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Dinoblade vs Assassin Creed Valhalla
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jul 23, 2026 | Nov 10, 2020 |
| Developer | |
| Jean Nguyen / Team Spino LLC | Ubisoft Montreal (Lead), Ubisoft Sofia, Ubisoft Singapore, Ubisoft Montpellier, Ubisoft Kyiv, Ubisoft Chengdu, Ubisoft Bordeaux, Ubisoft Philippines, Ubisoft Quebec, Ubisoft Reflections, Sperasoft |
| Publisher | |
| Team Spino LLC | Ubisoft |
| Genre(s) | |
| Action RPG / Soulslike | Action RPG, Open World, Historical Fiction, Stealth, Third-Person |
| Engine | |
| Custom High-Fidelity 3D Engine | AnvilNext 2.0 |
| stars Ratings & Price | |
| Content Rating | |
| T for Teen | Mature 17+ |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.1 / 5.0 |
| Current Price (USD) | |
| $19.99 | $59.99 |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression in Dinoblade is heavily tied to both traditional stat leveling and a specialized, visually spectacular Soul Arts skill tree. Players use collected SP (Soul Points) from defeating enemies to increase core combat attributes at Save Stones: Health, Stamina, Resonance (the game's equivalent to mana or skill fuel), and overall Damage. Additionally, the Soul Arts tree features unlockable active abilities that can completely change the pace of combat, such as the devastating 'Meteor Dash' or the area-of-effect 'Meteor Zone'. Resonance powers these anime-inspired abilities and temporary combat buffs. Weapons also play a massive role in a player's upgrade path, as different greatswords provide unique heavy combos and specialized attacks when their specific conditions are met during a fight. |
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| public World & Exploration | |
| World & Level Design | |
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The world of Dinoblade is structured as a series of sprawling, interconnected linear levels rather than a traditional, sprawling open world map. Each region acts as its own distinct biome, filled with hidden side paths, areas for gathering resources, and environmental storytelling. The known regions include the arid and dangerous Dry Canyons, the misty and overgrown jungles, the perilous Red Ashy Swamp, and the vast expanses of the Great Lake. Each zone culminates in a highly challenging Alpha Boss encounter that blocks progression to the next area. While the main path is relatively straightforward to follow, thorough exploration of the environment highly rewards players with extra skill points (SP), vital upgrade crystals for health items, and hidden legendary weapons. |
The game features a vast open world encompassing large swathes of England (Mercia, East Anglia, Wessex, Northumbria, etc.) and parts of Norway. Additionally, players can visit mythical realms like Asgard and Jotunheim through vision quests. DLCs added Ireland ('Wrath of the Druids') and Francia ('The Siege of Paris'). The total landmass is significant, with diverse biomes including rolling hills, dense forests, marshlands, snowy mountains, and fortified cities like Lunden (London), Jorvik (York), and Wincestre (Winchester). Map size estimations for England alone are often cited as over 120-140 sq km, with other regions adding substantial area. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Dinoblade is designed from the ground up as a strictly single-player, heavily narrative and combat-driven Soulslike experience. There are absolutely no cooperative multiplayer modes, phantom invasions, or competitive PvP arenas included in the game. The solo developer chose to focus entirely on creating tightly balanced, highly polished 1-on-1 melee combat mechanics and elaborate, multi-phase boss encounters that simply do not account for the variables of multiple players. The intense isolation of the single-player journey is a core part of the game's harsh atmospheric tone, ensuring that the difficulty curve remains notoriously punishing but always fair for a lone Spinosaurus battling against overwhelming apocalyptic odds. |
Assassin's Creed Valhalla is primarily a single-player experience. It does not feature traditional cooperative or competitive multiplayer modes. Some online elements exist, such as sharing photos, avenging fallen players (community Jomsvikings), and the River Raids mode which allows recruiting other players' Jomsvikings for your crew. |
| extension Editions & DLC | |
| Available Editions | |
