Select Games to Compare

search close
search close

Select up to 2 games to compare side-by-side.

Baldur Gate 3 vs Elden Ring

close close
info General Information
Release Date
Aug 3, 2023 Feb 25, 2022
Developer
Larian Studios FromSoftware Inc.
Publisher
Larian Studios Bandai Namco Entertainment (International), FromSoftware (Japan)
Genre(s)
RPG, CRPG, Turn-Based Strategy, Fantasy, Adventure Action RPG, Open World, Souls-like, Dark Fantasy
Engine
Divinity 4.0 Engine (Larian's in-house engine) Proprietary (FromSoftware's in-house engine, evolved from Dark Souls/Bloodborne)
stars Ratings & Price
Content Rating
Mature 17+ Mature 17+
Avg. User Rating
4.9 / 5.0 4.8 / 5.0
Current Price (USD)
$59.99 $59.99
tune Key Specs
Quick Highlights
  • Perspective: Third-Person (Isometric-style camera, with cinematic dialogue camera)
  • Multiplayer: Online Cooperative (Up to 4 players), Local Split-Screen Co-op (PS5/XSX - 2 players)
  • Setting: Forgotten Realms (Faerûn - Sword Coast, Underdark, Baldur's Gate, Avernus briefly)
  • Platforms: PC (Windows, macOS), PlayStation 5, Xbox Series X|S
  • Unique Feature: Faithful D&D 5e Adaptation, Deep Player Choice & Consequence, Playable Origin Characters & Custom Character, Extensive Companion System with Relationships/Romance, Turn-Based Tactical Combat.
  • Perspective: Third-Person
  • Multiplayer: Cooperative (Summon Phantoms), PvP (Invasions, Duels, Colosseum)
  • Setting: The Lands Between
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
  • Unique Feature: Vast Open World Design by FromSoftware, George R. R. Martin Worldbuilding, Challenging Combat, Deep Lore, Ashes of War System, Spirit Ash Summons, Mounted Combat (Torrent).
sports_esports Gameplay & Mechanics
Companions/Followers
  • Astarion: Rogue class. Excels at stealth, lockpicking, disarming traps, and dealing high single-target damage with sneak attacks. Can bite humanoids to gain a temporary buff. His story involves confronting his vampire master.
    High Elf (Vampire Spawn)
  • Gale: Wizard class. A powerful arcane spellcaster with access to a wide variety of damaging, utility, and control spells. Must periodically consume magical items to stabilize a Netherese Orb in his chest.
    Human
  • Lae'zel: Fighter class. A skilled martial combatant, proficient with various weapons and armor. Githyanki psionics grant her abilities like Mage Hand and Jump. Her story revolves around her loyalty to Vlaakith and finding a Githyanki crèche.
    Githyanki
  • Shadowheart: Cleric class (Trickery Domain initially, can change). A versatile support character with healing spells, buffs, debuffs, and offensive divine magic. Carries a mysterious artifact. Her story involves her devotion to Shar and uncovering lost memories.
    Half-Elf
  • Wyll: Warlock class (Pact of the Fiend). A folk hero known as 'The Blade of Frontiers.' Uses Eldritch Blast and other warlock spells, and is proficient with rapiers. His pact with the cambion Mizora is a central part of his story.
    Human
  • Karlach: Barbarian class. A fierce melee combatant who rages for increased damage and resistance. Her infernal engine heart deals fire damage and is tied to her personal quest. Escaped from Avernus.
    Tiefling (Zariel Tiefling)
  • Halsin (Recruitable after Act 1): Druid class (Circle of the Moon). Archdruid of the Emerald Grove. Can Wild Shape into various powerful animal forms (bear, wolf, owlbear, etc.) for combat and utility, and casts nature-based spells.
    Wood Elf
  • Minthara (Recruitable, conditional on evil playthrough in Act 1): Paladin class. A ruthless Drow commander and follower of The Absolute. If recruited, she is a powerful martial combatant with divine spells and abilities.
    Drow (Lolth-Sworn)
  • Jaheira (Recruitable in Act 2): Druid/Fighter multiclass potential (from previous games). A veteran Harper leader. Uses druidic spells, Wild Shape, and martial prowess. Provides wisdom and experience.
    Half-Elf
  • Minsc & Boo (Recruitable in Act 3): Ranger class. The iconic hero of Baldur's Gate, known for his strength, simple wisdom, and devotion to his hamster, Boo (who he believes is a miniature giant space hamster and offers guidance). A strong melee fighter.
    Human & Miniature Giant Space Hamster
  • Hirelings (Withers' Service): Generic, non-story party members that can be hired from Withers at camp if the player needs to fill out their party or wants specific class compositions. They have no personal quests or unique dialogue.
    Various Races & Classes
  • Summoned Creatures/Familiars/Elementals/Undead (Player & NPC Abilities): Many classes can summon temporary allies like familiars (Find Familiar spell), elementals (Conjure Elemental), undead minions (Animate Dead), spiritual weapons, or other magical creatures to aid in combat.
    Various Magical Constructs & Beings
  • Spirit Ashes (Summonable AI): The Tarnished can collect and upgrade numerous Spirit Ashes to summon spectral allies in combat. These range from packs of wolves or demi-humans to powerful individual knights, sorcerers, archers, or unique creatures (e.g., Mimic Tear, Black Knife Tiche, Lhutel the Headless). They require FP to summon and can only be used near Rebirth Monuments (common in boss arenas and difficult areas). They act independently, drawing aggro, dealing damage, or providing support.
    Various (Spectral Humans, Beasts, Monsters, Demi-Humans)
  • Melina (Narrative/Level Up): While not a direct combat companion, Melina appears at Sites of Grace to allow the Tarnished to level up by converting Runes into strength. She also provides significant lore exposition and drives parts of the main narrative. She can be summoned for one specific late-game boss fight.
    Spectral Maiden (Nature Unknown)
  • Torrent (Spectral Steed): The Tarnished's loyal spectral steed, summoned with the Spectral Steed Whistle. Allows for fast traversal across the vast open world of the Lands Between. Torrent can double jump using Spiritsprings (whirlwinds), gallop quickly, and is essential for mounted combat against certain enemies and bosses. Cannot be used inside most dungeons or Legacy Dungeons.
    Spectral Horse
  • Cooperative Phantoms (Online Players): Using online multiplayer features, players can summon up to two other Tarnished (phantoms) into their world to assist with difficult areas or boss fights. Summoned players have reduced flask charges and are returned to their world upon defeating the area boss or if the host dies.
    Human (Other Tarnished Players)
  • NPC Questline Summons (Temporary AI): During specific NPC questlines or before certain boss fights related to those quests, the player can often summon that NPC as an AI-controlled ally to help in the fight. Their presence is temporary and tied to that specific encounter or quest step.
    Humanoid (Various NPCs like Blaidd, Alexander, Millicent, Nepheli Loux, etc.)
Key Collectibles
  • Magical Items (Weapons, Armor, Amulets, Rings, Cloaks, Boots, Gloves, Helmets): Found in chests, dropped by powerful enemies, sold by merchants, or received as quest rewards throughout Faerûn. Categorized by rarity (Common, Uncommon, Rare, Very Rare, Legendary). Provide stat bonuses, unique abilities, and are crucial for character power and build customization.
  • Illithid Tadpole Specimens: Additional Mind Flayer tadpoles found on specific infected individuals or in certain locations. The player character (and companions) can choose to consume these to unlock powerful psionic Illithid Powers via a unique skill tree, but this may have narrative and character consequences.
  • Books, Scrolls, Letters, Notes, Journals (Lore & Quest Items): Extensively scattered throughout the world in libraries, ruins, on corpses, in containers, etc. Provide rich lore about the Forgotten Realms, character backstories, hints for quests, solutions to puzzles, or contain spell scrolls that can be learned by wizards or cast once by any character.
  • Gold, Gems, Valuables: Currency (Gold Pieces) and valuable items (gems, jewelry, artwork) found in containers, on enemies, or as quest rewards. Used for purchasing items, services (like respecs from Withers), or bribing NPCs.
  • Crafting Materials (Herbs, Ores, Monster Parts, Essences - for Alchemy & Smithing): Gathered from the environment, looted from enemies, or purchased. Used for crafting potions, elixirs, oils, coatings, grenades, and potentially for upgrading some gear (though direct weapon/armor upgrades use Smithing Stones in Elden Ring, BG3 uses a different system for magical item acquisition/enhancement, alchemy is primary crafting).
