M (Mature 17+) - ESRB Descriptors: Blood and Gore,
Mature 17+
Avg. User Rating
3.8 / 5.0
4.6 / 5.0
Current Price (USD)
$20.00
$39.99
tune
Key Specs
Quick Highlights
Perspective: Third-Person
Multiplayer: Single-player Only
Setting: 9th Century Baghdad (Golden Age of Islam), Alamut
Platforms: PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Windows PC (Ubisoft Store, Epic Games Store, Steam), Amazon Luna, iOS (iPhone 15 Pro/Max, compatible iPads)
Unique Feature: Return to classic Assassin's Creed gameplay focusing on stealth, parkour, and a linear narrative; detailed recreation of 9th-century Baghdad; Basim's origin story.
Perspective: First-Person
Multiplayer: None (Single-Player Only)
Setting: Dunwall (Empire of the Isles) & Karnaca (Serkonos)
Platforms: PC (Windows), PlayStation 4, Xbox One
Unique Feature: Play as Emily or Corvo with Unique Powers, Deep Stealth & Combat Systems, Choice-Driven Narrative & Chaos System, Intricate Sandbox Level Design, 'Play Your Way' Philosophy.
sports_esports
Gameplay & Mechanics
Companions/Followers
Enkidu: Basim's loyal eagle companion. Enkidu can be used to scout the environment from above, tag enemies, identify objectives, locate collectibles, and find hidden entrances. Cannot directly attack enemies but is an invaluable tool for reconnaissance and planning.
Bonelli's Eagle
None (Persistent AI Combat Companions): Dishonored 2 is primarily a solo experience for the chosen protagonist (Emily or Corvo). While they interact with many allies who provide support from their base (The Dreadful Wale) or during specific scripted story moments, there are no persistent AI companions that follow the player and actively participate in general combat or stealth throughout missions.
Meagan Foster / Billie Lurk (Narrative & Transport): As the captain of The Dreadful Wale, Meagan Foster provides transportation between major mission locations and serves as a key ally offering intel, support, and her own perspective on events. She does not accompany the player directly into mission areas as a combatant.
Human
Anton Sokolov (Intel & Support): Once rescued, Sokolov resides on The Dreadful Wale and provides valuable information, insights into targets, and technological assistance. He does not join in active missions.
Human
Supernatural Summons (Corvo's Devouring Swarm, Emily's Doppelganger - Temporary): Some supernatural powers allow for the summoning of temporary allies. Corvo can summon a swarm of rats to attack or distract enemies. Emily can create a shadowy doppelganger of herself to fight alongside her or create a diversion. These are player-controlled abilities, not independent companions.
Rats / Shadowy Construct
Key Collectibles
Historical Sites: Interactive points scattered throughout Baghdad and its surroundings that provide detailed information about the history, culture, art, and daily life during the Islamic Golden Age.
Lost Books: Collectible texts hidden across the map. Collecting them all often leads to a reward, such as a unique outfit or weapon, and provides additional lore.
Enigmas: Map-based riddles or cryptic drawings found in the world that players must decipher to locate a hidden treasure, typically an outfit dye, a talisman, or a weapon/outfit upgrade schematic.
Gear Chests: Chests containing new weapons (swords, daggers) or outfits for Basim. These are often found in restricted areas or guarded locations and may require solving small environmental puzzles to access.
Dervis' Artifacts: Valuable artifacts that Basim can pickpocket from specific NPCs throughout Baghdad. Returning these to Dervis provides rewards like upgrade materials or skill points.
Mysterious Shards: Special collectibles found in heavily guarded chests, usually requiring a key or specific conditions to open. Used to unlock powerful Isu gear in a hidden location.
Tales of Baghdad: Short, self-contained side stories involving unique characters and situations, offering insights into the lives of Baghdad's inhabitants and often providing small rewards.
Runes: Carved pieces of whalebone infused with Void energy. Found hidden throughout all levels, often requiring powers or clever exploration to reach. Used to unlock and upgrade supernatural powers for both Emily and Corvo.
Bonecharms (Standard, Corrupted, Black): Small trinkets made of bone or other materials that provide passive buffs or unique abilities when equipped (e.g., faster movement, quieter footsteps, chance to regain health on kills). Standard Bonecharms have positive effects. Corrupted Bonecharms offer powerful benefits but also come with a negative side effect. Black Bonecharms are rarer and typically stronger versions of standard charms. Can be crafted with the right skill.
Blueprints: Schematics found in levels, often in workshops, safes, or restricted areas. Unlocking a blueprint makes new upgrades for weapons (sword, pistol, crossbow) and gadgets (mines, grenades, rewire tools) available for purchase at Black Market shops.
Paintings (Sokolov & Delilah Paintings): Collectible works of art created by Anton Sokolov or Delilah Copperspoon. Finding all of them in a playthrough unlocks an achievement/trophy and can be displayed in the Dreadful Wale. They also provide Coin when collected.
Audiographs: Recordings that play back conversations or messages, providing lore, story details, or clues. Found in various locations.
Notes, Books, Letters & Journals: Readable documents scattered throughout the world. They provide extensive backstory on the characters, locations, history of the Isles, political situations, an d the lore surrounding the Void and The Outsider.
