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Marvels Wolverine vs Dishonored

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info General Information
Release Date
Sep 15, 2026 Oct 9, 2012
Developer
Insomniac Games Arkane Studios
Publisher
Sony Interactive Entertainment Bethesda Softworks
Genre(s)
Linear Action-Adventure Stealth Action-Adventure, Immersive Sim
Engine
Insomniac Proprietary Engine Unreal Engine 3 (Heavily Modified)
stars Ratings & Price
Content Rating
M for Mature Mature 17+
Avg. User Rating
4.9 / 5.0 4.5 / 5.0
Current Price (USD)
$69.99 $19.99
tune Key Specs
Quick Highlights
  • Audio/Controller: Tempest 3D AudioTech, DualSense Haptic Feedback
  • File Size: 79.36 GB
  • Graphics Technology: Hardware-Accelerated Ray Tracing, PSSR Upscaling
  • Platform Exclusivity: PlayStation 5 / PlayStation 5 Pro
  • Target Framerate: Locked 60 FPS (Performance Mode)
  • Perspective: First-Person
  • Multiplayer: Single-Player Only
  • Setting: City of Dunwall, Empire of the Isles
  • Platforms: PC, PlayStation 3, Xbox 360 (Definitive Edition on PS4, Xbox One)
sports_esports Gameplay & Mechanics
Companions/Followers
  • Jean Grey: Utilizes profound telekinesis to suspend enemies in mid-air, deflect high-caliber projectiles, and execute Co-Operative Critical Strikes alongside Logan.
    Mutant
N/A
Key Collectibles
  • Nightmare Door Medals: Awarded by completing hidden, surreal combat and platforming challenges accessed via purple tendrils scattered throughout all biomes.
  • Reaver Encrypted Datapads: Found heavily concentrated in Trask's industrial facilities and along the Madripoor Lowtown patrol routes, providing deep narrative lore.
  • Runes: Hidden throughout levels; used to acquire and upgrade supernatural powers. The Heart reveals their locations.
  • Bonecharms: Found in various hidden spots or carried by specific NPCs; provide passive buffs to Corvo's abilities. The Heart reveals their locations.
  • Sokolov Paintings: Collectible artworks by Anton Sokolov hidden in each mission level. Collecting them provides coin and contributes to completion.
  • Outsider Shrines: Hidden shrines dedicated to the Outsider, usually containing a Rune and offering lore insights.
  • Books, Notes, and Audiographs: Scattered throughout the world, providing lore, character backstories, hints, and world-building details.
Key Themes
  • Feral Mutation
  • Memory Manipulation
  • Cyclic Violence
  • Tragic Romance
  • Evolving Identity
  • Human Supremacy vs Mutant Evolution
  • Stealth
  • Revenge
  • Supernatural Powers
  • Plague
  • Oppression
  • Political Conspiracy
  • Moral Choices
  • Whalepunk Aesthetic
colorize Combat & Gear
Weapons Overview
  • Adamantium Claws (Smooth-Edged): Primary Melee Weapon
    Logan's iconic, indestructible retractable claws, capable of slicing through organic flesh, advanced Reaver cybernetics, and heavy Sentinel armor with ease.
  • Disarmed Katanas: Contextual Melee Weapon
    Traditional bladed weapons seized from members of The Hand syndicate during perfectly timed parry sequences, used briefly for rapid, lethal area-of-effect strikes.
  • Disarmed Bows: Contextual Ranged Weapon
    Ranged weapons wrestled from enemy combatants, utilized in quick-time events to pin agile foes to walls before returning to close-quarters combat.
  • Corvo's Folding Blade: Melee
    Corvo's signature collapsible sword, used for lethal combat, stealth takedowns, and parrying attacks.
  • Pistol: Firearm (Ranged)
    A flintlock-style pistol. Can be upgraded for damage, accuracy, and reload speed. Standard and explosive bullets available.
  • Crossbow: Ranged (Stealth)
    A silent ranged weapon. Fires standard bolts, sleep darts for non-lethal takedowns, and incendiary bolts.
  • Grenade: Throwable (Explosive)
    Standard fragmentation grenade effective against groups or for creating diversions.
  • Spring Razor: Trap (Lethal)
    A deployable trap that, when triggered, unleashes a whirlwind of sharp wires, shredding nearby enemies.
  • Sticky Grenade: Throwable (Explosive)
    A grenade that adheres to surfaces or enemies before detonating.
Armor / Gear Sets
  • The Battle Reborn Suit: Primary campaign suit; features dynamic algorithmic repair systems where the fabric visually heals alongside Logan's flesh post-combat.
  • Age of Apocalypse Suit: Cosmetic unlock included in the Digital Deluxe Edition; provides no statistical advantages, solely altering the visual aesthetic to a grim, alternate-reality design.
N/A
Outfits/Customization
  • Classic Brown Suit: Available as a pre-order bonus or unlocked late in the campaign; a nostalgic callback to Wolverine's classic 1980s comic book aesthetic.
  • Savage Suit: Digital Deluxe Edition exclusive; emphasizes a highly feral, untamed look suitable for the brutal dismemberment mechanics.
  • Royal Protector Uniform: Corvo's signature dark, masked attire. Not customizable beyond its inherent design.
  • City Watch Uniform: Blue and grey uniforms worn by Dunwall's guards, varying slightly by rank.
  • Overseer Uniform: Distinctive masked uniforms of the Abbey of the Everyman's militant order.
trending_up Progression & Upgrades
Skills & Progression

