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Beast of Reincarnation vs Black Myth: Wukong
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Aug 4, 2026 | Aug 20, 2024 |
| Developer | |
| Game Freak | Game Science |
| Publisher | |
| Fictions | Game Science (Digital), PM Studios (Physical Distribution - select regions/editions) |
| Genre(s) | |
| Action RPG | Action RPG, Soulslike |
| Engine | |
| Unreal Engine 5 | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| M (Mature) | T (Teen 13+) - ESRB Descriptors: Blood and gore, L |
| Avg. User Rating | |
| 4.7 / 5.0 | 4.0 / 5.0 |
| Current Price (USD) | |
| $69.99 | $59.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression uses two distinct skill trees. Emma upgrades her katana techniques and vine traversal, while Koo unlocks 'Blooming Arts'—powerful plant-based magic. Upgrades are fueled by absorbing Blight from defeated Malefacts. |
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| public World & Exploration | |
| World & Level Design | |
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The game features a semi-linear structure with massive hub-like 'Zones' that represent different prefectures. Major regions include the overgrown Shibuya Ruins, the Blighted Forests of Mount Fuji, and the high-tech Golem-infested tunnels leading to the Capital. |
Black Myth: Wukong is not an open-world game but features large, distinct levels divided into chapters, each with its own environmental theme (e.g., forests, deserts, snowy mountains). While levels offer branching paths and exploration, the overall progression is more linear, comparable in structure to games like Sekiro. The game does not provide a traditional player map, encouraging environmental observation. Fast travel is available via 'Keeper's Shrines' (checkpoints). |
| Playable Vehicles | |
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| Notable Fauna/Mounts | |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Single-player only. The 'One-Person, One-Dog' focus is core to the narrative and gameplay loop. |
Black Myth: Wukong is a single-player action RPG. There are no official multiplayer modes in the base game. A third-party multiplayer mod (WukongMP) has been developed by the community, offering unofficial PvP and planned co-op. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($69.99): Base game. Digital Deluxe Edition ($79.99): Digital Artbook (by Kazuma Koda), Soundtrack, and the 'Antique Katana' skin for Emma. Available on Xbox Game Pass Day One. |
Available editions include: Digital Standard Edition ($59.99 USD), Digital Deluxe Edition ($69.99 USD - includes base game, Bronzecloud Staff weapon, Folk Opera Mask, Folk Opera Almsgiving Armor, Folk Opera Leather Bracers, Folk Opera Buskins, Wind Chimes curio, and selected digital soundtrack). Physical Deluxe Edition (PC, $169 USD) and Collector's Edition (PC, $399 USD - includes a 40cm Wukong figurine) have also been available, though primarily for PC and potentially with regional limitations. Pre-order bonus was the Trailblazer's Scarlet Gourd. |
| Post-Launch Content / DLC | |
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Game Freak has announced a 'Memory Fragments' DLC series slated for early 2027, which will explore Koo's origin and the identity of the floating entity in the sky. |
An expansion for Black Myth: Wukong is reportedly in development. The game has received post-launch patches for performance improvements, bug fixes, and new features like DLSS 4.0 support and additional language options (e.g., Thai). |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built in Unreal Engine 5. Concept art by Kazuma Koda (NieR: Automata) and character designs by Pablo Uchida. Features dynamic foliage that reacts to combat and the 'Blight' spread. |
Developed using Unreal Engine 5, Black Myth: Wukong is acclaimed for its stunning visual fidelity, highly detailed character models (especially fur rendering), breathtaking environments inspired by Chinese landscapes and art, realistic particle effects, and advanced lighting. It supports modern graphical technologies like NVIDIA DLSS and ray tracing (though ray tracing might be more optimized in post-launch patches). |
