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Atomic Heart vs DEATHLOOP

info General Information
Release Date
Feb 21, 2023 Sep 14, 2021
Developer
Mundfish Arkane Lyon
Publisher
Focus Entertainment, 4Divinity Bethesda Softworks
Genre(s)
First-Person Shooter, Action RPG, Adventure, Immersive Sim Action-Adventure, Immersive Sim, First-Person Shooter, Stealth, Time Loop
Engine
Unreal Engine 4 Void Engine (Modified id Tech)
stars Ratings & Price
Content Rating
M (Mature 17+) Mature 17+
Avg. User Rating
3.9 / 5.0 4.4 / 5.0
Current Price (USD)
$59.99 $59.99
tune Key Specs
Quick Highlights
  • Perspective: First-Person
  • Multiplayer: Single-Player Only
  • Setting: Alternate History Soviet Union (1955)
  • Platforms: PC, PS4, PS5, Xbox One, Xbox Series X/S, Game Pass
  • Art Style: Soviet-Futurism / Atompunk
  • Unique Feature: A unique 'Soviet-Futurism' art style combined with a hybrid combat system blending visceral melee, improvised firearms, and elemental polymer abilities.
  • Perspective: First-Person
  • Multiplayer: Asymmetrical PvP (Colt vs. Julianna)
  • Setting: Blackreef Island (Subarctic, Alternate 1960s)
  • Platforms: PC (Windows), PlayStation 5, Xbox Series X|S (added later)
  • Unique Feature: Time Loop Assassination Puzzle, Playable Antagonist (Julianna), Supernatural Slabs & Trinkets System, Stylish 1960s Psychedelic Aesthetic, Immersive Sim Design.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Chariton 'Charles' Zakharov (Glove AI): Serves as a constant narrative companion and the primary source of exposition. He interfaces with technology, provides mission objectives, offers tactical advice, and engages in constant sardonic commentary, acting as P-3's foil.
    Artificial Intelligence
  • None (Gameplay - Colt's Perspective): Colt Vahn operates as a lone assassin throughout his attempts to break the loop. He does not have any AI companions that follow him or assist in combat during his playthrough.
  • Julianna Blake (Via Radio Comms & Invasions): While primarily an antagonist, Julianna is a constant presence via radio, engaging in witty, taunting, and sometimes informative banter with Colt. When she invades (as AI or another player), she acts as a direct, intelligent adversary, but not a companion.
    Human (Visionary)
  • Themselves (Multiple Wenjies): Dr. Wenjie Evans has multiple versions of herself existing simultaneously in her lab due to time loop experiments. While these are all 'Wenjie' and act as enemies, they can sometimes interact with each other or be manipulated by Colt, creating a unique dynamic unlike traditional companions.
    Human (Visionary Clones)
Key Collectibles
  • Chirpers: Small, bird-shaped audio logs found throughout the game world. They contain conversations from the employees of Facility 3826, providing crucial background lore and context to the disaster.
  • Blueprints: Found in chests and hidden in the puzzle-filled 'Testing Grounds'. These are essential schematics required to unlock new weapons and weapon upgrades at the NORA crafting stations.
  • Talking Corpses: Deceased individuals that P-3 can communicate with using his glove. They provide snippets of lore, often revealing their last moments in a tragic or darkly humorous way.
  • Slabs & Slab Upgrades: Slabs (supernatural powers) are initially acquired by assassinating the Visionary who possesses them. Slab Upgrades are earned by defeating that Visionary again in subsequent loops, or by defeating an invading Julianna who is using that Slab. These upgrades enhance the functionality of each Slab (e.g., Shift can be upgraded to allow hovering or reaching further).
  • Trinkets (Character & Weapon): Found throughout Blackreef in containers, on Eternalists, or as rewards for completing small objectives or puzzles. Character Trinkets provide passive buffs to Colt (e.g., increased health, double jump, faster movement). Weapon Trinkets enhance firearms (e.g., faster reload, increased accuracy, silenced shots, elemental bullets).
  • Residuum: A shimmering energy resource collected from glowing objects, downed Visionaries, or by sacrificing unwanted Infused gear. Used at the end of each time period (Morning, Noon, Afternoon, Evening) to 'Infuse' weapons, Slabs, and Trinkets, allowing them to be carried over to the next loop. Essential for permanent progression.
  • Documents (Notes, Letters, Schematics, Audiologs): Readable or listenable lore items found throughout all districts. They provide crucial backstory on the AEON Program, the Visionaries, Colt's past, Julianna's motivations, the nature of the time loop, and clues for assassinating targets or solving puzzles. Key to unraveling Blackreef's mystery.
  • Weapon & Gear Tiers (Common, Rare, Epic - Indicated by color): Weapons and some Trinkets can be found in different rarity tiers, with higher tiers often having more perk slots or better base stats. Colt will typically seek out higher-tier versions of his preferred gear.
  • Leads & Discoveries (Visionary Leads, Arsenal Leads): Information gathered by Colt that is tracked in his menu. Visionary Leads provide clues about targets' schedules, weaknesses, and how to manipulate events to line them up for assassination. Arsenal Leads point towards unique weapons or powerful Slabs/Trinkets.
Key Themes
  • Alternate History
  • Sci-Fi
  • Soviet-Futurism
  • Atompunk
  • Utopia Gone Wrong
  • AI Rebellion
  • Bio-Horror
  • Conspiracy
  • Dark Humor
  • Transhumanism
  • Time Loop & Repetition
  • Breaking Cycles
  • Assassination & Espionage
  • Investigation & Puzzle Solving
  • Rivalry & Pursuit
  • Existentialism & Memory
  • 1960s Psychedelic Aesthetic
  • Free Will vs. Determinism
  • Secrets & Conspiracies
  • Supernatural Powers
colorize Combat & Gear
Weapons Overview
  • Swede: Melee Weapon (Axe)
    P-3's reliable starting melee weapon. A versatile axe that can be upgraded for faster attacks or a powerful charged spinning strike.
  • Zvezdochka: Melee Weapon (Saw Mace)