Outsider Shrines: Small shrines dedicated to The Outsider, often hidden. Interacting with them usually yields two Runes and sometimes a short interaction or vision related to The Outsider.
Key Themes
Assassin Origins
Coming-of-Age
Stealth
Parkour
9th Century Baghdad
Golden Age of Islam
Hidden Ones vs. Order of the Ancients
Fate
Justice
Mentorship
Internal Conflict
Middle Eastern Folklore
Revenge & Justice
Power & Corruption
Choice & Consequence
Stealth vs. Chaos
Supernatural Abilities
Intrigue & Conspiracy
Oppression & Rebellion
Family Legacy
Industrial Revolution & Decay (Karnaca)
The Outsider & The Void
colorize
Combat & Gear
Weapons Overview
Hidden Blade: Primary Assassination Tool
The iconic weapon of the Assassins, used for stealthy and instant assassinations on unaware or vulnerable targets.
Sword (One-Handed): Primary Melee Weapon
Basim's main weapon for open combat, used for attacking, parrying, and dodging. Various swords with different stats and appearances can be acquired and upgraded.
Dagger: Secondary Melee / Tool
A secondary weapon often used in conjunction with the sword or for specific combat maneuvers. Can also be used for stealth takedowns or as a utility tool.
Throwing Knives: Ranged Throwable Tool
Silent ranged weapons for eliminating enemies from a distance, creating distractions, or hitting weak points. Can be upgraded for increased capacity or damage.
Smoke Bombs: Tactical Tool
Creates a cloud of smoke to obscure vision, allowing Basim to escape combat, break line of sight, or perform stealth assassinations. Upgradable for larger radius or longer duration.
Blowdart: Ranged Tactical Tool
Used to silently apply various effects to targets, such as sleep, berserk, or poison, from a distance. Requires ammunition (darts).
Noisemaker Darts / Whistle: Distraction Tool
Used to lure guards away from their posts or investigate specific locations, creating openings for stealthy passage or takedowns.
Traps: Tactical Tool
Deployable traps that can incapacitate or damage enemies who trigger them. Useful for setting up ambushes or securing escape routes.
Folding Blade (Sword): Primary Melee
The protagonist's primary melee weapon. Used for lethal combat, parrying, and assassinations. Can be upgraded for damage and other properties.
A flintlock-style pistol for ranged combat. Can be upgraded for damage, accuracy, magazine size, and equipped with different ammo types (standard, explosive bullets). Silenced variants available for stealth.
A versatile ranged weapon. Standard bolts for lethal takedowns. Sleep Darts for non-lethal incapacitation. Incendiary Bolts for fire damage. Stinging Bolts for distraction. Can be upgraded for accuracy, reload speed, and scope.
Standard fragmentation grenades for area damage. Sticky Grenades adhere to surfaces or enemies before detonating. Upgradable for blast radius or damage.
Mines (Springrazor, Stun Mine, Howling Bolt - if considered mine-like): Deployable Trap
Springrazors are lethal traps that shred enemies. Stun Mines incapacitate enemies non-lethally with an electrical charge. Howling Bolts (crossbow ammo) can disorient groups. Mines can be upgraded for effectiveness.
Many of Corvo's and Emily's supernatural powers have direct offensive applications, serving as powerful magical 'weapons' alongside their conventional arsenal.
The Rewire Tool allows players to hack and reprogram enemy security systems (Walls of Light, Arc Pylons, Watchtowers) to turn them against foes or disable them.
Armor / Gear Sets
Hidden One Outfit (Default): Basim's initial attire as he joins the Hidden Ones. Offers a balance of protection and agility suitable for an Assassin. Can be upgraded.
Various Outfits (Unlockable/Craftable): Players can acquire multiple outfits throughout the game, each with a unique appearance and often providing specific passive perks or stat bonuses that cater to different playstyles (e.g., enhancing stealth, combat, or tool effectiveness). Outfits can typically be upgraded and some can be dyed.
Deluxe Pack Outfit (Prince of Persia inspired): A cosmetic outfit included in the Deluxe Edition, inspired by the Prince of Persia series. Offers a unique visual style.
Protagonist's Attire (Corvo's Coat & Mask, Emily's Outfit): The primary outfits worn by Corvo and Emily. While visually distinct, they do not offer direct stat-based armor values that can be swapped or upgraded in the traditional RPG sense. Protection is based on player skill, health upgrades (via Runes for Enhancements), and potentially some Bonecharm effects.
Bonecharms (Defensive Perks): While not armor pieces, many Bonecharms provide defensive benefits, such as increased health, faster mana regeneration (for powers), reduced damage from specific sources, or a chance to deflect projectiles. These are equipped in limited slots.
Character Enhancements (Via Runes): Players can spend Runes on passive Character Enhancements that improve survivability, such as increasing maximum health, mana, or improving stealth, effectively acting as character-level 'armor' upgrades.
No Traditional Armor System: Dishonored 2 does not feature a system where players loot or craft different pieces of armor (helmets, chest plates, etc.) with varying defense stats. The focus is on powers, gadgets, stealth, and combat skill rather than gear-based damage mitigation through swappable armor items.
