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Arizona Sunshine Remake vs Far Cry 5

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info General Information
Release Date
Oct 1, 2024 Mar 27, 2018
Developer
Vertigo Games Ubisoft Montreal, Ubisoft Toronto, Ubisoft Kyiv, Ubisoft Shanghai, Ubisoft Reflections
Publisher
Vertigo Games (Embracer Group) Ubisoft
Genre(s)
VR Survival Shooter / Action Action-Adventure, Open World, First-Person Shooter
Engine
Unity Engine Dunia Engine (Modified CryEngine)
stars Ratings & Price
Content Rating
Mature 17+ (M) Mature 17+
Avg. User Rating
4.4 / 5.0 4.0 / 5.0
Current Price (USD)
$39.99 $59.99
tune Key Specs
Quick Highlights
N/A
  • Perspective: First-Person
  • Multiplayer: Cooperative (2 player online for campaign), Far Cry Arcade (Solo, Co-op, PvP)
  • Setting: Hope County, Montana, USA (Fictional)
  • Platforms: PC, PlayStation 4, Xbox One, Google Stadia
sports_esports Gameplay & Mechanics
Companions/Followers
  • Buddy: Can aggressively pin down zombies, retrieve out-of-reach items, and carry two extra firearms.
    German Shepherd
  • Guns for Hire (Humans): Each specialist has unique skills: Nick Rye (plane/bombing runs), Grace Armstrong (sniper support), Jess Black (stealth/bow), Hurk Drubman Jr. (RPG), Adelaide Drubman (helicopter gunner/transport), Sharky Boshaw (flamethrower/explosives).
    Human
  • Fangs for Hire (Animals): Boomer (dog) tags enemies and fetches items. Peaches (cougar) is a stealthy attacker. Cheeseburger (bear) is a tank that draws enemy fire.
    Various Animals (Dog, Cougar, Bear)
Key Collectibles
  • Burgers: Scavenged throughout desolate environments; must be physically eaten with three distinct bites to restore health.
  • Metal Scrap and Alcohol: Hidden in car trunks and abandoned buildings; used at physical workstations to craft vital throwable explosives.
  • Perk Magazines: Found throughout Hope County, often in buildings or Prepper Stashes.
  • Prepper Stashes: Hidden caches requiring environmental puzzle-solving to access. Contain money, resources, and perk magazines.
  • Vinyl Crates: Regional collectibles found in specific areas, part of a side mission.
  • Vietnam Lighters (John's Region): Found in Holland Valley.
  • Comic Books (Faith's Region): Found in Henbane River.
  • Bobbleheads (Jacob's Region - Cheeseburger): Found in Whiterock Mountains.
  • Whiskey Casks (DLC - Hours of Darkness): Found in the Hours of Darkness DLC map.
Key Themes
  • Dark comedy
  • isolationist psychological themes
  • survival horror
  • post-apocalyptic resilience
  • human connection.
  • Cults
  • Religious Extremism
  • Rural America
  • Resistance
  • Survival
  • Freedom
  • Anarchy
  • Family
colorize Combat & Gear
Weapons Overview
  • Desert Eagle: Handgun
    A massive, high-caliber sidearm boasting immense kinetic stopping power, capable of penetrating multiple targets and instantly shattering armored riot helmets.
  • Sawn-off Shotgun: Shotgun
    The definitive close-quarters dismemberment tool, balanced by a highly demanding physical reload requiring players to manually break the barrel and insert individual shells.
  • Uzi: Submachine Gun
    Provides essential rapid-fire crowd control for overwhelming swarms, though players must physically compensate for severe, sustained muzzle climb.
  • Standard Firearms: Various (Pistols, Rifles, SMGs, Shotguns, Sniper Rifles, LMGs, Bows)
    A wide array of conventional firearms. Can be customized with scopes, suppressors, extended magazines, and paint jobs.
  • Melee Weapons: Melee (Blunt, Edged, Improvised)
    Includes items like baseball bats, shovels, pipes, knives, and brass knuckles. Some can be thrown.
  • Explosives & Throwables: Gadget/Consumable
    Grenades, dynamite, Molotov cocktails, C4, proximity mines, throwing knives, and bait.
  • Special Weapons: Heavy/Unique
    Includes Flamethrowers, Rocket Launchers, Grenade Launchers, and unique quest/collectible related weapons.
Armor / Gear Sets
  • Riot Helmet: Worn by armored 'Freds', absorbs significant ballistic damage and prevents instant headshot fatalities until physically shattered by high-caliber rounds.
  • Kevlar Vest: Protects military zombie variants from center-mass body shots, forcing players to prioritize limb dismemberment or precise headshots.
  • Clothing Items: Primarily cosmetic; defensive stats are derived from Perks rather than clothing items directly. Players can customize tops, bottoms, headwear, and gloves.
  • Outfits: Pre-set cosmetic outfits that change the player's full appearance. Some unlocked through progression or special editions.
Outfits/Customization
  • Buddy's Tactical Vest: Can be equipped to the canine companion, allowing him to carry two additional heavy weapons on his flanks to expand the player's spatial inventory.
  • Tops, Bottoms, Headwear, Gloves: Player can choose from a variety of clothing items in these categories to customize their character's appearance. Unlocked through gameplay, challenges, or purchase with in-game currency.
  • Full Outfits: Complete outfits that change the player's entire look. Some are tied to specific game editions or events.
trending_up Progression & Upgrades
Skills & Progression

