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Beautiful Light vs Gallipoli

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info General Information
Release Date
Dec 1, 2026 Aug 20, 2026
Developer
Deep Worlds SA BlackMill Games
Publisher
Deep Worlds SA BlackMill Games
Genre(s)
PvPvPvE Tactical Extraction Shooter Tactical First-Person Shooter
Engine
Unreal Engine 5 Unity
stars Ratings & Price
Content Rating
Mature 17+ Mature (M)
Avg. User Rating
4.5 / 5.0 4.2 / 5.0
Current Price (USD)
$29.99 $29.99
tune Key Specs
Quick Highlights
  • Economy: Objective/Artifact-based via 3 Primary Traders
  • Match Structure: 24-Player (18 Humans, 6 Player-Controlled Anomalies)
  • Progression: PMC Skill Tree & Anomaly Cross-Progression
  • Squad Size: 3 Players (Quick Reaction Force)
  • Bot Support: Yes, full AI bot backfill and custom offline matches
  • Crossplay: Full Cross-Platform (PC, PS5, Xbox Series X/S)
  • Max Players: 50 (25v25)
  • Upscaling Tech: DLSS 4, FSR 3/4, XeSS 3 Supported
sports_esports Gameplay & Mechanics
Companions/Followers
  • The Scout: Processes auditory cues and leads formation.
    Human (Squad Role)
  • The Artifact Carrier: Secures the objective and maintains forward mobility.
    Human (Squad Role)
  • The Rear Guard: Provides heavy anchor support and prevents anomaly flanks.
    Human (Squad Role)
  • AI Infantry Bot: Fills empty server slots, plays objectives, and provides covering fire.
    Human (AI)
Key Collectibles
  • High-Value Artifact: Deep within the heavily defended intervention zones (e.g., Ground Zero).
  • Trader Quest Intel: Randomized across corporate and military structures on the map.
  • Field Diaries: Command tents and deeply entrenched bunkers.
  • Trench Art: Unlocked via weapon and class progression milestones.
Key Themes
  • Post-Apocalyptic
  • Survival Horror
  • Military Tactical
  • Asymmetrical Multiplayer
  • Dark Atmosphere
  • World War 1
  • Historical Simulation
  • Trench Warfare
  • Asymmetrical Warfare
  • Middle Eastern Front
colorize Combat & Gear
Weapons Overview
  • APS: Machine Pistol / Sidearm
    Emergency close-quarters panic tool; provides a high fire rate for sudden anomaly ambushes.
  • AS VAL: Integrally Suppressed Assault Rifle
    Allows for quiet elimination of AI anomalies without drawing the auditory attention of rival squads.
  • Remington: Shotgun / Precision Rifle
    Configurable for brutal localized stairwell defense or extreme long-range exterior lane holding.
  • SA58: Battle Rifle
    High-caliber penetration capable of shutting down heavy operator armor, but with severe recoil.
  • FAMAS: Bullpup Assault Rifle
    High cyclic rate excellent for medium-to-close room clearing.
  • Mosin: Bolt-Action Rifle
    High-risk, high-reward precision platform heavily punishing missed shots during swarms.
  • SIG553: Carbine / Assault Rifle
    Versatile, highly modular platform suitable for varied engagement distances.
  • SCAR-H: Heavy Battle Rifle
    Long-range stopping power best utilized by the squad's designated rear guard.
  • F2000: Bullpup Assault Rifle
    Ergonomic, low-profile weapon excelling in tight indoor environments.
  • Tactical Knife: Melee System
    Lethal silent takedown weapon essential for maintaining acoustic discipline and saving ammunition.
  • SMLE Mk.III: Bolt-Action Rifle
    S-Tier British rifle offering unmatched sustained fire due to its 10-round capacity and rapid bolt-cycling.
  • Mauser Model 1903: Bolt-Action Rifle
    A-Tier Ottoman rifle prized for its high reliability and stopping power.
  • Lewis Machine Gun: Light Machine Gun
    S-Tier mobile automatic weapon exclusive to the British Empire, perfect for offensive suppression.
  • Vickers Mk.1: Heavy Machine Gun
    S-Tier static emplacement weapon capable of locking down vast sightlines with immense suppressive fire.
  • Scharfschützen-Gewehr 98: Sniper Rifle
    A-Tier high-magnification optic rifle designed for long-range precision and counter-sniper operations.
Armor / Gear Sets
  • Heavy Operator Armor: High ballistic resistance; vulnerable to high-caliber AP rounds.
  • Standard QRF Vest: Medium protection prioritizing mobility for artifact carriers.
  • Tactical Gas Mask: Protects against environmental hazards but muffles auditory feedback.
  • Heavy Machine Gunner Entrenchment: Grants up to 75% suppression resistance to the operator at level 20.
Outfits/Customization
  • Forearm PDA: Diegetic interface hub required for tactical navigation; obscures vision when used.
  • Night Vision Optics: Essential for dark navigation but restricts peripheral vision.
  • Sunburnt Pack Shirts: Features rolled sleeves and bare-chest options reflecting the extreme heat of the Sinai desert.
  • Light Horse Slouch Hat: Iconic ANZAC mounted infantry headgear featuring an emu feather.
  • Keffiyeh and Agal: Traditional headgear available for Arab conscript subfactions.
trending_up Progression & Upgrades
Skills & Progression

