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007 First Light vs Death Stranding 2: On the Beach(PS)

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info General Information
Release Date
Mar 27, 2026 Jun 26, 2025
Developer
IO Interactive A/S Kojima Productions (Additional work by Guerrilla Games)
Publisher
IO Interactive A/S, Amazon MGM Studios Sony Interactive Entertainment
Genre(s)
Action-Adventure, Third-Person, Stealth Action-Adventure, Strand Game
Engine
Glacier Engine Decima
stars Ratings & Price
Content Rating
M (Mature 17+) M (Mature 17+) - ESRB Descriptors: Violence, Blood
Avg. User Rating
4.8 / 5.0 4.0 / 5.0
Current Price (USD)
$69.99 $69.00
tune Key Specs
Quick Highlights
  • Perspective: Third-Person
  • Multiplayer: Single-Player Only
  • Setting: Modern Day (Contemporary)
  • Platforms: PC, PS5, Xbox Series X|S, Nintendo Switch 2
  • Release Date: 2026-03-27
  • Unique Feature: A standalone origin story for a new, younger James Bond, blending the deep sandbox mission design of the Hitman series with explosive, cinematic action set pieces.
  • Perspective: Third-Person
  • Multiplayer: Single-player with asynchronous multiplayer ('Social Strand System')
  • Setting: Beyond the UCA, Post-Apocalyptic World
  • Platforms: PlayStation 5
  • Unique Feature: Evolution of the 'Strand Game' genre, expanding the Chiral Network to new continents, new traversal methods like monorails, dynamic environmental events, a mobile ship base (Drawbridge).
sports_esports Gameplay & Mechanics
Companions/Followers
  • None: The game is designed as a solo experience focused on Bond's personal journey. There are no companion or follower systems.
  • Dollman (Puppet): A mysterious talking puppet that accompanies Fragile. Its abilities are unknown, but it appears to be an active character that can interact with the environment and Sam, potentially offering advice or unique combat/traversal support.
    Automaton / Puppet
  • Various AI & Human Allies: Sam will work alongside Fragile and other members of Drawbridge. While not persistent field companions, these characters will provide support, objectives, and narrative context from the DHV Magellan base.
    Human, AI
  • Online Players (Asynchronous): Through the Social Strand System, players act as indirect companions to one another. You can see the structures, vehicles, lost cargo, and signs left by other players, and contribute to collaborative building projects like roads and monorails. You can also request supplies from or deliver supplies to other players.
    Human (Player Avatars)
Key Collectibles
  • Intelligence: Gathered by eavesdropping, pickpocketing, or finding documents. This is a key collectible that unlocks new mission approaches and shortcuts.
  • Gadget Resources: Chemical and electrical components found in the environment that are required to power and recharge Bond's Q-Lab gadgets.
  • Memory Chips: A returning collectible. These chips contain fragments of lore, music, and data from the pre-Stranding world, found hidden throughout the game's vast environments.
  • Drawbridge Documents & Logs: New lore collectibles related to the Drawbridge organization, its members, the DHV Magellan, and the mission to expand the Chiral Network to new continents.
  • Prepper Lost Cargo: Parcels belonging to specific preppers or facilities found randomly in the world. Returning this lost cargo to its rightful owner increases the connection level with that facility, unlocking new gear and customization options.
  • Exotic Flora & Fauna Samples (Speculative): With the expansion to new continents like Australia, players may be tasked with collecting samples of unique, mutated, or Chiral-affected wildlife and plants for research purposes.
Key Themes
  • Espionage
  • Spy Thriller
  • Action-Adventure
  • Stealth
  • Origin Story
  • Modern Warfare
  • Conspiracy
  • Human Connection vs. Isolation
  • Post-Apocalyptic
  • Sci-Fi
  • Otherworldly Threats
  • Saving Humanity
  • Consequence of Connection
  • Transcontinental Journey
