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Cyberpunk 2077: Phantom Liberty vs Borderlands 3

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info General Information
Release Date
Sep 26, 2023 Sep 13, 2019
Developer
CD Projekt Red Gearbox Software (additional development by Gearbox Studio Quebec)
Publisher
CD Projekt Red 2K Games
Genre(s)
Action Role-Playing, First-Person Shooter Action RPG, Looter Shooter, First-Person Shooter, Co-op
Engine
REDengine 4 Unreal Engine 4
stars Ratings & Price
Content Rating
Mature 17+ M (Mature 17+) - ESRB Descriptors: Intense Violenc
Avg. User Rating
4.8 / 5.0 4.0 / 5.0
Current Price (USD)
$29.99 $59.99
tune Key Specs
Quick Highlights
  • Engine Transition Architecture: REDengine 4 retired post-Patch 2.13; franchise entirely transitioning to Epic's Unreal Engine 5 for Project Orion.
  • Maximum Cyberware Capacity: Theoretically 430 points when combining maximum level scaling, the Edgerunner perk, and the Tier 5 Chrome Compressor OS.
  • Maximum Ray Tracing Target: 2160p (4K) at 60 FPS utilizing Overdrive Path Tracing, DLSS 3.5, and Frame Generation on RTX 4080 tier hardware.
  • Storage Requirement Paradigm: HDD explicitly deprecated; 105 GB NVMe SSD strictly required for Phantom Liberty asset streaming.
  • Perspective: First-Person
  • Multiplayer: Up to 4-player Online Co-op, LAN Co-op, Cross-Platform Multiplayer (most platforms)
  • Setting: Multiple Planets (Pandora, Promethea, Eden-6, etc.)
  • Platforms: PC (Windows, macOS), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Google Stadia, Nintendo Switch (Ultimate Edition)
  • Unique Feature: Bazillions of procedurally generated guns, four distinct Vault Hunter classes with deep skill trees, signature cel-shaded art style and humor, multi-planet exploration, robust co-op gameplay.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Songbird (Song So Mi): Can actively breach local subnets, manipulate complex environmental hazards, and instantly upload lethal Blackwall daemons to elite enemies during specific scripted narrative combat sequences.
    Human (Heavily Augmented Cyber-Construct)
  • Jackie Welles: Provides aggressive fire support and robust melee tanking capabilities during the foundational missions of the base game's prologue arc.
    Human
  • FL4K's Pets (Skag, Spiderant, Jabber): FL4K, the Beastmaster, can choose one of three loyal pets to fight alongside them. Each pet has unique abilities, attacks, and can be upgraded through FL4K's skill trees. Pets can draw aggro, deal damage, and provide buffs. They are a core part of FL4K's gameplay.
    Various alien creatures
  • Moze's Iron Bear: Moze, the Gunner, can summon her bipedal Iron Bear mech as an Action Skill. Iron Bear is equipped with customizable heavy weapons on each arm (e.g., miniguns, grenade launchers, railguns, flamethrowers, melee fists) and provides significant firepower and protection for a limited time.
    Mech Suit
  • Zane's SNTNL Drone & Digi-Clone: Zane, the Operative, can deploy a SNTNL combat drone that flies around attacking enemies with machine guns or rockets. He can also deploy a Digi-Clone of himself that distracts enemies and fires at them; Zane can swap places with his clone. These are Action Skills with cooldowns.
    Robotic Drone / Holographic Clone
  • Co-op Player Characters (Vault Hunters): In co-operative multiplayer, other players join as their chosen Vault Hunters, each with their own unique skills and abilities, acting as active companions.
    Human/Siren/Robot
Key Collectibles
  • Cyberware Capacity Shards: Randomly dropped from elite enemies, cyberpsychos, and airdrops throughout Night City and Dogtown.
  • Militech Data Terminals: Hidden exclusively in obscure, vertical, or highly guarded locations scattered specifically throughout the Dogtown district.
  • Tarot Cards: Glitched digital murals scattered across the entirety of Night City, cataloging narrative foreshadowing and culminating with exclusive cards in Dogtown.
  • Typhon Logs & Dead Drops: Audio logs left by the first Vault Hunter, Typhon DeLeon, detailing his adventures and discoveries. Finding all three logs in a zone reveals the location of a Typhon Dead Drop, a hidden loot cache.
  • Eridian Writings: Ancient alien texts scattered across the planets. After acquiring an Eridian Analyzer, players can decipher these writings to gain XP and Eridium, and uncover more lore about the Eridians and Vaults.
  • Dead Claptraps: Parts from deceased Claptrap units that can be salvaged to help Claptrap build a new friend. Each part provides Eridium.
  • Crew Challenges (Various Types): A category of collectibles and repeatable activities specific to different NPCs and planets. Includes: - **Legendary Hunts:** (Sir Hammerlock) Defeating unique, powerful creatures. - **Targets of Opportunity:** (Zer0) Assassinating specific high-value targets. - **Crimson Radio:** (Moxxi) Sabotaging Children of the Vault propaganda towers. - **Hijack Target:** (Ellie) Stealing specific vehicle parts to unlock them for the Catch-A-Ride system.
  • Red Chests: Special chests containing higher-quality loot, often found in hidden areas or at the end of dungeons/challenges.
  • Vault Symbols & Eridium Piles: Hidden Vault symbols that can be found, and destructible Eridium crystal piles that yield Eridium currency (used for cosmetics and end-game purchases).
Key Themes
  • Cyberpunk
  • Dystopian
  • Transhumanism
  • Espionage
  • Artificial Intelligence
  • Corporate Warfare
  • Loot & Mayhem
  • Dark Humor
  • Cults & Propaganda
  • Space Exploration & Multiple Planets
  • Corporate Greed (Weapon Manufacturers)
  • Found Family
  • Cel-Shaded Art Style
  • Over-the-Top Action
  • Satire
  • Anarchy
colorize Combat & Gear
Weapons Overview
  • Erebus: Power Submachine Gun (Iconic/Sentient)
    Crafted from a decrypted Cerberus core from Project Cynosure. Fires rounds laced with rogue Blackwall AI energy, instantly executing targets pushed below a specific health threshold with localized digital corruption.
  • Militech Canto Mk.6: Cyberdeck / Operating System (Iconic/Sentient)
    A 33-capacity OS boasting the exclusive 'Blackwall Gateway' quickhack, allowing the rogue AI to instantaneously compromise and lethally spread across multiple hostile neural networks.
  • X-MOD2 Kyubi: Power Assault Rifle (Iconic)
    A highly coveted specialized variant of the standard Kyubi. It uniquely retains empty modification slots alongside iconic base statistics, allowing for unmatched customized tactical builds.
  • Gorilla Arms (Jailbreak Augmented): Cyberware Arm Weapon
    Blunt force kinetic arms fundamentally altered by the Relic skill tree. Generates kinetic charges through strikes that can be unleashed in devastating area-of-effect ground slams.
  • Monowire (Jailbreak Augmented): Cyberware Arm Weapon
    A lethal, glowing filament whip reconfigured by the Relic tree to serve as a physical conduit, allowing V to upload debilitating quickhacks directly into enemies via melee strikes.
  • Procedurally Generated Firearms: Varies (Pistols, SMGs, Shotguns, Assault Rifles, Sniper Rifles, Rocket Launchers, Heavy Weapons)
    The core of Borderlands: 'bazillions' of guns with randomly generated parts, stats, elemental effects (Incendiary, Shock, Corrosive, Cryo, Radiation), and special properties. Guns come in different rarities (Common to Legendary/Pearlescent). Anointed gear grants powerful bonuses tied to Action Skill usage.
  • Weapon Manufacturers (Examples): Varies (Determines Gun Characteristics)
    Each manufacturer has unique traits: **Jakobs** (high critical damage, ricocheting bullets, old-west aesthetic), **Maliwan** (elemental damage focus, charge-up times, dual elements), **Tediore** (guns are thrown like grenades when reloaded, then digistruct a new one), **Hyperion** (accuracy increases with sustained fire, deployable weapon shields when aiming), **Torgue** (explosive projectiles, sticky mode), **Dahl** (alternate fire modes - burst, full-auto, semi-auto), **Vladof** (high fire rate, under-barrel attachments like rockets/shotguns), **Atlas** (tracker tags for homing bullets), **COV (Children of the Vault)** ('infinite' ammo with overheat mechanic instead of traditional reloads).
  • Grenade Mods: Throwable Explosive/Utility
    Various grenade mods with diverse effects, including singularities, MIRVs (multiple explosions), transfusions (health stealing), elemental damage, and utility effects like teleportation or enemy grouping.
  • Shields: Defensive Gear
    Provide a regenerating energy shield that absorbs damage before health is affected. Shields have various capacities, recharge rates, recharge delays, and can have special properties like elemental resistance/nova bursts, damage boosting, or health regeneration.
  • Class Mods: Character Augment Gear
    Equippable items specific to each Vault Hunter class. They provide boosts to specific skills (even allowing skills to be over-leveled) and often grant passive stat increases or unique class-specific perks.
  • Artifacts: Utility Gear
    Provide powerful passive bonuses, often affecting movement (like enabling slam or slide anointments), elemental damage, melee damage, or providing unique utility effects like health regeneration or loot quality improvements.
Armor / Gear Sets
  • Chrome Compressor: Provides zero active hacking/time-dilation abilities; passively grants +40 to +70 Cyberware Capacity limit.
  • Epimorphic Skeleton: Massively increases maximum health and provides a proportional increase to base armor plating mitigation.
  • Chitin: Integumentary system upgrade offering immense flat armor rating boosts and massive health regeneration spikes when taking kinetic damage.
  • Rara Avis: A skeletal enhancement that provides a tremendous percentage-based boost to overall armor, requiring an incredibly high capacity cost to equip.
  • Shields: Primary defensive gear. Shields have varying capacities, recharge rates, recharge delays, and can possess special properties from different manufacturers (e.g., Pangolin - high capacity; Anshin - elemental resistance; Hyperion - amp damage on depletion). Legendary and unique shields offer powerful, build-defining effects.
  • Class Mods: Class-specific items that grant points to skills in the Vault Hunter's skill trees (potentially pushing them beyond their normal maximum) and provide additional passive stat bonuses or unique perks that synergize with specific builds.
  • Artifacts: Equippable Eridian artifacts that provide significant passive bonuses and unique effects. These can include elemental damage boosts, improved slide/slam mechanics, increased luck, health regeneration effects, or anointments that trigger on action skill use or other conditions.
Outfits/Customization
  • NUSA Infiltration Suit: A sleek, tactical bodysuit provided by President Myers. Purely cosmetic under the 2.0 system, offering exceptional visual immersion for espionage-focused builds.
  • Barghest Tactical Gear: Heavy, brutalist combat webbing stripped from elite Dogtown militia units, favored by players pursuing heavy machine gun or explosive weapon aesthetics.
  • David Martinez's Jacket: A bright yellow EMT jacket belonging to the protagonist of the Edgerunners anime. An iconic cosmetic reward linking the transmedia properties.
  • Vault Hunter Heads: Unlockable and purchasable cosmetic heads that change the appearance of the player character's head. A wide variety of styles are available, from serious to outlandish.
  • Vault Hunter Skins: Cosmetic skins that alter the color scheme and patterns of the Vault Hunter's default outfit. Can be unlocked through gameplay, purchased, or obtained via special events and DLCs (e.g., Multiverse Final Form & Disciples of the Vault Cosmetic Packs).
  • Weapon Skins: Cosmetic skins that can be applied to weapons to change their appearance without affecting stats. Examples include the Butt Stallion weapon skin or Gold Weapon Skins Pack (pre-order/deluxe bonuses).
  • Weapon Trinkets: Small cosmetic charms that can be attached to weapons for personalization.
  • ECHO Device Skins: Cosmetic skins to change the appearance of the player's ECHO communication device.
  • Room Decorations (Sanctuary III): Players can find and place various decorations in their personal quarters aboard the Sanctuary III spaceship.
trending_up Progression & Upgrades
Skills & Progression

