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Transport Fever 3 vs WW1: Gallipoli
| close | close |
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 29, 2026 | Apr 25, 2026 |
| Developer | |
| Urban Games | BlackMill Games |
| Publisher | |
| Paradox Interactive | BlackMill Games |
| Genre(s) | |
| Casual, Simulation | Tactical Shooter, First-Person Shooter, Historical, Simulation, Multiplayer |
| Engine | |
| Urban Games Proprietary Engine (Vulkan / Metal API) | Unity |
| stars Ratings & Price | |
| Content Rating | |
| Everyone | Rating Pending (Expected M - Mature 17+) |
| Avg. User Rating | |
| 4.7 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $49.99 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Introduces an extensive Corporate Tech Tree where players invest logistical capital into specialized business branches: Railway Engineering (high-speed catenary lines, magnetic switches, tilting train technology), Maritime Logistics (deep-water harbor docks, gantry container cranes), Aviation Excellence (radar approach corridors, sound-dampening jetways), and Green Fleet Management (hydrogen locomotives, electric bus charging depots). |
Progression is class-based. Players choose a role (Officer, LMG Gunner, etc.) and level it up to unlock new historical weapon variants, equipment, and cosmetic uniform options. The game will feature major improvements to the progression, loadout, and health systems compared to previous titles in the series. |
| public World & Exploration | |
| World & Level Design | |
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Offers procedurally generated and handcrafted maps scaled up to 1:5 megasizes (over 4 times larger than Transport Fever 2), featuring distinct regional biomes: Temperate Central Europe, Arid American Southwest, Tropical Southeast Asia, and Alpine High Mountain Passes. Map generation includes realistic geological elevation contours, deep navigable river networks, dynamic coastlines, and customizable island archipelagos. |
The game features a series of large, historically-based maps representing key battlegrounds of the Middle Eastern Front. These include the landing beaches of the Gallipoli peninsula, the urban areas of Kut al Amara, and the vast deserts of lower Mesopotamia. |
| Playable Vehicles | |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Single-player economic sandbox and narrative campaign accompanied by online asynchronous social features: global economic leaderboard challenges, shared scenario challenges with timed milestone parameters, and community map seed sharing through integrated cloud registries. |
The core of the game is its new 50-player 'Momentum' mode. The game is squad-based and can be played in public matches with AI bots to ensure full battles, or in custom matches. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($49.99): Full base game including 3-chapter historical campaign, sandbox mode, and over 300 base vehicles. Deluxe Edition ($64.99): Includes the base game plus 3 exclusive historical transport scenarios, 15 iconic bonus vehicles (including the prototype Aerotrain, Boeing 314 Clipper, and Class 55 Deltic), 6 unique world landmarks (including the Eiffel Tower and Golden Gate Bridge), and an ambient wildlife pack. |
Details on different game editions are yet to be announced. |
| Post-Launch Content / DLC | |
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Supported by Urban Games and Paradox Interactive's multi-year post-launch expansion plan. The planned roadmap includes regional vehicle flavor packs (such as British Rail Heritage, Japanese Shinkansen & Commuter Expansion, and Heavy American Freight Systems) alongside major mechanical expansions focusing on international air traffic control and seaport logistics. |
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| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by an upgraded proprietary engine featuring physically based rendering (PBR), dynamic real-time day-night cycles with realistic vehicle headlight and streetlamp illumination, procedural volumetric clouds and rainstorms, dynamic snow accumulation at high altitudes, and detailed passenger boarding animations. |
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| Audio & Soundtrack | |
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Adaptive dynamic musical score that evolves across the historical eras, transitioning from acoustic 19th-century folk and classical orchestra to upbeat mid-century jazz and modern electronic ambient soundscapes. Authentic audio recordings capture true-to-life locomotive steam chuffs, diesel motor rumbles, jet engine thrust curves, and immersive town chatter. |
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| User Interface (UI/UX) | |
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Completely revamped modern HUD featuring multi-window overlay support, docking line management panels, customizable hotkey toolbars, interactive supply-chain flowcharts, detailed passenger origin-destination heatmaps, and customizable color-coded route overlays for rapid network troubleshooting. |
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| Accessibility Options | |
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Comprehensive accessibility suite with fully remappable inputs for both keyboard/mouse and gamepads, scalable UI scaling from 80% to 200%, dedicated colorblind filters (Protanopia, Deuteranopia, Tritanopia), high-contrast text rendering, game speed pausing with active build mode, and sound balance sliders separating engine noise from ambient effects. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) (Low/Medium Preset.) CPU: Hypothetical minimum CPU for a modern tactical shooter. CPU (Laptop): A solid mid-range laptop CPU would be the minimum. GPU: A GPU with a solid VRAM buffer would be necessary. GPU (Laptop): A mid-range laptop GPU from the last few generations. RAM: 12GB would be the absolute minimum RAM requirement. Storage: An SSD would be strongly recommended. | |
| Parse Error warning | memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 590 (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 3600H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB) or RTX 3050 Ti Laptop (4GB). layersRAM: 12 GB saveStorage (Tier): 80 GB SSD |
| 1440p (QHD/2K) - Recommended (Speculative - Target: 1440p, 60+ FPS, High Preset) (High Preset.) CPU: A powerful modern CPU would be recommended for a stable high-framerate experience. CPU (Laptop): A high-performance laptop CPU would be needed for this tier. GPU: A high-end current-gen GPU would be the likely recommendation. GPU (Laptop): A high-end laptop GPU would be necessary for a quality 1440p experience. RAM: 16GB RAM is expected to be sufficient. Storage: A fast NVMe SSD is recommended for this tier. | |
| Parse Error warning | memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 3800X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 5800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP) or RTX 4060 Laptop (8GB). layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD |
| save Overall Storage | |
| N/A | Spec: 80 GB available space (SSD Recommended) Note: An SSD would be strongly recommended to handle the streaming of large, detailed maps. Type: SSD |
| desktop_windows Operating System | |
| N/A | Spec: Windows 10 / 11 64-bit Explanation: A modern 64-bit OS would be a firm requirement. |
| gamepad DirectX Version | |
| N/A | Spec: DirectX 12 Explanation: DirectX 12 would likely be required for next-gen features. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For WW1: Gallipoli Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.