  • Supply Packs & Camp Supplies: Found in containers or purchased. Used to initiate a Long Rest at camp, which fully heals the party, restores spell slots and abilities, and often triggers important companion conversations and story developments.
  • Soul Coins: Mysterious coins found in various locations, often tied to devils or Avernus. Can be used by Karlach to fuel her infernal engine or have other, less obvious uses.
  • Infernal Iron: Rare metal found in specific locations, often guarded or in dangerous areas. Used by Dammon the Tiefling blacksmith for Karlach's personal quest to repair her infernal engine and for crafting specific infernal gear.
  • Story-Specific Key Items (e.g., Moonlantern, Githyanki Discs, Quest Artifacts): Unique items required to progress specific main story quests or major side quests. Often involve solving puzzles or defeating bosses to obtain.
  • Great Runes: Obtained by defeating major Shardbearer Demigod bosses. Must be activated at a corresponding Divine Tower. Once activated, can be equipped at a Site of Grace and its powerful passive effect (e.g., increased stats, HP on kill) is enabled by consuming a Rune Arc.
  • Golden Seeds: Found at the base of illusory Minor Erdtrees glowing with golden light. Used at Sites of Grace to increase the maximum number of charges for the Flask of Crimson Tears (HP) and Flask of Cerulean Tears (FP).
  • Sacred Tears: Found in churches scattered throughout the Lands Between, usually before a statue of Queen Marika. Used at Sites of Grace to increase the potency (amount restored per charge) of the Flask of Crimson Tears and Flask of Cerulean Tears.
  • Talismans: Found in chests, dropped by enemies/bosses, sold by merchants, or received as quest rewards. Equippable accessories that provide a wide variety of passive buffs, such as increased stats, damage negation, enhanced weapon abilities, or improved resource regeneration. Many are hidden.
  • Ashes of War: Found in chests, dropped by Teardrop Scarabs, specific enemies/bosses, or sold by merchants. Items that can be applied to most standard weapons to grant them a new weapon skill and change their damage scaling affinity (e.g., Heavy, Keen, Quality, Magic, Fire, Sacred).
  • Spirit Ashes: Found in chests, dropped by enemies, or as quest rewards. Consumable items that allow the Tarnished to summon spectral allies (ranging from basic creatures to powerful knights or sorcerers) to aid in combat, particularly against bosses. Require FP to summon and can only be used near Rebirth Monuments. Upgraded with Grave/Ghost Gloveworts.
  • Cookbooks & Crafting Recipes: Found or purchased from merchants. Unlock new recipes for crafting consumable items like Arrows/Bolts, Greases (weapon buffs), Pots (throwable bombs), Cured Meats (status resistance buffs), and more, using materials gathered from the world.
  • Crystal Tears (for Flask of Wondrous Physick): Dropped by Erdtree Avatars or found at Minor Erdtrees. Two Crystal Tears can be mixed in the Flask of Wondrous Physick at a Site of Grace to create a custom, single-use potion with powerful temporary effects (e.g., massive stat boost, temporary invincibility, FP cost negation).
  • Stonesword Keys: Consumable keys found or purchased. Used to open Imp Statue Seals, which block off optional areas, dungeons, or rooms containing valuable loot, often requiring one or two keys per seal.
  • Memory Stones: Found in specific towers or as quest rewards. Permanently increase the number of memory slots available for attuning Sorceries and Incantations.
  • Paintings (Puzzles): Paintings found in various locations. Interacting with a painting shows an artist's depiction of a scene. The player must then find that exact location in the game world to find a 'ghost' of the artist, who drops a reward (often a unique item or Ash of War).
Key Themes
  • Mind Control & Parasitism
  • Choice & Consequence
  • Good vs. Evil (and shades of grey)
  • Found Family & Companionship
  • D&D Adventure
  • Ancient Evil
  • Political Intrigue
  • Moral Dilemmas
  • The Nature of Power
  • Freedom vs. Domination
  • Faerûnian Lore
  • Dark Fantasy
  • Shattered World
  • Demigods & Power
  • The Tarnished & Exile
  • Grace & Guidance
  • Cycles of Death & Rebirth
  • Ambition & Corruption
  • Cosmic Horror (Subtle)
  • Hidden Lore & Environmental Storytelling
  • The Quest for Lordship
colorize Combat & Gear
Weapons Overview
  • Melee Weapons (Swords, Axes, Maces, Spears, Daggers, Halberds, Glaives, Warhammers, Clubs, Quarterstaffs, etc.): Various (Simple & Martial, One-Handed & Two-Handed, Finesse, Versatile)
    A vast array of melee weapons based on D&D 5e. Each weapon type has different damage dice (e.g., 1d6, 1d8, 1d10, 1d12, 2d6), properties (Light, Heavy, Finesse, Reach, Two-Handed, Versatile), and damage types (Slashing, Piercing, Bludgeoning). Many magical versions exist with enchantments and special abilities.
  • Ranged Weapons (Bows - Shortbow/Longbow, Crossbows - Light/Hand/Heavy, Slings, Javelins, Darts, Throwing Axes/Hammers): Various (Simple & Martial, Ammunition-based)
    Projectile weapons for ranged combat. Require ammunition (arrows, bolts, sling bullets). Bows often scale with Dexterity. Crossbows are generally easier to use but may have slower reload. Many magical versions exist.
  • Spellcasting Foci (Staves, Wands, Holy Symbols, Druidic Foci, Musical Instruments - for Bards): Magic Catalyst
    Items required by certain spellcasting classes to cast their spells. Staves and wands are common for Wizards/Sorcerers. Holy Symbols for Clerics/Paladins. Druidic Foci for Druids. Musical Instruments for Bards. Some foci are magical and provide bonuses to spell attack rolls or save DCs.
  • Shields: Defensive Gear
    Provide a bonus to Armor Class (AC), making the wielder harder to hit. Can be used in conjunction with one-handed weapons. Magical shields may offer additional resistances or abilities.
  • Unarmed Strikes / Natural Weapons (Monk abilities, Druid Wild Shape): Melee (Body as Weapon)
    Attacks made with fists, kicks, or natural weaponry (claws, bites) if the character has such features (e.g., Monks, Druids in Wild Shape, certain races).
  • Magical Spells & Cantrips (Vast Array): Arcane & Divine Magic
    Hundreds of spells available to spellcasting classes, categorized by level (Cantrips to Level 6 spells in base game). Spells have diverse effects: direct damage (Fireball, Magic Missile), healing (Cure Wounds, Healing Word), crowd control (Hold Person, Web), buffs (Haste, Bless), debuffs (Bane, Slow), utility (Detect Thoughts, Knock, Fly), and summons (Conjure Elemental, Animate Dead).
  • Potions, Oils, Coatings, Elixirs, Grenades/Bombs (Alchemical & Magical): Consumable / Throwable
    Craftable or found consumable items. Potions for healing or temporary buffs (Potion of Speed, Elixir of Giant Strength). Oils/Coatings to apply elemental damage or effects to weapons. Grenades/Bombs for area-of-effect damage or utility (e.g., Alchemist's Fire, Smokepowder Bomb).
  • Scrolls (Spell Scrolls): Consumable (Single-Use Spell)
    Allow any character to cast the spell contained within the scroll once, regardless of their class, provided they can read it (usually not an issue). Useful for accessing spells outside a character's known list.
  • Straight Swords, Greatswords, Colossal Swords: Sword (Various Sizes)
    A wide variety of swords offering different attack speeds, ranges, and damage scaling. From nimble short swords to massive, two-handed colossal swords. Can be infused with Ashes of War.
  • Curved Swords, Curved Greatswords, Katanas: Slashing Blade (Often Dexterity Focused)
    Weapons emphasizing fast slashes, often causing bleed buildup (especially Katanas). Curved Greatswords offer a balance of speed and power.
  • Thrusting Swords, Heavy Thrusting Swords: Piercing Blade (Often Dexterity/Counter Focused)
    Weapons designed for piercing attacks, effective against armored foes or for counter-attacks. Heavy Thrusting Swords offer more reach and stagger.
  • Axes, Greataxes, Halberds: Chopping/Cleaving (Often Strength Focused)
    Weapons that deal significant physical damage, often with good stagger potential. Halberds offer reach and sweeping attacks.
  • Hammers, Great Hammers, Colossal Weapons (Blunt): Blunt/Strike Damage (Often Strength Focused)
    Weapons that deal strike damage, effective against heavily armored or crystalline enemies. Colossal weapons are slow but devastating.
  • Spears, Great Spears, Twinblades: Piercing/Slashing (Reach/Agility)
    Spears offer excellent reach for thrusting attacks. Great Spears are heavier versions. Twinblades are agile weapons that hit multiple times with spinning attacks.
  • Daggers, Claws, Fists: Light Melee (Fast/Status Effects)
