Select Games to Compare

search close
search close

Select up to 2 games to compare side-by-side.

💻
Mobile Hardware & Thermal Intelligence (2026)
Gaming on a Laptop? Check Real-World Compatibility

Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.

Test Laptop Specs → ⚖️ Compare Laptops

Until Dawn 2 vs Cronos: The New Dawn

close close
info General Information
Release Date
Jan 28, 2027 Sep 5, 2025
Developer
Firesprite Games & AdHoc Studio Bloober Team
Publisher
Sony Interactive Entertainment Bloober Team, Skybound Games, Bandai Namco Europe
Genre(s)
Interactive Drama / Survival Horror Survival Horror, Third-Person Shooter, Action-Adventure
Engine
Unreal Engine 5 Unreal Engine 5
stars Ratings & Price
Content Rating
Mature 17+ (ESRB - Estimated) M (Mature 17+)
Avg. User Rating
4.8 / 5.0 4.8 / 5.0
Current Price (USD)
$69.99 $59.99
tune Key Specs
Quick Highlights
  • Accessibility Features: 26 Total Features (Screen Reader, High Contrast, Simplified QTEs, Color Alternatives)
  • Audio Engine: Tempest 3D AudioTech (Spatial, Object-Based Sound)
  • Controller Integration: DualSense Haptic Feedback, Adaptive Triggers, Touchpad UI Gestures
  • Engine Technology: Unreal Engine 5 (Nanite Virtualized Geometry, Lumen Dynamic Global Illumination)
  • Resolution & Framerate: Fidelity Mode (Native 4K 30fps), Performance Mode (Dynamic 1440p-4K 60fps), PS5 Pro Enhanced (PSSR2)
  • Perspective: Third-Person
  • Multiplayer: Single-Player Only
  • Setting: Post-Apocalyptic Future & 1980s Poland
  • Platforms: PC, PS5, Xbox Series X|S, Nintendo Switch 2, macOS
  • Unique Feature: A unique 'Merging' mechanic where enemies can absorb corpses to evolve mid-combat, combined with a time-travel narrative and environmental puzzles.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Co-op Crew Members: Dynamically assist in contextual QTEs, share discovered clues, or abandon you depending on their relationship status via the Butterfly Effect.
    Human
  • None: The game is designed as a solo experience to emphasize the feeling of isolation and dread. There are no companion or follower systems.
Key Collectibles
  • Resort Manifests & Lore Documents: Hidden throughout the abandoned facilities of Akishima Island and the Blackwood Sanitorium.
  • Premonition Items: Cryptic artifacts scattered across all biomes that grant brief glimpses into potential future Butterfly Effect outcomes.
  • Dr. Hill Collector's Bobbleheads: Diegetic meta-collectibles hidden in obscure, darkened corners of the game world, rewarding thorough exploration.
  • Essences: Extracted from key 'targets' in the 1980s. These are the main story objective and provide gameplay perks, but also contribute to the Traveler's madness.
  • Audio Logs and Text Files: Found throughout the environment. They are the primary source of environmental storytelling, piecing together the history of the world and 'The Change'.
Key Themes
  • Influencer Culture Satire
  • Psychological Trauma
  • Supernatural Horror
  • The Butterfly Effect
  • Commodification of Tragedy
  • Survival Horror
  • Sci-Fi
  • Time Travel
  • Alternate History
  • Psychological Horror
  • Post-Apocalyptic
  • Polish History (1980s)
colorize Combat & Gear
Weapons Overview
  • High-Beam Flashlight: Defensive / Utility
    Essential tool for cutting through the dynamic Lumen shadows to spot hidden environmental clues and avoid stalking Wendigos.
  • Emergency Flare: Defensive / Signaling
    A consumable item used to temporarily blind light-sensitive entities or visually signal separated crew members across the island.
  • Improvised Defensive Blade: Defensive / Melee
    A rusted tool found on the island, utilized solely during high-stakes contextual QTEs to break away from lethal enemy grabs.
  • Morphing Handgun: Primary Firearm
    The Traveler's main weapon. It is a handgun that can be upgraded with different modules, such as a shotgun attachment, to alter its function.
  • Melee Attack: Emergency Melee
    A slow, clunky punch and stomp finisher. Primarily used in emergencies or on downed enemies due to its high risk and low speed.
  • Suit Flamethrower: Utility / Weapon
    A built-in flamethrower with severely limited fuel. Its primary purpose is to burn enemy corpses to prevent the 'Merging' mechanic, but it can also be used as a weapon.
Armor / Gear Sets
  • No standard armor available: Characters rely entirely on environmental evasion, contextual quick-time events, and narrative choices for defense.
  • Traveler's Suit: A heavy, space-suit-like attire that can be upgraded to improve its integrity (health) and increase inventory space. As the Traveler collects Essences, the suit becomes haunted, leading to psychological effects.
Outfits/Customization
  • Y2K Neon Vibes Pack: Applies luminous, highly contrasting neon 2000s-era fashion to all eight playable characters. Exclusive to the Digital Deluxe Edition.
  • Until Dawn Classic Outfit: Nostalgic winter-themed clothing recalling the wardrobe of the 2015 original game. Available as a pre-order bonus.
  • Akishima Island Holiday Outfit: Casual, tropical resort wear for the entire crew, contrasting sharply with the horrific events. Available as a pre-order bonus.
  • Armor Skins: The Deluxe Edition includes unique cosmetic armor skins for the Traveler's suit. Pre-ordering also grants a bonus Traveler skin.
trending_up Progression & Upgrades
Skills & Progression