Outfits/Customization
Hidden One Robes: Basim wears various iterations of the traditional Hidden One attire. These outfits can be upgraded to improve their perks and stats. Dyes can be applied to change the color scheme of most outfits.
Deluxe Edition Outfit (Prince of Persia Inspired): A unique cosmetic outfit included with the Deluxe Edition, themed after the Prince of Persia series. Includes matching weapon and mount skins.
Unlockable Outfits: Numerous distinct outfits can be unlocked through story progression, completing side content, finding collectibles (like Enigmas), or purchasing from merchants. Each often comes with specific passive bonuses tailored to stealth, combat, or utility.
Corvo Attano's Attire: Corvo wears his signature long, dark coat and iconic assassin mask. While the player doesn't customize individual clothing pieces for Corvo, his outfit is a distinct and recognizable part of his character design throughout the game.
Emily Kaldwin's Attire: Emily wears a more practical, royal-but-functional outfit suitable for stealth and combat, including a fitted jacket, trousers, and often a scarf or bandana covering her lower face. Like Corvo, her primary outfit is fixed for her playable role, though it might have subtle variations or appear different in flashbacks/formals.
No Direct Clothing Customization System: Dishonored 2 does not feature a system where players can collect and equip different clothing items or armor pieces to change stats or appearance beyond the default outfits of the chosen protagonist. Character progression is through powers, enhancements, bonecharms, and weapon/gadget upgrades.
public
World & Exploration
World & Level Design
Assassin's Creed Mirage features a smaller, more focused open world compared to recent entries like Valhalla or Odyssey. The primary setting is the dense and vibrant city of Baghdad, divided into four main districts: Karkh (industrial), Abbasiyah (cultural center), Harbiyah (densely populated residential), and the iconic Round City (administrative center). The game also includes the surrounding wilderness and the Hidden Ones' fortress of Alamut. The map size of Baghdad is comparable to AC Unity's Paris or AC Revelations' Constantinople (approx. 2.30 km² for the city itself, with the total explorable area being larger but not on the scale of massive RPGs).
N/A
Playable Vehicles
Horse: Mount / Land Traversal
Available for faster travel across the larger stretches of land outside the dense city center of Baghdad and for journeying to locations like Alamut.
Camel: Mount / Land Traversal
An alternative mount suitable for desert environments surrounding Baghdad, offering a thematic means of transportation.
Small Boats (Dhows/Skiffs): Water Traversal
Used for navigating the rivers and canals within and around Baghdad, providing alternative routes for infiltration or travel.
The Dreadful Wale (Player Hub / Boat): Watercraft / Mobile Base
A stolen ship captained by Meagan Foster (Billie Lurk). It serves as the player's mobile hub between missions in Karnaca. Onboard, players can interact with allies like Sokolov and Meagan, review mission briefings, and display collected paintings. It is used for travel between major coastal districts of Karnaca but is not directly piloted by the player in an open sea.
Carriages (Environmental / Scripted): Horse-Drawn Land Vehicle
Carriages are present in some city environments like Dunwall and Karnaca, primarily as environmental elements or part of scripted sequences. The player does not freely drive or control them for general traversal.
Skiffs / Small Boats (Environmental / Scripted): Minor Watercraft
Small boats or skiffs might be used for very short, scripted traversal sequences within a level or found as environmental details in Karnaca's docks, but are not general-purpose player-controlled vehicles.
Corvo's Blink (short-range teleportation) and Emily's Far Reach (tendril-like grapple for pulling or moving) are their primary means of advanced traversal, allowing them to quickly navigate vertical spaces, cross gaps, and access hidden areas. These powers effectively replace the need for many conventional vehicles within the dense, multi-layered levels.
book
Story & Characters
Main Characters
Basim Ibn Ishaq: Protagonist / Hidden One
A former street thief from Anbar who is recruited into the Hidden Ones in Baghdad. Players follow his journey as he trains to become a Master Assassin, grapples with his past, nightmarish visions, and uncovers conspiracies within the city. He is the player character.
Roshan bint-La'Ahad: Mentor / Master Assassin
A senior member and Master Assassin of the Hidden Ones, originally from Persia. She serves as Basim's stern and wise mentor, guiding his training and operations in Baghdad. Voiced by Shohreh Aghdashloo.
Nehal: Childhood Friend / Confidante
Basim's close childhood friend from Anbar. She is independent, distrustful of the Hidden Ones, and encourages Basim to investigate the mysteries of his visions and the artifacts sought by the Order. Plays a crucial role in Basim's personal story and his connection to the Isu Loki.
Ali ibn Muhammad: Leader of the Zanj Rebellion / Ally
A historical figure and the charismatic leader of the Zanj Rebellion against the Abbasid Caliphate. Basim and the Hidden Ones interact with him and his cause.
Order of the Ancients Members: Antagonists / Templar Precursors
The primary antagonistic faction, the precursors to the Templar Order. They have infiltrated the highest levels of power in Baghdad and seek ancient Isu artifacts to further their goals of control. Basim is tasked with identifying and eliminating key members.
