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Active Matter vs Hunt: Showdown 1896
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 15, 2026 | Aug 15, 2024 |
| Developer | |
| Matter Team | Crytek |
| Publisher | |
| Gaijin Network Ltd | Crytek |
| Genre(s) | |
| Action, Massively Multiplayer, First-Person Shooter, Extraction Shooter, PvPvE, Survival | Action, PvPvE, First-Person Shooter, Survival Horror, Extraction Shooter |
| Engine | |
| Dagor Engine | CryEngine 5.11 |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature |
| Avg. User Rating | |
| 3.9 / 5.0 | 4.2 / 5.0 |
| Current Price (USD) | |
| $29.99 | $29.99 |
| tune Key Specs | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression revolves heavily around extraction survival and base management. At the core is the Syndicate Base, a safe hub where players use harvested Active Matter to utilize the 'Replicator'. This device pulls objects from other timelines, allowing players to craft and retrieve highly advanced military weapons, modifications, and drones. Character progression relies on accumulating wealth (Credits and Prime currency), expanding your Replicator queue, and upgrading your arsenal to survive increasingly dangerous PvPvE zones. |
Progression is tied to the 'Bloodline' rank and the permadeath mechanic of individual Hunters. When a Hunter survives and extracts, they earn Upgrade Points to purchase 'Traits' (passive skills). These include iconic perks like 'Fanning' (rapid-firing single-action revolvers), 'Necromancer' (reviving teammates from a distance at the cost of your own health), and 'Lightfoot' (silent vaulting). However, if your Hunter dies in a match, they—and all their expensive gear and traits—are lost forever, raising the stakes of every single firefight. |
| public World & Exploration | |
| World & Level Design | |
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Instead of a single continuous open world, Active Matter utilizes distinct, large-scale instanced maps that players deploy into via raids. These locations exist outside the normal boundaries of space and time. Maps include a massive island dominated by rusted Soviet industrial complexes, sprawling cryptic science labs where the active matter phenomenon was first studied, and torn fragments of African and North American landscapes seamlessly bleeding into one another. Environmental anomalies constantly threaten the player, randomly altering space topology and gravitational forces. |
Hunt: Showdown 1896 features vast, meticulously crafted 1km x 1km sandbox maps. The iconic Louisiana maps—Stillwater Bayou, Lawson Delta, and DeSalle—feature flooded swamps, rotting plantations, and eerie mining towns. The 1896 update introduced 'Mammon's Gulch', a towering, vertical map set in the rocky mountains of Colorado. This new biome features massive elevation changes, dense pine forests, oil rigs, and an interconnected, pitch-black underground mine system, fundamentally changing how players approach long-range sightlines and close-quarters ambushes. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game features robust multiplayer experiences divided into specific raid types. 'PvPvE Raids' allow solo players or small squads to infiltrate unstable zones, fight AI mutants, and simultaneously battle other human players for high-value loot before extracting. 'PvE Raids' offer a more focused challenge against the environment and anomalies. Additionally, there are dedicated 'Fierce PvP Battles' where rival syndicates clash directly over massive, passive sources of Active Matter. |
The game features two main modes. 'Bounty Hunt' is the flagship PvPvE mode where teams of 1, 2, or 3 players load into the map, hunt the boss, and fight other teams for the bounty tokens. 'Soul Survivor' (formerly Quickplay) is a pure solo, battle-royale-lite mode where players spawn with nothing, scavenge for weapons, and race to absorb the 'Wellspring' energy. The winner gets to keep their fully geared Hunter for use in Bounty Hunt, while everyone else permanently dies. |
| extension Editions & DLC | |
| Available Editions | |
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Unlike Gaijin's usual free-to-play model, Active Matter is a premium, buy-to-play title available for $29.99. It features several tiered editions: The Standard Edition includes 25,000 Credits, 300 Prime, and starter gear. The Advanced Edition provides higher starting capital, while the Deluxe Edition unlocks the first Replicator queue expansion, the 'Harpy' Scout drone recipe, and the 'Bouncer' brass knuckles knife. The highest tier is the Elite Squad Edition, designed to outfit a dedicated team from day one. |
Following the 1896 engine upgrade in August 2024, the game effectively relaunched. The base game is frequently updated, while monetization comes through an extensive catalogue of cosmetic DLCs (such as 'Bound by Blood', 'The Madness of Montresor', and 'It Takes a Rogue'). These packs provide uniquely modeled 'Legendary Hunters' and weapon skins. The game also utilizes a seasonal Battle Pass system to introduce new weapon variants, weather conditions, and thematic lore elements. |
