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Mobile Hardware & Thermal Intelligence (2026)
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Terra Invicta vs WW1: Gallipoli

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info General Information
Release Date
Jan 5, 2026 Apr 25, 2026
Developer
Pavonis Interactive BlackMill Games
Publisher
Hooded Horse BlackMill Games
Genre(s)
Grand Strategy, 4X, Geopolitical Simulation Tactical Shooter, First-Person Shooter, Historical, Simulation, Multiplayer
Engine
Unity Unity
stars Ratings & Price
Content Rating
Teen (ESRB) / 12+ (PEGI) (Pending) Rating Pending (Expected M - Mature 17+)
Avg. User Rating
4.2 / 5.0 0.0 / 5.0
Current Price (USD)
$39.99 $39.99
tune Key Specs
Quick Highlights
  • Perspective: Top-Down (Map) / 3D Tactical (Combat)
  • Campaign Length: 60 - 100+ Hours
  • Celestial Bodies: 300+ tracked moons/asteroids/planets
  • Simulation Level: High (Hard Sci-Fi / Geopolitical)
  • Perspective: First-Person
  • Multiplayer: 50-Player Online Multiplayer
  • Platforms: PC, PlayStation 5, Xbox Series X|S
  • Release Window: 2026
  • Unique Feature: A historically authentic, large-scale tactical FPS focused on the Middle Eastern Front of WWI, featuring a unique 'Momentum'-based game mode.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Turned Agents: Enemy councilors who have been compromised to provide intelligence on their original faction's secret plans.
    Human (Enemy Faction)
  • Squad Mates: The game is heavily focused on squad-based teamwork. A squad consists of several players, with one acting as the Officer (squad leader) who can issue commands and use special abilities. AI bots will fill empty slots in public matches.
    Human (Player/AI)
Key Collectibles
  • Scientific Data: Global / Space Lab
  • Historical Letters: Letters from soldiers on both sides, found on the battlefield, providing personal and poignant insights into the war.
Key Themes
  • Alien Invasion
  • Geopolitics
  • Hard Sci-Fi
  • Espionage
  • Industrialization
  • Survival
  • World War I
  • Historical Realism
  • Tactical Shooter
  • Trench Warfare
  • Simulation
  • Team-Based Strategy
  • British Empire
  • Ottoman Empire
colorize Combat & Gear
Weapons Overview
  • Coilguns: Kinetic Projectile
    High-velocity magnetic accelerators used for medium-range ship combat.
  • Point Defense Lasers: Defensive Utility
    Short-range automated beams used to intercept incoming alien missiles and kinetics.
  • Bolt-Action Rifles: Primary Weapon
    The standard-issue weapon for most soldiers. Includes authentic and often obsolete or weird rifles used by the British and Ottoman Empires.
  • Machine Guns: Heavy Weapon
    Heavy, crew-served weapons that must be deployed to be effective, making them ideal for defense and laying down suppressive fire.
  • Sidearms: Secondary Weapon
    Pistols and revolvers issued to officers and specialized roles for self-defense.
  • Melee Weapons: Close-Quarters
    Brutal weapons for close-quarters trench combat, including bayonets, trench clubs, and shovels.
Armor / Gear Sets
  • Adamantane Armor: High-density late-game ship plating used to protect vital hull components from alien beam weapons.
  • None: The game features no equippable armor. Protection comes from finding hard cover. A player's uniform is purely cosmetic, representing different historical regiments.
Outfits/Customization
  • Councilor Attire: Visual portraits reflect the councilor's profession (Military, Scientific, Diplomatic).
  • Historical Uniforms: Players can unlock different, historically accurate uniform sets as they level up their classes. This includes various regiments and cosmetic options for both the British and Ottoman forces.
trending_up Progression & Upgrades
Skills & Progression
N/A

Progression is class-based. Players choose a role (Officer, LMG Gunner, etc.) and level it up to unlock new historical weapon variants, equipment, and cosmetic uniform options. The game will feature major improvements to the progression, loadout, and health systems compared to previous titles in the series.

public World & Exploration
World & Level Design

Two layers: Earth (detailed geopolitics covering GDP, unrest, and education) and the Solar System (over 300 moons, planets, and asteroids in constant Newtonian orbit). Logistics must adapt as planetary bodies move relative to each other over time.

The game features a series of large, historically-based maps representing key battlegrounds of the Middle Eastern Front. These include the landing beaches of the Gallipoli peninsula, the urban areas of Kut al Amara, and the vast deserts of lower Mesopotamia.

