Select Games to Compare

search close
search close

Select up to 2 games to compare side-by-side.

💻
Mobile Hardware & Thermal Intelligence (2026)
Gaming on a Laptop? Check Real-World Compatibility

Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.

Test Laptop Specs → ⚖️ Compare Laptops

Terra Invicta vs The Witcher IV: Project Polaris

close close
info General Information
Release Date
Jan 5, 2026 Oct 24, 2028
Developer
Pavonis Interactive CD Projekt Red
Publisher
Hooded Horse CD PROJEKT Group
Genre(s)
Grand Strategy, 4X, Geopolitical Simulation Action RPG
Engine
Unity Unreal Engine 5.6
stars Ratings & Price
Content Rating
Teen (ESRB) / 12+ (PEGI) (Pending) Mature 17+ (Expected)
Avg. User Rating
4.2 / 5.0 4.9 / 5.0
Current Price (USD)
$39.99 $69.99
tune Key Specs
Quick Highlights
  • Perspective: Top-Down (Map) / 3D Tactical (Combat)
  • Campaign Length: 60 - 100+ Hours
  • Celestial Bodies: 300+ tracked moons/asteroids/planets
  • Simulation Level: High (Hard Sci-Fi / Geopolitical)
  • Setting: Kingdom of Kovir and Poviss
  • Key Technology: FastGeo Streaming, Nanite Foliage, Hardware Lumen
  • Protagonist: Ciri
sports_esports Gameplay & Mechanics
Companions/Followers
  • Turned Agents: Enemy councilors who have been compromised to provide intelligence on their original faction's secret plans.
    Human (Enemy Faction)
  • Kelpie: Hyper-realistic traversal utilizing ML Deformer muscle simulation to navigate steep alpine terrain.
    Horse
Key Collectibles
  • Scientific Data: Global / Space Lab
  • Lynx Medallions: Scattered across ancient ruins in the Table Mountains.
  • Holographic Gwent Cards: Taverns in Valdrest and Lan Exeter vaults.
  • Bestiary Pages: Found near monster lairs and abandoned laboratories.
Key Themes
  • Alien Invasion
  • Geopolitics
  • Hard Sci-Fi
  • Espionage
  • Industrialization
  • Survival
  • Dark Fantasy
  • Moral Ambiguity
  • Slavic Mythology
  • Legacy and Mentorship
  • Political Intervention
colorize Combat & Gear
Weapons Overview
  • Coilguns: Kinetic Projectile
    High-velocity magnetic accelerators used for medium-range ship combat.
  • Point Defense Lasers: Defensive Utility
    Short-range automated beams used to intercept incoming alien missiles and kinetics.
  • Zireael: Silver Sword
    A bespoke, mastercrafted silver blade designed for supernatural threats. Carried over as Ciri's legacy weapon from the canonical ending of The Witcher 3.
  • Bladed Chain: Heavy Utility
    A flexible, mid-range utility tool used for fluid crowd control against packs of enemies and executing grappling mechanics to rapidly close distances.
  • Elemental Catalyst: Magic Conduit
    An off-hand artifact that channels Ciri's Elder Blood, allowing her to extract raw environmental energy for devastating spellcasting, such as the 'Bolt' lightning strike.
Armor / Gear Sets
  • Adamantane Armor: High-density late-game ship plating used to protect vital hull components from alien beam weapons.
  • School of the Lynx Gear: High Agility, Moderate Defense, High Magic Synergy
  • Koviri Winter Mantle: High Cold Resistance, Low Mobility
Outfits/Customization
  • Councilor Attire: Visual portraits reflect the councilor's profession (Military, Scientific, Diplomatic).
  • Lynx Initiate Tunic: Dyeable fabric, modular shoulder guards.
trending_up Progression & Upgrades
Skills & Progression
N/A

The transition to Ciri necessitates a ground-up overhaul of the franchise's combat and progression mechanics. Players will navigate extensive skill trees to evolve Ciri from an impulsive novice into a master hunter. Her arsenal prominently features a heavy bladed chain weapon for highly agile, mid-range crowd control and grapple maneuvers. Unlike Geralt’s rudimentary Signs, Ciri wields immense Source Magic, allowing players to manipulate environmental elements—such as extracting lightning from water or freezing surfaces to create tactical barriers. Her signature blinking and time-dilation abilities are seamlessly integrated into real-time combos. Furthermore, players must master a deep alchemy crafting system, brewing highly specific decoctions and utilizing advanced lair scouting to exploit the unique elemental vulnerabilities of formidable apex predators.

public World & Exploration
World & Level Design

Two layers: Earth (detailed geopolitics covering GDP, unrest, and education) and the Solar System (over 300 moons, planets, and asteroids in constant Newtonian orbit). Logistics must adapt as planetary bodies move relative to each other over time.

