Select Games to Compare
Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.
Until Dawn 2 vs The Alters
| close | close |
|---|---|
| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jan 28, 2027 | Jun 13, 2025 |
| Developer | |
| Firesprite Games & AdHoc Studio | 11 bit studios |
| Publisher | |
| Sony Interactive Entertainment | 11 bit studios |
| Genre(s) | |
| Interactive Drama / Survival Horror | Sci-Fi Survival, Base Building, Adventure, Psychological Drama |
| Engine | |
| Unreal Engine 5 | Unreal Engine |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ (ESRB - Estimated) | T (Teen) - ESRB Descriptors: Language, Use of Alco |
| Avg. User Rating | |
| 4.8 / 5.0 | 4.2 / 5.0 |
| Current Price (USD) | |
| $69.99 | $34.99 |
| tune Key Specs | |
| Quick Highlights | |
|
|
| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
|
|
| Key Collectibles | |
|
|
| Key Themes | |
|
|
| colorize Combat & Gear | |
| Weapons Overview | |
|
|
| Armor / Gear Sets | |
|
|
| Outfits/Customization | |
|
|
| trending_up Progression & Upgrades | |
| Skills & Progression | |
|
Unlike traditional action RPGs or survival horror games, Until Dawn 2 completely eschews conventional skill trees, character leveling, or combat upgrades. Instead, character progression is entirely narrative-driven, governed by an infinitely more complex version of the franchise's signature 'Butterfly Effect' system. Upgrades in this context refer to the evolution of psychological states and relationship dynamics. Thanks to the partnership with narrative specialists AdHoc Studio, every micro-decision, dialogue tone, and ethical choice aggressively compounds over the course of the runtime. Players 'upgrade' their chances of survival by successfully navigating nuanced interpersonal arguments, building trust among the fractured crew, and discovering hidden lore items that unlock new dialogue options. A character's ultimate survival may depend less on a physical skill and entirely on whether they cultivated enough trust with a companion hours earlier to convince them to pull them back from a precipice during the climax. |
Progression is tied to base expansion and research. Creating Alters with specific skills (e.g., Scientist, Technician, Miner) unlocks new capabilities. The Scientist Alter can work in the Research Lab to unlock new technologies, base modules, and crafting recipes. The Technician can repair the base more efficiently. Upgrades focus on improving the base's efficiency, resource production, and survivability against environmental threats. |
| public World & Exploration | |
| World & Level Design | |
|
The geographical layout of Until Dawn 2 is an expansive leap forward, utilizing Unreal Engine 5's World Partition system to entirely eliminate loading screens. The game's map is divided into three highly detailed and distinct biomes. The narrative prologue begins with a tense return to the snowy, decaying halls of the Blackwood Sanitorium from the first game, where the crew illegally trespasses to film a documentary and inadvertently unearths a cursed artifact. The story then transitions to a massive horror convention in Sydney, Australia, serving as a critical narrative bridge where they encounter a traumatized survivor. However, the vast majority of the runtime occurs on the sprawling Akishima Island. This map contrasts the original's wintery isolation with a suffocating tropical environment, featuring lush jungle foliage, hazardous leech-infested swamps, highly unstable rope bridges spanning deadly ravines, and the labyrinthine, rusted remains of a 1970s resort complex. |
The game is structured across several large, distinct maps that Jan must traverse in sequence. Each map represents a different biome of the alien planet, presenting unique environmental hazards, resources, and exploration challenges. The gameplay is not a seamless open world but a series of large, explorable zones that the mobile base travels between. |
| Playable Vehicles | |
|
|
| Notable Fauna/Mounts | |
|
N/A |
| book Story & Characters | |
| Main Characters | |
|
|
| Example Missions | |
|
|
| people Multiplayer | |
| Multiplayer Details | |
|
While strictly classified as a single-player interactive drama, Until Dawn 2 inherently functions as an incredibly social, communal gaming experience. Firesprite has fully embraced the franchise's legacy as a 'couch co-op' staple. While there is no online cooperative matchmaking, the game's menu structure and character-switching narrative naturally facilitate passing the controller among a group of friends in a living room, with each person taking ownership of a specific influencer within the 'Dead True' crew. Beyond the living room, the game is heavily optimized for digital communal play. The streaming integration is robust, allowing Twitch and YouTube broadcasters to natively overlay UI elements that permit their chat to vote on critical, branching Butterfly Effect decisions. This unique meta-multiplayer approach perfectly mirrors the thematic critique of influencer culture present within the narrative, placing the ultimate fate of the online personalities directly into the hands of their actual audience. |