Playable Vehicles
  • Faction Battleships: Naval Vessel
    Custom-designed spacecraft utilizing nuclear or fusion drives to engage alien fleets in high-orbit combat.
  • Naval Warships (Support): Off-Map Support
    While not directly controllable, Allied battleships will be present off-shore in certain maps. The Officer class can call in devastating naval bombardments on enemy positions.
Notable Fauna/Mounts
  • Alien Megafauna: Extraterrestrial Bio-weapon
    Giant monsters seeded on Earth by the invaders to wreak havoc and destroy local infrastructure.
N/A
book Story & Characters
Main Characters
  • The Councilor: Agent of Change
    Customizable operatives who execute the faction's will on Earth and investigate alien sightings.
  • The Soldier: Playable Character
    Players take on the role of an anonymous soldier from either the British Empire or the Ottoman Empire. Customization is limited to selecting a class and historical uniform.
Example Missions
  • Public Campaign: Geopolitical
    Use a Councilor to shift the national ideology toward your faction's goals.
  • Asteroid Prospecting: Space Exploration
    Send a probe to a distant celestial body to uncover its mineral composition.
  • Momentum
    The primary game mode. A large-scale, 50-player battle where one team attacks and the other defends across a multi-sector map representing a historical battle. The attacking team's success is governed by their 'Momentum' resource.
people Multiplayer
Multiplayer Details

N/A - Strictly a single-player grand strategy experience designed for campaigns lasting 60 to 100+ hours.

The core of the game is its new 50-player 'Momentum' mode. The game is squad-based and can be played in public matches with AI bots to ensure full battles, or in custom matches.

extension Editions & DLC
Available Editions

Standard Edition ($39.99). Digital Soundtrack and Digital Artbook available separately. Available on GOG, Epic Games Store, and Steam. Included on PC Game Pass during Early Access phase.

Details on different game editions are yet to be announced.

Post-Launch Content / DLC

Developed with a mod-first philosophy. Regular updates include new ship hulls, drive technologies, and geopolitical scenarios (e.g., Cold War era starts).

