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Resident Evil 3 vs Just Cause 4
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 3, 2020 | Dec 4, 2018 |
| Developer | |
| Capcom | Avalanche Studios |
| Publisher | |
| Capcom | Square Enix |
| Genre(s) | |
| Action, Survival Horror, Zombies, Third-Person Shooter, Adventure | Action-Adventure, Open World, Sandbox, Third-Person Shooter |
| Engine | |
| RE Engine | Apex Engine (New version for Just Cause 4) |
| stars Ratings & Price | |
| Content Rating | |
| Mature | M (Mature 17+) - ESRB Descriptors: Blood, Intense |
| Avg. User Rating | |
| 3.9 / 5.0 | 3.4 / 5.0 |
| Current Price (USD) | |
| $39.99 | $10.50 |
| tune Key Specs | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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The game foregoes traditional RPG skill trees in favor of mechanical mastery and weapon attachments. The standout mechanic is the 'Perfect Dodge' (or Carlos's 'Shoulder Barge'); timing a dodge exactly as an enemy attacks triggers a slow-motion window, allowing players to instantly aim and fire a critical counter-shot. Weapon upgrades are crucial for progression, requiring players to find hidden laser sights, extended magazines, and custom barrels to transform basic handguns and shotguns into devastating anti-bioweapon artillery. Post-game, completing challenges earns points to buy infinite ammo weapons, stat-boosting coins, and special outfits from the in-game shop. |
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| public World & Exploration | |
| World & Level Design | |
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Unlike the sprawling, open-world maps of modern RPGs, Resident Evil 3 features a highly detailed, linear sequence of interconnected hubs. Players begin in the neon-lit, burning Downtown streets of Raccoon City, moving through tight alleyways, subway stations, and a terrifying mutated sewer system. The mid-game features Carlos exploring the Raccoon City Police Department (RPD) and defending Spencer Memorial Hospital from a massive zombie siege. The finale takes place deep underground in NEST 2, a sterile, high-tech Umbrella laboratory where the ultimate bioweapon research is conducted. |
Solís is a massive open world (approximately 1024 square kilometers) featuring four distinct biomes: Rainforest (lush, dense jungles), Grasslands (rolling plains and farmlands), Alpine (snowy mountains and icy peaks), and Desert (arid landscapes and canyons). Each biome hosts unique weather patterns and points of interest. The world is divided into numerous regions that can be liberated by advancing the Army of Chaos's front line. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The Resident Evil 3 campaign contains no multiplayer. However, the purchase included 'Resident Evil Resistance'. In this 4v1 asymmetrical mode, four 'Survivors' must work together to solve puzzles and escape a facility within a time limit. The fifth player controls the 'Mastermind' (featuring iconic villains like Annette Birkin or Alex Wesker), viewing the survivors through security cameras, spawning zombies, setting traps, and directly controlling bioweapons like the Tyrant (Mr. X) to prevent their escape. |
Just Cause 4 is a strictly single-player experience. It does not feature any official cooperative or competitive multiplayer modes. |
| extension Editions & DLC | |
| Available Editions | |
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Resident Evil 3 launched digitally and physically for PlayStation 4, Xbox One, and PC via Steam. The standard release was originally bundled uniquely with 'Resident Evil Resistance', a separate 4v1 asymmetrical multiplayer game set in the same universe. In 2022, Capcom released a massive free 'next-gen' update for PS5, Xbox Series X/S, and PC, enhancing the game with Ray Tracing, 3D spatial audio, and high frame rate support (120Hz). |
Just Cause 4 was released in several editions: Standard Edition (base game), Digital Deluxe Edition (base game, Black Hand Stealth Microjet, Black Hand Weaponized Wingsuit), Gold Edition (Digital Deluxe content + Expansion Pass + Golden Gear Pack), and Complete Edition (Gold Edition content + all Black Market items). The 'Reloaded' version, often seen on digital stores, includes the base game and several cosmetic/gear packs. |