Unlike traditional action RPGs or survival horror games, Until Dawn 2 completely eschews conventional skill trees, character leveling, or combat upgrades. Instead, character progression is entirely narrative-driven, governed by an infinitely more complex version of the franchise's signature 'Butterfly Effect' system. Upgrades in this context refer to the evolution of psychological states and relationship dynamics. Thanks to the partnership with narrative specialists AdHoc Studio, every micro-decision, dialogue tone, and ethical choice aggressively compounds over the course of the runtime. Players 'upgrade' their chances of survival by successfully navigating nuanced interpersonal arguments, building trust among the fractured crew, and discovering hidden lore items that unlock new dialogue options. A character's ultimate survival may depend less on a physical skill and entirely on whether they cultivated enough trust with a companion hours earlier to convince them to pull them back from a precipice during the climax.

Progression is based on resource scarcity and crafting. Players use scavenged 'Energy' to upgrade the Traveler's health, suit, and weapons at workstations. A key element is the psychological impact of collecting 'Essences,' which haunts the Traveler's suit and can lead to a descent into madness, but also provides gameplay perks.

public World & Exploration
World & Level Design

The geographical layout of Until Dawn 2 is an expansive leap forward, utilizing Unreal Engine 5's World Partition system to entirely eliminate loading screens. The game's map is divided into three highly detailed and distinct biomes. The narrative prologue begins with a tense return to the snowy, decaying halls of the Blackwood Sanitorium from the first game, where the crew illegally trespasses to film a documentary and inadvertently unearths a cursed artifact. The story then transitions to a massive horror convention in Sydney, Australia, serving as a critical narrative bridge where they encounter a traumatized survivor. However, the vast majority of the runtime occurs on the sprawling Akishima Island. This map contrasts the original's wintery isolation with a suffocating tropical environment, featuring lush jungle foliage, hazardous leech-infested swamps, highly unstable rope bridges spanning deadly ravines, and the labyrinthine, rusted remains of a 1970s resort complex.

The game is not a traditional open world. It features meticulously crafted levels that intricately weave between future wastelands and the historically-based Nowa Huta district of 1980s Poland. The design uses a puzzle-like, non-linear structure with narrative branches and a time-loop mechanic.