    Fast-attacking weapons, often used for applying status effects like bleed or poison quickly, or for critical hits (daggers). Can be dual-wielded effectively.
  • Whips, Flails: Flexible Melee (Unique Properties)
    Whips offer range and can bypass shields. Flails deal strike damage and their charged attacks cannot be parried.
  • Bows, Greatbows, Crossbows, Ballistas: Ranged (Physical Projectile)
    Various ranged weapons using arrows or bolts. Bows scale with stats, crossbows typically do not but can be used with lower stat investment. Greatbows and Ballistas are heavy artillery.
  • Glintstone Staves: Magic Catalyst (Sorcery)
    Used to cast Glintstone Sorceries. Different staves scale with Intelligence and boost specific types of sorceries.
  • Sacred Seals: Magic Catalyst (Incantation)
    Used to cast Incantations. Different seals scale with Faith (and sometimes Strength/Arcane) and boost specific types of incantations.
  • Shields (Small, Medium, Greatshields): Defensive
    Used to block incoming attacks. Offer varying degrees of damage negation and guard boost (stamina reduction on block). Small shields are better for parrying, greatshields for absorbing heavy hits. Can be infused with Ashes of War for special abilities.
  • Torches: Utility/Light Melee
    Provide light in dark areas. Some have unique properties like repelling certain enemies or dealing minor fire damage.
Armor / Gear Sets
  • Clothing (No Armor Proficiency Required): Basic attire like robes, shirts, trousers. Provides no or minimal Armor Class (AC). Worn by spellcasters like Wizards and Sorcerers who typically rely on spells like Mage Armor or defensive abilities.
  • Light Armor (Padded, Leather, Studded Leather): Offers a base AC plus the wearer's Dexterity modifier. Does not impose disadvantage on Stealth checks. Suitable for classes like Rogues, Rangers, Bards, and some spellcasters with proficiency.
  • Medium Armor (Hide, Chain Shirt, Scale Mail, Breastplate, Half Plate): Offers a higher base AC than light armor. Dexterity modifier added to AC is often capped (usually at +2). May impose disadvantage on Stealth checks for heavier types (Scale Mail, Half Plate). Used by classes like Clerics, Druids, Rangers, Fighters, Paladins.
  • Heavy Armor (Ring Mail, Chain Mail, Splint, Plate): Provides the highest base AC but does not allow adding Dexterity modifier to AC (unless a specific Feat is taken). Imposes disadvantage on Stealth checks and may have a Strength requirement to wear without movement penalty. Primarily for Fighters and Paladins.
  • Shields: Equipped in one hand, provides a +2 bonus to Armor Class (AC). Can be used with one-handed weapons. Magical shields can offer additional properties or resistances.
  • Magical Armor & Clothing: Numerous magical variants of all armor and clothing types exist. These can provide bonuses to AC, saving throws, ability scores, resistances to damage types (fire, cold, etc.), grant spell-like abilities, or other unique passive effects. Color-coded by rarity (Uncommon - Green, Rare - Blue, Very Rare - Purple, Legendary - Orange).
  • Helmets, Gauntlets, Boots (Often part of a set or individual magical items): While D&D 5e simplifies armor to a single AC value from the main body piece (+ shield), Baldur's Gate 3 includes distinct slots for Head, Hands, and Feet. These slots are primarily for magical items that provide various perks, stat boosts, or special abilities, rather than directly contributing separate AC values like in some other RPGs (though some might grant +1 AC or similar as a magical property).
  • Armor Sets (Head, Chest, Gauntlets, Leggings): Players can equip four pieces of armor: Head, Chest, Gauntlets (Arms), and Leggings (Legs). Each piece provides defensive stats (Physical, Strike, Slash, Pierce, Magic, Fire, Lightning, Holy negation) and Poise (resistance to being staggered). Armor sets often have a cohesive visual style and can be mixed and matched. Some pieces or sets offer special passive effects (e.g., boosting a specific stat or spell type). Armor has weight, affecting equip load and roll speed.
  • Light, Medium, Heavy Armor Categories: Armor pieces generally fall into light, medium, or heavy categories, influencing their defensive values, poise, and weight. Heavier armor offers more protection but requires higher Endurance for equip load to maintain faster roll speeds (Light, Medium, Heavy roll).
  • Alter Garments Option: At Sites of Grace (with a specific item), some armor pieces can be 'Altered' to remove or change certain cosmetic elements (e.g., removing a cape), which might slightly alter weight and sometimes (rarely) stats.
Outfits/Customization
  • Robes & Simple Clothing: Various types of robes (wizard, sorcerer, monk), commoner's clothes, traveler's outfits, shirts, trousers, and dresses. These are typically worn by spellcasters or characters without armor proficiency and provide little to no Armor Class (AC) on their own, relying on spells like Mage Armor or Dexterity. Many magical variants exist with special properties.
  • Light Armor Sets (Padded, Leather, Studded Leather): Armor sets consisting of Helms, Body Armor, Gloves, and Boots made from lighter materials. Provide a base AC plus the wearer's full Dexterity modifier (if proficient). Ideal for stealthy or agile characters like Rogues, Rangers, Bards. Many unique and magical versions are available.
  • Medium Armor Sets (Hide, Chain Shirt, Scale Mail, Breastplate, Half Plate): Armor sets offering better protection than light armor. The Dexterity modifier added to AC is usually capped at +2 (or +3 with a feat). Heavier types (Scale Mail, Half Plate) may impose disadvantage on Stealth checks. Worn by Clerics, Druids, Fighters, Paladins, Rangers. Many magical variants exist.
  • Heavy Armor Sets (Ring Mail, Chain Mail, Splint, Plate): The most protective armor, providing high base AC. Does not allow adding Dexterity modifier to AC (unless a specific feat is taken). Imposes disadvantage on Stealth checks and often has a Strength requirement to wear without movement penalty. Primarily for Fighters and Paladins. Many powerful magical versions are found.
  • Helmets, Gauntlets, Boots (Individual Magical Items): Beyond being part of sets, many unique magical helmets, gauntlets, and boots exist as standalone items. These provide specific perks, stat boosts, resistances, or grant special abilities/spells, rather than directly contributing separate AC values like in some RPGs (their AC contribution is part of the 'Body Armor' slot in D&D 5e, but BG3 uses them for magical effects).
  • Cloaks & Capes: Cosmetic and magical back slot items. Provide various appearances and often significant magical properties, such as increased saving throws, resistances, or unique activated abilities.
  • Amulets & Rings: Magical jewelry equipped in dedicated slots. Provide a wide array of passive bonuses, stat increases, resistances, or grant access to new spells or abilities. Essential for character builds.
  • Camp Clothing: A separate outfit slot for what characters wear while at the party's camp. This allows players to have their characters in more casual or thematic attire during rest periods, without affecting their combat stats. Numerous camp clothing sets can be found or purchased.
  • Dyes: Players can find or purchase various dyes to change the color schemes of most armor pieces and clothing, allowing for extensive visual personalization.
  • Armor Sets (Full): Hundreds of full armor sets, each consisting of a Helm, Chest Armor, Gauntlets, and Leg Armor. Sets provide a cohesive visual style (e.g., Knight Set, Sorcerer Set, Vagabond Set, various faction armors like Carian Knight, Godrick Soldier, Cleanrot Knight) and offer varying levels of protection, poise, and weight. Some sets have unique passive effects when multiple pieces are worn, though this is less common than individual piece perks.
  • Individual Armor Pieces (Mix & Match): Players can freely mix and match Helms, Chest Armor, Gauntlets, and Leg Armor from different sets to optimize stats (defense, poise, weight for desired roll speed) and achieve a unique fashion statement ('Fashion Souls').
  • Alter Garments Feature: At Sites of Grace, using a Sewing Needle and Tailoring Tools, players can alter certain chest armor pieces to change their appearance, typically by removing a cape or other cosmetic flourish. This can slightly reduce the armor's weight and sometimes marginally affect stats.
  • Talismans (Accessory Slots): While not 'clothing,' Talismans are equipped in dedicated slots and are crucial for character builds, providing significant passive bonuses. They have unique visual icons but do not change the character's outward appearance.
public World & Exploration
World & Level Design
N/A

