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Road to Vostok vs Of Peaks and Tides
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 7, 2026 | Mar 19, 2026 |
| Developer | |
| Antti Leinonen | CyancookGames |
| Publisher | |
| Road to Vostok Ltd. | CyancookGames |
| Genre(s) | |
| Hardcore Survival FPS | Open World, Survival, Crafting, Action RPG, Adventure |
| Engine | |
| Godot 4 | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| M for Mature | M (Mature 17+) |
| Avg. User Rating | |
| 4.7 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $14.99 | $59.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is horizontal, focused on loot and shelter customization rather than traditional leveling. Players upgrade their survival odds by finding better weapon attachments, medical supplies, and armor plates. Multi-shelter support allows players to establish safe houses across different zones. |
Progression revolves around survival, crafting, and building. Players forage for resources to craft everything from simple tools to 'roaring engines of war'. There is no traditional skill tree mentioned; instead, progression is tied to what the player builds and the creatures they tame. |
| public World & Exploration | |
| World & Level Design | |
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The game features map-to-map travel across three main layers: Area 05 (starting zone with traders), the Border Zone (guarded by hostile forces and physical obstacles), and Vostok (the final high-risk zone). Each area consists of multiple sub-maps like the Village, Shipyard, and Radar station. |
The game features a vast, seamless open world with diverse biomes, including lush valleys and rugged peaks. Exploration is a key pillar, with traversal possible by land, sea, and air via tamed winged creatures. |
| Playable Vehicles | |
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| Notable Fauna/Mounts | |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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None. The developer has explicitly stated that the project is designed as a hardcore single-player experience to maintain the atmosphere of isolation and tension. |
The game can be played solo or with companions in online co-operative multiplayer. |
| extension Editions & DLC | |
| Available Editions | |
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Early Access Standard Edition launches at $14.99 with a 25% launch discount for the first two weeks. The price will adjust to $19.99 thereafter until the 1.0 release. All future content builds (Nomads, Signal, Gunslinger, etc.) are included in this price. |
Details on different game editions have not yet been announced. A playable demo will be available for the first time at Gamescom 2025. |
| Post-Launch Content / DLC | |
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A massive roadmap includes eight major builds. Build 2 (Nomads) adds friendly factions and AI vs. AI combat; Build 5 (North) introduces dynamic seasons and hunting; Build 8 (Silent Night) completes the main questline. |
Plans for post-launch content or DLC have not yet been announced by CyancookGames. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Uses Godot 4's advanced rendering features, including photogrammetry-based environmental assets for realistic textures. Visuals include volumetric fog, dynamic lighting, and a seasonal system that eventually adds winter environments. |
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| Audio & Soundtrack | |
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The soundscape is vital for survival, as players must listen for bandit footsteps or guard radio chatter. The OST 'Alive' sets a melancholic, post-apocalyptic tone for the quiet moments in shelters. |
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| User Interface (UI/UX) | |
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Features a minimalist, immersive UI. Weapon inspection screens show chambered rounds and fire modes (semi/auto). Inventory management is grid-based and weight-sensitive. |
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| Accessibility Options | |
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Difficulty customization via world options is planned for Build 8. Current features focus on key rebinding and adjustable FOV for the first-person perspective. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 720p (HD) - Minimum (Official - Target: 720p, 30 FPS, Low Preset) (Low Preset.) CPU: The official minimum CPU required to play the game. CPU (Laptop): A modern mid-range laptop CPU is needed for minimum playability. GPU: Official minimum desktop GPU, notable for its very high VRAM requirement. GPU (Laptop): A powerful laptop GPU is needed even for minimum settings due to the VRAM demand. RAM: A substantial 32GB RAM is the official minimum requirement. Storage: An HDD is supported, but an SSD is strongly recommended. | |
| — | memoryCPU: Intel Core i5-10400 or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 7600 XT (16GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 5 5600H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB) or RTX 4060 Laptop (8GB). layersRAM: 32 GB saveStorage (Tier): 150 GB HDD (SSD Preferred) |
| 1080p (Full HD) - Recommended (Official - Target: 1080p, 60 FPS, Medium Preset) (Medium Preset, with Frame Generation enabled.) CPU: The official recommended desktop CPU for a smooth 1080p/60FPS experience. CPU (Laptop): A high-performance laptop CPU is recommended for this tier. GPU: Official recommended desktop GPU for 1080p Medium settings at 60 FPS. GPU (Laptop): A high-end laptop GPU is needed for a high-quality 1080p experience. RAM: 32GB RAM is officially recommended for optimal performance. Storage: An SSD is highly recommended for this tier. | |
| — | memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 5700X3D developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Laptop (8GB, High TGP) or RTX 3080 Ti Laptop (16GB). layersRAM: 32 GB saveStorage (Tier): 150 GB SSD |
| 1080p (Full HD) - Minimum (Low-Medium, 30-45 FPS) CPU: Four cores are the baseline for handling the game's AI and physics. CPU (Laptop): Standard mobile chips can handle the initial Area 05 zones. GPU: 6GB of VRAM is essential for the high-res environment textures. GPU (Laptop): Ensures stable performance with DLSS enabled. RAM: Essential for managing the detailed world state and looting system. Storage: Standard SATA SSD is sufficient for 1080p. | |
memoryCPU: Intel Core i5-8400 | AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GTX 1060 (6GB) | AMD RX 580 (8GB) laptop_macCPU (L): Intel Core i5-10300H | AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA RTX 3050 (95W TGP) layersRAM: 16 GB saveStorage (Tier): 20 GB SSD | — |
| 1440p (QHD/2K) - Recommended (High, 60 FPS) CPU: Strong single-core performance helps with complex AI behavior in Vostok. CPU (Laptop): High-end mobile CPUs ensure zero stutter during fire-fights. GPU: Capable of handling 1440p with high-quality global illumination. GPU (Laptop): Frame generation can be used to reach high-refresh targets. RAM: Recommended for the smoothest experience in the Vostok permadeath zone. Storage: NVMe speeds recommended for 1440p texture streaming. | |
memoryCPU: Intel Core i7-12700K | AMD Ryzen 7 5800X developer_boardGPU: NVIDIA RTX 3070 | AMD RX 6800 laptop_macCPU (L): Intel Core i7-12700H | AMD Ryzen 9 6900HS laptop_windowsGPU (L): NVIDIA RTX 4070 Laptop GPU layersRAM: 32 GB saveStorage (Tier): 20 GB NVMe | — |
| save Overall Storage | |
| Spec: 20 GB SSD Note: SSD is critical for seamless map-to-map travel and loading high-fidelity photogrammetry assets. Type: SSD | Spec: 150 GB available space (SSD Preferred) Note: The game requires 150 GB of storage. An SSD is preferred for better performance, though an HDD is supported for minimum settings. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Required for Godot 4's Vulkan Forward+ rendering path. | Spec: Windows 10 / 11 (64-bit Required) Explanation: A modern 64-bit OS is a firm requirement. |
| gamepad DirectX Version | |
| Spec: Vulkan 1.3 Compatible Explanation: The game uses Vulkan for modern lighting and shadow techniques like SDFGI. | Spec: Version 12 Explanation: DirectX 12 is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Road to Vostok Specifically
For Of Peaks and Tides Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.