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Active Matter vs Metro Exodus
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 15, 2026 | Feb 15, 2019 |
| Developer | |
| Matter Team | 4A Games |
| Publisher | |
| Gaijin Network Ltd | Deep Silver |
| Genre(s) | |
| Action, Massively Multiplayer, First-Person Shooter, Extraction Shooter, PvPvE, Survival | Action, First-Person Shooter, Survival Horror, Post-Apocalyptic, Stealth |
| Engine | |
| Dagor Engine | 4A Engine |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature |
| Avg. User Rating | |
| 3.9 / 5.0 | 4.6 / 5.0 |
| Current Price (USD) | |
| $29.99 | $29.99 |
| tune Key Specs | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression revolves heavily around extraction survival and base management. At the core is the Syndicate Base, a safe hub where players use harvested Active Matter to utilize the 'Replicator'. This device pulls objects from other timelines, allowing players to craft and retrieve highly advanced military weapons, modifications, and drones. Character progression relies on accumulating wealth (Credits and Prime currency), expanding your Replicator queue, and upgrading your arsenal to survive increasingly dangerous PvPvE zones. |
The game does not feature traditional RPG leveling. Artyom's progression is defined purely by the gear he scavenges. The most critical upgrade system is the modular weapon customization. Players find parts on enemy weapons (like sniper scopes, laser sights, or extended magazines) and can swap them onto their own guns anywhere in the world using their backpack. Artyom also upgrades his 'Spartan Suit' by exploring the maps to find hidden gear, such as an upgraded compass, night-vision goggles, a motion tracker, a reinforced helmet, and an extended battery life module for his flashlight. |
| public World & Exploration | |
| World & Level Design | |
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Instead of a single continuous open world, Active Matter utilizes distinct, large-scale instanced maps that players deploy into via raids. These locations exist outside the normal boundaries of space and time. Maps include a massive island dominated by rusted Soviet industrial complexes, sprawling cryptic science labs where the active matter phenomenon was first studied, and torn fragments of African and North American landscapes seamlessly bleeding into one another. Environmental anomalies constantly threaten the player, randomly altering space topology and gravitational forces. |
Exodus departs from the strictly linear, claustrophobic tunnels of previous games, introducing massive 'sandbox survival' hubs. The primary regions include the 'Volga' (a sprawling, flooded winter wetland filled with electrical anomalies and mutant shrimp), the 'Caspian' (a scorching, Mad Max-style desert set in a dried-up seabed complete with drivable vehicles), the 'Taiga' (a lush, dense forest where stealth is paramount), and the 'Dead City' (a return to the classic, highly irradiated, claustrophobic metro tunnel horror). These sandbox levels are massive, seamlessly integrating main story missions with optional side objectives and hidden bandit camps. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game features robust multiplayer experiences divided into specific raid types. 'PvPvE Raids' allow solo players or small squads to infiltrate unstable zones, fight AI mutants, and simultaneously battle other human players for high-value loot before extracting. 'PvE Raids' offer a more focused challenge against the environment and anomalies. Additionally, there are dedicated 'Fierce PvP Battles' where rival syndicates clash directly over massive, passive sources of Active Matter. |
Metro Exodus is entirely focused on delivering a deep, immersive single-player narrative journey. There are no multiplayer components, allowing the developers to focus completely on atmospheric storytelling, dense world-building, and terrifying AI encounters. |
| extension Editions & DLC | |
| Available Editions | |
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Unlike Gaijin's usual free-to-play model, Active Matter is a premium, buy-to-play title available for $29.99. It features several tiered editions: The Standard Edition includes 25,000 Credits, 300 Prime, and starter gear. The Advanced Edition provides higher starting capital, while the Deluxe Edition unlocks the first Replicator queue expansion, the 'Harpy' Scout drone recipe, and the 'Bouncer' brass knuckles knife. The highest tier is the Elite Squad Edition, designed to outfit a dedicated team from day one. |
Metro Exodus launched in 2019 and is available in a Standard Edition and a Gold Edition (which includes the Expansion Pass). In 2021, 4A Games released the 'Metro Exodus PC Enhanced Edition', given for free to all existing owners. This version features a completely overhauled engine built exclusively for Ray Tracing hardware, offering vastly superior lighting and performance optimizations. The game has also been fully ported to PlayStation 5 and Xbox Series X/S. |
| Post-Launch Content / DLC | |