N/A
help_outline FAQ
Frequently Asked Questions
  • Q: Can I control a country directly?
    A: No, you lead an organization that controls the politicians and military leaders *within* countries via control points.
  • Q: What is the 'Boost' resource?
    A: Boost represents the logistics capacity to launch materials from Earth's gravity into space; it is vital for early space expansion.
  • Q: Are the aliens' motives fixed?
    A: The aliens follow a set ideological goal to 'domesticate' humanity, but their tactical approach changes based on player resistance.
  • Q: What is Gallipoli?
    A: It is the fourth installment in the WWI Game Series by BlackMill Games (creators of Verdun and Isonzo). It is a realistic, squad-based multiplayer FPS set on the Middle Eastern Front of World War I.
  • Q: When will it be released?
    A: The game is scheduled to be released sometime in 2026.
  • Q: What is the new 'Momentum' game mode?
    A: It is a 50-player objective-based mode where the attacking team's success is tied to a tangible 'momentum' resource. Attackers must complete objectives quickly to maintain momentum, while defenders must hold out as long as possible to drain it.
  • Q: Does the game have cross-play?
    A: Yes, Gallipoli is confirmed to feature cross-platform play between PC, PlayStation 5, and Xbox Series X|S.
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High, 1080p)
CPU: Recommended for managing late-game fleet sizes and fast turn-processing.
CPU (Laptop): High-performance mobile processors.
GPU: Ensures smooth tactical combat with high ship counts and particle effects.
GPU (Laptop): Strong mid-range mobile performance.
RAM: Ensures stable performance across both Earth and Space layers simultaneously.
Storage: Mandatory for optimal asset streaming of the rotating solar system.
memoryCPU: Intel Core i7-6700 / AMD Ryzen 3 3200G
developer_boardGPU: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 580 (8 GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile
layersRAM: 12 GB
saveStorage (Tier): 30 GB SSD
1080p (Full HD) - Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) (Low/Medium Preset.)
CPU: Hypothetical minimum CPU for a modern tactical shooter.
CPU (Laptop): A solid mid-range laptop CPU would be the minimum.
GPU: A GPU with a solid VRAM buffer would be necessary.
GPU (Laptop): A mid-range laptop GPU from the last few generations.
RAM: 12GB would be the absolute minimum RAM requirement.
Storage: An SSD would be strongly recommended.
memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 590 (8GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 3600H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB) or RTX 3050 Ti Laptop (4GB).
layersRAM: 12 GB
saveStorage (Tier): 80 GB SSD
1080p (Full HD) - Minimum (Low, 1080p)
CPU: Baseline required to handle the persistent world-state simulation.
CPU (Laptop): Standard entry-level mobile CPUs.
GPU: Minimum for 3D orbital view and basic fleet combat.
GPU (Laptop): Entry-level mobile graphics.
RAM: Minimum RAM to hold the global simulation data.
Storage: Standard storage requirement.
memoryCPU: Intel Core i3-2105 / AMD FX-4300
developer_boardGPU: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce MX450 / GTX 1650 Mobile
layersRAM: 6 GB
saveStorage (Tier): 30 GB
1440p (QHD/2K) - Recommended (Speculative - Target: 1440p, 60+ FPS, High Preset) (High Preset.)
CPU: A powerful modern CPU would be recommended for a stable high-framerate experience.
CPU (Laptop): A high-performance laptop CPU would be needed for this tier.
GPU: A high-end current-gen GPU would be the likely recommendation.
GPU (Laptop): A high-end laptop GPU would be necessary for a quality 1440p experience.
RAM: 16GB RAM is expected to be sufficient.
Storage: A fast NVMe SSD is recommended for this tier.
memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 3800X
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 5800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP) or RTX 4060 Laptop (8GB).
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
save Overall Storage
Spec: 30 GB available space
Note: Space required for the high-detail models of the Solar System and faction assets.
Type: Unknown
Spec: 80 GB available space (SSD Recommended)
Note: An SSD would be strongly recommended to handle the streaming of large, detailed maps.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 (64-bit)
Explanation: Standard OS for handling the Unity-based simulation and memory allocation.
Spec: Windows 10 / 11 64-bit
Explanation: A modern 64-bit OS would be a firm requirement.
gamepad DirectX Version
Spec: Version 12 (Recommended)
Explanation: Required for modern rendering and performance optimizations in the tactical combat engine.
Spec: DirectX 12
Explanation: DirectX 12 would likely be required for next-gen features.
info_outline Other Game Notes
  • Official PC system requirements. Terra Invicta is a CPU-intensive simulation tracking over 300 celestial bodies in constant motion. An SSD is highly recommended to improve the loading of complex save files and global data tables.
  • Laptop Performance Note: Laptop performance varies by TGP. **Modern productivity or gaming laptops with at least 6 cores (i7/Ryzen 7) are recommended to maintain turn speed in the late-game space layer.**
  • Laptop Consideration: G P U T G P: Moderate TGP is sufficient; the game is more dependent on VRAM for texture management of planetary bodies.
  • Laptop Consideration: Cooling Thermals: The simulation can tax the CPU heavily during turn processing; ensure adequate ventilation for sustained performance.
  • Laptop Consideration: C P U Power Limits: High-performance mobile CPUs are vital for processing the simultaneous AI of six other factions and the Alien Administration.
  • Laptop Consideration: M U X Switch Optimus: Minimal impact on this title, as the game is not high-refresh-rate dependent.
  • Game Name: Terra Invicta
  • SPECULATIVE PC SYSTEM REQUIREMENTS. As official specs were not provided, these are hypothetical projections for a next-generation tactical shooter, likely with requirements similar to or slightly higher than its predecessor, Isonzo.
  • Laptop Performance Note: A title like this would demand a high-performance gaming laptop for the best experience. Actual performance would vary significantly based on the final game's optimization and the laptop's specific hardware configuration.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop's GPU would be essential to handle the advanced graphical features and the large-scale 50-player battles.
  • Laptop Consideration: Cooling Thermals: The game's intense firefights and detailed environments would require a laptop with a cutting-edge cooling solution to prevent thermal throttling and sustain performance.
  • Laptop Consideration: C P U Power Limits: A powerful multi-core mobile CPU would be critical for handling the complex ballistics, large player counts, and AI bots.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus would be a critical feature for reducing latency and ensuring the best possible performance and responsiveness in a tactical FPS.
  • Game Name: WW1: Gallipoli
laptop Laptop Considerations
  • G P U T G P: Moderate TGP is sufficient; the game is more dependent on VRAM for texture management of planetary bodies.
  • Cooling Thermals: The simulation can tax the CPU heavily during turn processing; ensure adequate ventilation for sustained performance.
  • C P U Power Limits: High-performance mobile CPUs are vital for processing the simultaneous AI of six other factions and the Alien Administration.
  • M U X Switch Optimus: Minimal impact on this title, as the game is not high-refresh-rate dependent.
  • G P U T G P: Maximum TGP for the laptop's GPU would be essential to handle the advanced graphical features and the large-scale 50-player battles.
  • Cooling Thermals: The game's intense firefights and detailed environments would require a laptop with a cutting-edge cooling solution to prevent thermal throttling and sustain performance.
  • C P U Power Limits: A powerful multi-core mobile CPU would be critical for handling the complex ballistics, large player counts, and AI bots.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus would be a critical feature for reducing latency and ensuring the best possible performance and responsiveness in a tactical FPS.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce MX450 / GTX 1650 Mobile
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce MX450 / GTX 1650 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce MX450 / GTX 1650 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB) or RTX 3050 Ti Laptop (4GB).
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB) or RTX 3050 Ti Laptop (4GB).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB) or RTX 3050 Ti Laptop (4GB).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP) or RTX 4060 Laptop (8GB).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP) or RTX 4060 Laptop (8GB).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP) or RTX 4060 Laptop (8GB).

For Terra Invicta Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 580 (8 GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 580 (8 GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 580 (8 GB)

For WW1: Gallipoli Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 590 (8GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 590 (8GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 590 (8GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 590 (8GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 590 (8GB)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 590 (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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