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The Witcher IV vs The Witcher 3: Wild Hunt

info General Information
Release Date
Oct 27, 2026 May 19, 2015
Developer
CD PROJEKT RED CD Projekt Red
Publisher
CD PROJEKT CD Projekt (Poland), Warner Bros. Interactive Entertainment (NA), Bandai Namco Entertainment (Europe & other regions)
Genre(s)
Action Role-Playing (Action RPG), Open World, Narrative-Driven Action RPG, Open World, Fantasy, Third-Person
Engine
Unreal Engine 5 REDengine 3 (with SpeedTree, Umbra 3, PhysX, etc.)
stars Ratings & Price
Content Rating
Rating Pending (Expected M - Mature 17+ by ESRB / Mature 17+
Avg. User Rating
0.0 / 5.0 4.9 / 5.0
Current Price (USD)
Free $39.99
tune Key Specs
Quick Highlights
  • Perspective: Third-Person
  • Multiplayer: Single-player Only
  • Setting: The Continent (Post-Witcher 3)
  • Platforms: PC (Windows), PlayStation 5, Xbox Series X/S
  • Expected Release: 2026-10-27 (Speculative)
  • Unique Feature: Start of a new Witcher saga, built on Unreal Engine 5; focus on a new generation of Witcher; signature mature storytelling with meaningful choices.
  • Perspective: Third-Person
  • Multiplayer: None (Single-Player Only)
  • Setting: The Continent (Velen, Novigrad, Skellige Isles, Kaer Morhen, Toussaint - DLC)
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch
  • Unique Feature: Deep Branching Narrative with Meaningful Choices, Mature Storytelling, Gwent Card Game, Witcher Signs Combat, Extensive Alchemy & Crafting, Monster Contracts.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Roach (Horse): The Witcher's trusty steed, essential for traversing the vast open world. Can be called at any time. Will likely feature customizable equipment like saddles and saddlebags that can increase inventory space or provide other minor benefits.
    Equine
  • Quest-Specific Companions: During various main and side quests, key characters (like Dandelion, Zoltan, or new allies) will join the protagonist, fighting alongside them and participating in the narrative for the duration of that specific mission or questline. They are not permanent controllable companions.
    Varies (Human, Dwarf, Elf, etc.)
  • Ciri (Cirilla Fiona Elen Riannon - Temporary Playable & AI): During specific story segments, the player takes control of Ciri. She has a unique combat style focused on teleportation (Blink), fast sword attacks, and powerful Elder Blood abilities. When not playable, she sometimes fights alongside Geralt as an AI companion in key narrative moments.
    Human (Elder Blood User)
  • Story-Specific AI Companions (Yennefer, Triss, Eskel, Lambert, Zoltan, Vesemir, Roche, Letho, etc.): During various main story quests and major side quests, key characters will temporarily join Geralt as AI-controlled companions. They provide combat support according to their abilities (e.g., Yennefer uses powerful magic, Lambert fights with Witcher skills, Zoltan uses his axe). Their presence is scripted for those missions and they are not persistently commandable.
    Human, Witcher, Dwarf, Sorceress
  • Roach (Geralt's Horse): Geralt's loyal steed and primary means of long-distance travel. Can be called almost anywhere in the open world. Allows for mounted combat (swinging swords, using Signs/crossbow from horseback). Can be equipped with saddles (stamina), saddlebags (inventory capacity), and blinders (reduce panic). Trophies can be attached for passive buffs.
    Equus caballus (Various Breeds/Colors)
Key Collectibles
  • Witcher Gear Schematics: Diagrams hidden across the world in monster lairs, ancient ruins, or as quest rewards. Required to craft powerful, upgradeable Witcher School gear (armor and swords).
  • Gwent Cards: A new collection of cards for an evolved version of the Gwent card game. Cards can be won from NPCs, purchased from merchants, or found as loot. Collecting a powerful deck is a major side activity.
  • Lore Books & Documents: Collectible books, scrolls, and letters that expand on the world's rich history, bestiary, character backstories, and the political state of the Continent after the Third Nilfgaardian War.
  • Places of Power: Ancient magical stones that, when activated, grant the player a temporary buff to a specific Witcher Sign and provide one Ability Point for character development. A recurring and important collectible for progression.
  • Monster Trophies: Obtained by defeating powerful, often unique, monsters from Witcher Contracts. These can sometimes be equipped to provide small passive bonuses or simply serve as proof of a successful hunt.
  • Hidden Treasure: Marked by clues on maps or notes found on corpses. These lead to guarded chests containing valuable loot, crafting materials, or unique items.
  • Witcher Gear Diagrams (Scavenger Hunts): Hidden diagrams required to craft and upgrade Witcher School armor and swords. Found by following Scavenger Hunt quests, often in dangerous ruins, caves, or monster lairs across all regions.
  • Places of Power: Glowing standing stones found throughout the world. Interacting with one for the first time grants Geralt one Ability Point and a temporary significant buff to a specific Witcher Sign. Marked on the map once discovered nearby.
  • Gwent Cards: Collectible cards for the in-universe card game, Gwent. Acquired by winning matches against NPCs, purchasing from merchants, or as quest rewards. There are hundreds of cards across different factions (Northern Realms, Nilfgaard, Scoia'tael, Monsters, Skellige - DLC). A major side activity with its own questline ('Collect 'Em All').
  • Hidden Treasures & Smuggler's Caches: Marked on the map as '?' points of interest, often guarded by enemies or monsters. Contain loot chests with gear, crafting materials, money, or diagrams. Smuggler's Caches are typically found underwater in Skellige.
  • Monster Nests & Bandit Camps: Locations overrun by monsters or bandits. Geralt must defeat all enemies and destroy the nest (for monsters) or loot the main chest (for bandits) to clear the area, earning XP and rewards.
  • Guarded Treasures: Specific locations marked on the map, usually guarded by a powerful monster or group of enemies, protecting a valuable loot chest.
  • Persons in Distress (Rescues): NPCs captured by bandits or monsters. Rescuing them often unlocks new merchants, Gwent players, or provides other minor rewards. Marked as '?' until approached.
  • Spoils of War (Underwater Treasures): Sunken ships or chests in bodies of water, particularly around the Skellige Isles, containing valuable loot. Often requires use of the crossbow against Drowners.
  • Books, Letters, Notes (Lore Items): Found extensively throughout the world in houses, ruins, on corpses, etc. Provide rich lore, backstory, hints for quests, or initiate new quests. Contributes to the in-game glossary.
Key Themes
  • Moral Ambiguity
  • Monster Hunting
  • Political Intrigue
  • Consequences of Choice
  • Folklore & Mythology
  • War's Aftermath
  • Legacy
  • Found Family
  • A New Generation
  • Monster Hunting
  • War & Politics
  • Moral Ambiguity & Choice
  • Destiny & Prophecy
  • Found Family
  • Love & Loss
  • Prejudice & Xenophobia
  • Folklore & Slavic Mythology
  • The Lesser Evil
  • Nature vs. Civilization
colorize Combat & Gear
Weapons Overview
  • Witcher's Steel Sword: Primary Melee (vs. Humans/Non-Monsters)
    A masterfully crafted sword designed for fighting humanoids. Will feature various styles (e.g., from different Witcher schools or regions), stats, and rune slots for customization and upgrades.
  • Witcher's Silver Sword: Primary Melee (vs. Monsters)
    A silver-bladed sword essential for harming monsters and supernatural creatures. Like the steel sword, it will be craftable, upgradable, and come in many unique forms with slots for powerful enhancements.
  • Witcher Signs: Tactical Magic
    Simple but effective magical signs used in combat and for utility: Aard (telekinesis), Igni (fire), Quen (shield), Yrden (trap/magic field), and Axii (mind influence). The new engine may allow for more dynamic and powerful applications and combinations.
  • Crossbow: Ranged Weapon / Utility
    A ranged weapon used for bringing down flying creatures, fighting underwater, or applying special bolt effects like bleeding or poison.
