T (Teen 13+) - ESRB Descriptors: Blood and gore, L
Mature 17+
Avg. User Rating
4.0 / 5.0
4.7 / 5.0
Current Price (USD)
$59.99
$59.99
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Key Specs
Quick Highlights
Perspective: Third-Person
Multiplayer: Single-player Only
Setting: Ancient China, Journey to the West Mythology
Platforms: PlayStation 5, Windows (PC - Steam, Epic Games Store), Xbox Series X/S (TBA), GeForce Now
Initial Release (PS5, PC): 2024-08-20
Unique Feature: Based on 'Journey to the West', stunning UE5 visuals, deep combat with staff stances, spells, and transformations, challenging Soulslike boss battles.
Multiplayer: None (Primary Game). Ghost Mode was a 1v1 competitive mode in Hitman 2, not carried over directly. Sniper Assassin had co-op. Freelancer is single-player.
Setting: Various Global Locations (Dubai, Dartmoor, Berlin, Chongqing, Mendoza, Carpathian Mountains + Hitman 1 & 2 locations)
Platforms: PC (Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch (Cloud Version), Google Stadia (discontinued)
Unique Feature: World of Assassination Platform (integrates H1/H2), Deep Sandbox Levels, Mission Stories & Creative Kills, Disguise System, Location Mastery & Unlocks, Freelancer Roguelike Mode.
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Gameplay & Mechanics
Companions/Followers
None (Primarily Solo): The game focuses on the Destined One's solo journey. While you might interact with NPCs or summon temporary allies through spells (like 'A Pluck of Many'), there are no persistent, controllable companions in the traditional RPG sense.
Diana Burnwood (Via Comms / Narrative): Agent 47's primary handler. She provides mission briefings, intelligence on targets and locations, real-time updates during missions, and exfiltration guidance via radio communication. She is a crucial narrative and gameplay support figure but does not physically accompany 47 on missions.
Human
Lucas Grey (Temporary AI / Narrative): During certain story missions in Hitman 2 and the beginning of Hitman 3, Lucas Grey fights alongside Agent 47 as an AI-controlled companion or coordinates actions with him. His presence is scripted for specific narrative sequences.
Human (Fellow Clone)
Olivia Hall (Via Comms / Narrative): A skilled hacker allied with Lucas Grey and later 47. She provides technical support, hacking assistance, and intelligence via radio communication during certain missions.
Human
No Persistent Gameplay Companions: Agent 47 is a lone operative by nature. The core gameplay loop focuses on his individual skills in stealth, disguise, and assassination. He does not have persistent AI companions that follow him or can be commanded during missions.
Key Collectibles
Meditation Spots: Specific locations in the game world where the Destined One can meditate to gain skill points, used for unlocking or upgrading abilities in the skill trees.
Curios: Equippable accessory items found throughout the world or as rewards. They provide passive buffs, resistances, or unique gameplay effects. Example: Wind Chimes (Deluxe Edition).
Gourd Upgrades / Ingredients: Items related to customizing and enhancing the healing gourd, allowing players to choose different types of concoctions for health recovery or other temporary buffs. Ingredients for crafting these are likely found via exploration and defeating enemies.
Celestial Medicines / Attribute Enhancers: Rare consumables or items that permanently increase the Destined One's core attributes like health, mana (for spells), or stamina (Focus Points for staff techniques).
Relics: Key story items or powerful artifacts collected after major boss fights or chapter completions, potentially granting significant passive bonuses or unlocking new progression paths. The main quest involves collecting relics tied to Sun Wukong.
Lore Items / Story Fragments: Objects, scrolls, or environmental details that provide deeper insights into the game's narrative, the mythology of the world, and the backstories of characters and enemies.
Location Mastery Unlocks (Starting Locations, Agency Pickups, Gear, Suits): Earned by gaining XP and leveling up Mastery for each specific mission location (up to Level 20). Unlocks new starting points within the level, allows smuggling items via Agency Pickups, and grants new weapons, gadgets, and cosmetic suits for use in any mission.
Challenges (Assassination, Discovery, Feats, Targets): A vast list of specific tasks and objectives to complete within each mission, categorized by type. Completing challenges grants XP towards Location Mastery and sometimes unlocks specific items or achievements/trophies. Examples include eliminating a target in a specific way, finding all disguises, or completing a mission with a Silent Assassin rating.
Intel & Mission Stories: Clues, documents, overheard conversations, or environmental interactions that reveal 'Mission Stories' – guided opportunities for often elaborate, unique, and sometimes humorous ways to assassinate targets. Following these stories can lead to unique kills and easier access.
Disguises: Found by incapacitating NPCs. While not 'collected' in a persistent inventory (except for starting suit selection), discovering and utilizing all available disguises in a level is often a tracked challenge and key to unlocking all areas and opportunities.
Items & Weapons (Found in Level / Unlocked): Numerous melee weapons, firearms, tools, and environmental objects can be found and used within each mission. Unlocking weapons and gear through Mastery allows them to be selected for loadouts or smuggled in.
Shortcuts & Keys: Persistent shortcuts (e.g., permanently unlocked doors, ladders) can be opened within levels, making subsequent playthroughs or different approaches easier. Keys or keycards grant access to restricted areas.
Freelancer Mode - Merces & Gear Collection: In Freelancer mode, players earn Merces (currency) to purchase weapons, gear, and tools from suppliers for their campaigns. Successfully completing campaigns allows them to add collected high-tier weapons to their permanent Safehouse collection. Failure can result in losing non-Safehouse gear.
