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The Witcher IV: Project Polaris vs Diablo IV

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info General Information
Release Date
Oct 24, 2028 Jun 6, 2023
Developer
CD Projekt Red Blizzard Entertainment (Team 3)
Publisher
CD PROJEKT Group Blizzard Entertainment
Genre(s)
Action RPG Action RPG, Hack and Slash, Dungeon Crawler, Open World (elements), Dark Fantasy
Engine
Unreal Engine 5.6 Proprietary (Blizzard Engine, heavily updated)
stars Ratings & Price
Content Rating
Mature 17+ (Expected) Mature 17+
Avg. User Rating
4.9 / 5.0 4.0 / 5.0
Current Price (USD)
$69.99 $69.99
tune Key Specs
Quick Highlights
  • Setting: Kingdom of Kovir and Poviss
  • Key Technology: FastGeo Streaming, Nanite Foliage, Hardware Lumen
  • Protagonist: Ciri
  • Perspective: Isometric (Top-Downish Third-Person)
  • Multiplayer: Online Co-op (up to 4 players), Shared World, PvP Zones (Fields of Hatred)
  • Setting: Sanctuary (Fractured Peaks, Scosglen, Dry Steppes, Kehjistan, Hawezar)
  • Platforms: PC (Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
  • Unique Feature: Shared Open World Sanctuary, Deep Class Customization & Paragon System, Legendary Aspect Crafting, Dark Gothic Atmosphere, Seasonal Content Model.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Kelpie: Hyper-realistic traversal utilizing ML Deformer muscle simulation to navigate steep alpine terrain.
    Horse
  • Necromancer Minions (Skeletons, Golem): The Necromancer class can summon and command various undead minions. Skeletal Warriors (Skirmishers, Defenders, Reapers), Skeletal Mages (Shadow, Cold, Bone), and a powerful Golem (Bone, Blood, Iron). These minions automatically attack enemies and can be customized and upgraded through the Book of the Dead and skill tree.
    Undead Construct
  • Druid Companions (Wolves, Ravens, Vine Creeper): The Druid class can summon animal companions. Wolves fight alongside the Druid. Ravens passively attack enemies and can apply Vulnerability. Vine Creepers poison enemies or provide active abilities. These companions are part of the Druid's skill set and can be enhanced.
    Animal / Plant Spirit
  • Sorcerer/Sorceress Conjurations (Hydra, Ice Blades, Lightning Spear - Temporary): While not persistent pets, Sorcerers can conjure temporary magical allies like Hydras that spit fire, Ice Blades that seek enemies, or Lightning Spears that zap foes. These are active spells with durations.
    Magical Construct
  • Online Co-op Party Members (Other Players): In online cooperative play, players can team up with up to three other players (forming a party of four). Teammates fight alongside each other, can revive downed allies, and synergize their class abilities to tackle challenging content like Dungeons, World Bosses, or Helltides. Trade is limited.
    Human (Player Characters - Various Classes)
  • Story-Specific NPC Allies (Temporary & Contextual): During certain main story quests or significant side quests, key NPC characters like Lorath Nahr or Donan will temporarily accompany the player character, providing combat support (though often less impactful than player companions) and crucial dialogue. Their presence is scripted for those mission segments.
    Human (e.g., Lorath Nahr, Donan, Neyrelle)
Key Collectibles
  • Lynx Medallions: Scattered across ancient ruins in the Table Mountains.
  • Holographic Gwent Cards: Taverns in Valdrest and Lan Exeter vaults.
  • Bestiary Pages: Found near monster lairs and abandoned laboratories.
  • Legendary Items & Aspects: Dropped by enemies (especially Elites and Bosses), found in chests, obtained from gambling with Obols, or as rewards from events and quests. Legendary items have powerful unique Aspects that can be extracted at the Occultist and imprinted onto Rare or other Legendary items. Collecting and optimizing Aspects is key to build crafting.
  • Unique Items (Including Uber Uniques): Extremely rare and powerful items with fixed, often build-defining, unique properties that cannot be modified or extracted. Dropped from high-level content, specific bosses, or have very low drop rates. Uber Uniques are the rarest and most powerful items in the game.
  • Altars of Lilith: Hidden statues of Lilith scattered throughout all regions of Sanctuary. Interacting with each one for the first time grants a small, permanent stat boost (e.g., +Strength, +Dexterity, +Max Obols, +Paragon Point) to ALL characters on the player's account within that realm (Seasonal/Eternal). Also grants Renown.
  • Paragon Glyphs: Earned as drops, primarily from Nightmare Dungeons. These are socketed into Paragon Boards (unlocked after level 50) to provide powerful passive bonuses and stat increases within their radius. Glyphs can be leveled up by completing Nightmare Dungeons, increasing their power and radius.
  • Waypoints: Teleportation points found in towns, settlements, and key locations across Sanctuary. Activating them allows for fast travel between discovered waypoints.
  • Strongholds: Three per region. Heavily enemy-infested locations that, once conquered by defeating all enemies and a final boss/event, transform into friendly outposts, often unlocking new Waypoints, vendors, dungeons, or side quests.
  • Codex of Power (Aspects from Dungeons): Completing specific Dungeons for the first time unlocks a baseline version of a Legendary Aspect in the Codex of Power. These aspects always roll with their minimum values but can be imprinted onto gear an unlimited number of times (at a cost).
  • Side Quest Items & Lore Books/Notes: Various items required for completing side quests, or readable books, notes, and journals that provide lore about Sanctuary, its history, characters, and the ongoing conflict.
  • Mounts & Mount Armor (Cosmetic/Utility): Mounts are unlocked via a quest. Various cosmetic horse breeds and mount armor sets can be acquired as drops, from vendors, or through the in-game shop.
  • Titles & Emblems (Player Profile Customization): Unlocked by completing challenges, achievements, or progressing through the seasonal Battle Pass. Used to customize the player's visible profile.
Key Themes
  • Dark Fantasy
  • Moral Ambiguity
  • Slavic Mythology
  • Legacy and Mentorship
  • Political Intervention
  • Dark Fantasy & Gothic Horror
  • Demonic Invasion & Eternal Conflict (High Heavens vs. Burning Hells)
  • The Return of Lilith
  • Corruption & Despair
  • Ancient Evils
  • Cults & Fanaticism
  • Loot & Character Progression
  • Shared World Experience
  • Sanctuary's Lore
colorize Combat & Gear
Weapons Overview
  • Zireael: Silver Sword
    A bespoke, mastercrafted silver blade designed for supernatural threats. Carried over as Ciri's legacy weapon from the canonical ending of The Witcher 3.