The Alters does not feature any multiplayer or co-operative modes. |
| extension Editions & DLC | |
| Available Editions | |
|
Sony Interactive Entertainment has structured a highly competitive product ecosystem for Until Dawn 2, targeting both general consumers and dedicated franchise enthusiasts. The global pre-order window commences on September 10, 2026, offering distinct tiers. The Standard Edition includes the base PlayStation 5 game alongside powerful nostalgia-driven pre-order bonuses, including an 'Until Dawn classic outfit' and an 'Akishima Island holiday outfit,' plus access to unlockable in-game Dr. Hill collector's bobbleheads. The premium tier is the Digital Deluxe Edition, tailored specifically for hardcore fans. It includes the controversial 'Y2K Neon Vibes Pack,' granting absurd, luminous neon costumes for all eight playable characters, providing a jarring visual juxtaposition against the grim horror tone. Most importantly, the Digital Deluxe Edition exclusively features the highly anticipated 'Diorama of Death' interactive gallery mode, which radically alters the game's replayability by gamifying failure and encouraging completionist playthroughs. |
The game was released with a Standard Edition and a Deluxe Edition. The Deluxe Edition includes the base game, a digital artbook, and the original soundtrack. A physical Signature Edition with collectibles like a 'Pierogi Press' was also available from specific retailers. |
| Post-Launch Content / DLC | |
|
The post-launch content strategy for Until Dawn 2 hinges heavily on maximizing replayability and aesthetic customization. The most prominent DLC feature is the 'Diorama of Death,' bundled with the Digital Deluxe Edition. This innovative mode gamifies character failure by serving as a highly detailed, interactive 3D gallery. Players can unlock and meticulously review the gruesome vignettes of every fatal outcome they trigger across multiple playthroughs. The diorama offers full camera manipulation, allowing players to pause and view cinematic executions from previously obscured angles. This actively encourages players to intentionally explore 'bad' choices in subsequent runs to complete their gallery. Additionally, cosmetic DLC packs like the 'Y2K Neon Vibes Pack' offer visual variety. Given the involvement of AdHoc Studio, industry analysts strongly predict the future release of episodic story DLC expansions that could explore the island's classified 1970s massacre or follow the perspectives of previously unknown survivors. |
The Deluxe Edition includes one planned paid DLC to be released post-launch. Details about the content of this DLC have not yet been announced by 11 bit studios. |
| help_outline FAQ | |
| Frequently Asked Questions | |
|
|
| build Technical Details | |
| Graphics & Visual Fidelity | |
|
Serving as a premier technical showcase for the PlayStation 5 Pro, the visual fidelity of Until Dawn 2 represents the absolute bleeding edge of the industry. Built entirely on Unreal Engine 5, the game utilizes Nanite virtualized micropolygon geometry to render film-quality 3D models and photogrammetry-scanned environments containing millions of polygons. This completely eliminates immersion-breaking texture pop-in, ensuring the microscopic pores on a character's face and the rusted metal of the brutalist resort remain crystal clear regardless of camera proximity. The Lumen engine provides fully dynamic, real-time global illumination, rendering terrifying, shifting shadows that react organically to the player's flashlight. On the PS5 Pro, the title leverages PlayStation Spectral Super Resolution (PSSR2) AI hardware upscaling to deliver pristine image quality. A bespoke cinematic display mode allows players to render the game at a 2.39:1 aspect ratio with anamorphic black bars, cementing its interactive movie aesthetic. |
Built on Unreal Engine, the game features a distinct visual style with a striking, alien planet filled with bizarre, physics-defying anomalies and beautiful yet menacing landscapes. The mobile base is highly detailed, with a modular, industrial aesthetic. |
| Audio & Soundtrack | |
|
