner whose mind was shattered by witnessing The Outsider during a séance. His dilapidated manor exists in two timelines (past and present), which the player navigates using a special timepiece.
  • Paolo (Leader of the Howlers) & Vice Overseer Byrne (Leader of the Overseers in Karnaca): Faction Leaders / Optional Targets
    Leaders of two rival factions in Karnaca's Dust District. The player can choose to ally with one, eliminate both, or find alternative solutions to their conflict.
  • Hypatia / The Crown Killer (Dr. Alexandria Hypatia): Antagonist (Initially) / Victim / Scientist
    A brilliant but tortured alchemist at the Addermire Institute who, under duress or manipulation, becomes the serial killer known as the Crown Killer. The player can choose to cure her or kill her.
  • Colt Vahn ('The Captain'): Protagonist / Assassin
    The main playable character. An assassin trapped in a time loop on Blackreef with amnesia. He is determined to break the loop by assassinating the eight Visionaries. Known for his wisecracking personality and resourcefulness.
  • Julianna Blake ('Jules', 'Archives Lass'): Antagonist / Rival Assassin / Visionary
    Head of security for the AEON Program and a Visionary. She is also trapped in the loop and actively hunts Colt to protect it, engaging in witty and often taunting radio conversations. Can be controlled by another player or AI.
  • Aleksis 'The Wolf' Dorsey: Visionary / AEON Program Financier
    A hedonistic and narcissistic businessman who throws an extravagant wolf-themed party every night in Updaam. One of Colt's assassination targets.
  • Egor Serling: Visionary / AEON Program Scientist
    A paranoid and eccentric scientist obsessed with self-experimentation and achieving breakthroughs, often found in The Complex or Fristad Rock conducting research.
  • Dr. Wenjie Evans: Visionary / AEON Program Lead Scientist
    The brilliant but cold lead scientist behind the AEON Program and the time loop. Multiple versions of her exist simultaneously in her lab in The Complex due to her experiments.
  • Harriet Morse: Visionary / AEON Program 'Spiritual Leader'
    A cult-like figure who preaches to the Eternalists in Karl's Bay, leading them in bizarre rituals.
  • Frank Spicer: Visionary / AEON Program Musician & Radio Host
    A former rockstar who now runs Blackreef's radio station from his club in Fristad Rock. Known for his ego and elaborate security.
  • Charlie Montague: Visionary / AEON Program Game Designer
    A game designer who has turned his district (Updaam) into a series of elaborate live-action role-playing games, often using Eternalists as participants.
  • Fia Zborowska: Visionary / AEON Program Artist & Archivist
    An artist with a volatile temper, obsessed with a doomsday scenario. She has a secret bunker in Fristad Rock and a complicated relationship with Charlie Montague.
  • Eternalists (Generic NPCs): Inhabitants of Blackreef / Cultists
    The general populace of Blackreef, devoted to the AEON Program and the time loop. They act as common enemies, often engaging in hedonistic or bizarre activities until alerted to Colt's presence.
Example Missions
  • Main Missions (Dunwall & Karnaca Chapters)
    A series of story-driven missions that take the player from the coup in Dunwall to various districts of Karnaca as they hunt down Delilah's allies and seek a way to defeat her and reclaim the throne. Each mission is set in a large, sandbox-style level with a primary target and multiple objectives (e.g., 'A Long Day in Dunwall', 'Edge of the World', 'The Good Doctor', 'The Clockwork Mansion', 'The Royal Conservatory', 'Dust District', 'A Crack in the Slab', 'The Grand Palace', 'Death to the Empress').
  • Target Elimination (Lethal or Non-Lethal)
    Each main mission typically focuses on eliminating a key target allied with Delilah. Players can choose to kill the target directly or discover and execute a more complex, non-lethal method to neutralize them (e.g., stripping their powers, exposing their crimes, trapping them in their own machinations).
  • Side Objectives & Exploration
    Within each mission level, there are numerous optional objectives, hidden areas, safes to crack, civilian requests, and lore items (audiographs, notes, books) to discover. Completing these can provide extra coin, Runes, Bonecharms, Blueprints, or a deeper understanding of the world and characters.
  • Black Market Shop Visits
    Locate Black Market shops hidden within mission levels to purchase ammunition, health/mana elixirs, grenades, mines, weapon/gadget upgrades (using collected Blueprints and coin), and sometimes unique items or information.
  • Collecting Runes & Bonecharms
    Seek out and collect Runes (to unlock/upgrade powers) and Bonecharms (for passive buffs) using The Heart (Corvo) or Void Gaze (Emily) to sense their location. These are often hidden in well-guarded or hard-to-reach places.
  • New Game Plus
    After completing the game, players can start a New Game Plus playthrough, retaining all previously unlocked powers, Runes, and Bonecharm traits. A key feature of NG+ is the ability to select powers from both Emily's and Corvo's skill trees, regardless of the chosen character.
  • Visionary Leads (Assassination Storylines)
    The core progression involves pursuing 'Visionary Leads' for each of the eight targets. These are multi-step investigations across different districts and times of day, where Colt uncovers clues about a Visionary's schedule, habits, weaknesses, relationships, and potential ways to manipulate events to make them vulnerable or gather them with other targets. Completing these leads allows Colt to set up the 'perfect loop' to eliminate all targets in one day.
  • Arsenal Leads (Weapon & Slab Acquisition)
    Specific leads that guide Colt towards acquiring powerful unique weapons, Slabs (supernatural powers from Visionaries), or significant Slab upgrades. These often involve solving puzzles, infiltrating specific locations at certain times, or defeating a Visionary for the first time.
  • Discoveries & Side Puzzles
    Numerous smaller optional tasks, environmental puzzles, hidden safes, or mini-stories found by exploring Blackreef. These can reward Colt with valuable Trinkets, weapons, Residuum, lore documents, or open up new pathways and opportunities within a district.
  • Breaking the Loop (The Final Day)
    Once Colt has gathered all necessary information and set up the required conditions by manipulating events in previous loops, he can attempt the 'final day' sequence. This involves executing a precise plan to assassinate all eight Visionaries across the four districts and time periods, culminating in a final confrontation or decision to break the time loop.
  • Protect the Loop (Playing as Julianna - Online PvP)
    When playing as Julianna, the objective is to invade another player's (Colt's) game session and hunt them down. Julianna wins by killing Colt enough times to force him to reset his current district attempt. She has her own progression, loadouts, and can use map knowledge and traps to her advantage.
people Multiplayer
Multiplayer Details