Character progression heavily revolves around a sophisticated PMC Progression Skill Tree managed through a network of specialized Traders. By successfully extracting artifacts and completing binding contracts, operators earn resources to permanently improve their base statistics and tactical proficiencies. This RPG-like metagame allows players to heavily customize their loadouts, unlocking advanced weapon platforms, specialized anti-armor ammunition, and vital utility equipment necessary for surviving increasingly dangerous raids. Crucially, Beautiful Light features an asymmetrical progression economy. Players controlling anomalies earn continuous experience points that feed into a distinct anomaly-specific RPG tree, unlocking new predatory traversal abilities, enhanced sensory skills, and entirely new monstrous forms. Furthermore, an innovative cross-progression bridge allows players who excel in the anomaly role to convert a portion of their predatory earnings back into their human PMC characters, ensuring players are rewarded regardless of which side of the asymmetrical PvPvPvE conflict they choose to engage in.

The game features a highly robust 20-level progression system for each of its 10 historically grounded classes. Players do not operate as lone wolves but within five-player squads. Progressing a class unlocks specific perks, equipment, and two distinct 'Kits' (subclasses) that allow for deep role specialization. Upon reaching level 20, players can engage in a Prestige system featuring Bronze, Silver, and Gold tiers. Crucially, weapons feature independent progression tracks; leveling up a specific rifle unlocks handling perks like increased reload speeds or reduced stamina drain. Sighted variants are tracked separately from iron-sight variants, ensuring that players who dedicate time to mastering the distinct handling quirks of each early 20th-century firearm are tangibly rewarded through mechanical battlefield advantages.

public World & Exploration
World & Level Design

At the launch of Early Access, Beautiful Light introduces players to two distinct and meticulously detailed maps serving as initial post-apocalyptic intervention zones. The flagship map, designated 'Ground Zero', offers a brutal mix of extreme environmental hazards, crumbling architectural obstacles, and dense atmospheric lore. Map design philosophy deliberately heavily prioritizes intricate route generation, fatal choke points, and fallback planning over wide-open sandbox exploration. Environments are deeply hostile, visually oppressive, and weaponized against the player. Tight, claustrophobic indoor corridors negate long-barreled weapon advantages, while exposed exterior intervention zones leave squads highly vulnerable to sniper fire and sudden anomaly ambushes. This architectural complexity demands that players memorize ambient light sources, secondary extraction routes, and fatal funnels. Survival hinges completely on map knowledge, forcing operators to conduct low-risk perimeter sweeps to build a mental cartography of the maze-like structures before ever attempting a high-value artifact extraction deep within the facilities.

At launch, Gallipoli features five meticulously researched maps based on real-world locations that strictly dictate the combat flow. 'Anzac Cove' is a grueling vertical assault up Plugge's Plateau, offering defenders massive geographical advantages. 'V Beach / Cape Helles' features a cinematic amphibious assault where attackers deploy from the infamous grounded SS River Clyde. 'Ctesiphon' is a multi-stage desert map marked by ancient ruins and ending in wetlands perfect for snipers. 'Kut Al Amara' provides dense urban and riverine warfare, descending into brutal room-to-room clearing that forces tight infantry combat. Finally, the 'Sinai and Palestine Campaign' map is a vast, arid desert environment recreating historical crossings where sparse cover necessitates the use of lingering dust clouds from explosives to conceal troop movements. Each region is uniquely designed to challenge players' tactical adaptability.

