Select Games to Compare
Nova Roma vs Dishonored
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 26, 2026 | Oct 9, 2012 |
| Developer | |
| Lion Shield | Arkane Studios |
| Publisher | |
| Hooded Horse | Bethesda Softworks |
| Genre(s) | |
| Roman City-Builder / Management Sim | Stealth Action-Adventure, Immersive Sim |
| Engine | |
| Lion Shield Engine (Unity-based) | Unreal Engine 3 (Heavily Modified) |
| stars Ratings & Price | |
| Content Rating | |
| E10+ for Everyone 10+ | Mature 17+ |
| Avg. User Rating | |
| 4.8 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $29.99 | $19.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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N/A |
| Key Collectibles | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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N/A |
| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is managed through the Senate and Technology trees, requiring 'Favor' from the gods to unlock advanced crops, industrial buildings, and housing tiers[cite: 986, 987]. |
Corvo gains supernatural powers like Blink (teleportation), Dark Vision, Bend Time, Devouring Swarm, and Possession. These powers are unlocked and upgraded using Runes found in the world. Bonecharms provide passive buffs. Weapons and gadgets like the pistol, crossbow, grenades, and rewire tools can be upgraded using money at Piero Joplin's workshop. |
| public World & Exploration | |
| World & Level Design | |
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Maps range from small to large, including archipelago layouts that test maritime logistics and bridge engineering[cite: 824]. |
The game features distinct, large, and intricately designed mission levels rather than a single continuous open world. Key locations in Dunwall include Dunwall Tower, the Hound Pits Pub (hub area), Kaldwin's Bridge, Boyle Estate, and the Flooded District. Each level offers multiple pathways and secrets. |
| Playable Vehicles | |
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| Notable Fauna/Mounts | |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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Single-player focus; 'Creative Mode' acts as a sandbox for unlimited building and testing[cite: 1184, 1185]. |
Strictly a single-player experience. No co-op or competitive multiplayer. |
| extension Editions & DLC | |
| Available Editions | |
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Early Access Standard Edition is currently available with a 20% launch discount until April 9, 2026[cite: 829, 882]. |
**Standard Edition:** Base game. **Game of the Year (GOTY) Edition / Definitive Edition:** Base game + all DLC (Dunwall City Trials, The Knife of Dunwall, The Brigmore Witches, Void Walker's Arsenal). |
| Post-Launch Content / DLC | |
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The 2026-2027 roadmap includes political intrigue systems, chariot racing, and a fully functional Senate voting mechanic[cite: 1158]. |
**Dunwall City Trials:** Challenge maps. **The Knife of Dunwall:** Story DLC playing as the assassin Daud. **The Brigmore Witches:** Continues Daud's story. **Void Walker's Arsenal:** Pre-order bonus pack with additional bonecharms and resources. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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A colorful, 'Play-Doh' inspired art style that emphasizes clarity and individual citizen movement[cite: 536, 1163]. |
Utilizing a heavily modified Unreal Engine 3, Dishonored features a distinct 'whalepunk' art style characterized by exaggerated Victorian-era architecture, industrial elements powered by whale oil, and painterly textures. The game is known for its strong art direction and atmosphere rather than raw graphical fidelity by modern standards. |
| Audio & Soundtrack | |
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Atmospheric score that changes based on city prosperity and seasonal transitions[cite: 1211]. |