Progression in the Arizona Sunshine franchise eschews traditional numerical skill trees in favor of profound mechanical mastery and spatial resource management. The core mechanic is the proprietary 'GORE-geous' mutilation physics system, which allows players to procedurally dismember enemies, altering tactics by severing arms to prevent grapples or destroying kneecaps to slow advancing crowds. Combat effectiveness relies entirely on the player developing physical muscle memory for the complex, multi-step manual reload sequences required for different firearms under intense pressure. The sequel introduces a dynamic crafting economy; players must scavenge environments for distinct resources like metal scrap and alcohol. These components are combined at physical workstations to synthesize critical explosives like fragmentation grenades and Molotov cocktails. Furthermore, the inclusion of Buddy the dog introduces a tactical companion mechanic; Buddy wears a specialized vest acting as a secondary inventory, expanding the player's spatial loadout capabilities during frantic firefights.

Players earn Perk Points by completing challenges, finding Perk Magazines, and completing Prepper Stashes. These points are spent on various Perks categorized into Survivalist, Renegade, Assassin, Prepper, and Leader, enhancing abilities like health, weapon handling, stealth, crafting, and companion effectiveness.

public World & Exploration
World & Level Design

The environmental design philosophy across the franchise charts a course from expansive natural landscapes to claustrophobic urban decay. The original campaign and its Remake are structured across eight distinct linear levels: beginning in the Base and Bridge areas, moving through the deep ravines of the Canyon, plunging into the pitch-black, flashlight-dependent Caves, and escalating through vertical Traintracks and a massive Refinery. It culminates in a frantic Trailerpark and the final stand in Sunshine Village. Arizona Sunshine 2 vastly expands this architecture, ballooning the campaign to 19 distinct chapters. The sequel shifts the topographical focus toward highly varied urban and subterranean settings, forcing players to navigate dangerous sewers, abandoned shopping malls, ruined airports, and desolate train stations. The pacing is meticulously crafted, oscillating between quiet, atmospheric scavenging phases and massive 'horde chokepoints' where players are locked into arenas and must survive intense waves of the undead.

Hope County is divided into three main regions, each controlled by one of Joseph Seed's Heralds: Holland Valley (John Seed), Whiterock Mountains (Jacob Seed), and Henbane River (Faith Seed). Each region has its own distinct biome and feel.