While possessing a physical footprint comparable to The Witcher 3: Wild Hunt, the map of Kovir and Poviss prioritizes intense systemic depth, verticality, and immersive interactivity over sprawling, empty landscapes. Developers have utilized advanced photogrammetry scanning in the Polish Table Mountains to create hyper-realistic topography within Unreal Engine 5. Key regions include the bustling maritime port town of Valdrest, which features incredibly dense crowds of over 300 unique NPCs governed by dynamic daily routines and complex Mass AI systems. Furthermore, players will explore Lan Exeter, the opulent winter capital of Kovir, characterized by its complete lack of conventional streets in favor of a complex Great Canal system and a prestigious university that rivals Oxenfurt.

Playable Vehicles
  • Faction Battleships: Naval Vessel
    Custom-designed spacecraft utilizing nuclear or fusion drives to engage alien fleets in high-orbit combat.
  • Koviri Skiff: Boat
    A small, highly maneuverable wooden boat necessary for navigating the extensive Great Canal system of Lan Exeter and the frozen coastlines.
Notable Fauna/Mounts
  • Alien Megafauna: Extraterrestrial Bio-weapon
    Giant monsters seeded on Earth by the invaders to wreak havoc and destroy local infrastructure.
  • The Bauk: Necrophage / Relict Hybrid
    Apex Predator
  • Alpine Wolves: Beast
    Pack Enemy
book Story & Characters
Main Characters
  • The Councilor: Agent of Change
    Customizable operatives who execute the faction's will on Earth and investigate alien sightings.
  • Ciri: Protagonist
    An aspiring monster hunter and Elder Blood source founding the School of the Lynx. She brings highly interventionist ideals to the Witcher profession.
  • Geralt of Rivia: Mentor
    The legendary White Wolf who now serves as a narrative anchor and mentor figure to Ciri, bridging the classic trilogy with the new saga.
  • Mioni: NPC
    A sacrificial victim in the isolated village of Stromford whose fate rests in Ciri's hands during the terrifying hunt for the Bauk.
  • Zivan: NPC
    A villager from Stromford and father to Mioni, representing the fearful, superstitious human element of the continent.
Example Missions
  • Public Campaign: Geopolitical
    Use a Councilor to shift the national ideology toward your faction's goals.
  • Asteroid Prospecting: Space Exploration
    Send a probe to a distant celestial body to uncover its mineral composition.
  • The Terror of Stromford: Witcher Contract
    Investigate the isolated northern village, scout the lair of the Bauk, brew specific decoctions, and determine the fate of the sacrificial victim, Mioni.
  • Shadows over the Canals: Main Quest
    Navigate the complex Great Canal system of Lan Exeter to extract a royal mage without alerting the city guard.
  • Echoes of the Grasses: Main Quest
    Explore abandoned northern laboratories to uncover the dark lore surrounding the original Witcher mutations and Ciri's unique physiology.
people Multiplayer
Multiplayer Details

N/A - Strictly a single-player grand strategy experience designed for campaigns lasting 60 to 100+ hours.

The Witcher IV: Project Polaris is fundamentally designed as a pure, uncompromising single-player, narrative-driven action RPG. CD Projekt Red has explicitly stated that the core Polaris trilogy will not feature any integrated multiplayer modes, co-operative campaigns, or competitive player-versus-player ecosystems. The studio’s objective is to deliver a highly curated, cinematic story focusing deeply on Ciri's personal journey, which requires a strictly controlled, isolated narrative environment. However, the studio is heavily exploring multiplayer integration within the broader Witcher universe through a parallel title, Project Sirius, developed by The Molasses Flood. By isolating multiplayer components into a dedicated spin-off, the Polaris development team can dedicate 100% of their Unreal Engine 5.6 engineering resources toward perfecting FastGeo Streaming, Mass AI crowd routines, and cutting-edge single-player open-world fidelity.

extension Editions & DLC
Available Editions

Standard Edition ($39.99). Digital Soundtrack and Digital Artbook available separately. Available on GOG, Epic Games Store, and Steam. Included on PC Game Pass during Early Access phase.