The combat and progression loop is engineered entirely around Logan's feral psychology, primarily governed by a three-tiered 'Rage' meter. Passive, defensive play is actively punished; dodging yields zero rewards, while relentless aggression fuels Logan's fury. Tier 1 unlocks standard kinetic combos, Tier 2 grants access to heavy area-of-effect techniques and the critical 'Last Stand' revival mechanic, and Tier 3 (Berserker State) triggers a monochromatic visual filter, massive damage scaling, and instant-kill dismemberments. Because Logan's Healing Factor is severely suppressed during active combat due to physiological adrenaline redirection, players cannot simply hide and regenerate; they must rely on the Last Stand mechanic, expending stored Rage to shock Logan's heart back to life upon fatal damage. The RPG-lite progression system is divided into 'Active Techniques'—such as the crowd-controlling Tornado Spin, the gap-closing Bull Rush, and the armor-crushing Knee Breaker—and 'Passive Adaptations,' which increase health pools, modify Rage generation multipliers, and tweak algorithmic combat modifiers to suit specific predatory playstyles.

Corvo gains supernatural powers like Blink (teleportation), Dark Vision, Bend Time, Devouring Swarm, and Possession. These powers are unlocked and upgraded using Runes found in the world. Bonecharms provide passive buffs. Weapons and gadgets like the pistol, crossbow, grenades, and rewire tools can be upgraded using money at Piero Joplin's workshop.

public World & Exploration
World & Level Design

Fundamentally rejecting the sprawling, icon-cluttered open-world design of Insomniac's Spider-Man titles, Marvel's Wolverine adopts a tightly choreographed, highly detailed linear action-adventure structure. The game operates as a globe-trotting espionage thriller, transporting players across a multitude of bespoke, heavily enclosed biomes rather than a single sprawling city. Key operational theatres include the claustrophobic, neon-drenched alleyways of Tokyo and Shinjuku; the grimy, criminal underworld of the island nation of Madripoor (specifically focusing on the Lowtown district and the iconic Princess Bar); and the freezing, snow-deformed expanses of the Canadian Yukon. This linear architecture allows the development team to maximize environmental density, utilizing the PlayStation 5's custom SSD to stream incredibly high-resolution micro-textures and complex lighting systems. Navigation through these environments heavily involves grounded parkour, using adamantium claws as makeshift pitons for aggressive wall-climbing, and context-sensitive traversal points that funnel players seamlessly into cinematic combat arenas and high-speed, directed set pieces.

The game features distinct, large, and intricately designed mission levels rather than a single continuous open world. Key locations in Dunwall include Dunwall Tower, the Hound Pits Pub (hub area), Kaldwin's Bridge, Boyle Estate, and the Flooded District. Each level offers multiple pathways and secrets.

Playable Vehicles
  • Reaver Transport Trucks: Armored Military Vehicles
    Heavily fortified troop transports used by Bolivar Trask's private military, requiring Logan to aggressively dismantle their tires and armor plating during high-speed chases.
  • Heavy Pursuit Motorcycle: Two-Wheeled Transport
    Utilized by Logan during specific cinematic set pieces to chase down convoys, allowing for high-velocity momentum and visceral vehicular takedowns.
  • Samuel's Boat: Watercraft (Transport)
    Samuel Beechworth's small motorboat, used to transport Corvo to and from mission areas along Dunwall's waterways.
  • Whale Oil Powered Rails/Carts: Automated Transport (Environmental)
    Some levels feature automated rail carts or lifts powered by whale oil, which can be used for traversal within specific areas.
Notable Fauna/Mounts
  • Sasquatch (Walter Langkowski): Mutated Human Behemoth
    Tragic Boss Encounter; an ally horrifically transformed by the ambient radiation of the Helix Engine, forcing Logan into a heartbreaking euthanization fight.
  • Rat: Rattus norvegicus (Plague Rats)
    Environmental Hazard (swarms), Can be possessed, Source of Devouring Swarm power
  • Hagfish: Fictional Aquatic Creature
    Aquatic Hazard, found in water bodies, can be possessed.
  • Wolfhound: Canis lupus familiaris
    Enemy Type, Guard Animal, often accompanies City Watch.
book Story & Characters
Main Characters
  • Logan / Wolverine: Protagonist
    A feral, amnesiac mutant with an indestructible adamantium skeleton and rapid healing factor, struggling against his own animalistic nature and manipulated past.
  • Jean Grey: Ally / AI Companion
    An immensely powerful telepath and the reincarnated soul of Logan's past love. She acts as an underground leader for the hunted mutant populace.
  • Nathaniel Essex / Mister Sinister: Primary Antagonist
    A megalomaniacal geneticist orchestrating a global mutant awakening via the Helix Engine to splice optimal powers into his own biology for absolute supremacy.
  • Corvo Attano: Protagonist / Royal Protector
    The Empress's loyal bodyguard, framed for her murder. Granted powers by the Outsider to seek revenge and clear his name.
  • The Outsider: Supernatural Entity / Narrator
    A mysterious, amoral god-like figure from the Void who grants supernatural powers to individuals he finds 'interesting', observing their choices.
  • Empress Jessamine Kaldwin: Ruler of the Isles
    The beloved Empress murdered at the start of the game, setting Corvo's journey in motion.
  • Emily Kaldwin: Heir to the Throne / Damsel
    Daughter of Empress Jessamine, kidnapped after her mother's assassination. Rescuing her is a primary objective.
  • Hiram Burrows (Lord Regent): Primary Antagonist / Usurper
    The Royal Spymaster who orchestrates the Empress's assassination and seizes power as Lord Regent.
  • Daud: Antagonist / Assassin Leader
    The infamous 'Knife of Dunwall', leader of the Whalers assassin gang, responsible for carrying out the Empress's murder.
  • Samuel Beechworth: Ally / Boatman
    A loyalist boatman who ferries Corvo to and from missions and offers moral guidance.
Example Missions
  • The Madripoor Lowtown Assault: Main Story (Stealth and Combat)
    Track members of The Hand through the neon-soaked vertical slums of Madripoor, culminating in a massive, multi-stage brawl inside the Princess Bar.
  • Highway Motorcycle Convoy: Set-Piece (Vehicular Combat)
    Pursue a heavily armed Reaver convoy at high speeds, destroying armored trucks and battling Brute-class enemies while leaping between moving vehicles.
  • The Helix Engine Climax: Finale Boss Encounter
    Assault Nathaniel Essex's stronghold in the streets of Tokyo, dismantle giant biomechanical Sentinels, and prevent the global activation of the mutant X-gene.
  • Dishonored (Prologue)
    Witness the Empress's assassination, get framed, and escape Coldridge Prison.
  • High Overseer Campbell
    Eliminate High Overseer Thaddeus Campbell or find a non-lethal solution to neutralize him.
  • House of Pleasure
    Infiltrate the Golden Cat bathhouse to deal with the Pendleton twins.
  • Lady Boyle's Last Party
    Infiltrate a masquerade ball at the Boyle Estate to identify and eliminate one of the three Boyle sisters (or find a non-lethal alternative).
  • The Loyalists
    Return to the Hound Pits Pub only to face betrayal.
  • The Light at the End
    Infiltrate Kingsparrow Island lighthouse for the final confrontation with the Lord Regent and to rescue Emily.
people Multiplayer
Multiplayer Details