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Currently, Dinoblade is exclusively available in a single Standard Edition on the Steam digital storefront, priced at a very accessible entry point of around $20. As a passion project crafted primarily by a solo developer, there are no complicated tiered pre-orders, premium deluxe editions, or in-game microtransactions at launch. The developer, Jean Nguyen, has emphasized a straightforward, highly player-friendly release strategy that focuses purely on delivering a complete game. While there is no official roadmap for special editions at this time, the community has highly requested a digital artbook and an original soundtrack release, which could potentially be bundled as a Deluxe Upgrade in the future if the game sustains its massive launch momentum. |
Available in Standard, Gold (includes Season Pass), Ultimate (Gold content + Ultimate Pack with Berserker items, settlement pack, runes), and Collector's Edition (Ultimate content + Eivor statue, SteelBook, art prints, soundtrack, certificate). A Ragnarök Edition included the base game and the 'Dawn of Ragnarök' expansion. The Complete Edition bundles the base game and all major expansions. |
| Post-Launch Content / DLC | |
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Following its highly successful and viral launch, Dinoblade's immediate post-launch support is focused primarily on technical stabilization, PC optimization, and resolving minor gameplay bugs. The developer has already introduced a highly requested 'Boss Rush Mode' in the release build, allowing hardcore players to re-challenge the game's toughest encounters back-to-back for ultimate bragging rights. Looking further ahead, the developer has openly discussed the exciting potential for future expansions or premium DLC that could introduce completely new playable dinosaur species. These potential additions would feature distinctly different weapons and entirely unique combat styles compared to the Spinosaurus, though these ideas currently remain in the early conceptual planning stages. |
Valhalla received extensive post-launch support. This includes two major paid story expansions: 'Wrath of the Druids' (set in Ireland) and 'The Siege of Paris' (set in Francia). A third large expansion, 'Dawn of Ragnarök,' (mythological focus, playing as Odin/Havi) was also released. Numerous free updates added content like River Raids, Mastery Challenges, Tombs of the Fallen, seasonal festivals (Yule, Ostara, Sigrblot, Oskoreia), New Game+, transmog, and 'The Last Chapter' (a free story epilogue). |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Visually, Dinoblade punches incredibly far above its weight class for an indie title. Developed solely by a veteran animator with extensive experience on major AAA games like Ghost of Tsushima, the game boasts incredibly fluid, realistic, and dynamic combat animations. The Spinosaurus protagonist moves with a highly believable sense of weight and physical momentum, completely selling the absurd premise of holding a giant metal sword in its jaws. The game's environments are richly detailed, ranging from the sun-baked, cracked rocks of the Dry Canyons to the dense, volumetric fog of the misty jungles. Dynamic lighting, motion blur, and intense particle effects shine brightest during combat, especially when utilizing flashy, anime-inspired abilities. |
Powered by AnvilNext 2.0, Valhalla showcases detailed and expansive environments, from the fjords of Norway to the rolling hills and forests of England, and the mythical realms. It features impressive lighting, weather effects, and detailed character models. The game's art style captures the rugged beauty of the Viking Age and the distinct cultures of Norse and Anglo-Saxon societies. |
| Audio & Soundtrack | |
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The audio presentation in Dinoblade works to create a harsh, primitive, yet intensely cinematic atmosphere. While the early sound design has been noted by some reviewers as occasionally inconsistent—with some abilities lacking a heavy sense of auditory impact—the overall musical score delivers sweeping, epic orchestral tracks during the major boss battles that elevate the tension perfectly. Character dialogue is handled through a unique, eerie telepathic presentation with subtitles rather than traditional voice acting, fitting the bizarre concept of highly evolved, soul-bound dinosaurs. The deafening clash of giant metal blades, the terrifying roars of the alpha predators, and the heavy atmospheric ambiance are central to the game's sensory identity. |