Key Themes
Chinese Mythology
Journey to the West
Martial Arts
Transformation
Buddhism
Taoism
Moral Ambiguity
Nature & Mysticism
Fate vs. Free Will
Illusion vs. Reality
Folklore
Assassination & Espionage
Global Conspiracy
Shadow Organizations (Providence
ICA)
Moral Ambiguity
Identity & Purpose (Agent 47)
Precision & Professionalism
Disguise & Deception
Environmental Storytelling
Player Freedom & Creativity
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Combat & Gear
Weapons Overview
The Staff (As-You-Will Cudgel / Ruyi Jingu Bang inspired): Primary Melee (Versatile Staff)
The main weapon of the Destined One, a magical staff that can extend, shrink, and is used in conjunction with various combat stances (Smash, Pillar, Thrust). Its mastery is central to combat, allowing for a wide range of attacks, parries, and special moves.
Bronzecloud Staff: Weapon (Staff Variant)
An exclusive staff weapon included in the Digital Deluxe Edition. Likely offers a unique appearance and potentially different starting stats or properties.
When transformed into various creatures or powerful beings, the Destined One gains access to their unique attacks and abilities, which serve as temporary 'weapons' or combat styles (e.g., a large demon's claws, a fire-breathing creature's breath).
Agent 47's signature sidearms. Essential for stealthy takedowns (silenced variants) or as a backup combat weapon. Various models with different stats (accuracy, damage, suppression level, magazine size).
Rapid-firing weapons effective at close range if stealth is broken. Can be found in levels or unlocked via mastery. Often available in silenced versions.
Devastating at close range, ideal for loud encounters or eliminating heavily armored targets quickly.
Sniper Rifles (e.g., Sieger 300 Ghost, Jaeger 7 Lancer, Druzhina 34 Arctic): Long Range Firearm (Precision Assassination)
Used for eliminating targets from extreme distances. Many variants offer different levels of suppression, zoom, and special properties (e.g., subsonic, armor-piercing). Often require assembly from parts smuggled in a briefcase.
Fiber Wire: Melee (Silent Garrote)
Agent 47's classic tool for silent, non-messy strangulation kills from behind. A starting item.
Numerous everyday objects that can be used to knock out NPCs silently from behind or in melee combat. Essential for non-lethal playthroughs and acquiring disguises.
Can be used to contaminate food or drink, or directly injected. Lethal poison kills targets discreetly. Emetic poison makes them sick and seek a bathroom. Sedative poison knocks them out.
Various explosive devices for creating diversions, eliminating targets through 'accidents,' or breaching locked doors. Some are designed to be inconspicuous.
Distraction Items (Coins, Various Throwable Objects): Utility (Stealth)
Coins are a staple for luring NPCs or making them investigate a sound. Many other small objects can be thrown for similar purposes.
Unlockable tools that aid in infiltration. Lockpicks open simple doors. Scramblers bypass electronic locks. EMP charges disable security devices. The Sieker 1 silently delivers emetic poison from a distance.
Armor / Gear Sets
Folk Opera Armor Set: A cosmetic armor set included in the Digital Deluxe Edition, consisting of the Folk Opera Mask, Folk Opera Almsgiving Armor, Folk Opera Leather Bracers, and Folk Opera Buskins. Provides a distinct visual style.
Various Equipment Pieces: Players can equip different pieces of gear that likely influence stats such as defense, resistances, or provide passive bonuses. The game features distinct slots for equipment like masks, armor, bracers, and buskins.
No Equipable Armor System (Damage Mitigation): Agent 47 does not equip traditional armor pieces for direct damage reduction that can be swapped or upgraded. His survivability in combat relies on player skill in using cover, stealth, takedowns, and managing his health (which regenerates to a certain point, with full restoration often requiring finding specific items or being out of combat for a period). Some starting suits in Freelancer mode might offer a slight initial health advantage, but this is not a core armor system.
Disguises (Stealth 'Armor'): The primary form of 'protection' in Hitman is the disguise system. Wearing an appropriate disguise allows Agent 47 to blend in with different groups of NPCs and access restricted areas without arousing immediate suspicion. Different disguises grant varying levels of access and may be scrutinized by specific 'Enforcer' NPCs. This system is about social stealth rather than direct damage mitigation.
Cosmetic Suits: Players can unlock a vast array of cosmetic suits for Agent 47 to wear at the start of missions or change into. These are purely visual and do not provide any gameplay advantages or defensive stats. They are unlocked through Mastery, Challenges, Elusive Targets, or DLC.
Outfits/Customization
Folk Opera Outfit: A full cosmetic outfit included in the Digital Deluxe Edition, comprising a Mask, Almsgiving Armor, Leather Bracers, and Buskins. Offers a unique traditional opera-inspired aesthetic.
Default Attire (The Destined One): The primary appearance of the player character. It's likely that other armor pieces or outfits can be found or crafted in the game, affecting both appearance and stats, though extensive cosmetic customization beyond distinct sets isn't confirmed as a major feature.
Agent 47's Signature Suit (Black Suit, White Shirt, Red Tie): Agent 47's iconic default attire. While this is his primary look, players can unlock and choose to start missions in a vast array of other cosmetic suits.
