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Until Dawn 2 vs Dying Light 2 Stay Human
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jan 28, 2027 | Feb 4, 2022 |
| Developer | |
| Firesprite Games & AdHoc Studio | Techland |
| Publisher | |
| Sony Interactive Entertainment | Techland Publishing |
| Genre(s) | |
| Interactive Drama / Survival Horror | Action RPG, Open World, Survival Horror, Parkour, First-Person |
| Engine | |
| Unreal Engine 5 | C-Engine (Techland's in-house engine) |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ (ESRB - Estimated) | Mature 17+ |
| Avg. User Rating | |
| 4.8 / 5.0 | 4.0 / 5.0 |
| Current Price (USD) | |
| $69.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Unlike traditional action RPGs or survival horror games, Until Dawn 2 completely eschews conventional skill trees, character leveling, or combat upgrades. Instead, character progression is entirely narrative-driven, governed by an infinitely more complex version of the franchise's signature 'Butterfly Effect' system. Upgrades in this context refer to the evolution of psychological states and relationship dynamics. Thanks to the partnership with narrative specialists AdHoc Studio, every micro-decision, dialogue tone, and ethical choice aggressively compounds over the course of the runtime. Players 'upgrade' their chances of survival by successfully navigating nuanced interpersonal arguments, building trust among the fractured crew, and discovering hidden lore items that unlock new dialogue options. A character's ultimate survival may depend less on a physical skill and entirely on whether they cultivated enough trust with a companion hours earlier to convince them to pull them back from a precipice during the climax. |
Aiden has two main skill trees: Combat (unlocking new melee moves, weapon proficiency, and toughness) and Parkour (unlocking advanced traversal abilities like wall runs, slides, and improved jumps). Skill points are earned by performing combat actions and parkour maneuvers respectively. Inhibitors, found in GRE containers, are used to upgrade Health and Stamina, which also gate access to higher-tier skills. Crafting allows Aiden to create weapon mods, consumables (medkits, boosters), and throwable items using scavenged resources. Blueprints for crafting are found or earned. |
| public World & Exploration | |
| World & Level Design | |
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The geographical layout of Until Dawn 2 is an expansive leap forward, utilizing Unreal Engine 5's World Partition system to entirely eliminate loading screens. The game's map is divided into three highly detailed and distinct biomes. The narrative prologue begins with a tense return to the snowy, decaying halls of the Blackwood Sanitorium from the first game, where the crew illegally trespasses to film a documentary and inadvertently unearths a cursed artifact. The story then transitions to a massive horror convention in Sydney, Australia, serving as a critical narrative bridge where they encounter a traumatized survivor. However, the vast majority of the runtime occurs on the sprawling Akishima Island. This map contrasts the original's wintery isolation with a suffocating tropical environment, featuring lush jungle foliage, hazardous leech-infested swamps, highly unstable rope bridges spanning deadly ravines, and the labyrinthine, rusted remains of a 1970s resort complex. |
The City of Villedor is significantly larger than Harran from the first game, divided into two main districts: Old Villedor (a more classic European-style area with smaller buildings, easier for early parkour) and the Central Loop (a modern downtown area with skyscrapers, requiring advanced parkour tools like the grappling hook and paraglider). There are also surrounding areas, GRE Quarantines, and Dark Hollows. The map is dense with verticality, encouraging rooftop traversal. |
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| book Story & Characters | |
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| Multiplayer Details | |
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While strictly classified as a single-player interactive drama, Until Dawn 2 inherently functions as an incredibly social, communal gaming experience. Firesprite has fully embraced the franchise's legacy as a 'couch co-op' staple. While there is no online cooperative matchmaking, the game's menu structure and character-switching narrative naturally facilitate passing the controller among a group of friends in a living room, with each person taking ownership of a specific influencer within the 'Dead True' crew. Beyond the living room, the game is heavily optimized for digital communal play. The streaming integration is robust, allowing Twitch and YouTube broadcasters to natively overlay UI elements that permit their chat to vote on critical, branching Butterfly Effect decisions. This unique meta-multiplayer approach perfectly mirrors the thematic critique of influencer culture present within the narrative, placing the ultimate fate of the online personalities directly into the hands of their actual audience. |
