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The Outer Worlds 2 vs Atomic Heart 2

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info General Information
Release Date
Oct 29, 2025 Oct 15, 2026
Developer
Obsidian Entertainment Mundfish Studio
Publisher
Xbox Game Studios Focus Entertainment / VK Play
Genre(s)
Action RPG, First-Person, RPG, Sci-Fi, Shooter Action RPG / First-Person Shooter
Engine
Unreal Engine 5 Unreal Engine 5
stars Ratings & Price
Content Rating
M (Mature 17+) Mature 17+ (M)
Avg. User Rating
4.3 / 5.0 4.5 / 5.0
Current Price (USD)
$69.99 $69.99
tune Key Specs
Quick Highlights
  • Perspective: First-Person / Third-Person (Switchable)
  • Multiplayer: Single-Player Only
  • Setting: Arcadia Star System
  • Platforms: PC, PlayStation 5, Xbox Series X|S, Game Pass
  • Unique Feature: A deep, choice-driven RPG with a unique 'Flaw' system, switchable first/third-person perspectives, and a complete absence of a stamina bar for movement.
  • Combat System: Simultaneous Dual-Hand Execution
  • World Design: Massive Open World with Dynamic Weather
sports_esports Gameplay & Mechanics
Companions/Followers
  • The Crew: The game features six unique companions, including Niles, Inez, Aza, Tristan, Marisol, and the robot V.A.L.E.R.I.E. They are integral to the story, act as moral compasses, and provide unique dialogue and combat support. They can be easily downed in combat.
    Varies (Human, Robot)
  • The Twin (Katya): Executes lethal, synchronized acrobatic strikes and deploys localized kinetic shielding to protect the player during massive firefights.
    Advanced Robotic Synthetic
  • Scavenger Drone: Can be temporarily hacked and commanded to retrieve out-of-reach loot, distract hostile patrols, or provide emergency illumination.
    Utility Automaton
Key Collectibles
  • Science Weapons: Iconic, one-of-a-kind weapons with bizarre effects, hidden throughout the galaxy.
  • Perks: Unlocked by leveling up and meeting skill prerequisites. There are over 90 perks that provide powerful passive bonuses and new abilities.
  • Flaws: Offered to the player dynamically after performing certain actions repeatedly (e.g., getting burned, reloading early). Accepting a Flaw provides a negative detriment in exchange for a benefit.
  • Synthetic Microelectronics: Looted from the destroyed chassis of high-tier military automatons; required for deep skill tree progression.
  • Elemental Cartridge Blueprints: Hidden deep within optional, heavily guarded underground bunkers and abandoned research facilities.
  • Narrative Chirpers: Scattered across the sprawling open world, providing terrifying audio logs of humanity's final days.
Key Themes
  • Sci-Fi
  • Action RPG
  • Satire
  • Hyper-Capitalism
  • Player Choice
  • Narrative-Driven
  • Space Opera
  • First-Person
  • The overarching themes of Atomic Heart 2 plunge deeply into the morally complex territories of artificial intelligence ethics
  • absolute societal control
  • and the terrifying frontiers of transhumanism. Moving far beyond the immediate fallout of a contained facility disaster
  • the narrative critically examines the sociological and cultural collapse of a utopian dream turned into a global nightmare. It explores the dire geopolitical ramifications of a world heavily reliant on robotic automation suddenly facing a weaponized technological rebellion on a planetary scale. Themes of identity and consciousness are prominent
  • especially highlighted through the preservation of human minds in neuropolymer and their grotesque integration into synthetic robotic forms. The game acts as a stark
  • provocative satire of unchecked technological advancement
  • the hyper-commodification of society
  • and the blurred lines between organic and synthetic life
  • constantly challenging the player's perspective on human agency versus algorithmic dominance in a shattered world.
colorize Combat & Gear
Weapons Overview
  • Firearms: Varies (Rifles, Pistols, etc.)
    The game features a significantly improved combat system with 'snappier' gunplay. Weapons can be heavily modified with attachments like explosive rounds.
  • Melee Weapons: Varies (Hammers, etc.)
    A variety of close-quarters weapons for melee-focused builds.
  • Science Weapons: Unique
    The series' iconic, bizarre weapons return, including the 'Shrink Ray', 'Boarst Blaster' (fires exploding tumors), and 'Armageddon' (fires little arms).
  • Gadgets: Utility
    Six different tactical gadgets that run on a regenerating energy system, such as an acid gun for stealth or a deployable shield.
  • Secator: Energy Rifle
    A high-tech energy weapon drawing directly from the player's suit reserves, capable of continuous fire and devastating charged blasts.
  • Clusha: Heavy Melee
    A brutal kinetic melee tool repurposed from heavy construction equipment, perfect for crushing the armor of large automatons.
  • Zvezdochka: Heavy Melee
    An iconic, terrifying weapon utilizing spinning circular saws to sever robotic limbs with gruesome, mechanical efficiency.
Armor / Gear Sets
  • Armor & Helmets: Players can equip various pieces of armor and helmets. A new quality-of-life feature is that gear does not have levels; its power scales with the player's investment in relevant skills and perks.
  • Gary: A unique, sentient set of science armor that will lash out at foes.
  • Polymer Glove: Provides mass telekinesis, cryogenic shielding, electrical discharge, and integrated AI tactical support.
  • Advanced Military Suit: Features high-capacity internal power reserves to fuel energy weapons and offers modular slots for kinetic and elemental resistance upgrades.
Outfits/Customization
  • Armor Sets: Players can equip a variety of armor and helmets. It is not specified if these are purely cosmetic or if a transmog system exists.
  • Retrofuturistic Operative Gear: Players can customize aesthetic elements of P-3's uniform, unlocking unique Soviet-inspired military skins and specialized, practical survival gear through exploration.
trending_up Progression & Upgrades
Skills & Progression