Unlockable Suits (Themed, Location-Specific, Challenge Rewards): A wide variety of cosmetic suits can be unlocked by completing challenges, achieving high Mastery Levels in locations, successfully eliminating Elusive Targets, or through DLC/Deluxe Editions. Examples include tactical gear, formal wear, casual outfits, humorous costumes, and suits inspired by previous Hitman games. These are purely visual.
Disguises (In-Mission): A core gameplay mechanic. Agent 47 can incapacitate NPCs and take their outfits to use as disguises. Each disguise grants access to different areas of a level and changes how other NPCs react to 47. There are hundreds of unique disguises across all locations, from guard uniforms and waiter outfits to more outlandish costumes like a flamingo mascot or a scarecrow.
Gloves (Often part of Suit Unlocks): Many unlockable suits come with specific glove designs, contributing to the overall aesthetic.
Freelancer Mode Safehouse Customization: In Freelancer mode, players can spend Merces (in-game currency) to customize various areas of Agent 47's safehouse, including the kitchen, garage, living areas, and exterior, with different furniture, decorations, and themes. This doesn't directly affect 47's wearable clothing but adds a layer of personalization.
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World & Exploration
World & Level Design
Black Myth: Wukong is not an open-world game but features large, distinct levels divided into chapters, each with its own environmental theme (e.g., forests, deserts, snowy mountains). While levels offer branching paths and exploration, the overall progression is more linear, comparable in structure to games like Sekiro. The game does not provide a traditional player map, encouraging environmental observation. Fast travel is available via 'Keeper's Shrines' (checkpoints).
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Playable Vehicles
None (Traversal by Foot/Abilities)
Traversal in Black Myth: Wukong is primarily on foot, supplemented by the Destined One's acrobatic abilities, dodges, and potentially spells like 'Cloud Step'. There are no player-controlled vehicles in the traditional sense.
No Player-Controlled Vehicles (General Traversal)
Agent 47 primarily traverses mission locations on foot, utilizing stealth, disguises, and environmental navigation (climbing pipes, ledges, using ladders). There are no player-drivable cars, motorcycles, boats, or aircraft for general exploration within the sandbox levels.
Contextual Vehicles (Used for Exits, Scripted Events, or as Environmental Elements): Various (Cars, Boats, Helicopters, Trains, etc.)
Vehicles are present in many levels as environmental details, potential 'accident' kill opportunities (e.g., sabotaging a car), or as specific means of exfiltration once mission objectives are complete (e.g., escaping in a speedboat, helicopter, or car). Some mission stories might involve interacting with or briefly being inside a vehicle during a scripted sequence, but free-roam driving is not a feature.
Fast Travel (Via Starting Locations / Unlocked Shortcuts - Within Mission Replays): Mission Start / Level Navigation Mechanic
When replaying missions, players can choose different unlocked starting locations (often requiring specific disguises) to begin closer to certain objectives. Within levels, discovering and unlocking persistent shortcuts (like doors from the other side or kickable ladders) allows for faster navigation on subsequent attempts or during different approaches.
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Story & Characters
Main Characters
The Destined One: Protagonist / Monkey Warrior
The main playable character, a skilled monkey warrior on a quest to uncover the truth behind the legend of Sun Wukong and the events of 'Journey to the West'. Wields a magical staff and can master various spells and transformations.
Sun Wukong (The Monkey King / Great Sage Equal to Heaven): Central Lore Figure / Legendary Hero
The iconic protagonist of 'Journey to the West'. In Black Myth: Wukong, his legend is central to the plot, and the Destined One's journey is deeply intertwined with Wukong's past and fate.
Erlang Shen (Yang Jian): Antagonist / Major Boss / Celestial General
A powerful deity from Chinese mythology, known for his third eye and formidable combat prowess. Appears as a major antagonist and challenging boss fight in the game.
Bull Demon King (Niu Mowang): Antagonist / Major Boss / Demon Lord
A powerful demon lord from 'Journey to the West', an old acquaintance turned adversary of Sun Wukong. Features as a significant boss with his own domain and storyline.
Red Boy (Hong Hai'er): Antagonist / Major Boss / Fire-wielding Demon
The son of the Bull Demon King and Princess Iron Fan, known for his mastery of Samadhi Fire. Appears as a challenging boss with a storyline connected to his parents.
Various Yaoguai (Demons & Monsters): Enemies / Bosses
A diverse bestiary of demons, monsters, and spirits (Yaoguai) drawn from Chinese folklore and 'Journey to the West', each with unique designs, abilities, and backstories. They serve as common enemies and challenging boss encounters.
Zhu Bajie (Pigsy - Mentioned/Implied): Supporting Character (from lore)
One of Sun Wukong's companions in 'Journey to the West'. While his direct prominent role in the game's plot for the 'Destined One' is less clear than Wukong's, he is a key figure from the source material.
The genetically engineered, master assassin. Known for his professionalism, precision, and ability to blend in using disguises. In this trilogy, he confronts his past and the organization that created him, Providence, while questioning his own purpose.
Diana Burnwood: Ally / Handler (ICA, later Independent)
Agent 47's long-time handler at the International Contract Agency (ICA). Provides mission briefings, intelligence, and moral guidance. Her relationship with 47 is central to the narrative, especially as they work against Providence.
Lucas Grey (The Shadow Client / Subject 6): Ally / Former Antagonist / Fellow Clone
A childhood friend and fellow genetically engineered operative from Dr. Ort-Meyer's facility. Initially an antagonist in Hitman (2016) seeking to destroy Providence, he becomes 47's key ally and friend in Hitman 2 and 3.