Score by Daniel Licht, creating a dark, atmospheric, and memorable soundtrack. Sound design is crucial for stealth, providing auditory cues for guard patrols and environmental hazards. Features iconic voice acting, including Stephen Russell as Corvo (though Corvo is mostly silent). |
| User Interface (UI/UX) | |
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Features diegetic overlays for Happiness, Health, and Building Integrity, along with detailed Resource and Jobs tabs for macro-management[cite: 1188, 1190]. |
Relatively minimalist HUD with health/mana indicators, objective markers, and a quick-access wheel for powers and gadgets. Contextual prompts for interactions. |
| Accessibility Options | |
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Includes optimization toggles for simulation distance and LODs to accommodate varying hardware capabilities[cite: 938, 1831]. |
Standard for its time: Subtitle options, remappable controls (PC), adjustable difficulty. Less comprehensive than modern titles but functional. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 720p (HD) - Minimum (720p @ ~30 FPS - Official) (Low Preset, 720p Resolution) CPU: Official Arkane minimum desktop CPU. Very old dual-core processors. CPU (Laptop): Period-appropriate laptop equivalent: Older mobile dual-core CPUs. GPU: Official Arkane minimum desktop GPU. DirectX 9.0c compatible card with 512MB+ VRAM (768MB recommended). GPU (Laptop): Period-appropriate laptop equivalent: Mobile GPUs capable of low settings at 720p. RAM: Minimum RAM required. 4GB was recommended for a smoother experience. Storage: HDD works, SSD improves loading. | |
| — | memoryCPU: Dual core @ 3.0 GHz or better (e.g., Intel Core 2 Duo E8400 / AMD Athlon 64 X2 6000+) developer_boardGPU: NVIDIA GeForce GTX 460 (768MB VRAM) / ATI Radeon HD 5850 (768MB VRAM) laptop_macCPU (L): Intel Core 2 Duo T7500 / AMD Turion 64 X2 TL-60 laptop_windowsGPU (L): NVIDIA GeForce GT 555M / ATI Mobility Radeon HD 5770 layersRAM: 3 GB saveStorage (Tier): 9 GB HDD |
| 1080p (Full HD) - Recommended (High, 60 FPS) CPU: Necessary to maintain stable simulation speeds in large cities[cite: 1825, 1826]. CPU (Laptop): High clock speeds assist in pathfinding calculations[cite: 1831]. GPU: Enables High Shadow quality and Ultra Textures[cite: 1827, 1828]. GPU (Laptop): Ensures fluidity in Performance Mode[cite: 1827]. RAM: Standard for managing large-scale agent data[cite: 1826]. Storage: Recommended for fast loading[cite: 1829]. | |
memoryCPU: Intel Core i7-12700K | AMD Ryzen 7 2700X developer_boardGPU: NVIDIA RTX 2070 (8GB) | Radeon RX 7600 laptop_macCPU (L): Intel Core i7-11800H laptop_windowsGPU (L): NVIDIA RTX 3060 Mobile layersRAM: 8 GB saveStorage (Tier): 2 GB SSD | — |
| 1080p (Full HD) - Minimum (Low-Medium, 30 FPS) CPU: Sufficient for early game; will struggle as population nears 10,000[cite: 1825, 1830]. CPU (Laptop): Mobile quad-core is the baseline for smooth early-game play[cite: 1823]. GPU: Handles the game's stylized 'Play-Doh' aesthetic at 1080p[cite: 1827]. GPU (Laptop): Standard entry-level mobile GPU for consistent visuals[cite: 1826]. RAM: Minimum required to load standard map sizes[cite: 1826]. Storage: Basic installation[cite: 1829]. | |
memoryCPU: Intel Core i5-6600K | AMD Ryzen 3 2200G developer_boardGPU: NVIDIA GTX 1050 (2GB) | Radeon R9 285 laptop_macCPU (L): Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA GTX 1650 Mobile layersRAM: 4 GB saveStorage (Tier): 2 GB | — |
| 1080p (Full HD) - Recommended (1080p @ ~60 FPS - Official) (High Preset, 1080p Resolution) CPU: Official Arkane recommended desktop CPU. Older quad-core processors. CPU (Laptop): Period-appropriate laptop equivalent: Early mobile quad-core i5s or higher-end APUs. GPU: Official Arkane recommended desktop GPU for 1080p High. GPU (Laptop): Period-appropriate: Mid-range mobile GPUs from 2012-2013. Modern Baseline: An RTX 3050 Mobile is extreme overkill and will achieve hundreds of FPS. Even modern high-end integrated graphics can run this game very well at 1080p. RAM: Recommended for a smoother experience at high settings. Storage: SSD recommended for optimal performance. | |