The transition to Update 2.0 utterly dismantled and reconstructed the game's core progression systems. The perk and skill trees were completely overhauled to permanently eliminate passive, percentage-based statistical bloat in favor of active, game-changing combat abilities. Netrunning was massively expanded with the 'Overclock' mode, permitting players to forcibly upload quickhacks by consuming physical health when RAM reserves are entirely depleted, enabling rapid queueing of lethal hacks. Armor was completely decoupled from clothing aesthetics and integrated directly into the biological Cyberware system. V's tolerance for enhancement is now rigidly governed by a 'Cyberware Capacity' metric, peaking at a baseline of 201 at level 60. This can be violently expanded via the Edgerunner perk, which allows players to exceed safe limits at the cost of maximum health, risking entry into a high-damage cyberpsychosis 'Fury' state. Phantom Liberty also introduced the auxiliary Relic Skill Tree. Funded by discovering hidden Militech Data Terminals, the Relic tree overrides standard cyberware functionality—granting Mantis Blades a long-range leap, Gorilla Arms devastating area-of-effect shockwaves, and allowing the Optical Camo to act as an emergency mid-combat cloaking device.

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public World & Exploration
World & Level Design

Night City is widely regarded as one of the most densely packed, vertically integrated open worlds in gaming history. The base game encompasses six distinct districts—Watson, Westbrook, City Center, Heywood, Santo Domingo, and Pacifica—alongside the expansive, desolate surrounding Badlands. While the geographic footprint in square kilometers is smaller than sprawling fantasy RPGs, the incredible verticality, complex intertwining highway systems, and multi-layered mega-buildings provide immense exploration density. Phantom Liberty dramatically expands this ecosystem by introducing Dogtown, an autonomous walled enclave located in the southern sector of Pacifica. While Dogtown is geographically concentrated, it is vertically immense and architecturally chaotic, functioning as a brutalist ruin. To sustain player engagement beyond scripted missions, Dogtown utilizes two primary dynamic geographic systems. Orbiting craft periodically jettison high-value Airdrops, marked by towering plumes of red smoke, which instantly become flashpoints for multi-factional warfare. Simultaneously, Fixer Muamar Reyes issues dynamic Vehicle Courier Contracts, tasking V with hijacking vehicles across the entire map and delivering them to Dogtown under extreme duress, leveraging the overhauled vehicular combat systems.