Playable Vehicles
  • Dead True Production Van: Transport / Mobile Hub
    The primary transport for the influencer crew, outfitted with production gear and internet broadcasting equipment.
  • None
    The game is focused on on-foot exploration within its meticulously crafted levels. There are no controllable player vehicles.
Notable Fauna/Mounts
  • Wendigo: Supernatural Cryptid
  • The Mascot Chicken: Avian (Domesticated)
  • Swamp Leeches: Parasitic Annelids
N/A
book Story & Characters
Main Characters
  • Owen: Playable Protagonist
    The cocky, charismatic frontman and on-camera star of 'Dead True'. Faces severe leadership dilemmas under life-threatening pressure.
  • Mina: Playable Protagonist
    The conflicted co-host of the show, constantly grappling with the ethical boundaries of content creation and corporate demands.
  • Nate: Playable Protagonist
    A core crew member whose sudden disappearance on the island serves as a primary inciting incident driving the early narrative.
  • Izzy: Playable Protagonist
    The team’s naive new intern who serves as the audience surrogate. She discovers the initial supernatural catalyst at the Sanitorium.
  • Luke: Playable Protagonist
    A playable member of the 'Dead True' production crew forced to survive the horrors of Akishima Island.
  • Reagan: Playable Protagonist
    A playable member of the 'Dead True' production crew with an unrevealed specialty and backstory.
  • Josie: Playable Protagonist
    A playable member of the 'Dead True' production crew facing the supernatural horrors unleashed by their investigation.
  • Cameron: Playable Protagonist
    The final playable member of the 'Dead True' crew whose survival depends entirely on the player's Butterfly Effect choices.
  • Dr. Alan J. Hill: Narrator / Antagonist
    A mysterious psychiatrist serving as a psychological adversary or narrator, returning from the events of the original game to interrogate the player.
  • Yoona: NPC Survivor
    A traumatized survivor bearing a necrotic scar who warns the crew in Sydney, inadvertently providing them with their next doomed content opportunity.
  • Sebastian: Extended Cast
    An extended cast member with a currently classified role within the narrative structure.
  • Anna Baas: Extended Cast
    An extended cast member potentially linked to the island's dark history or the modern production crew.
  • The Traveler: Playable Protagonist
    A woman with no clear past, tasked by a mysterious AI to travel back in time to 1980s Poland and 'salvage' the essences of the dead.
  • The Collective: Key NPC / Antagonist?
    A creepy AI from a future society that administers cognitive tests and gives the Traveler her missions. Its true motives are unknown.
  • The Orphans: Enemies
    The grotesque monstrosities that were once human, transformed by the catastrophic 'Change'. They come in various forms, including runners, rangers, and bruisers.
Example Missions
  • The Blackwood Investigation (Prologue): Narrative Setup / Exploration
    Illegally trespass into the Blackwood Sanitorium to film a viral documentary, leading to the discovery of the supernatural catalyst.
  • The Bridge Dilemma: Crucial Butterfly Effect Choice
    Choose between rushing through a hazardous swamp to save Nate immediately or detouring to an abandoned resort bar to secure protective tools.
  • The Live Ritual: Psychological Horror / QTE Sequence
    Appease corporate network demands by performing a blood sacrifice on camera, forcing a choice between the crew's mascot or a protagonist's own blood.
  • Main Story Quests
    A non-linear, puzzle-like campaign that follows the Traveler's mission to salvage the 'Essences' of key individuals from 1980s Poland before they perish in 'The Change'. Player choices can lead to branching paths and multiple endings.
  • Environmental Puzzles
    A recurring objective involving the use of the time rift mechanic to manipulate the environment, alongside classic survival horror puzzles like finding fuses or keycodes to progress.
people Multiplayer
Multiplayer Details

While strictly classified as a single-player interactive drama, Until Dawn 2 inherently functions as an incredibly social, communal gaming experience. Firesprite has fully embraced the franchise's legacy as a 'couch co-op' staple. While there is no online cooperative matchmaking, the game's menu structure and character-switching narrative naturally facilitate passing the controller among a group of friends in a living room, with each person taking ownership of a specific influencer within the 'Dead True' crew. Beyond the living room, the game is heavily optimized for digital communal play. The streaming integration is robust, allowing Twitch and YouTube broadcasters to natively overlay UI elements that permit their chat to vote on critical, branching Butterfly Effect decisions. This unique meta-multiplayer approach perfectly mirrors the thematic critique of influencer culture present within the narrative, placing the ultimate fate of the online personalities directly into the hands of their actual audience.

