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Beast of Reincarnation vs The Elder Scrolls IV: Oblivion Remastered
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Aug 4, 2026 | Apr 22, 2025 |
| Developer | |
| Game Freak | Bethesda Game Studios, Virtuos |
| Publisher | |
| Fictions | Bethesda Softworks |
| Genre(s) | |
| Action RPG | Action RPG, Open World, Fantasy |
| Engine | |
| Unreal Engine 5 | Unreal Engine 5 (Graphics), Gamebryo (Core Logic) |
| stars Ratings & Price | |
| Content Rating | |
| M (Mature) | M (Mature 17+) |
| Avg. User Rating | |
| 4.7 / 5.0 | 4.0 / 5.0 |
| Current Price (USD) | |
| $69.99 | $49.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression uses two distinct skill trees. Emma upgrades her katana techniques and vine traversal, while Koo unlocks 'Blooming Arts'—powerful plant-based magic. Upgrades are fueled by absorbing Blight from defeated Malefacts. |
The remaster features a reworked progression system. While the 21 classic skills return, the controversial level-scaling of the original has been redesigned to be more akin to Skyrim's system, where the world has a mix of static-level and level-scaled enemies. This provides a more balanced difficulty curve. The core mechanic of improving your seven chosen Major Skills to level up remains. |
| public World & Exploration | |
| World & Level Design | |
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The game features a semi-linear structure with massive hub-like 'Zones' that represent different prefectures. Major regions include the overgrown Shibuya Ruins, the Blighted Forests of Mount Fuji, and the high-tech Golem-infested tunnels leading to the Capital. |
The game world is a remastered version of Cyrodiil from the original game, a 16 square mile (41 km²) map. It features diverse regions, including the Great Forest, the swamps of Blackwood, the snowy Jerall Mountains, the Gold Coast, and the Nibenay Valley, all surrounding the massive Imperial City at its center. |
| Playable Vehicles | |
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| Notable Fauna/Mounts | |
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N/A |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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Single-player only. The 'One-Person, One-Dog' focus is core to the narrative and gameplay loop. |
N/A |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($69.99): Base game. Digital Deluxe Edition ($79.99): Digital Artbook (by Kazuma Koda), Soundtrack, and the 'Antique Katana' skin for Emma. Available on Xbox Game Pass Day One. |
The game is available in a Standard Edition and a Digital Deluxe Edition. The Deluxe Edition includes the base game and all DLC, plus new exclusive quests that reward players with Akatosh and Mehrunes Dagon themed armor and weapon sets, a digital artbook, and the official soundtrack. |
| Post-Launch Content / DLC | |
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Game Freak has announced a 'Memory Fragments' DLC series slated for early 2027, which will explore Koo's origin and the identity of the floating entity in the sky. |
The base remaster includes all original DLC. The major expansions are Knights of the Nine and Shivering Isles. It also includes the smaller add-ons: Fighter's Stronghold, Spell Tomes, Vile Lair, Mehrune's Razor, The Thieves Den, Wizard's Tower, The Orrery, and the Horse Armor Pack. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built in Unreal Engine 5. Concept art by Kazuma Koda (NieR: Automata) and character designs by Pablo Uchida. Features dynamic foliage that reacts to combat and the 'Blight' spread. |
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| Audio & Soundtrack | |
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Soundtrack by Pokémon veteran veterans, featuring a melancholic blend of traditional Japanese instruments and synth-wave, capturing the 'Warmth and Loneliness' concept. |
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| User Interface (UI/UX) | |
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Minimalist HUD that fades during exploration. The command menu for Koo creates a 'Tactical Mode' aesthetic where the world takes on a painterly, slow-motion filter. |
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| Accessibility Options | |
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Includes 'Story Mode' (forgiving parry windows), full button remapping, colorblind filters for 'Blight' indicators, and a toggle for intense foliage movement to assist with motion sickness. |
N/A |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High) CPU: Handles the 'Tempo' system logic and AI companion seamlessly. CPU (Laptop): Excellent multi-threaded performance for foliage simulation. GPU: Optimal for high-fidelity assets at 60 FPS. GPU (Laptop): Uses Frame Gen for smoother gameplay. RAM: Industry standard for AAA titles. Storage: Fastest read/write for dynamic forest eruptions. | |
memoryCPU: Intel i7-11700K / Ryzen 7 5800X developer_boardGPU: Nvidia RTX 3070 / RX 6800 laptop_macCPU (L): Intel i7-12700H laptop_windowsGPU (L): RTX 4060 Mobile (105W) layersRAM: 16 GB saveStorage (Tier): 85 GB NVMe SSD | — |
