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Beast of Reincarnation vs REMNANT II
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Aug 4, 2026 | Jul 25, 2023 |
| Developer | |
| Game Freak | Gunfire Games |
| Publisher | |
| Fictions | Arc Games (formerly Gearbox Publishing) |
| Genre(s) | |
| Action RPG | Action RPG, Third-Person Shooter, Soulslike, Co-op Looter Shooter |
| Engine | |
| Unreal Engine 5 | Unreal Engine 4 |
| stars Ratings & Price | |
| Content Rating | |
| M (Mature) | M (Mature 17+) - ESRB Descriptors: Blood and Gore, |
| Avg. User Rating | |
| 4.7 / 5.0 | 4.1 / 5.0 |
| Current Price (USD) | |
| $69.99 | $49.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression uses two distinct skill trees. Emma upgrades her katana techniques and vine traversal, while Koo unlocks 'Blooming Arts'—powerful plant-based magic. Upgrades are fueled by absorbing Blight from defeated Malefacts. |
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| public World & Exploration | |
| World & Level Design | |
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The game features a semi-linear structure with massive hub-like 'Zones' that represent different prefectures. Major regions include the overgrown Shibuya Ruins, the Blighted Forests of Mount Fuji, and the high-tech Golem-infested tunnels leading to the Capital. |
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| Playable Vehicles | |
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| Notable Fauna/Mounts | |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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Single-player only. The 'One-Person, One-Dog' focus is core to the narrative and gameplay loop. |
The core gameplay is designed for up to 3-player online co-operative PvE. Players can join friends or use matchmaking to tackle the campaign, explore worlds, and fight bosses together. The game's difficulty scales with the number of players. Loot is instanced per player. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($69.99): Base game. Digital Deluxe Edition ($79.99): Digital Artbook (by Kazuma Koda), Soundtrack, and the 'Antique Katana' skin for Emma. Available on Xbox Game Pass Day One. |
Released in several editions: Standard Edition (base game). Deluxe Edition (included three armor sets: Elder, Radiant, Void). Ultimate Edition (included Deluxe Edition content, Survival Pack with consumables, and early access to 'The Awakened King,' 'The Forgotten Kingdom,' and 'The Dark Horizon' DLCs, which form the DLC Bundle). |
| Post-Launch Content / DLC | |
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Game Freak has announced a 'Memory Fragments' DLC series slated for early 2027, which will explore Koo's origin and the identity of the floating entity in the sky. |
REMNANT II has a DLC Bundle featuring three major expansions: 1. 'The Awakened King' (released November 2023): New storyline in Losomn focusing on the One True King, new Archetype (The Ritualist), new dungeons, bosses, items, and weapons. 2. 'The Forgotten Kingdom' (released April 2024): New storyline in Yaesha exploring a lost tribe and a vengeful stone spirit Lydusa, new Archetype (The Invoker), new dungeons, bosses, items, and weapons. 3. 'The Dark Horizon' (released September 2024): New storyline in N'Erud, new Archetype (The Warden), new dungeons, bosses, items, weapons, and a new Glider Traversal System for N'Erud. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built in Unreal Engine 5. Concept art by Kazuma Koda (NieR: Automata) and character designs by Pablo Uchida. Features dynamic foliage that reacts to combat and the 'Blight' spread. |
Developed using Unreal Engine 4 (despite some early UE5 speculation), REMNANT II features detailed environments with distinct visual themes for each world, impressive enemy and boss designs, and a dark, gritty art style consistent with its post-apocalyptic and cosmic horror themes. |
| Audio & Soundtrack | |
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Soundtrack by Pokémon veteran veterans, featuring a melancholic blend of traditional Japanese instruments and synth-wave, capturing the 'Warmth and Loneliness' concept. |
Atmospheric sound design enhances the distinct feel of each world and the impact of combat. The musical score adapts to gameplay, building intensity during boss fights and creating an eerie ambience during exploration. |
| User Interface (UI/UX) | |
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Minimalist HUD that fades during exploration. The command menu for Koo creates a 'Tactical Mode' aesthetic where the world takes on a painterly, slow-motion filter. |