  • Bladed Chain: Heavy Utility
    A flexible, mid-range utility tool used for fluid crowd control against packs of enemies and executing grappling mechanics to rapidly close distances.
  • Elemental Catalyst: Magic Conduit
    An off-hand artifact that channels Ciri's Elder Blood, allowing her to extract raw environmental energy for devastating spellcasting, such as the 'Bolt' lightning strike.
  • One-Handed Weapons (Swords, Axes, Maces, Daggers, Wands, Scepters): Melee / Caster
    Various one-handed weapons. Swords, axes, maces, and daggers are typically for melee classes (Barbarian, Rogue, Druid, Necromancer). Wands and scepters are often used by casters (Sorcerer, Necromancer) and can roll with spell-related affixes. Can be dual-wielded by Rogues or paired with an off-hand item/shield.
  • Two-Handed Weapons (Swords, Axes, Maces, Polearms, Staves, Scythes): Melee / Caster (Heavy)
    Larger weapons dealing higher base damage. Two-handed swords, axes, maces, and polearms are for melee classes. Staves are for Sorcerers. Scythes are iconic for Necromancers. Typically prevent the use of an off-hand item.
  • Ranged Weapons (Bows, Crossbows): Physical Ranged
    Used primarily by the Rogue class, but other classes might have specific builds or uniques that utilize them. Fire arrows or bolts.
  • Off-Hand Items (Shields, Foci, Tomes): Defensive / Caster Utility
    Shields provide blocking and defensive stats. Foci and Tomes are held by casters and can provide significant offensive or utility stats, cooldown reduction, or resource generation for spells.
  • Class-Specific Weapon Types (e.g., Totems for Druid, Scythes for Necromancer): Thematic / Unique
    Some weapon types are strongly associated with or exclusively usable by certain classes, often synergizing with their core skills and themes.
  • Magical Affixes & Legendary Aspects: Weapon Enhancements
    All weapons (except Common) roll with magical affixes (e.g., +Strength, +Critical Strike Chance, +Damage to Vulnerable). Legendary weapons also have a powerful Legendary Aspect that significantly alters a skill or provides a unique effect. These aspects can be extracted and imprinted onto other items.
  • Gems (Socketable): Weapon Augmentation
    Weapons can have sockets where gems (Rubies, Sapphires, Emeralds, Diamonds, Amethysts, Skulls, Topazes) can be inserted to provide specific offensive or utility bonuses (e.g., damage over time, crowd control duration, basic skill damage, ultimate damage, critical strike damage to crowd controlled enemies).
Armor / Gear Sets
  • School of the Lynx Gear: High Agility, Moderate Defense, High Magic Synergy
  • Koviri Winter Mantle: High Cold Resistance, Low Mobility
  • Helms: Head armor. Provides Armor value and various magical affixes (e.g., +Max Life, +Cooldown Reduction, +Ranks to specific Skills, Resistances). Can have sockets for Gems.
  • Chest Armor: Body armor. Provides the highest base Armor value of all pieces and significant magical affixes (e.g., +Damage Reduction, +Total Armor, +Ranks to Skills, Thorns). Can have sockets.
  • Gloves: Hand armor. Provides Armor and magical affixes often related to offensive stats (e.g., +Attack Speed, +Critical Strike Chance, +Lucky Hit Chance, +Ranks to Skills). Can have sockets.
  • Pants: Leg armor. Provides Armor and magical affixes often focused on defensive or utility stats (e.g., +Damage Reduction from Close Enemies, +Potion Capacity, +Movement Speed after Elite Kill). Can have sockets.
  • Boots: Foot armor. Provides Armor and magical affixes typically related to movement and utility (e.g., +Movement Speed, +Evade Charges, +Damage Reduction while Injured). Can have sockets.
  • Amulets: Necklace slot. Does not provide Armor but offers powerful magical affixes (e.g., +Ranks to Passive Skills, +Critical Strike Damage, +Resource Generation, Movement Speed, Cooldown Reduction). Can have sockets.
  • Rings (x2): Finger slots (two can be equipped). Do not provide Armor but offer significant magical affixes (e.g., +Critical Strike Chance, +Vulnerable Damage, +Resource Cost Reduction, +Lucky Hit Chance). Can have sockets.
  • Legendary Aspects: Found on Legendary items (Orange rarity). These provide powerful, often class-specific or build-defining effects that can be extracted at the Occultist and imprinted onto Rare or other Legendary items (replacing their existing aspect). Key to build customization.
  • Unique Items: Gold/Brown rarity items with fixed, powerful, and often build-altering unique properties that cannot be modified or extracted. Some are class-specific. Uber Uniques are extremely rare and powerful versions.
  • Gems (Socketable): Can be socketed into gear with open sockets to provide specific defensive bonuses (e.g., Rubies for +Max Life in Armor, Sapphires for +Damage Reduction while Fortified in Armor, Skulls for +Armor).
Outfits/Customization
  • Lynx Initiate Tunic: Dyeable fabric, modular shoulder guards.
  • Armor Sets (Helms, Chest Armor, Gloves, Pants, Boots): Players equip five main pieces of armor that determine their defensive stats and often contribute significantly to their visual appearance. Armor sets often have a cohesive visual style (e.g., bone armor for Necromancers, heavy plate for Barbarians, leather for Rogues, robes for Sorcerers, nature-themed gear for Druids). Higher rarity items (Legendary, Unique) have distinct, often elaborate appearances.
  • Cosmetic Transmogrification (Wardrobe System): Diablo IV features a Wardrobe system that allows players to save the appearance of any armor piece they have collected. They can then transmogrify their currently equipped gear to look like any saved appearance, allowing for full fashion customization without sacrificing stats. This applies to all armor slots.
  • Weapon Appearances (Tied to Item & Transmog): The appearance of equipped weapons also changes based on the specific item. Like armor, weapon appearances can be saved and transmogrified onto other weapons of the same type.
  • Character Customization (Creation & In-Game Shop): At character creation, players can customize their character's face, hairstyle, hair color, skin tone, markings (tattoos, jewelry, makeup). Additional cosmetic items like character emotes, mount armor, town portal skins, and some armor appearances are available through the seasonal Battle Pass or purchasable from the in-game microtransaction shop (cosmetic only, no power advantages).
  • Mount Customization (Mount Armor, Trophies): Players can acquire various cosmetic armor sets for their horse mount, as well as trophies that hang from the saddle. These are unlocked through gameplay or purchased from the shop.
trending_up Progression & Upgrades
Skills & Progression