| Post-Launch Content / DLC | |
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The game operates as a live-service extraction shooter, with the developers promising an ever-evolving conflict. New 'doors' (maps) and quantum-unstable zones are slated to open with every major update, introducing fresh biomes, SCP-inspired objects, and unique mutated creatures. The game features daily contracts to earn 'Prime' currency, fueling ongoing engagement and syndicate wars. |
Crytek treats the game as a long-term live service, continually adding new weapons, variants (like silencers or sniper scopes), custom ammo types (poison, incendiary, dumdum), and massive map updates. The '1896' update marked the transition to CryEngine 5.11, dropping PS4 and Xbox One support entirely to modernize the game. Seasonal events (like the 'Tide' series or 'Scorched Earth') temporarily introduce wildcards like heavy rain, ash bloom, or roaring wildfires that dramatically alter the visual and auditory landscape. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by the Dagor Engine, the game delivers photorealistic military assets contrasted sharply against mind-bending, SCP-inspired surrealism. The visual showcase revolves around the 'Active Matter' anomalies—areas where gravity reverses, architecture folds onto itself like an M.C. Escher painting, and everyday objects (like a rusty Soviet car or a flowering bush) mutate into deadly threats. The lighting engine creates tense, high-contrast environments that perfectly suit the horror-adjacent tone. |
Powered by CryEngine 5.11, the 1896 update brought a stunning visual overhaul. The implementation of DirectX 12, global illumination, and improved shaders makes the mud, water reflections, and dense fog look incredibly photorealistic. The character models for Legendary Hunters are deeply detailed, covered in grime, blood, and esoteric occult trinkets. Lighting is entirely dynamic, and night maps feature pitch-black darkness pierced only by the terrifying glow of flare guns or burning oil slicks. |
| Audio & Soundtrack | |
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The audio experience is a massive highlight, featuring a haunting, atmospheric original soundtrack composed by the legendary Akira Yamaoka (Silent Hill). The sound design mixes the grounded, terrifyingly loud cracks of realistic gunfire with the surreal, cosmic hum of space-bending anomalies and the guttural shrieks of mutated survivors. Directional audio is critical for pinpointing rival operatives moving through rusty industrial complexes. |
Hunt features arguably the best, most tactical audio design in the FPS genre. The proprietary binaural 3D audio system means players can pinpoint exactly where a twig snapped or a flock of crows was startled, even through walls. Every action, from switching weapons to aiming down sights, makes a distinct, locatable sound. The music, headlined by the iconic 'Humming Theme' (Rise Up Dead Man) by the Port Sulphur Band, perfectly encapsulates the dark, swampy, Southern Gothic dread. |
| User Interface (UI/UX) | |
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The UI embraces a tactical, immersive design standard for hardcore extraction shooters. Minimal on-screen clutter forces players to rely on situational awareness. Inventory management requires grid-based organization (Tetris-style), emphasizing the weight and space of every weapon, magazine, and piece of scavenged Active Matter. A 'Small Safe Container' allows players to permanently secure a few critical items even if they die in the raid. |
The UI underwent a massive, somewhat controversial overhaul during the 1896 update to modernize the menu navigation for both PC and console players. In-game, the HUD is heavily minimalist. There is no mini-map; players must physically open a paper map to check their location or boss banishment zones. Health is segmented into distinct 'bars' (which can be permanently burned away by fire), and stamina dictates melee swings and sprinting. The most crucial UI element is the compass, used for calling out enemy bearings to teammates. |
| Accessibility Options | |
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As a hardcore extraction shooter, Active Matter is inherently punishing, focusing on high-stakes gameplay where death results in the loss of gear. However, the inclusion of dedicated PvE raids provides a slightly safer environment for newer players to learn the map layouts, mutant behaviors, and gunplay mechanics without the immediate stress of hyper-competitive PvP encounters. |