The game is a strictly single-player experience and does not have any multiplayer or co-operative modes.

extension Editions & DLC
Available Editions

Sony Interactive Entertainment has structured a highly competitive product ecosystem for Until Dawn 2, targeting both general consumers and dedicated franchise enthusiasts. The global pre-order window commences on September 10, 2026, offering distinct tiers. The Standard Edition includes the base PlayStation 5 game alongside powerful nostalgia-driven pre-order bonuses, including an 'Until Dawn classic outfit' and an 'Akishima Island holiday outfit,' plus access to unlockable in-game Dr. Hill collector's bobbleheads. The premium tier is the Digital Deluxe Edition, tailored specifically for hardcore fans. It includes the controversial 'Y2K Neon Vibes Pack,' granting absurd, luminous neon costumes for all eight playable characters, providing a jarring visual juxtaposition against the grim horror tone. Most importantly, the Digital Deluxe Edition exclusively features the highly anticipated 'Diorama of Death' interactive gallery mode, which radically alters the game's replayability by gamifying failure and encouraging completionist playthroughs.

The game is available in a Standard Edition ($59.99) and a Deluxe Edition ($69.99). The Deluxe Edition includes 48-hour early access, a starter pack of in-game resources and ammo, unique armor skins, a digital artbook, and the original soundtrack.

Post-Launch Content / DLC

The post-launch content strategy for Until Dawn 2 hinges heavily on maximizing replayability and aesthetic customization. The most prominent DLC feature is the 'Diorama of Death,' bundled with the Digital Deluxe Edition. This innovative mode gamifies character failure by serving as a highly detailed, interactive 3D gallery. Players can unlock and meticulously review the gruesome vignettes of every fatal outcome they trigger across multiple playthroughs. The diorama offers full camera manipulation, allowing players to pause and view cinematic executions from previously obscured angles. This actively encourages players to intentionally explore 'bad' choices in subsequent runs to complete their gallery. Additionally, cosmetic DLC packs like the 'Y2K Neon Vibes Pack' offer visual variety. Given the involvement of AdHoc Studio, industry analysts strongly predict the future release of episodic story DLC expansions that could explore the island's classified 1970s massacre or follow the perspectives of previously unknown survivors.