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Playable Vehicles
  • Barghest Hellhound: Armored Military Transport (6x6)
    A heavily customized, immensely durable six-wheeled transport utilized by Kurt Hansen's forces. Outfitted with dual front-facing heavy machine guns and a roof-mounted locking missile pod.
  • Porsche 911 II (930) Turbo: Classic Sports Car
    Johnny Silverhand's personally restored, iconic century-old sports car. Lacks built-in offensive weaponry but handles with unmatched precision and legacy aesthetic appeal.
  • Herrera Outlaw 'Weiler': Weaponized Hypercar
    A sleek, top-tier luxury vehicle acquired by completing all vehicle courier contracts for El Capitan. Integrates hidden front-facing machine guns without compromising its elegant aerodynamic profile.
  • Outrunner: Light Buggy / All-Terrain Vehicle
    A fast and versatile two-seater buggy, a staple of the Borderlands series. Customizable with different chassis, weapons (machine guns, rockets), armor, wheels, and paint jobs via the Catch-A-Ride system.
  • Technical: Armed Truck / Utility Vehicle
    A heavier, more durable vehicle often equipped with a rear-mounted turret. Can carry more passengers. Also customizable with various weapons and parts.
  • Cyclone: Monowheel Combat Vehicle
    A fast, agile single-wheel vehicle capable of strafing and high speeds. Offers unique offensive capabilities and maneuverability. Customizable with different weapon systems and mods.
  • Bandit Technical / COV Vehicles: Faction-Specific Armed Vehicles
    Vehicles used by enemy factions like the Children of the Vault. Often ramshackle, heavily armed, and can be commandeered by the player. Some can be scanned at a Catch-A-Ride to unlock their parts for player vehicle customization.
  • Hover-Wheels (DLC - Moxxi's Heist): Specialized Vehicle
    Unique hover-capable wheels found in 'Moxxi's Heist of the Handsome Jackpot' DLC, allowing vehicles to float over certain surfaces.
  • Jetbeast (DLC - Bounty of Blood): Customizable Hoverbike
    A heavily armed and customizable hoverbike introduced in the 'Bounty of Blood' DLC, used for traversing the plains of Gehenna.
Notable Fauna/Mounts
  • Nibbles
  • Iguana
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book Story & Characters
Main Characters
  • Solomon Reed: FIA Sleeper Agent
    A weary, highly lethal NUSA operative operating out of Dogtown. Intensely loyal to a government that betrayed him, he serves as a grim tactical ally and potential tragic antagonist.
  • Song So Mi (Songbird): Master Netrunner / FIA Asset
    A brilliant netrunner compromised by rogue AIs from beyond the Blackwall. Her desperate pursuit of a cure drives the entire narrative structure of Phantom Liberty.
  • Kurt Hansen: Barghest Leader
    A former NUSA colonel who violently seized the Pacifica Combat Zone, reshaping it into the autonomous, heavily fortified district of Dogtown under his absolute military rule.
  • Rosalind Myers: NUSA President
    The ruthless, calculating President of the New United States of America. Her aggressive geopolitical machinations and exploitation of Songbird act as the catalyst for the expansion's conflict.
  • Mr. Hands: Pacifica / Dogtown Fixer
    A highly sophisticated, mysterious Fixer who commands the underground economy of Dogtown, assigning V ten intricate, morally complex gigs involving corporate espionage and assassinations.
  • Amara (The Siren): Playable Vault Hunter
    A renowned hero from Partali, Amara is a powerful Siren who can summon ethereal fists to pummel her enemies. Her action skills focus on elemental damage, crowd control, and melee combat (Phasegrasp, Phaseslam, Phasecast).
  • FL4K (The Beastmaster): Playable Vault Hunter
    An emergent AI robot on a quest of self-discovery, accompanied by one of three loyal pets (Skag, Spiderant, Jabber) that assist in combat. FL4K excels at critical hits, stealth (Fade Away), and commanding their beasts (Gamma Burst, Rakk Attack!).
  • Moze (The Gunner): Playable Vault Hunter
    A former Vladof soldier who can digistruct and pilot her heavily armed Iron Bear mech. Moze's skill trees allow customization of Iron Bear's weaponry (miniguns, grenade launchers, railguns, etc.) and focus on explosives, shields, or infinite ammo.
  • Zane Flynt (The Operative): Playable Vault Hunter
    A semi-retired corporate hitman from the Flynt family. Zane utilizes various gadgets like a SNTNL drone, a Digi-Clone, and a deployable Barrier. He is unique in his ability to equip two Action Skills simultaneously by sacrificing his grenade slot.
  • Tyreen Calypso: Main Antagonist / Siren
    One of the Calypso Twins and a powerful Siren. She leads the Children of the Vault cult with her brother Troy, seeking to absorb the power of Vaults across the galaxy. Known for her live-streaming persona and ability to leech power.
  • Troy Calypso: Main Antagonist / 'God-King'
    Tyreen's twin brother and co-leader of the Children of the Vault. He was born conjoined to Tyreen and possesses some Siren-like powers by siphoning her energy. He is ambitious and seeks to prove himself.
  • Lilith (The Firehawk): NPC / Leader of the Crimson Raiders / Siren
    A returning character from previous Borderlands games and a powerful Siren. She leads the Crimson Raiders in their fight against the Calypso Twins and commands the starship Sanctuary III.
  • Claptrap (CL4P-TP Steward Bot): NPC / Comic Relief
    The famously annoying but occasionally helpful Claptrap unit, a series staple. Provides introductory guidance and comic relief.
  • Patricia Tannis: NPC / Scientist & Eridian Expert
    A brilliant but socially awkward scientist specializing in Eridian technology and Vault lore. She plays a key role in understanding the Vaults and the Calypsos' plans.
  • Ellie: NPC / Mechanic
    Moxxi's daughter and a skilled mechanic responsible for the Catch-A-Ride vehicle system on Sanctuary III and various planets.
  • Marcus Kincaid: NPC / Arms Dealer
    The owner of Marcus Munitions, the primary weapon vending machines throughout the Borderlands universe.
Example Missions
  • Firestarter: Main Quest (Narrative Branch Point)
    Infiltrate Kurt Hansen's stadium compound with Songbird and make the ultimate, narrative-altering decision to either assist her escape to the moon or betray her to the FIA.
  • The Killing Moon: Main Quest (Lunar Route Climax)
    Escort a critically injured Songbird through a heavily besieged Tycho spaceport, culminating in a tense, irreversible standoff against Solomon Reed.
  • Somewhat Damaged: Main Quest (Cynosure Route Climax)
    Navigate the pitch-black ruins of the abandoned Project Cynosure facility while avoiding a lethal, invincible Cerberus maintenance drone in a pure survival horror sequence.
  • Prototype in the Scraper: Fixer Gig (Mr. Hands)
    Infiltrate a scavenger den in Dogtown to retrieve experimental Zetatech cyberware, negotiating the complex ethical fallout of the scavenging operation.
  • Run This Town: Fixer Gig (Mr. Hands)
    Assume the identity of a legendary Cuban assassin using a behavioral imprint mask to manipulate the power vacuum and install a puppet leader over the Barghest militia.
  • Main Story Campaign
    A series of narrative quests following the new Vault Hunters as they join the Crimson Raiders to stop the Calypso Twins and their Children of the Vault cult from opening The Great Vault and gaining ultimate power. This journey spans multiple planets.
  • Side Missions
    Numerous optional quests found on each planet, offered by various NPCs. These often involve unique stories, characters, and rewards, expanding the lore and providing XP and loot.
  • Crew Challenges
    A set of planet-specific collectible and combat challenges issued by various crew members of Sanctuary III (e.g., Sir Hammerlock's Legendary Hunts, Zer0's Targets of Opportunity, Moxxi's Crimson Radio sabotage, Ellie's Hijack Targets, Claptrap's Dead Claptrap parts, Typhon DeLeon's Logs and Dead Drops). Completing these provides Eridium, XP, and contributes to area completion.
  • Proving Grounds (Eridian Trials)
    End-game timed dungeon-like instances unlocked by finding Eridian Writings. Players fight through waves of enemies and a final boss within a time limit to earn high-quality loot. Different Proving Grounds offer unique challenges.
  • Circles of Slaughter
    Wave-based survival arenas where players fight increasingly difficult hordes of enemies. Completing all rounds yields significant XP and loot. Examples include Cistern of Slaughter, Slaughter Shaft, Slaughterstar 3000.
  • DLC Campaign Missions
    Each of the four main story DLCs (Moxxi's Heist of the Handsome Jackpot, Guns, Love, and Tentacles, Bounty of Blood, Psycho Krieg and the Fantastic Fustercluck) features its own new campaign with unique storylines, locations, enemies, and bosses.
  • Arms Race (Designer's Cut DLC)
    A roguelike game mode where players start with no gear in a new zone (Stormblind Complex), scavenge for weapons, and fight to extract high-quality loot before being killed by enemies or an encroaching storm (Murdercane).
  • Ava's Murder Mysteries (Director's Cut DLC)
    A series of story-driven side missions where players help Ava investigate potentially paranormal happenings and uncover a conspiracy across multiple planets.
  • Hemovorous the Invincible (Director's Cut DLC)
    A challenging end-game raid boss encounter, requiring Eridium to access. Defeating this massive Varkid offers some of the best loot in the game.
people Multiplayer
Multiplayer Details