Features a 4-player online cooperative mode, allowing players to experience the entire main story campaign and most side activities together. Players can join a host's game, and progression is largely tied to the host, though players retain their character progression and inventory. Co-op enhances combat and exploration with team tactics. |
| extension Editions & DLC | |
| Available Editions | |
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Sony Interactive Entertainment has structured a highly competitive product ecosystem for Until Dawn 2, targeting both general consumers and dedicated franchise enthusiasts. The global pre-order window commences on September 10, 2026, offering distinct tiers. The Standard Edition includes the base PlayStation 5 game alongside powerful nostalgia-driven pre-order bonuses, including an 'Until Dawn classic outfit' and an 'Akishima Island holiday outfit,' plus access to unlockable in-game Dr. Hill collector's bobbleheads. The premium tier is the Digital Deluxe Edition, tailored specifically for hardcore fans. It includes the controversial 'Y2K Neon Vibes Pack,' granting absurd, luminous neon costumes for all eight playable characters, providing a jarring visual juxtaposition against the grim horror tone. Most importantly, the Digital Deluxe Edition exclusively features the highly anticipated 'Diorama of Death' interactive gallery mode, which radically alters the game's replayability by gamifying failure and encouraging completionist playthroughs. |
Available in Standard, Deluxe, and Ultimate Editions. Deluxe Edition included digital artbook, soundtrack, exclusive weapon charms, wallpapers, comic, and the first story DLC ('Bloody Ties'). Ultimate Edition included all Deluxe content, plus the second story DLC (yet to be released as of mid-2024), 2h Night XP Boost, crafting items, and two more outfit/weapon skin packs. A Collector's Edition with physical items was also available. |
| Post-Launch Content / DLC | |
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The post-launch content strategy for Until Dawn 2 hinges heavily on maximizing replayability and aesthetic customization. The most prominent DLC feature is the 'Diorama of Death,' bundled with the Digital Deluxe Edition. This innovative mode gamifies character failure by serving as a highly detailed, interactive 3D gallery. Players can unlock and meticulously review the gruesome vignettes of every fatal outcome they trigger across multiple playthroughs. The diorama offers full camera manipulation, allowing players to pause and view cinematic executions from previously obscured angles. This actively encourages players to intentionally explore 'bad' choices in subsequent runs to complete their gallery. Additionally, cosmetic DLC packs like the 'Y2K Neon Vibes Pack' offer visual variety. Given the involvement of AdHoc Studio, industry analysts strongly predict the future release of episodic story DLC expansions that could explore the island's classified 1970s massacre or follow the perspectives of previously unknown survivors. |
Techland has committed to 5+ years of post-launch support. The first story DLC, 'Bloody Ties' (arena combat themed), has been released. A second major story DLC is planned. Numerous free updates have added new content, features (like transmog, new parkour challenges, graphics options), seasonal events, and cosmetic packs (Chapter Agents, skin bundles). |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Serving as a premier technical showcase for the PlayStation 5 Pro, the visual fidelity of Until Dawn 2 represents the absolute bleeding edge of the industry. Built entirely on Unreal Engine 5, the game utilizes Nanite virtualized micropolygon geometry to render film-quality 3D models and photogrammetry-scanned environments containing millions of polygons. This completely eliminates immersion-breaking texture pop-in, ensuring the microscopic pores on a character's face and the rusted metal of the brutalist resort remain crystal clear regardless of camera proximity. The Lumen engine provides fully dynamic, real-time global illumination, rendering terrifying, shifting shadows that react organically to the player's flashlight. On the PS5 Pro, the title leverages PlayStation Spectral Super Resolution (PSSR2) AI hardware upscaling to deliver pristine image quality. A bespoke cinematic display mode allows players to render the game at a 2.39:1 aspect ratio with anamorphic black bars, cementing its interactive movie aesthetic. |