Playable Vehicles
  • Extraction Helicopter: Aerial Transport
    The primary method of escaping the intervention zone once the extraction flare has been deployed and the siege survived.
  • Heavy Tank: Armored Vehicle
    Introduced in the Ali Al Muntar update, providing unprecedented mobile cinematic cover for infantry advances.
  • Rowboats: Transport
    Utilized by attackers to initiate amphibious beachhead assaults on maps like Anzac Cove.
  • SS River Clyde: Naval Transport / Trojan Horse
    A grounded collier ship used to deploy infantry directly onto the sands of V Beach under heavy fire.
Notable Fauna/Mounts
  • AI Anomaly Minion: Mutated Biological Entity
    Provides ambient PvE friction and wastes human ammunition.
  • Apex Anomaly: Player-Controlled Nightmare
    Hunts humans utilizing traversal abilities and darkness manipulation.
  • Desert Vultures: Bird
    Environmental detail marking high-casualty areas on the battlefield.
book Story & Characters
Main Characters
  • The QRF Operator: Protagonist / Survivor
    Elite mercenaries risking their lives to extract world-saving artifacts.
  • Player-Controlled Anomaly: Apex Predator
    A lethal, intelligent biological horror tasked solely with consuming the human operators.
  • The Traders: Economy Managers
    Syndicate leaders who offer binding contracts, regulate the market, and upgrade PMCs.
  • Officer: Command
    Leads the squad, provides area-of-effect buffs, and utilizes call-ins like artillery.
  • Heavy Machine Gunner: Defense
    Builds and operates static HMG positions with massive suppression resistance.
  • Stretcher Bearer: Support
    Designated medic who reduces revive times and heals wounded allies to sustain momentum.
Example Missions
  • Artifact Secure Protocol: Primary Raid Objective
    Locate, secure, and safely extract the primary artifact from the map.
  • Trader Syndicate Contract: Secondary Economy Quest
    Complete specific localized goals, such as gathering military intelligence, for the three Traders.
  • The Anomaly Hunt: Asymmetrical PvP Objective
    As a player-controlled anomaly, ruthlessly hunt down and consume the human Quick Reaction Force squads.
  • Assault on Plugge's Plateau: Primary Attack
    Scale the extreme vertical terrain of Anzac Cove under heavy fire.
  • Sabotage Forward Artillery: Secondary Objective
    Flank enemy lines to destroy embedded mortars and regain team momentum.
  • Defend the Arch of Ctesiphon: Primary Defense
    Hold the ancient ruins against overwhelming attacker momentum.
people Multiplayer
Multiplayer Details

The core multiplayer architecture is strictly built around the 'Raid' mode, an innovative 24-player PvPvPvE asymmetrical tactical extraction experience. Each match dynamically pits eighteen human players—divided precisely into six independent, highly coordinated squads of three QRF operators—against a terrifying roster of six individual players assuming the roles of apex anomalies. This unique ratio creates a highly volatile ecosystem where human squads must compete against each other for high-value artifacts while simultaneously surviving the psychological horror of being hunted by intelligent, player-controlled monsters. Supplementing this 24-player chaos is a baseline population of AI-controlled anomalies that provide ambient PvE friction. Looking toward the future, the developers have teased a mysterious 'secret expedition game mode' for the 1.0 release, alongside the capability for players to utilize self-hosted dedicated servers to create purely cooperative PvE experiences, completely isolating the horror mechanics from competitive human-versus-human interference.

The defining structural change in Gallipoli is the introduction of 'Expedition Mode,' a 50-player (25v25) mode that completely replaces the rigid, linear frontline mechanics of previous titles. Expedition Mode is built around a progressive sector-capture system, driven by a dynamic 'Momentum' mechanic. Attackers must secure objectives rapidly to maintain their offensive drive; stalling drains momentum, forcing defenders to act as a friction force rather than purely seeking kills. This tempo-driven design encourages attackers to pursue secondary tactical opportunities—such as destroying embedded mortars or neutralizing forward spawn points—to regain lost momentum. The battles organically fluctuate between periods of careful, methodical positioning and sudden, chaotic close-quarters trench sweeps, elevating the psychological pacing and strategic depth of the multiplayer experience.

extension Editions & DLC
Available Editions

As Beautiful Light is slated for an Early Access launch on PC storefronts in December 2026, the specific retail editions remain largely standardized to ensure community accessibility. Currently, the primary offering will be the Standard Early Access Edition, which grants full access to the core 24-player Raid mode, the initial two maps, the complete launch armory of over 20 firearms, and the foundational PMC and Anomaly progression systems. While premium collector's or ultimate editions have not been fully detailed, industry standard practices for extraction shooters often suggest the future introduction of 'Supporter Editions' or 'Tactical Bundles'. These theoretical upgraded editions would likely provide players with expanded initial stash space, exclusive cosmetic tactical gear, or minor starting standing boosts with the three primary in-game Traders. Deep Worlds SA has emphasized community goodwill, officially confirming they have no plans to artificially inflate the base game's price upon full release.

BlackMill Games utilizes a highly consumer-friendly monetization model. The base game is priced at a competitive $29.99, which includes all gameplay-affecting items, maps, and weapons. Players can opt for the British Empire or Ottoman Empire Editions ($39.99 and $44.99 respectively), which bundle the base game with faction-specific cosmetic DLCs. The post-launch revenue is driven entirely by historically authentic cosmetic bundles. Players can purchase standalone passes like the First Expedition Bundle ($19.99), which includes the Sunburnt, Conscript, Light Horse, and Ordered to Die packs, or the upcoming Second Expedition Bundle ($24.99). These packs focus on modular customization slots, allowing players to mix and match historically accurate uniforms, headgear, and accessories, reflecting the reality of unreliable supply lines in the Middle Eastern theater.