Cyberpunk 2077 is strictly a single-player, narrative-driven Action RPG experience. During the game's initial conceptual and developmental phases, CD Projekt Red had publicly discussed and allocated resources toward an ambitious standalone multiplayer component set within the Night City universe. This proposed mode was intended to operate similarly to massive live-service titles, offering cooperative heists and competitive gang warfare. However, following the highly turbulent launch of the base game and the urgent necessity to reallocate all available engineering talent toward profound technical remediation, the multiplayer project was officially cancelled. Consequently, there are absolutely no cooperative, competitive, or synchronous online multiplayer modes within the final architecture of Cyberpunk 2077 or the Phantom Liberty expansion. The studio has deliberately chosen to maintain the franchise's identity as a premier, immersive solitary experience. While the upcoming sequel, Project Orion, is being developed natively on Unreal Engine 5, CDPR has remained tight-lipped regarding any potential multiplayer integration, leaving the current iteration of the dark future entirely focused on V's isolated journey.

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extension Editions & DLC
Available Editions

Throughout its volatile commercial lifespan, Cyberpunk 2077 has been distributed across multiple strategic iterations to maximize market penetration. Initially launched as a standalone base game in 2020 for PC and previous-generation consoles, the title underwent continuous technical rehabilitation. In late 2023, the massive Phantom Liberty expansion was released alongside the systemic 2.0 update exclusively for current-generation hardware (PC, PlayStation 5, and Xbox Series X/S), effectively abandoning support for legacy consoles. This culminated in the physical and digital release of the Cyberpunk 2077: Ultimate Edition, bundling the base game, the expansion, and all post-launch digital rewards into a single definitive package. Furthermore, market expansion continued aggressively post-launch. By July 2025, CD Projekt Red officially rolled out native macOS support, rounding out desktop ubiquity. Perhaps most significantly, retail database leaks in late 2026 confirmed an imminent release of the Ultimate Edition for Nintendo's unannounced successor console (the Switch 2), scheduled for mid-2025. Featuring smooth performance profiles and integrated cross-save functionality, this iteration seeks to capture the massive high-end portable demographic alongside the game's highly optimized presence on the Steam Deck.

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Post-Launch Content / DLC

The post-launch trajectory of Cyberpunk 2077 is characterized by one of the most comprehensive redemption arcs in modern software development. Following initial stability hotfixes, the developers executed a multi-year sequence of profound iterative patches. This culminated in the Update 2.0 systemic rewrite, which fundamentally restructured AI pathfinding, law enforcement responses, and RPG skill mechanics. This foundational patch was immediately followed by Phantom Liberty, a massive premium expansion that added the Dogtown district, dozens of hours of cinematic quests starring Idris Elba, and extreme build variety via the Relic tree and Chrome Compressor economics. Subsequent updates, concluding with Patch 2.13 in late 2024, focused heavily on rendering technology integrations, officially implementing AMD FSR 3 Frame Generation, Intel XeSS 1.3, and concurrent DLAA with DLSS Ray Reconstruction. Beyond direct software updates, the franchise's post-launch momentum was incredibly sustained by a vast transmedia strategy, most notably the universally acclaimed Cyberpunk: Edgerunners anime produced by Studio Trigger. The anime's staggering success directly cross-pollinated the game, injecting Edgerunner-themed perks, weapons, and renewed player engagement into the ecosystem.