The transition to Ciri necessitates a ground-up overhaul of the franchise's combat and progression mechanics. Players will navigate extensive skill trees to evolve Ciri from an impulsive novice into a master hunter. Her arsenal prominently features a heavy bladed chain weapon for highly agile, mid-range crowd control and grapple maneuvers. Unlike Geralt’s rudimentary Signs, Ciri wields immense Source Magic, allowing players to manipulate environmental elements—such as extracting lightning from water or freezing surfaces to create tactical barriers. Her signature blinking and time-dilation abilities are seamlessly integrated into real-time combos. Furthermore, players must master a deep alchemy crafting system, brewing highly specific decoctions and utilizing advanced lair scouting to exploit the unique elemental vulnerabilities of formidable apex predators.

N/A
public World & Exploration
World & Level Design

While possessing a physical footprint comparable to The Witcher 3: Wild Hunt, the map of Kovir and Poviss prioritizes intense systemic depth, verticality, and immersive interactivity over sprawling, empty landscapes. Developers have utilized advanced photogrammetry scanning in the Polish Table Mountains to create hyper-realistic topography within Unreal Engine 5. Key regions include the bustling maritime port town of Valdrest, which features incredibly dense crowds of over 300 unique NPCs governed by dynamic daily routines and complex Mass AI systems. Furthermore, players will explore Lan Exeter, the opulent winter capital of Kovir, characterized by its complete lack of conventional streets in favor of a complex Great Canal system and a prestigious university that rivals Oxenfurt.