Given CD Projekt Red’s historical approach to major AAA releases, The Witcher IV: Project Polaris is expected to launch with multiple carefully curated editions to cater to different consumer tiers. The Standard Edition will feature the base game, likely entirely digital on consoles per the latest industry rumors, reflecting the rapid shift away from physical media by 2028. A Digital Deluxe Edition is anticipated to include a digital artbook, the official soundtrack composed by Marcin Przybyłowicz and P.T. Adamczyk, and exclusive in-game cosmetic armor sets representing the newly established School of the Lynx. Finally, a premium physical Collector's Edition is highly probable, historically featuring a massive, highly detailed polyresin statue—likely depicting Ciri battling the terrifying Bauk—alongside a physical Gwent deck, a replica Lynx medallion, and a steelbook case, demanding a premium price point for dedicated franchise enthusiasts.

Post-Launch Content / DLC

Developed with a mod-first philosophy. Regular updates include new ship hulls, drive technologies, and geopolitical scenarios (e.g., Cold War era starts).

In a surprising operational departure from their established post-launch strategy, CD Projekt Red has confirmed that The Witcher IV will likely not receive massive, game-altering expansions in the vein of Hearts of Stone or Blood and Wine. This strategic decision is driven entirely by the studio's highly ambitious release roadmap, which aims to deliver the fifth and sixth installments of the new Polaris trilogy within a compressed six-year window. Dedicating a massive development team to a year-long expansion for the fourth game would catastrophically derail this timeline. Instead, the post-launch support will focus on targeted quality-of-life updates, minor cosmetic DLCs (such as alternative outfits for Ciri or new Gwent cards), and rigorous technical optimizations to ensure the Unreal Engine 5 foundation remains flawless for the subsequent sequels.

help_outline FAQ
Frequently Asked Questions
  • Q: Can I control a country directly?
    A: No, you lead an organization that controls the politicians and military leaders *within* countries via control points.
  • Q: What is the 'Boost' resource?
    A: Boost represents the logistics capacity to launch materials from Earth's gravity into space; it is vital for early space expansion.
  • Q: Are the aliens' motives fixed?
    A: The aliens follow a set ideological goal to 'domesticate' humanity, but their tactical approach changes based on player resistance.
  • Q: Is Geralt of Rivia the main character in The Witcher 4?
    A: No. The narrative fundamentally shifts to his adopted daughter, Ciri, as the primary protagonist. Geralt definitively returns, voiced by Doug Cockle, but strictly in a mentorship and legacy role to bridge the trilogies.
  • Q: What game engine is The Witcher IV built on?
    A: The game has abandoned CDPR's proprietary REDengine in favor of a highly customized fork of Epic Games' Unreal Engine 5 (specifically UE5.6), utilizing features like Nanite Foliage and Hardware Lumen.
  • Q: Will The Witcher IV receive massive expansions like Blood and Wine?
    A: Most likely not. To maintain an aggressive six-year release window for the entire planned Polaris trilogy, CDPR joint CEO Michał Nowakowski stated they will avoid massive, year-long expansions for this specific title.
  • Q: Where does the game take place?
    A: The setting moves away from the war-torn south to the fiercely neutral, incredibly wealthy northern kingdom of Kovir and Poviss, featuring key locations like the port of Valdrest and the canal-city of Lan Exeter.
  • Q: Can I play The Witcher 4 on a hard drive (HDD)?
    A: Absolutely not. The game utilizes a proprietary FastGeo Streaming protocol to eliminate traversal stutter and loading screens, which strictly mandates a high-speed NVMe Gen4 SSD.
build Technical Details
Graphics & Visual Fidelity
N/A