Features a deep, complex, and irreversible progression system. Players invest in 12 skills (like Speech, Sneak, Hacking) and over 90 perks (like Serial Killer, Charlatan). The unique 'Flaw' system returns, offering players a powerful benefit tied to a gameplay-altering detriment based on their actions (e.g., 'Bad Knees' Flaw for frequent crouching).

The game introduces a massive evolution in its role-playing mechanics, moving far beyond the linear crafting progression of its predecessor. The character development system is now incredibly robust, featuring complex, branching skill trees tailored to highly specific, diverse playstyles. At the core of this is the refined CHANCE module system, which allows players to dynamically swap Polymer Glove abilities—like mass telekinesis, cryogenic blasts, and localized shielding—in real-time during combat. Furthermore, the integration of simultaneous dual-hand mechanics means players can weave these abilities synchronously with firearm usage. The upgrade economy relies on scavenging distinct microelectronics and synthetic materials from destroyed automatons, allowing players to slot specialized elemental cartridges into their gear. This encourages constant tactical adaptation against dynamically shifting enemy types, rewarding players who master the synergy between deep biological upgrades and lethal hardware customization.

public World & Exploration
World & Level Design

The game features a 'semi-open world' or 'open-zone' structure, not a single seamless map. Players travel between at least four large, distinct planets (like the tropical Eden and the snowy Cloyster) and orbital installations, each with a unique visual identity and controlling faction. Enemies do not respawn, allowing zones to be cleared permanently.

Addressing the most vocal criticisms of the first game, Mundfish has completely dismantled the fragmented, hub-and-spoke map design. Atomic Heart 2 introduces a seamlessly integrated, massively scaled open world designed to facilitate authentic exploration rather than punishing it. The studio collaborated with elite architectural firms from the United Arab Emirates to conceptualize vast, functionally believable retrofuturistic cities and diverse biomes. The map is no longer cordoned by frustrating laser grids and infinitely respawning repair drones. Instead, players will traverse expansive urban ruins, overgrown industrial sectors, and fully explorable vertical environments like the expanded floating city of Chelomey. This topographical evolution is supported by brand-new vehicular traversal systems and dynamic weather cycles, ensuring the world feels like a cohesive, living entity rather than a series of disconnected, hostile combat arenas.