Original score composed by Jesper Kyd, Sarah Schachner, and Einar Selvik (of Wardruna). The music blends epic orchestral themes with authentic Norse folk instrumentation and vocals, creating a powerful and atmospheric soundscape. Features Viking chants, sea shanties sung by Eivor's crew, and ambient tracks reflecting the different regions. Sound design includes visceral combat sounds, distinct weapon effects, and immersive environmental audio. |
| User Interface (UI/UX) | |
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The user interface in Dinoblade is purposely designed to be minimal and unobtrusive, keeping the player's primary focus firmly on the high-fidelity combat animations and crucial enemy environmental cues. The HUD features standard Action RPG elements: a highly visible health bar, a stamina gauge that is absolutely critical for managing dodges and blocks, and a Resonance meter used to execute powerful Soul Arts. A quick-select menu on the d-pad or keyboard allows for the rapid consumption of health stones and on-the-fly weapon swapping. During boss fights, a prominent stagger/resolve bar appears directly under the boss's massive health pool, heavily encouraging players to execute perfect parries to open the enemy up for massive critical finishers. |
Features a customizable HUD with health, adrenaline, stamina, and equipped abilities/tools. A compass with objective markers aids navigation. The world map is extensive with filters for activities and collectibles. Menus for inventory, skills, abilities, quests, and settlement management are accessible. Eagle Vision (Odin's Sight) highlights enemies, loot, and points of interest. |
| Accessibility Options | |
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As a hardcore, skill-based Soulslike, Dinoblade’s accessibility options are somewhat limited, leaning heavily into the genre's notoriously steep and punishing difficulty curve. However, the game does offer fully remappable controls for both keyboard/mouse setups and standard gamepads, ensuring players can find a comfortable layout. There are options to adjust the UI scale and increase subtitle size to aid readability during the game's telepathic dialogue sequences. Standard visual sliders for brightness, contrast, and field of view are available, and players can tweak camera sensitivity and lock-on behavior. There are currently no explicit difficulty sliders or invincibility modes, as mastering the parry and dodge timings is essential to the core design. |
Offers a wide range of accessibility options, including extensive control remapping, subtitle and caption customization (size, background, speaker names), options for QTEs (hold vs. tap), aim assist options, colorblind modes, options to reduce camera motion/screen effects, audio cues for important events, and adjustable text/icon sizes. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Settings, 60 FPS) CPU: Provides enough processing headroom for complex enemy AI and smooth 60 FPS combat. CPU (Laptop): Strong multi-core performance to prevent frame drops during intense boss encounters. GPU: Offers excellent 1080p performance, handling high-resolution textures and particle effects easily. GPU (Laptop): Easily matches the desktop recommendation, ensuring smooth and fluid combat animations. RAM: Ensures no memory bottlenecks, allowing for seamless background asset loading. Storage: An SSD is recommended to significantly reduce loading times and asset pop-in. | |
memoryCPU: Intel Core i7-9700K / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1660 Super / AMD Radeon RX 5600 XT laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (High TGP) layersRAM: 16 GB saveStorage (Tier): 13 GB SSD | — |
| 1080p (Full HD) - Performance (1080p ~60 FPS, High Preset) (High Preset) CPU: CPU for 1080p/60FPS High. CPU (Laptop): High-end laptop CPU. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Performance laptop GPUs. 8GB VRAM ideal. RAM: 16GB RAM recommended. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-6700 @ 3.4 GHz or AMD Ryzen 7 1700 @ 3.0 GHz developer_boardGPU: NVIDIA GeForce GTX 1080 (8GB) or AMD Radeon RX Vega 64 (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Super Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.** layersRAM: 16 GB saveStorage (Tier): 50 GB SSD (Current total size larger) |