Playable Vehicles
  • Abandoned Sedans: Environmental Object
    Scattered across the highways; players must physically open the trunks and car doors to scavenge for hidden ammunition and crafting scrap.
  • Cars, Trucks, ATVs, Motorcycles: Land Vehicle
    A wide variety of civilian and militarized ground vehicles for traversal and combat. Some can be customized and equipped with weapons.
  • Boats and Seaplanes: Water/Air Vehicle
    Used for traversing Hope County's rivers and lakes. Includes armed patrol boats and versatile seaplanes.
  • Airplanes and Helicopters: Air Vehicle
    Various types of propeller planes and helicopters, some armed, for fast travel, combat, and accessing remote areas.
  • Special Vehicles: Unique Land/Air Vehicle
    Includes customized vehicles like the 'Widowmaker' semi-truck, tractors, and unique vehicles found in DLCs.
Notable Fauna/Mounts
  • German Shepherd: Canine
    Loyal companion capable of combat assistance, item retrieval, and carrying excess weaponry via a tactical vest.
  • Corgi: Canine
    A cosmetic, lighthearted reskin of the main companion dog, altering the visual aesthetic without changing tactical functionality.
  • Grizzly Bear / Black Bear: Bear
    Hostile Wildlife / Fangs for Hire (Cheeseburger)
  • Cougar: Feline
    Hostile Wildlife / Fangs for Hire (Peaches)
  • Wolf / Alpha Wolf: Canine
    Hostile Wildlife
  • Dog: Canine
    Neutral Wildlife / Fangs for Hire (Boomer)
  • Moose / Deer / Elk / Caribou: Ungulate
    Neutral Wildlife (Hunting Resource)
  • Wolverine / Badger / Skunk: Mustelid / Mephitidae
    Hostile Wildlife
  • Eagle / Turkey Vulture / Turkey: Bird
    Hostile (Eagle) / Neutral Wildlife
  • Various Fish Species: Fish
    Neutral Wildlife (Fishing Minigame)
book Story & Characters
Main Characters
  • Unnamed Protagonist: Main Character
    A highly capable, isolated survivor who relies on an endless stream of dark humor and profanity to cope with the trauma of the apocalypse.
  • Buddy the Dog: Companion
    A rescued military working dog who provides critical tactical support in combat and serves as the protagonist's sole emotional tether.
  • The Freds: Antagonist Swarm
    The colloquial name given to the collective, ravenous hordes of infected humans relentlessly pursuing the player.
  • The Junior Deputy (Rookie): Protagonist
    A customizable (male or female) silent protagonist, new to the Hope County Sheriff's Department. Becomes central to the resistance against Eden's Gate.
  • Joseph Seed (The Father): Main Antagonist
    The charismatic and manipulative leader of the Project at Eden's Gate cult. Believes he is chosen by God to lead his flock through an impending societal collapse.
  • John Seed: Antagonist (Herald)
    Joseph's younger brother, responsible for indoctrination and conversion through forced confession and 'The Power of Yes'. Controls Holland Valley.
  • Jacob Seed: Antagonist (Herald)
    Joseph's older brother, a former US Army marksman obsessed with culling the weak. Trains the cult's soldiers and uses psychological conditioning. Controls the Whiterock Mountains.
  • Faith Seed (Rachel Jessop): Antagonist (Herald)
    Joseph's adoptive 'sister', who uses a potent hallucinogenic drug called Bliss to keep the cultists pacified and loyal. Controls the Henbane River region.
  • Sheriff Earl Whitehorse: Supporting Character
    The Sheriff of Hope County, who initiates the attempt to arrest Joseph Seed. Becomes an ally to the player.
  • Guns for Hire / Fangs for Hire: Companions
    Various specialist human NPCs (e.g., Nick Rye, Grace Armstrong, Hurk Drubman Jr.) and animal companions (e.g., Boomer, Peaches, Cheeseburger) that can be recruited to assist the player.
Example Missions
  • The Caves: Campaign Mission
    Navigate pitch-black, labyrinthine mineshafts relying entirely on a handheld flashlight, restricting you to one-handed combat.
  • Sunshine Village Extraction: Campaign Climax
    Survive massive, escalating waves of the undead in an abandoned desert town while desperately awaiting a delayed helicopter rescue.
  • Missile Silo Infiltration (Dead Man DLC): DLC Campaign
    Fight through heavily fortified, claustrophobic military corridors to manually launch a nuclear warhead in an attempt to contain the original outbreak.
  • The Warrant (Prologue)
    Attempt to arrest Joseph Seed and escape the cult's initial onslaught on Dutch's Island.
  • Regional Liberation (John, Jacob, Faith)
    Complete a series of story missions within each of the three main regions to fill the 'Resistance Meter', confront the respective Herald, and liberate the region.
  • Where It All Began (Finale)
    Confront Joseph Seed after liberating all three regions.
  • Side Missions
    Numerous optional quests given by various NPCs throughout Hope County, offering rewards and further insight into the world and its characters.
  • Prepper Stashes
    Locate and solve environmental puzzles to access hidden caches of money, perk magazines, weapons, and resources.
  • Cult Outpost Liberation
    Clear out enemy strongholds to reduce cult influence, unlock fast travel points, and gain access to new missions and shops.
  • Clutch Nixon Stunts
    Complete a series of challenging stunt courses using various vehicles (cars, ATVs, planes, wingsuit).
  • DLC Missions (Hours of Darkness, Lost on Mars, Dead Living Zombies)
    Unique story campaigns set in different scenarios: Vietnam War, Mars, and zombie movie pitches.
people Multiplayer
Multiplayer Details

Multiplayer is a cornerstone of the Arizona Sunshine experience, designed to alleviate the crushing isolation of the single-player narrative. The entire primary campaign is playable via two-player online co-op. This mode requires profound physical teamwork, as players must verbally coordinate their spatial inventories, share scavenged ammunition, and physically protect each other while performing complex manual reloads under duress. For players seeking sustained, arcade-style combat, the game offers a robust Horde Mode supporting up to four players simultaneously. In this mode, squads are dropped into static, fortified arenas and tasked with surviving endless, escalating waves of specialized undead variants. Success requires meticulous resource rationing and establishing designated choke points. With the upcoming flat-screen adaptation confirmed for 2026, the multiplayer suite is expanding to include traditional split-screen couch co-op, marking a massive evolution in how the franchise's cooperative mechanics are delivered to the consumer market.

Features two-player online cooperative mode for the main campaign. Far Cry Arcade allows players to create, share, and play solo, co-op, and PvP maps using assets from various Ubisoft titles.

extension Editions & DLC
Available Editions

As the franchise has evolved to accommodate new hardware, its release editions have diversified significantly. The standard Arizona Sunshine Remake package encompasses the fully graphically overhauled base campaign along with the integrated 'Dead Man' and 'The Damned' narrative expansions. A Deluxe Edition traditionally offers digital bonuses, including exclusive cosmetic skins for weapons and unique aesthetic options for the companion, such as the fan-favorite Corgi reskin for Buddy introduced during the Season of Chaos. Looking ahead to late 2026, massive industry leaks indicate the imminent release of a groundbreaking flat-screen, third-person adaptation slated for the PlayStation 5, Xbox Series X/S, and PC. This unprecedented edition is heavily marketed around accessibility for non-VR users, promising to translate the visceral combat, complex reloading mechanics, and companion interactions to standard controllers while introducing a highly requested local split-screen 'couch co-op' feature.

Available in Standard, Deluxe, and Gold Editions. Deluxe included cosmetic packs. Gold Edition included the Season Pass (3 DLCs: Hours of Darkness, Lost on Mars, Dead Living Zombies) and Far Cry 3 Classic Edition.