In direct contrast to current industry trends prioritizing live-service ecosystems, battle passes, and cooperative engagement loops, Marvel's Wolverine stands as a purist, strictly single-player action-adventure game. Insomniac Games has explicitly stated that there are no multiplayer modes, competitive PvP arenas, or cooperative campaign features integrated into the title. The development philosophy was entirely laser-focused on crafting an intimate, emotionally devastating, and highly directed solo narrative experience. By eliminating the immense technical overhead required for network synchronization, server maintenance, and multiplayer game balance, the engineering team was able to dedicate 100% of the PlayStation 5's processing power toward rendering extreme environmental detail, complex AI pathfinding for enemy factions like The Reavers and The Hand, and the highly demanding, real-time dismemberment and physical deformation algorithms that define the game's brutal combat loop.

Strictly a single-player experience. No co-op or competitive multiplayer.

extension Editions & DLC
Available Editions

The commercial rollout for Marvel's Wolverine features a targeted, two-tier software distribution model, notably eschewing massive physical collector's editions to focus on high-margin digital premium sales. The Standard Edition, priced at $69.99, is available both digitally and on physical disc, with Insomniac explicitly confirming the entire campaign is playable directly from the media without requiring a mandatory internet connection—a major victory for software preservationists. The Digital Deluxe Edition, priced at $79.99, is heavily focused on cosmetic expression. It includes five exclusive character suits drawn from comic lore (Incredible, Savage, Age of Apocalypse, Night Hunt, and New Leather) and five unique, purely cosmetic claw geometries (Smooth-Edged, Hollow Blade, Thick, Serrated Spine, and Tapered). Pre-ordering either edition grants early progression unlocks and the classic Brown suit. Concurrently, Sony is releasing limited-edition 'Battle Yellow' PlayStation 5 consoles, DualSense controllers, and specialized Adamantium-themed PS5 Pro console covers to maximize hardware synergies.

**Standard Edition:** Base game. **Game of the Year (GOTY) Edition / Definitive Edition:** Base game + all DLC (Dunwall City Trials, The Knife of Dunwall, The Brigmore Witches, Void Walker's Arsenal).

Post-Launch Content / DLC

While official post-launch roadmaps remain tightly guarded by Sony, the massive December 2023 internal data breach provided profound insights into the long-term trajectory of the franchise. Marvel's Wolverine is designed not as a standalone experience, but as the foundational chapter of an intended X-Men video game trilogy within Earth-1048. The game's climactic ending—the activation of the Helix Engine and the sudden global explosion of the mutant population—perfectly sets the stage for future narrative expansions involving Charles Xavier and Magneto. More immediately, the leaked post-credits sequences explicitly set up future conflicts. Sabretooth is revealed to survive his campaign encounters, being contacted telepathically by En Sabah Nur (Apocalypse) to become a Horseman. Furthermore, internal documents indicated that early development builds featured Jean Grey as a fully playable secondary protagonist. While she was relegated to a sophisticated AI companion for the base game, this existing foundational code heavily suggests that substantial, story-driven DLC expansions could easily center around her telekinetic gameplay.