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help_outline FAQ
Frequently Asked Questions
  • Q: Is an HDD supported in Cyberpunk 2077 Update 2.0 and Phantom Liberty?
    A: No. Support for Hard Disk Drives (HDDs) was completely deprecated with the release of Update 2.0. A Solid State Drive (SSD)—preferably an NVMe Gen 3 or Gen 4—is now a strict minimum requirement. Attempting to run the game on an HDD will result in catastrophic texture streaming failures, falling through world geometry, and massive frame stuttering.
  • Q: What is the Chrome Compressor and why is it important?
    A: The Chrome Compressor is a Tier 5 Iconic Operating System introduced in Phantom Liberty. Unlike Cyberdecks or Sandevistans, it offers zero active combat abilities. Instead, its sole function is to passively expand the user's Cyberware Capacity by 40 to 70 points. When combined with the Edgerunner perk, this allows players to install an immense amount of heavy armor and skeletal cyberware without sacrificing their health to cyberpsychosis, creating near-invincible ballistic tank builds.
  • Q: How do you access the Erebus SMG or the Militech Canto Mk.6?
    A: These heavily classified Blackwall weapons are mutually exclusive and highly hidden. During the pivotal 'Firestarter' mission, you must choose to betray Songbird (the Cynosure route). During the subsequent survival horror mission 'Somewhat Damaged', you must acquire the Cerberus Decoded Behavioral System Component. This component can then be crafted into either the Erebus SMG or the Canto Cyberdeck, both of which contain a sentient, malevolent AI.
  • Q: How does the Relic Skill Tree differ from standard attributes?
    A: Unlike the standard attribute trees that are funded by leveling up, the Relic Skill Tree is funded exclusively by finding hidden Militech Data Terminals in Dogtown. Rather than offering passive percentage boosts, the Relic tree fundamentally overrides the mechanics of your existing cyberware. For instance, it allows Gorilla Arms to create shockwaves, gives Mantis Blades a leap attack, and lets you activate Optical Camo in the middle of a firefight to drop enemy aggro.
  • Q: Will Cyberpunk 2077 receive another expansion after Phantom Liberty?
    A: No. CD Projekt Red has definitively stated that Phantom Liberty is the only premium expansion for Cyberpunk 2077. Patch 2.13 (released in late 2024) marked the final major integration of rendering frameworks. The vast majority of the development team at CD PROJEKT RED North America (in Boston) has completely shifted focus and resources to Project Orion, the full sequel being developed natively on Unreal Engine 5.
  • Q: When was Borderlands 3 released?
    A: Borderlands 3 was initially released on September 13, 2019, for PlayStation 4, Xbox One, and PC (via Epic Games Store), with a Steam release for PC on March 13, 2020. It later came to other platforms like Stadia, PS5, Xbox Series X/S, and Nintendo Switch.
  • Q: Who are the playable characters in Borderlands 3?
    A: There are four playable Vault Hunters: Amara the Siren, FL4K the Beastmaster, Moze the Gunner, and Zane the Operative. Each has three unique skill trees and multiple Action Skills.
  • Q: Who are the main villains in Borderlands 3?
    A: The main antagonists are the Calypso Twins, Troy and Tyreen, who lead the Children of the Vault (COV) cult and seek to harness the power of the Great Vault.
  • Q: Does Borderlands 3 have multiplayer?
    A: Yes, Borderlands 3 supports up to 4-player online co-operative multiplayer. It also features local split-screen co-op on consoles. Cross-platform play is supported across PC (Steam/Epic), Xbox, PlayStation, and Mac.
  • Q: What is Mayhem Mode in Borderlands 3?
    A: Mayhem Mode is an end-game feature that significantly increases game difficulty by applying random modifiers to enemies and gameplay, while also increasing loot quality and XP gain. There are multiple Mayhem levels (1-11 with Mayhem 2.0 update).
  • Q: How many planets can you visit in Borderlands 3?
    A: Players can travel to multiple planets beyond Pandora, including Promethea, Athenas, Eden-6, and Nekrotafeyo, using the Sanctuary III starship as a mobile base.
  • Q: What kind of DLC does Borderlands 3 have?
    A: Borderlands 3 has two Season Passes. Season Pass 1 includes four major story campaign add-ons. Season Pass 2 includes the Designer's Cut (Arms Race mode, 4th skill tree for each Vault Hunter) and the Director's Cut (new raid boss, Ava's murder mystery quests, behind-the-scenes content, Vault Cards).
build Technical Details
Graphics & Visual Fidelity

Cyberpunk 2077 serves as the definitive global benchmark for bleeding-edge rendering technology, pushing consumer hardware to its absolute theoretical limits. The absolute deprecation of HDD support allowed REDengine developers to utilize extreme asset streaming pipelines, drastically increasing draw distances, volumetric lighting quality, and geometric density across Night City. The game's crowning visual achievement is its integration of Path Tracing, branded as 'RT: Overdrive' mode. Unlike standard hybrid rendering, path tracing calculates the accurate physical trajectory of every light source in the scene, resulting in flawless, physically accurate shadows, infinite-bounce global illumination, and pixel-perfect micro-reflections on varied material surfaces like wet asphalt, metallic cyberware, and neon-lit glass. Because this process is immensely computationally expensive, the game fundamentally relies on advanced temporal upscaling and frame synthesis—specifically NVIDIA DLSS 3.5 with Ray Reconstruction and AMD FSR 3 Frame Generation—to maintain playable framerates. While minor engine quirks like overlapping meshes occasionally persist, the visual fidelity achieved in Phantom Liberty's dense, vertical Dogtown environments represents a paradigm shift in real-time graphical realism.

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Audio & Soundtrack

The audioscape of Cyberpunk 2077 is a monumental achievement in interactive sound design, seamlessly blending pulsating industrial synth-wave with harrowing atmospheric horror. The base game features an incredibly diverse array of in-game radio stations, boasting original tracks from real-world artists performing under in-universe pseudonyms, perfectly capturing the aggressive, hyper-commercialized tone of Night City. Phantom Liberty dramatically elevates this auditory foundation. The musical score for Dogtown shifts toward darker, militaristic percussion and tense, espionage-themed orchestral strings, reflecting the constant threat of Barghest patrols. The sound design reaches its zenith in the integration of Blackwall technology. Weapons like the Erebus and the Militech Canto Mk.6 feature sentient, malevolent audio profiles; they actively communicate with V during combat, emitting chilling, distorted electronic screeching and localized reality-tearing sound effects when executing enemies. Furthermore, the voice acting remains exceptional, anchored by Cherami Leigh and Gavin Drea as V, and heavily bolstered by Idris Elba's phenomenal, gravelly performance as the weary, uncompromising FIA agent Solomon Reed, anchoring the narrative's emotional weight.

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User Interface (UI/UX)

The User Interface (UI) and Heads-Up Display (HUD) underwent extensive refinement throughout the game's lifespan to accurately reflect the deep systemic changes introduced in the 2.0 era. The most critical UI overhaul involved the Cyberware management screen at Ripperdocs. It transitioned from a simple grid of icons into a highly detailed, biometric capacity management system. A prominent, color-coded capacity bar now borders the screen, aggressively warning players visually when they approach or exceed their maximum safe cybernetic threshold using the Edgerunner perk. The skill tree UI was completely redesigned from a convoluted web of passive percentage bumps into clean, easily readable branching paths that clearly denote active ability acquisitions. During combat, the HUD dynamically reacts to the player's build; netrunners utilizing the Overclock ability see their health bar visually destabilize and drain as they force quickhacks through their system. The Phantom Liberty expansion further augmented the UI by introducing the Relic Skill tree interface—a visually distinct, glitching menu accessed via Songbird's tampering—and dynamically tracking localized Airdrop trajectories and high-speed vehicle delivery parameters directly on the minimap.

