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Castlevania: Belmont's Curse vs Void Soul Awakening
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 14, 2026 | Apr 15, 2027 |
| Developer | |
| Evil Empire, KONAMI | VisRay Studios |
| Publisher | |
| KONAMI | VisRay Studios |
| Genre(s) | |
| Metroidvania, 2D Action-Exploration, Action RPG, Side-Scroller, Hack and Slash | Action Roguelite, Hack and Slash, Third-Person Shooter, Character Action RPG |
| Engine | |
| Unity | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Teen (ESRB: Blood and Gore, Violence) / PEGI 16 | Mature |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $29.99 | $19.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Gameplay combines responsive whip platforming with deep Action RPG progression. Rose upgrades her abilities via the Arcana Tarot System, collecting major and minor arcana cards from fallen bosses to unlock active spells (such as flame pillars, ice shards, and dark teleportation dashes). In addition, Rose can awaken the Crimson Curse in her arm, transforming her whip into demonic blood tendrils that drain enemy health at the cost of curse buildup. Players invest Soul Shards at alchemical altars to permanently upgrade health, mana, stamina, and sub-weapon potency. |
Progression is built around the Soul Energy System, Echo Matrix, and Void Sorceries. Players manage Soul Energy, an active combat gauge consumed by shooting and casting spells, which can only be recharged by landing precise melee strikes. Equipping Echoes of fallen warriors fundamentally alters player classes, passive perks, and mobility skills (such as aerial dashes, phase teleports, and kinetic deflects), while Sorceries allow players to cast black-hole singularities, spectral lightning storms, and blood-sacrifice damage surges. |
| public World & Exploration | |
| World & Level Design | |
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The game features an expansive, interconnected 2D gothic open world set across medieval Paris and demonic alternate dimensions. Key explorable zones include: 1. The Burning Seine Docks (flaming wooden wharves, capsized barges, and undead harbor patrols); 2. The Labyrinthine Paris Catacombs (bone-lined subterranean corridors teeming with skeleton warriors and poisonous ghouls); 3. The Grand Cathedral of Notre-Dame (majestic vaulted arches, crumbling stained glass, and soaring bell towers); 4. The Alchemical Under-City (clandestine occult laboratories filled with bubbling reagents and clockwork contraptions); and 5. The Eclipse Fortress (a surreal nightmare castle manifesting across the Parisian skyline as Dracula's revival nears). |
The Abyssal Cube is divided into four non-linear, procedural sectors that shift in architecture with every run: Sector I: The Obsidian Bastion (towering neo-gothic battlements and clockwork crushing corridors), Sector II: The Sunken Core (submerged crystal caverns filled with void cataracts and toxic spires), Sector III: The Shattered Crucible (fractured floating platforms suspended over gravity wells requiring grappling hooks and wall-runs), and Sector IV: The Keeper's Sanctum (a mind-bending metaphysical nexus where gravity and geometry warp in real time). |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Designed as a focused single-player adventure. Includes online global leaderboard integration for Boss Rush speedrun times, Room Completion percentages, and hard-mode survival challenges. |
The core game delivers a pure, focused single-player character action roguelite experience. Asynchronous competitive elements are integrated through Global Leaderboards for speedrun clears, highest combo style ratings, and weekly seeded dungeon runs where all players compete using the exact same room layouts and gear drops. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($29.99 USD on PC Steam / $39.99 USD on Consoles): Includes the complete base game with all explorable zones and bosses. Midnight Edition ($39.99 USD on PC / $49.99 USD on Consoles): Includes the base game, Digital Sound & Art Collection (featuring classic and rearranged franchise tracks), Retro Belmont Skin Pack, and the 'Bloody Tears' Early Access Weapon Charm. |
Void Soul Awakening is scheduled for release on Steam in 2027 at a base price of $19.99 USD. A Deluxe Supporter Edition will be available for $29.99 USD, bundling the complete digital soundtrack composed of industrial synth-metal tracks, an interactive digital art book detailing the monster design of the 80+ enemy variants, and exclusive void-infused weapon skins and Echo visual trails. |