Playable Vehicles
  • None
    The game does not feature controllable player vehicles. Interplanetary travel is handled by the player's starship, and fast travel is used to move between locations on a planet.
  • Retrofuturistic Sedan: Civilian Transport
    A rugged, repurposed civilian car used by the player to traverse the vast distances between major cities and ruined industrial sectors.
  • Military Utility Rover: Heavy Transport
    A heavily armored, all-terrain vehicle designed to safely cross highly irradiated zones and ram through blockades of corrupted labor automatons.
Notable Fauna/Mounts
N/A
  • Sprouts
    Hostile biological entities capable of animating human corpses into grotesque, chaotic mutants that charge the player.
  • Cube Cryptids
    Bizarre, unpredictable creatures found within the spin-off MMO, The CUBE, displaying varying levels of hostility and rudimentary intelligence.
book Story & Characters
Main Characters
  • The Commander: Playable Protagonist
    An agent of the Earth Directorate who awakens after a decade in cryo-sleep to find their associate has betrayed them and the Arcadia system is in chaos.
  • Niles: Companion
    A fellow Earth Directorate agent and the Commander's first companion, who shares a history from the game's opening mission.
  • Inez: Companion
    A former Auntie's Choice contractor and combat medic who was abandoned by the corporation after failed experiments.
  • Aza: Companion
    A violent cultist with a taste for chaos and murder, seeking out her former cult, The Glorious Dawn.
  • Tristan: Companion
    A heavily armored, hammer-wielding member of the authoritarian Protectorate faction.
  • Major Sergey Nechaev (Agent P-3): Protagonist
    A highly augmented, combat-hardened military operative navigating the global fallout and attempting to save his wife's consciousness.
  • Katya: Ally / Companion
    P-3's wife, whose consciousness is preserved in neuropolymer, temporarily occupying the highly advanced robotic chassis of a Twin.
  • Chariton (CHAR-les): Primary Antagonist
    A rogue, hyper-intelligent artificial intelligence responsible for the corruption of the Kollektiv network and the global robotic uprising.
  • Granny Zina: Ally
    A heavily armed, surprisingly resourceful survivor who assists P-3 with advanced weaponry and critical tactical information.
Example Missions
  • Main Story Quests
    A 25-30 hour cinematic campaign that follows the Commander's quest for revenge and their investigation into the destructive space-time rifts, forcing them to navigate a three-way faction war.
  • Side Quests
    A large number of valuable side quests that are highly unpredictable and often 'swerve' at the end, providing crucial information that can influence main story decisions.
  • The Polymer Awakening: Main Campaign
    Infiltrate a heavily fortified global communications hub to determine the status of the Kollektiv network and confront Chariton's localized AI subroutines.
  • The Chelomey Descent: Main Campaign Set-Piece
    Survive a chaotic, high-altitude escape sequence as the floating utopian city begins a catastrophic atmospheric re-entry.
  • Resurrection Protocol: Primary Side Mission
    Hunt down experimental cryptographic rings across diverse biomes to permanently fuse Katya's neuropolymer consciousness with a synthetic body.
people Multiplayer
Multiplayer Details

The game is a strictly single-player experience and does not have any multiplayer or co-operative modes.

While the mainline Atomic Heart 2 game remains a fiercely dedicated single-player RPG, Mundfish is addressing the massive demand for multiplayer engagement through an incredibly ambitious standalone spin-off titled 'The CUBE'. Announced alongside the sequel, The CUBE is a narrative-driven MMO shooter built upon proprietary, patented split-rendering technology. This mode tasks thousands of concurrent players with investigating a colossal, levitating Rubik's Cube structure that dynamically shifts its internal biomes and geometry in real-time. Players must form cooperative squads to navigate ever-changing, dungeon-like zones filled with bizarre cryptids and elemental anomalies. Rather than a zero-sum PvP experience, The CUBE emphasizes persistent character progression, cooperative puzzle-solving, and massive shared-world exploration, offering a chaotic, communal counterpoint to the isolated, curated narrative of the single-player campaign.

extension Editions & DLC
Available Editions

The game is available as a Standard Edition ($69.99) and a Premium Edition, which includes 5-day early access. It is also available day one on Xbox Game Pass.

While specific retail bundles are subject to publisher confirmation, standard industry practices and Mundfish's historical publishing model strongly indicate a multi-tiered release strategy. Players can expect a Standard Edition featuring the base game, likely accompanied by early pre-order bonuses such as exclusive weapon skins or early unlocks of elemental cartridges. A Deluxe Edition is anticipated to include a digital artbook showcasing the UAE-assisted architectural concepts, the heavy-metal infused original soundtrack, and exclusive in-game cosmetic armor sets. The highly coveted Ultimate Edition will likely feature the comprehensive Season Pass, guaranteeing access to future narrative expansions, much like the four DLCs that bridged the first game to the sequel. Collector's Editions may also feature physical merchandise, potentially including intricate replicas of the Polymer Glove or high-quality statuettes of the game's iconic, albeit controversial, robotic characters, catering to the franchise's dedicated fanbase.