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Accessibility Options

To ensure maximum navigability and player comfort within a highly complex mechanical ecosystem, CD Projekt Red implemented a remarkably comprehensive suite of accessibility toggles and adjustments. Update 2.0 and subsequent patches heavily prioritized UI and gameplay clarity. Players can utilize multiple colorblind modes (Protanopia, Deuteranopia, and Tritanopia) that fundamentally alter UI elements, enemy highlighting, and hacking minigame interfaces to ensure high contrast and readability. Cognitive and mechanical accessibility is supported through robust aim-assist parameters, allowing players to snap to targets or adjust the magnetism of their crosshairs during chaotic gunfights. Furthermore, subtitle customization is exceptionally granular, allowing for massive text scaling, high-contrast background shading, and speaker identification markers. The game also provides sliders to drastically reduce visual clutter, disabling chromatic aberration, film grain, and weapon sway to minimize motion sickness. The dynamic difficulty scaling ensures that enemies level appropriately, but players can manually adjust the overarching difficulty at any moment without penalty, allowing those primarily interested in the deep narrative to bypass the rigorous cyberware and combat economy altogether.

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Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (Rasterized) (High Preset, 60 FPS Target)
CPU: The massive L3 cache of the X3D architectures specifically obliterates the CPU bottlenecks inherent to the REDengine's crowd AI.
CPU (Laptop): Requires 8 high-performance cores to maintain 60 FPS during chaotic MaxTac vehicular pursuits.
GPU: The 8GB VRAM buffer comfortably handles high-resolution texture streaming without paging to system RAM.
GPU (Laptop): Provides sufficient rasterization power, though DLSS Quality mode is recommended for stable frame pacing.
RAM: Provides the overhead necessary for background OS operations while caching large portions of Night City's map geometry.
Storage: Ensures near-instantaneous load times upon death and seamless fast-travel execution.
memoryCPU: Intel Core i7-12700 / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA RTX 2060 Super / AMD RX 5700 XT / Intel Arc A770
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA RTX 3060 Mobile (115W+)
layersRAM: 16 GB
saveStorage (Tier): 70 GB NVMe Gen 3 SSD
1080p (Full HD) - Minimum (Rasterized) (Low Preset, 30 FPS Target)
CPU: Requires 4 cores and 8 threads to manage the absolute lowest tier of crowd density and physics calculations.
CPU (Laptop): Must maintain sustained boost clocks to avoid hitching during fast driving segments.
GPU: The 6GB VRAM buffer is mandatory; 4GB variants will experience catastrophic texture pop-in.
GPU (Laptop): Matches the desktop 1060 in raw rasterization but provides slightly more memory bandwidth for dense urban environments.
RAM: Operating on single-channel or 8GB of system memory will cause critical micro-stutters during area transitions.
Storage: The bare minimum required to ensure assets load before the player physically enters a geographic quadrant.
memoryCPU: Intel Core i7-6700 / AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GTX 1060 (6GB) / AMD RX 580 / Intel Arc A380
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GTX 1660 Ti Mobile
layersRAM: 12 GB
saveStorage (Tier): 70 GB SATA SSD
1080p (Full HD) - Minimum (Target: 1080p, Low settings, ~30-60 FPS) (Low Preset.)
CPU: Minimum desktop CPU.
CPU (Laptop): Estimated laptop CPU. Performance depends on specific model's cooling and power limits.
GPU: Minimum desktop GPU with 2GB VRAM.
GPU (Laptop): Targets playable framerates at 720p-1080p Low. **2GB VRAM is an absolute minimum and might struggle; 4GB VRAM is strongly recommended for laptops.** Performance varies greatly by TGP.
RAM: Minimum RAM requirement (dual-channel highly recommended if using 8GB or more).
memoryCPU: AMD FX-8350 or Intel Core i5-3570
developer_boardGPU: AMD Radeon HD 7970 (2GB) or NVIDIA GeForce GTX 680 (2GB)
laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 5 2500U or newer equivalent mobile CPUs with at least 4 cores/threads.
laptop_windowsGPU (L): NVIDIA GeForce GTX 960M (2GB/4GB), NVIDIA GeForce GTX 1050 Mobile (2GB/4GB); OR AMD Radeon R9 M385X (4GB). A GTX 1650 Laptop (4GB) would be a more comfortable modern minimum.
layersRAM: 6 GB
saveStorage (Tier): 75 GB available space (SSD Recommended)
1440p (QHD/2K) - Ray Tracing Minimum (RT Low Preset, DLSS/FSR Balanced, 30 FPS Target)
CPU: Ray tracing operations drastically increase CPU overhead for BVH construction; 6 physical cores are the baseline.
CPU (Laptop): Sufficient for maintaining a locked 30 FPS console-like experience with entry-level ray traced lighting.
GPU: Entry-level RT cores struggle; reliance on temporal upscalers (DLSS/FSR) is absolutely mandatory at this tier.
GPU (Laptop): Offers adequate tensor core performance to run DLSS alongside hardware-accelerated ray tracing.
RAM: Standard configuration required to handle increased memory allocation from upscaling algorithms.
Storage: Required to rapidly stream varying lightmaps and reflection probes in complex environments.
memoryCPU: Intel Core i7-9700 / AMD Ryzen 5 5600
developer_boardGPU: NVIDIA RTX 2060 / AMD RX 6800 XT / Intel Arc A750
laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA RTX 3070 Mobile
layersRAM: 16 GB
saveStorage (Tier): 70 GB NVMe Gen 3 SSD
1440p (QHD/2K) - Recommended (Target: 1440p High settings OR 1080p Ultra settings, ~60 FPS) (High/Ultra Preset.)
CPU: Recommended desktop CPU.
CPU (Laptop): Recommended laptop CPU for a smooth 1080p Ultra or 1440p High experience.
GPU: Recommended desktop GPU for 1440p High / 1080p Ultra.
GPU (Laptop): Targets ~60 FPS at 1080p Ultra or 1440p High. **Ensure adequate TGP for NVIDIA cards.** 6GB VRAM minimum, 8GB VRAM strongly recommended for laptops at this tier.
RAM: 16GB RAM in dual-channel strongly recommended for optimal performance.
memoryCPU: AMD Ryzen 5 2600 or Intel Core i7-4770
developer_boardGPU: AMD Radeon RX 590 (8GB) or NVIDIA GeForce GTX 1060 (6GB)
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600H or newer performance mobile CPUs (e.g., Intel Core i7 H-series 9th gen+, AMD Ryzen 7 H-series 4000+).
laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Max-Q (8GB), NVIDIA GeForce RTX 2060 Laptop (6GB, High TGP), NVIDIA GeForce RTX 3060 Laptop (6GB, Medium to High TGP); OR AMD Radeon RX 5600M (6GB), RX 5700M (8GB), RX 6600M (8GB).
layersRAM: 16 GB
saveStorage (Tier): 75 GB available space (SSD Recommended)
2160p (UHD/4K) - Ray Tracing Overdrive (Path Tracing, DLSS Performance + Frame Generation, 60 FPS Target)
CPU: Calculating full-scene path tracing adds unprecedented CPU load to calculate light bounces and coordinate frame pacing.
CPU (Laptop): The absolute pinnacle of mobile processing is required to avoid bottlenecking path-traced rendering pipelines.
GPU: Path tracing fundamentally changes rendering; only the Ada Lovelace architecture's Optical Flow Accelerators can synthesize frames well enough to maintain 60 FPS under this load.
GPU (Laptop): The mobile 4090 (essentially a down-clocked desktop 4080) is the only portable silicon capable of handling full-scene path tracing smoothly.
RAM: Frame generation and path tracing VRAM spillover require immense system memory to maintain operational stability over long play sessions.
Storage: Crucial for streaming massive environmental changes while minimizing the rendering latency introduced by frame synthesis.
memoryCPU: Intel Core i9-12900 / AMD Ryzen 9 7900X
developer_boardGPU: NVIDIA RTX 4080
laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX3D
laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W)
layersRAM: 24 GB
saveStorage (Tier): 70 GB NVMe Gen 4 SSD
2160p (UHD/4K) - Ultra (Rasterized) (Ultra Preset, 60 FPS Target)
CPU: High clock speeds and immense multi-threading capabilities prevent GPU stalling at extreme resolutions.
CPU (Laptop): Enthusiast-grade mobile processing power is necessary to keep the GPU fed with draw calls.
GPU: Requires immense raw computational power and memory bandwidth to push 8.3 million pixels per frame natively or lightly upscaled.
GPU (Laptop): A fully powered high-end mobile GPU is required to match desktop 3080-class rasterization.
RAM: To prevent page faults, an ultra-tier system requires massive unified memory overhead, ideally configuring at 32 GB practically.
Storage: Maximum bandwidth required for instantaneous high-resolution texture population across vast draw distances.
memoryCPU: Intel Core i9-12900 / AMD Ryzen 9 7900X
developer_boardGPU: NVIDIA RTX 3080 / AMD RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13900HX
laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile (175W)
layersRAM: 20 GB
saveStorage (Tier): 70 GB NVMe Gen 4 SSD
save Overall Storage
Spec: 70 GB SSD (Base) / 105 GB NVMe SSD (Phantom Liberty)
Note: Mechanical HDDs will fail to load physical world geometries quickly enough to prevent the player from falling through the map. NVMe Gen 4 is heavily recommended to accommodate asset streaming at vehicular top speeds.
Type: NVMe
Spec: 75 GB available space (SSD Recommended)
Note: An SSD is recommended for faster load times and smoother overall gameplay experience.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 64-bit / Windows 11 64-bit