Post-Launch Content / DLC

The franchise boasts a strong legacy of supporting its titles with substantial, high-quality post-launch content. The original game featured two highly acclaimed premium narrative expansions, now natively integrated into the modern Remake. The 'Dead Man' DLC operates as a punishingly difficult prequel, casting the player as a US Army Special Forces operative tasked with fighting through claustrophobic corridors to launch a nuclear warhead to contain the initial outbreak. 'The Damned' DLC pushes the vertical limits of the engine, sending players to restore power to a massive, overrun hydroelectric dam. For Arizona Sunshine 2, Vertigo Games executed the 'Season of Chaos' roadmap throughout early 2024. This initiative provided players with free, monthly content drops, continuously expanding the Horde Mode with dynamic new arenas such as the Old Mine and the Trailer Park, alongside charming cosmetic additions like the Corgi dog companion skin.

Season Pass included three distinct DLC expansions: 'Hours of Darkness' (Vietnam War setting), 'Lost on Mars' (sci-fi adventure on Mars), and 'Dead Living Zombies' (B-movie zombie scenarios). Far Cry Arcade received ongoing support with new assets. Live Events offered unique challenges and rewards.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Arizona Sunshine strictly a Virtual Reality (VR) game?
    A: Historically, yes. The franchise was built natively for VR headsets like Meta Quest, PSVR2, and PCVR. However, massive industry leaks in 2026 confirmed that a third-person, flat-screen adaptation is in development for the PS5, Xbox Series X/S, Switch 2, and PC.
  • Q: How does the inventory system work without traditional menus?
    A: The game utilizes a highly immersive spatial inventory system. You can store two sidearms on holsters located on your virtual hips, one heavy weapon over your shoulder, and consumables like burgers and grenades in specialized 'pockets' on the back of your virtual wrists.
  • Q: What happens if I get motion sickness easily in VR?
    A: Vertigo Games included a robust suite of comfort settings. You can switch from continuous movement to teleportation (which stops motion sickness instantly), enable vignette tunneling to darken your peripheral vision while moving, and use snap-turning instead of smooth rotation.
  • Q: Can I play the campaign cooperatively with friends?
    A: Absolutely. The entire main campaign supports two-player online cooperative play. The game also features full cross-platform support, meaning a player on a Meta Quest headset can seamlessly play with a friend using a PCVR setup on Steam or a PlayStation VR2.
  • Q: Who is Buddy and can he die during combat?
    A: Buddy is your loyal German Shepherd companion introduced in the sequel. He helps by attacking zombies and carrying extra weapons for you. Crucially, the developers disabled friendly fire for Buddy, so you do not have to worry about accidentally hurting him during chaotic firefights.
  • Q: Is Far Cry 5 open world?
    A: Yes, Far Cry 5 is set in the open world of Hope County, Montana, which players can freely explore.
  • Q: Can I customize my character in Far Cry 5?
    A: Yes, players can choose their character's gender and customize their appearance with various clothing items.
  • Q: Is there multiplayer in Far Cry 5?
    A: Yes, Far Cry 5 supports two-player online cooperative play for the entire main campaign. It also features Far Cry Arcade, where players can create, share, and play solo, co-op, and PvP maps.
  • Q: Does Far Cry 5 have ray tracing?
    A: No, Far Cry 5 does not support ray tracing.
  • Q: Are there animal companions in Far Cry 5?
    A: Yes, players can recruit 'Fangs for Hire,' which are animal companions like Boomer the dog, Peaches the cougar, and Cheeseburger the bear, each with unique abilities.
  • Q: Does Far Cry 5's story connect to other Far Cry games?
    A: Far Cry 5's main story is largely standalone. However, it exists within the Far Cry universe, with some recurring characters (like Hurk Drubman Jr.) and thematic elements. Its ending directly leads into Far Cry New Dawn.
  • Q: Can I liberate the entire map in co-op?
    A: Yes, the full main campaign, including liberating outposts and completing missions, can be played in two-player online co-op. Story progression is saved for the host, but the guest player keeps their character progression, items, and currency.
build Technical Details
Graphics & Visual Fidelity

Built on the robust foundation of the Unity Engine, the Arizona Sunshine franchise has continuously pushed the graphical boundaries of virtual reality. The modern Remake and sequel mandate massive processing power to render volumetric lighting, high-fidelity 4K textures, and the procedurally generated gore of the mutilation physics engine. Vertigo Games heavily leverages proprietary hardware features to maximize visual performance; on the PlayStation VR2, the game natively utilizes eye-tracking technology to execute foveated rendering. This advanced technique concentrates maximum graphical fidelity precisely at the center of the player's vision while dynamically lowering the resolution in the peripheral vision to conserve critical GPU cycles. Aesthetically, the game is renowned for subverting the traditional grim, dark tropes of the zombie genre, forcing players to confront the grotesque, hyper-detailed body horror of the undead under the unforgiving, bright sunlight of the American Southwest.

Utilizes the Dunia Engine to render the scenic and diverse environments of Montana, from forests and mountains to farmlands and rivers. Features dynamic weather and a day-night cycle. Optional HD Texture Pack for PC.

