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Road to Vostok vs Silent Hill f
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 7, 2026 | Sep 25, 2025 |
| Developer | |
| Antti Leinonen | NeoBards Entertainment |
| Publisher | |
| Road to Vostok Ltd. | Konami |
| Genre(s) | |
| Hardcore Survival FPS | Survival Horror, Action-Adventure, Psychological Horror |
| Engine | |
| Godot 4 | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| M for Mature | M (Mature 17+) |
| Avg. User Rating | |
| 4.7 / 5.0 | 4.4 / 5.0 |
| Current Price (USD) | |
| $14.99 | $69.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is horizontal, focused on loot and shelter customization rather than traditional leveling. Players upgrade their survival odds by finding better weapon attachments, medical supplies, and armor plates. Multi-shelter support allows players to establish safe houses across different zones. |
Progression is based on a classic survival horror model. Players find 'Ema' (Character Upgrades) to increase Hinako's core stats (Health, Stamina, Sanity) at 'Hokora Shrines' using a currency called 'Faith'. The game also features 'Omamori' charms, which are equippable passive buffs that are crucial for customizing Hinako's abilities and survival style. |
| public World & Exploration | |
| World & Level Design | |
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The game features map-to-map travel across three main layers: Area 05 (starting zone with traders), the Border Zone (guarded by hostile forces and physical obstacles), and Vostok (the final high-risk zone). Each area consists of multiple sub-maps like the Village, Shipyard, and Radar station. |
The game is not a full open world but features highly detailed, interconnected linear areas based on the real-life location of Kanayama, Gero. The structure consists of multiple visits to the town of Ebisugaoka, interspersed with journeys into key locations like the Shrine Path, Ebisugaoka Middle School, and the horrific Otherworld, known as the Dark Shrine. |
| Playable Vehicles | |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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None. The developer has explicitly stated that the project is designed as a hardcore single-player experience to maintain the atmosphere of isolation and tension. |
The game is a strictly single-player experience and does not have any multiplayer or co-operative modes. |
| extension Editions & DLC | |
| Available Editions | |
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Early Access Standard Edition launches at $14.99 with a 25% launch discount for the first two weeks. The price will adjust to $19.99 thereafter until the 1.0 release. All future content builds (Nomads, Signal, Gunslinger, etc.) are included in this price. |
The game is available in a Standard Edition ($69.99) and a Deluxe Edition. The Deluxe Edition granted players 48 hours of early access to the game. |
| Post-Launch Content / DLC | |
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A massive roadmap includes eight major builds. Build 2 (Nomads) adds friendly factions and AI vs. AI combat; Build 5 (North) introduces dynamic seasons and hunting; Build 8 (Silent Night) completes the main questline. |
N/A |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Uses Godot 4's advanced rendering features, including photogrammetry-based environmental assets for realistic textures. Visuals include volumetric fog, dynamic lighting, and a seasonal system that eventually adds winter environments. |
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| Audio & Soundtrack | |
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The soundscape is vital for survival, as players must listen for bandit footsteps or guard radio chatter. The OST 'Alive' sets a melancholic, post-apocalyptic tone for the quiet moments in shelters. |
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| User Interface (UI/UX) | |
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Features a minimalist, immersive UI. Weapon inspection screens show chambered rounds and fire modes (semi/auto). Inventory management is grid-based and weight-sensitive. |
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| Accessibility Options | |
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Difficulty customization via world options is planned for Build 8. Current features focus on key rebinding and adjustable FOV for the first-person perspective. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low-Medium, 30-45 FPS) CPU: Four cores are the baseline for handling the game's AI and physics. CPU (Laptop): Standard mobile chips can handle the initial Area 05 zones. GPU: 6GB of VRAM is essential for the high-res environment textures. GPU (Laptop): Ensures stable performance with DLSS enabled. RAM: Essential for managing the detailed world state and looting system. Storage: Standard SATA SSD is sufficient for 1080p. | |
memoryCPU: Intel Core i5-8400 | AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GTX 1060 (6GB) | AMD RX 580 (8GB) laptop_macCPU (L): Intel Core i5-10300H | AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA RTX 3050 (95W TGP) layersRAM: 16 GB saveStorage (Tier): 20 GB SSD | — |
| 1080p (Full HD) - Recommended (1080p+/60 FPS/Quality) (Quality Preset, 1080p resolution, targeting 60 FPS.) CPU: The official recommended desktop CPU for a smooth experience. CPU (Laptop): A strong mid-range laptop CPU is recommended for consistent performance. GPU: Official recommended desktop GPU for 1080p gameplay. GPU (Laptop): A powerful modern laptop GPU is needed for a high-quality 1080p experience. RAM: 16GB RAM is officially recommended for optimal performance. Storage: An SSD is required for this tier. | |
| — | memoryCPU: Intel Core i7-9700 or AMD Ryzen 5 5500 developer_boardGPU: NVIDIA GeForce RTX 2080 (8GB) or AMD Radeon RX 6800 XT (8GB) laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP) or RTX 4060 Laptop (8GB). layersRAM: 16 GB saveStorage (Tier): 50 GB SSD |
| 1080p (Full HD) - Minimum (720p/30 FPS/Performance) (Performance Preset, 720p resolution.) CPU: The official minimum CPU required to play the game. CPU (Laptop): A solid mid-range laptop CPU is recommended to avoid severe stutter. GPU: Official minimum desktop GPU. GPU (Laptop): A mid-range dedicated gaming laptop GPU is needed. RAM: 16GB RAM is the official minimum requirement. Storage: An SSD is strongly recommended. | |
| — | memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1070 Ti (8GB) or AMD Radeon RX 5700 (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 3600H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB) or RTX 3050 Ti Laptop (4GB). layersRAM: 16 GB saveStorage (Tier): 50 GB SSD |
| 1440p (QHD/2K) - Recommended (High, 60 FPS) CPU: Strong single-core performance helps with complex AI behavior in Vostok. CPU (Laptop): High-end mobile CPUs ensure zero stutter during fire-fights. GPU: Capable of handling 1440p with high-quality global illumination. GPU (Laptop): Frame generation can be used to reach high-refresh targets. RAM: Recommended for the smoothest experience in the Vostok permadeath zone. Storage: NVMe speeds recommended for 1440p texture streaming. | |
memoryCPU: Intel Core i7-12700K | AMD Ryzen 7 5800X developer_boardGPU: NVIDIA RTX 3070 | AMD RX 6800 laptop_macCPU (L): Intel Core i7-12700H | AMD Ryzen 9 6900HS laptop_windowsGPU (L): NVIDIA RTX 4070 Laptop GPU layersRAM: 32 GB saveStorage (Tier): 20 GB NVMe | — |
| save Overall Storage | |
| Spec: 20 GB SSD Note: SSD is critical for seamless map-to-map travel and loading high-fidelity photogrammetry assets. Type: SSD | Spec: 50 GB available space (SSD Required) Note: An SSD is required to mitigate stuttering issues, though the official minimum spec says it's only recommended. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Required for Godot 4's Vulkan Forward+ rendering path. | Spec: Windows 11 x64 Explanation: A modern 64-bit OS is a firm requirement. |
| gamepad DirectX Version | |
| Spec: Vulkan 1.3 Compatible Explanation: The game uses Vulkan for modern lighting and shadow techniques like SDFGI. | Spec: Version 12 Explanation: DirectX 12 is required for the Unreal Engine 5 feature set. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Road to Vostok Specifically
For Silent Hill f Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.