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The game operates as a live-service extraction shooter, with the developers promising an ever-evolving conflict. New 'doors' (maps) and quantum-unstable zones are slated to open with every major update, introducing fresh biomes, SCP-inspired objects, and unique mutated creatures. The game features daily contracts to earn 'Prime' currency, fueling ongoing engagement and syndicate wars. |
The game received two massive, highly praised story DLCs. 'The Two Colonels' is a prequel to the Dead City chapter, returning to the classic, linear, tunnel-crawling horror of previous games, introducing the flamethrower weapon and detailing the tragic final days of Colonel Khlebnikov. 'Sam's Story' follows the American Spartan Ranger, Sam, as he leaves the Aurora and traverses the tsunami-ravaged, mutant-infested ruins of Vladivostok in an attempt to find a submarine to take him back to the United States. Both DLCs are included in the Expansion Pass and Gold Edition. |
| help_outline FAQ | |
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| Graphics & Visual Fidelity | |
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Powered by the Dagor Engine, the game delivers photorealistic military assets contrasted sharply against mind-bending, SCP-inspired surrealism. The visual showcase revolves around the 'Active Matter' anomalies—areas where gravity reverses, architecture folds onto itself like an M.C. Escher painting, and everyday objects (like a rusty Soviet car or a flowering bush) mutate into deadly threats. The lighting engine creates tense, high-contrast environments that perfectly suit the horror-adjacent tone. |
Powered by the 4A Engine, Metro Exodus is one of the most visually stunning games of its generation. The PC Enhanced Edition's implementation of Ray Traced Global Illumination means light realistically bounces into dark corners, making shadows pure and terrifying. The materials are incredibly lifelike; ice melts on frozen rivers, mud cakes onto weapons during rainstorms (causing them to visibly jam), and the mutated flesh of the demons is rendered with sickening detail. The Aurora train itself serves as a stunning, highly detailed hub area that visually changes as the seasons progress. |
| Audio & Soundtrack | |
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The audio experience is a massive highlight, featuring a haunting, atmospheric original soundtrack composed by the legendary Akira Yamaoka (Silent Hill). The sound design mixes the grounded, terrifyingly loud cracks of realistic gunfire with the surreal, cosmic hum of space-bending anomalies and the guttural shrieks of mutated survivors. Directional audio is critical for pinpointing rival operatives moving through rusty industrial complexes. |
The audio design is incredibly oppressive and detailed. The geiger counter's frantic clicking is a constant, terrifying reminder of radiation zones. Artyom's heavy, labored breathing through a damaged gas mask is highly anxiety-inducing. Weapons sound crude and punchy, and the distinct, guttural roars of mutants echoing across the open plains instill deep dread. The soundtrack, composed by Alexey Omelchuk, features haunting, melancholic guitar riffs that perfectly capture the tragic beauty of the ruined world, contrasted by intense, pounding industrial tracks during combat. |
| User Interface (UI/UX) | |
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The UI embraces a tactical, immersive design standard for hardcore extraction shooters. Minimal on-screen clutter forces players to rely on situational awareness. Inventory management requires grid-based organization (Tetris-style), emphasizing the weight and space of every weapon, magazine, and piece of scavenged Active Matter. A 'Small Safe Container' allows players to permanently secure a few critical items even if they die in the raid. |
Exodus is a masterclass in diegetic UI. There are almost no traditional HUD elements. Your ammunition count is physically visible on the weapon's magazine. To check the map or your objectives, Artyom physically pulls out a clipboard and a compass. The gas mask features a physical countdown timer on Artyom's wrist watch, and you can see the glass cracking and accumulating dirt, requiring you to press a dedicated button to wipe it clean. The backpack interface allows you to craft medkits and ammo without pausing the game in real-time, maintaining unbearable tension. |
| Accessibility Options | |
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As a hardcore extraction shooter, Active Matter is inherently punishing, focusing on high-stakes gameplay where death results in the loss of gear. However, the inclusion of dedicated PvE raids provides a slightly safer environment for newer players to learn the map layouts, mutant behaviors, and gunplay mechanics without the immediate stress of hyper-competitive PvP encounters. |
The game features several difficulty settings, ranging from 'Reader' (designed for players who just want to experience the story with plentiful resources) to 'Ranger Hardcore'. Ranger Hardcore completely removes the HUD, drastically increases enemy damage, and makes resources incredibly scarce, providing the ultimate immersive survival experience. The game also includes customizable subtitles, aim assist options for controllers, and toggleable settings for quick-time events (QTEs). |