In the survival horror genre, auditory design is often more terrifying than visual threats, and Until Dawn 2 leverages the PlayStation 5's Tempest 3D AudioTech to deliver an oppressively terrifying soundscape. The spatial audio engine computes object-based sound in real-time, allowing players using stereo headphones to precisely locate the directional origin of snapping jungle twigs, the gentle lapping of the South Pacific ocean, or the guttural, echoing shrieks of unseen Wendigos stalking them through the resort. The musical score relies heavily on discordant, tension-building strings that dynamically react to the player's heart rate and panic levels during chase sequences. Furthermore, the game utilizes the DualSense controller's built-in speaker and advanced voice-coil haptic actuators to deliver localized sound and physical sensations directly to the player's hands—such as the rhythmic, escalating thud of a character's terrified heartbeat during intense stealth sequences where absolute stillness is required. |
The game features a full voice cast for Jan and all his Alters, with the same actor (Alex Jordan) delivering nuanced performances for each personality. The soundtrack is atmospheric and emotional, emphasizing the themes of isolation and introspection. The launch trailer notably featured the song 'We Might Be Dead by Tomorrow' by Soko. |
| User Interface (UI/UX) | |
|
The User Interface of Until Dawn 2 is designed with a dual focus on intense diegetic immersion and industry-leading accessibility. The standard gameplay HUD is incredibly minimalist, ensuring that the horrifying, photorealistic environments rendered in Unreal Engine 5 are never obscured by intrusive health bars or mini-maps. Crucially, the UI leverages the DualSense touchpad to mimic the characters' reliance on technology; players physically swipe the touchpad to scroll through the crew's social media feeds, check fake engagement metrics, and review digital clues collected on their smartphones. Conversely, the accessibility UI is highly overt and customizable. Players can toggle Clear Text formatting for menus, employ High Contrast Visuals that render interactable objects in vivid colors against darkened backgrounds, and utilize an Advanced Screen Reader to audibly translate on-screen text, ensuring the narrative remains fully accessible to visually impaired gamers without sacrificing the cinematic presentation. |
The UI features a time bar at the top of the screen, indicating the safe daylight hours for exploration. Menus on the left side show the status and mood of each Alter and current tasks. A resource counter is displayed at the bottom. The interface is designed to provide critical survival and management information at a glance. |
| Accessibility Options | |
|
Firesprite has implemented an industry-leading suite of 26 comprehensive accessibility features, ensuring the horror experience is welcoming to players with diverse physical, visual, and auditory needs. Visual accessibility includes granular Color Alternatives for QTE prompts and a High Contrast mode to distinguish enemies and items from dark backgrounds. Auditory support features an Advanced Screen Reader, robust subtitle customization (adjusting size, opacity, and speaker identification), and Visual Cue Alternatives that map critical sound effects—like approaching monster footsteps—to on-screen indicators and intense controller vibrations. Crucially, motor control accessibility allows for profound customization of the fast-paced gameplay. Players can engage a 'Simplified Quick Time Events' toggle to completely remove button holds or rapid mashing requirements. Furthermore, an Advanced Adjustable Difficulty metric allows players to widen the timing windows for crucial survival actions, and unlike many cinematic games, cinematics can be paused instantly to allow players to manage their stress levels. |
Includes standard accessibility options such as customizable subtitles, difficulty settings (particularly for the economy and survival elements), and remappable controls on PC. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (1080p / 60 FPS / Medium-High Settings / DLSS Quality) (High Preset, Software Lumen) CPU: Modern mid-range CPUs ensure stable frame pacing during intense quick-time events and action sequences. CPU (Laptop): High core counts are necessary to stream the densely packed micropolygon geometry of the tropical biomes. GPU: Ample VRAM and compute power handle the heavy indirect lighting bounces without dropping below 60fps. GPU (Laptop): The 4060's frame generation capabilities provide a massive uplift in perceived fluidity for this cinematic title. RAM: Standard requirement, though ensuring fast memory speeds (3200MHz+) aids in frame consistency. Storage: Fast storage ensures the high-resolution textures of character faces load instantly during sudden cinematic cuts. | |
memoryCPU: AMD Ryzen 5 5600X / Intel Core i5-12400F developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT laptop_macCPU (L): AMD Ryzen 7 6800H / Intel Core i7-12700H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop GPU (115W+) layersRAM: 16 GB saveStorage (Tier): NVMe Gen 3 SSD | — |
