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Pathologic 3 vs HIRAETH

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info General Information
Release Date
Jan 9, 2026 Sep 3, 2025
Developer
Ice-Pick Lodge Jade Horse (Paweł Tomkowiak)
Publisher
HypeTrain Digital Jade Horse
Genre(s)
Horror RPG, Immersive Sim, Survival Sci-Fi, Survival, First-Person, Open World, Crafting, Story Rich, Immersive Sim
Engine
Unity Unreal Engine 5
stars Ratings & Price
Content Rating
Mature 17+ Rating Pending (Expected T - Teen)
Avg. User Rating
0.0 / 5.0 0.0 / 5.0
Current Price (USD)
$39.99 $29.99
tune Key Specs
Quick Highlights
  • Perspective: First-Person
  • Multiplayer: Single-Player Only
  • Setting: Town-on-Gorkhon (Steppe Frontier)
  • Platforms: PC, PlayStation 5, Xbox Series X|S
  • Unique Feature: Non-chronological 'Rewriting History' time travel and Systematic Medical Diagnosis simulator.
  • Perspective: First-Person
  • Multiplayer: Single-Player Only
  • Setting: Desolate Alien Planet (Ahra Prime)
  • Platforms: PC (initial), with Mac/Linux planned
  • Early Access Release: 2025-09-03
  • Unique Feature: A highly ambitious solo-developed survival game with a dual-mode structure, combining a hardcore survival sandbox with a deep, episodic narrative campaign.
sports_esports Gameplay & Mechanics
Companions/Followers
  • The Elites: Provide political protection and dictatorial powers to the Bachelor.
    Human
  • None: The game is designed as a solo experience to emphasize the feeling of isolation and desolation. There are no companion or follower systems.
Key Collectibles
  • Mind Map Connections: Mental UI / World interaction
  • Resources: Found by scavenging the environment and hunting alien wildlife. These are essential for the game's deep crafting system.
  • Lore Notes: Scattered notes and logs that provide environmental storytelling, allowing players to piece together the history of the failed colony on Ahra Prime.
Key Themes
  • Existential Horror
  • Medical Ethics
  • Time Manipulation
  • Postmodernism
  • Surrealism
  • Epidemic
  • Unreliable Narrator
  • Sci-Fi
  • Survival
  • First-Person
  • Open World
  • Crafting
  • Story Rich
  • Immersive Sim
  • Indie
  • RPG
  • Action
  • Adventure
  • Simulation
colorize Combat & Gear
Weapons Overview
  • Plague Dispersal Device: Technological Gadget
    A prototype device carried by Dankovsky that can temporarily disperse plague clouds for safer traversal.
  • Pistol / Scalpel: Improvised Defense
    Used as a last resort against rioters or terminal patients, though combat significantly affects the Apathy/Mania meter.
  • Crafted Weapons: Varies (Melee, Ranged)
    Players will craft their own arsenal of weapons from resources found in the world. The exact types have not been detailed but will include tools for both hunting and defense.
Armor / Gear Sets
  • Physician's Coat: Provides social authority among the town's elites; can be reinforced against airborne plague infection.
  • EVA Suit: The Extra-Vehicular Activity (EVA) suit is the player's primary piece of gear. It serves as armor and a life support system. It can be upgraded with different modules to enhance its durability, power, and oxygen capacity.
Outfits/Customization
  • Physician Attire: Reflects the Bachelor's status as an educated outsider from the capital.
  • EVA Suit Modules: Customization is primarily functional. Players can find and craft different modules for their EVA suit, which will likely alter its appearance while providing crucial gameplay benefits.
trending_up Progression & Upgrades
Skills & Progression

Traditional leveling is replaced by 'Mind Map' progression and 'Amalgam' resource management. Players collect Amalgam by shattering mirrors or completing quests to fuel time jumps. Dictatorial powers are earned by completing tasks, allowing the player to issue town-wide ordinances that change the social and physical landscape.

Progression is based on a deep crafting system and progressive skills and perks. The core of survival is managing the player's EVA suit, which requires maintaining oxygen, power, and durability. Players must also manage personal stats like health, stamina, fatigue, and hydration, and can suffer from afflictions like radiation sickness.

public World & Exploration
World & Level Design

The game features the Town-on-Gorkhon, a 'Town on the Edge' consisting of several isolated districts. Navigation is hindered by plague clouds ('black whirlwinds') and civil unrest. The game features a new fast travel system between districts, though it is blocked if a district is heavily infected.

The game features a large, explorable open world with a full day-night cycle and dynamic weather, including snow and sandstorms. The world includes both surface and underwater environments. The playable area is planned to be gradually expanded throughout the Early Access period.