| Audio & Soundtrack | |
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Soundtrack by Pokémon veteran veterans, featuring a melancholic blend of traditional Japanese instruments and synth-wave, capturing the 'Warmth and Loneliness' concept. |
The game features a rich soundtrack that blends traditional Chinese instrumentation with epic orchestral scores to create an atmospheric and immersive audio experience complementing the mythology and intense combat. Voice acting is available in Chinese (Mandarin) and English. |
| User Interface (UI/UX) | |
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Minimalist HUD that fades during exploration. The command menu for Koo creates a 'Tactical Mode' aesthetic where the world takes on a painterly, slow-motion filter. |
Features a clean and immersive UI typical of Soulslike action RPGs, focusing on combat information such as health, stamina (Focus), mana, equipped spells/abilities, and enemy status. Contextual prompts appear for interactions and special moves. No persistent mini-map is provided. |
| Accessibility Options | |
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Includes 'Story Mode' (forgiving parry windows), full button remapping, colorblind filters for 'Blight' indicators, and a toggle for intense foliage movement to assist with motion sickness. |
Specific accessibility options include customizable controls and support for various upscaling technologies (DLSS, FSR, XeSS) which can help players with performance. Further details on comprehensive accessibility features (e.g., advanced subtitle options, colorblind modes, gameplay modifiers) would require in-game review. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High) CPU: Handles the 'Tempo' system logic and AI companion seamlessly. CPU (Laptop): Excellent multi-threaded performance for foliage simulation. GPU: Optimal for high-fidelity assets at 60 FPS. GPU (Laptop): Uses Frame Gen for smoother gameplay. RAM: Industry standard for AAA titles. Storage: Fastest read/write for dynamic forest eruptions. | |
memoryCPU: Intel i7-11700K / Ryzen 7 5800X developer_boardGPU: Nvidia RTX 3070 / RX 6800 laptop_macCPU (L): Intel i7-12700H laptop_windowsGPU (L): RTX 4060 Mobile (105W) layersRAM: 16 GB saveStorage (Tier): 85 GB NVMe SSD | — |
| 1080p (Full HD) - Recommended (Target: 1080p, High settings, ~60 FPS, potentially with upscaling) (High Preset, Upscaling (DLSS/FSR/XeSS on 'Quality' or 'Balanced') likely beneficial for stable 60 FPS.) CPU: Recommended desktop CPU for a balanced experience. CPU (Laptop): Provides a solid CPU foundation for 1080p High settings and can handle higher framerates without significant bottlenecking. Good thermal performance is key. GPU: Recommended desktop GPU for 1080p High. GPU (Laptop): Targets a consistent ~60 FPS at 1080p High settings. **Higher TGP variants are critical for the RTX 3060 Laptop to achieve this.** 8GB VRAM (as on RTX 4060 Laptop or RX 6600M/6700M) is strongly preferred for this tier to handle higher texture settings and future demands. Upscaling (DLSS/FSR/XeSS on 'Quality' or 'Balanced') is highly recommended to maintain smooth framerates and visual fidelity. RAM: 16GB RAM recommended, ensure it's in a fast dual-channel configuration. Storage: An SSD is essential at this tier. An NVMe SSD will offer the best loading times and asset streaming. | |
| — | memoryCPU: Intel Core i7-9700 or AMD Ryzen 5 5500 developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 XT (8GB) or INTEL Arc A750 (8GB) laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 4800H or newer performance mobile CPUs (e.g., Intel Core i7-11800H / AMD Ryzen 7 5800H/5900HS). laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB, crucial to have 90-115W+ TGP), NVIDIA GeForce RTX 4060 Laptop (8GB, most TGP variants perform well); OR AMD Radeon RX 6600M (8GB), AMD Radeon RX 6700M (10GB), AMD Radeon RX 7600S/7700S. For 1440p at Medium settings, these GPUs with aggressive upscaling are a starting point. layersRAM: 16 GB saveStorage (Tier): 130 GB SSD (NVMe Recommended) |