N/A
Playable Vehicles
  • Koviri Skiff: Boat
    A small, highly maneuverable wooden boat necessary for navigating the extensive Great Canal system of Lan Exeter and the frozen coastlines.
  • Mount (Horse - Various Breeds & Cosmetics): Primary Land Traversal
    Players unlock a horse mount by completing a specific priority quest in Act IV. Mounts significantly speed up travel across the vast open world of Sanctuary. Various horse breeds (cosmetic) and mount armor/trophies (cosmetic) can be acquired through gameplay, challenges, or the in-game shop. Mounts have a short dash ability and can perform a dismount attack.
  • Waypoints (Fast Travel Network): Map Traversal Mechanic
    Numerous Waypoints are located in towns, settlements, and key points of interest throughout Sanctuary. Once a Waypoint is discovered and activated, players can instantly travel to it from any other activated Waypoint or from the world map, greatly reducing travel time.
  • Town Portals (Scroll of Town Portal - Limited): Utility / Return Travel
    While not a vehicle, players can use a Town Portal (either via an unlimited hotkey with a cooldown, or historically via consumable scrolls in past games) to quickly return to the nearest major town/hub from anywhere in the open world or dungeons. This is essential for selling loot, repairing gear, and accessing services.
  • Traversal on Foot (Walking, Running, Evade/Dash): Player Locomotion
    Standard on-foot movement for exploring dungeons, navigating combat, and detailed areas. Characters can walk, run (no separate sprint button, movement speed is base), and use an Evade/Dash ability (with charges and cooldown) for quick repositioning or dodging attacks. Some classes have additional movement skills (e.g., Sorcerer's Teleport, Rogue's Dash).
Notable Fauna/Mounts
  • The Bauk: Necrophage / Relict Hybrid
    Apex Predator
  • Alpine Wolves: Beast
    Pack Enemy
N/A
book Story & Characters
Main Characters
  • Ciri: Protagonist
    An aspiring monster hunter and Elder Blood source founding the School of the Lynx. She brings highly interventionist ideals to the Witcher profession.
  • Geralt of Rivia: Mentor
    The legendary White Wolf who now serves as a narrative anchor and mentor figure to Ciri, bridging the classic trilogy with the new saga.
  • Mioni: NPC
    A sacrificial victim in the isolated village of Stromford whose fate rests in Ciri's hands during the terrifying hunt for the Bauk.
  • Zivan: NPC
    A villager from Stromford and father to Mioni, representing the fearful, superstitious human element of the continent.
  • Player Character (Customizable Wanderer - Barbarian, Druid, Necromancer, Rogue, Sorcerer): Protagonist / Nephalem (Implied)
    A customizable character who becomes entangled in the events surrounding Lilith's return. Their journey involves confronting demonic forces, navigating faction politics, and potentially shaping the fate of Sanctuary. Each class offers a distinct playstyle and narrative flavor.
  • Lilith (Daughter of Hatred / Mother of Sanctuary): Main Antagonist / Creator Figure
    Daughter of Mephisto, Lord of Hatred, and co-creator of Sanctuary with the archangel Inarius. She is summoned back to Sanctuary and seeks to free humanity from the Eternal Conflict between Heaven and Hell, though her methods are extreme and manipulative. The primary driving force of the main story.
  • Inarius (Archangel): Antagonist Figure / Former Creator of Sanctuary
    A former archangel of the Angiris Council who, along with Lilith, created Sanctuary. He was exiled and imprisoned but returns with a fanatical desire to rejoin the High Heavens, viewing Lilith and her plans as an obstacle. Leads the Knights Penitent.
  • Lorath Nahr: Ally / Horadrim Scholar / Narrator
    One ofthe last surviving members of the Horadrim order. He is an elderly, wise scholar who guides the player character, providing historical context, lore, and assistance in understanding the threats facing Sanctuary. Acts as a key narrative voice.
  • Donan: Ally / Horadrim Scholar / Grieving Father
    A former Horadrim and friend of Lorath, now a reclusive figure living in Scosglen, grieving the loss of his son. He possesses crucial knowledge and resources that aid the player.
  • Neyrelle: Ally / Young Scholar
    A young, intelligent, and resourceful woman accompanying Lorath. She is skilled in research and seeks to understand the ancient evils threatening Sanctuary, though she is sometimes reckless.
  • Taissa: Ally / Druid of Scosglen (If player is Druid or interacts)
    A key figure within the Druid circles of Scosglen, involved in quests related to the region's spiritual imbalance and demonic corruption.
  • Prava: Antagonist Figure / Leader of the Cathedral of Light in Kyovashad
    The devout and stern leader of the Cathedral of Light in Kyovashad, representing the dominant faith in the Fractured Peaks. She is wary of Lilith's influence but also of outsiders like the player.
  • Elias (Pale Man): Antagonist / Follower of Lilith / Former Horadrim
    A former Horadrim scholar who becomes a key servant of Lilith, orchestrating events to aid her return and plans. A recurring antagonist.
  • Various other NPCs (Townsfolk, Faction Members, Quest Givers): Supporting Cast / World Flavor
    Sanctuary is populated by numerous other characters who provide quests, services, or contribute to the world's atmosphere and lore.
Example Missions
  • The Terror of Stromford: Witcher Contract
    Investigate the isolated northern village, scout the lair of the Bauk, brew specific decoctions, and determine the fate of the sacrificial victim, Mioni.
  • Shadows over the Canals: Main Quest
    Navigate the complex Great Canal system of Lan Exeter to extract a royal mage without alerting the city guard.
  • Echoes of the Grasses: Main Quest
    Explore abandoned northern laboratories to uncover the dark lore surrounding the original Witcher mutations and Ciri's unique physiology.
  • Main Campaign Questline (The Return of Lilith)
    A multi-act narrative following the player character's journey across Sanctuary to stop Lilith, Daughter of Hatred, and her plans. This involves investigating her influence, confronting her key followers (like Elias), allying with the Horadrim (Lorath Nahr, Donan), and ultimately facing Lilith herself. Features cinematic storytelling and major boss encounters.
  • Side Quests (Regional Stories & Character Vignettes)
    Numerous optional quests found throughout Sanctuary's five regions. These offer self-contained storylines, delve into local lore, explore the struggles of ordinary people, or provide more insight into the game's factions and history. Rewards typically include XP, gold, gear, and Renown.
  • Priority Quests (Class-Specific & Key Unlocks)
    Quests that unlock significant gameplay features or are specific to the player's chosen class. This includes quests to unlock mounts, class specializations (e.g., Barbarian's Arsenal System, Druid's Spirit Boons), or access to end-game systems like Nightmare Dungeons or the Occultist.
  • Dungeons (Standard & Nightmare Tiers)
    Explore and clear over 100 unique instanced dungeons scattered across Sanctuary. Each dungeon has specific objectives (e.g., slay all enemies, destroy structures, return Animus to a pedestal) and a final boss. Completing a dungeon for the first time often unlocks a Legendary Aspect in the Codex of Power. Nightmare Dungeons are empowered, higher-difficulty versions accessed via Nightmare Sigils, featuring challenging affixes and rewarding Paragon Glyph XP.
  • Strongholds
    Conquer three heavily enemy-infested locations in each of the five major regions. This involves defeating waves of enemies, a final boss or event, and then rekindling a Wanderer's Shrine. Liberating a Stronghold transforms it into a friendly outpost, often unlocking new Waypoints, vendors, dungeons, or side quests in the area. Also grants significant Renown.
  • World Bosses (Ashava the Pestilent, Avarice the Gold Cursed, Wandering Death, Death Given Life)
    Participate in timed, large-scale public encounters against massive bosses that spawn at specific locations in the open world. Requires multiple players to defeat within a time limit. Rewards include high-quality loot, Legendary items, and weekly bonus caches.
  • Legion Events (Gathering Legions)
    Timed public events where players must defend against waves of demons and defeat Overlords to earn rewards and Obols. Multiple players are typically needed for efficient completion.
  • Helltide Events
    Participate in region-wide demonic invasions that occur in World Tier 3 and above. Defeat empowered enemies to collect Aberrant Cinders, which are then used to open Tortured Gifts (special chests) scattered throughout the Helltide zone for a chance at targeted Legendary items, Forgotten Souls, and Fiend Roses.
  • Tree of Whispers (Grim Favors)
    An end-game system where players complete various bounties (Grim Favors) marked on the map (e.g., clear a specific dungeon, defeat enemies in an area, collect items from corpses). Earning 10 Grim Favors allows the player to return to the Tree of Whispers for a choice of reward caches containing gear and experience.
  • Seasonal Questlines & Activities
    Each new season introduces a unique storyline and associated gameplay mechanics or activities that players can engage with on their seasonal characters. Completing these progresses the seasonal journey and unlocks season-specific rewards and Battle Pass tiers.
people Multiplayer
Multiplayer Details