    A heavy, brutal melee weapon consisting of a handle with two spinning saw blades. Its charged attack launches the blades forward as a deadly projectile.
  • Makarov Pistol: Firearm (Pistol)
    A standard-issue semi-automatic pistol. It's the first firearm players acquire and can be upgraded for better accuracy, damage, and magazine size.
  • KS-23: Firearm (Shotgun)
    A powerful pump-action shotgun that excels at close-range combat, capable of staggering or destroying weaker robots with a single blast.
  • Kalash: Firearm (Assault Rifle)
    A versatile and iconic assault rifle, effective at medium range. It can be heavily modified with various scopes, magazines, and elemental damage upgrades.
  • Dominator: Energy Weapon
    An advanced weapon that fires powerful polymer-based energy projectiles. It has a secondary fire mode that launches a volley of explosive polymer globules.
  • Fat Boy: Explosive Weapon (Rocket Launcher)
    A heavy weapon that launches explosive projectiles, ideal for dealing with large groups of enemies or heavily armored bosses. Its rockets can be crafted but are expensive.
  • Railgun: Special Weapon
    A high-tech energy weapon that fires a powerful, precise beam capable of penetrating multiple enemies and even some walls. Requires a charge-up time before firing.
  • Pistols (PT-6 'Spiker', Tribunal, .44 Karat Fourpounder - Unique): Handgun (Nailgun, Semi-Auto, Revolver)
    Includes a silent nailgun (Spiker), standard semi-auto pistols, and powerful revolvers. Customizable with Trinkets.
  • Submachine Guns (LIMP-10, MG-1 'Pepper Mill'): Automatic (Close to Medium Range)
    Rapid-firing weapons for close-quarters combat. The Pepper Mill is a heavier SMG/LMG hybrid. Customizable with Trinkets.
  • Shotguns (Strelak 50-50, Vopat Trencher): Close Quarters (High Damage)
    Pump-action and automatic shotguns for devastating close-range damage. Customizable with Trinkets.
  • Rifles (Rapier, Sepulchra Breteira - Unique Sniper): Semi-Auto / Bolt-Action (Medium to Long Range)
    Includes versatile semi-auto rifles and the powerful Sepulchra Breteira sniper rifle. Customizable with Trinkets.
  • Unique Weapons (Constancy Automatic, HALPS Prototype, Strelak Verso, Heritage Gun, etc.): Legendary/Special
    Special named weapons with unique properties, appearances, and often powerful pre-set perks or functionalities (e.g., Strelak Verso transforms between dual pistols and an SMG, HALPS Prototype is a laser cannon). Acquired through specific quests, puzzles, or by killing Visionaries.
  • Machete: Primary Melee
    Colt's default and always-equipped melee weapon. Used for stealth takedowns, breaking objects, and close-quarters combat. Can be infused for temporary buffs.
  • Grenades (Frag, Proximity): Throwable Explosive
    Standard fragmentation grenades and proximity-triggered mines for area denial and dealing with groups.
  • Hackamajig: Utility Tool (Hacking)
    Colt's device for hacking security systems, turrets, sensors, and distracting enemies. Can be upgraded via Trinkets.
  • Slab Powers (Shift, Aether, Karnesis, Nexus, Havoc, Fugue): Supernatural Abilities
    Powerful abilities acquired from Visionaries. Shift (teleport), Aether (invisibility), Karnesis (telekinesis), Nexus (links enemies), Havoc (damage/defense buff), Fugue (confuses enemies). Each has multiple upgrades.
Armor / Gear Sets
  • Polymer Exoskeleton Upgrades: Atomic Heart does not feature traditional equippable armor pieces. Instead, players upgrade P-3's survivability directly through the 'Character' skill tree in the NORA machines. These upgrades increase base health and provide specific resistances to melee, ranged, fire, ice, and electrical damage.
  • No Traditional Armor System: Colt Vahn does not equip different pieces of armor with varying defensive stats. His survivability is primarily determined by his base health, which can be increased by specific Character Trinkets, and his skill in using Slabs (like Havoc for damage reduction or Aether for invisibility), stealth, and combat.
  • Character Trinkets (Defensive Perks): Colt can equip a limited number of Character Trinkets that provide passive buffs. Some of these offer defensive benefits, such as increased maximum health, faster health regeneration, damage resistance, or reduced damage from specific sources (e.g., falls, explosions). These function as his primary 'armor' system.
  • Slab Abilities (Defensive Uses): Certain Slabs, like Havoc (which absorbs damage and unleashes it), Aether (invisibility for evasion), or Shift (for quick escapes), provide significant defensive capabilities when used effectively.
  • Reprise Ability: Colt has a built-in 'Reprise' ability that allows him to die twice within a single district/time period before the loop fully resets for that district attempt. This acts as a form of extra lives or resilience.
Outfits/Customization
  • Weapon Skins (Golden Age): Cosmetic customization is primarily focused on weapons. The Premium Edition and some pre-order bonuses included a set of 'Golden Age' skins, which apply a unique gold-plated appearance to the Swede axe and the Kalash assault rifle.
  • Colt Vahn's Attire (Default & Unlockable Skins): Colt has a signature default outfit (leather jacket, turtleneck). Players can unlock additional cosmetic skins for Colt through game progression, special editions (e.g., 'Party Crasher' skin), or updates. These change his appearance but offer no gameplay advantages.
  • Julianna Blake's Attire (Default & Unlockable Skins): Julianna also has a default outfit and can unlock additional cosmetic skins for when she is player-controlled in the 'Protect the Loop' mode (e.g., 'Sharp Shooter' skin).
  • Weapon Skins (Limited): Some unique or Deluxe Edition weapons come with specific skins. A broader weapon skin customization system is not a primary feature, though Trinkets can sometimes alter weapon appearance slightly or add visual effects.
trending_up Progression & Upgrades
Skills & Progression