N/A
help_outline FAQ
Frequently Asked Questions
  • Q: Is Until Dawn 2 coming to PC or Xbox?
    A: At launch, Until Dawn 2 is a strict PlayStation 5 and PlayStation 5 Pro exclusive. While Sony frequently ports their first-party titles to PC years after the initial release, no official PC or Xbox versions have been announced.
  • Q: Do I need to play the original Until Dawn to understand this game?
    A: While the narrative focuses on a new cast (the 'Dead True' crew) in a new location, playing the original 2015 game or the 2024 remake is highly recommended. The prologue takes place in the original game's Blackwood Sanitorium, the Wendigo curse returns, and the psychiatrist Dr. Hill reprises his role.
  • Q: What is the Diorama of Death mode?
    A: Included in the Digital Deluxe Edition, the Diorama of Death is an interactive gallery mode. It allows players to unlock and view the grisly, fatal outcomes of the characters in full 3D, providing free camera control to explore the cinematic executions from new angles.
  • Q: Does Until Dawn 2 have online multiplayer?
    A: No, it is a single-player interactive drama. However, it features extensive social streaming integration, allowing viewers on platforms like Twitch to vote on Butterfly Effect decisions in real-time. It is also highly popular as a 'couch co-op' game where players pass the controller locally.
  • Q: Who are the developers of Until Dawn 2?
    A: The game is primarily developed by Firesprite Games (a PlayStation Studio), representing a shift away from the original creators, Supermassive Games. Firesprite is co-developing the complex branching narrative in partnership with AdHoc Studio.
  • Q: What is Cronos: The New Dawn?
    A: It is a third-person survival horror game from Bloober Team, the creators of The Medium and Layers of Fear. It blends tactical, resource-scarce combat with a time-travel narrative set between a post-apocalyptic future and 1980s Poland.
  • Q: What is the 'Merging' mechanic?
    A: It's a unique system where if you don't burn the corpses of defeated enemies, other living enemies can absorb them to evolve into stronger, faster, and deadlier versions mid-combat.
  • Q: Is it a 'walking simulator' like other Bloober Team games?
    A: No. This game marks a significant shift for the developer into a more action-driven, tactical survival horror experience with deep combat and resource management, inspired by games like Dead Space and Resident Evil.
  • Q: How does time travel work in the game?
    A: Players can shoot 'time rifts' in the environment to rewind or reconstruct parts of a level. This is used to solve environmental puzzles, clear obstacles, and open new pathways.
build Technical Details
Graphics & Visual Fidelity

Serving as a premier technical showcase for the PlayStation 5 Pro, the visual fidelity of Until Dawn 2 represents the absolute bleeding edge of the industry. Built entirely on Unreal Engine 5, the game utilizes Nanite virtualized micropolygon geometry to render film-quality 3D models and photogrammetry-scanned environments containing millions of polygons. This completely eliminates immersion-breaking texture pop-in, ensuring the microscopic pores on a character's face and the rusted metal of the brutalist resort remain crystal clear regardless of camera proximity. The Lumen engine provides fully dynamic, real-time global illumination, rendering terrifying, shifting shadows that react organically to the player's flashlight. On the PS5 Pro, the title leverages PlayStation Spectral Super Resolution (PSSR2) AI hardware upscaling to deliver pristine image quality. A bespoke cinematic display mode allows players to render the game at a 2.39:1 aspect ratio with anamorphic black bars, cementing its interactive movie aesthetic.

N/A
Audio & Soundtrack

In the survival horror genre, auditory design is often more terrifying than visual threats, and Until Dawn 2 leverages the PlayStation 5's Tempest 3D AudioTech to deliver an oppressively terrifying soundscape. The spatial audio engine computes object-based sound in real-time, allowing players using stereo headphones to precisely locate the directional origin of snapping jungle twigs, the gentle lapping of the South Pacific ocean, or the guttural, echoing shrieks of unseen Wendigos stalking them through the resort. The musical score relies heavily on discordant, tension-building strings that dynamically react to the player's heart rate and panic levels during chase sequences. Furthermore, the game utilizes the DualSense controller's built-in speaker and advanced voice-coil haptic actuators to deliver localized sound and physical sensations directly to the player's hands—such as the rhythmic, escalating thud of a character's terrified heartbeat during intense stealth sequences where absolute stillness is required.

N/A
User Interface (UI/UX)

The User Interface of Until Dawn 2 is designed with a dual focus on intense diegetic immersion and industry-leading accessibility. The standard gameplay HUD is incredibly minimalist, ensuring that the horrifying, photorealistic environments rendered in Unreal Engine 5 are never obscured by intrusive health bars or mini-maps. Crucially, the UI leverages the DualSense touchpad to mimic the characters' reliance on technology; players physically swipe the touchpad to scroll through the crew's social media feeds, check fake engagement metrics, and review digital clues collected on their smartphones. Conversely, the accessibility UI is highly overt and customizable. Players can toggle Clear Text formatting for menus, employ High Contrast Visuals that render interactable objects in vivid colors against darkened backgrounds, and utilize an Advanced Screen Reader to audibly translate on-screen text, ensuring the narrative remains fully accessible to visually impaired gamers without sacrificing the cinematic presentation.