| — | memoryCPU: Quad core @ 2.4 GHz or better (e.g., Intel Core i5-750 / AMD Phenom II X4 955) developer_boardGPU: NVIDIA GeForce GTX 560 (1GB VRAM) / ATI Radeon HD 6950 (1GB VRAM) laptop_macCPU (L): Intel Core i5-2410M / AMD A8-3500M laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce GTX 670M / AMD Radeon HD 7870M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / Integrated Graphics like Intel Iris Xe (G7 96EU) or AMD Radeon 680M. layersRAM: 4 GB saveStorage (Tier): 9 GB SSD |
| 1440p (QHD/2K) - Enthusiast (1440p @ 60+ FPS) (Ultra/Max Preset, 1440p Resolution) CPU: High-end CPUs from the era, or any modern CPU. CPU (Laptop): Period-appropriate laptop equivalent: Higher-end mobile CPUs. Any modern mobile CPU is more than enough. GPU: Desktop GPUs providing a very smooth 1440p experience. GPU (Laptop): Period-appropriate: Strong mobile GPUs from 2014. Modern Baseline: An RTX 3050 Mobile will max this out at 1440p with extremely high FPS. High-end integrated graphics are also very capable here. RAM: Recommended for 1440p gaming for smooth performance. Storage: A fast SSD is beneficial for quick loading. | |
| — | memoryCPU: Intel Core i7-2600K / AMD FX-8350 developer_boardGPU: NVIDIA GeForce GTX 770 (2GB VRAM) / AMD Radeon R9 280X (3GB VRAM) laptop_macCPU (L): Intel Core i7-3630QM / AMD Ryzen 3 2200U (or any modern mobile CPU) laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce GTX 870M / AMD Radeon R9 M295X. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / Integrated Graphics like Intel Iris Xe (G7 96EU) or AMD Radeon 680M. layersRAM: 8 GB saveStorage (Tier): 9 GB SSD (NVMe if available) |
| 2160p (UHD/4K) - 4K Target (60+ FPS with modern hardware) (Ultra/Max Preset, 2160p (4K) Resolution) CPU: Any decent modern CPU will handle this game at 4K without issues. CPU (Laptop): Modern mid-range or higher mobile CPUs. GPU: Desktop GPUs that can comfortably run Dishonored at 4K max settings. GPU (Laptop): Period-appropriate: Top-tier mobile GPU of its time. Modern Baseline: An RTX 3050 Mobile or RX 6600M will run this game at 4K maxed out with very high FPS. RAM: 8GB is fine for the game, 16GB better for modern systems. Storage: Fast NVMe SSD for minimal loading. | |
| — | memoryCPU: Intel Core i7-4770K / AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 970 (4GB VRAM) / AMD Radeon R9 390 (8GB VRAM) (or GTX 1060 / RX 580) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H (or any modern H-series mobile CPU) laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce GTX 980M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / AMD Radeon RX 6600M (8GB). layersRAM: 8 GB saveStorage (Tier): 9 GB SSD (NVMe Recommended) |
| save Overall Storage | |
| Spec: 2 GB available space Note: The game footprint is small, but fast storage assists in quick save/load cycles[cite: 1829]. Type: Unknown | Spec: 9 GB available HDD space (SSD Recommended for faster loading) Note: Small install size by modern standards. SSD improves level load times. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 (64-bit) / macOS Explanation: Required for modern thread scheduling and memory management[cite: 1820, 1824]. | Spec: Windows Vista / Windows 7 (32-bit or 64-bit) Explanation: Officially supports older Windows versions. Runs perfectly on Windows 8, 10, and 11. |
| gamepad DirectX Version | |
| Spec: Version 11 (Minimum) / Version 12 (Recommended) Explanation: DirectX 12 is recommended for improved CPU multi-threading performance[cite: 1828]. | Spec: DirectX 9.0c Explanation: Dishonored utilizes DirectX 9.0c for rendering. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Nova Roma Specifically
For Dishonored Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.