Fuladh: Hidden One / Bureau Leader
A fellow Hidden One and leader of one of the Assassin Bureaus in Baghdad. Works alongside Basim and Roshan.
Enkidu: Eagle Companion
Basim's Bonelli's eagle companion. Used for scouting the environment, marking enemies and points of interest from above. Cannot directly attack enemies but is essential for reconnaissance.
Corvo Attano: Protagonist / Royal Protector & Spymaster
One of the two playable characters. The protagonist of the first Dishonored. Now older, he seeks to restore his daughter Emily to the throne after she is usurped. Wields his signature supernatural powers (Blink, Bend Time, Devouring Swarm, etc.) gifted by The Outsider.
Emily Kaldwin: Protagonist / Empress of the Isles
One of the two playable characters. Daughter of Corvo Attano and the late Empress Jessamine Kaldwin. After being dethroned by Delilah, she embarks on a quest to reclaim her empire, developing her own unique set of supernatural powers (Far Reach, Domino, Mesmerize, etc.) from The Outsider.
Delilah Copperspoon (Claimant to the Throne): Main Antagonist / Powerful Witch
The primary antagonist. A powerful witch with a deep connection to the Void and a claim to the throne of the Empire, asserting she is Jessamine Kaldwin's half-sister. She leads a coven of witches and orchestrated the coup against Emily.
The Outsider: Enigmatic Void Entity / Power Granter
A mysterious, god-like being from the Void who observes and occasionally intervenes in human affairs by granting supernatural powers to individuals he finds 'interesting,' like Corvo and Emily. His motives are ambiguous.
Meagan Foster / Billie Lurk: Ally / Captain of the Dreadful Wale
The captain of the ship 'The Dreadful Wale,' which serves as the player's mobile base. She aids the protagonist in their journey to Karnaca. She has a mysterious past and her own connections to characters from the Dishonored universe (revealed to be Billie Lurk from DLCs of the first game).
Anton Sokolov: Ally / Natural Philosopher & Inventor
A brilliant inventor and artist from the first game, now elderly. He is captured by Kirin Jindosh and becomes a key ally once rescued, providing insights and technological assistance.
Kirin Jindosh: Antagonist / Grand Inventor to the Duke
A sociopathic genius inventor responsible for creating the deadly Clockwork Soldiers. He resides in the intricate Clockwork Mansion and is a key ally of Duke Abele and Delilah.
Duke Luca Abele of Serkonos: Antagonist / Corrupt Ruler
The tyrannical and decadent Duke of Serkonos, ruling from Karnaca's Grand Palace. He is a key supporter of Delilah's coup.
Breanna Ashworth (Curator of the Royal Conservatory): Antagonist / Witch Coven Leader
The head of Delilah's coven of witches, based in Karnaca's Royal Conservatory. She draws power from occult artifacts and is a formidable supernatural threat.
Aramis Stilton (Former Mine Baron): Key NPC / Figure in a Time Anomaly
A former mine owner whose mind was shattered by witnessing The Outsider during a séance. His dilapidated manor exists in two timelines (past and present), which the player navigates using a special timepiece.
Paolo (Leader of the Howlers) & Vice Overseer Byrne (Leader of the Overseers in Karnaca): Faction Leaders / Optional Targets
Leaders of two rival factions in Karnaca's Dust District. The player can choose to ally with one, eliminate both, or find alternative solutions to their conflict.
A brilliant but tortured alchemist at the Addermire Institute who, under duress or manipulation, becomes the serial killer known as the Crown Killer. The player can choose to cure her or kill her.
Example Missions
Main Story Quests (Basim's Journey)
A series of narrative-driven missions following Basim's transformation from a street thief to a Master Assassin within the Hidden Ones. This involves training in Alamut, undertaking contracts in Baghdad, investigating the Order of the Ancients, and uncovering secrets about his past and visions.
Assassination Contracts (Bureau Investigations)
Identifying and eliminating key members of the Order of the Ancients who have infiltrated Baghdad. These often feature 'black box' mission design, allowing players multiple ways to gather clues, plan their approach, and execute their targets using stealth, tools, and environmental opportunities.
Tales of Baghdad
Short, optional side missions found throughout the city that tell self-contained stories about the citizens of Baghdad, offering insights into their lives and the culture of the era. Completing them often yields minor rewards.
Lost Books Collection
Finding a series of lost books scattered across Baghdad for Al-Jahiz, which rewards the player with skill points and potentially unique gear upon completion of the set.
Dervis' Artifacts Retrieval
Pickpocketing valuable artifacts from specific NPCs for Dervis, a merchant, in exchange for upgrade materials, resources, or skill points.
Main Missions (Dunwall & Karnaca Chapters)
A series of story-driven missions that take the player from the coup in Dunwall to various districts of Karnaca as they hunt down Delilah's allies and seek a way to defeat her and reclaim the throne. Each mission is set in a large, sandbox-style level with a primary target and multiple objectives (e.g., 'A Long Day in Dunwall', 'Edge of the World', 'The Good Doctor', 'The Clockwork Mansion', 'The Royal Conservatory', 'Dust District', 'A Crack in the Slab', 'The Grand Palace', 'Death to the Empress').