Dishonored 2 is a purely single-player experience. There are no multiplayer modes.

1. Protect the Loop (Online PvP): Players can choose to invade another player's game (who is playing as Colt) as Julianna Blake. Julianna's objective is to hunt down and kill Colt, protecting the time loop. She has her own progression, loadouts, and abilities. This mode can also be set to 'Friends Only' or 'Offline' (where Julianna is AI-controlled). 2. Single-Player Campaign (as Colt): The primary mode where players control Colt Vahn, attempting to assassinate the eight Visionaries and break the time loop, while also being hunted by an AI or player-controlled Julianna.

extension Editions & DLC
Available Editions

Available in Standard Edition and a Collector's Edition. The Collector's Edition included a replica of Corvo Attano's mask and stand, Emily Kaldwin's ring replica, a propaganda poster, a SteelBook case, and the 'Imperial Assassin's Pack' digital items (bonecharms, lore book, in-game currency). Pre-orders often included Dishonored: Definitive Edition.

Available in Standard Edition and Deluxe Edition. Deluxe Edition included unique weapons (Transtar Trencher, Eat The Rich Tribunal, .44 Karat Fourpounder), character skins ('Party Crasher' Colt, 'Sharp Shooter' Julianna), and original soundtrack selections. Pre-order bonuses often included additional cosmetic items or trinkets.

Post-Launch Content / DLC

A standalone expansion/sequel, 'Dishonored: Death of the Outsider' (starring Billie Lurk), was released in 2017. For Dishonored 2 itself, a significant free update added a New Game Plus mode (allowing players to access both Emily's and Corvo's powers in a single playthrough) and custom difficulty settings.

A major free update, 'GOLDENLOOP,' was released, adding a new powerful weapon (HALPS Prototype), a new ability (Fugue Slab - makes enemies confused), new enemy types (Paint-Bomber Eternalist), an extended ending, new Trinkets, and cross-play for PvP. No major paid story expansions have been released.