  • Alchemical Bombs: Throwable Consumable (Craftable)
    Craftable bombs with various effects, such as Grapeshot (shrapnel), Samum (stunning), Dancing Star (incendiary), and Dimeritium Bomb (suppresses magic).
  • Potions & Decoctions: Buff Consumable (Craftable)
    Consumables that provide powerful temporary buffs to the Witcher's abilities, senses, or combat prowess. Decoctions, made from powerful monster mutagens, offer unique, long-lasting effects but have high toxicity.
  • Oils: Weapon Buff (Craftable)
    Blade coatings applied to steel or silver swords to deal significantly increased damage against specific classes of enemies (e.g., Necrophage Oil, Cursed Oil, Beast Oil).
  • Steel Swords: Melee (Primary vs. Humans & Non-Monsters)
    Geralt's primary weapon against human opponents and common animals. Various types exist (e.g., Longclaw, Vitis, various relic swords) with different stats, rune slots, and appearances. Can be crafted or found.
  • Silver Swords: Melee (Primary vs. Monsters)
    Geralt's specialized weapon for fighting monsters, as silver is effective against most supernatural creatures. Similar variety and upgrade paths as steel swords (e.g., Aerondight, various Witcher school silver swords).
  • Crossbows: Ranged (Utility/Underwater)
    A secondary ranged weapon. Primarily used for grounding flying enemies, underwater combat against Drowners, or triggering environmental interactions. Various bolt types can be crafted (standard, broadhead, explosive, tracking).
  • Bombs (Grapeshot, Samum, Dancing Star, Northern Wind, Dimeritium, Moon Dust, Devil's Puffball): Throwable (Area of Effect, Debuff, Utility)
    Craftable alchemical explosives with diverse effects: Grapeshot (shrapnel damage), Samum (stuns), Dancing Star (fire), Northern Wind (freezes), Dimeritium (blocks magic/mutations), Moon Dust (reveals invisible foes), Devil's Puffball (poison cloud).
  • Fists (Brawling): Melee (Unarmed)
    Geralt can engage in unarmed combat, particularly during fist fighting side quests and tournaments.
  • Witcher Gear Swords (Feline, Griffin, Ursine, Wolven, Viper, Manticore): Craftable/Upgradable (Steel & Silver)
    Specialized sets of swords belonging to different Witcher schools. Each set offers unique stat bonuses and visual styles, often complementing the armor sets of the same school (e.g., Feline swords for fast attacks and bleed, Ursine for strong attacks and adrenaline).
  • Relic & Magic Weapons (Unique Named Items): Varied (Steel & Silver)
    Unique named swords found as quest rewards, loot from powerful enemies, or in hidden locations. Often have special properties, higher base damage, or unique visual designs (e.g., Aerondight, Iris, Winter's Blade).
Armor / Gear Sets
  • Witcher School Gear Sets (e.g., School of the Lynx): Craftable and upgradable sets of themed armor (Chest, Gauntlets, Trousers, Boots) belonging to different Witcher schools. Each set provides protection and passive bonuses that synergize with specific playstyles (e.g., combat, signs, alchemy). The new School of the Lynx is expected to be a primary set.
  • Heavy Armor: Armor sets providing high levels of protection and resistance to damage, at the cost of slower stamina regeneration. Suited for combat-focused, tank-like builds.
  • Medium Armor: Balanced armor providing moderate protection and stamina regeneration. The most versatile type, often enhancing both combat and Sign intensity.
  • Light Armor: Armor providing minimal protection but allowing for rapid stamina regeneration, ideal for Sign-intensive or agile, hit-and-run combat styles.
  • Relic & Magical Items: Unique pieces of armor or accessories found as loot or quest rewards, offering powerful and unique perks not found on standard gear.
  • Rune Slots: Swords and armor pieces will feature slots for Runestones and Glyphs, which provide smaller passive stat bonuses (e.g., increased attack power, Sign intensity, resistance to specific damage types).
  • Witcher School Gear Sets (Feline, Griffin, Ursine, Wolven, Viper, Manticore): Sets of matching Chest Armor, Gauntlets, Trousers, and Boots belonging to different Witcher schools. Each set offers specific stat bonuses tailored to a playstyle (e.g., Feline for light armor/fast attacks/crit, Ursine for heavy armor/strong attacks/adrenaline, Griffin for medium armor/Sign intensity). These sets can be crafted using diagrams found via Scavenger Hunt quests and upgraded through multiple tiers (Basic, Enhanced, Superior, Mastercrafted, Grandmaster - with DLC).
  • Common, Magic, Master, Relic Armor Pieces: Non-Witcher gear armor pieces found as loot, purchased from merchants, or crafted. Categorized by rarity (Common - grey, Magic - blue, Master - yellow/orange, Relic - gold/brown) which influences their base stats, number of rune slots, and potential for unique perks. Can be mixed and matched.
  • Armor Runestones & Glyphs: Enhancements that can be socketed into armor pieces with available slots. Runestones (typically for swords) and Glyphs (for armor) provide passive bonuses like increased Sign intensity, elemental resistance, health regeneration, or reduced damage from specific enemy types.
  • Heavy, Medium, Light Armor Types: Armor pieces are generally classified as Light, Medium, or Heavy, affecting Geralt's stamina regeneration rate (Light armor regenerates stamina fastest, Heavy slowest). Certain character skills in the General tree can mitigate these penalties or provide bonuses based on armor type.
Outfits/Customization
  • Witcher Gear Sets: Players will be able to craft and wear multiple pieces of Witcher armor, categorized as Chest, Trousers, Gauntlets, and Boots. These sets, belonging to various Witcher Schools (including the new School of the Lynx), will have distinct appearances and can be upgraded through several tiers (e.g., Basic, Enhanced, Superior, Mastercrafted, Grandmaster).
  • Common Armor & Clothing: A wide variety of non-Witcher armor and clothing pieces can be found or purchased, offering different visual styles and stats, reflecting the fashion of the various regions of the Continent.
  • Armor Dyes: A feature from The Witcher 3's 'Blood and Wine' expansion that is expected to return, allowing players to change the color of their equipped armor pieces for greater personalization.
  • Hairstyles & Beards (If custom character): If the protagonist is a custom character, players can expect options for customizing hairstyles and beards at barbershops found throughout the world, a popular feature from The Witcher 3.
  • Witcher School Gear (Armor Sets: Feline, Griffin, Ursine, Wolven, Viper, Manticore, Grandmaster variants): Geralt can craft and upgrade full sets of armor (Chest, Gauntlets, Trousers, Boots) belonging to different Witcher schools. Each set provides unique stat bonuses tailored to specific playstyles (e.g., Feline for light armor/fast attacks, Ursine for heavy armor/strong attacks, Griffin for Sign intensity). Visuals change with each upgrade tier (Basic, Enhanced, Superior, Mastercrafted, Grandmaster).
  • Common, Magic, Master, Relic Armor Pieces: A vast array of non-Witcher gear armor pieces found as loot, purchased, or crafted. These include gambesons, leather jackets, plate armor pieces, trousers, boots, and gauntlets. Categorized by rarity, influencing stats and rune slots. Can be mixed and matched.
  • Formal Attire (Doublets, Pourpoints - e.g., for Novigrad/Toussaint noblesse): Specific outfits required for certain quests or to fit in with high society, particularly in Novigrad and Toussaint. Often more ornate and less combat-focused.
  • Dyes (Blood and Wine DLC): The Blood and Wine expansion introduced armor dyes, allowing players to change the color of most Witcher gear and some other armor pieces using specific dye formulas and ingredients.
  • Hairstyles & Beards: Geralt can visit barbers in towns and cities to change his hairstyle and beard style. His beard also grows dynamically over time if not shaved.
  • Trophies (Monster Trophies for Roach): Defeating certain powerful monsters or winning horse races can reward Geralt with trophies that can be equipped to his horse, Roach, providing small passive bonuses (e.g., +% gold, +% dismemberment chance). These are also visually displayed on Roach.
trending_up Progression & Upgrades
Skills & Progression