Target Elimination (Lethal or Non-Lethal)
Each main mission typically focuses on eliminating a key target allied with Delilah. Players can choose to kill the target directly or discover and execute a more complex, non-lethal method to neutralize them (e.g., stripping their powers, exposing their crimes, trapping them in their own machinations).
Side Objectives & Exploration
Within each mission level, there are numerous optional objectives, hidden areas, safes to crack, civilian requests, and lore items (audiographs, notes, books) to discover. Completing these can provide extra coin, Runes, Bonecharms, Blueprints, or a deeper understanding of the world and characters.
Black Market Shop Visits
Locate Black Market shops hidden within mission levels to purchase ammunition, health/mana elixirs, grenades, mines, weapon/gadget upgrades (using collected Blueprints and coin), and sometimes unique items or information.
Collecting Runes & Bonecharms
Seek out and collect Runes (to unlock/upgrade powers) and Bonecharms (for passive buffs) using The Heart (Corvo) or Void Gaze (Emily) to sense their location. These are often hidden in well-guarded or hard-to-reach places.
New Game Plus
After completing the game, players can start a New Game Plus playthrough, retaining all previously unlocked powers, Runes, and Bonecharm traits. A key feature of NG+ is the ability to select powers from both Emily's and Corvo's skill trees, regardless of the chosen character.
people
Multiplayer
Multiplayer Details
Assassin's Creed Mirage is a strictly single-player experience. It does not feature any multiplayer or co-operative modes, aligning with its focus on a narrative-driven, classic Assassin's Creed adventure.
Dishonored 2 is a purely single-player experience. There are no multiplayer modes.
extension
Editions & DLC
Available Editions
Available editions include: Standard Edition (base game), Deluxe Edition (includes Deluxe Pack with a Prince of Persia-inspired outfit, eagle and mount skins, weapons, and access to digital artbook & soundtrack via a dedicated website), and a Collector's Case (physical edition including the Deluxe Edition content, a Basim figurine, Steelbook case, map of Baghdad, a replica of Basim's brooch, mini-artbook, and selected soundtrack CD).
Available in Standard Edition and a Collector's Edition. The Collector's Edition included a replica of Corvo Attano's mask and stand, Emily Kaldwin's ring replica, a propaganda poster, a SteelBook case, and the 'Imperial Assassin's Pack' digital items (bonecharms, lore book, in-game currency). Pre-orders often included Dishonored: Definitive Edition.
Post-Launch Content / DLC
Ubisoft has stated that Mirage was designed as a standalone experience with no plans for major story DLC. However, the game received post-launch updates including a New Game Plus mode and a permadeath (Full Synchronization Challenge) mode, as well as various cosmetic packs.
A standalone expansion/sequel, 'Dishonored: Death of the Outsider' (starring Billie Lurk), was released in 2017. For Dishonored 2 itself, a significant free update added a New Game Plus mode (allowing players to access both Emily's and Corvo's powers in a single playthrough) and custom difficulty settings.
help_outline
FAQ
Frequently Asked Questions
Q: When was Assassin's Creed Mirage released? A: Assassin's Creed Mirage was released on October 5, 2023.
Q: What is the setting of Assassin's Creed Mirage? A: The game is set in 9th-century Baghdad during the Golden Age of Islam, with players also visiting the Hidden Ones' fortress of Alamut.
Q: Who is the main character in Assassin's Creed Mirage? A: The protagonist is Basim Ibn Ishaq, a character first introduced in Assassin's Creed Valhalla. Mirage explores his origin story and transformation from a street thief into a Master Assassin.
Q: How does the gameplay of Mirage compare to recent Assassin's Creed titles? A: Mirage is a deliberate return to the series' roots, emphasizing stealth, parkour, and a more focused, linear narrative. It scales back the large open-world RPG elements found in games like Odyssey and Valhalla for a more classic Assassin's Creed experience.
Q: Is Assassin's Creed Mirage an open-world game? A: Yes, it features an open-world depiction of 9th-century Baghdad and its surrounding areas, including Alamut. However, the map is smaller and more densely packed compared to the vast worlds of recent AC RPGs, designed to facilitate classic parkour and stealth gameplay.
Q: Does Assassin's Creed Mirage have multiplayer or co-op? A: No, Assassin's Creed Mirage is a strictly single-player game with no multiplayer or co-operative modes.
Q: Are there any DLCs or post-launch story content for Mirage? A: Ubisoft has stated that there are no plans for major story DLC for Assassin's Creed Mirage. Post-launch updates have included features like New Game Plus and a permadeath mode.
Q: Can I play as both Emily and Corvo in one playthrough of Dishonored 2? A: In the initial playthrough, you choose to play as either Emily Kaldwin or Corvo Attano for the entire campaign. However, after completing the game once, a New Game Plus mode is unlocked which allows you to start a new game with access to all powers from both Emily and Corvo, regardless of which character you choose to play as.
Q: What is the Chaos system in Dishonored 2? A: The Chaos system tracks the player's actions throughout the game, primarily how many people they kill. A Low Chaos playthrough (minimal kills, non-lethal takedowns) results in a more optimistic world state, fewer hostile enemies like Bloodflies, and a more hopeful ending. A High Chaos playthrough (many kills) leads to a darker world, more Bloodflies and guards, more pessimistic dialogue, and a bleaker ending. Specific character fates can also be affected.