Audio & Soundtrack

The auditory landscape of the franchise, originally composed by Jonathan van den Wijngaarden, is critical for establishing spatial awareness and tone in VR. The sound design masterfully juxtaposes the desolate, quiet ambient dread of the abandoned desert with intense, high-tempo combat tracks that dynamically trigger during horde encounters. The groans and shuffling footsteps of the 'Freds' serve as essential 3D audio cues, allowing players to instinctively locate threats outside their field of vision. The most defining auditory feature, however, is the voice acting of Sky Soleil as the unnamed protagonist. His incessant, profanity-laced monologue of wisecracks and dad jokes serves dual purposes: mechanically, it acts as an organic, immersive guidance system highlighting puzzle solutions without relying on glowing UI markers; psychologically, it exposes a deeply traumatized individual using humor as a desperate coping mechanism against profound, apocalyptic isolation.

Original score composed by Dan Romer, featuring a mix of Americana, gospel, and licensed tracks. The cult's music, including original hymns, plays a significant role in the game's atmosphere.

User Interface (UI/UX)

Traditional flat-screen menus are notoriously immersion-breaking in virtual reality; therefore, Arizona Sunshine relies almost entirely on an intuitive spatial inventory system anchored directly to the player's physical body. Players are strictly limited to three primary firearm slots: two holsters located on the virtual hips reserved exclusively for handguns or submachine guns, and a single, high-value slot situated over the shoulder for long-arms like shotguns or sniper rifles. Scavenged consumable items, such as health-replenishing burgers and crafted explosives, are stored in specialized 'glove pockets' located on the back of the player's virtual wrists. This extreme spatial limitation forces agonizing tactical decisions mid-combat, such as abandoning empty, high-tier rifles to grab loaded floor loot. Buddy the dog acts as a vital mobile UI extension; his tactical vest allows him to carry two additional weapons, requiring the player to physically interact with the canine to swap loadouts.

Standard first-person HUD displaying health, ammo, compass, objectives, and companion status. Menus for inventory, map, perks, and mission logs.

Accessibility Options

Mitigating visually induced motion sickness (VIMS) is paramount in VR development, and the franchise offers a sophisticated, highly granular suite of vestibular accommodation and comfort settings. Players can choose between smooth continuous locomotion for maximum immersion or node-based teleportation, which entirely circumvents motion sickness by instantly updating coordinates. During continuous movement, the engine can deploy dynamic vignetting (tunneling), which darkens the peripheral vision to prevent the brain from registering nauseating optical flow. Turning mechanics are equally customizable, offering both smooth rotation and discrete snap-turning in degree increments. Furthermore, players can decouple their movement vector from their gaze, utilizing hand-relative orientation tracking. This critical tactical feature allows a player to physically look over their shoulder and fire blindly behind them while maintaining a straight, backward retreat path, ensuring combat remains fluid regardless of physiological tolerances.

Includes customizable controls, aim assist, difficulty settings, and various subtitle options (size, background, speaker names).