Powered by a highly customized iteration of Epic Games' Unreal Engine 5.6, The Witcher IV establishes a new industry benchmark for graphical fidelity. By enforcing a strict console-first methodology targeting 60fps on the base PlayStation 5, CDPR has optimized critical rendering paths. The game abandons software-based lighting in favor of mandatory Hardware-Accelerated Lumen, ensuring flawless global illumination and eliminating light leaks during dynamic day/night cycles. Environments utilize Nanite Foliage to render forests with unprecedented density, calculating millions of individual leaves as voxel primitives. On high-end PCs, RTX Mega Geometry accelerates ray tracing across 25-square-kilometer areas containing over 10 million polygons. Additionally, the ML Deformer tool employs machine learning to simulate hyper-realistic muscle flexing and sub-surface skin movement on creatures like Ciri's horse, Kelpie.

Audio & Soundtrack
N/A

The auditory landscape of The Witcher IV is being meticulously crafted by returning industry veteran composers Marcin Przybyłowicz and P.T. Adamczyk. The soundtrack aims to recreate the massive cultural phenomenon of the previous game by blending deep, dark fantasy orchestral arrangements with authentic Slavic folk instruments and haunting vocal choruses. The game features a major casting shift, with Irish actress Ciara Berkeley taking over the role of Ciri, bringing the necessary agility and fresh energy required for grueling motion-capture sessions to anchor a new decade-long saga. Veteran voice actor Doug Cockle will definitively return to voice Geralt of Rivia in a pivotal mentorship capacity. Advanced 3D spatial audio technologies will be fully utilized to ensure players can hear the terrifying, localized shrieks of the Bauk echoing through the dense, photorealistic alpine forests.

User Interface (UI/UX)
N/A

The user interface for The Witcher IV is being completely redesigned to minimize screen clutter and maximize player immersion in the breathtaking environments of Kovir. Embracing a minimalist philosophy, the HUD will dynamically fade out during exploration, relying heavily on environmental cues and in-world navigation rather than a static minimap. Combat UI will feature a specialized dynamic crosshair system to aid in aiming Ciri’s precise elemental magic extractions and blinking maneuvers without obstructing the cinematic motion-matched animations. Furthermore, the beloved Gwent minigame will receive a massive interface overhaul, featuring fully 3D rendered card tables, highly detailed card art with parallax effects, and streamlined deck-building menus that allow players to seamlessly manage their collections and track down rare cards across the bustling taverns of Lan Exeter and Valdrest.