Post-Launch Content / DLC

The game features an 'Expansion Pass' available with the Premium Edition, which includes two post-launch story packs. 'Loose Cannon' (Q2 2026) and 'The Flower & the Flame' (Q3 2026) will allow players to experience new stories through the perspective of other characters.

Mundfish established a highly successful precedent with the original Atomic Heart by releasing four distinct narrative DLC expansions—Annihilation Instinct, Trapped in Limbo, Enchantment Under the Sea, and Blood on Crystal—which collectively bridged the gap to the sequel. It is widely expected that Atomic Heart 2 will adopt a similar, robust post-launch content strategy. These future DLCs will likely focus on expanding the lore of the global collapse, potentially allowing players to explore other devastated regions outside the primary map, or delving deeper into the psychological trauma and transhumanist themes surrounding Katya's neuropolymer consciousness. The season pass model will provide players with significant narrative branches, new elemental enemies to conquer, and advanced crafting schematics, ensuring the lifespan of the game extends well into the years following its initial release.

help_outline FAQ
Frequently Asked Questions
  • Q: What is The Outer Worlds 2?
    A: It is the sequel to the 2019 action RPG from Obsidian Entertainment. It's a single-player, first-person (and third-person) shooter set in a new star system, continuing the series' signature style of dark humor and anti-capitalist satire.
  • Q: Is it a true open world?
    A: No, like the first game, it features a series of large, separate 'open-zone' maps on different planets, rather than one single seamless world.
  • Q: Are there any major gameplay changes from the first game?
    A: Yes. The gunplay is 'snappier' and more competent, there is no stamina bar for movement, players can switch between first and third-person, and the inventory is limitless. The 'Flaw' system has also been revised to be more impactful on gameplay.
  • Q: Do I need to play the first game?
    A: No, The Outer Worlds 2 is a standalone title with a new protagonist, a new star system (Arcadia), and a new story.
  • Q: Will Atomic Heart 2 feature a fully explorable open world?
    A: Yes. Mundfish has entirely abandoned the disjointed, hub-and-spoke map design of the first game. The sequel features a seamlessly interconnected, massive global open world complete with drivable vehicles, expansive biomes, and dynamic weather systems, designed in collaboration with real-world architectural firms.
  • Q: How has the combat system changed from the original game?
    A: The combat has undergone a massive evolution into a simultaneous dual-wielding system. Players can now cast devastating Polymer Glove abilities, like telekinesis or frost beams, at the exact same time as they fire energy weapons or swing heavy melee tools, allowing for incredibly fluid and aggressive tactical combinations.
  • Q: Is Atomic Heart 2 a multiplayer game?
    A: The main game, Atomic Heart 2, is a strictly single-player, narrative-driven Action RPG. However, Mundfish announced a simultaneous spin-off titled 'The CUBE', which is a massively multiplayer online (MMO) shooter utilizing patented split-rendering technology to create dynamically shifting, cooperative dungeons.
  • Q: What game engine is Atomic Heart 2 built on?
    A: The game is being developed on Unreal Engine 5. This allows the studio to utilize cutting-edge rendering technologies like Lumen for real-time global illumination and Nanite for virtualized geometry, providing an unprecedented level of visual fidelity and completely eliminating environmental pop-in.
  • Q: Did the developers use Generative AI tools to build the game?
    A: No. Despite industry trends, Mundfish CEO Robert Bagratuni stated firmly that while they researched AI tools during pre-production, they completely rejected integrating generative AI into their production pipeline, emphasizing their deep commitment to human creativity and traditional artistic development.
build Technical Details
Graphics & Visual Fidelity
N/A

Leveraging the absolute bleeding edge of Unreal Engine 5 technology, Atomic Heart 2 delivers a breathtaking leap in visual fidelity and environmental rendering. The integration of Lumen provides spectacular, real-time global illumination, allowing light to realistically bounce off the ubiquitous metallic surfaces, glass structures, and polymer pools of the retrofuturistic world. Nanite's virtualized micropolygon geometry completely eliminates the pop-in issues that plagued the first game, allowing the massive open world and towering architectural marvels to be rendered with unprecedented, meticulous detail. The art direction continues its striking blend of sterile, brutalist industrial design with the grotesque, chaotic body-horror of organic mutations. Dynamic weather systems, physically simulated fluid dynamics for the Polymer substances, and meticulously detailed particle effects for elemental combat combine to create one of the most visually arresting next-generation showcases in modern gaming.