Q: Are there non-lethal options for all main targets? A: Yes, a core design philosophy of Dishonored 2 is player choice. Every main assassination target in the game has a non-lethal elimination method, often more complex or requiring more investigation to discover and execute than a straightforward lethal approach. Choosing non-lethal methods contributes to Low Chaos.
Q: What is Karnaca? A: Karnaca is the primary setting for most of Dishonored 2. It's a coastal city in Serkonos, known as the 'Jewel of the South.' It has a distinct visual style inspired by southern European and Mediterranean cities, characterized by its sunny climate (though often plagued by dust storms due to silver mining), wind turbines, grand architecture, and significant problems with Bloodfly infestations and political corruption under Duke Abele.
Q: Can I play Dishonored 2 without using any supernatural powers? A: Yes, at the beginning of the game, when The Outsider offers powers, the player can choose to refuse them. This enables a 'No Powers' playthrough, which is a significantly more challenging experience relying purely on stealth, gadgets, combat skills, and environmental awareness. There is an achievement/trophy for completing the game this way.
Q: What is the 'Void Engine'? A: The Void Engine is Arkane Studios' proprietary game engine used for Dishonored 2 and Dishonored: Death of the Outsider. It is a heavily modified version of id Software's id Tech 5 engine, tailored to support Arkane's signature immersive sim gameplay, detailed environments, and distinct art style.
build
Technical Details
Graphics & Visual Fidelity
Utilizes an updated version of the Ubisoft Anvil engine to render a detailed and vibrant depiction of 9th-century Baghdad. Focuses on environmental density, historical accuracy in architecture, and character animations that support the fluid parkour and stealth gameplay. Supports modern graphical features on PC and current-gen consoles.
Developed on Arkane's Void Engine (a modified id Tech 5), Dishonored 2 features a distinct 'painterly' art style with stylized character models and richly detailed environments. Karnaca's design is inspired by southern European coastal cities, showcasing vibrant colors mixed with industrial decay and dust storms. The game is known for its intricate level architecture and environmental storytelling.
Audio & Soundtrack
The original score, composed by Brendan Angelides (with a track by Layth Sidiq), blends traditional Middle Eastern instrumentation with orchestral themes to create an authentic atmosphere for 9th-century Baghdad. Voice acting is available in multiple languages, including full Arabic localization for enhanced immersion.
Original score composed by Daniel Licht, featuring atmospheric and often melancholic orchestral pieces that reflect the game's dark, industrial, and supernatural themes. Sound design is crucial for stealth gameplay, with distinct audio cues for enemy patrols, awareness levels, traps, and power usage. Voice acting from a notable cast (e.g., Rosario Dawson, Sam Rockwell, Vincent D'Onofrio, Pedro Pascal) brings characters to life.
User Interface (UI/UX)
Features a HUD that is reminiscent of older AC titles, with a focus on clarity for stealth and parkour. Includes a compass, notoriety indicator, health/tool indicators, and contextual prompts. The world map is detailed for Baghdad and its surroundings. Photo mode is available.
Features a first-person HUD displaying health (red) and mana (blue) bars, equipped powers/gadgets, and contextual prompts. A radial menu is used for selecting powers and weapons. The Heart (Corvo) or Void Gaze (Emily - conceptual equivalent for finding Runes/Bonecharms) helps locate collectibles. Journal tracks quests, lore, and targets. Chaos level is subtly indicated by world state and ending outcomes rather than a persistent UI element.
Accessibility Options
Includes a range of accessibility options such as customizable controls (including keyboard and mouse), subtitle customization (size, background, speaker names), closed captions, adjustable HUD elements, aim assist, menu narration, and options to modify gameplay elements like guaranteed pickpocketing.
Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist strength, options to adjust UI element size, colorblind modes, and various gameplay toggles for difficulty and visual comfort (e.g., reducing head bob).
1080p (Full HD) - Recommended (Target: 1080p, 60 FPS, High Preset)(High Preset. Upscaling (DLSS/FSR/XeSS 'Quality' or 'Balanced') can help maintain stable 60 FPS.)
CPU: Recommended desktop CPU.
CPU (Laptop): Recommended laptop CPU for a smooth 1080p/60FPS experience at high settings.
GPU: Recommended desktop GPU for 1080p High.
GPU (Laptop): Targets ~60 FPS at 1080p High. **Ensure adequate TGP for NVIDIA cards (e.g., RTX 3060 Laptop 80W+).** 6GB VRAM is a good target for this tier on laptops, 8GB ideal. Upscaling aids significantly.
RAM: 16GB RAM in dual-channel strongly recommended.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1660 Ti (6GB) or AMD Radeon RX 5600 XT (6GB) or Intel Arc A750 (8GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or newer performance mobile CPUs.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP), NVIDIA GeForce RTX 3050 Ti Laptop (4GB/6GB, High TGP - 6GB preferred), NVIDIA GeForce RTX 3060 Laptop (6GB, Medium to High TGP), RTX 4050 Laptop (6GB); OR AMD Radeon RX 6600M (8GB).
layersRAM: 16 GB
saveStorage (Tier): 40 GB available space (SSD Mandatory)
laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
CPU: Minimum desktop CPU.