Progression is split between weapon crafting and personal abilities. Using 'NORA' a sentient, flirtatious vending machine, players can craft and upgrade a wide array of melee and ranged weapons. The Polymer Glove provides P-3 with special abilities, including 'Shok' (electricity), 'Frostbite' (cryokinesis), Telekinesis, and a Polymer Jet shield. These skills can be upgraded through several skill trees.

N/A
public World & Exploration
World & Level Design

Atomic Heart features a semi-open world structure. The main overworld connects several vast, self-contained complexes or dungeons, such as the Vavilov Complex, the VDNKh exhibition center, and a Theatre. The overworld itself is populated with smaller points of interest, puzzles, and roaming enemies, and can be traversed on foot or by car.

N/A
Playable Vehicles
  • Volga: Car
    A retro-futuristic, red drivable car found in the overworld sections of the game, allowing for faster transportation between the main complexes and points of interest.
  • No Player-Controlled Vehicles (General Traversal)
    Colt Vahn primarily traverses the districts of Blackreef on foot, utilizing his parkour-like agility and supernatural Slab abilities (like Shift for teleportation). There are no player-drivable cars, bikes, or other traditional vehicles for general exploration within the districts.
  • Tunnels / Access Points (Between Districts & Time Periods): Map Transition Mechanic
    Colt travels between the four main districts (Updaam, Karl's Bay, Fristad Rock, The Complex) and advances the time of day (Morning, Noon, Afternoon, Evening) by returning to his underground tunnels/bunker and selecting his next destination and time slot from a map interface. This transition involves a loading screen and is how the 'loop' progresses from one segment to the next.
  • Contextual Traversal Aids (e.g., Ramps for Sliding, Cranes, Rooftops): Environmental Elements
    Levels are designed with verticality and interconnectedness, featuring environmental elements like ramps for sliding, rooftops for parkour, cranes, or other structures that Colt can interact with or use to his advantage for traversal and stealthy approaches.
book Story & Characters
Main Characters
  • Major Sergey 'P-3' Nechaev: Playable Protagonist
    An emotionally scarred KGB special agent and decorated war hero sent to Facility 3826. He is gruff, single-minded, and frequently annoyed, often clashing with his AI companion.
  • Chariton 'Charles' Zakharov: AI Companion / Deuteragonist
    A sentient polymer AI integrated into P-3's glove, created from the mind of a deceased scientist. He provides exposition, tactical advice, and engages in constant, often cynical, dialogue with P-3.
  • Dr. Dmitry Sechenov: Primary Antagonist / Scientist
    The brilliant and visionary scientist behind Polymer technology and the Kollektiv neural network. He is the esteemed Minister of Industry of the USSR and leader of Facility 3826.
  • The Twins (Left and Right): Antagonists / Bodyguards
    A pair of graceful, deadly, and iconic female robots (named Left and Right) who serve as Dr. Sechenov's personal bodyguards and enforcers. They are the most advanced androids ever created.
  • Granny Zina (Baba Zina): Ally / Resistance Fighter
    A mysterious and surprisingly resilient old woman who aids P-3 throughout his mission. She possesses deep knowledge of the facility and its secrets.
  • Colt Vahn ('The Captain'): Protagonist / Assassin
    The main playable character. An assassin trapped in a time loop on Blackreef with amnesia. He is determined to break the loop by assassinating the eight Visionaries. Known for his wisecracking personality and resourcefulness.
  • Julianna Blake ('Jules', 'Archives Lass'): Antagonist / Rival Assassin / Visionary
    Head of security for the AEON Program and a Visionary. She is also trapped in the loop and actively hunts Colt to protect it, engaging in witty and often taunting radio conversations. Can be controlled by another player or AI.
  • Aleksis 'The Wolf' Dorsey: Visionary / AEON Program Financier