N/A
Accessibility Options

Firesprite has implemented an industry-leading suite of 26 comprehensive accessibility features, ensuring the horror experience is welcoming to players with diverse physical, visual, and auditory needs. Visual accessibility includes granular Color Alternatives for QTE prompts and a High Contrast mode to distinguish enemies and items from dark backgrounds. Auditory support features an Advanced Screen Reader, robust subtitle customization (adjusting size, opacity, and speaker identification), and Visual Cue Alternatives that map critical sound effects—like approaching monster footsteps—to on-screen indicators and intense controller vibrations. Crucially, motor control accessibility allows for profound customization of the fast-paced gameplay. Players can engage a 'Simplified Quick Time Events' toggle to completely remove button holds or rapid mashing requirements. Furthermore, an Advanced Adjustable Difficulty metric allows players to widen the timing windows for crucial survival actions, and unlike many cinematic games, cinematics can be paused instantly to allow players to manage their stress levels.

N/A
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p resolution.)
CPU: The official recommended desktop CPU for a smooth experience.
CPU (Laptop): A strong modern laptop CPU is recommended for consistent performance.
GPU: Official recommended desktop GPU for 1080p gameplay.
GPU (Laptop): A high-end laptop GPU is needed for a high-quality 1080p experience.
RAM: 16GB RAM is officially recommended for optimal performance.
Storage: An SSD is required for this tier.
memoryCPU: Intel Core i7-10700K or AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
layersRAM: 16 GB
saveStorage (Tier): 50 GB SSD
1080p (Full HD) - Recommended (1080p / 60 FPS / Medium-High Settings / DLSS Quality) (High Preset, Software Lumen)
CPU: Modern mid-range CPUs ensure stable frame pacing during intense quick-time events and action sequences.
CPU (Laptop): High core counts are necessary to stream the densely packed micropolygon geometry of the tropical biomes.
GPU: Ample VRAM and compute power handle the heavy indirect lighting bounces without dropping below 60fps.
GPU (Laptop): The 4060's frame generation capabilities provide a massive uplift in perceived fluidity for this cinematic title.
RAM: Standard requirement, though ensuring fast memory speeds (3200MHz+) aids in frame consistency.
Storage: Fast storage ensures the high-resolution textures of character faces load instantly during sudden cinematic cuts.
memoryCPU: AMD Ryzen 5 5600X / Intel Core i5-12400F
developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
laptop_macCPU (L): AMD Ryzen 7 6800H / Intel Core i7-12700H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop GPU (115W+)
layersRAM: 16 GB
saveStorage (Tier): NVMe Gen 3 SSD
1080p (Full HD) - Minimum (1080p / 30 FPS / Low Settings / TSR Balanced) (Low Preset, Software Lumen)
CPU: Six-core processors are the absolute baseline for managing UE5 background physics and geometry culling.
CPU (Laptop): Mobile eight-core chips provide sufficient headroom to handle thermal throttling while matching desktop IPC.
GPU: Entry-level ray-tracing capable cards are required just to run the base software-Lumen lighting pipeline.
GPU (Laptop): A high-wattage 3060 is necessary to maintain playable framerates when the dynamic lighting system is stressed.
RAM: 16GB is the bare minimum for UE5 titles to prevent severe stuttering during rapid camera movements.
Storage: SATA SSDs may experience texture pop-in; NVMe is heavily recommended for seamless cell transitions.
memoryCPU: AMD Ryzen 5 3600 / Intel Core i5-10400F
developer_boardGPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
laptop_macCPU (L): AMD Ryzen 7 5800H / Intel Core i7-11800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop GPU (115W+)
layersRAM: 16 GB
saveStorage (Tier): NVMe SSD
1080p (Full HD) - Minimum (Low Preset, 1080p resolution.)
CPU: The official minimum CPU required to play the game.
CPU (Laptop): Estimated laptop CPUs for minimum playability.
GPU: Official minimum desktop GPU.
GPU (Laptop): A solid mid-range laptop GPU is needed for minimum settings.
RAM: 16GB RAM is the official minimum requirement.
Storage: An SSD is strongly recommended.