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (Standard VR) (Low-Medium Preset, 90Hz)
CPU: The mandate for modern i7 architecture reflects the intense CPU overhead required for advanced enemy pathfinding and physics.
CPU (Laptop): Required to handle the multi-threaded physics calculations of the GORE-geous mutilation system.
GPU: An 8GB VRAM pool accommodates the 4K texture packs and dynamic lighting required for modern VR displays.
GPU (Laptop): Must possess at least 6GB VRAM and high wattage to render stereoscopic images without stuttering.
RAM: Increased memory overhead is vital for seamlessly loading complex level geometry and preventing micro-stutters.
memoryCPU: Intel Core i7-9700K equivalent
developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB VRAM)
laptop_macCPU (L): Intel Core i7-10750H
laptop_windowsGPU (L): NVIDIA RTX 3060 Laptop GPU (High TGP)
layersRAM: 16 GB
saveStorage (Tier): 50 GB (SSD Strictly Required)
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset)
CPU: Recommended desktop CPU for 1080p at 60 FPS.
CPU (Laptop): Estimated mid-range laptop CPUs for smoother 1080p gameplay.
GPU: Recommended desktop GPU for 1080p at 60 FPS.
GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p.
RAM: Recommended RAM for smoother performance (16GB beneficial for higher settings/resolutions and modern systems).
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-4770 @ 3.4 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent
developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 290X (4GB) or NVIDIA GeForce GTX 1060 (3GB/6GB) or AMD Radeon RX 480 (4GB)
laptop_macCPU (L): Intel Core i7-6700HQ / AMD Ryzen 5 2500U equivalent or better. **Modern laptop CPUs like Intel Core i5 11th gen+ / AMD Ryzen 5 5000 series+ are recommended for consistent performance with newer GPUs.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1060 Mobile (3GB/6GB) / AMD Radeon RX 560X Mobile equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050/3050 Ti Mobile, RTX 4050 Mobile, and above will comfortably exceed these requirements for 1080p High/Ultra settings at high framerates (60 FPS+). An RTX 3060 Mobile or RTX 4060 Mobile will provide an excellent 1080p Ultra experience.**
layersRAM: 8 GB
saveStorage (Tier): 40 GB HDD (SSD Recommended)
1080p (Full HD) - Minimum (720p ~30 FPS, Low Preset) (Low Preset)
CPU: Minimum desktop CPU for 720p at 30 FPS.
CPU (Laptop): Estimated laptop CPU equivalent for minimum performance. Modern entry-level laptop CPUs (e.g., Intel Core i3 11th gen+, AMD Ryzen 3 4000 series+) will exceed this.
GPU: Minimum desktop GPU for 720p at 30 FPS.
GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Modern entry-level dedicated GPUs will be significantly better.
RAM: Minimum RAM requirement.
Storage: HDD is minimum.
memoryCPU: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz or equivalent
developer_boardGPU: NVIDIA GeForce GTX 670 (2GB) or AMD Radeon R9 270 (2GB) or equivalent
laptop_macCPU (L): Intel Core i5-4210H / AMD A10-7800 equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 860M (2GB) / GTX 950M (2GB) / AMD Radeon R9 M280X equivalent or better. **An NVIDIA GeForce RTX 3050 Mobile (even low TGP) or RTX 4050 Mobile will easily surpass this for 1080p Low/Medium.**
layersRAM: 8 GB
saveStorage (Tier): 40 GB HDD
1440p (QHD/2K) - Recommended (High-Fidelity VR) (High Preset, 90Hz - 120Hz)
CPU: Ensures absolute stability for physics interactions and large horde encounters without frame-time spikes.
CPU (Laptop): Provides robust single-core performance essential for high-refresh-rate VR gaming.
GPU: Allows players to increase super-sampling (render resolution) for vastly improved image clarity inside the headset.
GPU (Laptop): High bandwidth and VRAM capacity needed for rendering high-resolution textures across dual displays.
RAM: Standard baseline to avoid page-filing during heavy asset streaming.
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA GeForce RTX 3070 Ti / AMD RX 6800 XT
laptop_macCPU (L): Intel Core i7-12700H
laptop_windowsGPU (L): NVIDIA RTX 3080 Laptop GPU
layersRAM: 16 GB
saveStorage (Tier): 50 GB (SSD Strictly Required)
1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset) (High/Ultra Preset)
CPU: Recommended desktop CPU for 1440p at 60 FPS.
CPU (Laptop): Estimated high-end laptop CPUs suitable for 1440p.
GPU: Recommended desktop GPU for 1440p at 60 FPS.
GPU (Laptop): Estimated performance laptop GPUs for 1440p.
RAM: 16GB RAM recommended.
Storage: SSD recommended. HD textures require extra space and VRAM (4GB+ recommended).
memoryCPU: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 3750H equivalent or better. **Modern laptop CPUs like Intel Core i7 11th gen+ / AMD Ryzen 7 5000 series+ are recommended.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB) / AMD Radeon RX 5700M equivalent or better. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will provide excellent performance at 1440p High/Ultra settings (60 FPS+). An RTX 3070 Mobile or RTX 4070 Mobile will deliver a very smooth 1440p Ultra experience.**
layersRAM: 16 GB
saveStorage (Tier): 40 GB SSD. Additional for HD textures.
2160p (UHD/4K) - Ultra (Enthusiast VR / 4K Flat-Screen Target) (Ultra Preset, 120Hz / 144Hz)
CPU: Necessary for driving enthusiast PCVR headsets at their maximum refresh rates while maintaining maximum physics calculations.
CPU (Laptop): The pinnacle of mobile processing required for uncompromising physics and frame rates.
GPU: Required to max out super-sampling on extreme resolution headsets like the Valve Index or Pimax, providing flawless visual clarity.
GPU (Laptop): Provides desktop-class performance necessary for peak VR visual fidelity without thermal throttling.
RAM: Guarantees zero memory bottlenecks during extended multiplayer sessions in complex environments.
memoryCPU: Intel Core i9-12900K / AMD Ryzen 9 7900X
developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13900HX
laptop_windowsGPU (L): NVIDIA RTX 4080 Laptop GPU (175W)
layersRAM: 32 GB
saveStorage (Tier): 50 GB (SSD Strictly Required)
2160p (UHD/4K) - Ultra 4K (~30-60 FPS, High/Ultra Preset) (High/Ultra Preset)
CPU: Desktop CPU recommendation for 4K.
CPU (Laptop): Estimated top-tier laptop CPUs for 4K, GPU is primary factor.
GPU: Desktop GPU recommendation for 4K. For 60 FPS, GTX 1080 Ti / RTX 2080 or better were typical at launch.
GPU (Laptop): Estimated highest-end laptop GPUs (for the era) needed for 4K. Modern high-end laptop GPUs offer significantly better 4K performance.
RAM: 16GB RAM required, 32GB can offer smoother experience on modern 4K systems.
Storage: SSD required. HD textures require extra space and 6GB+ VRAM for 4K for best results.
memoryCPU: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent (or newer)
developer_boardGPU: NVIDIA GeForce GTX 1080 (8GB) or AMD RX Vega 64 (8GB) or NVIDIA GeForce RTX 2070 (8GB)
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 7 4800H equivalent or better. **Modern high-performance laptop CPUs (Intel Core i7/i9 HX-series, AMD Ryzen 7/9 HS/HX-series) are recommended for 4K gaming.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 1080 Mobile (8GB) / RTX 2070 Mobile (8GB) / RTX 2080 Mobile (8GB) / RTX 3080 Ti. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080 Ti Mobile, RTX 4080/4090 Mobile) will comfortably run the game at 4K with High/Ultra settings, often achieving 60 FPS or more. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.**
layersRAM: 16 GB
saveStorage (Tier): 40 GB SSD. Additional for HD textures.
save Overall Storage
Spec: 50 GB (SSD Strictly Required)
Note: Solid State Drives are a fundamental design mandate. Texture pop-in and asset streaming latency immediately break immersion and cause vestibular disconnect in VR.
Type: SSD
Spec: 40 GB available space (SSD Recommended). Additional space for HD Texture Pack if installed.