Arthur Edwards (The Constant): Main Antagonist / Leader of Providence
The enigmatic and highly intelligent leader of Providence, the secretive organization that secretly controls global affairs. He is the primary antagonist of the World of Assassination trilogy, manipulating events from the shadows.
The Partners (Carl Ingram, Marcus Stuyvesant, Alexa Carlisle - Hitman 3 Targets): Antagonists / Leaders of Providence
The three current leaders (Partners) of Providence, who become primary targets for 47 and Grey in Hitman 3 as they dismantle the organization.
Olivia Hall: Ally / Hacker (Associate of Lucas Grey)
A skilled hacker who works closely with Lucas Grey and later assists 47 and Diana in their fight against Providence.
Various Targets (Across all three games): Assassination Objectives
A vast array of individuals targeted by 47 throughout the World of Assassination trilogy, each with their own backstories, routines, and connections to the larger conspiracy or criminal enterprises.
In Freelancer mode, targets and some support NPCs are procedurally generated with unique traits and appearances, creating diverse assassination challenges.
Example Missions
The Destined One's Journey (Main Campaign)
A chapter-based main storyline where the player, as the Destined One, ventures through various mythical locations to uncover the truth behind Sun Wukong's legend and collect powerful relics. This involves navigating challenging environments, solving light puzzles, and defeating numerous enemies and powerful bosses inspired by 'Journey to the West'.
Yaoguai Hunts / Boss Battles
Confronting and defeating a wide array of Yaoguai (demons/monsters), including over 70-80 distinct boss encounters. Each boss typically has multiple phases and unique attack patterns, requiring strategic use of stances, spells, and transformations. Defeating them often yields new abilities (Spirit Skills) or key items.
Exploration and Secret Finding
Traversing large, detailed levels to discover hidden paths, optional boss fights, collectibles (like Meditation Spots, Curios, Gourds), lore entries, and upgrade materials. The game encourages thorough exploration of its distinct environments.
Mastering Abilities and Transformations
Acquiring and upgrading a variety of spells, staff stances, and transformation abilities. Certain encounters or environmental challenges may require specific abilities or transformations to overcome, encouraging experimentation and mastery of the available toolkit.
A series of story-driven assassination contracts set in diverse global locations. Each mission presents Agent 47 with one or more primary targets to eliminate, along with optional objectives (e.g., retrieving an item, specific assassination methods). Levels are large sandboxes offering multiple approaches and high replayability.
Hitman 1 & Hitman 2 Campaign Missions (Via World of Assassination Access Passes)
If the player owns or purchases access to Hitman (2016) and Hitman 2 (2018) content, all their respective campaign missions (e.g., Paris, Sapienza, Marrakesh, Bangkok, Colorado, Hokkaido from H1; Hawke's Bay, Miami, Santa Fortuna, Mumbai, Whittleton Creek, Isle of Sgàil from H2) become playable within the Hitman 3 (World of Assassination) platform, utilizing its updated engine and mechanics.
Escalation Contracts
Multi-stage contracts with progressively increasing difficulty and often complex or restrictive conditions (e.g., specific disguises, kill methods, time limits, added complications). Each stage builds upon the last. Some are part of Deluxe content or themed DLCs (Seven Deadly Sins).
Elusive Targets (Time-Limited)
Special, time-limited missions where players have only one chance to assassinate a unique target with a specific backstory. If the player fails or the target escapes, the contract is lost permanently for that run (though Elusive Targets often get reactivated in batches later). Successfully completing them unlocks unique suits.
Contracts Mode (User-Generated Content)
Players can create their own assassination contracts within existing mission locations by marking NPCs as targets and setting specific kill conditions or disguise requirements. These contracts can then be shared online for other players to attempt, fostering a community of challenge creators.
Sniper Assassin Missions (Haven Island, Hantu Port, Siberia - from Hitman 2)
Dedicated sniper missions where Agent 47 must eliminate multiple targets and their bodyguards from a fixed sniper perch within a time limit, often by creating chain reactions or 'accident' kills using his sniper rifle. Can be played solo or in online co-op (co-op functionality might vary in WoA).
Freelancer Mode Campaigns (Roguelike)
A single-player roguelike mode where Agent 47 takes on campaigns against various criminal syndicates. Each campaign consists of several missions leading to a showdown with a syndicate leader. Players must manage resources (Merces), acquire gear from suppliers, and risk losing non-Safehouse items upon failure. Features a customizable Safehouse as a persistent hub.
Featured Contracts
Curated selections of community-created contracts highlighted by IO Interactive, often with specific themes or challenging conditions.
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Multiplayer
Multiplayer Details
Black Myth: Wukong is a single-player action RPG. There are no official multiplayer modes in the base game. A third-party multiplayer mod (WukongMP) has been developed by the community, offering unofficial PvP and planned co-op.
N/A
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Editions & DLC
Available Editions
Available editions include: Digital Standard Edition ($59.99 USD), Digital Deluxe Edition ($69.99 USD - includes base game, Bronzecloud Staff weapon, Folk Opera Mask, Folk Opera Almsgiving Armor, Folk Opera Leather Bracers, Folk Opera Buskins, Wind Chimes curio, and selected digital soundtrack). Physical Deluxe Edition (PC, $169 USD) and Collector's Edition (PC, $399 USD - includes a 40cm Wukong figurine) have also been available, though primarily for PC and potentially with regional limitations. Pre-order bonus was the Trailblazer's Scarlet Gourd.