memoryCPU: Intel Core i5-8400F or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1080 or AMD Radeon RX 5700-XT
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) or RTX 3060 Laptop (6GB).
layersRAM: 16 GB
saveStorage (Tier): 50 GB HDD (SSD Recommended)
1440p (QHD/2K) - High (1440p / 60 FPS / High Settings / DLSS Quality) (High Preset, Hardware Ray Tracing Enabled)
CPU: The massive L3 cache on X3D chips dramatically improves the 1% low framerates in CPU-bound forest environments.
CPU (Laptop): Top-tier mobile processors are required to manage the massive draw calls generated by hardware-accelerated ray tracing.
GPU: Provides the necessary architectural efficiency to run hardware Lumen and Nanite simultaneously at 1440p.
GPU (Laptop): A desktop-class mobile GPU is required to maintain a flawless 60fps experience with high graphical settings.
RAM: 32GB is highly recommended to comfortably cache the vast amounts of environmental geometry streaming in real-time.
Storage: Gen 4 speeds are necessary to match the PlayStation 5's bespoke I/O architecture for instant loading.
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i5-13600K
developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
laptop_macCPU (L): AMD Ryzen 9 7945HX / Intel Core i9-13900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (150W+)
layersRAM: 32 GB
saveStorage (Tier): NVMe Gen 4 SSD
2160p (UHD/4K) - Ultra (4K / 60 FPS / Epic Settings / DLSS Performance) (Epic Preset, Maximum Hardware Ray Tracing)
CPU: The absolute pinnacle of gaming CPUs ensures the engine is never waiting on the processor to feed the GPU.
CPU (Laptop): Only the most extreme desktop-replacement laptops can handle this tier without thermal throttling.
GPU: Uncompromised 4K rendering in UE5 demands massive VRAM buffers and top-tier rasterization/ray-tracing capabilities.
GPU (Laptop): The highest available mobile silicon is required to push cinematic 4K resolutions in a modern Unreal Engine 5 title.
RAM: High-bandwidth DDR5 RAM ensures maximum performance throughput for engine calculations and asset streaming.
Storage: Premium Gen 4 drives guarantee flawless performance of the World Partition system under maximum graphical load.
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-14700K
developer_boardGPU: NVIDIA GeForce RTX 4080 Super / AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-14900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (175W)
layersRAM: 32 GB
saveStorage (Tier): NVMe Gen 4 SSD (7000MB/s+)
save Overall Storage
Spec: 90 GB NVMe Gen 4 SSD
Note: A high-speed NVMe Gen 4 SSD is absolutely mandatory to mirror the PS5 architecture and allow the World Partition system to stream assets without immersion-breaking loading screens.
Type: NVMe
Spec: 50 GB available space (SSD Recommended)
Note: An SSD is strongly recommended for faster loading times and to reduce asset pop-in while traversing the world.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 / 11 64-bit
Explanation: Requires a 64-bit operating system to support the memory addressing capabilities necessary for Unreal Engine 5's massive datasets.
Spec: Windows 10 / 11 64-bit
Explanation: A modern 64-bit operating system is required.
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: Mandatory requirement for Unreal Engine 5's hardware-accelerated ray tracing, Mesh Shaders (Nanite), and Variable Rate Shading.
Spec: Version 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • Until Dawn 2 is currently announced as a PlayStation 5 and PlayStation 5 Pro exclusive. The PC system requirements provided below are high-confidence estimates based on standard performance profiles for contemporary Unreal Engine 5 titles utilizing advanced software-driven Lumen and Nanite geometry systems.
  • Laptop Performance Note: Laptops running this Unreal Engine 5 title will require robust cooling solutions and high-wattage GPUs. Dynamic Lumen lighting and Nanite geometry heavily tax both the CPU and GPU simultaneously.
  • Laptop Consideration: G P U T G P: A minimum GPU TGP of 95W (RTX 4060) is highly recommended for stable 1080p performance. High-end play requires 140W+ TGP.
  • Laptop Consideration: Cooling Thermals: Sustained high loads during dense jungle traversal will cause thermal throttling on thin-and-light chassis. Liquid metal cooling or aggressive fan profiles are advised.