**Dunwall City Trials:** Challenge maps. **The Knife of Dunwall:** Story DLC playing as the assassin Daud. **The Brigmore Witches:** Continues Daud's story. **Void Walker's Arsenal:** Pre-order bonus pack with additional bonecharms and resources.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Marvel's Wolverine an open-world game like Spider-Man?
    A: No. The game explicitly abandons the open-world formula for a highly detailed, linear action-adventure structure, focusing on tightly directed set pieces, enclosed combat arenas, and globe-trotting environmental storytelling.
  • Q: Does Wolverine's health regenerate automatically in combat?
    A: Not efficiently. During active combat, the Healing Factor is drastically suppressed due to adrenaline redirection. To survive, players must build up their Rage meter and expend it to use the 'Last Stand' mechanic, manually shocking Logan's heart back into rhythm when downed.
  • Q: Are there any multiplayer or co-op modes?
    A: No. Marvel's Wolverine is a strictly single-player, narrative-driven experience. While Jean Grey fights alongside Logan as a highly advanced AI companion, there are no live-service, PvP, or cooperative multiplayer elements.
  • Q: Will the game be censored or toned down for a broader audience?
    A: The core game embraces a mature, M-rated tone with explicit dismemberment and violence. However, Insomniac has included a 'Low-Gore Path' accessibility toggle that seamlessly disables blood spatter and execution algorithms for players who prefer a less graphic experience.
  • Q: Is there a physical disc edition available?
    A: Yes. The Standard Edition ($69.99) is available on a physical disc, and the developers have confirmed that the entire campaign is fully playable directly from the media without requiring a mandatory internet connection for a core download.
  • Q: What is the Chaos system in Dishonored?
    A: The Chaos system tracks Corvo's lethal actions. Killing more characters increases Chaos, leading to a darker world, more plague victims (Weepers), more rats, pessimistic dialogue, and a bleaker ending. A low Chaos playthrough (minimal kills) results in a more hopeful outcome.
  • Q: Can you complete Dishonored without killing anyone?
    A: Yes, it is possible to complete the entire game, including eliminating all main targets, without killing anyone (non-lethal playthrough). This often involves finding alternative methods to neutralize targets.
  • Q: What are Runes and Bonecharms used for?
    A: Runes are used to unlock and upgrade Corvo's supernatural powers. Bonecharms are trinkets that provide passive buffs, such as increased health/mana, faster movement, or enhanced stealth.
  • Q: Is Corvo a silent protagonist?
    A: For the most part, yes. Corvo has very few spoken lines in the base game, primarily making choices through player actions. He is more vocal in the DLC and Dishonored 2.
build Technical Details
Graphics & Visual Fidelity

Visually, Marvel's Wolverine pushes the PlayStation 5 hardware to its absolute bleeding edge. Operating on a highly modified iteration of Insomniac's proprietary engine, the base console supports a flawless performance mode locked at 60 FPS while concurrently executing hardware-accelerated ray-traced reflections and global illumination—a staggering technical achievement made possible by the game's tightly controlled, linear level design. The game acts as a premier showcase for the mid-generation PlayStation 5 Pro hardware, heavily utilizing PlayStation Spectral Super Resolution (PSSR). This AI-driven upscaling technology processes the game at exceptional internal resolutions before algorithmically outputting to a flawless, artifact-free native 4K. This extreme visual fidelity allows the engine to render incredibly granular details: localized battle damage, dynamic algorithmic suit-repair systems where shredded clothing realistically heals alongside Logan's flesh, highly complex fluid dynamics for weather and arterial blood spray, and the terrifying, towering scale of biomechanical Sentinel prototypes.

Utilizing a heavily modified Unreal Engine 3, Dishonored features a distinct 'whalepunk' art style characterized by exaggerated Victorian-era architecture, industrial elements powered by whale oil, and painterly textures. The game is known for its strong art direction and atmosphere rather than raw graphical fidelity by modern standards.

Audio & Soundtrack

The acoustic engineering of Marvel's Wolverine is a critical component of its immersive design, built natively to exploit Sony's proprietary Tempest 3D AudioTech. The soundscape is intensely visceral, designed to mirror Logan's heightened sensory perception. Players using compatible headsets can utilize spatial audio to pinpoint the exact directional origin of incoming attacks, ambient environmental hazards, and the hushed communications of stealth-oriented enemies like The Hand. This directional acoustic tracking is essential for survival on higher difficulty settings. Furthermore, the audio design synergizes deeply with the DualSense controller's haptic feedback. Ripping through the organic flesh of a mutant, the metallic armor of a Reaver, or the massive chassis of a Sentinel each produces distinctly different vibrational frequencies and sound profiles. The adaptive triggers provide palpable physical resistance simulating the immense strength required to execute heavy combat techniques or pry open industrial blast doors, bridging the gap between digital soundscapes and physical sensation.

Score by Daniel Licht, creating a dark, atmospheric, and memorable soundtrack. Sound design is crucial for stealth, providing auditory cues for guard patrols and environmental hazards. Features iconic voice acting, including Stephen Russell as Corvo (though Corvo is mostly silent).