Elden Ring features a massive open world, the Lands Between, composed of six major regions, each ruled by a Shardbearer demigod: Limgrave (temperate, introductory region), Liurnia of the Lakes (vast wetlands and magical academy), Caelid (scarlet rot-infested wasteland), Altus Plateau (golden, autumnal highlands leading to the capital), Mt. Gelmir (volcanic region home to Rykard), and Mountaintops of the Giants (snowy, desolate peaks). There are also extensive underground areas like Siofra River, Ainsel River, and Deeproot Depths, as well as Leyndell, Royal Capital. The world is seamlessly interconnected with numerous dungeons, caves, catacombs, castles, and points of interest. Map size is estimated to be very large, significantly exceeding previous FromSoftware titles (e.g., comparisons suggest around 70-80 sq km for the main overworld, with substantial underground areas adding to this).

Playable Vehicles
  • Traversal on Foot (Walking, Running, Jumping, Climbing, Flying - with spells/items): Player Locomotion
    Primary mode of movement. Characters can walk, run (Dash action for extra movement in combat), jump (distance based on Strength), climb ladders and some surfaces, and swim. Spells like Fly, Misty Step, or items like Potions of Flying grant temporary flight or teleportation capabilities.
  • Fast Travel (Waypoint Sigils): Map Traversal Mechanic
    Ancient sigils found throughout the world. Once a Waypoint Sigil is discovered and activated, the party can instantly travel to it from any other activated Waypoint or from the world map, greatly reducing travel time across large distances. Cannot be used in combat or certain restricted areas.
  • Boats (Contextual / Scripted): Minor Watercraft
    In certain specific locations (e.g., traveling to Grymforge in the Underdark, crossing some rivers), the party may use a boat or skiff. These are generally part of a scripted travel sequence or a fixed interaction point rather than freely controllable vehicles for open water exploration.
  • Nautiloid (Prologue - Mind Flayer Spelljammer): Alien Spacecraft (Scripted Sequence)
    The game begins aboard a Nautiloid, a Mind Flayer ship that travels between planes. Player control is limited to navigating its interior during the prologue sequence as it crashes.
  • Animal Forms (Druid Wild Shape - Bear, Wolf, Spider, Owlbear, etc.): Magical Transformation / Alternate Locomotion
    Druids can use their Wild Shape ability to transform into various animals. While primarily for combat, some forms offer unique traversal benefits (e.g., a bird form for limited flight, a spider for climbing specific surfaces, smaller forms for fitting through gaps).
  • Torrent (Spectral Steed): Mount / Exploration Tool
    The Tarnished's loyal spectral steed, summoned with the Spectral Steed Whistle. Allows for fast traversal across the vast open world of the Lands Between. Torrent can double jump using Spiritsprings (whirlwinds), gallop quickly, and is essential for mounted combat against certain enemies and bosses. Cannot be used inside most dungeons or Legacy Dungeons.
  • Lifts & Elevators (Various): Mechanical Traversal
    Numerous mechanical lifts and elevators are found within Legacy Dungeons, caves, and other structures, providing vertical traversal and often leading to new areas or shortcuts.
  • Teleporters & Waygates: Magical Traversal
    Fixed teleporters or waygates are found in specific locations, allowing for instant travel between two linked points, sometimes across vast distances or to secret areas.
  • Spiritsprings: Environmental Traversal Aid
    Natural whirlwinds of air found in the open world. Riding Torrent into a Spiritspring allows for a massive vertical jump, enabling access to high cliffs and plateaus.
book Story & Characters
Main Characters
  • Player Character (Customizable 'Tav' or Origin Character): Protagonist / Tadpole Infected
    The main playable character. Can be a fully customized character ('Tav') of various races and classes, or one of six pre-set Origin Characters (Astarion, Gale, Lae'zel, Shadowheart, Wyll, Karlach) each with their own unique backstory, personal quests, and dialogue. An additional seventh Origin, 'The Dark Urge,' offers a customizable character with a sinister, amnesiac past.
  • Astarion Ancunín: Companion / Origin Character / High Elf Rogue (Vampire Spawn)
    A charismatic and flamboyant vampire spawn magistrate who was enslaved by a cruel master for centuries. He revels in his newfound freedom but struggles with his vampiric nature and past trauma. Offers high burst damage and utility skills.
  • Gale of Waterdeep: Companion / Origin Character / Human Wizard
    A brilliant and ambitious human wizard with a Netherese Destruction Orb in his chest that threatens to detonate. He seeks a way to control or remove it, and has a past relationship with the goddess of magic, Mystra. A powerful arcane spellcaster.
  • Lae'zel: Companion / Origin Character / Githyanki Fighter
    A fierce and pragmatic Githyanki warrior, utterly devoted to her people's queen, Vlaakith, and the destruction of Mind Flayers. She is initially hostile and demanding but can develop into a loyal ally. A strong melee combatant.
  • Shadowheart (Jenevelle Hallowleaf): Companion / Origin Character / Half-Elf Cleric of Shar
    A devout cleric of Shar, the goddess of darkness and loss, on a secret mission. She suffers from amnesia related to her faith and carries a mysterious Githyanki artifact. Her quest involves uncovering her past and confronting her religious indoctrination. A versatile healer and support spellcaster.
  • Wyll Ravengard: Companion / Origin Character / Human Warlock (The Blade of Frontiers)
    A noble hero known as 'The Blade of Frontiers,' who made a pact with a cambion, Mizora, to gain power to protect the innocent. He struggles with the terms of his pact and his desire to do good. A charismatic spellcaster and swordsman.
  • Karlach Cliffgate: Companion / Origin Character / Tiefling Barbarian
    A Tiefling barbarian who escaped servitude in Avernus, one of the Nine Hells. She has an infernal engine in her chest that is overheating and will eventually kill her. She is fiercely loyal, boisterous, and seeks to live life to the fullest. A powerful melee damage dealer.
  • Halsin: Companion (Recruitable) / Wood Elf Druid (Archdruid)
    The Archdruid of the Emerald Grove, captured by goblins early in the game. Once rescued, he can join the party, offering powerful druidic magic, Wild Shape abilities, and a deep connection to nature.
  • Minthara: Companion (Recruitable - conditional) / Drow Paladin (Lolth-Sworn)
    A Drow commander and follower of The Absolute, initially encountered as an antagonist at the Goblin Camp. Through specific (often evil-aligned) player choices, she can be spared and later recruited as a companion. A powerful paladin with a unique perspective.
  • Minsc & Boo: Companion (Recruitable - Act 3) / Human Ranger & Miniature Giant Space Hamster
    The iconic, lovable, and somewhat unhinged ranger from previous Baldur's Gate games, along with his miniature giant space hamster companion, Boo. Can be recruited in Act 3. Known for his straightforward approach and devotion to Boo.
  • Jaheira: Companion (Recruitable - Act 2) / Half-Elf Druid/Fighter (Harper Leader)
    Another returning character from the original Baldur's Gate games. A veteran Harper leader, wise and experienced, fighting against the forces of the Absolute. Can join the party in Act 2.
  • The Dream Visitor / The Emperor: Key NPC / Guardian Figure
    A mysterious figure who appears to the player character in dreams, offering protection from the Illithid tadpole's influence and guidance. Their true identity and motivations are a major plot point.
  • Ketheric Thorm, Orin the Red, Lord Enver Gortash (The Chosen of the Absolute): Main Antagonists
    The three primary mortal leaders of the Cult of the Absolute, each chosen by one of the Dead Three gods (Myrkul, Bhaal, Bane respectively). They are powerful and serve as major bosses and adversaries throughout the game.
  • Raphael: Key NPC / Antagonist Figure / Cambion Devil
    A charismatic and manipulative cambion (half-devil) from the Nine Hells who frequently appears to offer deals and temptations to the player character, often with dangerous strings attached. Has his own agenda and realm (House of Hope).
  • Withers: Key NPC / Undead Enigmatic Figure
    An ancient, skeletal being found in a tomb early in the game. He offers services at the player's camp, including resurrecting fallen companions, allowing players to respec their class, and hiring hirelings (generic party members). His true nature is a mystery.
  • The Tarnished: Protagonist
    The player-customizable character. An individual of a group exiled from the Lands Between long ago, now summoned back by the call of lost Grace after The Shattering, to seek the Elden Ring and become the Elden Lord. Their specific origin class is chosen at character creation.