Players will develop their Witcher through deep skill trees focusing on Sword Combat (fast and strong attacks, parrying, new techniques), Signs (evolved versions of Aard, Igni, Quen, Yrden, Axii), and Alchemy (potions, decoctions, oils, bombs with a potentially more interactive crafting system). A new central progression system, possibly tied to the School of the Lynx, will offer unique abilities and character development paths. Gear (swords, armor) will be craftable, upgradable, and customizable with runes.

N/A
public World & Exploration
World & Level Design

Expected to feature a massive, next-generation open world that is even more dynamic and reactive than The Witcher 3's. The world will likely be comprised of several large regions, potentially including parts of northern kingdoms like Temeria or Redania, as well as new, unexplored territories. A key focus will be on creating dense, living environments, from bustling cities to monster-infested wilderness, with dynamic weather and ecosystems.

The game features several large, distinct open-world regions rather than one single contiguous map. These include: White Orchard (prologue area), Velen & Novigrad (a massive combined region of swamps, forests, battlefields, and the large city of Novigrad), Skellige Isles (an archipelago of mountainous, Viking-inspired islands), Kaer Morhen (a smaller mountainous region with the Witcher keep), and later through DLCs, Toussaint (a vibrant, fairy-tale duchy). The total landmass is estimated to be very large (e.g., Velen/Novigrad alone is often cited as over 100 sq km, with Skellige adding another significant portion). Each region is densely packed with quests, points of interest, monster nests, and hidden treasures.

