Select Games to Compare
Mewgenics vs Dishonored
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Feb 10, 2026 | Oct 9, 2012 |
| Developer | |
| Edmund McMillen & Tyler Glaiel | Arkane Studios |
| Publisher | |
| Edmund McMillen & Tyler Glaiel | Bethesda Softworks |
| Genre(s) | |
| Tactical RPG, Roguelike, Life Sim | Stealth Action-Adventure, Immersive Sim |
| Engine | |
| Glaiel Game Engine | Unreal Engine 3 (Heavily Modified) |
| stars Ratings & Price | |
| Content Rating | |
| M for Mature | Mature 17+ |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $29.99 | $19.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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N/A |
| Key Collectibles | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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N/A |
| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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1000+ abilities. Skills are inherited genetically or gained via Class Collars. Synergies (like Incontinence + Plastic Bottle) are key to 'breaking' the game. |
Corvo gains supernatural powers like Blink (teleportation), Dark Vision, Bend Time, Devouring Swarm, and Possession. These powers are unlocked and upgraded using Runes found in the world. Bonecharms provide passive buffs. Weapons and gadgets like the pistol, crossbow, grenades, and rewire tools can be upgraded using money at Piero Joplin's workshop. |
| public World & Exploration | |
| World & Level Design | |
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Branching paths across multiple biomes including The Alley, The Sewers, and The Boneyard. Each region features unique enemies and environmental hazards. |
The game features distinct, large, and intricately designed mission levels rather than a single continuous open world. Key locations in Dunwall include Dunwall Tower, the Hound Pits Pub (hub area), Kaldwin's Bridge, Boyle Estate, and the Flooded District. Each level offers multiple pathways and secrets. |
| Playable Vehicles | |
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| Notable Fauna/Mounts | |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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N/A - Strictly single-player tactical experience. |
Strictly a single-player experience. No co-op or competitive multiplayer. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($29.99). Includes access to all future free content updates promised by McMillen. |
**Standard Edition:** Base game. **Game of the Year (GOTY) Edition / Definitive Edition:** Base game + all DLC (Dunwall City Trials, The Knife of Dunwall, The Brigmore Witches, Void Walker's Arsenal). |
| Post-Launch Content / DLC | |
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Expected frequent updates adding 'Cryptid' cats and new items, similar to The Binding of Isaac's development. |
**Dunwall City Trials:** Challenge maps. **The Knife of Dunwall:** Story DLC playing as the assassin Daud. **The Brigmore Witches:** Continues Daud's story. **Void Walker's Arsenal:** Pre-order bonus pack with additional bonecharms and resources. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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2D 'Papercraft' black-and-white art. Explicit blood, gore, and breeding animations (toggleable). |
Utilizing a heavily modified Unreal Engine 3, Dishonored features a distinct 'whalepunk' art style characterized by exaggerated Victorian-era architecture, industrial elements powered by whale oil, and painterly textures. The game is known for its strong art direction and atmosphere rather than raw graphical fidelity by modern standards. |
| Audio & Soundtrack | |
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Soundtrack by Ridiculon. Features the in-game radio 'WMEW 99.9' with 20+ unlockable tracks. |
Score by Daniel Licht, creating a dark, atmospheric, and memorable soundtrack. Sound design is crucial for stealth, providing auditory cues for guard patrols and environmental hazards. Features iconic voice acting, including Stephen Russell as Corvo (though Corvo is mostly silent). |
| User Interface (UI/UX) | |
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Flash-era aesthetic with thick lines and monochrome filters. Features a 'Tactical View' toggle to clear visual clutter during combat. |
Relatively minimalist HUD with health/mana indicators, objective markers, and a quick-access wheel for powers and gadgets. Contextual prompts for interactions. |
| Accessibility Options | |
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Humping animation toggle, visual clarity modes, rebindable keys, and Steam Deck UI scaling. |
Standard for its time: Subtitle options, remappable controls (PC), adjustable difficulty. Less comprehensive than modern titles but functional. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 720p (HD) - Minimum (720p @ ~30 FPS - Official) (Low Preset, 720p Resolution) CPU: Official Arkane minimum desktop CPU. Very old dual-core processors. CPU (Laptop): Period-appropriate laptop equivalent: Older mobile dual-core CPUs. GPU: Official Arkane minimum desktop GPU. DirectX 9.0c compatible card with 512MB+ VRAM (768MB recommended). GPU (Laptop): Period-appropriate laptop equivalent: Mobile GPUs capable of low settings at 720p. RAM: Minimum RAM required. 4GB was recommended for a smoother experience. Storage: HDD works, SSD improves loading. | |
| — | memoryCPU: Dual core @ 3.0 GHz or better (e.g., Intel Core 2 Duo E8400 / AMD Athlon 64 X2 6000+) developer_boardGPU: NVIDIA GeForce GTX 460 (768MB VRAM) / ATI Radeon HD 5850 (768MB VRAM) laptop_macCPU (L): Intel Core 2 Duo T7500 / AMD Turion 64 X2 TL-60 laptop_windowsGPU (L): NVIDIA GeForce GT 555M / ATI Mobility Radeon HD 5770 layersRAM: 3 GB saveStorage (Tier): 9 GB HDD |