    A hedonistic and narcissistic businessman who throws an extravagant wolf-themed party every night in Updaam. One of Colt's assassination targets.
  • Egor Serling: Visionary / AEON Program Scientist
    A paranoid and eccentric scientist obsessed with self-experimentation and achieving breakthroughs, often found in The Complex or Fristad Rock conducting research.
  • Dr. Wenjie Evans: Visionary / AEON Program Lead Scientist
    The brilliant but cold lead scientist behind the AEON Program and the time loop. Multiple versions of her exist simultaneously in her lab in The Complex due to her experiments.
  • Harriet Morse: Visionary / AEON Program 'Spiritual Leader'
    A cult-like figure who preaches to the Eternalists in Karl's Bay, leading them in bizarre rituals.
  • Frank Spicer: Visionary / AEON Program Musician & Radio Host
    A former rockstar who now runs Blackreef's radio station from his club in Fristad Rock. Known for his ego and elaborate security.
  • Charlie Montague: Visionary / AEON Program Game Designer
    A game designer who has turned his district (Updaam) into a series of elaborate live-action role-playing games, often using Eternalists as participants.
  • Fia Zborowska: Visionary / AEON Program Artist & Archivist
    An artist with a volatile temper, obsessed with a doomsday scenario. She has a secret bunker in Fristad Rock and a complicated relationship with Charlie Montague.
  • Eternalists (Generic NPCs): Inhabitants of Blackreef / Cultists
    The general populace of Blackreef, devoted to the AEON Program and the time loop. They act as common enemies, often engaging in hedonistic or bizarre activities until alerted to Colt's presence.
Example Missions
  • Main Story Quests
    Follow the primary narrative to investigate the robot uprising at Facility 3826, confront key figures like Petrov and Filatova, and ultimately uncover Dr. Sechenov's true intentions for the Kollektiv 2.0 launch.
  • Testing Grounds
    Optional challenge dungeons filled with complex environmental puzzles and combat encounters. Completing them rewards the player with rare blueprints for weapon upgrades.
  • Visionary Leads (Assassination Storylines)
    The core progression involves pursuing 'Visionary Leads' for each of the eight targets. These are multi-step investigations across different districts and times of day, where Colt uncovers clues about a Visionary's schedule, habits, weaknesses, relationships, and potential ways to manipulate events to make them vulnerable or gather them with other targets. Completing these leads allows Colt to set up the 'perfect loop' to eliminate all targets in one day.
  • Arsenal Leads (Weapon & Slab Acquisition)
    Specific leads that guide Colt towards acquiring powerful unique weapons, Slabs (supernatural powers from Visionaries), or significant Slab upgrades. These often involve solving puzzles, infiltrating specific locations at certain times, or defeating a Visionary for the first time.
  • Discoveries & Side Puzzles
    Numerous smaller optional tasks, environmental puzzles, hidden safes, or mini-stories found by exploring Blackreef. These can reward Colt with valuable Trinkets, weapons, Residuum, lore documents, or open up new pathways and opportunities within a district.
  • Breaking the Loop (The Final Day)
    Once Colt has gathered all necessary information and set up the required conditions by manipulating events in previous loops, he can attempt the 'final day' sequence. This involves executing a precise plan to assassinate all eight Visionaries across the four districts and time periods, culminating in a final confrontation or decision to break the time loop.
  • Protect the Loop (Playing as Julianna - Online PvP)
    When playing as Julianna, the objective is to invade another player's (Colt's) game session and hunt them down. Julianna wins by killing Colt enough times to force him to reset his current district attempt. She has her own progression, loadouts, and can use map knowledge and traps to her advantage.
people Multiplayer
Multiplayer Details