The Witcher IV: Project Polaris is fundamentally designed as a pure, uncompromising single-player, narrative-driven action RPG. CD Projekt Red has explicitly stated that the core Polaris trilogy will not feature any integrated multiplayer modes, co-operative campaigns, or competitive player-versus-player ecosystems. The studio’s objective is to deliver a highly curated, cinematic story focusing deeply on Ciri's personal journey, which requires a strictly controlled, isolated narrative environment. However, the studio is heavily exploring multiplayer integration within the broader Witcher universe through a parallel title, Project Sirius, developed by The Molasses Flood. By isolating multiplayer components into a dedicated spin-off, the Polaris development team can dedicate 100% of their Unreal Engine 5.6 engineering resources toward perfecting FastGeo Streaming, Mass AI crowd routines, and cutting-edge single-player open-world fidelity.

N/A
extension Editions & DLC
Available Editions

Given CD Projekt Red’s historical approach to major AAA releases, The Witcher IV: Project Polaris is expected to launch with multiple carefully curated editions to cater to different consumer tiers. The Standard Edition will feature the base game, likely entirely digital on consoles per the latest industry rumors, reflecting the rapid shift away from physical media by 2028. A Digital Deluxe Edition is anticipated to include a digital artbook, the official soundtrack composed by Marcin Przybyłowicz and P.T. Adamczyk, and exclusive in-game cosmetic armor sets representing the newly established School of the Lynx. Finally, a premium physical Collector's Edition is highly probable, historically featuring a massive, highly detailed polyresin statue—likely depicting Ciri battling the terrifying Bauk—alongside a physical Gwent deck, a replica Lynx medallion, and a steelbook case, demanding a premium price point for dedicated franchise enthusiasts.

Available in Standard Edition, Digital Deluxe Edition (included early access to Open Beta, Light-Bearer Mount, Caparison of Faith Mount Armor, Inarius Wings & Murloc Pet in D3/WoW, Amalgam of Rage Mount in WoW, Umber Winged Darkness Cosmetic Set in DI, and Premium Seasonal Battle Pass Unlock), and Ultimate Edition (Deluxe content + Accelerated Seasonal Battle Pass Unlock with 20 Tier Skips and Wings of the Creator emote). Various pre-order bonuses were also offered.

Post-Launch Content / DLC

In a surprising operational departure from their established post-launch strategy, CD Projekt Red has confirmed that The Witcher IV will likely not receive massive, game-altering expansions in the vein of Hearts of Stone or Blood and Wine. This strategic decision is driven entirely by the studio's highly ambitious release roadmap, which aims to deliver the fifth and sixth installments of the new Polaris trilogy within a compressed six-year window. Dedicating a massive development team to a year-long expansion for the fourth game would catastrophically derail this timeline. Instead, the post-launch support will focus on targeted quality-of-life updates, minor cosmetic DLCs (such as alternative outfits for Ciri or new Gwent cards), and rigorous technical optimizations to ensure the Unreal Engine 5 foundation remains flawless for the subsequent sequels.

Diablo IV follows a seasonal live-service model. Each season (typically lasting around 3 months) introduces new gameplay mechanics, questlines, a seasonal journey with objectives, a battle pass (free and premium tracks with cosmetic rewards and season boosts), new legendary aspects, unique items, and balance changes. The first major paid expansion, 'Vessel of Hatred,' is announced for late 2024, featuring a new region, class, and story continuation.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Geralt of Rivia the main character in The Witcher 4?
    A: No. The narrative fundamentally shifts to his adopted daughter, Ciri, as the primary protagonist. Geralt definitively returns, voiced by Doug Cockle, but strictly in a mentorship and legacy role to bridge the trilogies.
  • Q: What game engine is The Witcher IV built on?
    A: The game has abandoned CDPR's proprietary REDengine in favor of a highly customized fork of Epic Games' Unreal Engine 5 (specifically UE5.6), utilizing features like Nanite Foliage and Hardware Lumen.
  • Q: Will The Witcher IV receive massive expansions like Blood and Wine?
    A: Most likely not. To maintain an aggressive six-year release window for the entire planned Polaris trilogy, CDPR joint CEO Michał Nowakowski stated they will avoid massive, year-long expansions for this specific title.
  • Q: Where does the game take place?
    A: The setting moves away from the war-torn south to the fiercely neutral, incredibly wealthy northern kingdom of Kovir and Poviss, featuring key locations like the port of Valdrest and the canal-city of Lan Exeter.
  • Q: Can I play The Witcher 4 on a hard drive (HDD)?
    A: Absolutely not. The game utilizes a proprietary FastGeo Streaming protocol to eliminate traversal stutter and loading screens, which strictly mandates a high-speed NVMe Gen4 SSD.
  • Q: Is Diablo IV an always-online game?
    A: Yes, Diablo IV requires a persistent internet connection to play, even for solo content. This is due to its shared open world, seasonal structure, and online social features.
  • Q: How many playable classes are there in Diablo IV?
    A: At launch, Diablo IV features five playable classes: Barbarian, Druid, Necromancer, Rogue, and Sorcerer. A sixth class, the Spiritborn, will be introduced with the 'Vessel of Hatred' expansion.
  • Q: What is the Renown system?
    A: Renown is a progression system tied to exploring and completing activities within each of Sanctuary's five major regions. Earning Renown (by discovering areas, waypoints, strongholds, side quests, dungeons, Altars of Lilith) unlocks account-wide rewards for that realm (Seasonal/Eternal), such as extra skill points, potion charges, Paragon points, and Obol capacity.
  • Q: What are Helltides?
    A: Helltides are timed, region-wide events that occur in the end-game (World Tier 3 and above). During a Helltide, a specific region becomes more dangerous with stronger demons and environmental hazards. Players collect Aberrant Cinders from defeated enemies to open Tortured Gifts (special chests) that contain valuable loot, including crafting materials like Forgotten Souls and Fiend Roses, and have a higher chance for Legendary items.
  • Q: Are there PvP zones in Diablo IV?
    A: Yes, Diablo IV features designated PvPvE zones called Fields of Hatred. In these areas, players can attack each other. Defeating other players or monsters yields Seeds of Hatred, which must be purified at an Altar of Extraction to convert them into Red Dust. Red Dust is a currency used to purchase cosmetic rewards. Players carrying unpurified Seeds can be killed and looted by others.
  • Q: How does the seasonal content work?
    A: Diablo IV follows a seasonal model (typically lasting 3 months). Each season introduces new gameplay mechanics, a seasonal questline, new legendary aspects and unique items, a seasonal journey with objectives, and a Battle Pass with free and premium tracks offering cosmetic rewards and gameplay boosts (like Smoldering Ashes for XP/gold buffs). Players typically create a new seasonal character to participate, though some progress (like Altars of Lilith, map discovery) can carry over from the Eternal Realm.
  • Q: What is the end-game like in Diablo IV?
    A: The end-game primarily revolves around progressing through World Tiers (unlocking higher difficulties and better loot), farming Nightmare Dungeons to level up Paragon Glyphs, participating in Helltide events, defeating World Bosses, completing Whispers of the Dead bounties, engaging in PvP in the Fields of Hatred, and tackling seasonal content. The ultimate challenge is defeating Uber Lilith.
build Technical Details
Graphics & Visual Fidelity