CPU (Laptop): Estimated laptop CPU to achieve baseline performance. Performance varies.
GPU: Minimum desktop GPU.
GPU (Laptop): Targets ~30 FPS at 1080p Low. **4GB VRAM is the absolute minimum for laptops and may require texture compromises.** Upscaling (DLSS/FSR/XeSS 'Performance') is highly recommended. TGP and cooling are critical.
RAM: Minimum RAM, dual-channel configuration essential.
memoryCPU: Intel Core i7-4790K (Intel Core i5-8400 for Intel Arc with ReBAR on) or AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB) or Intel Arc A380 (6GB)
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H or newer equivalent mobile CPUs.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
layersRAM: 8 GB
saveStorage (Tier): 40 GB available space (SSD Mandatory)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series better.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 3-4GB VRAM preferable even at low.
RAM: Minimum RAM requirement.
Storage: HDD absolute minimum, SSD highly recommended.
—
memoryCPU: Intel Core i5-2400 or AMD FX-8320
developer_boardGPU: NVIDIA GeForce GTX 660 (2GB) or AMD Radeon HD 7970 (3GB)
laptop_windowsGPU (L): NVIDIA GeForce GTX 960M (2GB) / GTX 1050 Mobile (2GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 2080 Mobile (8GB) / RTX 3070 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4060 Mobile (High TGP) would provide excellent performance.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
1440p (QHD/2K) - Enthusiast (Target: 1440p (2K), 60 FPS, High Preset)(High Preset, Upscaling (DLSS/FSR/XeSS 'Quality' or 'Balanced') recommended.)
CPU: Desktop CPU for 1440p High.
CPU (Laptop): High-performance laptop CPU necessary for 1440p gaming to avoid bottlenecks.
GPU: Desktop GPU for 1440p High.
GPU (Laptop): Targets ~60 FPS at 1440p High. **Max TGP versions and excellent cooling are essential.** 8GB VRAM is minimum, 10GB+ ideal for 1440p. Upscaling (DLSS/FSR/XeSS 'Balanced' or 'Performance') will be very beneficial.
RAM: 16GB RAM dual-channel.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 2080 SUPER (8GB) or AMD Radeon RX 6800 (16GB) or Intel Arc A770 (16GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or newer high-performance mobile CPUs.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP), NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP), NVIDIA GeForce RTX 4070 Laptop (8GB, High TGP); OR AMD Radeon RX 6700M (10GB), RX 6800M (12GB).
layersRAM: 16 GB
saveStorage (Tier): 40 GB available space (SSD Mandatory)
—
2160p (UHD/4K) - Ultra (Target: 2160p (4K), 60 FPS, Ultra High Preset)(Ultra High Preset, Upscaling (DLSS/FSR/XeSS 'Performance' or 'Ultra Performance') essential.)
CPU: High-end desktop CPU for 4K (though more powerful CPUs like i7/Ryzen 7 of later gens would be better).
CPU (Laptop): Flagship laptop CPUs required to support 4K gaming attempts.
GPU: High-end desktop GPU for 4K.
GPU (Laptop): Only the absolute top-tier laptop GPUs with maximum TGP and exceptional cooling can attempt 4K. **Expect to use DLSS/FSR in 'Ultra Performance' mode.** Native 4K at Ultra settings and 60 FPS is extremely demanding for any system, especially laptops.
RAM: 32GB RAM is strongly recommended for 4K gaming.
memoryCPU: Intel Core i5-11600K or AMD Ryzen 5 5600X
laptop_macCPU (L): Intel Core i9-10980HK / AMD Ryzen 9 5900HS or better. **Modern flagship Intel/AMD HX series (e.g., 13900HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
save Overall Storage
Spec: 40 GB available space (SSD Mandatory) Note: An SSD is required for installation and optimal performance, ensuring fast load times and smooth asset streaming in the detailed city of Baghdad. Type: SSD
Spec: 60 GB available space (SSD Recommended). Note: An SSD is highly recommended for faster loading times between large levels. Type: SSD
desktop_windows Operating System
Spec: Windows 10 / Windows 11 (64-bit versions only) Explanation: A 64-bit version of Windows 10 or Windows 11 is required.
Spec: Windows 7/8/10 (64-bit versions) Explanation: 64-bit Windows 7 or newer is required. Windows 10/11 64-bit recommended for best performance.
gamepad DirectX Version
N/A
Spec: DirectX 11 Explanation: DirectX 11 API is required.
info_outline Other Game Notes
Official PC system requirements for 'Assassin's Creed Mirage'. An SSD is mandatory for all configurations. Performance will vary based on specific hardware, drivers, and in-game settings. Upscaling technologies (DLSS, FSR, XeSS) are supported.
Laptop Performance Note: Assassin's Creed Mirage, while less demanding than recent large-scale AC titles, still benefits from a capable gaming laptop for optimal experience. Laptop GPUs generally perform differently than their desktop counterparts due to TGP and thermal limitations. **Ensure your laptop meets or exceeds these estimated specs, especially regarding GPU TGP and cooling capacity.** Check specific laptop model reviews.