Playable Vehicles
  • Roach (Horse): Primary Mount / Land Traversal
    The Witcher's trusty steed, essential for traversing the vast open world. Can be called at any time. Will likely feature customizable equipment like saddles and saddlebags that can increase inventory space or provide other minor benefits.
  • Boats & Skiffs: Water Traversal
    Small boats, skiffs, or sailboats for navigating rivers, lakes, and coastal waters between landmasses or islands.
  • Roach (Geralt's Horse): Primary Mount / Living Vehicle
    Geralt's loyal and ever-present horse (regardless of how many times a 'Roach' might perish, the next one is also named Roach). Essential for traversing the vast open world. Can be called with a whistle. Allows for mounted combat, and can be equipped with saddles (for stamina), saddlebags (for increased inventory weight), blinders (to reduce panic), and trophies (for passive buffs).
  • Boats (Skiffs, Sailboats): Watercraft
    Used for navigating rivers, lakes, and the seas around the Skellige Isles. Includes small rowboats/skiffs and larger sailboats. Some boats are equipped with a fast travel point. Vulnerable to Sirens and other aquatic threats.
  • Fast Travel (Signposts): Map Traversal Mechanic
    Once Geralt discovers a Signpost in the world, he can use it (or any other discovered Signpost) to instantly travel to any other known Signpost location, greatly reducing travel time across large distances.
book Story & Characters
Main Characters
  • The Protagonist (e.g., a School of the Lynx Witcher or Ciri): Protagonist / Witcher
    The main playable character. This will be a new character to the saga, potentially a custom character from the new School of the Lynx, or a returning Ciri, now a full-fledged Witcheress navigating a changed world.
  • Ciri (Cirilla Fiona Elen Riannon): Major Supporting Character / Potential Protagonist
    The Lady of Space and Time and Geralt's adopted daughter. Depending on the narrative path, she could be the main protagonist or a major NPC and mentor figure, dealing with the legacy of her powers and her role in the world's future.
  • Geralt of Rivia (Likely Appearance): Mentor / Supporting Character / Legendary Witcher
    The legendary protagonist of the original saga. While his story is concluded, he is expected to appear in a supporting or mentor role, offering guidance to the new generation. His presence would connect the new saga to the old.
  • A New Antagonist: Main Antagonist
    A new, complex villain driving the central conflict. Could be a powerful mage from a clandestine organization, a ruthless monarch with expansionist ambitions, or a supernatural entity unlike any seen before.
  • Returning Friends & Allies (e.g., Dandelion, Zoltan Chivay, Triss Merigold, Yennefer of Vengerberg): Supporting Characters / Quest Givers
    Familiar faces from the original trilogy are likely to make appearances, providing side quests, story context, and connecting the new protagonist to the established world and its history.
  • New Faction Leaders: Major NPCs / Political Figures
    Leaders of various kingdoms, factions, or organizations (e.g., Nilfgaard, Redania, sorcerer lodges, non-human groups) who will play a role in the political intrigue of the post-war Continent.
  • Geralt of Rivia: Protagonist / Witcher (School of the Wolf)
    The main playable character. A renowned professional monster slayer, mutated and trained from a young age. He is searching for his adoptive daughter, Ciri, while navigating complex political conflicts and personal relationships. Known for his dry wit, pragmatism, and combat prowess.
  • Ciri (Cirilla Fiona Elen Riannon): Deuteragonist / Child of Prophecy / Witcher Trainee
    The ashen-haired princess of Cintra and possessor of the Elder Blood, granting her immense magical power, including the ability to travel through space and time. Geralt's adoptive daughter, pursued by the Wild Hunt. Playable in specific story segments, showcasing her unique teleportation-based combat style.
  • Yennefer of Vengerberg: Ally / Sorceress / Geralt's True Love
    A powerful and ambitious sorceress from the Lodge of Sorceresses, Geralt's on-again, off-again lover, and a mother figure to Ciri. Known for her striking beauty (violets and gooseberries scent), sharp intellect, and complex morality.
  • Triss Merigold: Ally / Sorceress / Geralt's Friend & Potential Love Interest
    A skilled Temerian sorceress, close friend to Geralt and Yennefer, and another important figure in Ciri's life. Known for her kindness, loyalty, and powerful fire magic. A potential romantic interest for Geralt.
  • Vesemir: Ally / Witcher Mentor (School of the Wolf)
    The oldest and most experienced Witcher at Kaer Morhen, serving as a father figure and mentor to Geralt and other Witchers. Wise, grizzled, and highly skilled.
  • Dandelion (Julian Alfred Pankratz, Viscount de Lettenhove): Ally / Bard / Geralt's Best Friend
    A flamboyant and renowned poet, minstrel, and Geralt's loyal (if sometimes troublesome) best friend. Often provides comic relief and narrates parts of the story through his ballads.
  • Zoltan Chivay: Ally / Dwarf Warrior / Geralt's Friend
    A boisterous and fiercely loyal dwarven warrior and friend of Geralt and Dandelion. Always ready for a fight or a game of Gwent.
  • Emperor Emhyr var Emreis (The White Flame Dancing on the Barrows of his Foes): Antagonist / Ruler of Nilfgaard / Ciri's Biological Father
    The powerful and ruthless Emperor of Nilfgaard, waging war against the Northern Kingdoms. He is Ciri's biological father and seeks to find her for political and personal reasons.
  • Eredin Bréacc Glas (King of the Wild Hunt): Main Antagonist / Leader of the Wild Hunt
    The fearsome king of the Aen Elle elves from another dimension, leader of the spectral Wild Hunt. He relentlessly pursues Ciri to harness her Elder Blood power for his own purposes.
  • Imlerith & Caranthir Ar-Feiniel: Antagonists / Generals of the Wild Hunt
    Two of Eredin's most powerful generals. Imlerith is a brutal warrior, while Caranthir is a skilled mage specializing in ice and teleportation.
  • Phillip Strenger (The Bloody Baron): Key NPC / Warlord of Velen
    A complex and tragic figure, a former Temerian soldier who has become the self-proclaimed ruler of Velen. His questline to find his missing wife and daughter is a major, dark storyline.
  • Keira Metz: Ally / Sorceress / Former Advisor to King Foltest
    A sorceress hiding in Velen after the witch hunts. She assists Geralt with information and magic, and has her own ambitions.
  • Sigismund Dijkstra: Key NPC / Former Head of Redanian Intelligence / Novigrad Underworld Figure
    A cunning spymaster and influential figure in Novigrad's criminal underworld. Often an information broker for Geralt, with his own political agenda.
  • Crach an Craite: Ally / Jarl of Clan an Craite (Skellige)
    A powerful and honorable Skellige Jarl, uncle to Ciri through his sister Calanthe, and a friend to Geralt and Yennefer. Father of Hjalmar and Cerys.
  • Avallac'h (Crevan Espane aep Caomhan Macha): Key NPC / Aen Saevherne (Elven Sage)
    An ancient and knowledgeable elven sage with a deep connection to Ciri and the Elder Blood. His motives are often enigmatic, acting as both a guide and a manipulator.
Example Missions
  • Main Story Quests
    A series of interconnected narrative quests forming the central storyline. This will involve investigating the game's primary conflict, making major decisions with far-reaching consequences, interacting with key political figures and factions, and confronting the main antagonist.
  • Secondary Questlines
    Multi-part, story-rich side quests that are not essential to the main plot but offer deep narratives, complex characters, and significant rewards. These are a hallmark of the series, often as compelling as the main story (e.g., the Bloody Baron questline in The Witcher 3).
  • Witcher Contracts
    Core Witcher gameplay. These missions involve taking a contract from a notice board or NPC to hunt down a specific, often powerful, monster. This requires investigation (examining the scene, talking to witnesses, tracking the beast) and preparation (alchemy, oils) before confronting and slaying the monster for a reward.
  • Treasure Hunts (Witcher Gear)
    Quests that involve following a series of clues from maps and notes to locate hidden schematics for powerful, upgradeable Witcher School gear (armor and swords).
  • Gwent Tournaments
    An expected side activity where players can participate in Gwent tournaments in major cities, challenging skilled players to win unique cards, money, and renown in the in-game card game.
  • Points of Interest (?)
    Exploring the open world to clear out Monster Nests, Bandit Camps, find Hidden Treasure, discover Abandoned Sites that can be repopulated, and activate Places of Power for ability points.
  • Companion & Character Quests
    Optional quests related to the personal stories of key supporting characters and allies, allowing the player to deepen their relationships and influence their fates.
  • Main Questline (The Wild Hunt & Ciri's Fate)
    A sprawling narrative following Geralt's search for Ciri across Velen, Novigrad, and Skellige, while evading and eventually confronting the otherworldly Wild Hunt. Involves major plot points, character reunions, political intrigue, difficult choices, and epic battles. Culminates in one of several possible endings based on player actions.
  • Witcher Contracts
    Monster hunting assignments taken from notice boards or directly from NPCs. Geralt must investigate the monster sighting, track the beast using his Witcher Senses, learn its weaknesses from the Bestiary, prepare accordingly (oils, potions, bombs, Signs), and then slay or deal with the monster. Rewards include coin, XP, and sometimes unique items or diagrams.
  • Secondary Quests (Major Side Storylines)
    Often lengthy and narratively rich optional questlines that delve into the stories of key supporting characters (e.g., Yennefer, Triss, Keira Metz, The Bloody Baron, Crach an Craite's children Hjalmar & Cerys, Vernon Roche, Sigismund Dijkstra) or explore significant political or social issues within a region. Many feature impactful choices.
  • Treasure Hunts & Scavenger Hunts (Witcher Gear)
    Quests initiated by finding maps or notes that lead to hidden stashes of valuable loot (Treasure Hunts) or diagrams for crafting powerful Witcher School gear (Scavenger Hunts). Often involve exploring ruins, caves, or solving light environmental puzzles.
  • Gwent Quests (Card Collection & Tournaments)
    A series of quests related to playing and collecting Gwent cards. Includes challenging unique NPCs to matches to win their rare cards, participating in major Gwent tournaments (like the one at the Passiflora in Novigrad), and ultimately aiming to 'Collect 'Em All'.
  • Fistfighting Championships
    A series of unarmed brawling tournaments across Velen, Novigrad, and Skellige, where Geralt fights progressively tougher opponents to become champion of each region.
  • Horse Races
    Participate in horse races against NPCs in various regions. Winning races rewards unique horse equipment (saddles, saddlebags, blinders) and money.
  • Points of Interest Clearing (Bandit Camps, Monster Nests, Guarded Treasures, etc.)
    Numerous '?' markers on the map that represent small combat encounters or explorable locations. Clearing these provides XP, loot, and contributes to regional completion.
  • Hearts of Stone DLC Main Questline
    A dark and compelling new main story involving Geralt making a pact with the enigmatic Gaunter O'Dimm (Master Mirror) to fulfill three impossible tasks for Olgierd von Everec, an immortal nobleman. Set primarily in the northeastern Velen/Novigrad region.
  • Blood and Wine DLC Main Questline
    Geralt travels to the vibrant, idyllic duchy of Toussaint to investigate a series of brutal murders. This expansion features a new massive region, a complex storyline involving vampires, knights, and courtly intrigue, and introduces new game mechanics like vineyard management (Corvo Bianco) and Mutations.
people Multiplayer
Multiplayer Details