help_outline FAQ
Frequently Asked Questions
  • Q: Can I play as both Emily and Corvo in one playthrough of Dishonored 2?
    A: In the initial playthrough, you choose to play as either Emily Kaldwin or Corvo Attano for the entire campaign. However, after completing the game once, a New Game Plus mode is unlocked which allows you to start a new game with access to all powers from both Emily and Corvo, regardless of which character you choose to play as.
  • Q: What is the Chaos system in Dishonored 2?
    A: The Chaos system tracks the player's actions throughout the game, primarily how many people they kill. A Low Chaos playthrough (minimal kills, non-lethal takedowns) results in a more optimistic world state, fewer hostile enemies like Bloodflies, and a more hopeful ending. A High Chaos playthrough (many kills) leads to a darker world, more Bloodflies and guards, more pessimistic dialogue, and a bleaker ending. Specific character fates can also be affected.
  • Q: Are there non-lethal options for all main targets?
    A: Yes, a core design philosophy of Dishonored 2 is player choice. Every main assassination target in the game has a non-lethal elimination method, often more complex or requiring more investigation to discover and execute than a straightforward lethal approach. Choosing non-lethal methods contributes to Low Chaos.
  • Q: What is Karnaca?
    A: Karnaca is the primary setting for most of Dishonored 2. It's a coastal city in Serkonos, known as the 'Jewel of the South.' It has a distinct visual style inspired by southern European and Mediterranean cities, characterized by its sunny climate (though often plagued by dust storms due to silver mining), wind turbines, grand architecture, and significant problems with Bloodfly infestations and political corruption under Duke Abele.
  • Q: Can I play Dishonored 2 without using any supernatural powers?
    A: Yes, at the beginning of the game, when The Outsider offers powers, the player can choose to refuse them. This enables a 'No Powers' playthrough, which is a significantly more challenging experience relying purely on stealth, gadgets, combat skills, and environmental awareness. There is an achievement/trophy for completing the game this way.
  • Q: What is the 'Void Engine'?
    A: The Void Engine is Arkane Studios' proprietary game engine used for Dishonored 2 and Dishonored: Death of the Outsider. It is a heavily modified version of id Software's id Tech 5 engine, tailored to support Arkane's signature immersive sim gameplay, detailed environments, and distinct art style.
  • Q: What is the main objective in DEATHLOOP?
    A: The main objective is to break the time loop by assassinating all eight Visionaries on Blackreef island within a single day. This requires investigating their routines, finding ways to get them in the same place or eliminate them efficiently across four time periods (Morning, Noon, Afternoon, Evening) in four different districts.
  • Q: How does the time loop mechanic work?
    A: The day on Blackreef resets at the end of the Evening, or if Colt dies three times within a single district visit (his 'Reprise' ability allows two revivals). When the loop resets, non-Infused weapons, Slabs, and Trinkets are lost, and Visionaries/Eternalists respawn. However, Colt retains all learned information (Leads) and any gear he has 'Infused' with Residuum.
  • Q: What is Infusion and Residuum?
    A: Residuum is a resource Colt collects from glowing objects or by sacrificing gear. Between time periods (e.g., when returning to his bunker), Colt can spend Residuum to 'Infuse' weapons, Slabs, and Trinkets he wants to keep. Infused items will carry over to subsequent loops, allowing for permanent progression of his loadout.
  • Q: Can another player really hunt you as Julianna?
    A: Yes, DEATHLOOP features an optional online multiplayer mode called 'Protect the Loop.' If enabled, another player can invade your game as Julianna Blake, with the objective of killing Colt. You can also set this to 'Friends Only' or 'Offline' (where an AI Julianna will invade).
  • Q: Are Slabs like Dishonored's powers?
    A: Yes, Slabs are very similar to the supernatural powers found in Arkane's Dishonored series. They grant unique abilities like teleportation (Shift), invisibility (Aether), telekinesis (Karnesis), linking enemies (Nexus), and a combat buff (Havoc). They are acquired from Visionaries and can be upgraded.
  • Q: Is DEATHLOOP connected to the Dishonored universe?
    A: While not officially confirmed as a direct sequel or prequel, there are numerous fan theories and subtle hints within DEATHLOOP (and Dishonored: Death of the Outsider) that suggest a possible connection or shared multiverse between the two Arkane franchises. However, DEATHLOOP can be fully enjoyed as a standalone story.
build Technical Details
Graphics & Visual Fidelity

Developed on Arkane's Void Engine (a modified id Tech 5), Dishonored 2 features a distinct 'painterly' art style with stylized character models and richly detailed environments. Karnaca's design is inspired by southern European coastal cities, showcasing vibrant colors mixed with industrial decay and dust storms. The game is known for its intricate level architecture and environmental storytelling.

Developed on Arkane's Void Engine, DEATHLOOP features a striking art style inspired by 1960s aesthetics, with bold colors, psychedelic patterns, and retro-futuristic designs. Blackreef's districts are visually distinct and detailed. The game uses stylized character models and environments, focusing on artistic direction over photorealism, though with high technical fidelity.

Audio & Soundtrack

Original score composed by Daniel Licht, featuring atmospheric and often melancholic orchestral pieces that reflect the game's dark, industrial, and supernatural themes. Sound design is crucial for stealth gameplay, with distinct audio cues for enemy patrols, awareness levels, traps, and power usage. Voice acting from a notable cast (e.g., Rosario Dawson, Sam Rockwell, Vincent D'Onofrio, Pedro Pascal) brings characters to life.