Accessibility Options
N/A

CD Projekt Red is prioritizing comprehensive accessibility to ensure that Ciri's complex journey is playable by the widest possible audience. The game will feature highly customizable difficulty toggles, allowing players to independently adjust combat lethality, investigation puzzle complexity, and QTE timing windows. Visually impaired players will benefit from high-contrast mode toggles, scalable UI text, and customizable colorblind filters that alter critical environmental cues and combat indicators. To assist with the fast-paced, highly agile combat mechanics, developers have integrated advanced motion-matching assists that can automate complex blinking combos or auto-target elemental extractions. Furthermore, full control remapping, toggle-to-hold options for rapid button presses, and detailed audio captions indicating the direction and nature of off-screen sound effects will be standard features at launch.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (30 FPS, Low Settings) (Lumen Hardware RT: Low, Nanite: Medium, Volumetrics: Low)
CPU: Requires strong multi-thread performance just to handle base game logic and animations.
CPU (Laptop): Mobile architectures require higher core counts to compensate for lower base clocks.
GPU: 8GB VRAM is the absolute floor for baseline UE5.6 hardware ray tracing.
GPU (Laptop): High TGP required to prevent severe memory bandwidth bottlenecks.
RAM: DDR5 highly recommended for asset streaming efficiency.
Storage: Required for FastGeo.
memoryCPU: AMD Ryzen 5 7500F / Intel Core i5-10600K
developer_boardGPU: Nvidia RTX 3070 8GB / AMD Radeon RX 6800 XT
laptop_macCPU (L): AMD Ryzen 7 6800H / Intel Core i7-11800H
laptop_windowsGPU (L): Nvidia RTX 4070 Mobile (115W+)
layersRAM: 16 GB
saveStorage (Tier): NVMe Gen4 SSD (150GB Free)
1080p (Full HD) - Recommended (High, 1080p)
CPU: Recommended for managing late-game fleet sizes and fast turn-processing.
CPU (Laptop): High-performance mobile processors.
GPU: Ensures smooth tactical combat with high ship counts and particle effects.
GPU (Laptop): Strong mid-range mobile performance.
RAM: Ensures stable performance across both Earth and Space layers simultaneously.
Storage: Mandatory for optimal asset streaming of the rotating solar system.
memoryCPU: Intel Core i7-6700 / AMD Ryzen 3 3200G
developer_boardGPU: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 580 (8 GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile
layersRAM: 12 GB
saveStorage (Tier): 30 GB SSD
1080p (Full HD) - Minimum (Low, 1080p)
CPU: Baseline required to handle the persistent world-state simulation.
CPU (Laptop): Standard entry-level mobile CPUs.
GPU: Minimum for 3D orbital view and basic fleet combat.
GPU (Laptop): Entry-level mobile graphics.
RAM: Minimum RAM to hold the global simulation data.
Storage: Standard storage requirement.
memoryCPU: Intel Core i3-2105 / AMD FX-4300
developer_boardGPU: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce MX450 / GTX 1650 Mobile
layersRAM: 6 GB
saveStorage (Tier): 30 GB
1440p (QHD/2K) - Recommended (60 FPS, High Settings) (Lumen Hardware RT: High, Nanite: High, RTX Mega Geometry: On)
CPU: Advanced X3D caching technology is vital for maintaining frame pacing in dense NPC areas.
CPU (Laptop): Top-tier mobile silicon required to prevent bottlenecking the GPU.
GPU: 12-16GB VRAM needed for high-resolution foliage and shadow rendering.
GPU (Laptop): Maximum mobile VRAM required to handle 1440p textures.
RAM: Provides massive headroom for seamless open-world asset caching.
Storage: Required for FastGeo.
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-14700K
developer_boardGPU: Nvidia RTX 4080 Super / AMD Radeon RX 7900 XTX
laptop_macCPU (L): AMD Ryzen 9 7945HX3D / Intel Core i9-13980HX
laptop_windowsGPU (L): Nvidia RTX 4090 Mobile
layersRAM: 32 GB
saveStorage (Tier): NVMe Gen4 SSD
2160p (UHD/4K) - Ultra (60+ FPS, Max Settings) (All Settings Max, RTX Mega Geometry: Ultra, ML Deformer: Max)
CPU: Requires next-generation CPU architectures to ensure zero bottlenecking.
CPU (Laptop): Current laptops may struggle to maintain 4K 60fps under Max UE5.6 load.
GPU: Uncompromised 4K Lumen rendering will demand 16GB+ of high-speed VRAM.
GPU (Laptop): Future mobile architectures required for native 4K 60fps.
RAM: Ensures absolute perfection in frame-pacing and memory overhead.
Storage: Provides instantaneous loading across vast map transitions.
memoryCPU: AMD Ryzen 7 9800X3D (Projected) / Intel Core Ultra 9
developer_boardGPU: Nvidia RTX 5080 (Projected) / AMD Radeon RX 9000 Series (Projected)
laptop_macCPU (L): Next-Gen Enthusiast Mobile CPU
laptop_windowsGPU (L): Nvidia RTX 5090 Mobile (Projected)
layersRAM: 64 GB
saveStorage (Tier): NVMe Gen5 SSD
save Overall Storage
Spec: 30 GB available space
Note: Space required for the high-detail models of the Solar System and faction assets.
Type: Unknown
Spec: 150 GB NVMe Gen4 SSD
Note: Absolute necessity. FastGeo Streaming will completely freeze on standard HDDs or Gen3 SSDs due to massive asset swapping.