The Witcher IV is confirmed to be a single-player, story-driven open-world RPG. A separate, standalone Witcher multiplayer game codenamed 'Project Sirius' is in development by a different studio (The Molasses Flood), but 'Project Polaris' will not feature multiplayer.

The Witcher 3: Wild Hunt is a purely single-player experience. There are no multiplayer modes.

extension Editions & DLC
Available Editions
N/A

Available in Standard Edition. A Collector's Edition included a Geralt vs. Griffin statue, SteelBook, artbook, medallion, map. Later, a Game of the Year Edition (or Complete Edition) was released, bundling the base game with both major expansions ('Hearts of Stone' and 'Blood and Wine') and all free DLCs. The Next-Gen Update (Patch 4.0) was a free upgrade for existing owners on PC, PS5, and Xbox Series X|S.

Post-Launch Content / DLC

CD PROJEKT RED has a reputation for substantial post-launch support. The new saga is planned as a trilogy. It is expected that this first game will receive at least two large, story-driven expansions similar in scale to 'Hearts of Stone' and 'Blood and Wine,' introducing new regions, quests, characters, and monsters. Regular free DLCs with smaller content like armor sets and side quests are also likely.

CD Projekt Red released 16 free DLCs (cosmetic items, small quests, New Game+). Two major paid expansions were released: 'Hearts of Stone' (a lengthy, dark, and story-focused adventure with new characters and a compelling narrative) and 'Blood and Wine' (a massive expansion set in the new region of Toussaint, with a new main storyline, numerous side quests, new monsters, gear, and a player home vineyard). Both expansions are critically acclaimed.