  • Legacy
  • Climate Change
  • Artificial Intelligence
colorize Combat & Gear
Weapons Overview
  • Firearms: Varies (Pistols, Rifles)
    A variety of firearms for use in combat. Gunplay is a viable option but is framed as a last resort, with the 'License to Kill' mechanic governing when lethal force is authorized.
  • Melee & Takedowns: Unarmed, Improvised
    A core part of combat. Bond can engage in fluid, visceral brawls using takedowns, parries, throws, and environmental objects like billiard balls and furniture as makeshift weapons.
  • Bola Gun: Non-Lethal Ranged Weapon
    A returning weapon that fires tethered bolas to incapacitate human enemies without killing them.
  • Anti-BT Handgun: Specialized Sidearm
    A handgun that fires projectiles infused with Sam's blood, effective against Beached Things (BTs).
  • Assault Rifle: Lethal Ranged Weapon
    A standard firearm for use against human hostiles, with both lethal and potentially non-lethal ammunition types.
  • Grenades (Hematic, Stun, etc.): Throwable Utility / Weapon
    Various grenades, including Hematic Grenades made from Sam's blood to combat BTs, and Stun Grenades for incapacitating human foes.
  • Delivery Equipment (Ladders, Ropes, PCCs): Traversal & Construction Tools
    Essential tools for navigating the world. Portable Chiral Constructors (PCCs) are expected to be expanded to build more complex structures like monorails, in addition to bridges, generators, and shelters.
  • Higgs's Battle Guitar: Antagonist Weapon (Unique)
    The antagonist Higgs is shown wielding a custom guitar that appears to function as an electric weapon, firing bolts of energy.
Armor / Gear Sets
  • None: The game does not feature an armor system. Player durability is based on their base health. Survival depends on using stealth, cover, and Bond's combat skills effectively.
  • Drawbridge Delivery Suit: Sam's new standard suit provided by the Drawbridge organization. It will likely feature upgradeable slots for battery power, support skeleton attachments, and cargo capacity.
  • Support Skeletons (Power, Speed, All-Terrain): Exoskeletons that enhance Sam's physical abilities. Power Skeletons increase carrying capacity, Speed Skeletons increase running speed, and All-Terrain Skeletons improve stability on difficult ground. New 'Boost' skeletons are also shown.
  • Battle Suit (Speculative): A new 'Battle' skeleton frame is hinted at, suggesting a combat-focused exoskeleton that may provide increased damage resistance and weapon stability.
  • Cosmetic Customization: Players can expect to customize the color and decals of Sam's suit, backpack, and private room aboard the DHV Magellan, similar to the first game.
Outfits/Customization
  • Cosmetic Outfits: The Deluxe and Collector's editions include several exclusive cosmetic outfits for Bond, such as the 'Day of the Dead' suit and the 'Classic Tuxedo'.
  • Disguises: Similar to the Hitman series, players can don enemy disguises to bypass patrols and access restricted areas, though the system is focused on social stealth rather than being a universal key.
  • Drawbridge Delivery Suit: The primary suit worn by Sam. Players will likely be able to customize its color, apply decals, and attach various functional equipment like extra battery packs, grenade pouches, and stabilizers.
  • Support Skeletons: Various exoskeletons (Power, Speed, All-Terrain, Battle, Boost) that attach to Sam's suit, altering his appearance and providing significant gameplay benefits. Not directly customizable but different types can be equipped.
  • Cosmetic Items (Hats, Sunglasses): Players can customize Sam's headwear with various items like hats and sunglasses, many of which are unlocked by completing specific deliveries or strengthening connections with preppers.
  • Backpack Customization: The backpack can be customized with additional pouches, stabilizers, and potentially cosmetic accessories to personalize its look and function.
trending_up Progression & Upgrades
Skills & Progression