Laptop Consideration: G P U T G P Impact: Total Graphics Power (TGP) for laptop GPUs is critical. Higher TGP variants generally offer better performance for the same GPU model.
Laptop Consideration: Advanced Cooling Thermals: Efficient cooling is necessary for sustained performance during gameplay to avoid thermal throttling.
Laptop Consideration: C P U Performance Sustain: A modern mobile CPU that maintains good clock speeds under load is important, especially for a game with dense city environments and many NPCs.
Laptop Consideration: R A M Configuration Speed: 8GB is the minimum, but 16GB in dual-channel configuration is strongly recommended for smoother gameplay and reduced stuttering.
Laptop Consideration: Display Panel G P U Pairing: Consider your laptop's display resolution (1080p is common) and refresh rate. The GPU should comfortably drive frames at or near the panel's refresh rate for the best experience.
Laptop Consideration: M U X Switch N V I D I A Advanced Optimus: Laptops with a MUX switch or NVIDIA Advanced Optimus can improve performance by directly connecting the dedicated GPU to the display.
Laptop Consideration: Driver Updates O S Optimization: Always use the latest official GPU drivers. Ensure Windows is updated and configured for gaming performance.
Optimization Detail: Upscaling Tech: Supports Intel XeSS, NVIDIA DLSS, and AMD FSR. Utilizing these is recommended to boost performance, especially at higher resolutions or settings.
Optimization Detail: Key Settings Impact: Resolution, Texture Quality, Shadows, Clutter, World Detail, and Anti-Aliasing are key settings affecting performance.
Game Name: Assassin Creed Mirage
Official PC system requirements from Arkane Studios/Bethesda. Performance can vary depending on specific hardware, settings, areas in-game (especially detailed city districts), and background applications. An SSD is recommended for optimal loading times.
Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and good cooling. **Dishonored 2 can be demanding, particularly at higher settings or resolutions, due to its detailed environments and complex AI.**
Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance.
Laptop Consideration: C P U Power Limits: A decent CPU is needed for AI pathfinding and complex level interactions.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
Optimization Detail: Upscaling Tech: NVIDIA Ansel support for screenshots. No native widespread upscaling tech like DLSS/FSR in original release, but this could vary with patches or PC driver features.
Upscaling Tech: Supports Intel XeSS, NVIDIA DLSS, and AMD FSR. Utilizing these is recommended to boost performance, especially at higher resolutions or settings.
Key Settings Impact: Resolution, Texture Quality, Shadows, Clutter, World Detail, and Anti-Aliasing are key settings affecting performance.
Upscaling Tech: NVIDIA Ansel support for screenshots. No native widespread upscaling tech like DLSS/FSR in original release, but this could vary with patches or PC driver features.
Key Settings Impact: Texture Quality, View Distance, Shadow Quality, Anti-Aliasing, Decal Quality, Water Quality, and Post-Processing effects heavily impact performance.
laptop Laptop Considerations
G P U T G P Impact: Total Graphics Power (TGP) for laptop GPUs is critical. Higher TGP variants generally offer better performance for the same GPU model.
Advanced Cooling Thermals: Efficient cooling is necessary for sustained performance during gameplay to avoid thermal throttling.
C P U Performance Sustain: A modern mobile CPU that maintains good clock speeds under load is important, especially for a game with dense city environments and many NPCs.
R A M Configuration Speed: 8GB is the minimum, but 16GB in dual-channel configuration is strongly recommended for smoother gameplay and reduced stuttering.
Display Panel G P U Pairing: Consider your laptop's display resolution (1080p is common) and refresh rate. The GPU should comfortably drive frames at or near the panel's refresh rate for the best experience.
M U X Switch N V I D I A Advanced Optimus: Laptops with a MUX switch or NVIDIA Advanced Optimus can improve performance by directly connecting the dedicated GPU to the display.
Driver Updates O S Optimization: Always use the latest official GPU drivers. Ensure Windows is updated and configured for gaming performance.
G P U T G P: Good TGP is important for consistent framerates.
Cooling Thermals: Robust cooling is essential for sustained performance.
C P U Power Limits: A decent CPU is needed for AI pathfinding and complex level interactions.
R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
memoryIntel Core i7-12700H
developer_boardNVIDIA GeForce RTX 3070
layers32GB DDR4-3200MHz
track_changesTarget GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
track_changesTarget GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
track_changesTarget GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
memoryIntel Core i7-12700H
developer_boardNVIDIA GeForce RTX 3070
layers32GB DDR4-3200MHz
track_changesTarget GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
track_changesTarget GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
track_changesTarget GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
memoryIntel Core i9-12900H
developer_boardNVIDIA GeForce RTX 3070 Ti
layers16GB DDR5-4800MHz
track_changesTarget GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
track_changesTarget GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
track_changesTarget GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
track_changesTarget GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
track_changesTarget GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
memoryAMD Ryzen 9 5900HS
developer_boardNVIDIA GeForce RTX 3080
layers16GB DDR4-3200MHz
track_changesTarget GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
track_changesTarget GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.