User Interface (UI/UX)

The User Interface in Marvel's Wolverine is designed to be highly dynamic, minimizing on-screen clutter to maintain cinematic immersion while providing critical combat data. The most prominent HUD element is the multi-tiered Rage meter, which dynamically tracks combat momentum and gates access to heavy techniques and the Last Stand revival mechanic. During traversal and investigation, the UI introduces the 'Scent Trail' mechanic—a glowing red visual pathway representing Wolverine's hyper-acute olfactory tracking, guiding players toward fleeing targets or hidden objectives without breaking the pace of the game. For environmental exploration, 'Nightmare Doors' are indicated by surreal, purple tendrils in the environment, leading to challenging combat trials. Crucially, the UI also encompasses a deep accessibility menu, featuring a highly sophisticated 'Low-Gore Path' toggle that cleanly disables volumetric blood spray and dismemberment algorithms for sensitive players, alongside options to recolor the Scent Trail for colorblind users and enable Chase Assists.

Relatively minimalist HUD with health/mana indicators, objective markers, and a quick-access wheel for powers and gadgets. Contextual prompts for interactions.

Accessibility Options

Insomniac Games continues its industry-leading commitment to inclusive design with a robust, highly sophisticated suite of accessibility features. Acknowledging the inherent brutality of the character, the game features a highly publicized 'Low-Gore Path' toggle. When activated, this system dynamically disables environmental blood spatter decals, turns off volumetric arterial spray particles, and seamlessly removes the explicit dismemberment algorithms from the execution calculations, allowing squeamish players to enjoy the narrative without visceral shock value. Navigation is equally supported; the 'Chase Assist' feature can artificially reduce the movement speed of fleeing targets during demanding parkour sequences to prevent frustration. Furthermore, the predatory 'Scent Trail' mechanic can be entirely disabled for purists seeking organic exploration, adjusted in visual intensity, or completely recolored to accommodate various forms of colorblindness. Customizable difficulty modifiers, parry timing adjustments, and extensive subtitle options ensure the experience can be tailored to any player's specific cognitive or physical requirements.