Atomic Heart is a strictly single-player experience. The developers have stated they have no plans to add multiplayer modes to the game.

1. Protect the Loop (Online PvP): Players can choose to invade another player's game (who is playing as Colt) as Julianna Blake. Julianna's objective is to hunt down and kill Colt, protecting the time loop. She has her own progression, loadouts, and abilities. This mode can also be set to 'Friends Only' or 'Offline' (where Julianna is AI-controlled). 2. Single-Player Campaign (as Colt): The primary mode where players control Colt Vahn, attempting to assassinate the eight Visionaries and break the time loop, while also being hunted by an AI or player-controlled Julianna.

extension Editions & DLC
Available Editions

The game was released with a Standard Edition, a Gold Edition (includes base game and the Atomic Pass for all four planned DLCs), and a Premium Edition (includes Gold Edition content plus a digital artbook and exclusive cosmetic weapon skins).

Available in Standard Edition and Deluxe Edition. Deluxe Edition included unique weapons (Transtar Trencher, Eat The Rich Tribunal, .44 Karat Fourpounder), character skins ('Party Crasher' Colt, 'Sharp Shooter' Julianna), and original soundtrack selections. Pre-order bonuses often included additional cosmetic items or trinkets.

Post-Launch Content / DLC

The 'Atomic Pass' includes four planned DLC expansions. The first, 'Annihilation Instinct,' released in August 2023, continues the story and adds new enemies, a new area, and a new glove ability. The second, 'Trapped in Limbo,' released in February 2024, explores the bizarre Limbo world and features unconventional, platformer-style gameplay. Two more DLCs are planned to complete the pass.

A major free update, 'GOLDENLOOP,' was released, adding a new powerful weapon (HALPS Prototype), a new ability (Fugue Slab - makes enemies confused), new enemy types (Paint-Bomber Eternalist), an extended ending, new Trinkets, and cross-play for PvP. No major paid story expansions have been released.

help_outline FAQ
Frequently Asked Questions
  • Q: What kind of game is Atomic Heart?
    A: Atomic Heart is a first-person shooter with significant RPG elements, often compared to games like BioShock for its unique setting, narrative focus, and combination of shooting with special abilities.
  • Q: Is Atomic Heart an open-world game?
    A: It is semi-open-world. There are large, open areas that connect major story dungeons, but it is not a seamless open world like games in the Fallout or Far Cry series.
  • Q: Is there multiplayer in Atomic Heart?
    A: No, Atomic Heart is a strictly single-player experience. The developers have no plans to add multiplayer.
  • Q: What are the DLCs for Atomic Heart?
    A: There are four planned DLCs available through the Atomic Pass. The first two released are 'Annihilation Instinct' and 'Trapped in Limbo,' which continue the story and add new gameplay experiences.
  • Q: What is the main objective in DEATHLOOP?
    A: The main objective is to break the time loop by assassinating all eight Visionaries on Blackreef island within a single day. This requires investigating their routines, finding ways to get them in the same place or eliminate them efficiently across four time periods (Morning, Noon, Afternoon, Evening) in four different districts.
  • Q: How does the time loop mechanic work?
    A: The day on Blackreef resets at the end of the Evening, or if Colt dies three times within a single district visit (his 'Reprise' ability allows two revivals). When the loop resets, non-Infused weapons, Slabs, and Trinkets are lost, and Visionaries/Eternalists respawn. However, Colt retains all learned information (Leads) and any gear he has 'Infused' with Residuum.
  • Q: What is Infusion and Residuum?
    A: Residuum is a resource Colt collects from glowing objects or by sacrificing gear. Between time periods (e.g., when returning to his bunker), Colt can spend Residuum to 'Infuse' weapons, Slabs, and Trinkets he wants to keep. Infused items will carry over to subsequent loops, allowing for permanent progression of his loadout.
  • Q: Can another player really hunt you as Julianna?
    A: Yes, DEATHLOOP features an optional online multiplayer mode called 'Protect the Loop.' If enabled, another player can invade your game as Julianna Blake, with the objective of killing Colt. You can also set this to 'Friends Only' or 'Offline' (where an AI Julianna will invade).
  • Q: Are Slabs like Dishonored's powers?
    A: Yes, Slabs are very similar to the supernatural powers found in Arkane's Dishonored series. They grant unique abilities like teleportation (Shift), invisibility (Aether), telekinesis (Karnesis), linking enemies (Nexus), and a combat buff (Havoc). They are acquired from Visionaries and can be upgraded.
  • Q: Is DEATHLOOP connected to the Dishonored universe?
    A: While not officially confirmed as a direct sequel or prequel, there are numerous fan theories and subtle hints within DEATHLOOP (and Dishonored: Death of the Outsider) that suggest a possible connection or shared multiverse between the two Arkane franchises. However, DEATHLOOP can be fully enjoyed as a standalone story.
build Technical Details
Graphics & Visual Fidelity