Note: SSD is strongly recommended for faster load times. Optional HD Texture Pack requires more space and VRAM.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 (64-bit)
Explanation: Legacy DirectX pipelines are deprecated; modern VR APIs strictly require Windows 10/11 64-bit architectures.
Spec: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
Explanation: Only 64-bit Windows 7 or newer is supported. Windows 10/11 64-bit recommended for modern hardware.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Required for optimal multi-threading and advanced rendering techniques utilized by the updated Unity Engine.
Spec: DirectX 11
Explanation: DirectX 11 is required.
info_outline Other Game Notes
  • The delta between the original 2016 release and the modern 2024 Remake reflects a massive escalation in computational demands to support real-time dismemberment physics, volumetric lighting, and high-refresh-rate stereoscopic rendering.
  • Laptop Performance Note: VR heavily penalizes frame drops, inducing severe motion sickness. Laptops must possess discrete GPUs with high TGP limits and robust thermal headroom to maintain a locked 90Hz+ refresh rate.
  • Laptop Consideration: G P U T G P: A minimum of 115W TGP is required for RTX 3060/4060 laptop GPUs to prevent frame pacing issues in VR.
  • Laptop Consideration: Cooling Thermals: Aggressive fan profiles and cooling pads are strongly recommended to prevent thermal throttling during extended horde defense sequences.
  • Laptop Consideration: C P U Power Limits: Sustained PL1 limits above 45W are necessary to process the complex swarm logic and pathfinding of the undead.
  • Laptop Consideration: M U X Switch Optimus: A hardware MUX switch is practically mandatory to bypass integrated graphics, reducing critical display latency to the VR headset.
  • Optimization Detail: Upscaling Tech: Foveated rendering is natively utilized on supported hardware (like PSVR2) to optimize graphical fidelity at the center of the player's vision.
  • Optimization Detail: Key Settings Impact: Lowering shadow resolution and volumetric fog quality yields the highest performance gains for maintaining stable VR framerates.
  • Game Name: Arizona Sunshine Remake
  • Official system requirements from Ubisoft (as of game launch). Performance can vary depending on specific hardware, settings, and background applications. An SSD is recommended for optimal performance.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable. Performance on laptops is also heavily influenced by cooling and the GPU's Total Graphics Power (TGP). The estimated laptop specs below are approximate and reflect performance tiers for the game's original release period. **Modern laptop GPUs (NVIDIA RTX 30-series, RTX 40-series, and newer AMD equivalents) will significantly exceed these original recommendations and offer excellent performance across all resolutions.**
  • Laptop Consideration: G P U T G P: Higher TGP in a laptop GPU generally correlates with better sustained performance.
  • Laptop Consideration: Cooling Thermals: Good cooling is essential to prevent thermal throttling during demanding gameplay.
  • Laptop Consideration: C P U Power Limits: Laptops with higher CPU power limits can maintain boost clocks longer.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch (if available) or ensuring the dedicated GPU is prioritized over integrated graphics (via NVIDIA Control Panel/AMD Software) is recommended for optimal framerates.
  • Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality, Water Quality, Volumetric Fog, and Anti-Aliasing heavily impact performance.
  • Game Name: Far Cry 5
build Optimization Details
  • Upscaling Tech: Foveated rendering is natively utilized on supported hardware (like PSVR2) to optimize graphical fidelity at the center of the player's vision.
  • Key Settings Impact: Lowering shadow resolution and volumetric fog quality yields the highest performance gains for maintaining stable VR framerates.
  • Key Settings Impact: Texture Quality, Shadow Quality, Water Quality, Volumetric Fog, and Anti-Aliasing heavily impact performance.
laptop Laptop Considerations
  • G P U T G P: A minimum of 115W TGP is required for RTX 3060/4060 laptop GPUs to prevent frame pacing issues in VR.
  • Cooling Thermals: Aggressive fan profiles and cooling pads are strongly recommended to prevent thermal throttling during extended horde defense sequences.
  • C P U Power Limits: Sustained PL1 limits above 45W are necessary to process the complex swarm logic and pathfinding of the undead.
  • M U X Switch Optimus: A hardware MUX switch is practically mandatory to bypass integrated graphics, reducing critical display latency to the VR headset.
  • G P U T G P: Higher TGP in a laptop GPU generally correlates with better sustained performance.
  • Cooling Thermals: Good cooling is essential to prevent thermal throttling during demanding gameplay.
  • C P U Power Limits: Laptops with higher CPU power limits can maintain boost clocks longer.
  • M U X Switch Optimus: Using a MUX switch (if available) or ensuring the dedicated GPU is prioritized over integrated graphics (via NVIDIA Control Panel/AMD Software) is recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Laptop GPU (High TGP)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Laptop GPU (High TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Laptop GPU (High TGP)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 Laptop GPU
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 Laptop GPU
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA RTX 3080 Laptop GPU
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB) / AMD Radeon RX 5700M equivalent or better. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will provide excellent performance at 1440p High/Ultra settings (60 FPS+). An RTX 3070 Mobile or RTX 4070 Mobile will deliver a very smooth 1440p Ultra experience.**
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB) / AMD Radeon RX 5700M equivalent or better. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will provide excellent performance at 1440p High/Ultra settings (60 FPS+). An RTX 3070 Mobile or RTX 4070 Mobile will deliver a very smooth 1440p Ultra experience.**
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB) / AMD Radeon RX 5700M equivalent or better. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will provide excellent performance at 1440p High/Ultra settings (60 FPS+). An RTX 3070 Mobile or RTX 4070 Mobile will deliver a very smooth 1440p Ultra experience.**
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Laptop GPU (175W)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Laptop GPU (175W)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Laptop GPU (175W)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 Mobile (8GB) / RTX 2070 Mobile (8GB) / RTX 2080 Mobile (8GB) / RTX 3080 Ti. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080 Ti Mobile, RTX 4080/4090 Mobile) will comfortably run the game at 4K with High/Ultra settings, often achieving 60 FPS or more. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.**
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 Mobile (8GB) / RTX 2070 Mobile (8GB) / RTX 2080 Mobile (8GB) / RTX 3080 Ti. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080 Ti Mobile, RTX 4080/4090 Mobile) will comfortably run the game at 4K with High/Ultra settings, often achieving 60 FPS or more. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.**
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 Mobile (8GB) / RTX 2070 Mobile (8GB) / RTX 2080 Mobile (8GB) / RTX 3080 Ti. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080 Ti Mobile, RTX 4080/4090 Mobile) will comfortably run the game at 4K with High/Ultra settings, often achieving 60 FPS or more. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.**