Explanation: Mandatory for DirectX 12 Agility SDK support, which provides the foundational API hooks for DirectStorage, advanced ray reconstruction, and the latest iteration of DLSS/FSR upscaling technologies.
Spec: Windows 7/10 (latest service pack)
Explanation: A 64-bit version of Windows 7, 8.1, 10, or 11 with the latest service packs is required.
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: Required to leverage the full suite of DXR (DirectX Raytracing) features, including bounding volume hierarchy (BVH) optimization for Overdrive mode path tracing.
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info_outline Other Game Notes
  • The REDengine's hardware utilization logic was fundamentally restructured with Update 2.0. Hard Disk Drive (HDD) support has been absolutely deprecated. Solid State Drives (SSDs) are now a strict baseline requirement to support the high-speed asset streaming pipelines necessary for dense crowds and vehicular combat.
  • Laptop Performance Note: Laptop hardware operates under strict thermal constraints. Because Cyberpunk 2077 heavily utilizes simultaneous CPU and GPU rendering (especially with path tracing enabled), thermal throttling can cause severe frame time spikes. Ensuring aggressive cooling profiles and unconstrained TDP limits is critical.
  • Laptop Consideration: G P U T G P: Maximum graphics wattage is essential. A 140W RTX 4060 laptop GPU will drastically outperform an artificially limited 85W RTX 4070 variant in ray-traced workloads.
  • Laptop Consideration: Cooling Thermals: Simultaneous 100% load on both the CPU and GPU during intense Dogtown firefights will saturate standard heat pipes. Liquid metal cooling or high-RPM external cooling pads are highly recommended.
  • Laptop Consideration: C P U Power Limits: The game's dynamic crowd density and law enforcement pathfinding are exceptionally CPU-bound. Laptops capping CPU package power below 45W will experience significant bottlenecks regardless of GPU capability.
  • Laptop Consideration: M U X Switch Optimus: Bypassing NVIDIA Advanced Optimus via a hardware MUX switch is required to minimize latency and ensure frame generation technologies function without visual tearing.
  • Optimization Detail: Upscaling Tech: NVIDIA DLSS 3.5 (Ray Reconstruction), AMD FSR 3 (Frame Generation), Intel XeSS 1.3
  • Optimization Detail: Key Settings Impact: Volumetric Fog and Screen Space Reflections Reflections dramatically impact standard rasterized performance. When utilizing Overdrive Ray Tracing, DLSS with Frame Generation becomes a strict necessity to maintain playable framerates above 30 FPS on high-end hardware.
  • Game Name: Cyberpunk 2077: Phantom Liberty
  • Official PC system requirements for 'Borderlands 3' (released in 2019). An SSD is recommended for better loading times and texture streaming, especially with higher settings. The game supports DirectX 11 and DirectX 12.
  • Laptop Performance Note: Borderlands 3 can be played on a variety of gaming laptops. Laptop GPUs and CPUs perform differently than their desktop counterparts due to Total Graphics Power (TGP) and thermal constraints. The estimations below reflect hardware from around the game's release period or slightly newer equivalents for a good experience. **Always check specific laptop model reviews for performance benchmarks, especially TGP and cooling.**
  • Laptop Consideration: G P U T G P Impact: The TGP of a laptop GPU significantly affects its performance. Higher TGP values for the same GPU model generally lead to better framerates.
  • Laptop Consideration: Advanced Cooling Thermals: Good cooling is crucial for laptops to sustain performance during long gaming sessions and avoid thermal throttling, which can reduce framerates.
  • Laptop Consideration: C P U Performance Sustain: A capable mobile CPU is needed to handle the game's demands, especially in busy areas or during intense combat, without bottlenecking the GPU.
  • Laptop Consideration: R A M Configuration Speed: 6GB is absolute minimum, but 16GB in dual-channel configuration is strongly recommended for a much smoother experience and to prevent stuttering, especially when many enemies or effects are on screen.
  • Laptop Consideration: Display Panel G P U Pairing: Match your laptop's GPU power to its display resolution (typically 1080p for this era of requirements) and aim for a refresh rate the GPU can consistently support (e.g., 60Hz or higher).
  • Laptop Consideration: Driver Updates O S Optimization: Using up-to-date GPU drivers and ensuring your OS (Windows) is optimized for gaming can improve stability and performance.
  • Optimization Detail: A P I Choice: Offers DirectX 11 and DirectX 12 renderers. DX12 may offer better performance on some newer hardware but DX11 can be more stable on older systems.
  • Optimization Detail: Key Settings Impact: Resolution, Texture Streaming, Material Quality, Shadows, Draw Distance, Volumetric Fog, Screen Space Reflections, and Anti-Aliasing options (FXAA, Temporal AA) are key settings affecting performance.
  • Game Name: Borderlands 3
build Optimization Details
  • Upscaling Tech: NVIDIA DLSS 3.5 (Ray Reconstruction), AMD FSR 3 (Frame Generation), Intel XeSS 1.3
  • Key Settings Impact: Volumetric Fog and Screen Space Reflections Reflections dramatically impact standard rasterized performance. When utilizing Overdrive Ray Tracing, DLSS with Frame Generation becomes a strict necessity to maintain playable framerates above 30 FPS on high-end hardware.
  • A P I Choice: Offers DirectX 11 and DirectX 12 renderers. DX12 may offer better performance on some newer hardware but DX11 can be more stable on older systems.
  • Key Settings Impact: Resolution, Texture Streaming, Material Quality, Shadows, Draw Distance, Volumetric Fog, Screen Space Reflections, and Anti-Aliasing options (FXAA, Temporal AA) are key settings affecting performance.
laptop Laptop Considerations
  • G P U T G P: Maximum graphics wattage is essential. A 140W RTX 4060 laptop GPU will drastically outperform an artificially limited 85W RTX 4070 variant in ray-traced workloads.
  • Cooling Thermals: Simultaneous 100% load on both the CPU and GPU during intense Dogtown firefights will saturate standard heat pipes. Liquid metal cooling or high-RPM external cooling pads are highly recommended.
  • C P U Power Limits: The game's dynamic crowd density and law enforcement pathfinding are exceptionally CPU-bound. Laptops capping CPU package power below 45W will experience significant bottlenecks regardless of GPU capability.
  • M U X Switch Optimus: Bypassing NVIDIA Advanced Optimus via a hardware MUX switch is required to minimize latency and ensure frame generation technologies function without visual tearing.
  • G P U T G P Impact: The TGP of a laptop GPU significantly affects its performance. Higher TGP values for the same GPU model generally lead to better framerates.
  • Advanced Cooling Thermals: Good cooling is crucial for laptops to sustain performance during long gaming sessions and avoid thermal throttling, which can reduce framerates.
  • C P U Performance Sustain: A capable mobile CPU is needed to handle the game's demands, especially in busy areas or during intense combat, without bottlenecking the GPU.
  • R A M Configuration Speed: 6GB is absolute minimum, but 16GB in dual-channel configuration is strongly recommended for a much smoother experience and to prevent stuttering, especially when many enemies or effects are on screen.
  • Display Panel G P U Pairing: Match your laptop's GPU power to its display resolution (typically 1080p for this era of requirements) and aim for a refresh rate the GPU can consistently support (e.g., 60Hz or higher).
  • Driver Updates O S Optimization: Using up-to-date GPU drivers and ensuring your OS (Windows) is optimized for gaming can improve stability and performance.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Ti Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Ti Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Ti Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB/4GB), NVIDIA GeForce GTX 1050 Mobile (2GB/4GB); OR AMD Radeon R9 M385X (4GB). A GTX 1650 Laptop (4GB) would be a more comfortable modern minimum.
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB/4GB), NVIDIA GeForce GTX 1050 Mobile (2GB/4GB); OR AMD Radeon R9 M385X (4GB). A GTX 1650 Laptop (4GB) would be a more comfortable modern minimum.
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Max-Q (8GB), NVIDIA GeForce RTX 2060 Laptop (6GB, High TGP), NVIDIA GeForce RTX 3060 Laptop (6GB, Medium to High TGP); OR AMD Radeon RX 5600M (6GB), RX 5700M (8GB), RX 6600M (8GB).
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Max-Q (8GB), NVIDIA GeForce RTX 2060 Laptop (6GB, High TGP), NVIDIA GeForce RTX 3060 Laptop (6GB, Medium to High TGP); OR AMD Radeon RX 5600M (6GB), RX 5700M (8GB), RX 6600M (8GB).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Max-Q (8GB), NVIDIA GeForce RTX 2060 Laptop (6GB, High TGP), NVIDIA GeForce RTX 3060 Laptop (6GB, Medium to High TGP); OR AMD Radeon RX 5600M (6GB), RX 5700M (8GB), RX 6600M (8GB).
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile (175W)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile (175W)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile (175W)