Powered by Techland's C-Engine, the game showcases a detailed and dilapidated urban environment. It features advanced lighting, dense geometry, volumetric fog, and detailed character/infected models. Ray tracing options (Global Illumination, Shadows, Reflections, Ambient Occlusion) are available on PC and current-gen consoles, significantly enhancing visual fidelity but also being very demanding. |
| Audio & Soundtrack | |
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In the survival horror genre, auditory design is often more terrifying than visual threats, and Until Dawn 2 leverages the PlayStation 5's Tempest 3D AudioTech to deliver an oppressively terrifying soundscape. The spatial audio engine computes object-based sound in real-time, allowing players using stereo headphones to precisely locate the directional origin of snapping jungle twigs, the gentle lapping of the South Pacific ocean, or the guttural, echoing shrieks of unseen Wendigos stalking them through the resort. The musical score relies heavily on discordant, tension-building strings that dynamically react to the player's heart rate and panic levels during chase sequences. Furthermore, the game utilizes the DualSense controller's built-in speaker and advanced voice-coil haptic actuators to deliver localized sound and physical sensations directly to the player's hands—such as the rhythmic, escalating thud of a character's terrified heartbeat during intense stealth sequences where absolute stillness is required. |
Original score composed by Olivier Deriviere, featuring a dynamic system that adapts the music to gameplay intensity and player actions (e.g., during parkour sequences or intense combat). Sound design emphasizes visceral melee impacts, distinct infected vocalizations, and the atmospheric tension of night-time exploration. The Biomarker's ticking sound adds to the infection mechanic's urgency. |
| User Interface (UI/UX) | |
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The User Interface of Until Dawn 2 is designed with a dual focus on intense diegetic immersion and industry-leading accessibility. The standard gameplay HUD is incredibly minimalist, ensuring that the horrifying, photorealistic environments rendered in Unreal Engine 5 are never obscured by intrusive health bars or mini-maps. Crucially, the UI leverages the DualSense touchpad to mimic the characters' reliance on technology; players physically swipe the touchpad to scroll through the crew's social media feeds, check fake engagement metrics, and review digital clues collected on their smartphones. Conversely, the accessibility UI is highly overt and customizable. Players can toggle Clear Text formatting for menus, employ High Contrast Visuals that render interactable objects in vivid colors against darkened backgrounds, and utilize an Advanced Screen Reader to audibly translate on-screen text, ensuring the narrative remains fully accessible to visually impaired gamers without sacrificing the cinematic presentation. |
First-person HUD displaying health, stamina, infection timer (biomarker), equipped weapon/tool, and objective markers. A compass aids navigation. Crafting and inventory menus are accessible. Skill trees are visually represented. The day-night cycle and infection status are prominent UI elements. |
| Accessibility Options | |
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Firesprite has implemented an industry-leading suite of 26 comprehensive accessibility features, ensuring the horror experience is welcoming to players with diverse physical, visual, and auditory needs. Visual accessibility includes granular Color Alternatives for QTE prompts and a High Contrast mode to distinguish enemies and items from dark backgrounds. Auditory support features an Advanced Screen Reader, robust subtitle customization (adjusting size, opacity, and speaker identification), and Visual Cue Alternatives that map critical sound effects—like approaching monster footsteps—to on-screen indicators and intense controller vibrations. Crucially, motor control accessibility allows for profound customization of the fast-paced gameplay. Players can engage a 'Simplified Quick Time Events' toggle to completely remove button holds or rapid mashing requirements. Furthermore, an Advanced Adjustable Difficulty metric allows players to widen the timing windows for crucial survival actions, and unlike many cinematic games, cinematics can be paused instantly to allow players to manage their stress levels. |
Offers a range of accessibility options: customizable controls (key remapping on PC), subtitle customization (size, background, speaker names), colorblind modes, options to change QTEs from taps to holds, aim assist, adjustable FOV (PC), motion blur toggle, head bob toggle, and various audio/visual cues. |