Progression is centered around mastering Bond's innate abilities and gadgets. A key mechanic is 'Instinct,' a limited resource that recharges through gameplay and can be spent to Bluff guards, Lure enemies, or Focus aim. Gadgets are powered by resources found in the environment, encouraging exploration. There is no traditional XP or skill tree system.

N/A
public World & Exploration
World & Level Design

The game features expansive, sandbox-style missions set in varied global locations, including an exclusive chess tournament in the Carpathian Mountains of Slovakia and lavish galas in London. The levels are designed as large playspaces with multiple entry points and paths, encouraging creative and varied approaches, similar to the Hitman series.

The game expands beyond the United States to new continents, with Australia confirmed as a key location. The primary base of operations is the 'DHV Magellan,' a massive, mobile, submersible ship that acts as a forward operating base for 'Drawbridge.' The world will feature incredibly varied environments, from desolate wastelands to new, uncharted territories, posing unique navigational challenges.

Playable Vehicles
  • Aston Martin: Car
    The iconic car brand is featured in the game. Players will engage in thrilling, handcrafted high-speed car chases in various missions.
  • DHV Magellan: Mobile Base of Operations / Submersible Ship
    The massive, submersible ship for the Drawbridge organization. It serves as Sam's primary hub for mission prep, customization, and travel between continents. It is not directly piloted by the player in an open-world sense.
  • Reverse Trike (Upgraded): Motorcycle / Trike
    Sam's signature fast-travel vehicle returns with likely upgrades for better battery life, durability, and cargo capacity. Ideal for navigating varied terrain quickly.
  • Trucks (Upgraded): Cargo Vehicle
    Larger vehicles for transporting significant amounts of cargo. New models are expected to handle more extreme weather and terrain degradation.
  • Monorail System: Infrastructure / Traversal System
    A new constructible infrastructure. Players can build monorail lines between key outposts, providing a safe and efficient new method of transportation for Sam and his cargo.
  • Floating Carrier: Cargo Transport / Traversal Aid
    A returning piece of equipment. A levitating carrier that can be tethered behind Sam to carry extra cargo or be used as a personal hoverboard for descending slopes.
book Story & Characters
Main Characters
  • James Bond: Playable Protagonist
    A young, brash MI6 agent at the start of his career, on a mission to earn his '00' status. Portrayed by Patrick Gibson.
  • John Greenway: Mentor
    Bond's reluctant mentor and partner in uncovering the conspiracy. Voiced by Lennie James.
  • M: Head of MI6
    The head of MI6, portrayed by Priyanga Burford.
  • Q: Quartermaster
    The creator of Bond's gadgets. Portrayed by Alastair Mackenzie.
  • Miss Moneypenny: Ally
    A fervent supporter and key ally to Bond within MI6. Portrayed by Kiera Lester.
  • Sam Porter Bridges: Protagonist
    The returning hero. A legendary porter with DOOMS and the ability to repatriate. He is recruited by the civilian organization 'Drawbridge' to expand the Chiral Network across the globe. Voiced by Norman Reedus.
  • Fragile: Ally / Leader of Drawbridge
    A key returning ally who now seems to lead the Drawbridge organization from their mobile ship base, the DHV Magellan. She travels with a new puppet-like companion. Voiced by Léa Seydoux.
  • Higgs Monaghan: Main Antagonist
    The primary antagonist from the first game returns, seemingly revived. He has a new dramatic appearance inspired by rock stars and leads a faction of cyborg combatants, wielding a battle guitar as a weapon. Voiced by Troy Baker.
  • Dollman (Puppet Companion): Companion / Enigmatic Figure
    A mysterious, ventriloquist-dummy-like puppet that accompanies Fragile. It can speak and move independently, adding to the surreal nature of the world. Its true purpose is unknown.
  • Lucy (Character name unconfirmed): New Character
    A new character portrayed by Elle Fanning. Her exact role is unknown, but she appears to be a key figure in Sam's new journey.
  • George Miller (Cameo Character): New Character
    The acclaimed film director makes an appearance as a character model, likely the head of a specific Bridges unit.
Example Missions
  • Main Story Campaign
    A cinematic campaign that follows James Bond's first major mission as he works to earn his 00-status by uncovering a conspiracy within the British government.
  • Replayable Missions with Modifiers
    Players can revisit completed story missions with 'additional modifiers' to create new challenges and test different strategies, similar to Hitman's 'Escalations' mode.
  • Main Quests (Expanding the Chiral Network)
    A series of main story orders that guide the player through the game's narrative. This involves delivering critical cargo, establishing new connections for the Chiral Network across new continents, investigating new environmental and enemy threats, and confronting Higgs.
  • Standard Orders (Side Quests)
    Optional delivery missions players can take on from various facilities and preppers. Completing them increases connection levels with facilities, unlocking new gear, materials, and customization options. These orders often test delivery skills under various conditions (e.g., time limits, cargo fragility).
  • Infrastructure Construction
    Using Portable Chiral Constructors (PCCs) to build structures like bridges, generators, safehouses, and the new monorail system. These missions are self-directed and contribute to making traversal easier for both the player and others in the network.
  • Boss Encounters
    Confronting and defeating massive otherworldly creatures (BTs) or powerful human/cyborg adversaries like Higgs and his faction. These encounters often require unique strategies, weapons, and use of the environment.
people Multiplayer
Multiplayer Details

The game is a strictly single-player experience and does not have any multiplayer or co-operative modes.