Post-Launch Content / DLC

Deep Worlds SA has outlined an exceptionally ambitious multi-year post-launch roadmap for Beautiful Light, aiming to evolve the title from a match-based shooter into a comprehensive military management platform. The journey to Version 1.0 will see the systematic introduction of new intervention zone maps, dramatically expanding the post-apocalyptic theater. Players can expect consistent armory expansions featuring new weapon platforms, advanced tactical gadgets, and multiple new playable anomaly classes to shift the asymmetric meta. A highly anticipated 'secret expedition game mode' is also in development, hinting at continuous, multi-map deployment sequences or narrative-driven PvE campaigns. Crucially, the full release will integrate advanced social architectures, including granular clan management, global leaderboards, and a player-driven mercenary gig economy where users can publish custom contracts. To guarantee extreme longevity, the developers have confirmed full support for self-hosted dedicated servers, allowing the community to preserve and heavily customize the experience indefinitely.

BlackMill Games has committed to an aggressive, multi-year roadmap spanning several thematic 'Expeditions.' The first major free content update, Ali Al Muntar, arrives on October 1, 2026, introducing mobile armor (tanks) to the series for the first time. This map features claustrophobic combat in dense cactus farmlands during the Second Battle of Gaza. Additionally, this update delivers four new free weapons, proximity voice chat, and dynamic time-of-day/weather presets. Future roadmap entries tease expansions covering the Battle of Chunuk-Bair, the New Zealand involvement, the Caucasus front against Russia, and the eventual inclusion of French forces. Paid post-launch content consists exclusively of cosmetic subfaction packs, ensuring that the community is never fractured by paywalls for gameplay-critical maps or weaponry.

help_outline FAQ
Frequently Asked Questions
  • Q: What is the main objective in Beautiful Light?
    A: The primary objective is the 'Enter, Secure, Extract' protocol. Squads must penetrate a dangerous intervention zone, locate and secure a highly valuable artifact, and survive a localized siege to extract via helicopter.
  • Q: Can I play as a monster in Beautiful Light?
    A: Yes. A standard 24-player raid consists of 18 human operators and 6 individual players who control powerful apex anomalies tasked with hunting the humans and preventing extraction.
  • Q: Will Beautiful Light have regular server wipes like other extraction shooters?
    A: No. Because the game utilizes a quest and artifact-driven economy rather than just procedural looting, and incorporates asymmetrical horror elements to generate replayability, the developers do not plan to institute routine server wipes following full release.
  • Q: Does Beautiful Light have a traditional HUD, crosshairs, or ammo counters?
    A: No. The game strictly uses a diegetic interface. Players must navigate using a forearm-mounted PDA, physically check magazines, and rely on weapon sights, drastically increasing immersion and vulnerability.
  • Q: If I choose to play as an anomaly, do I fall behind on my human PMC character progression?
    A: No. The game features an innovative cross-progression economy that allows players to convert a portion of their anomaly earnings and progression experience back to their human PMC characters.
  • Q: Does Gallipoli feature crossplay?
    A: Yes, Gallipoli features full cross-platform multiplayer across PC (Steam, Epic, Microsoft PC), PlayStation 5, and Xbox Series X/S.
  • Q: Are there microtransactions in the game?
    A: The game has no pay-to-win microtransactions. All weapons, classes, maps, and core features are free. Revenue is generated purely through historically authentic cosmetic DLC packs.
  • Q: How does Expedition Mode differ from previous games?
    A: Expedition Mode replaces rigid frontline mechanics with a progressive sector-capture system driven by 'Momentum.' Attackers must capture points quickly to maintain momentum, while defenders must delay and bleed the attackers' drive.
  • Q: Will vehicles or tanks be in the game?
    A: Yes, the Ali Al Muntar free expansion launching on October 1, 2026, introduces mobile armor in the form of heavy tanks to assist attacking infantry.
  • Q: What happens if a server isn't full of players?
    A: Gallipoli utilizes a robust AI bot system that automatically fills empty spaces in public matches to ensure the 50-player (25v25) scale is always maintained.
build Technical Details
Graphics & Visual Fidelity

Powered by Unreal Engine 5, Beautiful Light utilizes cutting-edge rendering techniques to construct a suffocating, oppressive visual atmosphere where lighting is a core gameplay mechanic. The game heavily leverages advanced volumetric fog, atmospheric light physics, and deep, impenetrable dynamic shadows to hide player-controlled anomalies and rival human squads. Pitch-black combat corridors demand the strategic use of night vision optics and tactical flashlights, which simultaneously illuminate paths and act as highly dangerous beacons to predators. Because visual obscurity is fundamental to the tactical reality, running the game on low visual presets is heavily discouraged. To maintain stable performance during intense, visually complex firefights, the game natively integrates upscaling technologies like NVIDIA DLSS and AMD FSR. High-end PC configurations can push texture details to Epic, ensuring operator silhouettes and anomaly appendages remain terrifyingly readable, resulting in one of the most visually striking and mechanically demanding tactical shooters available.

