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Slay the Spire 2 vs Hades II
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 5, 2026 | Sep 25, 2025 |
| Developer | |
| Mega Crit | Supergiant Games |
| Publisher | |
| Mega Crit | Supergiant Games |
| Genre(s) | |
| Roguelike Deckbuilder | Action RPG, Roguelike, Indie, Action |
| Engine | |
| Godot | Proprietary Engine (Supergiant Games) |
| stars Ratings & Price | |
| Content Rating | |
| E10+ for Everyone 10+ | T (Teen) |
| Avg. User Rating | |
| 4.9 / 5.0 | 4.9 / 5.0 |
| Current Price (USD) | |
| $24.99 | $49.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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The game introduces character-specific resource pools. The Regent manages 'Stars' to power high-impact royal commands, while the Necrobinder uses 'Souls' to interact with her graveyard and empower her minion, Osty. The original cast also sees new keywords like 'Sly' for the Silent, rewarding tactical discard play with immediate combat bonuses. |
Progression is driven by multiple interlocking meta-systems. The 'Arcana Cards' provide permanent passive upgrades, unlocked with Ash and activated using a 'Grasp' limit that is increased with Psyche. The 'Cauldron' allows players to cast 'Incantations' with gathered reagents to unlock new features, familiars, and story elements. Each of the six 'Nocturnal Arms' (weapons) has multiple 'Aspects' that fundamentally alter its playstyle. |
| public World & Exploration | |
| World & Level Design | |
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The map has been completely redesigned for more branching paths. Act 1 is split into 'Overgrowth' and 'Underdocks,' leading into Act 2's 'Hive' and Act 3's 'Glory.' The new 'Timeline' screen allows players to track their progress and unlock 'Epochs,' which act as permanent meta-progression modifiers or alternative starting conditions for future runs. |
The game world is double the scope of the original, featuring two distinct, multi-region paths. The 'Downward Descent' takes players through the Underworld (Erebus, Oceanus, Fields of Mourning, Tartarus) to fight Chronos. The 'Surface Route' is an ascent to Mount Olympus (City of Ephyra, Rift of Thessaly, Summit) to break the Titan's siege. |
| Playable Vehicles | |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The centerpiece is a 4-player synchronous Co-Op mode. Players share the same map but encounter their own combat screens. Team-based 'Multiplayer Cards' allow players to buff allies or debuff enemies across different screens. Bosses scale health and mechanics (like the 'Vantom' requiring dual-shield breaks) based on the number of players. |
The game is a strictly single-player experience and does not have any multiplayer or co-operative modes. |
| extension Editions & DLC | |
| Available Editions | |
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Currently in Early Access, the game is available as a single Standard Edition for $24.99. Mega Crit has confirmed that the price may increase upon the full 1.0 release. All Early Access buyers will receive the full game and any future content updates within the base game price. |
The game is available as a single standard edition for $49.99. A physical retail version for Nintendo Switch and Switch 2 is scheduled for release on November 20, 2025. Owners of the original Switch version get a free upgrade to the Switch 2 version. |
| Post-Launch Content / DLC | |
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Mega Crit has committed to an extensive Early Access roadmap including 'The Merchant' as a potential playable character, new biomes, and 'Daily Climb' modifiers. Steam Workshop support is planned to allow the modding community to recreate the massive expansion-scale content seen in the original game's life cycle. |
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| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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The shift to Godot enables Spine2D animations, giving characters and enemies fluid, skeletal movements rather than the static puppets of the first game. Visual effects like 'Doom' and 'Stars' have distinct particle systems that make the tactical state of the board clear at a glance. |
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| Audio & Soundtrack | |
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Composed by Clark Aboud, the soundtrack evolves the original's chamber-orchestra feel with more industrial and synth-infused elements for the newer districts. Each character now has a unique musical motif that blends into the background track depending on who is taking the lead in combat. |