help_outline FAQ
Frequently Asked Questions
  • Q: Is this game a direct sequel to The Witcher 3?
    A: It is the start of a new saga set in the same universe after the events of The Witcher 3, but it will not be a direct continuation of Geralt of Rivia's main story. It will feature a new protagonist, though familiar characters may return.
  • Q: Who is the main playable character in The Witcher 4?
    A: CD PROJEKT RED has not officially confirmed the protagonist. Speculation points towards either Ciri or a new, potentially customizable Witcher from the new School of the Lynx, which was teased.
  • Q: What engine is The Witcher 4 being built on?
    A: The game is being developed using Unreal Engine 5, a shift from CD PROJEKT RED's in-house REDengine used for previous titles. This is expected to bring significant visual and technological advancements.
  • Q: When is The Witcher 4 expected to be released?
    A: There is no official release date. Given the scale of development and that the game is the first in a new trilogy, a release date is not expected before 2026 at the earliest. The date listed in this data is purely speculative.
  • Q: Will The Witcher 4 have multiplayer?
    A: No, CD PROJEKT RED has confirmed that the next mainline Witcher game ('Project Polaris') will be a single-player, story-driven open-world RPG, following the tradition of the series. A separate Witcher game ('Project Sirius') is being developed with multiplayer elements.
  • Q: Will Gwent be in The Witcher 4?
    A: While not officially confirmed, the immense popularity of the Gwent card game in The Witcher 3 makes its return in some form highly likely, possibly with new decks, factions, and updated rules.
  • Q: Will my choices from The Witcher 3 carry over?
    A: It's unknown if a save-import feature will be implemented. If the story is set many years later with a new protagonist, the world state might be based on a default 'canon' outcome of The Witcher 3, or players may be able to set their previous choices via a narrative summary at the start of the game, similar to what was done for The Witcher 3.
  • Q: Is The Witcher 3: Wild Hunt the end of Geralt's story?
    A: The Witcher 3: Wild Hunt and its 'Blood and Wine' expansion are considered the definitive end of Geralt of Rivia's saga as told by CD Projekt Red. While the Witcher universe continues in other media, the developers have stated this game concludes Geralt's main storyline.
  • Q: Do I need to play The Witcher 1 and 2 before The Witcher 3?
    A: While The Witcher 3 is designed to be accessible to newcomers, playing the previous games (or at least being familiar with their stories) significantly enhances the understanding of the characters, world politics, and recurring plot threads. The game does allow importing saves from The Witcher 2 on PC to reflect some past choices.
  • Q: What is Gwent?
    A: Gwent is an in-universe collectible card game that Geralt can play with numerous NPCs. It involves building decks for different factions (Northern Realms, Nilfgaard, Scoia'tael, Monsters, Skellige) and strategically playing unit and spell cards across three rows to win two out of three rounds. It became so popular it spawned a standalone Gwent game.
  • Q: How important are choices in The Witcher 3?
    A: Player choices are extremely important and have far-reaching consequences. Decisions made in main quests, side quests, and even dialogues can affect character relationships, the fate of individuals and communities, regional politics, and ultimately lead to one of several distinct endings for Geralt, Ciri, and the world.
  • Q: What are Witcher Contracts?
    A: Witcher Contracts are side quests where Geralt undertakes his professional duty: hunting down and slaying dangerous monsters for a negotiated fee. These typically involve investigation (tracking, examining clues with Witcher Senses), preparation (learning about the monster's weaknesses, brewing appropriate potions/oils), and a challenging boss fight.
  • Q: What did the Next-Gen Update (Patch 4.0) change?
    A: The Next-Gen Update, released in December 2022, brought significant visual enhancements like ray-traced global illumination and ambient occlusion, improved textures and foliage, faster loading times (on supported hardware), new camera options, integrated community-made mods, quality-of-life improvements, and new content inspired by The Witcher Netflix series. It also increased system requirements, particularly for PC.
build Technical Details
Graphics & Visual Fidelity

Being developed on Unreal Engine 5, the game is expected to set a new benchmark for visual fidelity in open-world RPGs. It will utilize UE5's Nanite technology for highly detailed environments and Lumen for dynamic global illumination and reflections, resulting in incredibly realistic lighting, shadows, and world detail.

Powered by REDengine 3, The Witcher 3 was renowned for its stunning visuals at launch, showcasing vast, detailed landscapes, realistic weather systems, and expressive character models. The Next-Gen Update (Patch 4.0) significantly enhanced visuals on PC and current-gen consoles, adding ray-traced global illumination and ambient occlusion, improved screen space reflections, higher resolution textures, and denser environments, making it visually competitive with modern titles.

Audio & Soundtrack

The score will likely be composed by Marcin Przybyłowicz or composers in a similar style, featuring a blend of epic orchestral arrangements, Slavic folk music, and atmospheric soundscapes to create an immersive audio experience. Sound design will be crucial for monster encounters and environmental storytelling.

Original score composed by Marcin Przybyłowicz and Mikołaj Stroiński, featuring a blend of orchestral arrangements, Slavic folk music influences, and haunting ambient tracks. The soundtrack, particularly tracks like 'The Wolven Storm (Priscilla's Song)' and various battle themes, is highly praised. Sound design is immersive, with distinct monster sounds, environmental ambiances reflecting different regions, and impactful combat effects.

User Interface (UI/UX)

Expected to feature a modern, clean UI with customizable elements. Key features will include a 3D world map, a detailed journal for quests and characters, an intuitive inventory and crafting screen, and a streamlined radial menu for selecting signs and items in combat.

Features a customizable HUD displaying health, stamina, toxicity, equipped Signs, and a mini-map. A radial menu allows quick selection of Signs, potions, bombs, and pocket items. Inventory, character (skills, gear), alchemy, crafting, journal, and world map are accessed through a comprehensive menu system. The Bestiary provides information on monsters and their weaknesses.

Accessibility Options

Following industry trends and CDPR's recent efforts, the game is expected to have comprehensive accessibility options, including extensive subtitle customization, colorblind modes, remappable controls, audio cues for gameplay, and potentially adjustable difficulty and gameplay modifiers to cater to a wide range of players.