The game offers standard accessibility tools, including adjustable Field of View (FOV) sliders, customizable crosshair positioning (centered or the classic 'lowered' crosshair), and comprehensive control remapping. It also features colorblind modes and customizable subtitle scaling. However, the game's extreme reliance on directional audio cues makes it incredibly difficult for deaf or hard-of-hearing players to compete at high skill brackets. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target)) CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering during intense 4v4 syndicate firefights. CPU (Laptop): Ensures perfectly fluid frame pacing, critical for tracking fast-moving operatives and lining up sniper shots. GPU: Official recommended GPUs. Provides the necessary rasterization power to run the game with high-quality textures and anomaly effects without frame drops. GPU (Laptop): An excellent card that guarantees a locked, competitive 60+ FPS at 1080p on high settings. RAM: The official recommendation to ensure smooth loading and zero hitches during sudden environmental transitions. Storage: NVMe SSD. | |
memoryCPU: Intel Core i7-8700 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700 XT / ARC A770 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 45 GB available space | memoryCPU: Intel CPU 8th Gen 8700 / AMD Ryzen 5 2700 developer_boardGPU: NVIDIA RTX 2060 Super / AMD Radeon RX 6600 XT (Minimum 8GB VRAM) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 12 GB saveStorage (Tier): 75 GB available space |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (30-60 FPS Target)) CPU: The official minimum processors required to handle the baseline game logic, mutant AI, and weapon ballistics. CPU (Laptop): Older quad-core mobile CPUs will struggle on larger maps but can run the game at minimum settings with upscaling. GPU: The official minimum GPUs. A 4GB VRAM buffer is the absolute floor for the game's detailed environments. GPU (Laptop): Capable of providing a playable 1080p experience on low settings. RAM: Official minimum required system memory, though 16GB is practically required to prevent page-filing stutters. Storage: SSD drive explicitly required. | |
memoryCPU: Intel Core i5-6600 or AMD Ryzen 3 1300X developer_boardGPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 470 / Intel ARC A580 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 45 GB available space | memoryCPU: Intel CPU 7th Gen 7700 / AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GTX 1650 Super or AMD Radeon RX 5500 XT (Minimum 4GB VRAM) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile / GTX 1660 Ti Mobile layersRAM: 8 GB saveStorage (Tier): 75 GB available space |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target)) CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring AI pathfinding and physics don't halt the render thread. CPU (Laptop): Easily powers the game's logic while driving higher resolution laptop displays. GPU: Handles the increased pixel count cleanly, ensuring razor-sharp visuals on distant enemy silhouettes. GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels. RAM: Optimal configuration for modern systems. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 45 GB available space | memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 75 GB available space |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60 FPS with DLSS/FSR Quality)) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Powers the grueling 4K resolution, rendering the shifting gravitational anomalies and detailed military weaponry flawlessly. GPU (Laptop): Required to maintain a stable 4K frame rate on an external display. RAM: Maximizes system stability and ensures zero background application interference. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 45 GB available space | memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 75 GB available space |
| save Overall Storage | |
Spec: 45 GB available space Note: An SSD is explicitly required. Loading into an extraction raid on a mechanical HDD will result in severe stutters and late spawns, leaving players highly vulnerable. Type: Unknown | Spec: 75 GB available space (SSD strongly recommended) Note: The official spec explicitly notes that the game is "Best experienced with headphones and on a SSD drive." Mechanical HDDs will result in severely delayed match loading times. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 (64bit) Explanation: A 64-bit operating system is strictly required to address the memory allocation necessary for loading seamless, high-fidelity quantum zones. | Spec: Windows 10 64 bit Explanation: A 64-bit operating system is strictly required by the upgraded CryEngine to efficiently manage memory allocation across the massive, seamless open maps. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: DirectX 12 is officially utilized to enable advanced rendering techniques and handle the complex, dynamic lighting generated by the anomalous environments. | Spec: Version 12 Explanation: DirectX 12 is officially mandated following the 1896 update, dropping older DX11 support to enable advanced draw calls, rendering techniques, and HDR implementations. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Active Matter Specifically
For Hunt: Showdown 1896 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.