The game expands on the 'Social Strand System' from the first game, where players' actions (like building structures, leaving signs, or contributing to infrastructure) asynchronously affect other players' worlds. It is primarily a single-player experience with these indirect multiplayer elements. Direct co-op is not a feature.

extension Editions & DLC
Available Editions

The game will be available in a Standard Edition ($69.99), a Deluxe Edition ($79.99 - includes early access and cosmetic bundles), a physical Specialist Edition (includes Deluxe content and an exclusive Classic Tuxedo skin), and a high-end Limited Legacy Edition ($299.99) for collectors.

Multiple editions are available at launch: Standard Edition, Digital Deluxe Edition (includes 48-hour early access, gold-colored skeleton gear, early unlock of Machine Gun with MP Bullets, cosmetic patches), and a physical Collector's Edition (includes Deluxe content, 15-inch Magellan Man statue, 3-inch Dollman figurine, art cards, and more).

Post-Launch Content / DLC

The game is designed with high replayability in mind, featuring sandbox missions that can be replayed with 'additional modifiers' for endless espionage fun, similar to Hitman's 'Escalations'.

Details on post-launch content have not been announced at launch. Given Hideo Kojima's history, any potential DLC would likely be a significant story expansion rather than minor content packs. The game will receive standard patches and updates.

help_outline FAQ
Frequently Asked Questions
  • Q: What is 007 First Light?
    A: It is a new, single-player, third-person stealth action-adventure game from IO Interactive that tells a completely original origin story for James Bond.
  • Q: Is this game based on a specific movie or actor?
    A: No. It is a standalone story with an original interpretation of a younger James Bond, completely separate from any of the films or previous actors.
  • Q: Is it just a reskinned Hitman game?
    A: While it shares design DNA with the Hitman series, such as large sandbox levels and player freedom, it is a distinct experience with a much greater emphasis on cinematic action, a continuous narrative, and unique Bond-specific mechanics like 'Instinct' and the 'License to Kill' system.
  • Q: When will it be released?
    A: The game is scheduled for release on March 27, 2026, for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.
  • Q: When is Death Stranding 2: On the Beach released?
    A: Death Stranding 2: On the Beach was released on June 26, 2025, exclusively for the PlayStation 5.
  • Q: Is this a direct sequel to the first Death Stranding?
    A: Yes, it is a direct sequel continuing the story of Sam Porter Bridges after the events of the first game.
  • Q: Who is developing the game?
    A: The game is developed by Kojima Productions, the studio founded by Hideo Kojima, with continued collaboration on the Decima engine from Guerrilla Games.
  • Q: Will Death Stranding 2 be on PC?
    A: The game is launching as a PlayStation 5 exclusive. A PC version has not been officially announced, but it is anticipated to be released at a later date, similar to the original game.
  • Q: What is the 'Social Strand System'?
    A: It is an asynchronous multiplayer system where players inhabit their own single-player worlds but can see and use structures, equipment, and signs left behind by other players. This creates a sense of indirect collaboration and connection.
  • Q: Who are the new actors joining the cast?
    A: New cast members include Elle Fanning, Shioli Kutsuna, and acclaimed film director George Miller in a modeled role. Troy Baker and Léa Seydoux return to reprise their roles as Higgs and Fragile, respectively.
build Technical Details
Graphics & Visual Fidelity
N/A

Developed using the Decima engine and built for the PlayStation 5, the game showcases exceptional technical achievement and visual fidelity. Features include photorealistic character models (using advanced performance capture), incredibly detailed and vast environments, and dynamic weather and environmental effects. Reports from launch day mention instantaneous loading times.