For Arizona Sunshine Remake Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB VRAM)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB VRAM)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB VRAM)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB VRAM)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB VRAM)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB VRAM)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB VRAM)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB VRAM)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB VRAM)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB VRAM)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD RX 6800 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD RX 6800 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD RX 6800 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD RX 6800 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD RX 6800 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD RX 6800 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD RX 6800 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD RX 6800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD RX 6800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD RX 6800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD RX 7900 XTX
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD RX 7900 XTX
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD RX 7900 XTX
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD RX 7900 XTX
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD RX 7900 XTX
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD RX 7900 XTX
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD RX 7900 XTX
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD RX 7900 XTX
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD RX 7900 XTX
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD RX 7900 XTX

For Far Cry 5 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 670 (2GB) or AMD Radeon R9 270 (2GB) or equivalent
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 670 (2GB) or AMD Radeon R9 270 (2GB) or equivalent
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 670 (2GB) or AMD Radeon R9 270 (2GB) or equivalent
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 670 (2GB) or AMD Radeon R9 270 (2GB) or equivalent
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 670 (2GB) or AMD Radeon R9 270 (2GB) or equivalent
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 670 (2GB) or AMD Radeon R9 270 (2GB) or equivalent
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 670 (2GB) or AMD Radeon R9 270 (2GB) or equivalent
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 670 (2GB) or AMD Radeon R9 270 (2GB) or equivalent
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 670 (2GB) or AMD Radeon R9 270 (2GB) or equivalent
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 670 (2GB) or AMD Radeon R9 270 (2GB) or equivalent
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 290X (4GB) or NVIDIA GeForce GTX 1060 (3GB/6GB) or AMD Radeon RX 480 (4GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 290X (4GB) or NVIDIA GeForce GTX 1060 (3GB/6GB) or AMD Radeon RX 480 (4GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 290X (4GB) or NVIDIA GeForce GTX 1060 (3GB/6GB) or AMD Radeon RX 480 (4GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 290X (4GB) or NVIDIA GeForce GTX 1060 (3GB/6GB) or AMD Radeon RX 480 (4GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8GB) or AMD RX Vega 64 (8GB) or NVIDIA GeForce RTX 2070 (8GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8GB) or AMD RX Vega 64 (8GB) or NVIDIA GeForce RTX 2070 (8GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8GB) or AMD RX Vega 64 (8GB) or NVIDIA GeForce RTX 2070 (8GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8GB) or AMD RX Vega 64 (8GB) or NVIDIA GeForce RTX 2070 (8GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8GB) or AMD RX Vega 64 (8GB) or NVIDIA GeForce RTX 2070 (8GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8GB) or AMD RX Vega 64 (8GB) or NVIDIA GeForce RTX 2070 (8GB)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8GB) or AMD RX Vega 64 (8GB) or NVIDIA GeForce RTX 2070 (8GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8GB) or AMD RX Vega 64 (8GB) or NVIDIA GeForce RTX 2070 (8GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8GB) or AMD RX Vega 64 (8GB) or NVIDIA GeForce RTX 2070 (8GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8GB) or AMD RX Vega 64 (8GB) or NVIDIA GeForce RTX 2070 (8GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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