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Bleak Faith: Forsaken vs Elden Ring
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 10, 2023 | Feb 25, 2022 |
| Developer | |
| Archangel Studios | FromSoftware Inc. |
| Publisher | |
| Archangel Studios, Perp Games (Console) | Bandai Namco Entertainment (International), FromSoftware (Japan) |
| Genre(s) | |
| Action RPG, Survival Horror, Souls-like | Action RPG, Open World, Souls-like, Dark Fantasy |
| Engine | |
| Unreal Engine 4 | Proprietary (FromSoftware's in-house engine, evolved from Dark Souls/Bloodborne) |
| stars Ratings & Price | |
| Content Rating | |
| M | Mature 17+ |
| Avg. User Rating | |
| 4.1 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $29.99 | $59.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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The game uses a class-based system (Vanguard, Jaeger, etc.) that determines starting stats and perks. Progression involves gathering 'Essence' to level up stats (Constitution, Strength, Agility, Intellect). 'Perks' and 'Abilities' are unlocked via items found in the world rather than a traditional skill tree. Equipment can be upgraded using crafting materials, and 'Crystals' can be socketed into gear to provide passive buffs. |
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| public World & Exploration | |
| World & Level Design | |
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The map is a singular, interconnected open world with no loading screens between zones (aside from fast travel). It features extreme verticality, with regions ranging from the flooded 'Rain District' and the industrial 'Machinarium' to the gothic 'Monastery' and the surreal 'Desert'. The design focuses on vertical exploration, utilizing ladders, elevators, and parkour. |
Elden Ring features a massive open world, the Lands Between, composed of six major regions, each ruled by a Shardbearer demigod: Limgrave (temperate, introductory region), Liurnia of the Lakes (vast wetlands and magical academy), Caelid (scarlet rot-infested wasteland), Altus Plateau (golden, autumnal highlands leading to the capital), Mt. Gelmir (volcanic region home to Rykard), and Mountaintops of the Giants (snowy, desolate peaks). There are also extensive underground areas like Siofra River, Ainsel River, and Deeproot Depths, as well as Leyndell, Royal Capital. The world is seamlessly interconnected with numerous dungeons, caves, catacombs, castles, and points of interest. Map size is estimated to be very large, significantly exceeding previous FromSoftware titles (e.g., comparisons suggest around 70-80 sq km for the main overworld, with substantial underground areas adding to this). |
| Playable Vehicles | |
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| Notable Fauna/Mounts | |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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None. Bleak Faith: Forsaken is a strictly single-player offline adventure. It does not feature co-op or PvP invasions. |
1. Cooperative Play: Players can summon up to two other players (phantoms) into their world to help with exploration, defeating enemies, and tackling bosses. Requires consumables like Furlcalling Finger Remedy. 2. Invasion (PvP): Players can invade other players' worlds as hostile Red Phantoms to engage in combat. 3. Duels: Players can summon others specifically for duels using red summon signs or participate in organized PvP in the Colosseums. 4. Hunter/Blue Sentinels: Players can be automatically summoned to help a host who has been invaded. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition is the primary release. No Deluxe or Gold editions with season passes exist, as the developers have released content updates for free to the base game. A soundtrack is available separately. |
Available in Standard Edition, Deluxe Edition (digital artbook & soundtrack), Collector's Edition (Statue of Malenia, SteelBook, artbook, digital soundtrack), and Premium Collector's Edition (Collector's Edition content + 1:1 Malenia helmet replica). The 'Shadow of the Erdtree' expansion is a major paid DLC. |
| Post-Launch Content / DLC | |
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Since its 2023 launch, the game has received massive free updates improving stability, adding controller support, refining combat animations (adding blocking/parrying fluidity), and introducing new bosses and areas. No paid DLC expansions have been released; all content has been patched into the base game. |