| Post-Launch Content / DLC | |
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Konami and Evil Empire have outlined a post-launch roadmap including a free Boss Rush Mode, the classic 'Trevor Belmont Playable Mode' (allowing players to experience the entire campaign with Trevor's traditional moveset and sub-weapons), and a planned expansion chapter exploring the origins of Sypha's Belnades clan. |
The development roadmap outlines extensive post-launch support, including an endless Boss Rush arena mode, an Ascension difficulty modifier system allowing players to custom-tune enemy aggression and hazard modifiers for greater rewards, and seasonal content updates introducing new Echoes, weapons, and biome variants. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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A visual showcase developed by Evil Empire combining lush, fluid 2D hand-drawn character and monster animations with atmospheric 3D backgrounds, volumetric candle smoke, dynamic stained-glass lighting reflections, and gothic architectural grandeur. |
Crafted in Unreal Engine 5, Void Soul Awakening boasts a striking visual style that marries dark fantasy architecture with vivid neon-purple and crimson void VFX. High-speed chromatic aberration, dynamic motion blur, physics-based cloth simulations, and volumetric light shafts streaming through the prison's iron grates deliver an overwhelming sense of kinetic spectacle. |
| Audio & Soundtrack | |
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A sweeping orchestral and dark rock soundtrack composed in the grand tradition of Castlevania, featuring dynamic rearrangements of franchise classics like 'Bloody Tears' and 'Vampire Killer' alongside haunting new choral, violin, and organ themes. Voice acting features Abby Trott as Rose Belmont, JB Blanc as Trevor Belmont, Alejandra Reynoso as Sypha, and Graham McTavish reprising his role as Count Dracula. |
The soundscape is driven by an energetic, adrenaline-pumping blend of aggressive heavy metal guitars, industrial synths, and dark ambient choral voices that dynamically intensify as the Style Meter climbs. Weapon impacts resonate with bone-crunching clarity, complemented by spatial 3D audio cues for projectile parries and off-screen teleporting enemies. |
| User Interface (UI/UX) | |
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Elegant gothic UI inspired by Symphony of the Night and Aria of Sorrow. Displays active health and hearts / mana gauges, selected sub-weapon icons, active Tarot Arcana card slots, a mini-map overlay with percentage tracker, and quick-swap equipment wheels. |
Features a slick, high-contrast cyber-gothic HUD displaying real-time health, Soul Energy reserves, active weapon heat, and an adrenaline-fueled dynamic Style Meter (ranging from D to SSS) inspired by classic character-action games. A quick-swap weapon wheel and intuitive spell-binding menu allow seamless mid-combo transitions without interrupting combat momentum. |
| Accessibility Options | |
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Extensive suite of accessibility options including customizable button mapping, auto-attack toggles, platforming ledge assist, scalable UI elements, high-contrast character outlines, screen-shake toggles, and adjustable damage scaling sliders for customized combat difficulty. |
Includes an extensive accessibility suite: full controller remapping with adaptive trigger support on DualSense, configurable input buffering and auto-combo toggles, toggleable screen shake and flashing effects, scalable UI elements up to 200%, colorblind visual presets, and adjustable game speed sliders (from 70% to 100%) to assist players with reaction time barriers. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (1080p / 60-120 FPS / High Preset) CPU: Fast multi-core desktop processor providing rock-solid frame pacing in screen-filling boss battles. CPU (Laptop): High-performance mobile CPU delivering sustained high boost clocks. GPU: DirectX 12 graphics card capable of driving high-refresh 120 FPS panels with maxed visual effects. GPU (Laptop): Modern mobile GPU providing fluid high-refresh performance. RAM: Eliminates asset streaming hitches during rapid dash navigation across large zones. Storage: High-speed NVMe storage for near-instant map reloading. | |