| 1080p (Full HD) - Minimum (Low-Medium) CPU: Baseline for physics-based vine traversal. CPU (Laptop): Entry-level quad-core performance. GPU: Sufficient for 1080p/30fps on lower settings. GPU (Laptop): Target Medium settings with DLSS. RAM: Minimum for large open-zone memory allocation. Storage: Mandatory for asset decompression. | |
memoryCPU: Intel i5-8400 / Ryzen 5 2600 developer_boardGPU: Nvidia GTX 1660 / RX 580 (8GB) laptop_macCPU (L): Intel i5-10300H laptop_windowsGPU (L): RTX 3050 Mobile layersRAM: 12 GB saveStorage (Tier): 85 GB SSD | — |
| 1080p (Full HD) - Minimum (Target: 1080p, Low settings, ~30-60 FPS with upscaling) (Low Preset, Upscaling (DLSS/FSR/XeSS on 'Performance' or 'Balanced') strongly recommended.) CPU: Minimum desktop CPU for baseline playability. CPU (Laptop): Ensures the CPU isn't a major bottleneck for the minimum-tier GPU at 1080p. Focus on sustained clock speeds and adequate cooling for the laptop chassis. GPU: Minimum desktop GPU for 1080p Low. GPU (Laptop): Targets ~30-60 FPS at 1080p Low settings. **Upscaling (DLSS/FSR/XeSS on 'Performance' or 'Balanced') will be essential for a smoother and more consistent experience.** 6GB VRAM is highly recommended as 4GB VRAM cards (like some GTX 1650 Mobile variants or lower-end RX 6500M) will face significant limitations with textures, stability, and may not provide an acceptable experience. Performance heavily depends on the specific laptop's TGP and cooling effectiveness. RAM: Minimum RAM requirement, dual channel configuration is critical for performance. Storage: HDD is technically possible at minimum, but an SSD is very strongly recommended for significantly better loading times and overall game fluidity. | |
| — | memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H or newer mid-range mobile CPUs (e.g., Intel Core i5-11400H / AMD Ryzen 5 5600H). laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB), NVIDIA GeForce RTX 3050 Laptop (6GB, ideally 75W+ TGP); OR AMD Radeon RX 5600M (6GB), AMD Radeon RX 6600S (Slim, check TGP). An RTX 2060 Laptop (6GB, higher TGP variants) or RTX 4050 Laptop (6GB, ~75W+ TGP) would offer a more comfortable entry point. layersRAM: 16 GB saveStorage (Tier): 130 GB HDD (SSD Strongly Recommended) |
| 1440p (QHD/2K) - Ultra (Ultra) CPU: Ensures no CPU bottlenecking during boss 'Nushi' summons. CPU (Laptop): Desktop-equivalent mobile performance. GPU: Necessary for 1440p resolution with Lumen enabled. GPU (Laptop): Peak laptop performance tier. RAM: Headroom for 4K textures and assets. Storage: Reduced hitching during map travel. | |
memoryCPU: Intel i7-13700K / Ryzen 7 7700X developer_boardGPU: Nvidia RTX 4070 Ti / RX 7900 XT laptop_macCPU (L): Intel i9-13900HX laptop_windowsGPU (L): RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 85 GB NVMe SSD | — |
| 2160p (UHD/4K) - Epic (4K) (Maximum) CPU: Highest tier for peak simulation stability. CPU (Laptop): Only flagship laptops can drive 4K UE5 assets. GPU: Raw power required for Native 4K with ray tracing. GPU (Laptop): For consistent 4K performance. RAM: Recommended for high-res buffer data. Storage: Fastest loading and world streaming. | |
memoryCPU: Intel i9-14900K / Ryzen 9 7950X developer_boardGPU: Nvidia RTX 4090 / RX 7900 XTX laptop_macCPU (L): RTX 4090 Mobile laptop_windowsGPU (L): External GPU (eGPU) recommended layersRAM: 32 GB saveStorage (Tier): 85 GB Gen5 SSD | — |
| save Overall Storage | |
| Spec: 85 GB SSD Note: NVMe SSD is highly recommended to handle real-time terrain shifts. Type: SSD | Spec: 130 GB available space (SSD Recommended, NVMe SSD for Ultra/Optimal Experience) Note: An SSD is highly recommended for good loading times, reduced texture pop-in, and smoother overall gameplay. For Ultra settings or the best possible experience, an NVMe SSD is preferable due to higher bandwidth. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: DirectX 12 support is mandatory for UE5 features. | Spec: Windows 10 64-bit or newer (Latest Update) Explanation: 64-bit Windows 10 or Windows 11 with the latest service packs and updates is required. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Enables Nanite geometry and hardware ray tracing. | N/A |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Beast of Reincarnation Specifically
For Black Myth: Wukong Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.