Powered by a highly customized iteration of Epic Games' Unreal Engine 5.6, The Witcher IV establishes a new industry benchmark for graphical fidelity. By enforcing a strict console-first methodology targeting 60fps on the base PlayStation 5, CDPR has optimized critical rendering paths. The game abandons software-based lighting in favor of mandatory Hardware-Accelerated Lumen, ensuring flawless global illumination and eliminating light leaks during dynamic day/night cycles. Environments utilize Nanite Foliage to render forests with unprecedented density, calculating millions of individual leaves as voxel primitives. On high-end PCs, RTX Mega Geometry accelerates ray tracing across 25-square-kilometer areas containing over 10 million polygons. Additionally, the ML Deformer tool employs machine learning to simulate hyper-realistic muscle flexing and sub-surface skin movement on creatures like Ciri's horse, Kelpie.

Powered by a heavily updated Blizzard engine, Diablo IV showcases a dark, gritty, and highly detailed visual style, returning to the more gothic aesthetic of earlier Diablo games. Features realistic character models, gruesome enemy designs, detailed environments with dynamic weather and lighting, and impactful spell/ability effects. The game aims for a more grounded and visceral presentation of Sanctuary.

Audio & Soundtrack

The auditory landscape of The Witcher IV is being meticulously crafted by returning industry veteran composers Marcin Przybyłowicz and P.T. Adamczyk. The soundtrack aims to recreate the massive cultural phenomenon of the previous game by blending deep, dark fantasy orchestral arrangements with authentic Slavic folk instruments and haunting vocal choruses. The game features a major casting shift, with Irish actress Ciara Berkeley taking over the role of Ciri, bringing the necessary agility and fresh energy required for grueling motion-capture sessions to anchor a new decade-long saga. Veteran voice actor Doug Cockle will definitively return to voice Geralt of Rivia in a pivotal mentorship capacity. Advanced 3D spatial audio technologies will be fully utilized to ensure players can hear the terrifying, localized shrieks of the Bauk echoing through the dense, photorealistic alpine forests.

Original score composed by Ted Reedy and Leo Kaliski, featuring dark, orchestral, and atmospheric themes that capture the grim and gothic tone of Sanctuary. Music is dynamic, building intensity during combat and creating a sense of dread or melancholy during exploration. Sound design emphasizes visceral combat impacts, distinct monster vocalizations, environmental ambience, and satisfying loot drop sounds.

User Interface (UI/UX)

The user interface for The Witcher IV is being completely redesigned to minimize screen clutter and maximize player immersion in the breathtaking environments of Kovir. Embracing a minimalist philosophy, the HUD will dynamically fade out during exploration, relying heavily on environmental cues and in-world navigation rather than a static minimap. Combat UI will feature a specialized dynamic crosshair system to aid in aiming Ciri’s precise elemental magic extractions and blinking maneuvers without obstructing the cinematic motion-matched animations. Furthermore, the beloved Gwent minigame will receive a massive interface overhaul, featuring fully 3D rendered card tables, highly detailed card art with parallax effects, and streamlined deck-building menus that allow players to seamlessly manage their collections and track down rare cards across the bustling taverns of Lan Exeter and Valdrest.

Features a classic ARPG HUD displaying health and resource (e.g., Mana, Fury, Spirit) globes, an action bar for equipped skills, potion charges, and a mini-map. Inventory is grid-based. Skill tree, Paragon board, character sheet, map, and quest log are accessed via menus. Extensive tooltips explain skills, stats, and item properties.