Playable Vehicles
  • None
    Navigation is primarily on foot or via the fast travel district system.
  • Vehicles (Planned): TBA
    The developer has stated that vehicles are a planned feature for a future update, which will be necessary to traverse the expanding open world.
Notable Fauna/Mounts
  • Steppe Fauna: Various
    Mystical creatures of the eastern steppe that inhabit the fringes of the town.
N/A
book Story & Characters
Main Characters
  • Daniil Dankovsky: Playable Protagonist
    A man of science and high society, desperate to uncover the secret to immortality and stop the Sand Pest.
  • The Survivor: Playable Protagonist
    The player character, a lone wolf who awakens on the forsaken planet of Ahra Prime with no memory of how they arrived.
  • Charon: Guide / Narrator
    An enigmatic figure who guides the player through the 'REVELATIONS' story mode, providing objectives and narrative context.
Example Missions
  • : Medical
    Examine patients face-to-face and cross-reference symptoms to reach a correct diagnosis.
  • Interrogation Defense: Story
    Justify your past actions through the 12-day epidemic to a mysterious interrogator.
  • ETERNAL Mode
    A pure, endless survival sandbox. The only objective is to survive for as long as possible against the harsh environment and deadly creatures of Ahra Prime.
  • REVELATIONS Mode
    A five-chapter, narrative-driven campaign that follows the player's journey to uncover the secrets of the abandoned colony while being guided by the mysterious Charon.
people Multiplayer
Multiplayer Details

Strictly single-player. The game's metanarrative often directly addresses the individual player to create a sense of isolation and moral responsibility.

The game is a strictly single-player experience and does not have any multiplayer or co-operative modes.

extension Editions & DLC
Available Editions
N/A

The game will be a single, one-time purchase. This will grant access to the full game, including the 'ETERNAL' sandbox mode at the start of Early Access, and all five chapters of the 'REVELATIONS' story mode as they are released over time. There will be no price changes during Early Access.

Post-Launch Content / DLC

Release plans for additional routes (Haruspex or Changeling) as potential DLC have been discussed but not confirmed. Kickstarter backers receive the game and all initial sequel content for free.