Available in Standard Edition and Deluxe Edition. Deluxe Edition included Deluxe Escalation Contracts, Deluxe suits and items, digital soundtrack, digital 'World of Hitman' book, and director commentary. Pre-orders often included the 'Trinity Pack' (suits and briefcases themed after Hitman 1, 2, & 3). Hitman 3 eventually became 'Hitman: World of Assassination,' bundling Hitman 1 GOTY Access Pass and Hitman 2 Standard Access Pass for all owners, effectively making it the definitive platform for the trilogy.
Post-Launch Content / DLC
An expansion for Black Myth: Wukong is reportedly in development. The game has received post-launch patches for performance improvements, bug fixes, and new features like DLSS 4.0 support and additional language options (e.g., Thai).
Major post-launch content includes the 'Seven Deadly Sins' collection (seven themed DLC packs with unique Escalation Contracts, suits, and items). The 'Freelancer' mode was a significant free update, adding a roguelike campaign with persistent progression and customizable safehouse. Numerous free Elusive Targets, Escalation Contracts, and Featured Contracts have been added. The game also evolved into 'Hitman: World of Assassination,' integrating content from the previous two games for owners.
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FAQ
Frequently Asked Questions
Q: What is Black Myth: Wukong? A: Black Myth: Wukong is an action RPG based on the classic Chinese novel 'Journey to the West'. Players control the 'Destined One,' a monkey warrior, and embark on a quest to uncover hidden truths, battling formidable foes using staff combat, spells, and transformations.
Q: When was Black Myth: Wukong released? A: Black Myth: Wukong was released on August 20, 2024, for PlayStation 5 and Windows (PC). The Xbox Series X/S version is planned for a later date.
Q: What platforms is Black Myth: Wukong available on? A: Currently, it's available on PlayStation 5 and PC (via Steam and Epic Games Store). An Xbox Series X/S version is expected later. It's also playable via GeForce Now.
Q: What is the gameplay like in Black Myth: Wukong? A: It's a challenging Soulslike action RPG with a focus on third-person melee combat using a staff. Gameplay involves mastering different stances, utilizing a variety of spells, and transforming into powerful creatures or defeated enemies. It requires precise timing for attacks, dodges, and parries ('Rock Solid' spell).
Q: Is Black Myth: Wukong an open-world game? A: No, it is not a fully open-world game. It features large, distinct levels organized into chapters. While these levels offer exploration and branching paths, the overall structure is more linear. There is no traditional in-game map provided to the player.
Q: Is Black Myth: Wukong single-player or multiplayer? A: Black Myth: Wukong is a single-player only experience for the base game. There are no official multiplayer modes.
Q: What is the story based on? A: The story is deeply rooted in the 16th-century Chinese novel 'Journey to the West,' one of the Four Great Classical Novels of Chinese literature. It draws heavily from its characters, mythology, and themes.
Q: What is Hitman: World of Assassination? A: Hitman: World of Assassination is the current branding for Hitman 3, which now serves as a platform to access the content from all three games in the trilogy (Hitman (2016), Hitman 2 (2018), and Hitman 3 (2021)) within a single, unified interface, provided the player owns the respective Access Passes or base games.
Q: How does the Disguise system work? A: Agent 47 can incapacitate NPCs and take their outfits. Wearing a disguise allows him to blend in with that group of NPCs and access areas restricted to that role (e.g., a guard disguise allows access to security rooms). However, certain 'Enforcer' NPCs (marked with a white dot) can see through specific disguises if 47 gets too close or stays in their line of sight.
Q: What are Mission Stories? A: Mission Stories are guided opportunities within each level that present unique and often elaborate ways to get close to and eliminate targets. They are discovered by finding intel or overhearing conversations and can lead to cinematic or 'accident' kills.
Q: What is the 'Silent Assassin' rating? A: Silent Assassin is the highest rating achievable on a mission. It requires eliminating only the target(s), no bodies found (unless it was an accident kill or they were hidden), not being caught on camera (or destroying the evidence), and not being spotted committing any illegal actions. Achieving this rating often unlocks specific challenges and rewards.
Q: What is Freelancer mode? A: Freelancer is a free, single-player roguelike mode added to Hitman: World of Assassination. Players take on campaigns against criminal syndicates, earning Merces (currency) to buy gear and upgrade a customizable safehouse. Failure on a mission can result in losing collected (non-Safehouse) gear for that campaign, adding high stakes.
Q: Are there different ways to kill targets? A: Yes, a hallmark of the Hitman series is the immense player freedom in how to eliminate targets. This can range from direct confrontation (though often difficult), to stealthy melee or silenced pistol kills, to elaborate 'accident' kills (e.g., dropping a chandelier, poisoning food, sabotaging equipment), using sniper rifles, or exploiting unique environmental opportunities.
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Technical Details
Graphics & Visual Fidelity
Developed using Unreal Engine 5, Black Myth: Wukong is acclaimed for its stunning visual fidelity, highly detailed character models (especially fur rendering), breathtaking environments inspired by Chinese landscapes and art, realistic particle effects, and advanced lighting. It supports modern graphical technologies like NVIDIA DLSS and ray tracing (though ray tracing might be more optimized in post-launch patches).