A major expansion, 'Shadow of the Erdtree,' is set to release in June 2024, promising a new large area, new story, bosses, weapons, and spells. The game has also received free updates including a Colosseum PvP mode and various balance patches. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built on Unreal Engine 4, the game is praised for its art direction which blends 'BLAME!' manga aesthetics with Dark Souls architecture. It features large-scale brutalist structures, volumetric fog, and dramatic lighting. However, it is an indie title, so some assets and animations may lack AAA polish. |
Powered by FromSoftware's proprietary engine, Elden Ring presents a breathtaking and artistically stunning open world. It features diverse landscapes from lush forests and crumbling castles to fetid swamps and celestial realms. Known for its grand scale, intricate environmental details, imaginative enemy and boss designs, and atmospheric lighting. Ray tracing (shadows and ambient occlusion) was added post-launch on PC and current-gen consoles, enhancing visual depth. |
| Audio & Soundtrack | |
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Features a haunting, atmospheric orchestral soundtrack mixed with industrial ambient noise. The sound design emphasizes the vastness of the Omnistructure, with echoing footsteps and distant mechanical groans. Combat music is dynamic and intense. |
Original score primarily composed by Yuka Kitamura, Tsukasa Saitoh, Shoi Miyazawa, Yoshimi Kudo, and Tai Tomisawa. Features epic orchestral themes for boss battles, melancholic ambient pieces for exploration, and ethereal choral music for significant locations. Sound design is crucial for combat cues (enemy attacks, parry windows) and creating atmosphere in the diverse biomes and dungeons. |
| User Interface (UI/UX) | |
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Minimalist UI that fades when not in combat. It features a health/stamina/mana bar in the corner, a quick-item slot display, and a compass. The inventory system is grid-based, reminiscent of classic RPGs. |
Features a minimalistic HUD displaying health (red), FP (blue), and stamina (green) bars. Equipped items (weapons, spells, consumables) are shown in quick slots. A compass at the top of the screen aids navigation. Menus for inventory, equipment, stats, map, and system settings are accessible. Status effects and buffs are shown with icons. Sites of Grace act as checkpoints and hubs for leveling/upgrading. |
| Accessibility Options | |
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Includes rebindable controls (keyboard and controller), subtitle size options, and audio volume sliders. It does not feature difficulty sliders, adhering to the 'Souls-like' philosophy of fixed difficulty. |
Accessibility options are more limited compared to some modern AAA titles but include control remapping (extensive on PC), subtitle customization (size, background), options to disable camera auto-rotation, and some UI adjustments. The game's core difficulty remains a key design pillar, but Spirit Ashes and co-op can significantly aid players. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Settings) (High Preset) CPU: Mid-range CPUs with good multi-threading. CPU (Laptop): Standard gaming laptop CPUs from 2020+. GPU: Solid 1080p performance cards. GPU (Laptop): Modern mid-range mobile GPUs. RAM: Strongly recommended for smooth traversal. Storage: NVMe reduces load times. | |
memoryCPU: Intel Core i7-4770K or AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX Vega 56 (8GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6GB) / RTX 4050 Mobile (6GB). **Ensure the laptop is plugged in and set to Performance mode.** layersRAM: 16 GB saveStorage (Tier): 20 GB NVMe SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF) CPU: Recommended desktop CPU for 1080p/60FPS High. CPU (Laptop): Estimated mid-range to high-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6-8GB VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended, NVMe preferred. | |
| — | memoryCPU: Intel Core i7-8700K or AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) / RX 5700 (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High 60FPS.** layersRAM: 16 GB saveStorage (Tier): 60 GB SSD |
| 1080p (Full HD) - Minimum (1080p ~30-45 FPS, Low/Medium Preset, No Ray Tracing) (Low to Medium Preset, Ray Tracing OFF) CPU: Minimum desktop CPU for playable framerates. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended for better consistency. GPU: Minimum desktop GPU. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is tight. RAM: Minimum RAM requirement. Storage: SSD is strongly recommended (often listed as required). | |