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| User Interface (UI/UX) | |
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The UI has been rebuilt in the Godot engine, offering significantly smoother transitions and higher-fidelity assets. It retains the iconic card-centric layout but adds a 'Detective-style' status overlay to help players track complex interactions between multiple allies in the new 4-player multiplayer mode. |
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| Accessibility Options | |
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Introduced in the March 2026 update, 'Phobia Mode' allows players to replace certain insectoid or arachnid enemy designs. The game also includes high-contrast text modes, fully remappable controls, and 'Simplified Visuals' to reduce screen clutter during chaotic 4-player runs. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (Ultra, 60 FPS) CPU: Provides ample overhead for the new 4-player networking sync. CPU (Laptop): Standard mobile quad-core is more than enough for solo or co-op play. GPU: Ensures all new Spine2D animations and particle effects remain fluid. GPU (Laptop): Modern integrated graphics handle the game at native 1080p without issue. RAM: Sufficient for the game and background Discord/Browser usage. Storage: SSD is preferred for 'The Timeline' transitions. | |
memoryCPU: Intel Core i5-6600K | AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GTX 1050 Ti | AMD RX 560 laptop_macCPU (L): Intel Core i5-10300H | AMD Ryzen 5 4600H laptop_windowsGPU (L): Intel Iris Xe | AMD Radeon 680M layersRAM: 8 GB saveStorage (Tier): 2 GB SSD | memoryCPU: Quad-core 2.4 GHz processor developer_boardGPU: Nvidia GeForce RTX 2060, AMD Radeon RX 5600 XT, or Intel Arc A580 laptop_macCPU (L): Intel Core i5-8250U / AMD Ryzen 5 2500U or better. laptop_windowsGPU (L): NVIDIA GeForce MX450 or better. layersRAM: 16 GB saveStorage (Tier): 10 GB SSD |
| 1080p (Full HD) - Minimum (Low Preset, 1080p resolution.) CPU: The official minimum CPU required to play the game. CPU (Laptop): Virtually any laptop from the last decade will meet this requirement. GPU: A basic dedicated or strong integrated GPU is sufficient. GPU (Laptop): Modern integrated graphics will significantly outperform the minimum spec. RAM: 8GB is the official minimum RAM requirement. Storage: An HDD is technically supported. | |
| — | memoryCPU: Dual-core 2.4 GHz processor developer_boardGPU: Nvidia GeForce GTX 950, AMD Radeon R7 360, or Intel HD Graphics 630 laptop_macCPU (L): Any modern dual-core mobile CPU. laptop_windowsGPU (L): Intel Iris Xe Graphics or AMD Radeon 680M integrated graphics. layersRAM: 8 GB saveStorage (Tier): 10 GB HDD |
| 1440p (QHD/2K) - Ultra (Max, 144+ FPS) CPU: High clock speeds benefit high-refresh rate UI responsiveness. CPU (Laptop): Standard gaming laptop CPU for high-refresh Spire climbing. GPU: Overkill for 1440p, ensuring no frame drops even during 4-player chaos. GPU (Laptop): Maintains cool temperatures while delivering max settings. RAM: Recommended for stable performance during long multiplayer sessions. Storage: Optimal for instantaneous asset loading. | |
memoryCPU: Intel Core i5-12400 | AMD Ryzen 5 5600 developer_boardGPU: NVIDIA RTX 2060 | AMD RX 6600 laptop_macCPU (L): Intel Core i7-11800H | AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA RTX 3050 Laptop GPU layersRAM: 16 GB saveStorage (Tier): 2 GB NVMe | — |
| 2160p (UHD/4K) - Ultra 4K (Max) CPU: Top-tier performance for 4K asset streaming. CPU (Laptop): Ensures 4K output to external monitors remains perfectly smooth. GPU: Smooth 4K performance for the detailed high-res Art Deco UI. GPU (Laptop): Highly efficient 4K play with minimal fan noise. RAM: Standard for 4K gaming in 2026. Storage: Standard fast storage. | |
memoryCPU: Intel Core i7-12700K | AMD Ryzen 7 7700X developer_boardGPU: NVIDIA RTX 3070 | AMD RX 6700 XT laptop_macCPU (L): Intel Core i9-12900H laptop_windowsGPU (L): NVIDIA RTX 4060 (90W+) layersRAM: 16 GB saveStorage (Tier): 2 GB NVMe | — |
| save Overall Storage | |
| Spec: 2 GB available space Note: Fast SSD recommended for near-instant level transitions, though HDD is supported. Type: Unknown | Spec: 10 GB available disk space Note: The game has a very small storage footprint. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Required for modern Godot 4.x vulkan/directx backends. | Spec: Windows 10 (64-bit) or later Explanation: A modern 64-bit OS is a firm requirement. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Utilized for advanced lighting and fluid UI transitions. | Spec: Version 12 Explanation: DirectX 12 is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Slay the Spire 2 Specifically
For Hades II Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.