Standard for its time: Subtitle options, remappable controls (PC), adjustable difficulty. Less comprehensive than modern titles but functional.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
720p (HD) - Minimum (720p @ ~30 FPS - Official) (Low Preset, 720p Resolution)
CPU: Official Arkane minimum desktop CPU. Very old dual-core processors.
CPU (Laptop): Period-appropriate laptop equivalent: Older mobile dual-core CPUs.
GPU: Official Arkane minimum desktop GPU. DirectX 9.0c compatible card with 512MB+ VRAM (768MB recommended).
GPU (Laptop): Period-appropriate laptop equivalent: Mobile GPUs capable of low settings at 720p.
RAM: Minimum RAM required. 4GB was recommended for a smoother experience.
Storage: HDD works, SSD improves loading.
memoryCPU: Dual core @ 3.0 GHz or better (e.g., Intel Core 2 Duo E8400 / AMD Athlon 64 X2 6000+)
developer_boardGPU: NVIDIA GeForce GTX 460 (768MB VRAM) / ATI Radeon HD 5850 (768MB VRAM)
laptop_macCPU (L): Intel Core 2 Duo T7500 / AMD Turion 64 X2 TL-60
laptop_windowsGPU (L): NVIDIA GeForce GT 555M / ATI Mobility Radeon HD 5770
layersRAM: 3 GB
saveStorage (Tier): 9 GB HDD
1080p (Full HD) - Minimum (30 FPS, Low Settings) (Low Preset, Ray Tracing Off, DLSS/FSR set to Performance)
CPU: Minimum required to handle baseline physics and basic AI pathing during linear corridor segments.
CPU (Laptop): Sufficient for maintaining 30 FPS, provided thermal throttling is kept in check.
GPU: Baseline rasterization required to render the game's environments without advanced lighting features.
GPU (Laptop): Leverages DLSS to maintain playable frame rates despite limited VRAM.
RAM: Mandatory for caching dense environmental assets and pre-rendered cinematic sequences.
Storage: A standard SATA SSD is the absolute minimum to prevent catastrophic asset pop-in.
memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 2600
developer_boardGPU: NVIDIA GeForce GTX 1650 Super / AMD Radeon RX 5500 XT
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile (75W+)
layersRAM: 16 GB
saveStorage (Tier): 80 GB SSD
1080p (Full HD) - Recommended (1080p @ ~60 FPS - Official) (High Preset, 1080p Resolution)
CPU: Official Arkane recommended desktop CPU. Older quad-core processors.
CPU (Laptop): Period-appropriate laptop equivalent: Early mobile quad-core i5s or higher-end APUs.
GPU: Official Arkane recommended desktop GPU for 1080p High.
GPU (Laptop): Period-appropriate: Mid-range mobile GPUs from 2012-2013. Modern Baseline: An RTX 3050 Mobile is extreme overkill and will achieve hundreds of FPS. Even modern high-end integrated graphics can run this game very well at 1080p.
RAM: Recommended for a smoother experience at high settings.
Storage: SSD recommended for optimal performance.
memoryCPU: Quad core @ 2.4 GHz or better (e.g., Intel Core i5-750 / AMD Phenom II X4 955)
developer_boardGPU: NVIDIA GeForce GTX 560 (1GB VRAM) / ATI Radeon HD 6950 (1GB VRAM)
laptop_macCPU (L): Intel Core i5-2410M / AMD A8-3500M
laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce GTX 670M / AMD Radeon HD 7870M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / Integrated Graphics like Intel Iris Xe (G7 96EU) or AMD Radeon 680M.
layersRAM: 4 GB
saveStorage (Tier): 9 GB SSD
1440p (QHD/2K) - Recommended (60 FPS, High Settings) (High Preset, Ray-Traced Reflections On, DLSS/FSR set to Quality)
CPU: Necessary for maintaining high frame rates during complex physics interactions and multi-target dismemberment.
CPU (Laptop): High core counts ensure smooth gameplay transitions between intense combat and narrative cutscenes.
GPU: Required to render high-resolution micro-textures and manage the VRAM overhead of ray-traced reflections.
GPU (Laptop): Provides sufficient memory bandwidth and rasterization power for 1440p high-fidelity gameplay.
RAM: Dual-channel memory is required to eliminate micro-stutters during high-speed traversal sequences.
Storage: Ensures near-instant load times between distinct biomes like Madripoor and the Yukon.
memoryCPU: Intel Core i7-11700K / AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (130W) / RTX 4070 Mobile
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe Gen 3 SSD
1440p (QHD/2K) - Enthusiast (1440p @ 60+ FPS) (Ultra/Max Preset, 1440p Resolution)
CPU: High-end CPUs from the era, or any modern CPU.
CPU (Laptop): Period-appropriate laptop equivalent: Higher-end mobile CPUs. Any modern mobile CPU is more than enough.
GPU: Desktop GPUs providing a very smooth 1440p experience.
GPU (Laptop): Period-appropriate: Strong mobile GPUs from 2014. Modern Baseline: An RTX 3050 Mobile will max this out at 1440p with extremely high FPS. High-end integrated graphics are also very capable here.
RAM: Recommended for 1440p gaming for smooth performance.
Storage: A fast SSD is beneficial for quick loading.
memoryCPU: Intel Core i7-2600K / AMD FX-8350
developer_boardGPU: NVIDIA GeForce GTX 770 (2GB VRAM) / AMD Radeon R9 280X (3GB VRAM)
laptop_macCPU (L): Intel Core i7-3630QM / AMD Ryzen 3 2200U (or any modern mobile CPU)
laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce GTX 870M / AMD Radeon R9 M295X. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / Integrated Graphics like Intel Iris Xe (G7 96EU) or AMD Radeon 680M.
layersRAM: 8 GB
saveStorage (Tier): 9 GB SSD (NVMe if available)
2160p (UHD/4K) - Ultra (60 FPS, Max Settings) (Ultra Preset, Full Ray Tracing Suite On, DLSS/FSR set to Balanced)
CPU: Eliminates all CPU bottlenecks, allowing the GPU to fully focus on extreme resolution rendering and physics calculations.
CPU (Laptop): Extreme multi-core performance required to match desktop-level asset streaming speeds.
GPU: Essential for handling 4K native rendering with global illumination, complex weather effects, and arterial blood simulations.
GPU (Laptop): The only mobile GPU tier capable of driving full ray tracing at 4K without severe frame drops.
RAM: Accommodates extreme texture cache sizes and background system overhead seamlessly.
Storage: Maximized bandwidth is required to stream ultra-high-resolution assets instantly.
memoryCPU: Intel Core i9-13900K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 80 GB NVMe Gen 4 SSD
2160p (UHD/4K) - 4K Target (60+ FPS with modern hardware) (Ultra/Max Preset, 2160p (4K) Resolution)
CPU: Any decent modern CPU will handle this game at 4K without issues.
CPU (Laptop): Modern mid-range or higher mobile CPUs.
GPU: Desktop GPUs that can comfortably run Dishonored at 4K max settings.
GPU (Laptop): Period-appropriate: Top-tier mobile GPU of its time. Modern Baseline: An RTX 3050 Mobile or RX 6600M will run this game at 4K maxed out with very high FPS.
RAM: 8GB is fine for the game, 16GB better for modern systems.
Storage: Fast NVMe SSD for minimal loading.
memoryCPU: Intel Core i7-4770K / AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 970 (4GB VRAM) / AMD Radeon R9 390 (8GB VRAM) (or GTX 1060 / RX 580)
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H (or any modern H-series mobile CPU)
laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce GTX 980M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / AMD Radeon RX 6600M (8GB).
layersRAM: 8 GB
saveStorage (Tier): 9 GB SSD (NVMe Recommended)
save Overall Storage
Spec: 80 GB NVMe Gen 4 SSD
Note: A high-speed SSD is strictly required. The game utilizes PlayStation 5 storage paradigms, meaning traditional HDDs will cause severe stuttering during rapid traversal and level loading.
Type: NVMe
Spec: 9 GB available HDD space (SSD Recommended for faster loading)
Note: Small install size by modern standards. SSD improves level load times.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 / 11 64-bit
Explanation: Requires advanced memory scheduling to rapidly load uncompressed audio and high-resolution textures during seamless cinematic transitions.
Spec: Windows Vista / Windows 7 (32-bit or 64-bit)
Explanation: Officially supports older Windows versions. Runs perfectly on Windows 8, 10, and 11.
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: Mandatory for hardware-accelerated ray tracing, global illumination, and optimized asset streaming architectures inherent to Insomniac's engine.
Spec: DirectX 9.0c
Explanation: Dishonored utilizes DirectX 9.0c for rendering.
info_outline Other Game Notes