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| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended RT (1080p ~60 FPS, High RT Preset) (Ray Tracing High Preset (likely with DLSS/FSR Quality/Performance)) CPU: CPU for 1080p/60FPS with RT. CPU (Laptop): High-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS with High RT. GPU (Laptop): High-end RT capable laptop GPUs. 8GB+ VRAM crucial, upscaling vital. RAM: 16GB RAM required. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more stable high RT experience.** layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| 1080p (Full HD) - Recommended (1080p / 60 FPS / Medium-High Settings / DLSS Quality) (High Preset, Software Lumen) CPU: Modern mid-range CPUs ensure stable frame pacing during intense quick-time events and action sequences. CPU (Laptop): High core counts are necessary to stream the densely packed micropolygon geometry of the tropical biomes. GPU: Ample VRAM and compute power handle the heavy indirect lighting bounces without dropping below 60fps. GPU (Laptop): The 4060's frame generation capabilities provide a massive uplift in perceived fluidity for this cinematic title. RAM: Standard requirement, though ensuring fast memory speeds (3200MHz+) aids in frame consistency. Storage: Fast storage ensures the high-resolution textures of character faces load instantly during sudden cinematic cuts. | |
memoryCPU: AMD Ryzen 5 5600X / Intel Core i5-12400F developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT laptop_macCPU (L): AMD Ryzen 7 6800H / Intel Core i7-12700H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop GPU (115W+) layersRAM: 16 GB saveStorage (Tier): NVMe Gen 3 SSD | — |
| 1080p (Full HD) - Minimum (1080p / 30 FPS / Low Settings / TSR Balanced) (Low Preset, Software Lumen) CPU: Six-core processors are the absolute baseline for managing UE5 background physics and geometry culling. CPU (Laptop): Mobile eight-core chips provide sufficient headroom to handle thermal throttling while matching desktop IPC. GPU: Entry-level ray-tracing capable cards are required just to run the base software-Lumen lighting pipeline. GPU (Laptop): A high-wattage 3060 is necessary to maintain playable framerates when the dynamic lighting system is stressed. RAM: 16GB is the bare minimum for UE5 titles to prevent severe stuttering during rapid camera movements. Storage: SATA SSDs may experience texture pop-in; NVMe is heavily recommended for seamless cell transitions. | |
memoryCPU: AMD Ryzen 5 3600 / Intel Core i5-10400F developer_boardGPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 laptop_macCPU (L): AMD Ryzen 7 5800H / Intel Core i7-11800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop GPU (115W+) layersRAM: 16 GB saveStorage (Tier): NVMe SSD | — |
| 1080p (Full HD) - Minimum RT (1080p ~30 FPS, Low RT Preset) (Ray Tracing Low Preset (likely with DLSS/FSR Quality/Balanced)) CPU: CPU for 1080p/30FPS with RT. CPU (Laptop): Mid-to-high range laptop CPU. GPU: Minimum desktop GPU for 1080p/30FPS with RT. GPU (Laptop): Entry-level RT capable laptop GPUs. Upscaling essential. RAM: 16GB RAM required. Storage: SSD required. | |
| — | memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / RTX 4050 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile would be significantly better for RT.** layersRAM: 16 GB saveStorage (Tier): 60 GB SSD |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF) CPU: Recommended desktop CPU for 1080p/60FPS without RT. CPU (Laptop): Estimated mid-range to high-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High without RT. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 6600M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.** layersRAM: 16 GB saveStorage (Tier): 60 GB SSD |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset, No Ray Tracing) (Low Preset, Ray Tracing OFF) CPU: Minimum desktop CPU for 1080p at lower settings without RT. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended. GPU: Minimum desktop GPU for 1080p at lower settings without RT. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum. RAM: Minimum RAM requirement. Storage: HDD is absolute minimum, expect long load times. | |
| — | memoryCPU: Intel Core i3-9100 or AMD Ryzen 3 2300X developer_boardGPU: NVIDIA GeForce GTX 1050 Ti (4GB) or AMD Radeon RX 560 (4GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Low/Medium.** layersRAM: 8 GB saveStorage (Tier): 60 GB HDD |