  • Melina: Ally / Spectral Maiden / Guide
    A mysterious spectral maiden who offers the Tarnished an accord: she will act as their Finger Maiden (allowing them to turn Runes into strength) in exchange for being taken to the foot of the Erdtree. She provides guidance, lore, and is central to the main storyline.
  • Ranni the Witch (Lunar Princess Ranni): Key NPC / Empyrean Demigod / Quest Giver
    An enigmatic demigod with four arms and a spectral face, who cast aside her Great Rune and her Empyrean flesh. She initiates one of the game's largest and most popular questlines, offering the Tarnished a chance to usher in a new age, the 'Age of Stars.'
  • Blaidd the Half-Wolf: Ally / Ranni's Shadow
    A loyal and powerful half-wolf warrior bound to serve Ranni. He assists the Tarnished during Ranni's questline and has his own distinct character arc.
  • War Counselor Iji: Ally / Ranni's Counselor / Blacksmith
    A giant, gentle troll blacksmith and Ranni's wise counselor. Provides advice and smithing services.
  • Preceptor Seluvis: NPC / Carian Sorcerer / Schemer
    A sorcerer in Ranni's service, but with his own manipulative and sinister agenda involving puppets. Offers sorceries and a morally questionable questline.
  • Iron Fist Alexander (Warrior Jar): Ally / Living Jar Warrior
    A large, sentient jar filled with the remains of warriors. He is a jovial and honorable character seeking glorious battle and travels the Lands Between. Assists the Tarnished in several boss fights.
  • Fia, the Deathbed Companion: Key NPC / Quest Giver
    A companion who offers to hold the Tarnished, granting a temporary HP buff (Baldachin's Blessing) at the cost of a slight max HP debuff. Her questline involves Those Who Live in Death and leads to an alternate ending.
  • D, Hunter of the Dead: NPC / Golden Order Fundamentalist
    A warrior dedicated to hunting Those Who Live in Death, associated with Gurranq and the Golden Order.
  • White Mask Varré: NPC / Follower of Mohg, Lord of Blood
    One of the first NPCs the Tarnished meets, guiding them towards Mohgwyn Palace and PvP activities.
  • Patches the Untethered: NPC / Recurring FromSoftware Character / Trickster Merchant
    The infamous trickster from previous FromSoftware games. Appears as a mini-boss and later a merchant, always up to no good but sometimes offering unique items.
  • Shardbearer Demigods (Godrick, Rennala, Radahn, Rykard, Morgott, Mohg, Malenia): Main Bosses / Antagonists
    The children and descendants of Queen Marika who claimed shards of the Elden Ring (Great Runes) after The Shattering, plunging the Lands Between into war. They are the primary bosses the Tarnished must defeat.
  • Queen Marika the Eternal / Radagon of the Golden Order: Central Lore Figure / Ruler of the Lands Between
    The vessel of the Elden Ring and eternal queen of the Lands Between. Her shattering of the Elden Ring initiated the game's conflict. Radagon is her other half/consort, a champion of the Golden Order.
Example Missions
  • Main Questline (The Illithid Tadpole & The Absolute)
    A sprawling, multi-act campaign following the player character and their companions as they search for a cure for the Mind Flayer tadpoles implanted in their brains, while simultaneously becoming embroiled in a massive conspiracy involving a new deity known as The Absolute, its chosen leaders (Ketheric Thorm, Orin the Red, Lord Enver Gortash), and a plot to dominate Faerûn. The quest involves exploring diverse regions, making critical alliances, and confronting powerful entities.
  • Companion Quests (Personal Story Arcs)
    Each of the main Origin companions (Astarion, Gale, Lae'zel, Shadowheart, Wyll, Karlach) and other key recruitable companions (Halsin, Minthara, Jaheira, Minsc) has an extensive personal questline that delves into their backstory, motivations, and personal conflicts. Completing these quests deepens the relationship with the companion, can lead to romance, and often has significant narrative impact and unique rewards.
  • Side Quests (Regional Stories & Miscellaneous Tasks)
    A vast number of optional quests found throughout the game's three acts. These range from helping local villagers with minor problems, investigating local mysteries, resolving faction disputes, exploring optional dungeons, to uncovering hidden lore. Rewards vary from gold and experience to unique magical items and new allies.
  • Exploring Legacy Dungeons & Major Locations (e.g., Goblin Camp, Grymforge, Moonrise Towers, Gauntlet of Shar, House of Hope, Counting House, Iron Throne)
    Infiltrate and navigate large, complex, multi-layered dungeon environments or significant urban locations. These areas are often tied to main or major side quests and are filled with enemies, traps, puzzles, secrets, valuable loot, and culminate in boss encounters or critical story developments.
  • Solving Environmental Puzzles & Overcoming Traps
    Many areas feature intricate environmental puzzles that require observation, using specific spells or abilities (e.g., Mage Hand, Fly, Gaseous Form), interacting with mechanisms, or solving riddles to progress or access hidden areas. Disarming or avoiding traps is also a constant consideration.
  • Interacting with Factions (e.g., Druids of the Emerald Grove, Tiefling Refugees, Goblins, Myconids, Duergar, Harpers, Flaming Fist, The Guild, Cult of the Absolute)
    Engage with various groups and factions throughout the world. Player choices can lead to alliances, conflicts, or changes in faction leadership and influence over certain areas. These interactions often involve unique questlines and moral dilemmas.
  • Long Rests & Camp Events
    Utilize camp supplies to take Long Rests, which fully restore health, spell slots, and abilities. Long Rests are also crucial for triggering important companion conversations, romance scenes, story developments related to the Illithid tadpole, and visits from key NPCs like Withers or Raphael.
  • Main Story Path (Becoming Elden Lord / Other Endings)
    The overarching goal is to gather Great Runes by defeating Shardbearer Demigods, gain access to the Erdtree, and ultimately mend or replace the Elden Ring to become the Elden Lord. The specific steps and requirements vary based on player choices and progression through key Legacy Dungeons and boss encounters (e.g., defeat Godrick, Rennala, Radahn, Morgott, Rykard, Mohg, Malenia - though not all are strictly mandatory for every ending). This path involves interactions with Melina and other key NPCs.
  • Legacy Dungeons (e.g., Stormveil Castle, Academy of Raya Lucaria, Volcano Manor, Leyndell Royal Capital, Crumbling Farum Azula, Elphael Brace of the Haligtree)
    Explore large, intricate, multi-layered dungeon environments filled with powerful enemies, traps, shortcuts, secrets, mini-bosses, and culminating in a major Shardbearer or story-critical boss fight. These are key progression points.
  • Major NPC Questlines (Ranni, Fia, Millicent, Alexander, Blaidd, Nepheli Loux, Dung Eater, Goldmask & Brother Corhyn, etc.)
    Optional but often extensive and rewarding storylines involving key characters. Completing these questlines can lead to unique items, spells, Spirit Ashes, alternate game endings (especially Ranni's and Fia's), and deeper understanding of the lore. These often require specific actions, finding items, or defeating certain enemies across multiple regions.
  • Minor Dungeons (Caves, Catacombs, Tunnels, Ruins)
    Smaller, optional dungeons found throughout the open world. Each typically contains a mini-boss at the end and rewards valuable items like Talismans, Spirit Ashes, Ashes of War, crafting materials, or upgrade materials.
  • World Bosses & Field Bosses (Tree Sentinels, Night's Cavalry, Erdtree Avatars, Dragons, Death Rite Birds, Tibia Mariners, etc.)
    Powerful, often optional, bosses found roaming the open world or guarding specific locations. Defeating them usually yields unique weapons, Ashes of War, Sorceries/Incantations, or significant amounts of Runes.
  • Clearing Evergaols
    Circular stone platforms that transport the Tarnished to an arena to fight a unique boss. Rewards often include powerful Ashes of War, weapons, or spells.
  • Activating Great Runes
    After defeating a Shardbearer Demigod and obtaining their Great Rune, the Tarnished must find and ascend the corresponding Divine Tower to restore its power, allowing it to be equipped at a Site of Grace (requires a Rune Arc to activate its effect).
  • Shadow of the Erdtree DLC Campaign (Expansion)
    A new major storyline set in the Land of Shadow, accessed by touching Miquella's withered arm in Mohgwyn Palace. Involves following in Miquella's footsteps, uncovering new lore, facing new demigods and enemies, and exploring a vast new map. (Details based on pre-release info)
people Multiplayer
Multiplayer Details