Audio & Soundtrack
N/A

The sonic landscape of the Atomic Heart franchise is a critical pillar of its unique identity, famous for its jarring, brilliant juxtaposition of kinetic, heavy-metal combat tracks against upbeat, classical Soviet pop music. Following the acclaimed work of Mick Gordon and his contemporaries in the original title, the sequel promises an equally aggressive and atmospheric auditory experience. The sound design team has painstakingly recorded authentic industrial foley—the grinding of heavy gears, the screeching of tearing metal, and the sickening squelch of organic mutations—to ground the surreal combat in visceral realism. The soundtrack dynamically shifts based on player actions; seamlessly transitioning from eerie, ambient synth scores during stealth and exploration to thunderous, pulse-pounding metal the moment a player engages a horde of rogue automatons, ensuring the audio elevates every terrifying encounter.

User Interface (UI/UX)
N/A

The user interface in Atomic Heart 2 has been thoroughly modernized to reflect the deeper RPG mechanics and the fast-paced nature of the simultaneous dual-wielding combat. Mundfish has streamlined the heads-up display (HUD) to be significantly less obtrusive than the original game, maximizing visual immersion within the stunning Unreal Engine 5 environments. A brand-new, intuitive radial wheel system allows for lightning-fast, real-time swapping of Polymer Glove abilities and elemental weapon cartridges without pausing the frantic action. Furthermore, the game features expansive, diegetic menu screens for the complex crafting and skill-tree interfaces, drawing heavy inspiration from the retrofuturistic computer terminals of the era. To accommodate player feedback, the UI also includes extensive customization options, allowing users to toggle objective markers, enemy health bars, and damage numbers to tailor their level of desired immersion.