| 1080p (Full HD) - Minimum (1080p / 30 FPS / Low Settings / TSR Balanced) (Low Preset, Software Lumen) CPU: Six-core processors are the absolute baseline for managing UE5 background physics and geometry culling. CPU (Laptop): Mobile eight-core chips provide sufficient headroom to handle thermal throttling while matching desktop IPC. GPU: Entry-level ray-tracing capable cards are required just to run the base software-Lumen lighting pipeline. GPU (Laptop): A high-wattage 3060 is necessary to maintain playable framerates when the dynamic lighting system is stressed. RAM: 16GB is the bare minimum for UE5 titles to prevent severe stuttering during rapid camera movements. Storage: SATA SSDs may experience texture pop-in; NVMe is heavily recommended for seamless cell transitions. | |
memoryCPU: AMD Ryzen 5 3600 / Intel Core i5-10400F developer_boardGPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 laptop_macCPU (L): AMD Ryzen 7 5800H / Intel Core i7-11800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop GPU (115W+) layersRAM: 16 GB saveStorage (Tier): NVMe SSD | — |
| 1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS) (High settings at 1080p resolution, aiming for a consistent 60 FPS.) CPU: The official recommended desktop CPUs for a smooth 1080p experience. CPU (Laptop): Mid-range to high-end laptop CPUs that should deliver a solid 60 FPS at 1080p. GPU: Official recommended GPUs for high settings at 1080p. The RTX 4060 is a strong alternative, especially with DLSS 3 Frame Generation support. GPU (Laptop): The RTX 4050 Laptop provides excellent 1080p performance with DLSS 3. The RTX 3060 Laptop is also a very capable option. A hypothetical RTX 5050 Laptop would be a great future choice for this tier. RAM: 16GB of RAM is recommended, and running it in dual-channel mode will improve performance. Storage: An SSD is strongly recommended for this tier to ensure fast loading and asset streaming. | |
| — | memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 4060 (8GB) or AMD Radeon RX 6600 XT (8GB) or Intel Arc A770 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB) / RTX 4050 Laptop (6GB). (Future-proof: RTX 5050 Laptop) layersRAM: 16 GB saveStorage (Tier): 50 GB SSD |
| 1080p (Full HD) - Minimum (Targets 1080p, Low/Medium settings, ~30-60 FPS) (Low to Medium settings at 1080p resolution.) CPU: These are the official minimum desktop CPUs required to play the game. CPU (Laptop): Estimated laptop CPUs that should provide a playable experience at lower settings. GPU: The official minimum desktop GPUs. A GPU with at least 6GB of VRAM is specified. GPU (Laptop): Estimated laptop GPUs for a minimum playable experience. The RTX 3050 offers DLSS support for better performance. RAM: 16GB of RAM is the official minimum requirement. Storage: An SSD is highly recommended for better loading times. | |
| — | memoryCPU: Intel Core i7-6700 or AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (8GB) or Intel Arc A570 laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H or equivalent. laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Laptop (4GB/6GB) or NVIDIA GeForce GTX 1650 Ti Mobile. layersRAM: 16 GB saveStorage (Tier): 50 GB HDD/SSD (SSD Recommended) |
| 1440p (QHD/2K) - High (1440p / 60 FPS / High Settings / DLSS Quality) (High Preset, Hardware Ray Tracing Enabled) CPU: The massive L3 cache on X3D chips dramatically improves the 1% low framerates in CPU-bound forest environments. CPU (Laptop): Top-tier mobile processors are required to manage the massive draw calls generated by hardware-accelerated ray tracing. GPU: Provides the necessary architectural efficiency to run hardware Lumen and Nanite simultaneously at 1440p. GPU (Laptop): A desktop-class mobile GPU is required to maintain a flawless 60fps experience with high graphical settings. RAM: 32GB is highly recommended to comfortably cache the vast amounts of environmental geometry streaming in real-time. Storage: Gen 4 speeds are necessary to match the PlayStation 5's bespoke I/O architecture for instant loading. | |
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i5-13600K developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT laptop_macCPU (L): AMD Ryzen 9 7945HX / Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (150W+) layersRAM: 32 GB saveStorage (Tier): NVMe Gen 4 SSD | — |