Powered by Unreal Engine 4, Atomic Heart is renowned for its striking 'Atompunk' or 'Soviet-Futurism' art style. The game features highly detailed environments, from pristine scientific complexes to overgrown landscapes, and unique, often disturbing enemy designs. On PC, it supports advanced features like ray-traced reflections, shadows, and ambient occlusion, as well as NVIDIA DLSS.

Developed on Arkane's Void Engine, DEATHLOOP features a striking art style inspired by 1960s aesthetics, with bold colors, psychedelic patterns, and retro-futuristic designs. Blackreef's districts are visually distinct and detailed. The game uses stylized character models and environments, focusing on artistic direction over photorealism, though with high technical fidelity.

Audio & Soundtrack

The soundtrack is a unique highlight, featuring an intense, industrial score composed by Mick Gordon, known for his work on 'Doom'. This is contrasted with licensed Soviet-era pop songs, remixed for a modern audience by artists like Geoffrey Day, which often play during combat, creating a distinct and memorable atmosphere.

Original score composed by Tom Salta, with contributions from other artists like Sencit Music and Erich Talaba. Features a distinctive soundtrack blending 1960s spy thriller themes, psychedelic rock, jazz, and electronic elements, creating a unique and memorable audio identity. In-game licensed tracks also feature. Sound design is crucial for detecting enemies, environmental cues, and the distinct sounds of Slabs and special weapons.

User Interface (UI/UX)

Features a minimalist and diegetic UI to enhance immersion. Key information like health and energy is displayed on P-3's glove. The weapon wheel allows for quick selection of weapons and abilities. The scanner highlights loot, enemies, and interactive objects in the environment. All crafting and upgrades are handled through the vivid, full-screen interface of the NORA machines.

Features a stylish, 1960s-inspired HUD displaying health, power (for Slabs), equipped weapons/Slabs, and objective markers. A leads system helps track clues and Visionary movements across districts and times of day. Menus for loadouts, Slabs, Trinkets, discoveries, and objectives are accessible. Colt's inner monologue and interactions with Julianna provide constant narrative and guidance.

Accessibility Options

The game includes a range of accessibility options, such as customizable subtitles (size, background), various colorblind modes (Deuteranopia, Protanopia, Tritanopia), and separate volume controls for music, effects, and dialogue. Controller layouts can be chosen from presets, but full button remapping is limited on some platforms.

Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist strength, adjustable UI element size, colorblind modes, options to reduce head bob/motion blur, and various gameplay toggles for difficulty and HUD elements.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (Official - Target: 1080p, 60 FPS, Ultra Preset) (Ultra Preset.)
CPU: Official recommended desktop CPU for a solid 1080p/60FPS experience at max settings.
CPU (Laptop): A strong mid-range laptop CPU for high framerate 1080p gameplay.
GPU: Official recommended desktop GPU for 1080p Ultra settings at 60 FPS.
GPU (Laptop): A powerful laptop GPU is needed for a high-quality 1080p experience.
RAM: 16GB RAM is officially recommended for optimal performance.
memoryCPU: Intel Core i7-7700K or AMD Ryzen 5 2600X
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) or AMD Radeon RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP) or RTX 2070 Mobile (8GB).
layersRAM: 16 GB
saveStorage (Tier): 90 GB available space (SSD Recommended)
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset)
CPU: Recommended desktop CPU for 1080p/60FPS High settings.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6-8GB VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-9700K @ 3.60GHz or AMD Ryzen 7 2700X
developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High 60FPS.**
layersRAM: 16 GB
saveStorage (Tier): 30 GB SSD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 H-series recommended.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 6GB VRAM is a practical minimum due to texture detail.
RAM: Minimum RAM requirement.
Storage: HDD absolute minimum, SSD highly recommended.
memoryCPU: Intel Core i5-8400 @ 2.80GHz or AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (8GB)
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (6GB) / GTX 1650 Ti Mobile (4GB). **An RTX 3050 Mobile would be a better starting point for a smoother experience.**
layersRAM: 12 GB
saveStorage (Tier): 30 GB HDD (SSD Strongly Recommended)
1080p (Full HD) - Minimum (Official - Target: 1080p, 30 FPS, Low Preset) (Low Preset.)
CPU: The official minimum CPU required to run the game.
CPU (Laptop): Estimated laptop CPUs for minimum playability.
GPU: Official minimum desktop GPU.
GPU (Laptop): An entry-level gaming laptop GPU is needed for minimum settings.
RAM: 8GB RAM is the official minimum requirement.
memoryCPU: Intel Core i5-2500K or AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 380 (4GB)
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
layersRAM: 8 GB
saveStorage (Tier): 90 GB available space (SSD Recommended)
1440p (QHD/2K) - High (Target: 1440p, 60 FPS, High Preset) (High Preset, Upscaling (DLSS/FSR 'Quality') may be needed.)
CPU: A strong CPU is recommended to avoid bottlenecks at 1440p.
CPU (Laptop): High-performance laptop CPUs for consistent 1440p gameplay.
GPU: A powerful modern GPU for a smooth 1440p experience.
GPU (Laptop): An upper mid-range laptop GPU with high TGP is recommended for 1440p.
RAM: 16GB RAM is sufficient, but 32GB can provide more headroom.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
layersRAM: 16 GB
saveStorage (Tier): 90 GB available space (SSD Recommended)
2160p (UHD/4K) - Very High (Target: 4K, 60 FPS, Ultra Preset) (Ultra Preset, Upscaling (DLSS 'Performance' / FSR 'Performance') essential.)
CPU: A high-end CPU is recommended to support high framerates at 4K.
CPU (Laptop): A top-tier laptop CPU is necessary to pair with a flagship mobile GPU for 4K.
GPU: A high-end desktop GPU is essential for a playable 4K experience, leveraging DLSS/FSR for a stable 60 FPS.
GPU (Laptop): Only the highest-end laptop GPUs are capable of running the game at 4K with acceptable framerates.
RAM: 32GB RAM is strongly recommended for a smooth 4K experience.
memoryCPU: Intel Core i9-9900K or AMD Ryzen 9 3900X
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB)
laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HX or newer.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.
layersRAM: 32 GB
saveStorage (Tier): 90 GB available space (SSD Recommended)
2160p (UHD/4K) - Ultra (Estimated 2160p/4K ~60 FPS, Ultra Preset, Upscaling Needed) (Ultra Preset, Upscaling (FSR Performance/Balanced or equivalent))
CPU: CPU for 4K/60FPS Ultra.
CPU (Laptop): Top-tier laptop CPU.
GPU: Desktop GPU for 4K/60FPS Ultra. Upscaling essential.
GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM critical, upscaling vital.
RAM: 32GB RAM essential for smoother 4K Ultra.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-10900K or AMD Ryzen 9 3900X/5900X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 9 5900HS or better. **Modern i9/Ryzen 9 H/HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. A hypothetical next-gen flagship (RTX 50-series) would provide a more comfortable native-like 4K experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 30 GB NVMe SSD
save Overall Storage
Spec: 90 GB available space (SSD Recommended)
Note: An SSD is strongly recommended for faster loading times between the game's large and detailed areas. 90 GB of free space is required for the base game and its updates.
Type: SSD
Spec: 30 GB available space (SSD Recommended).
Note: An SSD is highly recommended for faster loading times between districts and restarting loops.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 (20H1 version or newer, 64-bit)
Explanation: A 64-bit version of Windows 10 or Windows 11 is required.
Spec: Windows 10 version 1909 or higher (64-bit)
Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required.
gamepad DirectX Version
N/ASpec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • OFFICIAL PC SYSTEM REQUIREMENTS for Atomic Heart. The game supports Ray Tracing, which requires significantly more powerful hardware than listed in the recommended specs.