| 1080p (Full HD) - Minimum (Targets 1080p, Low/Medium settings, ~30-60 FPS) (Low/Medium Preset, 1080p resolution.) CPU: The official minimum CPU required to play the game. CPU (Laptop): Estimated laptop CPUs for minimum playability. GPU: Official minimum desktop GPU. Requires 8GB VRAM. GPU (Laptop): A mid-range gaming laptop GPU from the last few generations is needed for minimum settings. RAM: 16GB RAM is the official minimum requirement. Storage: An SSD is mandatory. | |
| — | memoryCPU: AMD Ryzen 5 2600X or Intel Core i7-6800K developer_boardGPU: AMD Radeon RX 5700 or NVIDIA GeForce GTX 1070 Ti laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H equivalent or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop GPU (4GB). layersRAM: 16 GB saveStorage (Tier): 125 GB SSD |
| 1080p (Full HD) - Minimum (Low-Medium) CPU: Baseline for physics-based vine traversal. CPU (Laptop): Entry-level quad-core performance. GPU: Sufficient for 1080p/30fps on lower settings. GPU (Laptop): Target Medium settings with DLSS. RAM: Minimum for large open-zone memory allocation. Storage: Mandatory for asset decompression. | |
memoryCPU: Intel i5-8400 / Ryzen 5 2600 developer_boardGPU: Nvidia GTX 1660 / RX 580 (8GB) laptop_macCPU (L): Intel i5-10300H laptop_windowsGPU (L): RTX 3050 Mobile layersRAM: 12 GB saveStorage (Tier): 85 GB SSD | — |
| 1440p (QHD/2K) - Ultra (Ultra) CPU: Ensures no CPU bottlenecking during boss 'Nushi' summons. CPU (Laptop): Desktop-equivalent mobile performance. GPU: Necessary for 1440p resolution with Lumen enabled. GPU (Laptop): Peak laptop performance tier. RAM: Headroom for 4K textures and assets. Storage: Reduced hitching during map travel. | |
memoryCPU: Intel i7-13700K / Ryzen 7 7700X developer_boardGPU: Nvidia RTX 4070 Ti / RX 7900 XT laptop_macCPU (L): Intel i9-13900HX laptop_windowsGPU (L): RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 85 GB NVMe SSD | — |
| 1440p (QHD/2K) - Recommended (Targets 1440p, High settings, ~60 FPS) (High Preset, 1440p resolution, aiming for 60 FPS.) CPU: The official recommended desktop CPU for a smooth 1440p experience. CPU (Laptop): High-performance laptop CPUs are recommended for this tier. GPU: Official recommended desktop GPU for 1440p High settings. Requires 8GB+ VRAM. GPU (Laptop): A powerful laptop GPU with sufficient TGP is needed for a high-quality 1440p experience. RAM: 32GB RAM is officially recommended for optimal performance, especially at higher settings. Storage: A fast NVMe SSD is recommended for this tier to minimize loading. | |
| — | memoryCPU: AMD Ryzen 5 3600X or Intel Core i5-10600K developer_boardGPU: AMD Radeon RX 6800 XT or NVIDIA GeForce RTX 2080 laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H equivalent or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB). layersRAM: 32 GB saveStorage (Tier): 125 GB NVMe SSD |
| 2160p (UHD/4K) - Epic (4K) (Maximum) CPU: Highest tier for peak simulation stability. CPU (Laptop): Only flagship laptops can drive 4K UE5 assets. GPU: Raw power required for Native 4K with ray tracing. GPU (Laptop): For consistent 4K performance. RAM: Recommended for high-res buffer data. Storage: Fastest loading and world streaming. | |
memoryCPU: Intel i9-14900K / Ryzen 9 7950X developer_boardGPU: Nvidia RTX 4090 / RX 7900 XTX laptop_macCPU (L): RTX 4090 Mobile laptop_windowsGPU (L): External GPU (eGPU) recommended layersRAM: 32 GB saveStorage (Tier): 85 GB Gen5 SSD | — |
| 2160p (UHD/4K) - 4K High Settings (Targets 2160p/4K, High settings, ~60 FPS) (High Preset, 2160p (4K) resolution, aiming for 60 FPS (likely requires upscaling tech like DLSS/FSR in Performance mode).) CPU: A high-end CPU is recommended to avoid bottlenecks when targeting 4K/60FPS. CPU (Laptop): A top-tier laptop CPU is necessary to pair with a flagship mobile GPU for 4K. GPU: A high-end desktop GPU is essential for a playable native 4K experience, with upscaling recommended for a stable 60 FPS. GPU (Laptop): Only the highest-end laptop GPUs are capable of running the game at 4K with acceptable framerates. RAM: 32GB RAM is strongly recommended for a smooth 4K experience. Storage: A fast NVMe SSD is essential for the best 4K gaming experience. | |
| — | memoryCPU: AMD Ryzen 7 5800X3D or Intel Core i7-12700K developer_boardGPU: AMD Radeon RX 7900 XT or NVIDIA GeForce RTX 4070 Ti laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or RTX 4090 Laptop GPU (16GB). layersRAM: 32 GB saveStorage (Tier): 125 GB NVMe SSD |
| save Overall Storage | |
| Spec: 85 GB SSD Note: NVMe SSD is highly recommended to handle real-time terrain shifts. Type: SSD | Spec: 125 GB available space (SSD Required) Note: An SSD is mandatory for the game to function correctly, ensuring fast loading of the seamless open world and high-resolution assets. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: DirectX 12 support is mandatory for UE5 features. | Spec: Windows 10/11 64-bit Explanation: A modern 64-bit operating system is required. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Enables Nanite geometry and hardware ray tracing. | Spec: DirectX 12 Explanation: DirectX 12 is required for the advanced rendering features used in the remaster's Unreal Engine 5 visual layer. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Beast of Reincarnation Specifically
For The Elder Scrolls IV: Oblivion Remastered Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.