Features a clear UI displaying health, stamina, mod power, skill cooldowns, ammo, and equipped items. Inventory management involves weapons, armor, mods, mutators, rings, amulets, and consumables. A minimap aids navigation through the procedurally generated environments. |
| Accessibility Options | |
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Includes 'Story Mode' (forgiving parry windows), full button remapping, colorblind filters for 'Blight' indicators, and a toggle for intense foliage movement to assist with motion sickness. |
Includes options such as subtitles (though initially not highly customizable, patches may have improved), separate volume controls for voice, SFX, and music, remappable keybindings, gamepad support with auto-snap to enemies, adjustable video effects, and sensitivity customization for aiming, mouse, and camera (including X/Y inversion). An option to auto-equip picked-up items is also available. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High) CPU: Handles the 'Tempo' system logic and AI companion seamlessly. CPU (Laptop): Excellent multi-threaded performance for foliage simulation. GPU: Optimal for high-fidelity assets at 60 FPS. GPU (Laptop): Uses Frame Gen for smoother gameplay. RAM: Industry standard for AAA titles. Storage: Fastest read/write for dynamic forest eruptions. | |
memoryCPU: Intel i7-11700K / Ryzen 7 5800X developer_boardGPU: Nvidia RTX 3070 / RX 6800 laptop_macCPU (L): Intel i7-12700H laptop_windowsGPU (L): RTX 4060 Mobile (105W) layersRAM: 16 GB saveStorage (Tier): 85 GB NVMe SSD | — |
| 1080p (Full HD) - Recommended (Targets 1080p, Medium/High settings, ~60 FPS with Upscaling Quality/Balanced) (Medium/High Preset, 1080p resolution with DLSS/FSR/XeSS Quality or Balanced.) CPU: Official recommended desktop CPU for a better 1080p experience. CPU (Laptop): Stronger laptop CPUs for more consistent 1080p/60fps. GPU: Official recommended desktop GPU for 1080p. 6GB VRAM minimum, 8GB ideal. GPU (Laptop): Capable laptop GPUs. High TGP and effective use of DLSS/FSR are very important. (A hypothetical future RTX 5050/5060 Laptop GPU). RAM: 16GB RAM officially recommended. Storage: NVMe SSD recommended for better overall experience. | |
| — | memoryCPU: Intel Core i5-10600K or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or newer high-performance 6-core or 8-core CPUs. laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD |
| 1080p (Full HD) - Minimum (Low-Medium) CPU: Baseline for physics-based vine traversal. CPU (Laptop): Entry-level quad-core performance. GPU: Sufficient for 1080p/30fps on lower settings. GPU (Laptop): Target Medium settings with DLSS. RAM: Minimum for large open-zone memory allocation. Storage: Mandatory for asset decompression. | |
memoryCPU: Intel i5-8400 / Ryzen 5 2600 developer_boardGPU: Nvidia GTX 1660 / RX 580 (8GB) laptop_macCPU (L): Intel i5-10300H laptop_windowsGPU (L): RTX 3050 Mobile layersRAM: 12 GB saveStorage (Tier): 85 GB SSD | — |
| 1080p (Full HD) - Minimum (Targets 1080p, Low/Medium settings, ~30-60 FPS with Upscaling) (Low/Medium Preset, 1080p resolution with DLSS/FSR/XeSS Performance/Balanced.) CPU: Official minimum desktop CPU. Game can be CPU intensive. CPU (Laptop): Estimated laptop CPU. A modern 6-core CPU is advisable for a smoother experience. GPU: Official minimum desktop GPU. 4GB VRAM is the absolute floor; 8GB (like RX 590) is better. GPU (Laptop): Estimated laptop GPUs. Performance heavily depends on TGP and upscaling. (Hypothetical future entry-level RTX 50 series laptop GPUs would exceed this). RAM: 16GB RAM is the official minimum. Storage: SSD is highly recommended as per official notes. | |
| — | memoryCPU: Intel Core i5-7600 or AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 590 (8GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600H equivalent or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure good TGP). RTX 4050 Laptop GPU (6GB) would be a more comfortable modern minimum, relying on upscaling. layersRAM: 16 GB saveStorage (Tier): 80 GB SSD |
| 1440p (QHD/2K) - Ultra (Ultra) CPU: Ensures no CPU bottlenecking during boss 'Nushi' summons. CPU (Laptop): Desktop-equivalent mobile performance. GPU: Necessary for 1440p resolution with Lumen enabled. GPU (Laptop): Peak laptop performance tier. RAM: Headroom for 4K textures and assets. Storage: Reduced hitching during map travel. | |
memoryCPU: Intel i7-13700K / Ryzen 7 7700X developer_boardGPU: Nvidia RTX 4070 Ti / RX 7900 XT laptop_macCPU (L): Intel i9-13900HX laptop_windowsGPU (L): RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 85 GB NVMe SSD | — |