| Post-Launch Content / DLC | |
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The main campaign received minimal narrative DLC, as the story was self-contained. Paid DLC included the 'Classic Costume Pack', which gave Jill her iconic 1999 tube top and Carlos his classic hairstyle. Capcom also offered an 'All In-game Rewards Unlock' DLC, allowing players to instantly access the endgame shop's infinite ammo weapons and stat-boosting coins without completing the challenging in-game achievements. The most significant update was the free next-gen graphics patch in 2022. |
The Expansion Pass included three major DLCs: 'Dare Devils of Destruction' (vehicle-centric challenges, races, and new weaponized vehicles), 'Los Demonios' (a supernatural horror-themed expansion with demonic enemies and a new crossbow weapon), and 'Danger Rising' (missions against The Agency, introducing a hoverboard, new Agency weapons, and missions on a submarine). Numerous smaller cosmetic and gear packs (e.g., Neon Racer, Deathstalker Scorpion, Golden Gear, The Dragon weapon) were also released. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by the RE Engine, the game features industry-leading photorealism. The character models for Jill and Carlos are incredibly detailed, displaying dynamic sweat, dirt, and blood accumulation as the nightmare progresses. Raccoon City is rendered as a vibrant, chaotic inferno with striking neon lighting contrasting against the dark, rain-slicked streets. The 2022 update added Ray Tracing, which brought physically accurate reflections to the city's puddles and dramatically improved the ambient occlusion in the underground facilities. |
Powered by the Apex Engine, Just Cause 4 showcases large-scale environments with diverse biomes and impressive draw distances. The visuals focus on physics-based destruction and spectacular extreme weather effects like tornadoes and lightning storms. While graphical fidelity on release was met with mixed reception by some for certain aspects (e.g., water, character models), the overall spectacle and scale are significant. |
| Audio & Soundtrack | |
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The soundscape is a masterclass in tension. The audio engine perfectly renders the visceral, squelching sounds of gore and the terrifying, guttural groans of zombies echoing down dark hallways. Nemesis's presence is marked by a heavy, thunderous musical motif that instantly spikes the player's adrenaline. Conversely, the iconic, soothing 'Save Room Theme' provides a profound psychological relief, letting players know they are temporarily safe from the horrors outside. |
The game features an orchestral and electronic hybrid score that adapts to the on-screen action, composed by Zach Abramson. Sound design emphasizes explosions, vehicle engines, weapon effects, and the powerful sounds of the extreme weather phenomena. Features a dynamic music system that escalates with the level of chaos. |
| User Interface (UI/UX) | |
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The UI retains the sleek, minimalist design established in the Resident Evil 2 remake. The iconic grid-based inventory system returns, forcing players to play 'Tetris' with limited slots, balancing ammo, healing items, and key items. Health is represented both visually by the character's limp and posture, and via the classic EKG monitor in the inventory menu (Fine, Caution, Danger). The UI also features a highly useful 'Quick Map' that automatically colors rooms red if items are still left undiscovered, turning blue once completely looted. |
The UI is generally minimalist, focusing on Rico's actions. Key elements include a map for navigation and mission tracking, objective markers, a grappling hook mod selection interface (quick-switch via D-pad), weapon wheel, ammo/health indicators, and contextual prompts. The 'AR Scan' feature highlights interactive objects and mission objectives. |
| Accessibility Options | |
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The game includes several accessibility options, most notably the 'Assisted' difficulty mode. This mode gives players an assault rifle immediately, implements aim assist, causes enemies to deal less damage, and allows Jill to automatically regenerate health up to the 'Caution' state. Subtitles are fully customizable, and the UI features distinct color-coded prompts to assist with item management and puzzle-solving. |