| 1440p (QHD/2K) - High (Targets 1440p, High settings, ~60 FPS) (High settings at 1440p resolution with a target of 60 FPS.) CPU: A strong desktop CPU is recommended to maintain a smooth 60 FPS at 1440p. CPU (Laptop): High-performance laptop CPUs are recommended for a consistent 1440p experience. GPU: Desktop GPUs capable of delivering a solid 1440p/60FPS experience. The RTX 4060 Ti offers similar rasterization to the RTX 3070 with the benefit of DLSS 3. A future RTX 5060 would be ideal here. GPU (Laptop): Powerful laptop GPUs are needed for a smooth 1440p experience. The RTX 4060 Laptop is a great choice with DLSS 3. A future RTX 5060 Laptop would likely excel at this resolution. RAM: 16GB of RAM in dual-channel is recommended for smooth 1440p gaming. Storage: An NVMe SSD is recommended for the best loading times at 1440p. | |
| — | memoryCPU: Intel Core i7-8700K / AMD Ryzen 7 5800X or newer. developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB). (Future-proof: RTX 5060) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB) / RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (4K / 60 FPS / Epic Settings / DLSS Performance) (Epic Preset, Maximum Hardware Ray Tracing) CPU: The absolute pinnacle of gaming CPUs ensures the engine is never waiting on the processor to feed the GPU. CPU (Laptop): Only the most extreme desktop-replacement laptops can handle this tier without thermal throttling. GPU: Uncompromised 4K rendering in UE5 demands massive VRAM buffers and top-tier rasterization/ray-tracing capabilities. GPU (Laptop): The highest available mobile silicon is required to push cinematic 4K resolutions in a modern Unreal Engine 5 title. RAM: High-bandwidth DDR5 RAM ensures maximum performance throughput for engine calculations and asset streaming. Storage: Premium Gen 4 drives guarantee flawless performance of the World Partition system under maximum graphical load. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-14700K developer_boardGPU: NVIDIA GeForce RTX 4080 Super / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (175W) layersRAM: 32 GB saveStorage (Tier): NVMe Gen 4 SSD (7000MB/s+) | — |
| 2160p (UHD/4K) - Ultra (Targets 2160p/4K, High/Ultra settings, ~60 FPS) (High to Ultra settings at 2160p (4K) resolution, aiming for 60 FPS. Upscaling technology is highly recommended.) CPU: A high-end desktop CPU, as per official recommendations for Ultra settings, is needed to avoid bottlenecks when gaming at 4K. CPU (Laptop): Top-tier laptop CPUs are necessary to pair with a powerful GPU for 4K gaming. GPU: Official recommendations point to the RTX 4080 Super for 4K Ultra. An RTX 4070 Ti SUPER is also a strong 4K contender. Future cards like the RTX 5070 or RTX 5080 would provide a more comfortable 4K/60+ FPS experience. GPU (Laptop): High-end laptop GPUs from the 40-series can achieve playable 4K with DLSS 3. An RTX 4080 Laptop is recommended for a better experience. A future RTX 5070 Laptop should be a very capable 4K mobile solution. RAM: 32GB of RAM is officially recommended for the smoothest 4K Ultra experience. Storage: A fast NVMe SSD is required to minimize loading times and support asset streaming at 4K. | |
| — | memoryCPU: Intel Core i7-12700K / AMD Ryzen 9 5900X or newer. developer_boardGPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 SUPER (16GB) or AMD Radeon RX 7900 XTX (24GB). (Future-proof: RTX 5070 / RTX 5080) laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HX or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Laptop (8GB, High TGP) / RTX 4080 Laptop (12GB). (Future-proof: RTX 5070 Laptop) layersRAM: 32 GB saveStorage (Tier): 50 GB NVMe SSD |
| save Overall Storage | |
Spec: 90 GB NVMe Gen 4 SSD Note: A high-speed NVMe Gen 4 SSD is absolutely mandatory to mirror the PS5 architecture and allow the World Partition system to stream assets without immersion-breaking loading screens. Type: NVMe | Spec: 50 GB available space (SSD Recommended) Note: An SSD is strongly recommended for faster loading times and a smoother overall experience. Ensure at least 50 GB of free space on your drive. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / 11 64-bit Explanation: Requires a 64-bit operating system to support the memory addressing capabilities necessary for Unreal Engine 5's massive datasets. | Spec: Windows 10 (64-bit) or Windows 11 (64-bit) Explanation: A 64-bit version of Windows 10 is the minimum requirement. Windows 11 is also fully supported and recommended for newer hardware like the 40 and 50 series GPUs to take full advantage of features like DirectStorage. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate Explanation: Mandatory requirement for Unreal Engine 5's hardware-accelerated ray tracing, Mesh Shaders (Nanite), and Variable Rate Shading. | Spec: DirectX 12 Explanation: The game requires a DirectX 12 compatible GPU. This is a common requirement for modern games, enabling features like ray tracing and mesh shaders. |
| info_outline Other Game Notes | |
|
|
| build Optimization Details | |
|
|
| laptop Laptop Considerations | |
|
|
info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Until Dawn 2 Specifically
For The Alters Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.