Audio & Soundtrack
N/A

The soundtrack is co-composed by Ludvig Forssell, who scored the original game, and French artist Woodkid, who contributed a new original song. The score will continue to feature a blend of atmospheric synth and licensed music to create the series' signature melancholic and awe-inspiring tone.

User Interface (UI/UX)
N/A

The UI is expected to be an evolution of the first game's diegetic interface, with information presented through Sam's cuff links and equipment. New elements will support the enhanced combat/stealth options, skill trees, and companion management.

Accessibility Options
N/A

Following the first game and modern PlayStation standards, it is expected to include a comprehensive suite of accessibility options, including extensive subtitle customization, control remapping, audio cues, and various assists for traversal and combat.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) (Low/Medium Preset.)
CPU: Hypothetical minimum CPU for a next-gen, CPU-heavy title.
CPU (Laptop): A modern performance-tier laptop CPU would be the minimum.
GPU: A GPU with a large VRAM buffer would be necessary even at minimum settings.
GPU (Laptop): A solid mid-range laptop GPU from the current generation.
RAM: 16GB would be the absolute minimum RAM requirement.
Storage: A fast NVMe SSD would be required.
memoryCPU: Intel Core i5-12600K or AMD Ryzen 5 7600
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP).
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1440p (QHD/2K) - Recommended (Speculative - Target: 1440p, 60+ FPS, High Preset) (High Preset, Upscaling (DLSS/FSR 'Quality') recommended.)
CPU: A powerful modern CPU would be recommended for a stable high-framerate experience.
CPU (Laptop): A high-end enthusiast laptop CPU would be needed for this tier.
GPU: A high-end current-gen GPU would be the likely recommendation.
GPU (Laptop): A high-end laptop GPU would be necessary for a quality 1440p experience.
RAM: 32GB RAM is expected to be the recommendation for future AAA titles.
Storage: A fast NVMe SSD is recommended for this tier.
memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP).
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe SSD
save Overall Storage
Spec: 100 GB available space (NVMe SSD Required)
Note: A fast NVMe SSD would be mandatory to handle the increased asset quality and the streaming of large, detailed sandbox levels.
Type: NVMe
N/A
desktop_windows Operating System
Spec: Windows 10 / 11 64-bit
Explanation: A modern 64-bit OS would be a firm requirement.
N/A
gamepad DirectX Version
Spec: DirectX 12
Explanation: DirectX 12 would likely be required for advanced features.
N/A
info_outline Other Game Notes
  • SPECULATIVE PC SYSTEM REQUIREMENTS. As official specs were not provided, these are hypothetical projections for a next-generation title built on the advanced Glacier engine, with requirements likely exceeding Hitman 3.
  • Laptop Performance Note: A title like this would demand a high-performance gaming laptop for the best experience. Actual performance would vary significantly based on the final game's optimization and the laptop's specific hardware configuration.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop's GPU would be essential to handle the advanced graphical features, large sandbox levels, and complex AI systems.
  • Laptop Consideration: Cooling Thermals: The game's visually rich world and explosive set pieces will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
  • Laptop Consideration: C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the deep, rich crowds and reactive AI that are hallmarks of the Glacier engine.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus would be a critical feature for reducing latency and ensuring the best possible performance in the game's fluid combat and stealth.
  • Game Name: 007 First Light
  • The following are the requirements and performance targets for playing Death Stranding 2: On the Beach on the PlayStation 5 console, its exclusive launch platform.
  • Game Name: Death Stranding 2: On the Beach(PS)
laptop Laptop Considerations
  • G P U T G P: Maximum TGP for the laptop's GPU would be essential to handle the advanced graphical features, large sandbox levels, and complex AI systems.
  • Cooling Thermals: The game's visually rich world and explosive set pieces will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
  • C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the deep, rich crowds and reactive AI that are hallmarks of the Glacier engine.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus would be a critical feature for reducing latency and ensuring the best possible performance in the game's fluid combat and stealth.
N/A

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP).
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP).
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP).

For 007 First Light Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP).
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP).
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP).
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP).
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP).
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP).
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP).
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP).
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP).
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP).
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP).
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP).

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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