  • Laptop Consideration: C P U Power Limits: Unreal Engine 5's World Partition streaming relies heavily on CPU decompression. Ensure the laptop CPU maintains high sustained clock speeds (45W+ PL1).
  • Laptop Consideration: M U X Switch Optimus: A MUX Switch or Advanced Optimus is absolutely critical to bypass the integrated graphics bottleneck, offering a 10-15% performance uplift.
  • Optimization Detail: Upscaling Tech: Temporal Super Resolution (TSR), DLSS 3, FSR 3
  • Optimization Detail: Key Settings Impact: Global Illumination (Lumen) quality has the highest performance impact. Lowering this from Epic to High significantly improves frame rates while maintaining excellent visual fidelity.
  • Game Name: Until Dawn 2
  • OFFICIAL PC SYSTEM REQUIREMENTS. These specifications reflect the demands of the Unreal Engine 5 build.
  • Laptop Performance Note: Laptop performance will vary based on the specific model's cooling and TGP. The game's detailed environments and intense combat can be demanding, so a modern gaming laptop is advised.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the advanced graphical features and maintain stable framerates.
  • Laptop Consideration: Cooling Thermals: The game's visually rich world and potential for sudden, intense combat encounters require a robust cooling system to prevent thermal throttling.
  • Laptop Consideration: C P U Power Limits: A strong mobile CPU is important for handling the complex AI and physics calculations without bottlenecks.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is beneficial for reducing input latency, which is helpful for the game's deliberate combat.
  • Game Name: Cronos: The New Dawn
build Optimization Details
  • Upscaling Tech: Temporal Super Resolution (TSR), DLSS 3, FSR 3
  • Key Settings Impact: Global Illumination (Lumen) quality has the highest performance impact. Lowering this from Epic to High significantly improves frame rates while maintaining excellent visual fidelity.
N/A
laptop Laptop Considerations
  • G P U T G P: A minimum GPU TGP of 95W (RTX 4060) is highly recommended for stable 1080p performance. High-end play requires 140W+ TGP.
  • Cooling Thermals: Sustained high loads during dense jungle traversal will cause thermal throttling on thin-and-light chassis. Liquid metal cooling or aggressive fan profiles are advised.
  • C P U Power Limits: Unreal Engine 5's World Partition streaming relies heavily on CPU decompression. Ensure the laptop CPU maintains high sustained clock speeds (45W+ PL1).
  • M U X Switch Optimus: A MUX Switch or Advanced Optimus is absolutely critical to bypass the integrated graphics bottleneck, offering a 10-15% performance uplift.
  • G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the advanced graphical features and maintain stable framerates.
  • Cooling Thermals: The game's visually rich world and potential for sudden, intense combat encounters require a robust cooling system to prevent thermal throttling.
  • C P U Power Limits: A strong mobile CPU is important for handling the complex AI and physics calculations without bottlenecks.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is beneficial for reducing input latency, which is helpful for the game's deliberate combat.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (115W+)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (115W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (115W+)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB) or RTX 3060 Laptop (6GB).
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB) or RTX 3060 Laptop (6GB).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB) or RTX 3060 Laptop (6GB).
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).

For Until Dawn 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT

For Cronos: The New Dawn Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 or AMD Radeon RX 5700-XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 or AMD Radeon RX 5700-XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 or AMD Radeon RX 5700-XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 or AMD Radeon RX 5700-XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 or AMD Radeon RX 5700-XT
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 or AMD Radeon RX 5700-XT
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

Processing...