| 1440p (QHD/2K) - High (Targets 1440p, High settings, ~60 FPS with DLSS/FSR Quality + potentially Frame Gen) (High Preset, 1440p resolution with DLSS/FSR Quality. Frame Generation (DLSS 3/FSR 3) highly recommended if available/supported by GPU.) CPU: Powerful desktop CPU to handle 1440p and reduce CPU bottlenecks, especially if using Frame Generation. CPU (Laptop): High-performance laptop CPUs essential for smooth 1440p, particularly with Frame Generation. GPU: Strong GPUs for 1440p/60fps. DLSS/FSR Quality is essential. For consistent 60FPS+ with high settings, Frame Generation is a significant help. GPU (Laptop): High-end laptop GPUs with max TGP. DLSS/FSR (Quality/Balanced) + Frame Generation are key. (A hypothetical future RTX 5060 Ti/5070 Laptop GPU). RAM: 32GB RAM is strongly recommended for 1440p high settings to ensure smooth performance. Storage: NVMe SSD mandatory for optimal performance. | |
| — | memoryCPU: Intel Core i7-11700K / AMD Ryzen 7 5800X or newer (e.g., Intel Core i5-13600K / AMD Ryzen 5 7600X) developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB/16GB) / RTX 4070 (12GB) or AMD Radeon RX 6700 XT (12GB) / RX 6800 (16GB) / RX 7700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or Intel Core i9-12900H / AMD Ryzen 9 6900HS and above. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB/16GB), RTX 4070 Laptop GPU (8GB, High TGP), RTX 4080 Laptop GPU (12GB). layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD |
| 2160p (UHD/4K) - Epic (4K) (Maximum) CPU: Highest tier for peak simulation stability. CPU (Laptop): Only flagship laptops can drive 4K UE5 assets. GPU: Raw power required for Native 4K with ray tracing. GPU (Laptop): For consistent 4K performance. RAM: Recommended for high-res buffer data. Storage: Fastest loading and world streaming. | |
memoryCPU: Intel i9-14900K / Ryzen 9 7950X developer_boardGPU: Nvidia RTX 4090 / RX 7900 XTX laptop_macCPU (L): RTX 4090 Mobile laptop_windowsGPU (L): External GPU (eGPU) recommended layersRAM: 32 GB saveStorage (Tier): 85 GB Gen5 SSD | — |
| 2160p (UHD/4K) - Ultra (Targets 2160p/4K, Medium/High settings, ~60 FPS with DLSS/FSR Performance + Frame Gen) (Medium/High Preset, 2160p (4K) resolution using DLSS/FSR Performance + Frame Generation.) CPU: Top-tier desktop CPU to support 4K gaming and minimize CPU bottlenecks, especially with Frame Generation. CPU (Laptop): Absolute flagship laptop CPUs required. GPU: Flagship desktop GPUs required for 4K. Heavily reliant on DLSS/FSR Performance and Frame Generation (for NVIDIA RTX 40 series / AMD FSR 3 compatible cards) to achieve ~60 FPS. GPU (Laptop): The most powerful current (RTX 40 series) laptop GPUs. DLSS/FSR (Performance/Ultra Performance) with Frame Generation is essential. Hypothetical RTX 50 series laptop GPUs are speculative. RAM: 32GB of high-speed RAM is strongly recommended for optimal 4K gaming. Storage: A very fast NVMe SSD (PCIe Gen4 or better) is highly recommended for 4K textures and loading. | |
| — | memoryCPU: Intel Core i9-12900K / AMD Ryzen 9 5900X or newer (e.g., Intel Core i7-13700K / AMD Ryzen 7 7800X3D) developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) / RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13900HX / Core i9-14900HX or AMD Ryzen 9 7945HX / 7945HX3D. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (12GB, Max TGP), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080/5090 Laptop GPU would aim to improve this experience further.)** layersRAM: 32 GB saveStorage (Tier): 80 GB NVMe SSD (High-speed Gen4 or Gen5 recommended) |
| save Overall Storage | |
| Spec: 85 GB SSD Note: NVMe SSD is highly recommended to handle real-time terrain shifts. Type: SSD | Spec: 80 GB available space (SSD Highly Recommended, NVMe for best experience) Note: An SSD (preferably NVMe) with at least 80 GB of free space is strongly recommended for optimal performance, significantly faster loading times, and smoother asset streaming. Requirement may increase with DLCs/updates. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: DirectX 12 support is mandatory for UE5 features. | Spec: Windows 10 (64-bit, latest update) or Windows 11 (64-bit, latest update) Explanation: A 64-bit version of Windows 10 (latest updates) or Windows 11 (latest update) is required. Windows 11 is generally recommended for newer UE5 titles for features like DirectStorage and optimal CPU scheduling. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Enables Nanite geometry and hardware ray tracing. | Spec: DirectX 12 Explanation: DirectX 12 is required. Remnant II is an Unreal Engine 5 title, which leverages DX12 features. Ray tracing is not a primary feature of the game; performance is demanding even without it. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Beast of Reincarnation Specifically
For REMNANT II Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.