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 3060 (6GB) / AMD Radeon RX 5600 XT (6GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile (60W TGP) / GTX 1660 Ti Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB NVMe SSD space | memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 6600 (8GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (95W+) / RTX 4050 Mobile (85W+) layersRAM: 16 GB saveStorage (Tier): 20 GB NVMe M.2 SSD |
| 1080p (Full HD) - Minimum (1080p / 60 FPS / Medium Preset) CPU: Baseline 6-core processor capable of handling game logic, entity collision, and background audio streaming. CPU (Laptop): Entry-level mobile processor with adequate clock speeds to sustain fluid 60 FPS side-scrolling action. GPU: Baseline discrete graphics card with 4GB VRAM capable of rendering full HD textures and sprite layers. GPU (Laptop): Standard dedicated mobile GPU delivering locked 1080p60 gameplay. RAM: Minimum operational RAM capacity for caching map rooms and sound banks. Storage: Standard SATA SSD storage. | |
memoryCPU: Intel Core i5-8400 @ 2.80GHz / AMD Ryzen 5 2600 developer_boardGPU: DirectX 11 Compatible (NVIDIA GeForce GTX 1650 4GB / AMD Radeon RX 570 4GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB, 50W) / GTX 1050 Ti Mobile layersRAM: 8 GB saveStorage (Tier): 10 GB SSD space | memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 16 GB saveStorage (Tier): 20 GB SATA SSD / HDD |
| 1440p (QHD/2K) - Enthusiast (1440p / 120-144 FPS / Ultra Preset) CPU: High single-core IPC ensuring maximum framerates on competitive gaming monitors. CPU (Laptop): High-tier mobile processor running high instruction throughput. GPU: Substantial VRAM and pixel fill-rate for crisp 2560x1440 rendering. GPU (Laptop): Enthusiast mobile GPU delivering pristine 1440p performance. RAM: High bandwidth dual-channel memory configuration. Storage: Ultra-fast NVMe storage ensuring zero disk latency. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) / AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (80W+ TGP) / RTX 4050 Mobile (75W TGP) layersRAM: 16 GB saveStorage (Tier): 10 GB PCIe 4.0 NVMe SSD | memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Mobile (130W) layersRAM: 32 GB saveStorage (Tier): 20 GB High-Speed PCIe Gen4 NVMe SSD |
| 2160p (UHD/4K) - Ultra (4K / 120+ FPS / Max Preset) CPU: Top-tier gaming CPU driving maximum frames per second at native 4K UHD. CPU (Laptop): High-power mobile processor with extensive multi-threaded execution cores. GPU: Powerful graphics silicon rendering native 3840x2160 with pristine anti-aliasing. GPU (Laptop): Top-tier laptop GPU delivering flawless 4K 60-120 FPS output. RAM: Maximum bandwidth memory configuration. Storage: Premium NVMe drive ensuring instantaneous level loading. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 9 7845HX laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (115W+ TGP) / RTX 4070 Mobile (105W TGP) layersRAM: 32 GB saveStorage (Tier): 10 GB PCIe 4.0 NVMe M.2 SSD | memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 20 GB PCIe Gen4 M.2 NVMe SSD |
| save Overall Storage | |
| Spec: 8 GB available space on high-speed SSD Note: Solid-state drive recommended for instantaneous room transitions and near-instant load times. Type: SSD | Spec: 20 GB available space (Solid State Drive Strongly Recommended) Note: SSD storage is essential for instant procedural chamber loading and zero-stutter asset streaming during high-speed traversal. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit / Windows 11 64-bit (latest update) Explanation: Modern 64-bit Windows architecture required for multi-threaded asset streaming and modern audio-visual runtimes. | Spec: Windows 10 64-bit / Windows 11 64-bit Explanation: Requires a 64-bit Windows environment to support DirectX 12 Agility SDK features and low-level multi-threaded hardware scheduling. |
| gamepad DirectX Version | |
| Spec: DirectX 11 Compatible Explanation: Hardware support for DirectX feature level 11_0 required for shader compilation and dynamic post-processing effects. | Spec: DirectX 12 Explanation: Utilizes DirectX 12 for multi-threaded draw calls, dynamic mesh streaming, and hardware ray tracing support. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Castlevania: Belmont's Curse Specifically
For Void Soul Awakening Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.