| — | memoryCPU: Intel Core i5-8400 or AMD Ryzen 3 3300X developer_boardGPU: NVIDIA GeForce GTX 1060 (3GB) or AMD Radeon RX 580 (4GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Medium.** layersRAM: 12 GB saveStorage (Tier): 60 GB SSD |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low Settings) (Low Preset) CPU: Entry-level dual-core/quad-core CPUs. CPU (Laptop): Older gaming laptop CPUs may struggle with sector loading stutters. GPU: Absolute minimum legacy GPUs. GPU (Laptop): Entry-level mobile GPUs. RAM: Minimum required memory. Storage: HDD will cause freezing. | |
memoryCPU: Intel Core i3-6100 or AMD FX-6300 developer_boardGPU: NVIDIA GeForce GTX 750 Ti (2GB) or AMD Radeon R7 265 (2GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 960M. **VRAM limitations (2GB) will cause severe texture pop-in; 4GB models are the practical minimum.** layersRAM: 8 GB saveStorage (Tier): 20 GB SSD | — |
| 1440p (QHD/2K) - High (1440p ~60 FPS, High/Max Preset, No Ray Tracing) (High/Max Preset (Optimized), Ray Tracing OFF) CPU: CPU for 1440p/60FPS High/Max. CPU (Laptop): High-end laptop CPU. GPU: Desktop GPU for 1440p/60FPS High/Max. GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical. RAM: 16GB RAM essential, 32GB beneficial. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) / RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better. **Modern i7/Ryzen 7 H/HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more consistent 1440p Max experience.** layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| 1440p (QHD/2K) - Enthusiast (1440p ~60 FPS, Epic Settings) (Epic Preset) CPU: High clock speeds needed for draw distance. CPU (Laptop): High-end mobile CPUs. GPU: Capable 1440p cards. GPU (Laptop): High-TGP mobile GPUs. RAM: Standard requirement. Storage: Required. | |
memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 2070 Super or AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 9 6900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB) / RTX 4070 Mobile (8GB). **DLSS/FSR Quality mode recommended to maintain locked 60 FPS.** layersRAM: 16 GB saveStorage (Tier): 20 GB NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (4K ~60 FPS, Epic Settings, DLSS/FSR) (Epic Preset, DLSS/FSR Balanced) CPU: Top-tier CPU to prevent bottlenecks. CPU (Laptop): Desktop-replacement class laptop CPUs. GPU: 4K capable GPUs. GPU (Laptop): Enthusiast class mobile GPUs. RAM: Recommended for 4K textures and caching. Storage: Required. | |
memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5900X developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) or AMD Radeon RX 6900 XT laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile. **Native 4K is extremely demanding on mobile; Frame Generation is highly recommended.** layersRAM: 32 GB saveStorage (Tier): 20 GB NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (2160p/4K ~45-60 FPS, High/Max Preset, No Ray Tracing) (High/Max Preset (Optimized), Ray Tracing OFF) CPU: Flagship CPU for attempting 4K/60FPS. CPU (Laptop): Absolute top-tier laptop CPUs. GPU: Flagship desktop GPU for 4K, may require some setting tweaks for stable 60FPS. GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM essential. RAM: 32GB RAM highly recommended for 4K. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-10900K or AMD Ryzen 9 5900X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates.** layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| save Overall Storage | |
| Spec: 20 GB available space (SSD Required) Note: Fast storage is critical for streaming the seamless open world. Type: SSD | Spec: 60 GB available space (SSD Recommended). Size may increase with DLC like 'Shadow of the Erdtree'. Note: An NVMe SSD is highly recommended for the best experience, minimizing load times and improving asset streaming in the large open world. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10, Windows 11 (64-bit) Explanation: Windows 7 was originally listed but is no longer supported by Steam clients. | Spec: Windows 10 (64-bit) Explanation: 64-bit Windows 10 or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 11 / DirectX 12 Explanation: DX12 recommended for modern hardware; DX11 available for compatibility. | Spec: DirectX 12 (Feature Level 12_0) Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Bleak Faith: Forsaken Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.