  • Marvel's Wolverine is currently a PlayStation 5 and PlayStation 5 Pro exclusive title. The following PC specifications are high-confidence estimates formulated by analyzing Insomniac's previous PC ports (Spider-Man 2, Ratchet & Clank) to provide an accurate technical equivalency target for future ecosystem expansion.
  • Laptop Performance Note: Laptop users will absolutely require dynamic upscaling (DLSS/FSR) to maintain 60 FPS. The game's heavy reliance on real-time ray-traced reflections and complex dismemberment physics will cause significant thermal throttling on thin-and-light chassis. High TGP gaming laptops are mandatory.
  • Laptop Consideration: G P U T G P: A minimum of 130W TGP is recommended. Lower wattage mobile GPUs will struggle with the dense micro-textures and fluid dynamics (blood spray, weather) during chaotic combat encounters.
  • Laptop Consideration: Cooling Thermals: Aggressive cooling is required due to sustained high CPU loads necessary for tracking the game's dynamic enemy AI (The Hand, Reavers) and calculating complex environmental destruction in enclosed arenas.
  • Laptop Consideration: C P U Power Limits: PL1 should be set above 45W. The intricate physics tied to Wolverine's combat animations and the multi-tiered Rage system demand consistent processor overhead.
  • Laptop Consideration: M U X Switch Optimus: A MUX Switch is highly recommended to bypass integrated graphics bottlenecks, ensuring maximum frame delivery during high-speed, cinematic set-pieces like the motorcycle convoy assault.
  • Optimization Detail: Upscaling Tech: Supports DLSS 3.5, FSR 3, and native PlayStation Spectral Super Resolution (PSSR) on PS5 Pro.
  • Optimization Detail: Key Settings Impact: Lowering Volumetric Effects and Ray-Traced Shadow Resolution will drastically improve frame rates during intense multi-enemy encounters with heavy particle effects.
  • Game Name: Marvels Wolverine
  • Official system requirements as per Bethesda/Arkane Studios' documentation at launch (October 2012). The game is relatively light by modern standards. An SSD will improve loading times.
  • Laptop Performance Note: Dishonored runs very well on a wide range of laptops, even older ones with dedicated graphics. Modern integrated graphics (e.g., Intel Iris Xe, AMD Radeon Graphics) can often run this game adequately at lower settings. Any modern discrete GPU, including an RTX 3050 Mobile, will provide extremely high framerates.
  • Laptop Consideration: G P U T G P: Not a major concern for this title on modern hardware; even low TGP modern GPUs will excel. For period-appropriate cards, ensuring they weren't severely underpowered was key.
  • Laptop Consideration: Cooling Thermals: Most modern laptops should handle Dishonored without significant thermal issues. Older laptops might still get warm.
  • Laptop Consideration: C P U Power Limits: The game is not very CPU demanding. Any modern dual-core or quad-core mobile CPU will be more than sufficient.
  • Laptop Consideration: M U X Switch Optimus: Beneficial on older Optimus systems to ensure the dedicated GPU is used, though less critical with powerful modern hardware.
  • Optimization Detail: Upscaling Tech: No native support for modern upscaling technologies (DLSS/FSR/XeSS). Standard resolution and anti-aliasing options are available in-game.
  • Optimization Detail: Key Settings Impact: Shadow Quality, Light Shafts, Texture Details, and Anti-Aliasing (MLAA/FXAA) can impact performance on very low-end hardware.
  • Supported Video Cards: NVIDIA: GeForce GTX 460 or better, GeForce GT 500M series or better (GT 555M for min) | AMD: Radeon HD 5850 or better, Mobility Radeon HD 5000 series or better (HD 5770 for min) | Intel: Intel HD Graphics 3000/4000 (Not officially recommended, but may run at very low settings/resolutions) | General: Laptop versions of discrete cards may work if their performance is on par with the desktop minimum. Integrated graphics were not a primary target.
  • Sound card: DirectX 9.0c compatible soundcard (Standard requirement for audio output.)
  • Peripherals: Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended) (Supports standard PC input devices and gamepads.)
  • Game Name: Dishonored
build Optimization Details
  • Upscaling Tech: Supports DLSS 3.5, FSR 3, and native PlayStation Spectral Super Resolution (PSSR) on PS5 Pro.
  • Key Settings Impact: Lowering Volumetric Effects and Ray-Traced Shadow Resolution will drastically improve frame rates during intense multi-enemy encounters with heavy particle effects.
  • Upscaling Tech: No native support for modern upscaling technologies (DLSS/FSR/XeSS). Standard resolution and anti-aliasing options are available in-game.
  • Key Settings Impact: Shadow Quality, Light Shafts, Texture Details, and Anti-Aliasing (MLAA/FXAA) can impact performance on very low-end hardware.
laptop Laptop Considerations
  • G P U T G P: A minimum of 130W TGP is recommended. Lower wattage mobile GPUs will struggle with the dense micro-textures and fluid dynamics (blood spray, weather) during chaotic combat encounters.
  • Cooling Thermals: Aggressive cooling is required due to sustained high CPU loads necessary for tracking the game's dynamic enemy AI (The Hand, Reavers) and calculating complex environmental destruction in enclosed arenas.
  • C P U Power Limits: PL1 should be set above 45W. The intricate physics tied to Wolverine's combat animations and the multi-tiered Rage system demand consistent processor overhead.
  • M U X Switch Optimus: A MUX Switch is highly recommended to bypass integrated graphics bottlenecks, ensuring maximum frame delivery during high-speed, cinematic set-pieces like the motorcycle convoy assault.
  • G P U T G P: Not a major concern for this title on modern hardware; even low TGP modern GPUs will excel. For period-appropriate cards, ensuring they weren't severely underpowered was key.
  • Cooling Thermals: Most modern laptops should handle Dishonored without significant thermal issues. Older laptops might still get warm.
  • C P U Power Limits: The game is not very CPU demanding. Any modern dual-core or quad-core mobile CPU will be more than sufficient.
  • M U X Switch Optimus: Beneficial on older Optimus systems to ensure the dedicated GPU is used, though less critical with powerful modern hardware.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for HD (720p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 555M / ATI Mobility Radeon HD 5770
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 555M / ATI Mobility Radeon HD 5770
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 555M / ATI Mobility Radeon HD 5770
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 670M / AMD Radeon HD 7870M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / Integrated Graphics like Intel Iris Xe (G7 96EU) or AMD Radeon 680M.
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 670M / AMD Radeon HD 7870M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / Integrated Graphics like Intel Iris Xe (G7 96EU) or AMD Radeon 680M.
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 670M / AMD Radeon HD 7870M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / Integrated Graphics like Intel Iris Xe (G7 96EU) or AMD Radeon 680M.
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (130W) / RTX 4070 Mobile
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (130W) / RTX 4070 Mobile
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (130W) / RTX 4070 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 870M / AMD Radeon R9 M295X. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / Integrated Graphics like Intel Iris Xe (G7 96EU) or AMD Radeon 680M.
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 870M / AMD Radeon R9 M295X. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / Integrated Graphics like Intel Iris Xe (G7 96EU) or AMD Radeon 680M.
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 980M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / AMD Radeon RX 6600M (8GB).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 980M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / AMD Radeon RX 6600M (8GB).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 980M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / AMD Radeon RX 6600M (8GB).