Original score composed by Tom Salta, with contributions from other artists like Sencit Music and Erich Talaba. Features a distinctive soundtrack blending 1960s spy thriller themes, psychedelic rock, jazz, and electronic elements, creating a unique and memorable audio identity. In-game licensed tracks also feature. Sound design is crucial for detecting enemies, environmental cues, and the distinct sounds of Slabs and special weapons.

User Interface (UI/UX)

Features a first-person HUD displaying health (red) and mana (blue) bars, equipped powers/gadgets, and contextual prompts. A radial menu is used for selecting powers and weapons. The Heart (Corvo) or Void Gaze (Emily - conceptual equivalent for finding Runes/Bonecharms) helps locate collectibles. Journal tracks quests, lore, and targets. Chaos level is subtly indicated by world state and ending outcomes rather than a persistent UI element.

Features a stylish, 1960s-inspired HUD displaying health, power (for Slabs), equipped weapons/Slabs, and objective markers. A leads system helps track clues and Visionary movements across districts and times of day. Menus for loadouts, Slabs, Trinkets, discoveries, and objectives are accessible. Colt's inner monologue and interactions with Julianna provide constant narrative and guidance.

Accessibility Options

Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist strength, options to adjust UI element size, colorblind modes, and various gameplay toggles for difficulty and visual comfort (e.g., reducing head bob).

Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist strength, adjustable UI element size, colorblind modes, options to reduce head bob/motion blur, and various gameplay toggles for difficulty and HUD elements.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset)
CPU: Recommended desktop CPU for 1080p/60FPS High settings.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6-8GB VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-9700K @ 3.60GHz or AMD Ryzen 7 2700X
developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High 60FPS.**
layersRAM: 16 GB
saveStorage (Tier): 30 GB SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset)
CPU: Recommended desktop CPU for 1080p/60FPS High settings.
CPU (Laptop): Estimated mid-range laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM recommended.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-4770 or AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB SSD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 H-series recommended.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 6GB VRAM is a practical minimum due to texture detail.
RAM: Minimum RAM requirement.
Storage: HDD absolute minimum, SSD highly recommended.
memoryCPU: Intel Core i5-8400 @ 2.80GHz or AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (8GB)
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (6GB) / GTX 1650 Ti Mobile (4GB). **An RTX 3050 Mobile would be a better starting point for a smoother experience.**
layersRAM: 12 GB
saveStorage (Tier): 30 GB HDD (SSD Strongly Recommended)
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series better.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 3-4GB VRAM preferable even at low.
RAM: Minimum RAM requirement.
Storage: HDD absolute minimum, SSD highly recommended.
memoryCPU: Intel Core i5-2400 or AMD FX-8320
developer_boardGPU: NVIDIA GeForce GTX 660 (2GB) or AMD Radeon HD 7970 (3GB)
laptop_macCPU (L): Intel Core i5-6300HQ / AMD Ryzen 3 1300U equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 960M (2GB) / GTX 1050 Mobile (2GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
layersRAM: 8 GB
saveStorage (Tier): 60 GB HDD (SSD Strongly Recommended)
1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, Very High Preset) (Very High Preset)
CPU: CPU for 1440p/60FPS Very High.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1440p/60FPS Very High.
GPU (Laptop): High-end laptop GPUs. 8GB VRAM critical.
RAM: 16GB RAM essential, 32GB beneficial.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-6700K or AMD Ryzen 7 2700X
developer_boardGPU: NVIDIA GeForce GTX 1080 (8GB) / RTX 2070 (8GB) or AMD Radeon RX Vega 64 (8GB) / RX 5700 XT (8GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H or better. **Modern i7/Ryzen 7 H/HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 2080 Mobile (8GB) / RTX 3070 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4060 Mobile (High TGP) would provide excellent performance.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, Ultra Preset, Upscaling potentially needed) (Ultra Preset (Upscaling may be needed for consistent 60 FPS))
CPU: Flagship CPU for attempting 4K/60FPS Ultra.
CPU (Laptop): Top-tier laptop CPUs for 4K.
GPU: Flagship desktop GPU for 4K Ultra, may require some setting tweaks or upscaling.
GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM essential.
RAM: 32GB RAM highly recommended for 4K Ultra.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 3800X
developer_boardGPU: NVIDIA GeForce RTX 2080 Ti (11GB) / RTX 3080 (10GB) or AMD Radeon RX 6800 XT (16GB) / RX 7800 XT (16GB)
laptop_macCPU (L): Intel Core i9-10980HK / AMD Ryzen 9 5900HS or better. **Modern flagship Intel/AMD HX series (e.g., 13900HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
2160p (UHD/4K) - Ultra (Estimated 2160p/4K ~60 FPS, Ultra Preset, Upscaling Needed) (Ultra Preset, Upscaling (FSR Performance/Balanced or equivalent))
CPU: CPU for 4K/60FPS Ultra.
CPU (Laptop): Top-tier laptop CPU.
GPU: Desktop GPU for 4K/60FPS Ultra. Upscaling essential.
GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM critical, upscaling vital.
RAM: 32GB RAM essential for smoother 4K Ultra.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-10900K or AMD Ryzen 9 3900X/5900X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 9 5900HS or better. **Modern i9/Ryzen 9 H/HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. A hypothetical next-gen flagship (RTX 50-series) would provide a more comfortable native-like 4K experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 30 GB NVMe SSD
save Overall Storage
Spec: 60 GB available space (SSD Recommended).
Note: An SSD is highly recommended for faster loading times between large levels.
Type: SSD
Spec: 30 GB available space (SSD Recommended).
Note: An SSD is highly recommended for faster loading times between districts and restarting loops.
Type: SSD
desktop_windows Operating System
Spec: Windows 7/8/10 (64-bit versions)
Explanation: 64-bit Windows 7 or newer is required. Windows 10/11 64-bit recommended for best performance.
Spec: Windows 10 version 1909 or higher (64-bit)
Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 11
Explanation: DirectX 11 API is required.
Spec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • Official PC system requirements from Arkane Studios/Bethesda. Performance can vary depending on specific hardware, settings, areas in-game (especially detailed city districts), and background applications. An SSD is recommended for optimal loading times.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and good cooling. **Dishonored 2 can be demanding, particularly at higher settings or resolutions, due to its detailed environments and complex AI.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance.
  • Laptop Consideration: C P U Power Limits: A decent CPU is needed for AI pathfinding and complex level interactions.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: NVIDIA Ansel support for screenshots. No native widespread upscaling tech like DLSS/FSR in original release, but this could vary with patches or PC driver features.
  • Optimization Detail: Key Settings Impact: Texture Quality, View Distance, Shadow Quality, Anti-Aliasing, Decal Quality, Water Quality, and Post-Processing effects heavily impact performance.
  • Game Name: Dishonored 2
  • Official PC system requirements from Arkane Lyon/Bethesda. Performance can vary depending on specific hardware, settings, areas in-game (especially those with many NPCs or complex geometry), and background applications. An SSD is strongly recommended for optimal loading times within the loop structure.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and good cooling. **DEATHLOOP can be demanding, particularly at higher settings or resolutions, due to its detailed environments and dynamic AI.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance.
  • Laptop Consideration: C P U Power Limits: A decent CPU is needed for AI pathfinding and managing the dynamic loop events.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Supports AMD FSR 1.0 & 2.0. NVIDIA DLSS support is not native but might be achievable via mods or driver-level settings for some users.
  • Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality, Model Detail, Ambient Occlusion (HBAO+), View Distance, Anti-Aliasing, and Post-Processing effects heavily impact performance.
  • Game Name: DEATHLOOP
build Optimization Details
  • Upscaling Tech: NVIDIA Ansel support for screenshots. No native widespread upscaling tech like DLSS/FSR in original release, but this could vary with patches or PC driver features.
  • Key Settings Impact: Texture Quality, View Distance, Shadow Quality, Anti-Aliasing, Decal Quality, Water Quality, and Post-Processing effects heavily impact performance.
  • Upscaling Tech: Supports AMD FSR 1.0 & 2.0. NVIDIA DLSS support is not native but might be achievable via mods or driver-level settings for some users.
  • Key Settings Impact: Texture Quality, Shadow Quality, Model Detail, Ambient Occlusion (HBAO+), View Distance, Anti-Aliasing, and Post-Processing effects heavily impact performance.
laptop Laptop Considerations
  • G P U T G P: Good TGP is important for consistent framerates.
  • Cooling Thermals: Robust cooling is essential for sustained performance.
  • C P U Power Limits: A decent CPU is needed for AI pathfinding and complex level interactions.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • G P U T G P: Good TGP is important for consistent framerates.
  • Cooling Thermals: Robust cooling is essential for sustained performance.
  • C P U Power Limits: A decent CPU is needed for AI pathfinding and managing the dynamic loop events.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)

For Dishonored 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB)
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)

For DEATHLOOP Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

Processing...