  • Laptop Performance Note: Actual performance can vary significantly based on the specific laptop model's TGP, cooling solution, CPU, RAM, and software configuration. The game's fast-paced combat benefits from stable, high framerates.
  • Laptop Consideration: G P U T G P Impact: Total Graphics Power (TGP) is crucial for laptop GPU performance. Higher TGP variants of the same GPU model will perform better. Check manufacturer specs.
  • Laptop Consideration: Advanced Cooling Thermals: Effective cooling is essential to prevent thermal throttling and maintain consistent framerates during intense combat encounters with numerous enemies and effects.
  • Laptop Consideration: C P U Performance Sustain: A strong mobile CPU that can sustain good clock speeds is important to complement the GPU, especially in this action-heavy game.
  • Laptop Consideration: R A M Configuration Speed: 16GB in dual-channel configuration is recommended for smoother gameplay. RAM speed can also impact performance.
  • Laptop Consideration: Display Panel G P U Pairing: Match the GPU's capability to the laptop's display resolution (1080p, 1440p) and refresh rate. Upscaling technologies can help bridge performance gaps.
  • Laptop Consideration: M U X Switch N V I D I A Advanced Optimus: Laptops with a MUX switch or NVIDIA Advanced Optimus can offer improved performance by directly connecting the dedicated GPU to the display, reducing latency.
  • Laptop Consideration: Driver Updates O S Optimization: Utilize the latest official GPU drivers and ensure Windows is optimized for gaming.
  • Optimization Detail: Upscaling Tech: The game launched with full support for NVIDIA DLSS 3 (Super Resolution and Frame Generation), enabling significant performance boosts on compatible hardware.
  • Optimization Detail: Key Settings Impact: Shadows, Post-Processing, Textures, and Visual FX quality settings have the most significant impact on performance. Ray Tracing options, if enabled, are the most demanding.
  • Game Name: Atomic Heart
  • Official PC system requirements from Arkane Lyon/Bethesda. Performance can vary depending on specific hardware, settings, areas in-game (especially those with many NPCs or complex geometry), and background applications. An SSD is strongly recommended for optimal loading times within the loop structure.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and good cooling. **DEATHLOOP can be demanding, particularly at higher settings or resolutions, due to its detailed environments and dynamic AI.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance.
  • Laptop Consideration: C P U Power Limits: A decent CPU is needed for AI pathfinding and managing the dynamic loop events.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Supports AMD FSR 1.0 & 2.0. NVIDIA DLSS support is not native but might be achievable via mods or driver-level settings for some users.
  • Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality, Model Detail, Ambient Occlusion (HBAO+), View Distance, Anti-Aliasing, and Post-Processing effects heavily impact performance.
  • Game Name: DEATHLOOP
build Optimization Details
  • Upscaling Tech: The game launched with full support for NVIDIA DLSS 3 (Super Resolution and Frame Generation), enabling significant performance boosts on compatible hardware.
  • Key Settings Impact: Shadows, Post-Processing, Textures, and Visual FX quality settings have the most significant impact on performance. Ray Tracing options, if enabled, are the most demanding.
  • Upscaling Tech: Supports AMD FSR 1.0 & 2.0. NVIDIA DLSS support is not native but might be achievable via mods or driver-level settings for some users.
  • Key Settings Impact: Texture Quality, Shadow Quality, Model Detail, Ambient Occlusion (HBAO+), View Distance, Anti-Aliasing, and Post-Processing effects heavily impact performance.
laptop Laptop Considerations
  • G P U T G P Impact: Total Graphics Power (TGP) is crucial for laptop GPU performance. Higher TGP variants of the same GPU model will perform better. Check manufacturer specs.
  • Advanced Cooling Thermals: Effective cooling is essential to prevent thermal throttling and maintain consistent framerates during intense combat encounters with numerous enemies and effects.
  • C P U Performance Sustain: A strong mobile CPU that can sustain good clock speeds is important to complement the GPU, especially in this action-heavy game.
  • R A M Configuration Speed: 16GB in dual-channel configuration is recommended for smoother gameplay. RAM speed can also impact performance.
  • Display Panel G P U Pairing: Match the GPU's capability to the laptop's display resolution (1080p, 1440p) and refresh rate. Upscaling technologies can help bridge performance gaps.
  • M U X Switch N V I D I A Advanced Optimus: Laptops with a MUX switch or NVIDIA Advanced Optimus can offer improved performance by directly connecting the dedicated GPU to the display, reducing latency.
  • Driver Updates O S Optimization: Utilize the latest official GPU drivers and ensure Windows is optimized for gaming.
  • G P U T G P: Good TGP is important for consistent framerates.
  • Cooling Thermals: Robust cooling is essential for sustained performance.
  • C P U Power Limits: A decent CPU is needed for AI pathfinding and managing the dynamic loop events.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)

For Atomic Heart Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent.
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP) or RTX 2070 Mobile (8GB).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP) or RTX 2070 Mobile (8GB).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB).
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher.

For DEATHLOOP Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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