Just Cause 4 includes options for subtitles (on/off, size not typically detailed), remappable controls for keyboard/mouse (though UI keys often cannot be changed), controller remapping support, separate volume controls (Sound Effects, Voice, Music, Car Radio), and mouse Y-axis inversion. Specific features like colorblind modes or extensive UI customization are generally not prominent. |
| video_library Media Links | |
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| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60 FPS Target)) CPU: The official recommended processors that provide enough threads to ensure perfect frame pacing during intense, explosive encounters with Nemesis. CPU (Laptop): Provides excellent overhead for a flawless, console-quality 60 FPS experience. GPU: The official recommended GPUs provide the necessary VRAM and rasterization power to run the game at 1080p 60FPS on High settings. GPU (Laptop): A modern 3060 Mobile will absolutely crush the game at 1080p, allowing players to turn on Ray Tracing features if desired. RAM: The RE Engine is incredibly memory-efficient, officially only requiring 8GB even for recommended settings. Storage: NVMe SSD recommended for instant loading after deaths. | |
memoryCPU: Intel® Core™ i7-3770 or AMD FX™-9590 or better developer_boardGPU: NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 480 with 3GB VRAM laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile layersRAM: 8 GB saveStorage (Tier): 45 GB available space | — |
| 1080p (Full HD) - Recommended (Target: 1080p, High settings, ~60 FPS) (High Preset.) CPU: Recommended desktop CPU. CPU (Laptop): Recommended laptop CPU for a solid 1080p/60FPS experience at high settings. GPU: Recommended desktop GPU for 1080p High with 6GB+ VRAM. GPU (Laptop): Targets ~60 FPS at 1080p High. **Ensure adequate TGP for NVIDIA cards.** 6GB VRAM is strongly recommended for laptops at this tier, 8GB ideal for smoother performance. RAM: 16GB RAM in dual-channel strongly recommended for optimal performance. | |
| — | memoryCPU: Intel Core i7-4770 @ 3.4 GHz or AMD Ryzen 5 1600 @ 3.2 GHz developer_boardGPU: NVIDIA GeForce GTX 1070 (6GB VRAM or better) or AMD Radeon RX Vega 56 (6GB VRAM or better) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H or newer performance mobile CPUs (e.g., Intel Core i5 H-series 9th gen+, AMD Ryzen 5 H-series 4000+). laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Laptop (6GB), NVIDIA GeForce GTX 1660 Ti Laptop (6GB), NVIDIA GeForce RTX 2060 Laptop (6GB, good TGP); OR AMD Radeon RX 5600M (6GB), RX 5700M (8GB). layersRAM: 16 GB saveStorage (Tier): 59 GB available space (SSD Recommended) |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30 FPS Target)) CPU: The official minimum processors required to handle the baseline zombie AI and physics systems without bottlenecking the render pipeline. CPU (Laptop): Entry-level quad-core mobile CPUs will easily run the game's logic without stuttering. GPU: The official minimum GPUs. Players will need to keep Texture Quality low to avoid exceeding the 2GB/4GB VRAM limits. GPU (Laptop): Capable of providing a highly playable 1080p experience at 45-60 FPS on Medium settings. RAM: The official minimum system memory required to prevent page-filing crashes. Storage: Standard SATA SSD or 7200RPM HDD. | |
memoryCPU: Intel® Core™ i5-4460 or AMD FX™-6300 or better developer_boardGPU: NVIDIA® GeForce® GTX 960 or AMD Radeon™ RX 460 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 45 GB available space | — |
| 1080p (Full HD) - Minimum (Target: 720p-1080p, Low-Medium settings, ~30 FPS) (Low to Medium Preset.) CPU: Minimum desktop CPU. CPU (Laptop): Estimated laptop CPU. Performance heavily depends on specific model's thermals and power delivery. GPU: Minimum desktop GPU with 2GB VRAM. GPU (Laptop): Targets playable framerates at 720p Low or 1080p very Low. **2GB VRAM is an absolute minimum and will struggle; 4GB VRAM is strongly recommended for laptops.** Performance highly variable. RAM: Minimum RAM requirement (dual-channel recommended). | |