Operating on the Unity engine, Gallipoli delivers a visually punishing and authentic depiction of the Middle Eastern front. The graphical fidelity heavily emphasizes environmental physics and dynamic lighting. Artillery and mortar strikes generate voluminous, lingering clouds of dust and sand that not only look spectacular but physically alter the battlefield by providing temporary visual concealment. The game accurately renders the harsh, blinding light of the Sinai desert and the claustrophobic shadows of Kut Al Amara's urban ruins. Character models feature highly detailed, modular uniforms that reflect the scavenged, sun-bleached reality of the theater. To ensure players can experience this fidelity at high frame rates, the developers integrated NVIDIA DLSS 4, AMD FSR 3/4, and Intel XeSS 3 upscaling technologies.

Audio & Soundtrack

The acoustic environment in Beautiful Light is meticulously weaponized, serving as both a primary navigation tool and a lethal liability. The game's soundscape relies heavily on advanced spatial audio to induce constant paranoia; players must learn to precisely distinguish the heavy resonance of realistic operator footsteps from the erratic, terrifying pacing of lurking anomalies. Crucially, the audio design is deeply tied to physiological stress. Operators will actively hear their own character's panicked breathing, racing heartbeats during kinetic combat, and the claustrophobic, muffled acoustic restriction of wearing a functional tactical gas mask. Maintaining extreme audio discipline is the absolute foundation of survival. Utilizing integrally suppressed weapons, executing silent melee takedowns on AI enemies, and communicating via short, precise microphone callouts are mandatory strategies. A single unsuppressed gunshot or panicked sprint can instantly alert player-controlled anomalies across the intervention zone, triggering a deadly, multi-directional siege against the offending squad.

Audio design is a critical gameplay pillar in Gallipoli, functioning as both an immersive tool and a vital survival mechanism. The game features a harrowing, dynamic soundscape where the crack of supersonic bullets and the concussive blasts of incoming artillery actively inform player positioning. Suppression is deeply tied to audio; close calls muffle the environment, replicating auditory exclusion under extreme panic. The weaponry has been meticulously recorded to reflect authentic historical acoustics, allowing veteran players to identify the distinct mechanical cycle of an enemy Mauser 1903 versus a friendly SMLE Mk.III. The musical score is solemn and period-appropriate, utilizing regional instrumentation to reflect the Middle Eastern theater, evoking the tragic scale of the conflict rather than glorifying the combat.

User Interface (UI/UX)

Beautiful Light radically abandons traditional, screen-cluttering HUD elements in favor of a strictly diegetic, deeply immersive interface designed to induce profound psychological friction. The absolute centerpiece of this philosophy is the forearm-mounted PDA, which serves as the operator's primary hub for tactical information, map navigation, squad vitals, and objective surveying. To access this critical data, players must physically raise their character's arm, an action that completely lowers their primary weapon, obscures peripheral vision, and entirely breaks their focus on the immediate physical environment. In a game heavily populated by ceiling-crawling anomalies and lurking human predators, simply checking the map becomes a potentially fatal vulnerability. There are no magical crosshairs, floating objective markers, or artificial ammo counters. Players must physically check their magazines, rely on realistic weapon sights, and navigate by memory and compass, perfectly aligning the game's UI with its hardcore, suffocating military simulation ethos.

The User Interface in Gallipoli is designed to be highly immersive and unobtrusive, catering to the hardcore simulation nature of the game while retaining necessary accessibility. The HUD is heavily minimalist, removing arcade-style hit markers and health bars in favor of subtle visual and audio cues. Suppression is communicated through severe screen shake, weapon sway, and blurred peripheral vision rather than UI overlays. The squad command wheel allows Officers to intuitively call in artillery strikes or issue orders without breaking combat flow. Furthermore, the UI includes robust accessibility options, allowing players to adjust text size, customize volume controls, and balance stereo/surround sound. It strictly avoids clutter, ensuring the player's focus remains entirely on the physical environment and the lethal sightlines of the battlefield.