Features online cooperative multiplayer for up to 4 players. Players can join a host's campaign, either creating a new custom character for that game or taking control of one of the host's unassigned origin companions. The entire story campaign can be played cooperatively. Split-screen local co-op is available on consoles (PS5/Xbox Series X|S) for 2 players.

1. Cooperative Play: Players can summon up to two other players (phantoms) into their world to help with exploration, defeating enemies, and tackling bosses. Requires consumables like Furlcalling Finger Remedy. 2. Invasion (PvP): Players can invade other players' worlds as hostile Red Phantoms to engage in combat. 3. Duels: Players can summon others specifically for duels using red summon signs or participate in organized PvP in the Colosseums. 4. Hunter/Blue Sentinels: Players can be automatically summoned to help a host who has been invaded.

extension Editions & DLC
Available Editions

Available in Standard Edition and a Digital Deluxe Edition (included Divinity Bard Song Pack, Paintings from Rivellon, Adventurer's Pouch, Digital Artbook, Digital Character Sheets, Digital Soundtrack). A physical Collector's Edition included a Mind Flayer vs. Drow diorama statue, hardcover artbook, character sheets, cloth map, tadpole keyring, D20 die, Magic: The Gathering booster packs, and all Digital Deluxe content.

Available in Standard Edition, Deluxe Edition (digital artbook & soundtrack), Collector's Edition (Statue of Malenia, SteelBook, artbook, digital soundtrack), and Premium Collector's Edition (Collector's Edition content + 1:1 Malenia helmet replica). The 'Shadow of the Erdtree' expansion is a major paid DLC.

Post-Launch Content / DLC

Larian Studios has released numerous significant free patches post-launch, adding new content (like an extended epilogue), quality-of-life improvements, bug fixes, and performance enhancements. They have stated that they are not currently planning major paid expansions or DLC for Baldur's Gate 3, focusing instead on patches and potentially new projects.

A major expansion, 'Shadow of the Erdtree,' is set to release in June 2024, promising a new large area, new story, bosses, weapons, and spells. The game has also received free updates including a Colosseum PvP mode and various balance patches.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Baldur's Gate 3 a direct sequel to Baldur's Gate 1 & 2?
    A: Yes, Baldur's Gate 3 is set over 120 years after the events of Baldur's Gate II: Shadows of Amn and is considered a direct sequel in the series. It references past events and features some returning characters like Jaheira and Minsc, but tells a new, largely self-contained story.
  • Q: Do I need to play the previous Baldur's Gate games to understand Baldur's Gate 3?
    A: No, it is not strictly necessary. Baldur's Gate 3 is designed to be accessible to newcomers to the series and the Dungeons & Dragons setting. However, familiarity with the previous games or Forgotten Realms lore will enhance appreciation of returning characters, references, and world details.
  • Q: Is Baldur's Gate 3 based on Dungeons & Dragons rules?
    A: Yes, Baldur's Gate 3 is a faithful adaptation of the Dungeons & Dragons 5th Edition (D&D 5e) ruleset. Character creation, classes, spells, combat mechanics (actions, bonus actions, reactions, saving throws, advantage/disadvantage), and skill checks are all based on D&D 5e.
  • Q: How does multiplayer co-op work?
    A: Up to four players can play the entire campaign together online. Players can join an existing game or start a new one. Each player can control a custom character or an Origin companion. Decisions can be made collaboratively or individually (often with dice rolls for persuasion within the party). Local split-screen co-op for two players is also available on consoles.
  • Q: What are Origin Characters?
    A: Origin Characters are pre-made playable characters with unique backstories, personalities, personal quests, and voice acting. Players can choose to play as one of these (e.g., Astarion, Gale, Lae'zel, Shadowheart, Wyll, Karlach, The Dark Urge) or create a fully custom character. If not chosen as the main character, Origin Characters can be recruited as companions.
  • Q: How important are choices in Baldur's Gate 3?
    A: Choices are extremely important and form a core part of the experience. Decisions made in dialogue, quests, and actions have significant and often far-reaching consequences, affecting character relationships (including romances), companion loyalty, quest outcomes, the state of the world, and leading to multiple distinct endings and epilogues.
  • Q: Can I respec my character?
    A: Yes, players can change their class, ability scores, and other character choices by speaking to Withers, an enigmatic undead NPC found early in the game who joins the player's camp. This service costs a moderate amount of gold.
  • Q: Is Elden Ring made by the same developers as Dark Souls?
    A: Yes, Elden Ring is developed by FromSoftware, the same studio renowned for the Dark Souls series, Bloodborne, and Sekiro: Shadows Die Twice. It shares many gameplay philosophies and mechanics with these titles.
  • Q: Is George R. R. Martin's involvement significant in Elden Ring?
    A: George R. R. Martin, author of 'A Song of Ice and Fire' (Game of Thrones), collaborated with Hidetaka Miyazaki to create the foundational lore, mythology, and history of the Lands Between and its characters. He primarily contributed to the worldbuilding that existed before The Shattering, while FromSoftware developed the main game narrative and events within that established history.
  • Q: Is Elden Ring an open-world game?
    A: Yes, Elden Ring features a vast, seamless open world called the Lands Between, which players can explore freely. This is a significant departure from the more interconnected but less 'open' level design of previous Souls games. It also includes large, intricate 'Legacy Dungeons' which are more akin to traditional Souls levels.
  • Q: How does multiplayer work in Elden Ring?
    A: Elden Ring features both cooperative and competitive (PvP) multiplayer. Players can summon others to help with bosses and exploration, be invaded by hostile players, or engage in duels. This is done through various in-game items and systems like summon signs and the Colosseums.
  • Q: What are Ashes of War?
    A: Ashes of War are equippable items that grant weapons new special skills (weapon arts) and can change their damage scaling properties (affinities like Heavy, Keen, Magic, etc.). They allow for extensive customization of weapon movesets and build crafting.
  • Q: What are Spirit Ashes?
    A: Spirit Ashes are consumable items that allow the player to summon spectral allies (ranging from animals to warriors) to aid them in combat. They require FP (Focus Points) to summon and can only be used in areas with a Rebirth Monument. They can be upgraded to become more powerful.
  • Q: Is Elden Ring very difficult?
    A: Elden Ring maintains FromSoftware's reputation for challenging gameplay, particularly its boss fights. However, the open-world structure, the ability to explore and level up elsewhere if stuck, and powerful tools like Spirit Ashes and Ashes of War provide players with more options to overcome challenges compared to some previous titles, making it potentially more accessible to a wider audience while still offering deep difficulty for veterans.
build Technical Details
Graphics & Visual Fidelity