The game will follow a phased release model. After the initial Early Access launch with the 'ETERNAL' sandbox mode, the five chapters of the 'REVELATIONS' story campaign will be released cyclically. The developer also plans to add vehicles and expand the world map.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Pathologic 3 a remake or a sequel?
    A: It is a standalone sequel and rebirth. While it focuses on the Bachelor route originally planned for Pathologic 2, it is a mechanically and narratively distinct standalone game.
  • Q: Does it have the survival meters from Pathologic 2?
    A: No. Pathologic 3 removes hunger and thirst meters, replacing them with a psychological scale between Apathy and Mania.
  • Q: How does time travel work?
    A: Players use 'Amalgam' to jump between different points in the 12-day narrative web to witness outcomes and change logic-linked events.
  • Q: What is ☵ HIRAETH?
    A: HIRAETH is a single-player sci-fi survival game being created by a solo developer. It features two modes: a hardcore, endless survival sandbox and a five-chapter story campaign.
  • Q: When will it be released?
    A: The game is scheduled to launch into Early Access on PC on September 3, 2025. The full 1.0 release with all story chapters will be at a later date.
  • Q: Is it a difficult game?
    A: It is designed to be challenging, with deep survival mechanics. However, it will feature four difficulty levels, including an easier 'Wayfarer' mode for players who want to focus on the story.
  • Q: Is the developer really just one person?
    A: Yes, the game is primarily the work of a single solo developer, Paweł Tomkowiak, under the studio name Jade Horse. This is a key aspect of its development.
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p ~60 FPS)
CPU: Ensures stability when rewriting narrative history and jumping timelines.
CPU (Laptop): High-performance mobile processors.
GPU: Recommended for full fidelity of the 'Town on the Edge' atmosphere.
GPU (Laptop): Strong mid-range mobile performance.
RAM: Mandatory for stable time-travel state management.
Storage: Mandatory for seamless district travel.
memoryCPU: Intel Core i7 / AMD Ryzen 7
developer_boardGPU: NVIDIA GeForce RTX 3060 or GTX 2070
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile (High TGP).
layersRAM: 16 GB
saveStorage (Tier): 30 GB NVMe SSD
memoryCPU: AMD Ryzen 5 3600X or Intel Core i5-10600K
developer_boardGPU: NVIDIA GeForce RTX 2080 or AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP).
layersRAM: 16 GB
saveStorage (Tier): 70 GB SSD
1080p (Full HD) - Minimum (Medium Preset, 1080p ~30 FPS)
CPU: Minimum required to handle the persistent world simulation.
CPU (Laptop): Standard entry-level mobile H-series CPUs.
GPU: Baseline for managing particle-heavy plague clouds.
GPU (Laptop): Modern entry-level mobile GPUs.
RAM: 12GB is the recommended floor for a smooth experience.
Storage: Standard storage space.
memoryCPU: Intel Core i3 / AMD Ryzen 5
developer_boardGPU: NVIDIA GeForce GTX 960 (6GB VRAM)
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile (Low TGP).
layersRAM: 8 GB
saveStorage (Tier): 30 GB HDD/SSD
memoryCPU: Quad-core Intel or AMD, 2.5 GHz or faster
developer_boardGPU: DirectX 11 or 12 compatible graphics card
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or equivalent.
layersRAM: 12 GB
saveStorage (Tier): 70 GB HDD
save Overall Storage
Spec: 30 GB available space (SSD Highly Recommended)
Note: SSD is critical to eliminate loading stutters during non-linear narrative jumps.
Type: SSD
Spec: 70 GB available space (SSD Recommended)
Note: An SSD is strongly recommended for faster loading times and to reduce asset pop-in while exploring the open world.
Type: SSD
desktop_windows Operating System
Spec: Windows 10/11 (64-bit)
Explanation: 64-bit operating system required for modern memory management.
Spec: Windows 10 (64-bit)
Explanation: A 64-bit OS is a firm requirement.
gamepad DirectX Version
Spec: Version 11
Explanation: Standard DX11 support for advanced Unity shader features.
Spec: Version 11 / Version 12
Explanation: DirectX 11 is the minimum, with DirectX 12 recommended for better performance on modern hardware.
info_outline Other Game Notes
  • Official system requirements from Ice-Pick Lodge. Stable performance is critical for managing state-heavy time-travel transitions and plague particle systems.
  • Laptop Performance Note: Laptop performance is sensitive to RAM speed and SSD throughput. **High-speed NVMe SSDs and at least 16GB of RAM are highly recommended to prevent stutters during district fast travel and timeline jumps.**
  • Laptop Consideration: G P U T G P: Moderate; the game focuses more on atmospheric lighting and particle effects than raw polygon counts.
  • Laptop Consideration: Cooling Thermals: Unity-based simulations can cause high CPU usage; ensuring good airflow is essential for long 3-hour daily play sessions.
  • Laptop Consideration: C P U Power Limits: A strong multi-core mobile CPU (i7/Ryzen 7) is needed to calculate the 'narrative web' and logical linked events in the background.
  • Laptop Consideration: M U X Switch Optimus: Recommended for consistent frame delivery during combat and plague cloud dispersal.
  • Game Name: Pathologic 3
  • OFFICIAL PC SYSTEM REQUIREMENTS from the game's Steam page. These specifications are for the Early Access version and may change. An SSD is recommended for higher tiers.
  • Laptop Performance Note: Laptop performance will vary based on the specific model's cooling and TGP. The game's complex systems and high-fidelity world can be demanding, so a modern gaming laptop is advised.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the advanced graphical features of Unreal Engine 5.
  • Laptop Consideration: Cooling Thermals: The game's visually rich world and detailed simulation elements will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
  • Laptop Consideration: C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the complex survival systems and AI.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance.
  • Game Name: HIRAETH
laptop Laptop Considerations
  • G P U T G P: Moderate; the game focuses more on atmospheric lighting and particle effects than raw polygon counts.
  • Cooling Thermals: Unity-based simulations can cause high CPU usage; ensuring good airflow is essential for long 3-hour daily play sessions.
  • C P U Power Limits: A strong multi-core mobile CPU (i7/Ryzen 7) is needed to calculate the 'narrative web' and logical linked events in the background.
  • M U X Switch Optimus: Recommended for consistent frame delivery during combat and plague cloud dispersal.
  • G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the advanced graphical features of Unreal Engine 5.
  • Cooling Thermals: The game's visually rich world and detailed simulation elements will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
  • C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the complex survival systems and AI.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile (Low TGP). / NVIDIA GeForce GTX 1650 Mobile (4GB) or equivalent.
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile (Low TGP). / NVIDIA GeForce GTX 1650 Mobile (4GB) or equivalent.
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile (Low TGP). / NVIDIA GeForce GTX 1650 Mobile (4GB) or equivalent.

For Pathologic 3 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (6GB VRAM)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (6GB VRAM)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (6GB VRAM)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (6GB VRAM)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (6GB VRAM)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (6GB VRAM)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (6GB VRAM)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (6GB VRAM)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (6GB VRAM)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (6GB VRAM)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or GTX 2070
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or GTX 2070
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or GTX 2070
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or GTX 2070
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or GTX 2070

For HIRAETH Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 or AMD Radeon RX 6800 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 or AMD Radeon RX 6800 XT

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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