Accessibility Options

Given its hardcore positioning as a realistic military simulation intertwined with high-stakes survival horror, Beautiful Light inherently features a steep learning curve and punishing mechanics. However, baseline accessibility features expected of modern PC titles are present. The game natively supports an impressive array of localized languages for its interface and subtitles, including English, French, Spanish, Italian, German, Simplified and Traditional Chinese, Korean, Japanese, Polish, Portuguese, Russian, and Turkish, ensuring massive global accessibility. While the diegetic UI strictly removes traditional HUD elements to maintain immersion, players have access to standard control remapping, extensive mouse sensitivity tuning, and vital FOV (Field of View) sliders to mitigate motion sickness during intense, close-quarters combat. Furthermore, the inclusion of temporal upscaling like DLSS and FSR acts as a hardware accessibility feature, allowing players on mid-range gaming rigs to achieve the critical 60 FPS threshold required to remain competitive in high-stakes PvP firefights.

Despite its status as a hardcore military simulation, BlackMill Games has made significant strides in accessibility. Gallipoli features a comprehensive suite of options designed to assist players without compromising the game's lethal mechanics. These include highly adjustable text sizing for menus and subtitles, custom volume controls to dampen the game's intensely loud artillery without losing tactical audio cues, and precise stereo and surround sound balancing. A highly requested 'keyboard-only' option ensures the title remains playable for those with mobility impairments by removing the reliance on quick-time events during melee or specialized interactions. The development team is also actively engaging with the community to refine Field of View (FOV) sliders and colorblind filters, ensuring the game is as inclusive as possible.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High (Quality Upscaling))
CPU: Provides stable frame pacing required for hardcore tactical aiming and recoil control.
CPU (Laptop): High-performance mobile chips capable of sustained physics calculations without throttling.
GPU: Recommended for maintaining 60+ FPS with high texture details and volumetric lighting.
GPU (Laptop): High TGP required to handle dynamic shadows and spatial geometry under load.
RAM: Strongly recommended to prevent severe memory-related stuttering during intense streaming.
Storage: Fast NVMe ensures immediate loading of high-res textures.
memoryCPU: Intel Core i7-9700K
developer_boardGPU: NVIDIA GeForce GTX 1080 Ti / RTX 3060
laptop_macCPU (L): Intel Core i7-11800H or Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA RTX 3060 (130W) / RTX 4060
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
memoryCPU: Intel Core i5-11600K / AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 2070 / RX 6600 XT (8GB VRAM)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA RTX 3060 Mobile (115W+)
layersRAM: 16 GB
saveStorage (Tier): 30 GB NVMe SSD
1080p (Full HD) - Minimum (Low-Medium (Performance Upscaling))
CPU: Baseline multi-core processor needed to handle complex UE environments and 24-player match tracking.
CPU (Laptop): Equivalent mobile processors with sufficient multi-threading for physics and spatial audio.
GPU: Absolute minimum to render essential dynamic lighting and tactical flashlights.
GPU (Laptop): Entry-level modern mobile GPUs needed for base frame rates.
RAM: Absolute minimum; highly aggressive and may result in stuttering during dense firefights.
Storage: SSD required to prevent texture pop-in and fatal loading freezes.
memoryCPU: AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 970 / GTX 1080
laptop_macCPU (L): AMD Ryzen 5 5600H or Intel Core i5-11400H
laptop_windowsGPU (L): NVIDIA RTX 3050 Ti (95W) / RTX 2060
layersRAM: 6 GB
saveStorage (Tier): 50 GB SSD
memoryCPU: Intel Core i5-7400 / AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GTX 1660 Super / RX 5600 XT (6GB VRAM)
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GTX 1660 Ti Mobile
layersRAM: 16 GB
saveStorage (Tier): 30 GB SSD
1440p (QHD/2K) - Recommended (Estimated) (High (Balanced Upscaling))
CPU: Strong single and multi-core performance to feed higher resolution rendering without bottlenecks.
CPU (Laptop): Robust mobile processors to avoid bottlenecking the GPU at 1440p.
GPU: Necessary VRAM and compute to handle 1440p textures and complex dynamic lighting.
GPU (Laptop): High wattage required to push 1440p pixels without severe frame drops.
RAM: 32GB provides absolute stability for prolonged gaming sessions with heavy asset loading.
Storage: Crucial for instantaneous map asset retrieval at high resolutions.
memoryCPU: Intel Core i5-12600K / Ryzen 5 7600X
developer_boardGPU: NVIDIA GeForce RTX 3070 / RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H / Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA RTX 3070 Ti (150W) / RTX 4070
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
1440p (QHD/2K) - Recommended (High Settings, 60+ FPS (with Upscaling))
CPU: Advanced processing power required to manage increased draw calls at higher resolutions.
CPU (Laptop): Top-tier mobile processors for sustained frame delivery.
GPU: Necessary VRAM and rasterization power for 1440p; highly recommended to use DLSS/FSR.
GPU (Laptop): Provides the required pixel pushing power for 1440p displays.
RAM: Recommended for power users to ensure absolute stability and overhead for background tasks.
Storage: Fast storage is non-negotiable at this tier.
memoryCPU: Intel Core i5-12600K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 9 6900HX
laptop_windowsGPU (L): NVIDIA RTX 3070 Ti Mobile / RTX 4060 Mobile
layersRAM: 32 GB
saveStorage (Tier): 30 GB NVMe SSD
2160p (UHD/4K) - Ultra (Estimated) (Epic (Performance Upscaling))
CPU: Top-tier gaming CPUs to manage extreme draw calls and intense game logic simultaneously.
CPU (Laptop): Desktop-class mobile processors for uncompromising performance.
GPU: Massive compute power needed for 4K dynamic lighting, shadows, and volumetric fog.
GPU (Laptop): Flagship mobile GPUs required for playable 4K frame rates in a hardcore tactical setting.
RAM: Ensures no paging file bottlenecks when rendering immense 4K textures.
Storage: Maximum bandwidth for instant streaming of massive ultra-high-definition assets.
memoryCPU: Intel Core i7-13700K / Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 / RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13900HX / Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA RTX 4080 (175W) / RTX 4090
layersRAM: 32 GB
saveStorage (Tier): 60 GB Gen 4 NVMe SSD
2160p (UHD/4K) - Ultra (Ultra Settings, 60 FPS (DLSS/FSR Quality Required))
CPU: The highest tier of processing to ensure zero bottlenecks at 4K.
CPU (Laptop): Enthusiast-class laptop processors.
GPU: Uncompromised 4K performance, allowing all graphical bells and whistles while maintaining high frames.