Accessibility Options
N/A

Following crucial post-launch patches applied to the original game, Mundfish has built Atomic Heart 2 with a profound, integrated commitment to player accessibility from day one. Recognizing that their deep RPG systems and frantic combat can be overwhelming, the game features a robust suite of customizable difficulty modifiers. Players can utilize auto-solve functions for the franchise's notoriously complex lockpicking and environmental puzzles, ensuring narrative pacing isn't stalled by mechanical hurdles. The inclusion of comprehensive colorblind modes, adjustable subtitle sizes with speaker backgrounds, and auto-Quick Time Event (QTE) resolution caters to a wide demographic. Furthermore, an auto-heal functionality and aim-assist toggles allow players with motor control difficulties to fully engage with the spectacular dual-wielding combat, guaranteeing that the compelling dystopian narrative is accessible to all players regardless of their physical gaming capabilities.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High preset, 60 FPS, 1080p Native)
CPU: High-end multi-core CPUs are required to maintain a fluid 60 FPS during chaotic combat scenarios involving multiple polymorph enemies.
CPU (Laptop): Enthusiast-tier mobile processors with substantial L3 cache are needed for smooth frame pacing.
GPU: Modern high-end GPUs are required to fully render hardware ray-traced reflections on the ubiquitous metallic surfaces of the game world.
GPU (Laptop): Current-generation mobile architecture is necessary to hit 60 FPS at High settings.
RAM: Standard configuration for modern AAA gaming to ensure smooth background asset streaming.
Storage: Gen 3 or Gen 4 NVMe required for optimal loading times and stutter-free exploration.
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA RTX 3080 / AMD RX 6800 XT
laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 9 6900HX
laptop_windowsGPU (L): NVIDIA RTX 4070 Laptop GPU (140W)
layersRAM: 16 GB
saveStorage (Tier): 120 GB NVMe SSD
1080p (Full HD) - Minimum (Low Preset, 1080p resolution.)
CPU: The official minimum CPU required to play the game.
CPU (Laptop): A solid mid-range laptop CPU is needed for minimum settings.
GPU: Official minimum desktop GPU with 8GB of VRAM.
GPU (Laptop): A mid-range dedicated gaming laptop GPU is needed.
RAM: 16GB RAM is the official minimum requirement.
Storage: An SSD is mandatory.
memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5700 (8GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 3600H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) or RTX 3060 Laptop (6GB).
layersRAM: 16 GB
saveStorage (Tier): 110 GB SSD
memoryCPU: Intel Core i5-12400T / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GTX 1070 / AMD RX Vega 56
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA RTX 3060 Laptop GPU (130W)
layersRAM: 12 GB
saveStorage (Tier): 120 GB SSD
1440p (QHD/2K) - Ultra (Ultra preset, 60 FPS, 1440p Native)
CPU: Current generation powerhouse CPUs are necessary to feed the GPU data without bottlenecks at higher resolutions.
CPU (Laptop): Flagship mobile CPUs are required to handle the extreme geometry calculations of UE5 at Ultra settings.
GPU: High bandwidth and massive VRAM pools are essential to store the uncompressed texture assets at 1440p.
GPU (Laptop): Only the highest-tier mobile GPUs can brute-force Unreal Engine 5's Lumen at Ultra 1440p.
RAM: Highly recommended to entirely eliminate memory bottlenecks during extended play sessions.
Storage: Gen 4 speeds ensure instantaneous asset loading across the massive overworld.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 9 7900X
developer_boardGPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA RTX 4080 Laptop GPU (175W)
layersRAM: 32 GB
saveStorage (Tier): 120 GB NVMe SSD (Gen 4)
1440p (QHD/2K) - Recommended (High Preset, 1440p resolution.)
CPU: The official recommended desktop CPU for a smooth experience.
CPU (Laptop): A strong mid-range laptop CPU is recommended for consistent performance.
GPU: Official recommended desktop GPU for 1440p gameplay.
GPU (Laptop): A high-end laptop GPU is needed for a high-quality 1440p experience.
RAM: 16GB RAM is officially recommended for optimal performance.
Storage: An SSD is required for this tier.
memoryCPU: Intel Core i7-10700K or AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
layersRAM: 16 GB
saveStorage (Tier): 110 GB SSD
2160p (UHD/4K) - Extreme (Max preset, 60 FPS, 4K Native)
CPU: The absolute pinnacle of current consumer CPU technology is required to maintain perfectly stable frametimes at 4K.
CPU (Laptop): Only the latest flagship mobile silicone can attempt 4K gaming in this engine without upscaling.
GPU: 24GB of VRAM and massive rasterization horsepower are the only way to achieve native 4K 60FPS in this title.
GPU (Laptop): The apex of mobile graphics is mandatory, though upscaling via DLSS/FSR is still highly recommended.
RAM: Mandatory for extreme resolutions to handle the immense dataset of the game world.
Storage: Top-tier storage hardware to ensure flawless data streaming directly to the GPU memory.
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D
developer_boardGPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
laptop_macCPU (L): Intel Core i9-14900HX
laptop_windowsGPU (L): NVIDIA RTX 4090 Laptop GPU (175W)
layersRAM: 32 GB
saveStorage (Tier): 120 GB NVMe SSD (Gen 4/5)
save Overall Storage
Spec: 110 GB available space (SSD Required)
Note: An SSD is a mandatory requirement for the game to handle the streaming of its large, high-fidelity open zones.
Type: SSD
Spec: 120+ GB NVMe SSD
Note: An NVMe Solid State Drive is mandatory. Traditional HDDs cannot stream Nanite geometry fast enough, resulting in game-breaking pop-in and loading stalls.
Type: NVMe
desktop_windows Operating System
Spec: Windows 10 / 11 64-bit
Explanation: A modern 64-bit OS is a firm requirement.
Spec: Windows 10 / Windows 11 (64-bit required)