Powered by Larian's Divinity 4.0 Engine, Baldur's Gate 3 showcases highly detailed environments, expressive character models with realistic animations (especially facial animations during dialogue), and spectacular spell effects. Features advanced lighting, detailed textures, and diverse biomes from lush forests and underground caverns to bustling cityscapes. The game is renowned for its cinematic presentation and visual fidelity in the CRPG genre.

Powered by FromSoftware's proprietary engine, Elden Ring presents a breathtaking and artistically stunning open world. It features diverse landscapes from lush forests and crumbling castles to fetid swamps and celestial realms. Known for its grand scale, intricate environmental details, imaginative enemy and boss designs, and atmospheric lighting. Ray tracing (shadows and ambient occlusion) was added post-launch on PC and current-gen consoles, enhancing visual depth.

Audio & Soundtrack

Original score composed by Borislav Slavov, featuring sweeping orchestral themes, atmospheric ambient tracks, character motifs, and memorable songs (like 'Raphael's Final Act'). The music dynamically adapts to gameplay situations (exploration, combat, dialogue). Sound design is rich, with distinct spell effects, creature vocalizations, environmental sounds, and extensive, high-quality voice acting for all characters and narration.

Original score primarily composed by Yuka Kitamura, Tsukasa Saitoh, Shoi Miyazawa, Yoshimi Kudo, and Tai Tomisawa. Features epic orchestral themes for boss battles, melancholic ambient pieces for exploration, and ethereal choral music for significant locations. Sound design is crucial for combat cues (enemy attacks, parry windows) and creating atmosphere in the diverse biomes and dungeons.

User Interface (UI/UX)

Features a detailed UI typical of CRPGs. Includes character sheets, inventory management (grid-based, with weight considerations), spellbooks, quest logs, a world map with waypoints and journal entries, and a turn-based combat interface with a hotbar for actions, bonus actions, spells, and items. Dialogue choices are presented clearly. Extensive tooltips provide D&D rule explanations.

Features a minimalistic HUD displaying health (red), FP (blue), and stamina (green) bars. Equipped items (weapons, spells, consumables) are shown in quick slots. A compass at the top of the screen aids navigation. Menus for inventory, equipment, stats, map, and system settings are accessible. Status effects and buffs are shown with icons. Sites of Grace act as checkpoints and hubs for leveling/upgrading.

Accessibility Options

Offers a good range of accessibility options, including extensive subtitle and dialogue text customization (size, background, speaker color), options for colorblind modes, UI scaling, options to adjust camera shake and motion blur, customizable difficulty (Story, Explorer, Balanced, Tactician, Custom), and options for turn-based mode outside of combat for easier exploration for some.