| 1440p (QHD/2K) - High (1440p / 60 FPS / High Settings / DLSS Quality) (High Preset, Hardware Ray Tracing Enabled) CPU: The massive L3 cache on X3D chips dramatically improves the 1% low framerates in CPU-bound forest environments. CPU (Laptop): Top-tier mobile processors are required to manage the massive draw calls generated by hardware-accelerated ray tracing. GPU: Provides the necessary architectural efficiency to run hardware Lumen and Nanite simultaneously at 1440p. GPU (Laptop): A desktop-class mobile GPU is required to maintain a flawless 60fps experience with high graphical settings. RAM: 32GB is highly recommended to comfortably cache the vast amounts of environmental geometry streaming in real-time. Storage: Gen 4 speeds are necessary to match the PlayStation 5's bespoke I/O architecture for instant loading. | |
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i5-13600K developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT laptop_macCPU (L): AMD Ryzen 9 7945HX / Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (150W+) layersRAM: 32 GB saveStorage (Tier): NVMe Gen 4 SSD | — |
| 1440p (QHD/2K) - High RT (1440p ~60 FPS, High RT Preset with DLSS/FSR Performance) (Ray Tracing High Preset, DLSS/FSR Performance) CPU: Desktop CPU for 1440p/60FPS with RT. CPU (Laptop): Top-tier laptop CPUs. GPU: Desktop GPU for 1440p/60FPS with High RT. GPU (Laptop): Flagship laptop GPUs needed. 12GB+ VRAM essential. RAM: 32GB RAM strongly recommended. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-11700K or AMD Ryzen 9 5900X developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4070 Ti (12GB) laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HX or better laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. Even then, fine-tuning settings and upscaling will be essential.** layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (4K / 60 FPS / Epic Settings / DLSS Performance) (Epic Preset, Maximum Hardware Ray Tracing) CPU: The absolute pinnacle of gaming CPUs ensures the engine is never waiting on the processor to feed the GPU. CPU (Laptop): Only the most extreme desktop-replacement laptops can handle this tier without thermal throttling. GPU: Uncompromised 4K rendering in UE5 demands massive VRAM buffers and top-tier rasterization/ray-tracing capabilities. GPU (Laptop): The highest available mobile silicon is required to push cinematic 4K resolutions in a modern Unreal Engine 5 title. RAM: High-bandwidth DDR5 RAM ensures maximum performance throughput for engine calculations and asset streaming. Storage: Premium Gen 4 drives guarantee flawless performance of the World Partition system under maximum graphical load. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-14700K developer_boardGPU: NVIDIA GeForce RTX 4080 Super / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (175W) layersRAM: 32 GB saveStorage (Tier): NVMe Gen 4 SSD (7000MB/s+) | — |
| 2160p (UHD/4K) - Ultra RT (2160p/4K ~60 FPS, Medium/High RT Preset with DLSS/FSR Ultra Performance) (Ray Tracing Medium/High, DLSS/FSR Ultra Performance) CPU: Desktop CPU for 4K/60FPS with RT. CPU (Laptop): Flagship laptop CPUs absolute necessity. GPU: Top-tier desktop GPU for attempting 4K/60FPS with RT, heavily reliant on upscaling. GPU (Laptop): The absolute best laptop GPU available, and will still struggle without aggressive upscaling and optimized RT settings. RAM: 32GB RAM essential. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 7900X developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Achieving stable 4K/60FPS with high ray tracing settings on a laptop is extremely challenging. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be required for a more comfortable experience at this level. (Highly Speculative)** layersRAM: 32 GB saveStorage (Tier): 60 GB NVMe SSD |
| save Overall Storage | |
Spec: 90 GB NVMe Gen 4 SSD Note: A high-speed NVMe Gen 4 SSD is absolutely mandatory to mirror the PS5 architecture and allow the World Partition system to stream assets without immersion-breaking loading screens. Type: NVMe | Spec: 60 GB available space (SSD Recommended). Note: An NVMe SSD is recommended for the best experience due to asset streaming and fast loading. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / 11 64-bit Explanation: Requires a 64-bit operating system to support the memory addressing capabilities necessary for Unreal Engine 5's massive datasets. | Spec: Windows 7 (No longer officially supported post-launch updates), Windows 10, Windows 11 (64-bit versions only) Explanation: 64-bit Windows 10 or Windows 11 is recommended for ongoing support and best performance. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate Explanation: Mandatory requirement for Unreal Engine 5's hardware-accelerated ray tracing, Mesh Shaders (Nanite), and Variable Rate Shading. | Spec: DirectX 11 (DirectX 12 recommended for ray tracing and potentially better performance on compatible hardware) Explanation: DX11 is minimum, DX12 offers advanced features. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
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For Until Dawn 2 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.