The original release had limited accessibility options. The Next-Gen Update and subsequent patches improved this, adding features like customizable subtitles (size, background), options for font size, HUD scaling, control remapping (PC), options to reduce camera motion/head bob, and gameplay settings like auto-looting and alternative QTE inputs.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (Target: 1080p, 60 FPS, High Settings) (High Preset, Ray Tracing Low/Medium, Upscaling 'Quality')
CPU: Recommended desktop CPU for a smooth 1080p/60FPS experience with high fidelity.
CPU (Laptop): A strong, modern laptop CPU is needed to maintain 60 FPS in dense city areas.
GPU: Recommended desktop GPU for high-fidelity 1080p gaming with some ray tracing.
GPU (Laptop): A high-end laptop GPU with at least 8GB VRAM and high TGP will be needed for a quality 1080p experience.
RAM: 16GB RAM is recommended, 32GB would offer more headroom.
Storage: NVMe SSD is recommended for this tier.
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 XT (16GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or newer high-performance CPUs.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), NVIDIA GeForce RTX 4070 Laptop GPU (8GB, Max TGP).
layersRAM: 16 GB
saveStorage (Tier): 150 GB NVMe SSD
1080p (Full HD) - Minimum (Target: 1080p, 30 FPS, Low/Medium Settings) (Low/Medium Preset, Upscaling 'Performance' or 'Balanced')
CPU: Speculative minimum desktop CPU, representing a solid 8-core baseline from previous years.
CPU (Laptop): A modern 8-core performance laptop CPU will likely be the minimum entry point.
GPU: Speculative minimum desktop GPU, requiring at least 8GB VRAM and decent rasterization performance.
GPU (Laptop): A strong mid-to-high range laptop GPU from the previous generation will be necessary for a playable experience, likely relying on upscaling.
RAM: 16GB will likely be the absolute minimum RAM requirement.
Storage: SSD is mandatory, though a SATA SSD might suffice for minimum settings.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 2080 SUPER (8GB) or AMD Radeon RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), NVIDIA GeForce RTX 4060 Laptop GPU (8GB, High TGP).
layersRAM: 16 GB
saveStorage (Tier): 150 GB SSD
1080p (Full HD) - Minimum (Original - 1080p ~30 FPS, Low/Medium Preset) (Low to Medium Preset (Original Game))
CPU: Minimum desktop CPU for original release.
CPU (Laptop): Estimated laptop CPU. Modern i3/Ryzen 3 sufficient for original.
GPU: Minimum desktop GPU for original release.
GPU (Laptop): Estimated laptop GPUs for original release.
RAM: Minimum RAM for original release.
Storage: HDD minimum for original.
memoryCPU: Intel CPU Core i5-2500K 3.3GHz or AMD CPU Phenom II X4 940
developer_boardGPU: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
laptop_macCPU (L): Intel Core i5-4200M / AMD A10-5750M equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 765M / AMD Radeon R9 M270X or better. **Modern integrated graphics could handle original low settings. An RTX 3050 Mobile or RTX 4050 Mobile would easily max out original settings and run Next-Gen medium/high.**
layersRAM: 6 GB
saveStorage (Tier): 50 GB HDD
1080p (Full HD) - Recommended (Original - 1080p ~60 FPS, High Preset) (High Preset (Original Game))
CPU: Recommended desktop CPU for original release 1080p High.
CPU (Laptop): Estimated mid-range laptop CPUs for original.
GPU: Recommended desktop GPU for original 1080p High.
GPU (Laptop): Estimated performance laptop GPUs for original.
RAM: Recommended RAM for original release.
Storage: SSD recommended for original.
memoryCPU: Intel CPU Core i7-3770 3.4GHz or AMD CPU FX-8350 4GHz
developer_boardGPU: NVIDIA GeForce GTX 770 or AMD Radeon R9 290
laptop_macCPU (L): Intel Core i7-4700HQ / AMD Ryzen 5 1600 (Laptop equivalent) or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 970M / GTX 1050 Ti Mobile or AMD Radeon RX 470 Mobile. **An RTX 3060 Mobile or RTX 4060 Mobile will run original maxed out at high FPS and handle Next-Gen High settings well.**
layersRAM: 8 GB
saveStorage (Tier): 50 GB SSD
1440p (QHD/2K) - High (Target: 1440p, 60 FPS, High/Ultra Settings) (High/Ultra Preset, Ray Tracing Medium/High, Upscaling 'Quality' or 'Balanced')
CPU: Strong modern desktop CPU for a high-refresh 1440p experience.
CPU (Laptop): A top-tier laptop CPU is necessary to prevent bottlenecks at 1440p.
GPU: High-end desktop GPU for an excellent 1440p experience with ray tracing.
GPU (Laptop): A flagship-class laptop GPU with high VRAM and maximum TGP will be required. Heavy reliance on DLSS/FSR Quality.
RAM: 32GB RAM is recommended for smooth 1440p gaming at high settings.
Storage: A fast NVMe SSD is mandatory.
memoryCPU: Intel Core i5-13600K or AMD Ryzen 7 7700X
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7845HX or newer flagship CPUs.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB, Max TGP). (A future RTX 5070 Laptop GPU would likely be the target for this tier).
layersRAM: 32 GB
saveStorage (Tier): 150 GB NVMe SSD
2160p (UHD/4K) - Ultra (Target: 4K, 60 FPS, High/Ultra Settings) (High/Ultra Preset, Ray Tracing enabled, Upscaling 'Performance')
CPU: Top-tier desktop CPU for a no-compromise 4K experience.
CPU (Laptop): Only the absolute best flagship laptop CPUs will handle this target.
GPU: Flagship desktop GPU for 4K gaming. Future generation flagships (e.g., RTX 5080/5090) would be ideal.
GPU (Laptop): The absolute best laptop GPU available at the time of release, heavily reliant on DLSS/FSR Performance mode to achieve 60 FPS at 4K with high settings.
RAM: 32GB of fast RAM is essential for 4K gaming.
Storage: A fast NVMe SSD is mandatory.
memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D
developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 (Future flagship model).
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop (16GB, Max TGP). (A future flagship RTX 5080/5090 Laptop GPU would be required for a native-like experience).
layersRAM: 32 GB
saveStorage (Tier): 150 GB NVMe SSD
save Overall Storage
Spec: 150 GB available space (NVMe SSD Mandatory)
Note: A fast NVMe SSD will be mandatory for the seamless world streaming and detailed textures expected from an Unreal Engine 5 title of this scale.
Type: NVMe
Spec: Approx. 50 GB available space (SSD Recommended). Size may increase with DLCs and HD Texture mods.
Note: An SSD is highly recommended for faster loading times and smoother world traversal.
Type: SSD
desktop_windows Operating System
Spec: Windows 11 64-bit
Explanation: A 64-bit version of Windows 11 will likely be the recommended OS for a 2026 release to best utilize modern hardware and features like DirectStorage.
Spec: Windows 7, Windows 8/8.1, Windows 10 (64-bit)
Explanation: 64-bit OS required. Windows 10/11 64-bit recommended for Next-Gen Update features like ray tracing (DX12).
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: DirectX 12 Ultimate will be required for advanced graphical features such as mesh shading, sampler feedback, and full ray tracing support (lumen and nanite).
Spec: DirectX 11 (Original), DirectX 12 (for Ray Tracing in Next-Gen Update)
Explanation: DX11 for base game, DX12 required for ray tracing features.
info_outline Other Game Notes