For Cyberpunk 2077: Phantom Liberty Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD RX 580 / Intel Arc A380
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD RX 580 / Intel Arc A380
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD RX 580 / Intel Arc A380
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD RX 580 / Intel Arc A380
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD RX 580 / Intel Arc A380
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD RX 580 / Intel Arc A380
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD RX 580 / Intel Arc A380
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD RX 580 / Intel Arc A380
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD RX 580 / Intel Arc A380
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD RX 580 / Intel Arc A380
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2060 Super / AMD RX 5700 XT / Intel Arc A770
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2060 Super / AMD RX 5700 XT / Intel Arc A770
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA RTX 2060 Super / AMD RX 5700 XT / Intel Arc A770
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 2060 Super / AMD RX 5700 XT / Intel Arc A770
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 2060 Super / AMD RX 5700 XT / Intel Arc A770
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 7900 XTX
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 7900 XTX
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 7900 XTX
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 7900 XTX
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 7900 XTX
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 7900 XTX
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 7900 XTX
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 7900 XTX
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 7900 XTX
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 7900 XTX

For Borderlands 3 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon HD 7970 (2GB) or NVIDIA GeForce GTX 680 (2GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon HD 7970 (2GB) or NVIDIA GeForce GTX 680 (2GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon HD 7970 (2GB) or NVIDIA GeForce GTX 680 (2GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon HD 7970 (2GB) or NVIDIA GeForce GTX 680 (2GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: AMD Radeon HD 7970 (2GB) or NVIDIA GeForce GTX 680 (2GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: AMD Radeon HD 7970 (2GB) or NVIDIA GeForce GTX 680 (2GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: AMD Radeon HD 7970 (2GB) or NVIDIA GeForce GTX 680 (2GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: AMD Radeon HD 7970 (2GB) or NVIDIA GeForce GTX 680 (2GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon HD 7970 (2GB) or NVIDIA GeForce GTX 680 (2GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon HD 7970 (2GB) or NVIDIA GeForce GTX 680 (2GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX 590 (8GB) or NVIDIA GeForce GTX 1060 (6GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: AMD Radeon RX 590 (8GB) or NVIDIA GeForce GTX 1060 (6GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: AMD Radeon RX 590 (8GB) or NVIDIA GeForce GTX 1060 (6GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: AMD Radeon RX 590 (8GB) or NVIDIA GeForce GTX 1060 (6GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: AMD Radeon RX 590 (8GB) or NVIDIA GeForce GTX 1060 (6GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: AMD Radeon RX 590 (8GB) or NVIDIA GeForce GTX 1060 (6GB)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: AMD Radeon RX 590 (8GB) or NVIDIA GeForce GTX 1060 (6GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: AMD Radeon RX 590 (8GB) or NVIDIA GeForce GTX 1060 (6GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: AMD Radeon RX 590 (8GB) or NVIDIA GeForce GTX 1060 (6GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: AMD Radeon RX 590 (8GB) or NVIDIA GeForce GTX 1060 (6GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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