| — | memoryCPU: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz developer_boardGPU: NVIDIA GeForce GTX 760 (2GB VRAM) or AMD Radeon R9 270 (2GB VRAM) laptop_macCPU (L): Intel Core i5-7200U / AMD Ryzen 3 2200U or newer quad-thread mobile CPUs. An Intel Core i5 H-series (7th/8th gen) or Ryzen 5 U/H-series (2000/3000 series) would be better. laptop_windowsGPU (L): NVIDIA GeForce GTX 960M (2GB/4GB), NVIDIA GeForce MX250 (2GB GDDR5); OR AMD Radeon R9 M380 (2GB). A GTX 1050 Laptop (2GB/4GB) is a more realistic minimum for a playable experience. layersRAM: 8 GB saveStorage (Tier): 59 GB available space (SSD Recommended) |
| 1440p (QHD/2K) - Enthusiast (Max Preset, 1440p (60+ FPS Target)) CPU: Modern CPUs easily handle the game's background logic, letting the GPU push high resolutions. CPU (Laptop): Easily powers the game logic while driving QHD laptop displays. GPU: Handles the increased pixel count cleanly, ensuring sharp visuals on the horrific monster designs without dropping below 60 FPS. GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels. RAM: Standard for high-end gaming, ensuring background tasks do not interfere. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-10600K / AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 45 GB available space | — |
| 2160p (UHD/4K) - Ultra (Max Preset + Ray Tracing, 4K (60 FPS)) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Required to maintain a stable 60 FPS at true 4K, especially when the demanding Ray Traced reflections and lighting are enabled. GPU (Laptop): Required to power a flawless 4K survival horror experience on a high-end laptop. RAM: Optimal configuration. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i9-12900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 16 GB saveStorage (Tier): 45 GB available space | — |
| 2160p (UHD/4K) - 4K Requirements (Target: 2160p (4K), ~30-60 FPS, Tuned Settings) (Medium to High Preset, depending on target FPS. Upscaling might be beneficial if supported by user mods/drivers, though not a native primary feature.) CPU: Desktop CPU for 4K. CPU (Laptop): High-performance laptop CPU required to avoid bottlenecks at 4K. GPU: High-end desktop GPU for 4K experience. GPU (Laptop): Top-tier laptop GPUs needed for a playable 4K experience, likely requiring settings compromises from desktop Ultra. **Max TGP and exceptional cooling are critical.** 8GB VRAM is a functional minimum, but 10GB+ would be much better for 4K textures. RAM: 16GB RAM dual-channel (32GB would be safer for very high resolutions). | |
| — | memoryCPU: Intel Core i7-7700 (3.6 GHz or higher) or AMD Ryzen 5 1600X (3.6 GHz or higher) developer_boardGPU: NVIDIA GeForce GTX 1080 Ti (11GB) laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 4800H or newer high-performance mobile CPUs. laptop_windowsGPU (L): NVIDIA GeForce RTX 2080 Laptop (8GB, Max TGP), NVIDIA GeForce RTX 3070 Laptop (8GB, Max TGP), NVIDIA GeForce RTX 3080 Laptop (8GB/16GB, Max TGP); OR AMD Radeon RX 6800M (12GB). layersRAM: 16 GB saveStorage (Tier): 59 GB available space (SSD Recommended) |
| save Overall Storage | |
| Spec: 45 GB available space Note: An SSD is highly recommended to eliminate texture streaming pop-in when rapidly moving through the interconnected streets of Raccoon City. Type: Unknown | Spec: 59 GB available space (SSD Recommended) Note: An SSD is recommended for faster loading times and smoother asset streaming in the large open world of Solís. Type: SSD |
| desktop_windows Operating System | |
| Spec: WINDOWS® 10 (64-BIT Required) Explanation: A 64-bit operating system is officially required to handle the memory addressing for the RE Engine's high-fidelity assets. | Spec: Windows 7 SP1 with Platform Update for Windows 7 (64-bit versions only) or newer Explanation: A 64-bit version of Windows 7 SP1 (with Platform Update), Windows 8.1, Windows 10, or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX Version 12 Explanation: DirectX 12 is officially required, enabling advanced rendering techniques like Ray Tracing (added in a post-launch update) and efficient draw calls. | N/A |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Resident Evil 3 Specifically
For Just Cause 4 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.