Explanation: A 64-bit operating system architecture is strictly required to address the massive memory pools utilized by Unreal Engine 5's asset streaming.
gamepad DirectX Version
Spec: Version 12
Explanation: DirectX 12 is required for ray tracing and other advanced features.
Spec: DirectX 12 Ultimate
Explanation: DX12 is required to utilize hardware-accelerated ray tracing and modern rendering APIs native to the engine.
info_outline Other Game Notes
  • OFFICIAL PC SYSTEM REQUIREMENTS. These specifications reflect a next-generation title built on Unreal Engine 5. An SSD is a mandatory requirement for all tiers.
  • Laptop Performance Note: Laptop performance will vary based on the model's cooling and TGP. The game's open-zone maps and high-fidelity visuals can be demanding.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the advanced graphical features of Unreal Engine 5, including ray tracing.
  • Laptop Consideration: Cooling Thermals: The game's visually rich world and intense combat will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
  • Laptop Consideration: C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the complex AI of various factions and the physics-based combat.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance in a fast-paced FPS.
  • Game Name: The Outer Worlds 2
  • System requirements are highly demanding due to the implementation of Unreal Engine 5's Lumen and Nanite technologies.
  • Laptop Performance Note: Laptop hardware often performs significantly below desktop counterparts with identical naming schemes. Due to the intensive ray-traced lighting and virtualized geometry in Atomic Heart 2, laptops will strictly require high-TGP GPUs and robust cooling to avoid severe thermal throttling during open-world traversal.
  • Laptop Consideration: G P U T G P: A minimum Total Graphics Power (TGP) of 130W is heavily recommended for RTX 30-series or 40-series laptop GPUs to maintain stable frame pacing.
  • Laptop Consideration: Cooling Thermals: Dual-fan vapor chamber cooling systems are strongly advised; prolonged combat scenarios with elemental polymorphs will heavily spike CPU/GPU junction temperatures.
  • Laptop Consideration: C P U Power Limits: Ensure your laptop's PL1 and PL2 limits allow for sustained high clock speeds. CPU bottlenecks will cause severe stuttering during dynamic open-world entity spawning.
  • Laptop Consideration: M U X Switch Optimus: Bypassing NVIDIA Advanced Optimus via a hardware MUX switch is practically mandatory to reduce latency and maximize frame rates in the dual-wielding combat loops.
  • Optimization Detail: Upscaling Tech: NVIDIA DLSS 5 support is currently being evaluated by the developers; AMD FSR 3.0 is expected to be supported at launch.
  • Optimization Detail: Key Settings Impact: Lowering Volumetric Fog and Shadow Resolution yields the highest performance gains without severely degrading the core retrofuturistic aesthetic.
  • Game Name: Atomic Heart 2
build Optimization Details
N/A
  • Upscaling Tech: NVIDIA DLSS 5 support is currently being evaluated by the developers; AMD FSR 3.0 is expected to be supported at launch.
  • Key Settings Impact: Lowering Volumetric Fog and Shadow Resolution yields the highest performance gains without severely degrading the core retrofuturistic aesthetic.
laptop Laptop Considerations
  • G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the advanced graphical features of Unreal Engine 5, including ray tracing.
  • Cooling Thermals: The game's visually rich world and intense combat will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
  • C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the complex AI of various factions and the physics-based combat.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance in a fast-paced FPS.
  • G P U T G P: A minimum Total Graphics Power (TGP) of 130W is heavily recommended for RTX 30-series or 40-series laptop GPUs to maintain stable frame pacing.
  • Cooling Thermals: Dual-fan vapor chamber cooling systems are strongly advised; prolonged combat scenarios with elemental polymorphs will heavily spike CPU/GPU junction temperatures.
  • C P U Power Limits: Ensure your laptop's PL1 and PL2 limits allow for sustained high clock speeds. CPU bottlenecks will cause severe stuttering during dynamic open-world entity spawning.
  • M U X Switch Optimus: Bypassing NVIDIA Advanced Optimus via a hardware MUX switch is practically mandatory to reduce latency and maximize frame rates in the dual-wielding combat loops.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB) or RTX 3060 Laptop (6GB). / NVIDIA RTX 3060 Laptop GPU (130W)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB) or RTX 3060 Laptop (6GB). / NVIDIA RTX 3060 Laptop GPU (130W)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB) or RTX 3060 Laptop (6GB). / NVIDIA RTX 3060 Laptop GPU (130W)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Laptop GPU (140W)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Laptop GPU (140W)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA RTX 4070 Laptop GPU (140W)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Laptop GPU (175W)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Laptop GPU (175W)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Laptop GPU (175W)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 Laptop GPU (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 Laptop GPU (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 Laptop GPU (175W)

For The Outer Worlds 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5700 (8GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5700 (8GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5700 (8GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5700 (8GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5700 (8GB)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5700 (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT

For Atomic Heart 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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