| 1080p (Full HD) - Minimum (Medium) CPU: Handles the basic AI and turn-based logic. CPU (Laptop): Standard modern dual-core with hyperthreading. GPU: Minimum for stable 60FPS in the House hub. GPU (Laptop): Baseline for integrated laptop graphics. RAM: Standard for managing assets and sound libraries. Storage: Recommended for fast load times. | |
memoryCPU: 4-Core CPU (2014 or later) developer_boardGPU: 2GB VRAM (NVIDIA GT 1030 / AMD RX 550) laptop_macCPU (L): Intel Core i3-10110U laptop_windowsGPU (L): Intel UHD Graphics 620 layersRAM: 8 GB saveStorage (Tier): 6 GB SSD | — |
| 1080p (Full HD) - Recommended (1080p @ ~60 FPS - Official) (High Preset, 1080p Resolution) CPU: Official Arkane recommended desktop CPU. Older quad-core processors. CPU (Laptop): Period-appropriate laptop equivalent: Early mobile quad-core i5s or higher-end APUs. GPU: Official Arkane recommended desktop GPU for 1080p High. GPU (Laptop): Period-appropriate: Mid-range mobile GPUs from 2012-2013. Modern Baseline: An RTX 3050 Mobile is extreme overkill and will achieve hundreds of FPS. Even modern high-end integrated graphics can run this game very well at 1080p. RAM: Recommended for a smoother experience at high settings. Storage: SSD recommended for optimal performance. | |
| — | memoryCPU: Quad core @ 2.4 GHz or better (e.g., Intel Core i5-750 / AMD Phenom II X4 955) developer_boardGPU: NVIDIA GeForce GTX 560 (1GB VRAM) / ATI Radeon HD 6950 (1GB VRAM) laptop_macCPU (L): Intel Core i5-2410M / AMD A8-3500M laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce GTX 670M / AMD Radeon HD 7870M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / Integrated Graphics like Intel Iris Xe (G7 96EU) or AMD Radeon 680M. layersRAM: 4 GB saveStorage (Tier): 9 GB SSD |
| 1440p (QHD/2K) - Recommended (High) CPU: Ensures no stuttering during complex elemental chain reactions. CPU (Laptop): Highly efficient mobile hex-core. GPU: Plenty of power for the 2D monochrome effects. GPU (Laptop): Overkill, but provides native clarity. RAM: Ideal for power users running the '200+ hour' endgame. Storage: Near-instant transitions. | |
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GTX 1650 / AMD RX 5500 XT laptop_macCPU (L): AMD Ryzen 5 5600U laptop_windowsGPU (L): NVIDIA RTX 3050 Laptop layersRAM: 16 GB saveStorage (Tier): 6 GB NVMe SSD | — |
| 1440p (QHD/2K) - Enthusiast (1440p @ 60+ FPS) (Ultra/Max Preset, 1440p Resolution) CPU: High-end CPUs from the era, or any modern CPU. CPU (Laptop): Period-appropriate laptop equivalent: Higher-end mobile CPUs. Any modern mobile CPU is more than enough. GPU: Desktop GPUs providing a very smooth 1440p experience. GPU (Laptop): Period-appropriate: Strong mobile GPUs from 2014. Modern Baseline: An RTX 3050 Mobile will max this out at 1440p with extremely high FPS. High-end integrated graphics are also very capable here. RAM: Recommended for 1440p gaming for smooth performance. Storage: A fast SSD is beneficial for quick loading. | |
| — | memoryCPU: Intel Core i7-2600K / AMD FX-8350 developer_boardGPU: NVIDIA GeForce GTX 770 (2GB VRAM) / AMD Radeon R9 280X (3GB VRAM) laptop_macCPU (L): Intel Core i7-3630QM / AMD Ryzen 3 2200U (or any modern mobile CPU) laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce GTX 870M / AMD Radeon R9 M295X. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / Integrated Graphics like Intel Iris Xe (G7 96EU) or AMD Radeon 680M. layersRAM: 8 GB saveStorage (Tier): 9 GB SSD (NVMe if available) |
| 2160p (UHD/4K) - 4K Target (60+ FPS with modern hardware) (Ultra/Max Preset, 2160p (4K) Resolution) CPU: Any decent modern CPU will handle this game at 4K without issues. CPU (Laptop): Modern mid-range or higher mobile CPUs. GPU: Desktop GPUs that can comfortably run Dishonored at 4K max settings. GPU (Laptop): Period-appropriate: Top-tier mobile GPU of its time. Modern Baseline: An RTX 3050 Mobile or RX 6600M will run this game at 4K maxed out with very high FPS. RAM: 8GB is fine for the game, 16GB better for modern systems. Storage: Fast NVMe SSD for minimal loading. | |
| — | memoryCPU: Intel Core i7-4770K / AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 970 (4GB VRAM) / AMD Radeon R9 390 (8GB VRAM) (or GTX 1060 / RX 580) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H (or any modern H-series mobile CPU) laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce GTX 980M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / AMD Radeon RX 6600M (8GB). layersRAM: 8 GB saveStorage (Tier): 9 GB SSD (NVMe Recommended) |
| save Overall Storage | |
| Spec: 6 GB SSD Note: Small footprint, but fast storage helps with the seamless transition between House and Adventure phases. Type: SSD | Spec: 9 GB available HDD space (SSD Recommended for faster loading) Note: Small install size by modern standards. SSD improves level load times. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit Explanation: 64-bit architecture is required to manage the massive genetic database. | Spec: Windows Vista / Windows 7 (32-bit or 64-bit) Explanation: Officially supports older Windows versions. Runs perfectly on Windows 8, 10, and 11. |
| gamepad DirectX Version | |
| Spec: OpenGL 4.4+ Explanation: The Glaiel Engine uses OpenGL for rendering its unique monochrome aesthetic. | Spec: DirectX 9.0c Explanation: Dishonored utilizes DirectX 9.0c for rendering. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Mewgenics Specifically
For Dishonored Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.