Accessibility Options

CD Projekt Red is prioritizing comprehensive accessibility to ensure that Ciri's complex journey is playable by the widest possible audience. The game will feature highly customizable difficulty toggles, allowing players to independently adjust combat lethality, investigation puzzle complexity, and QTE timing windows. Visually impaired players will benefit from high-contrast mode toggles, scalable UI text, and customizable colorblind filters that alter critical environmental cues and combat indicators. To assist with the fast-paced, highly agile combat mechanics, developers have integrated advanced motion-matching assists that can automate complex blinking combos or auto-target elemental extractions. Furthermore, full control remapping, toggle-to-hold options for rapid button presses, and detailed audio captions indicating the direction and nature of off-screen sound effects will be standard features at launch.

Offers a range of accessibility options, including extensive control remapping (PC), subtitle and text size customization, colorblind modes, options for screen shake reduction, persistent targeting options, skill toggle vs. hold options, button remapping for controllers, and audio cues for important gameplay elements like loot drops.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (30 FPS, Low Settings) (Lumen Hardware RT: Low, Nanite: Medium, Volumetrics: Low)
CPU: Requires strong multi-thread performance just to handle base game logic and animations.
CPU (Laptop): Mobile architectures require higher core counts to compensate for lower base clocks.
GPU: 8GB VRAM is the absolute floor for baseline UE5.6 hardware ray tracing.
GPU (Laptop): High TGP required to prevent severe memory bandwidth bottlenecks.
RAM: DDR5 highly recommended for asset streaming efficiency.
Storage: Required for FastGeo.
memoryCPU: AMD Ryzen 5 7500F / Intel Core i5-10600K
developer_boardGPU: Nvidia RTX 3070 8GB / AMD Radeon RX 6800 XT
laptop_macCPU (L): AMD Ryzen 7 6800H / Intel Core i7-11800H
laptop_windowsGPU (L): Nvidia RTX 4070 Mobile (115W+)
layersRAM: 16 GB
saveStorage (Tier): NVMe Gen4 SSD (150GB Free)
1080p (Full HD) - High (1080p ~60 FPS, High Preset) (High graphics settings)
CPU: CPU for 1080p/60FPS High.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1080p/60FPS High.
GPU (Laptop): High-end laptop GPUs. 6-8GB VRAM crucial.
RAM: 16GB RAM essential.
Storage: NVMe SSD required for best performance.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 2700X
developer_boardGPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700 XT
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better. **Modern i7/Ryzen 7 H/HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Mobile or RTX 4070 Mobile would provide excellent performance.**
layersRAM: 16 GB
saveStorage (Tier): 90 GB NVMe SSD
1080p (Full HD) - Medium (1080p native, ~60 FPS, Medium Preset) (Medium graphics settings)
CPU: Recommended desktop CPU for 1080p/60FPS Medium settings.
CPU (Laptop): Estimated mid-range laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS Medium.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM recommended.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i5-4670K or AMD Ryzen 3 1300X
developer_boardGPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 470
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p Medium/High.**
layersRAM: 16 GB
saveStorage (Tier): 90 GB SSD
1080p (Full HD) - Minimum (1080p native / 720p render resolution, ~30 FPS, Low Preset) (Low graphics settings)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. Game is VRAM intensive for its detail.
RAM: 8GB absolute minimum, but 16GB is strongly stated as recommended by developers.
Storage: SSD is mandatory.
memoryCPU: Intel Core i5-2500K or AMD FX-8350
developer_boardGPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 280
laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 2200U equivalent or better. **A stronger quad-core H-series CPU is advisable.**
laptop_windowsGPU (L): NVIDIA GeForce MX350 / GTX 960M. **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
layersRAM: 8 GB
saveStorage (Tier): 90 GB SSD
1440p (QHD/2K) - Recommended (60 FPS, High Settings) (Lumen Hardware RT: High, Nanite: High, RTX Mega Geometry: On)
CPU: Advanced X3D caching technology is vital for maintaining frame pacing in dense NPC areas.
CPU (Laptop): Top-tier mobile silicon required to prevent bottlenecking the GPU.
GPU: 12-16GB VRAM needed for high-resolution foliage and shadow rendering.
GPU (Laptop): Maximum mobile VRAM required to handle 1440p textures.
RAM: Provides massive headroom for seamless open-world asset caching.
Storage: Required for FastGeo.
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-14700K
developer_boardGPU: Nvidia RTX 4080 Super / AMD Radeon RX 7900 XTX
laptop_macCPU (L): AMD Ryzen 9 7945HX3D / Intel Core i9-13980HX
laptop_windowsGPU (L): Nvidia RTX 4090 Mobile
layersRAM: 32 GB
saveStorage (Tier): NVMe Gen4 SSD
2160p (UHD/4K) - Ultra (60+ FPS, Max Settings) (All Settings Max, RTX Mega Geometry: Ultra, ML Deformer: Max)
CPU: Requires next-generation CPU architectures to ensure zero bottlenecking.
CPU (Laptop): Current laptops may struggle to maintain 4K 60fps under Max UE5.6 load.
GPU: Uncompromised 4K Lumen rendering will demand 16GB+ of high-speed VRAM.
GPU (Laptop): Future mobile architectures required for native 4K 60fps.
RAM: Ensures absolute perfection in frame-pacing and memory overhead.
Storage: Provides instantaneous loading across vast map transitions.
memoryCPU: AMD Ryzen 7 9800X3D (Projected) / Intel Core Ultra 9
developer_boardGPU: Nvidia RTX 5080 (Projected) / AMD Radeon RX 9000 Series (Projected)
laptop_macCPU (L): Next-Gen Enthusiast Mobile CPU
laptop_windowsGPU (L): Nvidia RTX 5090 Mobile (Projected)
layersRAM: 64 GB
saveStorage (Tier): NVMe Gen5 SSD
2160p (UHD/4K) - Ultra (2160p/4K ~60 FPS, Ultra Preset, Upscaling likely needed) (Ultra graphics settings (Upscaling like DLSS/FSR Quality/Balanced may be needed))
CPU: Flagship CPU for attempting 4K/60FPS Ultra.
CPU (Laptop): Top-tier laptop CPUs for 4K.
GPU: Flagship desktop GPU for 4K Ultra, likely requiring upscaling.
GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM essential, upscaling highly probable.
RAM: 32GB RAM highly recommended for 4K Ultra.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 9 5900HS or better. **Modern flagship Intel/AMD HX series (e.g., 13900HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**
layersRAM: 32 GB
saveStorage (Tier): 90 GB NVMe SSD
save Overall Storage
Spec: 150 GB NVMe Gen4 SSD
Note: Absolute necessity. FastGeo Streaming will completely freeze on standard HDDs or Gen3 SSDs due to massive asset swapping.
Type: NVMe
Spec: 90 GB available space (SSD Required).