Powered by IO Interactive's Glacier Engine, Hitman 3 showcases highly detailed and atmospheric sandbox locations from around the world. It features impressive lighting, reflections (especially with ray tracing), dense crowds, and detailed character models. Each location has a distinct visual identity and ambiance. Ray tracing for reflections and shadows was added in a post-launch update on PC and current-gen consoles.
Audio & Soundtrack
The game features a rich soundtrack that blends traditional Chinese instrumentation with epic orchestral scores to create an atmospheric and immersive audio experience complementing the mythology and intense combat. Voice acting is available in Chinese (Mandarin) and English.
Original score composed by Niels Bye Nielsen, featuring tense, atmospheric, and cinematic orchestral pieces that adapt to gameplay situations (stealth, combat, discovery). Sound design is crucial for stealth, with distinct audio cues for footsteps, guard patrols, conversations (for intel), and environmental hazards. Weapon sounds are impactful.
User Interface (UI/UX)
Features a clean and immersive UI typical of Soulslike action RPGs, focusing on combat information such as health, stamina (Focus), mana, equipped spells/abilities, and enemy status. Contextual prompts appear for interactions and special moves. No persistent mini-map is provided.
Features a clean and minimalistic HUD. Important information like objectives, suspect identification (Instinct mode), and interaction prompts are displayed contextually. The mini-map shows NPC locations and points of interest. Menus for inventory, mission planning, challenges, mastery, and contracts are accessible. Instinct mode highlights targets, interactable objects, and guard routes through walls.
Accessibility Options
Specific accessibility options include customizable controls and support for various upscaling technologies (DLSS, FSR, XeSS) which can help players with performance. Further details on comprehensive accessibility features (e.g., advanced subtitle options, colorblind modes, gameplay modifiers) would require in-game review.
Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist, UI scaling, colorblind modes, options to reduce visual clutter or demanding effects, and various gameplay toggles for difficulty and interaction prompts.
1080p (Full HD) - Recommended (Target: 1080p, High settings, ~60 FPS, potentially with upscaling)(High Preset, Upscaling (DLSS/FSR/XeSS on 'Quality' or 'Balanced') likely beneficial for stable 60 FPS.)
CPU: Recommended desktop CPU for a balanced experience.
CPU (Laptop): Provides a solid CPU foundation for 1080p High settings and can handle higher framerates without significant bottlenecking. Good thermal performance is key.
GPU: Recommended desktop GPU for 1080p High.
GPU (Laptop): Targets a consistent ~60 FPS at 1080p High settings. **Higher TGP variants are critical for the RTX 3060 Laptop to achieve this.** 8GB VRAM (as on RTX 4060 Laptop or RX 6600M/6700M) is strongly preferred for this tier to handle higher texture settings and future demands. Upscaling (DLSS/FSR/XeSS on 'Quality' or 'Balanced') is highly recommended to maintain smooth framerates and visual fidelity.
RAM: 16GB RAM recommended, ensure it's in a fast dual-channel configuration.
Storage: An SSD is essential at this tier. An NVMe SSD will offer the best loading times and asset streaming.
memoryCPU: Intel Core i7-9700 or AMD Ryzen 5 5500
developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 XT (8GB) or INTEL Arc A750 (8GB)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB, crucial to have 90-115W+ TGP), NVIDIA GeForce RTX 4060 Laptop (8GB, most TGP variants perform well); OR AMD Radeon RX 6600M (8GB), AMD Radeon RX 6700M (10GB), AMD Radeon RX 7600S/7700S. For 1440p at Medium settings, these GPUs with aggressive upscaling are a starting point.
layersRAM: 16 GB
saveStorage (Tier): 130 GB SSD (NVMe Recommended)
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1080p (Full HD) - Minimum (Target: 1080p, Low settings, ~30-60 FPS with upscaling)(Low Preset, Upscaling (DLSS/FSR/XeSS on 'Performance' or 'Balanced') strongly recommended.)
CPU: Minimum desktop CPU for baseline playability.
CPU (Laptop): Ensures the CPU isn't a major bottleneck for the minimum-tier GPU at 1080p. Focus on sustained clock speeds and adequate cooling for the laptop chassis.
GPU: Minimum desktop GPU for 1080p Low.
GPU (Laptop): Targets ~30-60 FPS at 1080p Low settings. **Upscaling (DLSS/FSR/XeSS on 'Performance' or 'Balanced') will be essential for a smoother and more consistent experience.** 6GB VRAM is highly recommended as 4GB VRAM cards (like some GTX 1650 Mobile variants or lower-end RX 6500M) will face significant limitations with textures, stability, and may not provide an acceptable experience. Performance heavily depends on the specific laptop's TGP and cooling effectiveness.
RAM: Minimum RAM requirement, dual channel configuration is critical for performance.
Storage: HDD is technically possible at minimum, but an SSD is very strongly recommended for significantly better loading times and overall game fluidity.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
layersRAM: 16 GB
saveStorage (Tier): 80 GB SSD
1080p (Full HD) - Minimum (1080p ~30-60 FPS, Low/Medium Preset, No Ray Tracing)(Low to Medium Preset, Ray Tracing OFF)
CPU: Minimum desktop CPU for playable framerates.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series better.
GPU: Minimum desktop GPU.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a practical minimum.
RAM: 8GB minimum, but 16GB significantly improves performance.
Storage: HDD absolute minimum, SSD highly recommended.