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| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target)) CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering during intense 4v4 syndicate firefights. CPU (Laptop): Ensures perfectly fluid frame pacing, critical for tracking fast-moving operatives and lining up sniper shots. GPU: Official recommended GPUs. Provides the necessary rasterization power to run the game with high-quality textures and anomaly effects without frame drops. GPU (Laptop): An excellent card that guarantees a locked, competitive 60+ FPS at 1080p on high settings. RAM: The official recommendation to ensure smooth loading and zero hitches during sudden environmental transitions. Storage: NVMe SSD. | |
memoryCPU: Intel Core i7-8700 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700 XT / ARC A770 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 45 GB available space | memoryCPU: Intel Core i7-4770K or equivalent developer_boardGPU: NVIDIA GeForce RTX 2060 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile layersRAM: 8 GB saveStorage (Tier): 80 GB available space |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (30-60 FPS Target)) CPU: The official minimum processors required to handle the baseline game logic, mutant AI, and weapon ballistics. CPU (Laptop): Older quad-core mobile CPUs will struggle on larger maps but can run the game at minimum settings with upscaling. GPU: The official minimum GPUs. A 4GB VRAM buffer is the absolute floor for the game's detailed environments. GPU (Laptop): Capable of providing a playable 1080p experience on low settings. RAM: Official minimum required system memory, though 16GB is practically required to prevent page-filing stutters. Storage: SSD drive explicitly required. | |
memoryCPU: Intel Core i5-6600 or AMD Ryzen 3 1300X developer_boardGPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 470 / Intel ARC A580 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 45 GB available space | memoryCPU: Intel Core i5-4440 or equivalent developer_boardGPU: NVIDIA GeForce GTX 670 / GTX 1050 / AMD Radeon HD 7870 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 70 GB available space |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target)) CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring AI pathfinding and physics don't halt the render thread. CPU (Laptop): Easily powers the game's logic while driving higher resolution laptop displays. GPU: Handles the increased pixel count cleanly, ensuring razor-sharp visuals on distant enemy silhouettes. GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels. RAM: Optimal configuration for modern systems. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 45 GB available space | memoryCPU: Intel Core i7-8700K / AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 80 GB available space |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60 FPS with DLSS/FSR Quality)) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Powers the grueling 4K resolution, rendering the shifting gravitational anomalies and detailed military weaponry flawlessly. GPU (Laptop): Required to maintain a stable 4K frame rate on an external display. RAM: Maximizes system stability and ensures zero background application interference. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 45 GB available space | memoryCPU: Intel Core i9-9900K / AMD Ryzen 9 3900X developer_boardGPU: NVIDIA GeForce RTX 3090 / AMD Radeon RX 6900 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 16 GB saveStorage (Tier): 80 GB available space |
| save Overall Storage | |
Spec: 45 GB available space Note: An SSD is explicitly required. Loading into an extraction raid on a mechanical HDD will result in severe stutters and late spawns, leaving players highly vulnerable. Type: Unknown | Spec: 70 GB to 80 GB available space Note: An SSD is heavily recommended due to the massive size of the open-world map segments (like the Volga and Caspian levels), which take a long time to load on mechanical drives. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10/11 (64bit) Explanation: A 64-bit operating system is strictly required to address the memory allocation necessary for loading seamless, high-fidelity quantum zones. | Spec: Windows 10 / 11 (64-bit) Explanation: A 64-bit operating system with the latest updates is required, specifically to support DirectX 12 Ultimate features for the Enhanced Edition. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: DirectX 12 is officially utilized to enable advanced rendering techniques and handle the complex, dynamic lighting generated by the anomalous environments. | Spec: Version 12 Explanation: DirectX 12 is mandatory for the Enhanced Edition to utilize DXR (DirectX Raytracing) and Variable Rate Shading. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Active Matter Specifically
For Metro Exodus Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.