Note: An NVMe SSD is highly recommended for the best experience, drastically reducing load times and improving asset streaming in the large open world.
Type: SSD
desktop_windows Operating System
Spec: Windows 11 64-bit
Explanation: Mandatory OS requirement in line with CDPR corporate policy to utilize advanced DirectStorage APIs and latest driver subsets.
Spec: Windows 10 64-bit (Version 1909 or newer)
Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: Required for RTX Mega Geometry and Hardware Lumen pipelines.
Spec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • Targeting a 2028 release, The Witcher IV utilizes a 'console-first' methodology targeting a stable 60fps on base PlayStation 5. It strictly requires Windows 11 and an incredibly fast NVMe SSD for FastGeo Streaming. Hard Disk Drives (HDDs) are entirely unsupported.
  • Laptop Performance Note: Laptop users will face severe thermal throttling risks due to the mandatory hardware ray-tracing and dense UE5.6 Mass AI. Proper ventilation and a high-TGP GPU are absolutely critical for playability.
  • Laptop Consideration: G P U T G P: Minimum 100W TGP required to sustain stable clock speeds during hardware-accelerated Lumen calculations.
  • Laptop Consideration: Cooling Thermals: Dual-fan liquid metal cooling setups highly recommended to prevent CPU bottlenecking during dense crowd rendering in cities like Valdrest.
  • Laptop Consideration: C P U Power Limits: PL1/PL2 limits must be unlocked or set to performance mode to handle the heavy Unreal Animation Framework thread loads.
  • Laptop Consideration: M U X Switch Optimus: A MUX Switch is mandatory to bypass integrated graphics and reduce frame latency during high-speed combat.
  • Optimization Detail: Upscaling Tech: DLSS 4.0 / FSR 4 / XeSS compatible.
  • Optimization Detail: Key Settings Impact: Nanite Foliage density and Mass AI crowd size will have the heaviest impact on CPU frame times.
  • Game Name: The Witcher IV: Project Polaris
  • Official PC system requirements from Blizzard Entertainment. Performance can vary significantly depending on specific hardware, settings, areas in-game (especially with many enemies, particle effects, or in busy towns), and background applications. An SSD is MANDATORY. Higher settings and resolutions require powerful hardware.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Diablo IV is a demanding title, particularly at higher settings or resolutions, due to its detailed environments, numerous enemies, and complex visual effects.**
  • Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during intense dungeon crawls or world boss fights.
  • Laptop Consideration: C P U Power Limits: A strong CPU is needed for managing numerous enemies, AI, physics, and online interactions.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance significantly.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS (Super Resolution & Frame Generation - DLSS 3), AMD FSR 2, and Intel XeSS.
  • Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality, Shader Quality, SSAO, Fog Quality, Clutter Quality, Water Simulation, Anti-Aliasing, and Particle Effects heavily impact performance. Using upscaling is highly recommended for higher resolutions/settings.
  • Game Name: Diablo IV
build Optimization Details
  • Upscaling Tech: DLSS 4.0 / FSR 4 / XeSS compatible.
  • Key Settings Impact: Nanite Foliage density and Mass AI crowd size will have the heaviest impact on CPU frame times.
  • Upscaling Tech: Supports NVIDIA DLSS (Super Resolution & Frame Generation - DLSS 3), AMD FSR 2, and Intel XeSS.
  • Key Settings Impact: Texture Quality, Shadow Quality, Shader Quality, SSAO, Fog Quality, Clutter Quality, Water Simulation, Anti-Aliasing, and Particle Effects heavily impact performance. Using upscaling is highly recommended for higher resolutions/settings.
laptop Laptop Considerations
  • G P U T G P: Minimum 100W TGP required to sustain stable clock speeds during hardware-accelerated Lumen calculations.
  • Cooling Thermals: Dual-fan liquid metal cooling setups highly recommended to prevent CPU bottlenecking during dense crowd rendering in cities like Valdrest.
  • C P U Power Limits: PL1/PL2 limits must be unlocked or set to performance mode to handle the heavy Unreal Animation Framework thread loads.
  • M U X Switch Optimus: A MUX Switch is mandatory to bypass integrated graphics and reduce frame latency during high-speed combat.
  • G P U T G P: Maximum TGP is crucial for performance.
  • Cooling Thermals: Robust cooling is essential for sustained performance during intense dungeon crawls or world boss fights.
  • C P U Power Limits: A strong CPU is needed for managing numerous enemies, AI, physics, and online interactions.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance significantly.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 / GTX 960M. **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 / GTX 960M. **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 / GTX 960M. **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p Medium/High.**
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p Medium/High.**
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Mobile or RTX 4070 Mobile would provide excellent performance.**
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Mobile or RTX 4070 Mobile would provide excellent performance.**
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**

For Diablo IV Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 280
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 280
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 280
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 280
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 280
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 280
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 280
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 280
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 280
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 280
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 470
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 470
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 470
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 470
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 470
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 470
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700 XT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700 XT
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700 XT
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700 XT
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700 XT
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB (2x32GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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