Accessibility options are more limited compared to some modern AAA titles but include control remapping (extensive on PC), subtitle customization (size, background), options to disable camera auto-rotation, and some UI adjustments. The game's core difficulty remains a key design pillar, but Spirit Ashes and co-op can significantly aid players.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS) (High Preset, 1080p resolution. Vulkan or DX11.)
CPU: Official recommended desktop CPU for a good 1080p/High experience.
CPU (Laptop): Estimated mid-to-high range laptop CPUs for solid 1080p/High performance.
GPU: Official recommended desktop GPU for 1080p High settings. 8GB VRAM is important.
GPU (Laptop): Performance-focused laptop GPUs. Ensure high TGP for RTX 30/40 series. RTX 50 series mention is speculative.
RAM: 16GB RAM is officially recommended for a smoother experience at high settings.
Storage: NVMe SSD is recommended over SATA SSD for faster load times.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB) or AMD Radeon RX 5700 XT (8GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 5 5600H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050/5060 Laptop GPU would comfortably handle this).
layersRAM: 16 GB
saveStorage (Tier): 150 GB NVMe SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF)
CPU: Recommended desktop CPU for 1080p/60FPS High.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6-8GB VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended, NVMe preferred.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) / RX 5700 (8GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High 60FPS.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB SSD
1080p (Full HD) - Minimum (Targets 1080p, Low/Medium settings, ~30-60 FPS) (Low/Medium Preset, 1080p resolution. Vulkan or DX11.)
CPU: Official minimum desktop CPU for Baldur's Gate 3.
CPU (Laptop): Estimated laptop CPU for minimum playability. A more modern quad-core CPU is preferable.
GPU: Official minimum desktop GPU. Requires 4GB VRAM.
GPU (Laptop): Estimated laptop GPUs for minimum settings. Ensure 4GB VRAM and sufficient TGP. (Hypothetical entry-level RTX 50 series would exceed this).
RAM: 8GB RAM is the official minimum. Dual-channel configuration is beneficial.
Storage: SSD is mandatory.
memoryCPU: Intel Core i5-4690 or AMD FX-8350
developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon RX 480 (4GB)
laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200G equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure adequate TGP). RTX 4050 Laptop GPU (6GB) would be a more capable modern minimum.
layersRAM: 8 GB
saveStorage (Tier): 150 GB SSD
1080p (Full HD) - Minimum (1080p ~30-45 FPS, Low/Medium Preset, No Ray Tracing) (Low to Medium Preset, Ray Tracing OFF)
CPU: Minimum desktop CPU for playable framerates.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended for better consistency.
GPU: Minimum desktop GPU.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is tight.
RAM: Minimum RAM requirement.
Storage: SSD is strongly recommended (often listed as required).
memoryCPU: Intel Core i5-8400 or AMD Ryzen 3 3300X
developer_boardGPU: NVIDIA GeForce GTX 1060 (3GB) or AMD Radeon RX 580 (4GB)
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Medium.**
layersRAM: 12 GB
saveStorage (Tier): 60 GB SSD
1440p (QHD/2K) - High (1440p ~60 FPS, High/Max Preset, No Ray Tracing) (High/Max Preset (Optimized), Ray Tracing OFF)
CPU: CPU for 1440p/60FPS High/Max.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1440p/60FPS High/Max.
GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical.
RAM: 16GB RAM essential, 32GB beneficial.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) / RX 6800 (16GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better. **Modern i7/Ryzen 7 H/HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more consistent 1440p Max experience.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
1440p (QHD/2K) - High (Targets 1440p, High/Ultra settings, ~60 FPS) (High/Ultra Preset, 1440p resolution (DLSS/FSR Quality recommended). Vulkan or DX11.)
CPU: Strong desktop CPU for 1440p gaming, especially for maintaining framerates in Act 3.
CPU (Laptop): High-performance laptop CPUs crucial for 1440p, especially in CPU-bound scenarios.
GPU: Desktop GPU capable of delivering a solid 1440p experience. 8GB+ VRAM essential, 12GB ideal.
GPU (Laptop): Upper mid-range to high-end laptop GPUs. Max TGP versions are important. Using DLSS/FSR is highly recommended. RTX 50 series mention is speculative.
RAM: 16GB is generally fine, but 32GB is recommended for very high settings and a smoother experience in CPU/RAM intensive areas.
Storage: NVMe SSD strongly recommended for optimal performance at 1440p.
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 3700X or newer (e.g., Intel Core i5-12600K / AMD Ryzen 5 5600X3D/7600X)
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 Ti (8GB/16GB) or AMD Radeon RX 6700 XT (12GB) / RX 7700 XT (12GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or Intel Core i7-12700H / AMD Ryzen 7 6800H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti/5070 Laptop GPU would target this performance).
layersRAM: 16 GB
saveStorage (Tier): 150 GB NVMe SSD
2160p (UHD/4K) - Ultra (Targets 2160p/4K, High/Ultra settings, ~60 FPS with DLSS/FSR Performance/Balanced) (High/Ultra Preset, 2160p (4K) resolution using DLSS/FSR Performance or Balanced mode. Vulkan or DX11.)
CPU: High-end desktop CPU to support 4K gaming and minimize bottlenecks, critical for Act 3 at 4K.
CPU (Laptop): Flagship or very high-end laptop CPUs required for attempting 4K on a laptop.
GPU: Top-tier desktop GPUs. 10GB+ VRAM is critical, 12GB-16GB+ ideal for 4K. Heavy reliance on DLSS/FSR for 60 FPS.
GPU (Laptop): The most powerful current (RTX 30/40 series) laptop GPUs are needed; 4K Ultra at 60FPS will require DLSS/FSR Performance. Hypothetical RTX 50 series laptop GPUs are speculative for future improvements.
RAM: 32GB RAM is strongly recommended for a smooth 4K gaming experience, especially with high texture settings and complex scenes.
Storage: A fast NVMe SSD (PCIe Gen4 or better) is highly recommended to handle the demands of 4K textures and fast loading for Baldur's Gate 3.
memoryCPU: Intel Core i9-12900K / AMD Ryzen 9 5900X or newer (e.g., Intel Core i7-13700K / AMD Ryzen 7 7800X3D)
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or Intel Core i7-13700HX / AMD Ryzen 7 7840HS and above.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080/5090 Laptop GPU would be targeted for a more comfortable 4K experience on laptops.)**
layersRAM: 32 GB
saveStorage (Tier): 150 GB NVMe SSD (High-speed Gen4 recommended)
2160p (UHD/4K) - Ultra (2160p/4K ~45-60 FPS, High/Max Preset, No Ray Tracing) (High/Max Preset (Optimized), Ray Tracing OFF)
CPU: Flagship CPU for attempting 4K/60FPS.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K, may require some setting tweaks for stable 60FPS.
GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM essential.
RAM: 32GB RAM highly recommended for 4K.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-10900K or AMD Ryzen 9 5900X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
save Overall Storage
Spec: 150 GB available space (SSD Mandatory)
Note: An SSD with at least 150 GB of free space is mandatory for installing and running Baldur's Gate 3. Using an NVMe SSD is recommended for the best loading times and texture streaming.
Type: SSD
Spec: 60 GB available space (SSD Recommended). Size may increase with DLC like 'Shadow of the Erdtree'.
Note: An NVMe SSD is highly recommended for the best experience, minimizing load times and improving asset streaming in the large open world.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 64-Bit or Windows 11 64-Bit
Explanation: A 64-bit version of Windows 10 or Windows 11 is required.
Spec: Windows 10 (64-bit)
Explanation: 64-bit Windows 10 or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 11 or Vulkan (Vulkan is default)
Explanation: Requires a graphics card compatible with DirectX 11 or Vulkan. Vulkan is the default API. Ray tracing is not supported by the game.
Spec: DirectX 12 (Feature Level 12_0)
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for Baldur's Gate 3. This information is based on official Minimum/Recommended PC specifications from Larian Studios and includes extrapolated tiers for higher performance targets, adapted to the requested JSON structure. Laptop GPU mentions for RTX 50 series are speculative as of May 2025. An SSD is mandatory for all tiers.
  • Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, heavily dependent on TGP (Total Graphics Power), VRAM, and effective cooling. Baldur's Gate 3 can be demanding, especially in CPU-heavy areas and at higher settings.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop GPU is crucial for achieving target framerates, especially at higher resolutions.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance, as both CPU and GPU can be heavily utilized.
  • Laptop Consideration: C P U Power Limits: High sustained CPU power limits are beneficial, particularly for maintaining smooth gameplay in CPU-intensive areas like Act 3.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended for optimal performance by reducing latency.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS and AMD FidelityFX Super Resolution (FSR). These are highly recommended for higher resolutions to maintain smooth framerates.
  • Optimization Detail: Key Settings Impact: Texture Quality, Model Detail, Shadow Quality, Cloud Quality, Fog Quality, Instance Distance (NPC/object density), Anti-Aliasing, and Ambient Occlusion significantly impact performance. CPU performance is critical in dense areas, especially in Act 3. Using DLSS or FSR is advisable for 1440p and 4K.
  • Game Name: Baldur Gate 3
  • Official PC system requirements from FromSoftware/Bandai Namco. Performance can vary significantly depending on specific hardware, settings, areas in-game (especially with many effects or enemies), and background applications. An SSD is strongly recommended for optimal performance and to reduce stuttering/loading times.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Elden Ring, while scalable, can be demanding at higher settings and resolutions, particularly with its detailed environments and complex enemy encounters.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential to prevent thermal throttling during intense boss fights or exploration.
  • Laptop Consideration: C P U Power Limits: Laptops with good sustained CPU power will benefit, especially in areas with complex geometry or many NPCs/enemies.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM can provide a noticeable performance uplift.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: The game does not natively support DLSS or FSR in its initial releases, but this can vary with patches or be achievable via mods on PC. Ray tracing was added in a post-launch patch for PC (shadows and ambient occlusion).
  • Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality, Antialiasing Quality, SSAO (Screen Space Ambient Occlusion), Grass Quality, Volumetric Quality, and Reflection Quality heavily impact performance. Ray Tracing features are very demanding.
  • Game Name: Elden Ring
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS and AMD FidelityFX Super Resolution (FSR). These are highly recommended for higher resolutions to maintain smooth framerates.
  • Key Settings Impact: Texture Quality, Model Detail, Shadow Quality, Cloud Quality, Fog Quality, Instance Distance (NPC/object density), Anti-Aliasing, and Ambient Occlusion significantly impact performance. CPU performance is critical in dense areas, especially in Act 3. Using DLSS or FSR is advisable for 1440p and 4K.
  • Upscaling Tech: The game does not natively support DLSS or FSR in its initial releases, but this can vary with patches or be achievable via mods on PC. Ray tracing was added in a post-launch patch for PC (shadows and ambient occlusion).
  • Key Settings Impact: Texture Quality, Shadow Quality, Antialiasing Quality, SSAO (Screen Space Ambient Occlusion), Grass Quality, Volumetric Quality, and Reflection Quality heavily impact performance. Ray Tracing features are very demanding.
laptop Laptop Considerations
  • G P U T G P: Maximum TGP for the laptop GPU is crucial for achieving target framerates, especially at higher resolutions.
  • Cooling Thermals: Robust cooling is essential for sustained performance, as both CPU and GPU can be heavily utilized.
  • C P U Power Limits: High sustained CPU power limits are beneficial, particularly for maintaining smooth gameplay in CPU-intensive areas like Act 3.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended for optimal performance by reducing latency.
  • G P U T G P: Good TGP is important for consistent framerates.
  • Cooling Thermals: Robust cooling is essential to prevent thermal throttling during intense boss fights or exploration.
  • C P U Power Limits: Laptops with good sustained CPU power will benefit, especially in areas with complex geometry or many NPCs/enemies.
  • R A M Speed Dual Channel: Fast dual-channel RAM can provide a noticeable performance uplift.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080

For Baldur Gate 3 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

Processing...