  • SPECULATIVE SYSTEM REQUIREMENTS for The Witcher IV (Project Polaris), a future AAA open-world RPG built on Unreal Engine 5, targeting a late 2026 release. These are estimations based on technology trends as of mid-2025 and are subject to change upon official announcement.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, which is heavily dependent on TGP (Total Graphics Power) and a robust cooling solution. **A high-end gaming laptop from 2025-2026 will be necessary for an optimal experience.**
  • Laptop Consideration: G P U T G P Impact: Maximum TGP for the laptop's GPU will be critical to achieve stable framerates at higher settings.
  • Laptop Consideration: Advanced Cooling Thermals: A high-performance cooling system (vapor chamber, multiple heat pipes, liquid metal) will be essential to prevent thermal throttling during demanding gameplay in the dense open world.
  • Laptop Consideration: C P U Performance Sustain: A flagship mobile CPU (e.g., future Intel Core i9 HX / AMD Ryzen 9 HX series) will be needed to handle the complex systems, AI, and world streaming of a next-gen Witcher game.
  • Laptop Consideration: R A M Configuration Speed: 32GB of fast DDR5/DDR6 RAM in a dual-channel configuration will likely be the recommended standard for a smooth experience.
  • Laptop Consideration: Display Panel G P U Pairing: A high-resolution (1440p+) and high-refresh-rate (120Hz+) display will require a top-tier mobile GPU and reliance on upscaling technologies to be fully utilized.
  • Laptop Consideration: M U X Switch Optimus: A MUX Switch or NVIDIA Advanced Optimus will be crucial for maximizing performance.
  • Laptop Consideration: Driver Updates O S Optimization: Game Ready drivers specifically optimized for this title upon release will be essential.
  • Optimization Detail: Upscaling Tech: Will feature support for the latest versions of NVIDIA DLSS, AMD FSR, and Intel XeSS with Frame Generation, which will be essential for achieving target framerates at high resolutions and with ray tracing enabled.
  • Optimization Detail: Key Settings Impact: Resolution, Ray Tracing Quality (Lumen/Shadows/Reflections), Nanite Geometry Detail, Virtual Shadow Map Quality, Global Illumination, and Texture Quality will be the most performance-intensive settings.
  • Game Name: The Witcher IV
  • Official PC system requirements from CD Projekt Red. The game received a 'Next-Gen Update' (Patch 4.0) in December 2022 which significantly upgraded visuals (including ray tracing) and increased system demands. The requirements below reflect both original and updated recommendations where appropriate.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are critical. **The Next-Gen Update makes the game very demanding at higher settings, especially with ray tracing.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent performance, especially with RT.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance.
  • Laptop Consideration: C P U Power Limits: A good CPU is needed for the dense world and NPC interactions.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Next-Gen Update added support for NVIDIA DLSS (Super Resolution & Frame Generation), AMD FSR 2, and Intel XeSS.
  • Optimization Detail: Key Settings Impact: NVIDIA HairWorks (very demanding), Shadow Quality, Foliage Visibility Range, Grass Density, Texture Quality, Ambient Occlusion, Water Quality, and Ray Tracing (Global Illumination, Reflections, Shadows, AO - Next-Gen Update) heavily impact performance.
  • Game Name: The Witcher 3: Wild Hunt
build Optimization Details
  • Upscaling Tech: Will feature support for the latest versions of NVIDIA DLSS, AMD FSR, and Intel XeSS with Frame Generation, which will be essential for achieving target framerates at high resolutions and with ray tracing enabled.
  • Key Settings Impact: Resolution, Ray Tracing Quality (Lumen/Shadows/Reflections), Nanite Geometry Detail, Virtual Shadow Map Quality, Global Illumination, and Texture Quality will be the most performance-intensive settings.
  • Upscaling Tech: Next-Gen Update added support for NVIDIA DLSS (Super Resolution & Frame Generation), AMD FSR 2, and Intel XeSS.
  • Key Settings Impact: NVIDIA HairWorks (very demanding), Shadow Quality, Foliage Visibility Range, Grass Density, Texture Quality, Ambient Occlusion, Water Quality, and Ray Tracing (Global Illumination, Reflections, Shadows, AO - Next-Gen Update) heavily impact performance.
laptop Laptop Considerations
  • G P U T G P Impact: Maximum TGP for the laptop's GPU will be critical to achieve stable framerates at higher settings.
  • Advanced Cooling Thermals: A high-performance cooling system (vapor chamber, multiple heat pipes, liquid metal) will be essential to prevent thermal throttling during demanding gameplay in the dense open world.
  • C P U Performance Sustain: A flagship mobile CPU (e.g., future Intel Core i9 HX / AMD Ryzen 9 HX series) will be needed to handle the complex systems, AI, and world streaming of a next-gen Witcher game.
  • R A M Configuration Speed: 32GB of fast DDR5/DDR6 RAM in a dual-channel configuration will likely be the recommended standard for a smooth experience.
  • Display Panel G P U Pairing: A high-resolution (1440p+) and high-refresh-rate (120Hz+) display will require a top-tier mobile GPU and reliance on upscaling technologies to be fully utilized.
  • M U X Switch Optimus: A MUX Switch or NVIDIA Advanced Optimus will be crucial for maximizing performance.
  • Driver Updates O S Optimization: Game Ready drivers specifically optimized for this title upon release will be essential.
  • G P U T G P: Good TGP is important for consistent performance, especially with RT.
  • Cooling Thermals: Robust cooling is essential for sustained performance.
  • C P U Power Limits: A good CPU is needed for the dense world and NPC interactions.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), NVIDIA GeForce RTX 4060 Laptop GPU (8GB, High TGP).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), NVIDIA GeForce RTX 4060 Laptop GPU (8GB, High TGP).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), NVIDIA GeForce RTX 4060 Laptop GPU (8GB, High TGP).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970M
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970M

For The Witcher IV Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), NVIDIA GeForce RTX 4060 Laptop GPU (8GB, High TGP).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), NVIDIA GeForce RTX 4060 Laptop GPU (8GB, High TGP).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), NVIDIA GeForce RTX 4060 Laptop GPU (8GB, High TGP).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), NVIDIA GeForce RTX 4060 Laptop GPU (8GB, High TGP).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), NVIDIA GeForce RTX 4060 Laptop GPU (8GB, High TGP).
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), NVIDIA GeForce RTX 4060 Laptop GPU (8GB, High TGP).
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), NVIDIA GeForce RTX 4060 Laptop GPU (8GB, High TGP).
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), NVIDIA GeForce RTX 4060 Laptop GPU (8GB, High TGP).
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), NVIDIA GeForce RTX 4060 Laptop GPU (8GB, High TGP).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), NVIDIA GeForce RTX 4060 Laptop GPU (8GB, High TGP).

For The Witcher 3: Wild Hunt Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970M
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970M
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970M

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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