For Marvels Wolverine Specifically

check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT

For Dishonored Specifically

check_circle_outline Recommended based on listed requirements for HD (720p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (768MB VRAM) / ATI Radeon HD 5850 (768MB VRAM)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (768MB VRAM) / ATI Radeon HD 5850 (768MB VRAM)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (768MB VRAM) / ATI Radeon HD 5850 (768MB VRAM)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (768MB VRAM) / ATI Radeon HD 5850 (768MB VRAM)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (768MB VRAM) / ATI Radeon HD 5850 (768MB VRAM)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (768MB VRAM) / ATI Radeon HD 5850 (768MB VRAM)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (768MB VRAM) / ATI Radeon HD 5850 (768MB VRAM)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (768MB VRAM) / ATI Radeon HD 5850 (768MB VRAM)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (768MB VRAM) / ATI Radeon HD 5850 (768MB VRAM)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (768MB VRAM) / ATI Radeon HD 5850 (768MB VRAM)
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 560 (1GB VRAM) / ATI Radeon HD 6950 (1GB VRAM)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 560 (1GB VRAM) / ATI Radeon HD 6950 (1GB VRAM)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 560 (1GB VRAM) / ATI Radeon HD 6950 (1GB VRAM)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 560 (1GB VRAM) / ATI Radeon HD 6950 (1GB VRAM)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 560 (1GB VRAM) / ATI Radeon HD 6950 (1GB VRAM)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 560 (1GB VRAM) / ATI Radeon HD 6950 (1GB VRAM)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 560 (1GB VRAM) / ATI Radeon HD 6950 (1GB VRAM)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 560 (1GB VRAM) / ATI Radeon HD 6950 (1GB VRAM)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 560 (1GB VRAM) / ATI Radeon HD 6950 (1GB VRAM)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 560 (1GB VRAM) / ATI Radeon HD 6950 (1GB VRAM)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB VRAM) / AMD Radeon R9 280X (3GB VRAM)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB VRAM) / AMD Radeon R9 280X (3GB VRAM)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB VRAM) / AMD Radeon R9 280X (3GB VRAM)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB VRAM) / AMD Radeon R9 280X (3GB VRAM)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB VRAM) / AMD Radeon R9 280X (3GB VRAM)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB VRAM) / AMD Radeon R9 280X (3GB VRAM)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB VRAM) / AMD Radeon R9 280X (3GB VRAM)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB VRAM) / AMD Radeon R9 280X (3GB VRAM)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB VRAM) / AMD Radeon R9 280X (3GB VRAM)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB VRAM) / AMD Radeon R9 280X (3GB VRAM)
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB VRAM) / AMD Radeon R9 390 (8GB VRAM) (or GTX 1060 / RX 580)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB VRAM) / AMD Radeon R9 390 (8GB VRAM) (or GTX 1060 / RX 580)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB VRAM) / AMD Radeon R9 390 (8GB VRAM) (or GTX 1060 / RX 580)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB VRAM) / AMD Radeon R9 390 (8GB VRAM) (or GTX 1060 / RX 580)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB VRAM) / AMD Radeon R9 390 (8GB VRAM) (or GTX 1060 / RX 580)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB VRAM) / AMD Radeon R9 390 (8GB VRAM) (or GTX 1060 / RX 580)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB VRAM) / AMD Radeon R9 390 (8GB VRAM) (or GTX 1060 / RX 580)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB VRAM) / AMD Radeon R9 390 (8GB VRAM) (or GTX 1060 / RX 580)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB VRAM) / AMD Radeon R9 390 (8GB VRAM) (or GTX 1060 / RX 580)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB VRAM) / AMD Radeon R9 390 (8GB VRAM) (or GTX 1060 / RX 580)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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