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Terra Invicta vs WW1: Gallipoli
| close | close |
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jan 5, 2026 | Apr 25, 2026 |
| Developer | |
| Pavonis Interactive | BlackMill Games |
| Publisher | |
| Hooded Horse | BlackMill Games |
| Genre(s) | |
| Grand Strategy, 4X, Geopolitical Simulation | Tactical Shooter, First-Person Shooter, Historical, Simulation, Multiplayer |
| Engine | |
| Unity | Unity |
| stars Ratings & Price | |
| Content Rating | |
| Teen (ESRB) / 12+ (PEGI) (Pending) | Rating Pending (Expected M - Mature 17+) |
| Avg. User Rating | |
| 4.2 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $39.99 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Collectibles | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
| N/A |
Progression is class-based. Players choose a role (Officer, LMG Gunner, etc.) and level it up to unlock new historical weapon variants, equipment, and cosmetic uniform options. The game will feature major improvements to the progression, loadout, and health systems compared to previous titles in the series. |
| public World & Exploration | |
| World & Level Design | |
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Two layers: Earth (detailed geopolitics covering GDP, unrest, and education) and the Solar System (over 300 moons, planets, and asteroids in constant Newtonian orbit). Logistics must adapt as planetary bodies move relative to each other over time. |
The game features a series of large, historically-based maps representing key battlegrounds of the Middle Eastern Front. These include the landing beaches of the Gallipoli peninsula, the urban areas of Kut al Amara, and the vast deserts of lower Mesopotamia. |
| Playable Vehicles | |
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| Notable Fauna/Mounts | |
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N/A |
| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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N/A - Strictly a single-player grand strategy experience designed for campaigns lasting 60 to 100+ hours. |
The core of the game is its new 50-player 'Momentum' mode. The game is squad-based and can be played in public matches with AI bots to ensure full battles, or in custom matches. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($39.99). Digital Soundtrack and Digital Artbook available separately. Available on GOG, Epic Games Store, and Steam. Included on PC Game Pass during Early Access phase. |
Details on different game editions are yet to be announced. |
| Post-Launch Content / DLC | |
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Developed with a mod-first philosophy. Regular updates include new ship hulls, drive technologies, and geopolitical scenarios (e.g., Cold War era starts). |
N/A |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High, 1080p) CPU: Recommended for managing late-game fleet sizes and fast turn-processing. CPU (Laptop): High-performance mobile processors. GPU: Ensures smooth tactical combat with high ship counts and particle effects. GPU (Laptop): Strong mid-range mobile performance. RAM: Ensures stable performance across both Earth and Space layers simultaneously. Storage: Mandatory for optimal asset streaming of the rotating solar system. | |
memoryCPU: Intel Core i7-6700 / AMD Ryzen 3 3200G developer_boardGPU: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 580 (8 GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 12 GB saveStorage (Tier): 30 GB SSD | — |
| 1080p (Full HD) - Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) (Low/Medium Preset.) CPU: Hypothetical minimum CPU for a modern tactical shooter. CPU (Laptop): A solid mid-range laptop CPU would be the minimum. GPU: A GPU with a solid VRAM buffer would be necessary. GPU (Laptop): A mid-range laptop GPU from the last few generations. RAM: 12GB would be the absolute minimum RAM requirement. Storage: An SSD would be strongly recommended. | |
| — | memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 590 (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 3600H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB) or RTX 3050 Ti Laptop (4GB). layersRAM: 12 GB saveStorage (Tier): 80 GB SSD |
| 1080p (Full HD) - Minimum (Low, 1080p) CPU: Baseline required to handle the persistent world-state simulation. CPU (Laptop): Standard entry-level mobile CPUs. GPU: Minimum for 3D orbital view and basic fleet combat. GPU (Laptop): Entry-level mobile graphics. RAM: Minimum RAM to hold the global simulation data. Storage: Standard storage requirement. | |
memoryCPU: Intel Core i3-2105 / AMD FX-4300 developer_boardGPU: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce MX450 / GTX 1650 Mobile layersRAM: 6 GB saveStorage (Tier): 30 GB | — |
| 1440p (QHD/2K) - Recommended (Speculative - Target: 1440p, 60+ FPS, High Preset) (High Preset.) CPU: A powerful modern CPU would be recommended for a stable high-framerate experience. CPU (Laptop): A high-performance laptop CPU would be needed for this tier. GPU: A high-end current-gen GPU would be the likely recommendation. GPU (Laptop): A high-end laptop GPU would be necessary for a quality 1440p experience. RAM: 16GB RAM is expected to be sufficient. Storage: A fast NVMe SSD is recommended for this tier. | |
| — | memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 3800X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 5800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP) or RTX 4060 Laptop (8GB). layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD |
| save Overall Storage | |
| Spec: 30 GB available space Note: Space required for the high-detail models of the Solar System and faction assets. Type: Unknown | Spec: 80 GB available space (SSD Recommended) Note: An SSD would be strongly recommended to handle the streaming of large, detailed maps. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 (64-bit) Explanation: Standard OS for handling the Unity-based simulation and memory allocation. | Spec: Windows 10 / 11 64-bit Explanation: A modern 64-bit OS would be a firm requirement. |
| gamepad DirectX Version | |
| Spec: Version 12 (Recommended) Explanation: Required for modern rendering and performance optimizations in the tactical combat engine. | Spec: DirectX 12 Explanation: DirectX 12 would likely be required for next-gen features. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Terra Invicta Specifically
For WW1: Gallipoli Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.