—
memoryCPU: Intel Core i5-2500K @ 3.3GHz or AMD Phenom II X4 940 / AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 660 / GTX 1050 or AMD Radeon HD 7870 / RX 460
2160p (UHD/4K) - Ultimate RT (Estimated 2160p/4K ~60 FPS, Ultra Preset, RT On, DLSS Performance + Frame Gen)(Ultra Preset, Ray Tracing ON, DLSS Performance + Frame Generation (if available))
CPU: Flagship CPU for attempting 4K Ultra RT.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultra RT, heavily reliant on DLSS/FSR with Frame Generation.
GPU (Laptop): The absolute best laptop GPU, will be pushed to its limits with 4K Ultra RT. Upscaling + Frame Gen mandatory.
RAM: 32GB RAM highly recommended for 4K Ultra RT.
Storage: NVMe SSD required.
—
memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5900X/7900X
laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive DLSS settings including Frame Generation for playable 4K Ultra RT. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more robust experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
save Overall Storage
Spec: 130 GB available space (SSD Recommended, NVMe SSD for Ultra/Optimal Experience) Note: An SSD is highly recommended for good loading times, reduced texture pop-in, and smoother overall gameplay. For Ultra settings or the best possible experience, an NVMe SSD is preferable due to higher bandwidth. Type: NVMe
Spec: Approx. 80 GB available space (SSD Recommended). This includes the base game and can increase with access to Hitman 1 & 2 locations within the World of Assassination platform. Note: An SSD is highly recommended for faster loading times between missions and for smoother asset streaming. Type: SSD
desktop_windows Operating System
Spec: Windows 10 64-bit or newer (Latest Update) Explanation: 64-bit Windows 10 or Windows 11 with the latest service packs and updates is required.
Spec: Windows 10 (64-bit) Explanation: 64-bit Windows 10 or Windows 11 is required.
gamepad DirectX Version
N/A
Spec: DirectX 12 Explanation: DirectX 12 API is required.
info_outline Other Game Notes
Official PC system requirements for 'Black Myth: Wukong'. Performance can vary depending on specific hardware, driver versions, and in-game settings. An SSD is strongly recommended for optimal performance. DLSS/FSR/XeSS are supported and recommended for higher settings or resolutions.
Laptop Performance Note: Black Myth: Wukong is a graphically demanding title. Achieving a smooth and visually appealing experience on a laptop requires a powerful, modern gaming laptop. Laptop GPUs, even those sharing a model name with desktop counterparts (e.g., 'RTX 4070'), typically operate at lower power levels (TGP - Total Graphics Power) and are subject to chassis thermal constraints, resulting in different performance. The details below provide estimated laptop component tiers, but **actual performance can vary significantly based on the specific laptop model's TGP, cooling solution, CPU, RAM, and even software configuration (e.g., performance modes, drivers).** It is crucial to research reviews of specific laptop models if you are targeting optimal performance in this game.
Laptop Consideration: G P U T G P Impact: The Total Graphics Power (TGP) allocated to a laptop GPU is a primary determinant of its performance. For example, an RTX 3060 Laptop GPU can range from 60W to 115W+, with higher wattages delivering substantially more power. Always aim for laptops specifying higher TGP values for their GPUs if Black Myth: Wukong is a priority. Check manufacturer specifications and reviews.
Laptop Consideration: Advanced Cooling Thermals: Sustained high performance generates significant heat. Laptops with advanced cooling systems (e.g., vapor chambers, multiple heat pipes, high-airflow fans, liquid metal anointment) are better equipped to prevent thermal throttling, which can severely reduce framerates during long gaming sessions. Ensure good airflow around the laptop and consider a cooling pad.
Laptop Consideration: C P U Performance Sustain: While the GPU is often the main bottleneck, a capable CPU (e.g., Intel Core H/HX series, AMD Ryzen HS/HX series from recent generations) that can maintain its boost clocks without significant power or thermal throttling is essential to feed the GPU frames efficiently, especially in a game with complex AI and potentially CPU-intensive physics or world streaming.
Laptop Consideration: R A M Configuration Speed: Beyond capacity (16GB minimum, 32GB recommended for higher settings), ensure the RAM is running in a dual-channel configuration. RAM speed (e.g., DDR4-3200MHz vs DDR5-4800MHz+ or higher) can also provide noticeable performance benefits in CPU-bound scenarios or for overall system responsiveness and reduced stuttering.
Laptop Consideration: Display Panel G P U Pairing: Consider the laptop's display resolution (1080p, 1440p, 4K) and refresh rate (e.g., 120Hz, 144Hz, 165Hz+). A high-refresh-rate panel is desirable for smoother motion, but the GPU must be powerful enough to drive frames at that rate at your desired settings. A GPU suitable for 1080p might struggle significantly at 1440p native resolution on a laptop without aggressive upscaling.
Laptop Consideration: M U X Switch N V I D I A Advanced Optimus: Laptops equipped with a MUX switch or supporting NVIDIA Advanced Optimus allow the dedicated GPU to connect directly to the internal display, bypassing the integrated graphics. This can provide a significant performance uplift (typically 5-15%, sometimes more in certain titles) by reducing latency and ensuring the dGPU's full potential is utilized.
Laptop Consideration: Driver Updates O S Optimization: Always use the latest official GPU drivers from NVIDIA, AMD, or Intel for optimal performance, bug fixes, and game-specific profiles. Ensure Windows is updated and configured for gaming performance (e.g., Game Mode enabled, appropriate power plans selected, background applications minimized).
Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS, AMD FSR, and Intel XeSS. Utilizing these upscaling technologies is highly recommended across all tiers, especially on laptops, to achieve target framerates while maintaining good visual quality, particularly at resolutions above 1080p or when enabling demanding features like Ray Tracing.
Optimization Detail: Key Settings Impact: Resolution, Texture Quality, Shadow Quality, Effects Quality, Anti-Aliasing, Ray Tracing settings (if applicable), and Foliage/View Distance significantly impact performance. Fine-tuning these settings in conjunction with upscaling is key to a good experience.
Game Name: Black Myth: Wukong
Official PC system requirements from IO Interactive. Performance can vary depending on specific hardware, settings, level complexity (especially large crowds or detailed interiors), and background applications. An SSD is strongly recommended for optimal loading times. Ray tracing features (added post-launch) are demanding.
Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and good cooling. **Hitman 3 can be demanding at higher settings, particularly with ray tracing enabled, due to its detailed environments and complex AI simulations.**
Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates, especially with RT.
Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance in dense sandbox levels.
Laptop Consideration: C P U Power Limits: A strong CPU is needed for managing numerous NPCs, AI routines, and physics-based 'accidents'.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS and AMD FSR 1.0 (later versions of FSR might be supported via patches or mods). Intel XeSS support added in a patch.
Optimization Detail: Key Settings Impact: Level of Detail, Shadow Quality, Texture Quality, SSAO (Screen Space Ambient Occlusion), Reflection Quality, and Ray Tracing (Reflections, Shadows, Sun Shadows - if enabled) heavily impact performance. The game's simulation depth can also be CPU intensive.
Game Name: Hitman 3
build Optimization Details
Upscaling Tech: Supports NVIDIA DLSS, AMD FSR, and Intel XeSS. Utilizing these upscaling technologies is highly recommended across all tiers, especially on laptops, to achieve target framerates while maintaining good visual quality, particularly at resolutions above 1080p or when enabling demanding features like Ray Tracing.
Key Settings Impact: Resolution, Texture Quality, Shadow Quality, Effects Quality, Anti-Aliasing, Ray Tracing settings (if applicable), and Foliage/View Distance significantly impact performance. Fine-tuning these settings in conjunction with upscaling is key to a good experience.
Upscaling Tech: Supports NVIDIA DLSS and AMD FSR 1.0 (later versions of FSR might be supported via patches or mods). Intel XeSS support added in a patch.
Key Settings Impact: Level of Detail, Shadow Quality, Texture Quality, SSAO (Screen Space Ambient Occlusion), Reflection Quality, and Ray Tracing (Reflections, Shadows, Sun Shadows - if enabled) heavily impact performance. The game's simulation depth can also be CPU intensive.
laptop Laptop Considerations
G P U T G P Impact: The Total Graphics Power (TGP) allocated to a laptop GPU is a primary determinant of its performance. For example, an RTX 3060 Laptop GPU can range from 60W to 115W+, with higher wattages delivering substantially more power. Always aim for laptops specifying higher TGP values for their GPUs if Black Myth: Wukong is a priority. Check manufacturer specifications and reviews.
Advanced Cooling Thermals: Sustained high performance generates significant heat. Laptops with advanced cooling systems (e.g., vapor chambers, multiple heat pipes, high-airflow fans, liquid metal anointment) are better equipped to prevent thermal throttling, which can severely reduce framerates during long gaming sessions. Ensure good airflow around the laptop and consider a cooling pad.
C P U Performance Sustain: While the GPU is often the main bottleneck, a capable CPU (e.g., Intel Core H/HX series, AMD Ryzen HS/HX series from recent generations) that can maintain its boost clocks without significant power or thermal throttling is essential to feed the GPU frames efficiently, especially in a game with complex AI and potentially CPU-intensive physics or world streaming.
R A M Configuration Speed: Beyond capacity (16GB minimum, 32GB recommended for higher settings), ensure the RAM is running in a dual-channel configuration. RAM speed (e.g., DDR4-3200MHz vs DDR5-4800MHz+ or higher) can also provide noticeable performance benefits in CPU-bound scenarios or for overall system responsiveness and reduced stuttering.
Display Panel G P U Pairing: Consider the laptop's display resolution (1080p, 1440p, 4K) and refresh rate (e.g., 120Hz, 144Hz, 165Hz+). A high-refresh-rate panel is desirable for smoother motion, but the GPU must be powerful enough to drive frames at that rate at your desired settings. A GPU suitable for 1080p might struggle significantly at 1440p native resolution on a laptop without aggressive upscaling.
M U X Switch N V I D I A Advanced Optimus: Laptops equipped with a MUX switch or supporting NVIDIA Advanced Optimus allow the dedicated GPU to connect directly to the internal display, bypassing the integrated graphics. This can provide a significant performance uplift (typically 5-15%, sometimes more in certain titles) by reducing latency and ensuring the dGPU's full potential is utilized.
Driver Updates O S Optimization: Always use the latest official GPU drivers from NVIDIA, AMD, or Intel for optimal performance, bug fixes, and game-specific profiles. Ensure Windows is updated and configured for gaming performance (e.g., Game Mode enabled, appropriate power plans selected, background applications minimized).
G P U T G P: Good TGP is important for consistent framerates, especially with RT.
Cooling Thermals: Robust cooling is essential for sustained performance in dense sandbox levels.
C P U Power Limits: A strong CPU is needed for managing numerous NPCs, AI routines, and physics-based 'accidents'.
R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.