GPU (Laptop): The only mobile GPUs capable of sustaining 4K resolution in complex unity environments.
RAM: Essential for 4K texture caching and multitasking.
Storage: Maximizes asset streaming efficiency.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile / RTX 4090 Mobile
layersRAM: 32 GB
saveStorage (Tier): 30 GB Gen 4 NVMe SSD
save Overall Storage
Spec: 50 GB - 60 GB Available Space (SSD Mandatory)
Note: A Solid State Drive is practically mandatory to drastically reduce map loading times and eliminate fatal asset streaming hitches.
Type: SSD
Spec: 30 GB available space (SSD highly recommended)
Note: An SSD is virtually mandatory to handle the game's heavy texture streaming for modular uniforms and vast environments without stuttering.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 (64-bit) / Windows 11 (64-bit)
Explanation: 64-bit architecture is strictly required to address the high RAM requirements for the Unreal Engine environment.
Spec: Windows 10/11 64-Bit
Explanation: Required to support the game's memory addressing and DirectX 11 API efficiently.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Mandatory for advanced Lumen lighting, volumetric fog, and atmospheric light physics essential to gameplay.
Spec: Version 11
Explanation: The Unity engine utilizes DX11 for advanced rendering, particle effects, and lighting.
info_outline Other Game Notes
  • Hardware specifications indicate an upward scaling in memory and graphical requirements for stability under duress. Running the game at the lowest visual presets poses a distinct competitive disadvantage due to the tactical importance of dynamic lighting and shadows.
  • Laptop Performance Note: Laptops require high-TGP GPUs and robust cooling to maintain the critical 60+ FPS threshold, as UE5 dynamic lighting and shadows are heavily computationally taxing.
  • Laptop Consideration: G P U T G P: Maximum TGP highly recommended (e.g., 130W+ for RTX 3060) to prevent severe frame drops during intense multi-squad firefights.
  • Laptop Consideration: Cooling Thermals: Aggressive cooling required to avoid CPU thermal throttling, which can cause fatal asset streaming hitches upon deployment.
  • Laptop Consideration: C P U Power Limits: Sustained high power limits are needed for complex spatial audio processing and AI anomaly behavior tracking.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is practically mandatory to bypass integrated graphics and reduce input latency in hardcore PvP scenarios.
  • Optimization Detail: Upscaling Tech: NVIDIA DLSS & AMD FSR Supported
  • Optimization Detail: Key Settings Impact: Shadow Quality, Volumetric Lighting, and Effects Quality heavily impact performance. High settings provide tactical advantages but require upscaling to maintain FPS.
  • Game Name: Beautiful Light
  • Performance heavily relies on modern hardware due to complex ballistics, dust particle physics, and expansive topographical rendering.
  • Laptop Performance Note: Laptops require capable cooling systems due to the CPU-heavy 50-player simulation and Unity engine overhead.
  • Laptop Consideration: G P U T G P: A minimum of 80W TGP is required for stable 60 FPS; 115W+ recommended for high settings.
  • Laptop Consideration: Cooling Thermals: Thermal throttling will severely degrade frame pacing during heavy artillery barrage sequences. Use a cooling pad.
  • Laptop Consideration: C P U Power Limits: Ensure the CPU is not artificially limited by battery saving modes; physics calculations require high clock speeds.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is highly recommended to bypass integrated graphics and reduce input latency in competitive gunplay.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 4, AMD FSR 3/4, and Intel XeSS 3.
  • Optimization Detail: Key Settings Impact: Utilizing FSR or DLSS in 'Quality' mode yields a 25-35% frame rate increase, essential for 1440p/4K resolutions.
  • Game Name: Gallipoli
build Optimization Details
  • Upscaling Tech: NVIDIA DLSS & AMD FSR Supported
  • Key Settings Impact: Shadow Quality, Volumetric Lighting, and Effects Quality heavily impact performance. High settings provide tactical advantages but require upscaling to maintain FPS.
  • Upscaling Tech: Supports NVIDIA DLSS 4, AMD FSR 3/4, and Intel XeSS 3.
  • Key Settings Impact: Utilizing FSR or DLSS in 'Quality' mode yields a 25-35% frame rate increase, essential for 1440p/4K resolutions.
laptop Laptop Considerations
  • G P U T G P: Maximum TGP highly recommended (e.g., 130W+ for RTX 3060) to prevent severe frame drops during intense multi-squad firefights.
  • Cooling Thermals: Aggressive cooling required to avoid CPU thermal throttling, which can cause fatal asset streaming hitches upon deployment.
  • C P U Power Limits: Sustained high power limits are needed for complex spatial audio processing and AI anomaly behavior tracking.
  • M U X Switch Optimus: A MUX switch is practically mandatory to bypass integrated graphics and reduce input latency in hardcore PvP scenarios.
  • G P U T G P: A minimum of 80W TGP is required for stable 60 FPS; 115W+ recommended for high settings.
  • Cooling Thermals: Thermal throttling will severely degrade frame pacing during heavy artillery barrage sequences. Use a cooling pad.
  • C P U Power Limits: Ensure the CPU is not artificially limited by battery saving modes; physics calculations require high clock speeds.
  • M U X Switch Optimus: A MUX switch is highly recommended to bypass integrated graphics and reduce input latency in competitive gunplay.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA RTX 3050 Ti (95W) / RTX 2060 / NVIDIA GTX 1660 Ti Mobile
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Ti (95W) / RTX 2060 / NVIDIA GTX 1660 Ti Mobile
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Ti (95W) / RTX 2060 / NVIDIA GTX 1660 Ti Mobile
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 (130W) / RTX 4060 / NVIDIA RTX 3060 Mobile (115W+)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 (130W) / RTX 4060 / NVIDIA RTX 3060 Mobile (115W+)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 (130W) / RTX 4060 / NVIDIA RTX 3060 Mobile (115W+)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3070 Ti (150W) / RTX 4070
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3070 Ti (150W) / RTX 4070
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3070 Ti (150W) / RTX 4070
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3070 Ti Mobile / RTX 4060 Mobile
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA RTX 4080 (175W) / RTX 4090
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 (175W) / RTX 4090
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 (175W) / RTX 4090
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile / RTX 4090 Mobile
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile / RTX 4090 Mobile
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile / RTX 4090 Mobile