Type: NVMe
desktop_windows Operating System
Spec: Windows 10 (64-bit)
Explanation: Standard OS for handling the Unity-based simulation and memory allocation.
Spec: Windows 11 64-bit
Explanation: Mandatory OS requirement in line with CDPR corporate policy to utilize advanced DirectStorage APIs and latest driver subsets.
gamepad DirectX Version
Spec: Version 12 (Recommended)
Explanation: Required for modern rendering and performance optimizations in the tactical combat engine.
Spec: DirectX 12 Ultimate
Explanation: Required for RTX Mega Geometry and Hardware Lumen pipelines.
info_outline Other Game Notes
  • Official PC system requirements. Terra Invicta is a CPU-intensive simulation tracking over 300 celestial bodies in constant motion. An SSD is highly recommended to improve the loading of complex save files and global data tables.
  • Laptop Performance Note: Laptop performance varies by TGP. **Modern productivity or gaming laptops with at least 6 cores (i7/Ryzen 7) are recommended to maintain turn speed in the late-game space layer.**
  • Laptop Consideration: G P U T G P: Moderate TGP is sufficient; the game is more dependent on VRAM for texture management of planetary bodies.
  • Laptop Consideration: Cooling Thermals: The simulation can tax the CPU heavily during turn processing; ensure adequate ventilation for sustained performance.
  • Laptop Consideration: C P U Power Limits: High-performance mobile CPUs are vital for processing the simultaneous AI of six other factions and the Alien Administration.
  • Laptop Consideration: M U X Switch Optimus: Minimal impact on this title, as the game is not high-refresh-rate dependent.
  • Game Name: Terra Invicta
  • Targeting a 2028 release, The Witcher IV utilizes a 'console-first' methodology targeting a stable 60fps on base PlayStation 5. It strictly requires Windows 11 and an incredibly fast NVMe SSD for FastGeo Streaming. Hard Disk Drives (HDDs) are entirely unsupported.
  • Laptop Performance Note: Laptop users will face severe thermal throttling risks due to the mandatory hardware ray-tracing and dense UE5.6 Mass AI. Proper ventilation and a high-TGP GPU are absolutely critical for playability.
  • Laptop Consideration: G P U T G P: Minimum 100W TGP required to sustain stable clock speeds during hardware-accelerated Lumen calculations.
  • Laptop Consideration: Cooling Thermals: Dual-fan liquid metal cooling setups highly recommended to prevent CPU bottlenecking during dense crowd rendering in cities like Valdrest.
  • Laptop Consideration: C P U Power Limits: PL1/PL2 limits must be unlocked or set to performance mode to handle the heavy Unreal Animation Framework thread loads.
  • Laptop Consideration: M U X Switch Optimus: A MUX Switch is mandatory to bypass integrated graphics and reduce frame latency during high-speed combat.
  • Optimization Detail: Upscaling Tech: DLSS 4.0 / FSR 4 / XeSS compatible.
  • Optimization Detail: Key Settings Impact: Nanite Foliage density and Mass AI crowd size will have the heaviest impact on CPU frame times.
  • Game Name: The Witcher IV: Project Polaris
build Optimization Details
N/A
  • Upscaling Tech: DLSS 4.0 / FSR 4 / XeSS compatible.
  • Key Settings Impact: Nanite Foliage density and Mass AI crowd size will have the heaviest impact on CPU frame times.
laptop Laptop Considerations
  • G P U T G P: Moderate TGP is sufficient; the game is more dependent on VRAM for texture management of planetary bodies.
  • Cooling Thermals: The simulation can tax the CPU heavily during turn processing; ensure adequate ventilation for sustained performance.
  • C P U Power Limits: High-performance mobile CPUs are vital for processing the simultaneous AI of six other factions and the Alien Administration.
  • M U X Switch Optimus: Minimal impact on this title, as the game is not high-refresh-rate dependent.
  • G P U T G P: Minimum 100W TGP required to sustain stable clock speeds during hardware-accelerated Lumen calculations.
  • Cooling Thermals: Dual-fan liquid metal cooling setups highly recommended to prevent CPU bottlenecking during dense crowd rendering in cities like Valdrest.
  • C P U Power Limits: PL1/PL2 limits must be unlocked or set to performance mode to handle the heavy Unreal Animation Framework thread loads.
  • M U X Switch Optimus: A MUX Switch is mandatory to bypass integrated graphics and reduce frame latency during high-speed combat.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce MX450 / GTX 1650 Mobile
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce MX450 / GTX 1650 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce MX450 / GTX 1650 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile

For Terra Invicta Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 580 (8 GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 580 (8 GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 580 (8 GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

Processing...