| 1080p (Full HD) - Recommended (1080p ~30 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p/30FPS High settings. CPU (Laptop): Estimated mid-range laptop CPUs. GPU: Recommended desktop GPU for 1080p/30FPS High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB VRAM recommended. RAM: 16GB RAM strongly recommended for a smoother experience. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4790 @ 3.6 GHz or AMD Ryzen 5 1600 @ 3.2 GHz developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (8GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.** layersRAM: 8 GB saveStorage (Tier): 50 GB SSD (Current total size larger) |
| 1080p (Full HD) - Minimum (Low-Medium Settings, 30 FPS) CPU: Adequate for maintaining basic game logic and physics computations. CPU (Laptop): Entry-level gaming laptop CPUs can handle the baseline requirements. GPU: The absolute minimum graphical power needed to render the game without severe artifacting. GPU (Laptop): Capable of running the game at 1080p if settings are dialed down to Low. RAM: The minimum memory required, though 8GB is strongly advised for a smoother experience. Storage: Standard HDD can work, but SSD is heavily preferred. | |
memoryCPU: Intel Core i5-7500 / AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1050 (4GB) / AMD Radeon RX 560 laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 4 GB saveStorage (Tier): 13 GB | — |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset) CPU: Minimum desktop CPU for 1080p at lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended. GPU: Minimum desktop GPU for 1080p at lower settings. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum. RAM: Minimum RAM requirement. Storage: HDD absolute minimum, SSD strongly recommended. | |
| — | memoryCPU: Intel Core i5-4460 @ 3.2 GHz or AMD Ryzen 3 1200 @ 3.1 GHz developer_boardGPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 380 (4GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 2500U equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Low/Medium.** layersRAM: 8 GB saveStorage (Tier): 50 GB HDD (SSD Recommended for base game, current total size larger) |
| 1440p (QHD/2K) - Very High (1440p ~60 FPS, Very High Preset) (Very High Preset) CPU: CPU for 1440p/60FPS Very High. CPU (Laptop): High-end laptop CPU. GPU: Desktop GPU for 1440p/60FPS Very High. GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical. RAM: 16GB RAM essential. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-8700K @ 3.7 GHz or AMD Ryzen 5 3600X @ 3.8 GHz developer_boardGPU: NVIDIA GeForce RTX 2080 Super (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB for higher settings) laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 5800H or better. **Modern i7/Ryzen 7 H/HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would be better for consistent 1440p Very High/Ultra performance.** layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD (Current total size larger) |
| 2160p (UHD/4K) - Ultra (2160p/4K ~30 FPS, Ultra High Preset) (Ultra High Preset) CPU: CPU for attempting 4K/30FPS Ultra. CPU (Laptop): Top-tier laptop CPUs. GPU: Desktop GPU for 4K Ultra at 30FPS. GPU (Laptop): Flagship laptop GPUs. 10GB+ VRAM highly recommended. RAM: 16GB minimum, 32GB highly recommended for 4K Ultra. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-9700K @ 3.6 GHz or AMD Ryzen 7 3700X @ 3.6 GHz developer_boardGPU: NVIDIA GeForce RTX 2080 (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i9-10980HK / AMD Ryzen 9 5900HS or better. **Modern flagship Intel/AMD HX series (e.g., 13900HX, 7945HX).** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile/RTX 4090 Mobile would be needed for higher FPS or more stable 4K. A hypothetical next-gen flagship (RTX 50-series) would target smoother 4K Ultra.** layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD (Current total size larger) |
| save Overall Storage | |
| Spec: 13 GB available space Note: An SSD is highly recommended for fast asset streaming and reducing load times after player deaths. Type: Unknown | Spec: Approx. 130 GB for base game + all DLCs (SSD Recommended). Base game around 70-80GB. Note: An NVMe SSD is highly recommended for the best experience, minimizing load times and improving asset streaming. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / 11 (64-bit) Explanation: A modern 64-bit Windows operating system is required to handle the game's memory management and engine APIs. | Spec: Windows 10 (64-bit versions only) Explanation: 64-bit Windows 10 or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Required for advanced lighting, rendering features, and modern hardware optimization. | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Dinoblade Specifically
For Assassin Creed Valhalla Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.