For Beautiful Light Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / GTX 1080
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / GTX 1080
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / GTX 1080
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / GTX 1080
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / GTX 1080
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / GTX 1080
ASUS ROG Strix G16 (RTX 5070 & Intel i9 14th Gen)
ASUS ROG Strix G16 (RTX 5070 & Intel i9 14th Gen)
  • memory Intel Core i9 Processor 14900HX
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / GTX 1080
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB (2x32GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / GTX 1080
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
  • memory AMD Ryzen 7 6800HS
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB (2x8GB) DDR4 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / GTX 1080
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / GTX 1080
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 Ti / RTX 3060
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 Ti / RTX 3060
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 Ti / RTX 3060
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 Ti / RTX 3060
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / RX 6700 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / RX 6700 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / RX 6700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / RX 7900 XTX
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / RX 7900 XTX
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / RX 7900 XTX
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / RX 7900 XTX
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / RX 7900 XTX
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / RX 7900 XTX

For Gallipoli Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Super / RX 5600 XT (6GB VRAM)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Super / RX 5600 XT (6GB VRAM)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Super / RX 5600 XT (6GB VRAM)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Super / RX 5600 XT (6GB VRAM)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Super / RX 5600 XT (6GB VRAM)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Super / RX 5600 XT (6GB VRAM)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Super / RX 5600 XT (6GB VRAM)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Super / RX 5600 XT (6GB VRAM)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Super / RX 5600 XT (6GB VRAM)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Super / RX 5600 XT (6GB VRAM)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 / RX 6600 XT (8GB VRAM)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 / RX 6600 XT (8GB VRAM)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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